draw: add disk cache callbacks for draw shaders
[mesa.git] / src / gallium / auxiliary / draw / draw_pt_fetch_shade_pipeline_llvm.c
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3 * Copyright 2010 VMware, Inc.
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27
28 #include "util/u_math.h"
29 #include "util/u_memory.h"
30 #include "util/u_prim.h"
31 #include "draw/draw_context.h"
32 #include "draw/draw_gs.h"
33 #include "draw/draw_tess.h"
34 #include "draw/draw_vbuf.h"
35 #include "draw/draw_vertex.h"
36 #include "draw/draw_pt.h"
37 #include "draw/draw_prim_assembler.h"
38 #include "draw/draw_vs.h"
39 #include "draw/draw_llvm.h"
40 #include "gallivm/lp_bld_init.h"
41 #include "gallivm/lp_bld_debug.h"
42
43
44 struct llvm_middle_end {
45 struct draw_pt_middle_end base;
46 struct draw_context *draw;
47
48 struct pt_emit *emit;
49 struct pt_so_emit *so_emit;
50 struct pt_fetch *fetch;
51 struct pt_post_vs *post_vs;
52
53
54 unsigned vertex_data_offset;
55 unsigned vertex_size;
56 unsigned input_prim;
57 unsigned opt;
58
59 struct draw_llvm *llvm;
60 struct draw_llvm_variant *current_variant;
61 };
62
63
64 /** cast wrapper */
65 static inline struct llvm_middle_end *
66 llvm_middle_end(struct draw_pt_middle_end *middle)
67 {
68 return (struct llvm_middle_end *) middle;
69 }
70
71
72 static void
73 llvm_middle_end_prepare_gs(struct llvm_middle_end *fpme)
74 {
75 struct draw_context *draw = fpme->draw;
76 struct draw_llvm *llvm = fpme->llvm;
77 struct draw_geometry_shader *gs = draw->gs.geometry_shader;
78 struct draw_gs_llvm_variant_key *key;
79 struct draw_gs_llvm_variant *variant = NULL;
80 struct draw_gs_llvm_variant_list_item *li;
81 struct llvm_geometry_shader *shader = llvm_geometry_shader(gs);
82 char store[DRAW_GS_LLVM_MAX_VARIANT_KEY_SIZE];
83 unsigned i;
84
85 key = draw_gs_llvm_make_variant_key(llvm, store);
86
87 /* Search shader's list of variants for the key */
88 li = first_elem(&shader->variants);
89 while (!at_end(&shader->variants, li)) {
90 if (memcmp(&li->base->key, key, shader->variant_key_size) == 0) {
91 variant = li->base;
92 break;
93 }
94 li = next_elem(li);
95 }
96
97 if (variant) {
98 /* found the variant, move to head of global list (for LRU) */
99 move_to_head(&llvm->gs_variants_list, &variant->list_item_global);
100 }
101 else {
102 /* Need to create new variant */
103
104 /* First check if we've created too many variants. If so, free
105 * 3.125% of the LRU to avoid using too much memory.
106 */
107 if (llvm->nr_gs_variants >= DRAW_MAX_SHADER_VARIANTS) {
108 if (gallivm_debug & GALLIVM_DEBUG_PERF) {
109 debug_printf("Evicting GS: %u gs variants,\t%u total variants\n",
110 shader->variants_cached, llvm->nr_gs_variants);
111 }
112
113 /*
114 * XXX: should we flush here ?
115 */
116 for (i = 0; i < DRAW_MAX_SHADER_VARIANTS / 32; i++) {
117 struct draw_gs_llvm_variant_list_item *item;
118 if (is_empty_list(&llvm->gs_variants_list)) {
119 break;
120 }
121 item = last_elem(&llvm->gs_variants_list);
122 assert(item);
123 assert(item->base);
124 draw_gs_llvm_destroy_variant(item->base);
125 }
126 }
127
128 variant = draw_gs_llvm_create_variant(llvm, gs->info.num_outputs, key);
129
130 if (variant) {
131 insert_at_head(&shader->variants, &variant->list_item_local);
132 insert_at_head(&llvm->gs_variants_list,
133 &variant->list_item_global);
134 llvm->nr_gs_variants++;
135 shader->variants_cached++;
136 }
137 }
138
139 gs->current_variant = variant;
140 }
141
142 static void
143 llvm_middle_end_prepare_tcs(struct llvm_middle_end *fpme)
144 {
145 struct draw_context *draw = fpme->draw;
146 struct draw_llvm *llvm = fpme->llvm;
147 struct draw_tess_ctrl_shader *tcs = draw->tcs.tess_ctrl_shader;
148 struct draw_tcs_llvm_variant_key *key;
149 struct draw_tcs_llvm_variant *variant = NULL;
150 struct draw_tcs_llvm_variant_list_item *li;
151 struct llvm_tess_ctrl_shader *shader = llvm_tess_ctrl_shader(tcs);
152 char store[DRAW_TCS_LLVM_MAX_VARIANT_KEY_SIZE];
153 unsigned i;
154
155 key = draw_tcs_llvm_make_variant_key(llvm, store);
156
157 /* Search shader's list of variants for the key */
158 li = first_elem(&shader->variants);
159 while (!at_end(&shader->variants, li)) {
160 if (memcmp(&li->base->key, key, shader->variant_key_size) == 0) {
161 variant = li->base;
162 break;
163 }
164 li = next_elem(li);
165 }
166
167 if (variant) {
168 /* found the variant, move to head of global list (for LRU) */
169 move_to_head(&llvm->tcs_variants_list, &variant->list_item_global);
170 }
171 else {
172 /* Need to create new variant */
173
174 /* First check if we've created too many variants. If so, free
175 * 3.125% of the LRU to avoid using too much memory.
176 */
177 if (llvm->nr_tcs_variants >= DRAW_MAX_SHADER_VARIANTS) {
178 if (gallivm_debug & GALLIVM_DEBUG_PERF) {
179 debug_printf("Evicting TCS: %u tcs variants,\t%u total variants\n",
180 shader->variants_cached, llvm->nr_tcs_variants);
181 }
182
183 /*
184 * XXX: should we flush here ?
185 */
186 for (i = 0; i < DRAW_MAX_SHADER_VARIANTS / 32; i++) {
187 struct draw_tcs_llvm_variant_list_item *item;
188 if (is_empty_list(&llvm->tcs_variants_list)) {
189 break;
190 }
191 item = last_elem(&llvm->tcs_variants_list);
192 assert(item);
193 assert(item->base);
194 draw_tcs_llvm_destroy_variant(item->base);
195 }
196 }
197
198 variant = draw_tcs_llvm_create_variant(llvm, 0, key);
199
200 if (variant) {
201 insert_at_head(&shader->variants, &variant->list_item_local);
202 insert_at_head(&llvm->tcs_variants_list,
203 &variant->list_item_global);
204 llvm->nr_tcs_variants++;
205 shader->variants_cached++;
206 }
207 }
208
209 tcs->current_variant = variant;
210 }
211
212 static void
213 llvm_middle_end_prepare_tes(struct llvm_middle_end *fpme)
214 {
215 struct draw_context *draw = fpme->draw;
216 struct draw_llvm *llvm = fpme->llvm;
217 struct draw_tess_eval_shader *tes = draw->tes.tess_eval_shader;
218 struct draw_tes_llvm_variant_key *key;
219 struct draw_tes_llvm_variant *variant = NULL;
220 struct draw_tes_llvm_variant_list_item *li;
221 struct llvm_tess_eval_shader *shader = llvm_tess_eval_shader(tes);
222 char store[DRAW_TES_LLVM_MAX_VARIANT_KEY_SIZE];
223 unsigned i;
224
225 key = draw_tes_llvm_make_variant_key(llvm, store);
226
227 /* Search shader's list of variants for the key */
228 li = first_elem(&shader->variants);
229 while (!at_end(&shader->variants, li)) {
230 if (memcmp(&li->base->key, key, shader->variant_key_size) == 0) {
231 variant = li->base;
232 break;
233 }
234 li = next_elem(li);
235 }
236
237 if (variant) {
238 /* found the variant, move to head of global list (for LRU) */
239 move_to_head(&llvm->tes_variants_list, &variant->list_item_global);
240 }
241 else {
242 /* Need to create new variant */
243
244 /* First check if we've created too many variants. If so, free
245 * 3.125% of the LRU to avoid using too much memory.
246 */
247 if (llvm->nr_tes_variants >= DRAW_MAX_SHADER_VARIANTS) {
248 if (gallivm_debug & GALLIVM_DEBUG_PERF) {
249 debug_printf("Evicting TES: %u tes variants,\t%u total variants\n",
250 shader->variants_cached, llvm->nr_tes_variants);
251 }
252
253 /*
254 * XXX: should we flush here ?
255 */
256 for (i = 0; i < DRAW_MAX_SHADER_VARIANTS / 32; i++) {
257 struct draw_tes_llvm_variant_list_item *item;
258 if (is_empty_list(&llvm->tes_variants_list)) {
259 break;
260 }
261 item = last_elem(&llvm->tes_variants_list);
262 assert(item);
263 assert(item->base);
264 draw_tes_llvm_destroy_variant(item->base);
265 }
266 }
267
268 variant = draw_tes_llvm_create_variant(llvm, tes->info.num_outputs, key);
269
270 if (variant) {
271 insert_at_head(&shader->variants, &variant->list_item_local);
272 insert_at_head(&llvm->tes_variants_list,
273 &variant->list_item_global);
274 llvm->nr_tes_variants++;
275 shader->variants_cached++;
276 }
277 }
278
279 tes->current_variant = variant;
280 }
281
282 /**
283 * Prepare/validate middle part of the vertex pipeline.
284 * NOTE: if you change this function, also look at the non-LLVM
285 * function fetch_pipeline_prepare() for similar changes.
286 */
287 static void
288 llvm_middle_end_prepare( struct draw_pt_middle_end *middle,
289 unsigned in_prim,
290 unsigned opt,
291 unsigned *max_vertices )
292 {
293 struct llvm_middle_end *fpme = llvm_middle_end(middle);
294 struct draw_context *draw = fpme->draw;
295 struct draw_llvm *llvm = fpme->llvm;
296 struct draw_vertex_shader *vs = draw->vs.vertex_shader;
297 struct draw_geometry_shader *gs = draw->gs.geometry_shader;
298 struct draw_tess_ctrl_shader *tcs = draw->tcs.tess_ctrl_shader;
299 struct draw_tess_eval_shader *tes = draw->tes.tess_eval_shader;
300 const unsigned out_prim = gs ? gs->output_primitive : tes ? get_tes_output_prim(tes) :
301 u_assembled_prim(in_prim);
302 unsigned point_clip = draw->rasterizer->fill_front == PIPE_POLYGON_MODE_POINT ||
303 out_prim == PIPE_PRIM_POINTS;
304 unsigned nr;
305
306 fpme->input_prim = in_prim;
307 fpme->opt = opt;
308
309 draw_pt_post_vs_prepare( fpme->post_vs,
310 draw->clip_xy,
311 draw->clip_z,
312 draw->clip_user,
313 point_clip ? draw->guard_band_points_xy :
314 draw->guard_band_xy,
315 draw->bypass_viewport,
316 draw->rasterizer->clip_halfz,
317 (draw->vs.edgeflag_output ? TRUE : FALSE) );
318
319 draw_pt_so_emit_prepare( fpme->so_emit, gs == NULL );
320
321 if (!(opt & PT_PIPELINE)) {
322 draw_pt_emit_prepare( fpme->emit, out_prim,
323 max_vertices );
324
325 *max_vertices = MAX2( *max_vertices, 4096 );
326 }
327 else {
328 /* limit max fetches by limiting max_vertices */
329 *max_vertices = 4096;
330 }
331
332 /* Get the number of float[4] attributes per vertex.
333 * Note: this must be done after draw_pt_emit_prepare() since that
334 * can effect the vertex size.
335 */
336 nr = MAX2(vs->info.num_inputs, draw_total_vs_outputs(draw));
337
338 /* Always leave room for the vertex header whether we need it or
339 * not. It's hard to get rid of it in particular because of the
340 * viewport code in draw_pt_post_vs.c.
341 */
342 fpme->vertex_size = sizeof(struct vertex_header) + nr * 4 * sizeof(float);
343
344 /* return even number */
345 *max_vertices = *max_vertices & ~1;
346
347 /* Find/create the vertex shader variant */
348 {
349 struct draw_llvm_variant_key *key;
350 struct draw_llvm_variant *variant = NULL;
351 struct draw_llvm_variant_list_item *li;
352 struct llvm_vertex_shader *shader = llvm_vertex_shader(vs);
353 char store[DRAW_LLVM_MAX_VARIANT_KEY_SIZE];
354 unsigned i;
355
356 key = draw_llvm_make_variant_key(llvm, store);
357
358 /* Search shader's list of variants for the key */
359 li = first_elem(&shader->variants);
360 while (!at_end(&shader->variants, li)) {
361 if (memcmp(&li->base->key, key, shader->variant_key_size) == 0) {
362 variant = li->base;
363 break;
364 }
365 li = next_elem(li);
366 }
367
368 if (variant) {
369 /* found the variant, move to head of global list (for LRU) */
370 move_to_head(&llvm->vs_variants_list, &variant->list_item_global);
371 }
372 else {
373 /* Need to create new variant */
374
375 /* First check if we've created too many variants. If so, free
376 * 3.125% of the LRU to avoid using too much memory.
377 */
378 if (llvm->nr_variants >= DRAW_MAX_SHADER_VARIANTS) {
379 if (gallivm_debug & GALLIVM_DEBUG_PERF) {
380 debug_printf("Evicting VS: %u vs variants,\t%u total variants\n",
381 shader->variants_cached, llvm->nr_variants);
382 }
383
384 /*
385 * XXX: should we flush here ?
386 */
387 for (i = 0; i < DRAW_MAX_SHADER_VARIANTS / 32; i++) {
388 struct draw_llvm_variant_list_item *item;
389 if (is_empty_list(&llvm->vs_variants_list)) {
390 break;
391 }
392 item = last_elem(&llvm->vs_variants_list);
393 assert(item);
394 assert(item->base);
395 draw_llvm_destroy_variant(item->base);
396 }
397 }
398
399 variant = draw_llvm_create_variant(llvm, nr, key);
400
401 if (variant) {
402 insert_at_head(&shader->variants, &variant->list_item_local);
403 insert_at_head(&llvm->vs_variants_list,
404 &variant->list_item_global);
405 llvm->nr_variants++;
406 shader->variants_cached++;
407 }
408 }
409
410 fpme->current_variant = variant;
411 }
412
413 if (gs) {
414 llvm_middle_end_prepare_gs(fpme);
415 }
416 if (tcs) {
417 llvm_middle_end_prepare_tcs(fpme);
418 }
419 if (tes) {
420 llvm_middle_end_prepare_tes(fpme);
421 }
422 }
423
424
425 /**
426 * Bind/update constant buffer pointers, clip planes and viewport dims.
427 * These are "light weight" parameters which aren't baked into the
428 * generated code. Updating these items is much cheaper than revalidating
429 * and rebuilding the generated pipeline code.
430 */
431 static void
432 llvm_middle_end_bind_parameters(struct draw_pt_middle_end *middle)
433 {
434 static const float fake_const_buf[4];
435 struct llvm_middle_end *fpme = llvm_middle_end(middle);
436 struct draw_context *draw = fpme->draw;
437 struct draw_llvm *llvm = fpme->llvm;
438 unsigned i;
439
440 for (i = 0; i < ARRAY_SIZE(llvm->jit_context.vs_constants); ++i) {
441 /*
442 * There could be a potential issue with rounding this up, as the
443 * shader expects 16-byte allocations, the fix is likely to move
444 * to LOAD intrinsic in the future and remove the vec4 constraint.
445 */
446 int num_consts =
447 DIV_ROUND_UP(draw->pt.user.vs_constants_size[i], (sizeof(float) * 4));
448 llvm->jit_context.vs_constants[i] = draw->pt.user.vs_constants[i];
449 llvm->jit_context.num_vs_constants[i] = num_consts;
450 if (num_consts == 0) {
451 llvm->jit_context.vs_constants[i] = fake_const_buf;
452 }
453 }
454 for (i = 0; i < ARRAY_SIZE(llvm->jit_context.vs_ssbos); ++i) {
455 int num_ssbos = draw->pt.user.vs_ssbos_size[i];
456 llvm->jit_context.vs_ssbos[i] = draw->pt.user.vs_ssbos[i];
457 llvm->jit_context.num_vs_ssbos[i] = num_ssbos;
458 if (num_ssbos == 0) {
459 llvm->jit_context.vs_ssbos[i] = (const uint32_t *)fake_const_buf;
460 }
461 }
462
463 for (i = 0; i < ARRAY_SIZE(llvm->gs_jit_context.constants); ++i) {
464 int num_consts =
465 DIV_ROUND_UP(draw->pt.user.gs_constants_size[i], (sizeof(float) * 4));
466 llvm->gs_jit_context.constants[i] = draw->pt.user.gs_constants[i];
467 llvm->gs_jit_context.num_constants[i] = num_consts;
468 if (num_consts == 0) {
469 llvm->gs_jit_context.constants[i] = fake_const_buf;
470 }
471 }
472 for (i = 0; i < ARRAY_SIZE(llvm->gs_jit_context.ssbos); ++i) {
473 int num_ssbos = draw->pt.user.gs_ssbos_size[i];
474 llvm->gs_jit_context.ssbos[i] = draw->pt.user.gs_ssbos[i];
475 llvm->gs_jit_context.num_ssbos[i] = num_ssbos;
476 if (num_ssbos == 0) {
477 llvm->gs_jit_context.ssbos[i] = (const uint32_t *)fake_const_buf;
478 }
479 }
480
481 for (i = 0; i < ARRAY_SIZE(llvm->tcs_jit_context.constants); ++i) {
482 int num_consts =
483 DIV_ROUND_UP(draw->pt.user.tcs_constants_size[i], (sizeof(float) * 4));
484 llvm->tcs_jit_context.constants[i] = draw->pt.user.tcs_constants[i];
485 llvm->tcs_jit_context.num_constants[i] = num_consts;
486 if (num_consts == 0) {
487 llvm->tcs_jit_context.constants[i] = fake_const_buf;
488 }
489 }
490 for (i = 0; i < ARRAY_SIZE(llvm->tcs_jit_context.ssbos); ++i) {
491 int num_ssbos = draw->pt.user.tcs_ssbos_size[i];
492 llvm->tcs_jit_context.ssbos[i] = draw->pt.user.tcs_ssbos[i];
493 llvm->tcs_jit_context.num_ssbos[i] = num_ssbos;
494 if (num_ssbos == 0) {
495 llvm->tcs_jit_context.ssbos[i] = (const uint32_t *)fake_const_buf;
496 }
497 }
498
499 for (i = 0; i < ARRAY_SIZE(llvm->tes_jit_context.constants); ++i) {
500 int num_consts =
501 DIV_ROUND_UP(draw->pt.user.tes_constants_size[i], (sizeof(float) * 4));
502 llvm->tes_jit_context.constants[i] = draw->pt.user.tes_constants[i];
503 llvm->tes_jit_context.num_constants[i] = num_consts;
504 if (num_consts == 0) {
505 llvm->tes_jit_context.constants[i] = fake_const_buf;
506 }
507 }
508 for (i = 0; i < ARRAY_SIZE(llvm->tes_jit_context.ssbos); ++i) {
509 int num_ssbos = draw->pt.user.tes_ssbos_size[i];
510 llvm->tes_jit_context.ssbos[i] = draw->pt.user.tes_ssbos[i];
511 llvm->tes_jit_context.num_ssbos[i] = num_ssbos;
512 if (num_ssbos == 0) {
513 llvm->tes_jit_context.ssbos[i] = (const uint32_t *)fake_const_buf;
514 }
515 }
516
517 llvm->jit_context.planes =
518 (float (*)[DRAW_TOTAL_CLIP_PLANES][4]) draw->pt.user.planes[0];
519 llvm->gs_jit_context.planes =
520 (float (*)[DRAW_TOTAL_CLIP_PLANES][4]) draw->pt.user.planes[0];
521
522 llvm->jit_context.viewports = draw->viewports;
523 llvm->gs_jit_context.viewports = draw->viewports;
524 }
525
526
527 static void
528 pipeline(struct llvm_middle_end *llvm,
529 const struct draw_vertex_info *vert_info,
530 const struct draw_prim_info *prim_info)
531 {
532 if (prim_info->linear)
533 draw_pipeline_run_linear( llvm->draw,
534 vert_info,
535 prim_info);
536 else
537 draw_pipeline_run( llvm->draw,
538 vert_info,
539 prim_info );
540 }
541
542
543 static void
544 emit(struct pt_emit *emit,
545 const struct draw_vertex_info *vert_info,
546 const struct draw_prim_info *prim_info)
547 {
548 if (prim_info->linear) {
549 draw_pt_emit_linear(emit, vert_info, prim_info);
550 }
551 else {
552 draw_pt_emit(emit, vert_info, prim_info);
553 }
554 }
555
556
557 static void
558 llvm_pipeline_generic(struct draw_pt_middle_end *middle,
559 const struct draw_fetch_info *fetch_info,
560 const struct draw_prim_info *in_prim_info)
561 {
562 struct llvm_middle_end *fpme = llvm_middle_end(middle);
563 struct draw_context *draw = fpme->draw;
564 struct draw_geometry_shader *gshader = draw->gs.geometry_shader;
565 struct draw_tess_ctrl_shader *tcs_shader = draw->tcs.tess_ctrl_shader;
566 struct draw_tess_eval_shader *tes_shader = draw->tes.tess_eval_shader;
567 struct draw_prim_info tcs_prim_info;
568 struct draw_prim_info tes_prim_info;
569 struct draw_prim_info gs_prim_info[TGSI_MAX_VERTEX_STREAMS];
570 struct draw_vertex_info llvm_vert_info;
571 struct draw_vertex_info tcs_vert_info;
572 struct draw_vertex_info tes_vert_info;
573 struct draw_vertex_info gs_vert_info[TGSI_MAX_VERTEX_STREAMS];
574 struct draw_vertex_info *vert_info;
575 struct draw_prim_info ia_prim_info;
576 struct draw_vertex_info ia_vert_info;
577 const struct draw_prim_info *prim_info = in_prim_info;
578 boolean free_prim_info = FALSE;
579 unsigned opt = fpme->opt;
580 boolean clipped = 0;
581 unsigned start_or_maxelt, vid_base;
582 const unsigned *elts;
583 ushort *tes_elts_out = NULL;
584
585 assert(fetch_info->count > 0);
586 llvm_vert_info.count = fetch_info->count;
587 llvm_vert_info.vertex_size = fpme->vertex_size;
588 llvm_vert_info.stride = fpme->vertex_size;
589 llvm_vert_info.verts = (struct vertex_header *)
590 MALLOC(fpme->vertex_size *
591 align(fetch_info->count, lp_native_vector_width / 32));
592 if (!llvm_vert_info.verts) {
593 assert(0);
594 return;
595 }
596
597 if (draw->collect_statistics) {
598 draw->statistics.ia_vertices += prim_info->count;
599 if (prim_info->prim == PIPE_PRIM_PATCHES)
600 draw->statistics.ia_primitives += prim_info->count / draw->pt.vertices_per_patch;
601 else
602 draw->statistics.ia_primitives +=
603 u_decomposed_prims_for_vertices(prim_info->prim, prim_info->count);
604 draw->statistics.vs_invocations += fetch_info->count;
605 }
606
607 if (fetch_info->linear) {
608 start_or_maxelt = fetch_info->start;
609 vid_base = draw->start_index;
610 elts = NULL;
611 }
612 else {
613 start_or_maxelt = draw->pt.user.eltMax;
614 vid_base = draw->pt.user.eltBias;
615 elts = fetch_info->elts;
616 }
617 clipped = fpme->current_variant->jit_func(&fpme->llvm->jit_context,
618 llvm_vert_info.verts,
619 draw->pt.user.vbuffer,
620 fetch_info->count,
621 start_or_maxelt,
622 fpme->vertex_size,
623 draw->pt.vertex_buffer,
624 draw->instance_id,
625 vid_base,
626 draw->start_instance,
627 elts, draw->pt.user.drawid);
628
629 /* Finished with fetch and vs:
630 */
631 fetch_info = NULL;
632 vert_info = &llvm_vert_info;
633
634 if (opt & PT_SHADE) {
635 struct draw_vertex_shader *vshader = draw->vs.vertex_shader;
636 if (tcs_shader) {
637 draw_tess_ctrl_shader_run(tcs_shader,
638 draw->pt.user.tcs_constants,
639 draw->pt.user.tcs_constants_size,
640 vert_info,
641 prim_info,
642 &vshader->info,
643 &tcs_vert_info,
644 &tcs_prim_info);
645 FREE(vert_info->verts);
646 vert_info = &tcs_vert_info;
647 prim_info = &tcs_prim_info;
648
649 } else if (tes_shader) {
650 unsigned num_prims = prim_info->count / draw->pt.vertices_per_patch;
651 tcs_prim_info = *prim_info;
652 tcs_prim_info.primitive_count = num_prims;
653 prim_info = &tcs_prim_info;
654 }
655
656 if (tes_shader) {
657 draw_tess_eval_shader_run(tes_shader,
658 draw->pt.user.tes_constants,
659 draw->pt.user.tes_constants_size,
660 tcs_shader ? tcs_shader->vertices_out : draw->pt.vertices_per_patch,
661 vert_info,
662 prim_info,
663 tcs_shader ? &tcs_shader->info : &vshader->info,
664 &tes_vert_info,
665 &tes_prim_info, &tes_elts_out);
666
667 FREE(vert_info->verts);
668 vert_info = &tes_vert_info;
669 prim_info = &tes_prim_info;
670 free_prim_info = TRUE;
671
672 /*
673 * pt emit can only handle ushort number of vertices (see
674 * render->allocate_vertices).
675 * vsplit guarantees there's never more than 4096, however GS can
676 * easily blow this up (by a factor of 256 (or even 1024) max).
677 */
678 if (vert_info->count > 65535) {
679 opt |= PT_PIPELINE;
680 }
681 }
682 }
683
684 if ((opt & PT_SHADE) && gshader) {
685 struct draw_vertex_shader *vshader = draw->vs.vertex_shader;
686 draw_geometry_shader_run(gshader,
687 draw->pt.user.gs_constants,
688 draw->pt.user.gs_constants_size,
689 vert_info,
690 prim_info,
691 tes_shader ? &tes_shader->info : &vshader->info,
692 gs_vert_info,
693 gs_prim_info);
694
695 FREE(vert_info->verts);
696 if (free_prim_info) {
697 FREE(prim_info->primitive_lengths);
698 FREE(tes_elts_out);
699 }
700 vert_info = &gs_vert_info[0];
701 prim_info = &gs_prim_info[0];
702 free_prim_info = FALSE;
703 /*
704 * pt emit can only handle ushort number of vertices (see
705 * render->allocate_vertices).
706 * vsplit guarantees there's never more than 4096, however GS can
707 * easily blow this up (by a factor of 256 (or even 1024) max).
708 */
709 if (vert_info->count > 65535) {
710 opt |= PT_PIPELINE;
711 }
712 } else {
713 if (draw_prim_assembler_is_required(draw, prim_info, vert_info)) {
714 draw_prim_assembler_run(draw, prim_info, vert_info,
715 &ia_prim_info, &ia_vert_info);
716
717 if (ia_vert_info.count) {
718 FREE(vert_info->verts);
719 vert_info = &ia_vert_info;
720 prim_info = &ia_prim_info;
721 free_prim_info = TRUE;
722 }
723 }
724 }
725 if (prim_info->count == 0) {
726 debug_printf("GS/IA didn't emit any vertices!\n");
727
728 FREE(vert_info->verts);
729 if (free_prim_info) {
730 FREE(tes_elts_out);
731 FREE(prim_info->primitive_lengths);
732 }
733 return;
734 }
735
736 /* stream output needs to be done before clipping */
737 draw_pt_so_emit( fpme->so_emit, gshader ? gshader->num_vertex_streams : 1, vert_info, prim_info );
738
739 draw_stats_clipper_primitives(draw, prim_info);
740
741 /*
742 * if there's no position, need to stop now, or the latter stages
743 * will try to access non-existent position output.
744 */
745 if (draw_current_shader_position_output(draw) != -1) {
746 if ((opt & PT_SHADE) && (gshader || tes_shader ||
747 draw->vs.vertex_shader->info.writes_viewport_index)) {
748 clipped = draw_pt_post_vs_run( fpme->post_vs, vert_info, prim_info );
749 }
750 /* "clipped" also includes non-one edgeflag */
751 if (clipped) {
752 opt |= PT_PIPELINE;
753 }
754
755 /* Do we need to run the pipeline? Now will come here if clipped
756 */
757 if (opt & PT_PIPELINE) {
758 pipeline( fpme, vert_info, prim_info );
759 }
760 else {
761 emit( fpme->emit, vert_info, prim_info );
762 }
763 }
764 FREE(vert_info->verts);
765 if (free_prim_info) {
766 FREE(tes_elts_out);
767 FREE(prim_info->primitive_lengths);
768 }
769 }
770
771
772 static inline unsigned
773 prim_type(unsigned prim, unsigned flags)
774 {
775 if (flags & DRAW_LINE_LOOP_AS_STRIP)
776 return PIPE_PRIM_LINE_STRIP;
777 else
778 return prim;
779 }
780
781
782 static void
783 llvm_middle_end_run(struct draw_pt_middle_end *middle,
784 const unsigned *fetch_elts,
785 unsigned fetch_count,
786 const ushort *draw_elts,
787 unsigned draw_count,
788 unsigned prim_flags)
789 {
790 struct llvm_middle_end *fpme = llvm_middle_end(middle);
791 struct draw_fetch_info fetch_info;
792 struct draw_prim_info prim_info;
793
794 fetch_info.linear = FALSE;
795 fetch_info.start = 0;
796 fetch_info.elts = fetch_elts;
797 fetch_info.count = fetch_count;
798
799 prim_info.linear = FALSE;
800 prim_info.start = 0;
801 prim_info.count = draw_count;
802 prim_info.elts = draw_elts;
803 prim_info.prim = prim_type(fpme->input_prim, prim_flags);
804 prim_info.flags = prim_flags;
805 prim_info.primitive_count = 1;
806 prim_info.primitive_lengths = &draw_count;
807
808 llvm_pipeline_generic( middle, &fetch_info, &prim_info );
809 }
810
811
812 static void
813 llvm_middle_end_linear_run(struct draw_pt_middle_end *middle,
814 unsigned start,
815 unsigned count,
816 unsigned prim_flags)
817 {
818 struct llvm_middle_end *fpme = llvm_middle_end(middle);
819 struct draw_fetch_info fetch_info;
820 struct draw_prim_info prim_info;
821
822 fetch_info.linear = TRUE;
823 fetch_info.start = start;
824 fetch_info.count = count;
825 fetch_info.elts = NULL;
826
827 prim_info.linear = TRUE;
828 prim_info.start = 0;
829 prim_info.count = count;
830 prim_info.elts = NULL;
831 prim_info.prim = prim_type(fpme->input_prim, prim_flags);
832 prim_info.flags = prim_flags;
833 prim_info.primitive_count = 1;
834 prim_info.primitive_lengths = &count;
835
836 llvm_pipeline_generic( middle, &fetch_info, &prim_info );
837 }
838
839
840 static boolean
841 llvm_middle_end_linear_run_elts(struct draw_pt_middle_end *middle,
842 unsigned start,
843 unsigned count,
844 const ushort *draw_elts,
845 unsigned draw_count,
846 unsigned prim_flags)
847 {
848 struct llvm_middle_end *fpme = llvm_middle_end(middle);
849 struct draw_fetch_info fetch_info;
850 struct draw_prim_info prim_info;
851
852 fetch_info.linear = TRUE;
853 fetch_info.start = start;
854 fetch_info.count = count;
855 fetch_info.elts = NULL;
856
857 prim_info.linear = FALSE;
858 prim_info.start = 0;
859 prim_info.count = draw_count;
860 prim_info.elts = draw_elts;
861 prim_info.prim = prim_type(fpme->input_prim, prim_flags);
862 prim_info.flags = prim_flags;
863 prim_info.primitive_count = 1;
864 prim_info.primitive_lengths = &draw_count;
865
866 llvm_pipeline_generic( middle, &fetch_info, &prim_info );
867
868 return TRUE;
869 }
870
871
872 static void
873 llvm_middle_end_finish(struct draw_pt_middle_end *middle)
874 {
875 /* nothing to do */
876 }
877
878
879 static void
880 llvm_middle_end_destroy(struct draw_pt_middle_end *middle)
881 {
882 struct llvm_middle_end *fpme = llvm_middle_end(middle);
883
884 if (fpme->fetch)
885 draw_pt_fetch_destroy( fpme->fetch );
886
887 if (fpme->emit)
888 draw_pt_emit_destroy( fpme->emit );
889
890 if (fpme->so_emit)
891 draw_pt_so_emit_destroy( fpme->so_emit );
892
893 if (fpme->post_vs)
894 draw_pt_post_vs_destroy( fpme->post_vs );
895
896 FREE(middle);
897 }
898
899
900 struct draw_pt_middle_end *
901 draw_pt_fetch_pipeline_or_emit_llvm(struct draw_context *draw)
902 {
903 struct llvm_middle_end *fpme = 0;
904
905 if (!draw->llvm)
906 return NULL;
907
908 fpme = CALLOC_STRUCT( llvm_middle_end );
909 if (!fpme)
910 goto fail;
911
912 fpme->base.prepare = llvm_middle_end_prepare;
913 fpme->base.bind_parameters = llvm_middle_end_bind_parameters;
914 fpme->base.run = llvm_middle_end_run;
915 fpme->base.run_linear = llvm_middle_end_linear_run;
916 fpme->base.run_linear_elts = llvm_middle_end_linear_run_elts;
917 fpme->base.finish = llvm_middle_end_finish;
918 fpme->base.destroy = llvm_middle_end_destroy;
919
920 fpme->draw = draw;
921
922 fpme->fetch = draw_pt_fetch_create( draw );
923 if (!fpme->fetch)
924 goto fail;
925
926 fpme->post_vs = draw_pt_post_vs_create( draw );
927 if (!fpme->post_vs)
928 goto fail;
929
930 fpme->emit = draw_pt_emit_create( draw );
931 if (!fpme->emit)
932 goto fail;
933
934 fpme->so_emit = draw_pt_so_emit_create( draw );
935 if (!fpme->so_emit)
936 goto fail;
937
938 fpme->llvm = draw->llvm;
939 if (!fpme->llvm)
940 goto fail;
941
942 fpme->current_variant = NULL;
943
944 return &fpme->base;
945
946 fail:
947 if (fpme)
948 llvm_middle_end_destroy( &fpme->base );
949
950 return NULL;
951 }