draw: (trivial) remove duplicated lines
[mesa.git] / src / gallium / auxiliary / draw / draw_pt_fetch_shade_pipeline_llvm.c
1 /**************************************************************************
2 *
3 * Copyright 2010 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 #include "util/u_math.h"
29 #include "util/u_memory.h"
30 #include "util/u_prim.h"
31 #include "draw/draw_context.h"
32 #include "draw/draw_gs.h"
33 #include "draw/draw_vbuf.h"
34 #include "draw/draw_vertex.h"
35 #include "draw/draw_pt.h"
36 #include "draw/draw_prim_assembler.h"
37 #include "draw/draw_vs.h"
38 #include "draw/draw_llvm.h"
39 #include "gallivm/lp_bld_init.h"
40
41
42 struct llvm_middle_end {
43 struct draw_pt_middle_end base;
44 struct draw_context *draw;
45
46 struct pt_emit *emit;
47 struct pt_so_emit *so_emit;
48 struct pt_fetch *fetch;
49 struct pt_post_vs *post_vs;
50
51
52 unsigned vertex_data_offset;
53 unsigned vertex_size;
54 unsigned input_prim;
55 unsigned opt;
56
57 struct draw_llvm *llvm;
58 struct draw_llvm_variant *current_variant;
59 };
60
61
62 /** cast wrapper */
63 static INLINE struct llvm_middle_end *
64 llvm_middle_end(struct draw_pt_middle_end *middle)
65 {
66 return (struct llvm_middle_end *) middle;
67 }
68
69
70 static void
71 llvm_middle_end_prepare_gs(struct llvm_middle_end *fpme)
72 {
73 struct draw_context *draw = fpme->draw;
74 struct draw_geometry_shader *gs = draw->gs.geometry_shader;
75 struct draw_gs_llvm_variant_key *key;
76 struct draw_gs_llvm_variant *variant = NULL;
77 struct draw_gs_llvm_variant_list_item *li;
78 struct llvm_geometry_shader *shader = llvm_geometry_shader(gs);
79 char store[DRAW_GS_LLVM_MAX_VARIANT_KEY_SIZE];
80 unsigned i;
81
82 key = draw_gs_llvm_make_variant_key(fpme->llvm, store);
83
84 /* Search shader's list of variants for the key */
85 li = first_elem(&shader->variants);
86 while (!at_end(&shader->variants, li)) {
87 if (memcmp(&li->base->key, key, shader->variant_key_size) == 0) {
88 variant = li->base;
89 break;
90 }
91 li = next_elem(li);
92 }
93
94 if (variant) {
95 /* found the variant, move to head of global list (for LRU) */
96 move_to_head(&fpme->llvm->gs_variants_list,
97 &variant->list_item_global);
98 }
99 else {
100 /* Need to create new variant */
101
102 /* First check if we've created too many variants. If so, free
103 * 25% of the LRU to avoid using too much memory.
104 */
105 if (fpme->llvm->nr_gs_variants >= DRAW_MAX_SHADER_VARIANTS) {
106 /*
107 * XXX: should we flush here ?
108 */
109 for (i = 0; i < DRAW_MAX_SHADER_VARIANTS / 4; i++) {
110 struct draw_gs_llvm_variant_list_item *item;
111 if (is_empty_list(&fpme->llvm->gs_variants_list)) {
112 break;
113 }
114 item = last_elem(&fpme->llvm->gs_variants_list);
115 assert(item);
116 assert(item->base);
117 draw_gs_llvm_destroy_variant(item->base);
118 }
119 }
120
121 variant = draw_gs_llvm_create_variant(fpme->llvm, gs->info.num_outputs, key);
122
123 if (variant) {
124 insert_at_head(&shader->variants, &variant->list_item_local);
125 insert_at_head(&fpme->llvm->gs_variants_list,
126 &variant->list_item_global);
127 fpme->llvm->nr_gs_variants++;
128 shader->variants_cached++;
129 }
130 }
131
132 gs->current_variant = variant;
133 }
134
135 /**
136 * Prepare/validate middle part of the vertex pipeline.
137 * NOTE: if you change this function, also look at the non-LLVM
138 * function fetch_pipeline_prepare() for similar changes.
139 */
140 static void
141 llvm_middle_end_prepare( struct draw_pt_middle_end *middle,
142 unsigned in_prim,
143 unsigned opt,
144 unsigned *max_vertices )
145 {
146 struct llvm_middle_end *fpme = llvm_middle_end(middle);
147 struct draw_context *draw = fpme->draw;
148 struct draw_vertex_shader *vs = draw->vs.vertex_shader;
149 struct draw_geometry_shader *gs = draw->gs.geometry_shader;
150 const unsigned out_prim = gs ? gs->output_primitive :
151 u_assembled_prim(in_prim);
152 unsigned point_clip = draw->rasterizer->fill_front == PIPE_POLYGON_MODE_POINT ||
153 out_prim == PIPE_PRIM_POINTS;
154 unsigned nr;
155
156 fpme->input_prim = in_prim;
157 fpme->opt = opt;
158
159 draw_pt_post_vs_prepare( fpme->post_vs,
160 draw->clip_xy,
161 draw->clip_z,
162 draw->clip_user,
163 point_clip ? draw->guard_band_points_xy :
164 draw->guard_band_xy,
165 draw->identity_viewport,
166 draw->rasterizer->clip_halfz,
167 (draw->vs.edgeflag_output ? TRUE : FALSE) );
168
169 draw_pt_so_emit_prepare( fpme->so_emit, gs == NULL );
170
171 if (!(opt & PT_PIPELINE)) {
172 draw_pt_emit_prepare( fpme->emit,
173 out_prim,
174 max_vertices );
175
176 *max_vertices = MAX2( *max_vertices, 4096 );
177 }
178 else {
179 /* limit max fetches by limiting max_vertices */
180 *max_vertices = 4096;
181 }
182
183 /* Get the number of float[4] attributes per vertex.
184 * Note: this must be done after draw_pt_emit_prepare() since that
185 * can effect the vertex size.
186 */
187 nr = MAX2(vs->info.num_inputs, draw_total_vs_outputs(draw));
188
189 /* Always leave room for the vertex header whether we need it or
190 * not. It's hard to get rid of it in particular because of the
191 * viewport code in draw_pt_post_vs.c.
192 */
193 fpme->vertex_size = sizeof(struct vertex_header) + nr * 4 * sizeof(float);
194
195 /* return even number */
196 *max_vertices = *max_vertices & ~1;
197
198 /* Find/create the vertex shader variant */
199 {
200 struct draw_llvm_variant_key *key;
201 struct draw_llvm_variant *variant = NULL;
202 struct draw_llvm_variant_list_item *li;
203 struct llvm_vertex_shader *shader = llvm_vertex_shader(vs);
204 char store[DRAW_LLVM_MAX_VARIANT_KEY_SIZE];
205 unsigned i;
206
207 key = draw_llvm_make_variant_key(fpme->llvm, store);
208
209 /* Search shader's list of variants for the key */
210 li = first_elem(&shader->variants);
211 while (!at_end(&shader->variants, li)) {
212 if (memcmp(&li->base->key, key, shader->variant_key_size) == 0) {
213 variant = li->base;
214 break;
215 }
216 li = next_elem(li);
217 }
218
219 if (variant) {
220 /* found the variant, move to head of global list (for LRU) */
221 move_to_head(&fpme->llvm->vs_variants_list,
222 &variant->list_item_global);
223 }
224 else {
225 /* Need to create new variant */
226
227 /* First check if we've created too many variants. If so, free
228 * 25% of the LRU to avoid using too much memory.
229 */
230 if (fpme->llvm->nr_variants >= DRAW_MAX_SHADER_VARIANTS) {
231 /*
232 * XXX: should we flush here ?
233 */
234 for (i = 0; i < DRAW_MAX_SHADER_VARIANTS / 4; i++) {
235 struct draw_llvm_variant_list_item *item;
236 if (is_empty_list(&fpme->llvm->vs_variants_list)) {
237 break;
238 }
239 item = last_elem(&fpme->llvm->vs_variants_list);
240 assert(item);
241 assert(item->base);
242 draw_llvm_destroy_variant(item->base);
243 }
244 }
245
246 variant = draw_llvm_create_variant(fpme->llvm, nr, key);
247
248 if (variant) {
249 insert_at_head(&shader->variants, &variant->list_item_local);
250 insert_at_head(&fpme->llvm->vs_variants_list,
251 &variant->list_item_global);
252 fpme->llvm->nr_variants++;
253 shader->variants_cached++;
254 }
255 }
256
257 fpme->current_variant = variant;
258 }
259
260 if (gs) {
261 llvm_middle_end_prepare_gs(fpme);
262 }
263 }
264
265
266 /**
267 * Bind/update constant buffer pointers, clip planes and viewport dims.
268 * These are "light weight" parameters which aren't baked into the
269 * generated code. Updating these items is much cheaper than revalidating
270 * and rebuilding the generated pipeline code.
271 */
272 static void
273 llvm_middle_end_bind_parameters(struct draw_pt_middle_end *middle)
274 {
275 struct llvm_middle_end *fpme = llvm_middle_end(middle);
276 struct draw_context *draw = fpme->draw;
277 unsigned i;
278
279 for (i = 0; i < Elements(fpme->llvm->jit_context.vs_constants); ++i) {
280 int num_consts =
281 draw->pt.user.vs_constants_size[i] / (sizeof(float) * 4);
282 fpme->llvm->jit_context.vs_constants[i] = draw->pt.user.vs_constants[i];
283 fpme->llvm->jit_context.num_vs_constants[i] = num_consts;
284 }
285 for (i = 0; i < Elements(fpme->llvm->gs_jit_context.constants); ++i) {
286 int num_consts =
287 draw->pt.user.gs_constants_size[i] / (sizeof(float) * 4);
288 fpme->llvm->gs_jit_context.constants[i] = draw->pt.user.gs_constants[i];
289 fpme->llvm->gs_jit_context.num_constants[i] = num_consts;
290 }
291
292 fpme->llvm->jit_context.planes =
293 (float (*)[DRAW_TOTAL_CLIP_PLANES][4]) draw->pt.user.planes[0];
294 fpme->llvm->gs_jit_context.planes =
295 (float (*)[DRAW_TOTAL_CLIP_PLANES][4]) draw->pt.user.planes[0];
296
297 fpme->llvm->jit_context.viewport = (float *) draw->viewports[0].scale;
298 fpme->llvm->gs_jit_context.viewport = (float *) draw->viewports[0].scale;
299 }
300
301
302 static void
303 pipeline(struct llvm_middle_end *llvm,
304 const struct draw_vertex_info *vert_info,
305 const struct draw_prim_info *prim_info)
306 {
307 if (prim_info->linear)
308 draw_pipeline_run_linear( llvm->draw,
309 vert_info,
310 prim_info);
311 else
312 draw_pipeline_run( llvm->draw,
313 vert_info,
314 prim_info );
315 }
316
317
318 static void
319 emit(struct pt_emit *emit,
320 const struct draw_vertex_info *vert_info,
321 const struct draw_prim_info *prim_info)
322 {
323 if (prim_info->linear) {
324 draw_pt_emit_linear(emit, vert_info, prim_info);
325 }
326 else {
327 draw_pt_emit(emit, vert_info, prim_info);
328 }
329 }
330
331
332 static void
333 llvm_pipeline_generic(struct draw_pt_middle_end *middle,
334 const struct draw_fetch_info *fetch_info,
335 const struct draw_prim_info *in_prim_info)
336 {
337 struct llvm_middle_end *fpme = llvm_middle_end(middle);
338 struct draw_context *draw = fpme->draw;
339 struct draw_geometry_shader *gshader = draw->gs.geometry_shader;
340 struct draw_prim_info gs_prim_info;
341 struct draw_vertex_info llvm_vert_info;
342 struct draw_vertex_info gs_vert_info;
343 struct draw_vertex_info *vert_info;
344 struct draw_prim_info ia_prim_info;
345 struct draw_vertex_info ia_vert_info;
346 const struct draw_prim_info *prim_info = in_prim_info;
347 boolean free_prim_info = FALSE;
348 unsigned opt = fpme->opt;
349 unsigned clipped = 0;
350
351 llvm_vert_info.count = fetch_info->count;
352 llvm_vert_info.vertex_size = fpme->vertex_size;
353 llvm_vert_info.stride = fpme->vertex_size;
354 llvm_vert_info.verts = (struct vertex_header *)
355 MALLOC(fpme->vertex_size *
356 align(fetch_info->count, lp_native_vector_width / 32));
357 if (!llvm_vert_info.verts) {
358 assert(0);
359 return;
360 }
361
362 if (draw->collect_statistics) {
363 draw->statistics.ia_vertices += prim_info->count;
364 draw->statistics.ia_primitives +=
365 u_decomposed_prims_for_vertices(prim_info->prim, prim_info->count);
366 draw->statistics.vs_invocations += fetch_info->count;
367 }
368
369 if (fetch_info->linear)
370 clipped = fpme->current_variant->jit_func( &fpme->llvm->jit_context,
371 llvm_vert_info.verts,
372 draw->pt.user.vbuffer,
373 fetch_info->start,
374 fetch_info->count,
375 fpme->vertex_size,
376 draw->pt.vertex_buffer,
377 draw->instance_id,
378 draw->start_index,
379 draw->start_instance);
380 else
381 clipped = fpme->current_variant->jit_func_elts( &fpme->llvm->jit_context,
382 llvm_vert_info.verts,
383 draw->pt.user.vbuffer,
384 fetch_info->elts,
385 draw->pt.user.eltMax,
386 fetch_info->count,
387 fpme->vertex_size,
388 draw->pt.vertex_buffer,
389 draw->instance_id,
390 draw->pt.user.eltBias,
391 draw->start_instance);
392
393 /* Finished with fetch and vs:
394 */
395 fetch_info = NULL;
396 vert_info = &llvm_vert_info;
397
398 if ((opt & PT_SHADE) && gshader) {
399 struct draw_vertex_shader *vshader = draw->vs.vertex_shader;
400 draw_geometry_shader_run(gshader,
401 draw->pt.user.gs_constants,
402 draw->pt.user.gs_constants_size,
403 vert_info,
404 prim_info,
405 &vshader->info,
406 &gs_vert_info,
407 &gs_prim_info);
408
409 FREE(vert_info->verts);
410 vert_info = &gs_vert_info;
411 prim_info = &gs_prim_info;
412 } else {
413 if (draw_prim_assembler_is_required(draw, prim_info, vert_info)) {
414 draw_prim_assembler_run(draw, prim_info, vert_info,
415 &ia_prim_info, &ia_vert_info);
416
417 if (ia_vert_info.count) {
418 FREE(vert_info->verts);
419 vert_info = &ia_vert_info;
420 prim_info = &ia_prim_info;
421 free_prim_info = TRUE;
422 }
423 }
424 }
425 if (prim_info->count == 0) {
426 debug_printf("GS/IA didn't emit any vertices!\n");
427
428 FREE(vert_info->verts);
429 if (free_prim_info) {
430 FREE(prim_info->primitive_lengths);
431 }
432 return;
433 }
434
435 /* stream output needs to be done before clipping */
436 draw_pt_so_emit( fpme->so_emit, vert_info, prim_info );
437
438 draw_stats_clipper_primitives(draw, prim_info);
439
440 /*
441 * if there's no position, need to stop now, or the latter stages
442 * will try to access non-existent position output.
443 */
444 if (draw_current_shader_position_output(draw) != -1) {
445 if ((opt & PT_SHADE) && gshader) {
446 clipped = draw_pt_post_vs_run( fpme->post_vs, vert_info, prim_info );
447 }
448 if (clipped) {
449 opt |= PT_PIPELINE;
450 }
451
452 /* Do we need to run the pipeline? Now will come here if clipped
453 */
454 if (opt & PT_PIPELINE) {
455 pipeline( fpme, vert_info, prim_info );
456 }
457 else {
458 emit( fpme->emit, vert_info, prim_info );
459 }
460 }
461 FREE(vert_info->verts);
462 if (free_prim_info) {
463 FREE(prim_info->primitive_lengths);
464 }
465 }
466
467
468 static void
469 llvm_middle_end_run(struct draw_pt_middle_end *middle,
470 const unsigned *fetch_elts,
471 unsigned fetch_count,
472 const ushort *draw_elts,
473 unsigned draw_count,
474 unsigned prim_flags)
475 {
476 struct llvm_middle_end *fpme = llvm_middle_end(middle);
477 struct draw_fetch_info fetch_info;
478 struct draw_prim_info prim_info;
479
480 fetch_info.linear = FALSE;
481 fetch_info.start = 0;
482 fetch_info.elts = fetch_elts;
483 fetch_info.count = fetch_count;
484
485 prim_info.linear = FALSE;
486 prim_info.start = 0;
487 prim_info.count = draw_count;
488 prim_info.elts = draw_elts;
489 prim_info.prim = fpme->input_prim;
490 prim_info.flags = prim_flags;
491 prim_info.primitive_count = 1;
492 prim_info.primitive_lengths = &draw_count;
493
494 llvm_pipeline_generic( middle, &fetch_info, &prim_info );
495 }
496
497
498 static void
499 llvm_middle_end_linear_run(struct draw_pt_middle_end *middle,
500 unsigned start,
501 unsigned count,
502 unsigned prim_flags)
503 {
504 struct llvm_middle_end *fpme = llvm_middle_end(middle);
505 struct draw_fetch_info fetch_info;
506 struct draw_prim_info prim_info;
507
508 fetch_info.linear = TRUE;
509 fetch_info.start = start;
510 fetch_info.count = count;
511 fetch_info.elts = NULL;
512
513 prim_info.linear = TRUE;
514 prim_info.start = 0;
515 prim_info.count = count;
516 prim_info.elts = NULL;
517 prim_info.prim = fpme->input_prim;
518 prim_info.flags = prim_flags;
519 prim_info.primitive_count = 1;
520 prim_info.primitive_lengths = &count;
521
522 llvm_pipeline_generic( middle, &fetch_info, &prim_info );
523 }
524
525
526 static boolean
527 llvm_middle_end_linear_run_elts(struct draw_pt_middle_end *middle,
528 unsigned start,
529 unsigned count,
530 const ushort *draw_elts,
531 unsigned draw_count,
532 unsigned prim_flags)
533 {
534 struct llvm_middle_end *fpme = llvm_middle_end(middle);
535 struct draw_fetch_info fetch_info;
536 struct draw_prim_info prim_info;
537
538 fetch_info.linear = TRUE;
539 fetch_info.start = start;
540 fetch_info.count = count;
541 fetch_info.elts = NULL;
542
543 prim_info.linear = FALSE;
544 prim_info.start = 0;
545 prim_info.count = draw_count;
546 prim_info.elts = draw_elts;
547 prim_info.prim = fpme->input_prim;
548 prim_info.flags = prim_flags;
549 prim_info.primitive_count = 1;
550 prim_info.primitive_lengths = &draw_count;
551
552 llvm_pipeline_generic( middle, &fetch_info, &prim_info );
553
554 return TRUE;
555 }
556
557
558 static void
559 llvm_middle_end_finish(struct draw_pt_middle_end *middle)
560 {
561 /* nothing to do */
562 }
563
564
565 static void
566 llvm_middle_end_destroy(struct draw_pt_middle_end *middle)
567 {
568 struct llvm_middle_end *fpme = llvm_middle_end(middle);
569
570 if (fpme->fetch)
571 draw_pt_fetch_destroy( fpme->fetch );
572
573 if (fpme->emit)
574 draw_pt_emit_destroy( fpme->emit );
575
576 if (fpme->so_emit)
577 draw_pt_so_emit_destroy( fpme->so_emit );
578
579 if (fpme->post_vs)
580 draw_pt_post_vs_destroy( fpme->post_vs );
581
582 FREE(middle);
583 }
584
585
586 struct draw_pt_middle_end *
587 draw_pt_fetch_pipeline_or_emit_llvm(struct draw_context *draw)
588 {
589 struct llvm_middle_end *fpme = 0;
590
591 if (!draw->llvm)
592 return NULL;
593
594 fpme = CALLOC_STRUCT( llvm_middle_end );
595 if (!fpme)
596 goto fail;
597
598 fpme->base.prepare = llvm_middle_end_prepare;
599 fpme->base.bind_parameters = llvm_middle_end_bind_parameters;
600 fpme->base.run = llvm_middle_end_run;
601 fpme->base.run_linear = llvm_middle_end_linear_run;
602 fpme->base.run_linear_elts = llvm_middle_end_linear_run_elts;
603 fpme->base.finish = llvm_middle_end_finish;
604 fpme->base.destroy = llvm_middle_end_destroy;
605
606 fpme->draw = draw;
607
608 fpme->fetch = draw_pt_fetch_create( draw );
609 if (!fpme->fetch)
610 goto fail;
611
612 fpme->post_vs = draw_pt_post_vs_create( draw );
613 if (!fpme->post_vs)
614 goto fail;
615
616 fpme->emit = draw_pt_emit_create( draw );
617 if (!fpme->emit)
618 goto fail;
619
620 fpme->so_emit = draw_pt_so_emit_create( draw );
621 if (!fpme->so_emit)
622 goto fail;
623
624 fpme->llvm = draw->llvm;
625 if (!fpme->llvm)
626 goto fail;
627
628 fpme->current_variant = NULL;
629
630 return &fpme->base;
631
632 fail:
633 if (fpme)
634 llvm_middle_end_destroy( &fpme->base );
635
636 return NULL;
637 }