1 /**************************************************************************
3 * Copyright 2010 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "util/u_math.h"
29 #include "util/u_memory.h"
30 #include "util/u_prim.h"
31 #include "draw/draw_context.h"
32 #include "draw/draw_gs.h"
33 #include "draw/draw_vbuf.h"
34 #include "draw/draw_vertex.h"
35 #include "draw/draw_pt.h"
36 #include "draw/draw_prim_assembler.h"
37 #include "draw/draw_vs.h"
38 #include "draw/draw_llvm.h"
39 #include "gallivm/lp_bld_init.h"
42 struct llvm_middle_end
{
43 struct draw_pt_middle_end base
;
44 struct draw_context
*draw
;
47 struct pt_so_emit
*so_emit
;
48 struct pt_fetch
*fetch
;
49 struct pt_post_vs
*post_vs
;
52 unsigned vertex_data_offset
;
57 struct draw_llvm
*llvm
;
58 struct draw_llvm_variant
*current_variant
;
63 llvm_middle_end_prepare_gs(struct llvm_middle_end
*fpme
)
65 struct draw_context
*draw
= fpme
->draw
;
66 struct draw_geometry_shader
*gs
= draw
->gs
.geometry_shader
;
67 struct draw_gs_llvm_variant_key
*key
;
68 struct draw_gs_llvm_variant
*variant
= NULL
;
69 struct draw_gs_llvm_variant_list_item
*li
;
70 struct llvm_geometry_shader
*shader
= llvm_geometry_shader(gs
);
71 char store
[DRAW_GS_LLVM_MAX_VARIANT_KEY_SIZE
];
74 key
= draw_gs_llvm_make_variant_key(fpme
->llvm
, store
);
76 /* Search shader's list of variants for the key */
77 li
= first_elem(&shader
->variants
);
78 while (!at_end(&shader
->variants
, li
)) {
79 if (memcmp(&li
->base
->key
, key
, shader
->variant_key_size
) == 0) {
87 /* found the variant, move to head of global list (for LRU) */
88 move_to_head(&fpme
->llvm
->gs_variants_list
,
89 &variant
->list_item_global
);
92 /* Need to create new variant */
94 /* First check if we've created too many variants. If so, free
95 * 25% of the LRU to avoid using too much memory.
97 if (fpme
->llvm
->nr_gs_variants
>= DRAW_MAX_SHADER_VARIANTS
) {
99 * XXX: should we flush here ?
101 for (i
= 0; i
< DRAW_MAX_SHADER_VARIANTS
/ 4; i
++) {
102 struct draw_gs_llvm_variant_list_item
*item
;
103 if (is_empty_list(&fpme
->llvm
->gs_variants_list
)) {
106 item
= last_elem(&fpme
->llvm
->gs_variants_list
);
109 draw_gs_llvm_destroy_variant(item
->base
);
113 variant
= draw_gs_llvm_create_variant(fpme
->llvm
, gs
->info
.num_outputs
, key
);
116 insert_at_head(&shader
->variants
, &variant
->list_item_local
);
117 insert_at_head(&fpme
->llvm
->gs_variants_list
,
118 &variant
->list_item_global
);
119 fpme
->llvm
->nr_gs_variants
++;
120 shader
->variants_cached
++;
124 gs
->current_variant
= variant
;
128 * Prepare/validate middle part of the vertex pipeline.
129 * NOTE: if you change this function, also look at the non-LLVM
130 * function fetch_pipeline_prepare() for similar changes.
133 llvm_middle_end_prepare( struct draw_pt_middle_end
*middle
,
136 unsigned *max_vertices
)
138 struct llvm_middle_end
*fpme
= (struct llvm_middle_end
*)middle
;
139 struct draw_context
*draw
= fpme
->draw
;
140 struct draw_vertex_shader
*vs
= draw
->vs
.vertex_shader
;
141 struct draw_geometry_shader
*gs
= draw
->gs
.geometry_shader
;
142 const unsigned out_prim
= gs
? gs
->output_primitive
:
143 u_assembled_prim(in_prim
);
144 const unsigned nr
= MAX2(vs
->info
.num_inputs
,
145 draw_total_vs_outputs(draw
));
147 fpme
->input_prim
= in_prim
;
150 /* Always leave room for the vertex header whether we need it or
151 * not. It's hard to get rid of it in particular because of the
152 * viewport code in draw_pt_post_vs.c.
154 fpme
->vertex_size
= sizeof(struct vertex_header
) + nr
* 4 * sizeof(float);
157 draw_pt_post_vs_prepare( fpme
->post_vs
,
158 out_prim
== PIPE_PRIM_POINTS
?
159 draw
->clip_points_xy
: draw
->clip_xy
,
163 draw
->identity_viewport
,
164 draw
->rasterizer
->clip_halfz
,
165 (draw
->vs
.edgeflag_output
? TRUE
: FALSE
) );
167 draw_pt_so_emit_prepare( fpme
->so_emit
, gs
== NULL
);
169 if (!(opt
& PT_PIPELINE
)) {
170 draw_pt_emit_prepare( fpme
->emit
,
174 *max_vertices
= MAX2( *max_vertices
, 4096 );
177 /* limit max fetches by limiting max_vertices */
178 *max_vertices
= 4096;
181 /* return even number */
182 *max_vertices
= *max_vertices
& ~1;
184 /* Find/create the vertex shader variant */
186 struct draw_llvm_variant_key
*key
;
187 struct draw_llvm_variant
*variant
= NULL
;
188 struct draw_llvm_variant_list_item
*li
;
189 struct llvm_vertex_shader
*shader
= llvm_vertex_shader(vs
);
190 char store
[DRAW_LLVM_MAX_VARIANT_KEY_SIZE
];
193 key
= draw_llvm_make_variant_key(fpme
->llvm
, store
);
195 /* Search shader's list of variants for the key */
196 li
= first_elem(&shader
->variants
);
197 while (!at_end(&shader
->variants
, li
)) {
198 if (memcmp(&li
->base
->key
, key
, shader
->variant_key_size
) == 0) {
206 /* found the variant, move to head of global list (for LRU) */
207 move_to_head(&fpme
->llvm
->vs_variants_list
,
208 &variant
->list_item_global
);
211 /* Need to create new variant */
213 /* First check if we've created too many variants. If so, free
214 * 25% of the LRU to avoid using too much memory.
216 if (fpme
->llvm
->nr_variants
>= DRAW_MAX_SHADER_VARIANTS
) {
218 * XXX: should we flush here ?
220 for (i
= 0; i
< DRAW_MAX_SHADER_VARIANTS
/ 4; i
++) {
221 struct draw_llvm_variant_list_item
*item
;
222 if (is_empty_list(&fpme
->llvm
->vs_variants_list
)) {
225 item
= last_elem(&fpme
->llvm
->vs_variants_list
);
228 draw_llvm_destroy_variant(item
->base
);
232 variant
= draw_llvm_create_variant(fpme
->llvm
, nr
, key
);
235 insert_at_head(&shader
->variants
, &variant
->list_item_local
);
236 insert_at_head(&fpme
->llvm
->vs_variants_list
,
237 &variant
->list_item_global
);
238 fpme
->llvm
->nr_variants
++;
239 shader
->variants_cached
++;
243 fpme
->current_variant
= variant
;
247 llvm_middle_end_prepare_gs(fpme
);
253 * Bind/update constant buffer pointers, clip planes and viewport dims.
254 * These are "light weight" parameters which aren't baked into the
255 * generated code. Updating these items is much cheaper than revalidating
256 * and rebuilding the generated pipeline code.
259 llvm_middle_end_bind_parameters(struct draw_pt_middle_end
*middle
)
261 struct llvm_middle_end
*fpme
= (struct llvm_middle_end
*)middle
;
262 struct draw_context
*draw
= fpme
->draw
;
265 for (i
= 0; i
< Elements(fpme
->llvm
->jit_context
.vs_constants
); ++i
) {
267 draw
->pt
.user
.vs_constants_size
[i
] / (sizeof(float) * 4);
268 fpme
->llvm
->jit_context
.vs_constants
[i
] = draw
->pt
.user
.vs_constants
[i
];
269 fpme
->llvm
->jit_context
.num_vs_constants
[i
] = num_consts
;
271 for (i
= 0; i
< Elements(fpme
->llvm
->gs_jit_context
.constants
); ++i
) {
273 draw
->pt
.user
.gs_constants_size
[i
] / (sizeof(float) * 4);
274 fpme
->llvm
->gs_jit_context
.constants
[i
] = draw
->pt
.user
.gs_constants
[i
];
275 fpme
->llvm
->gs_jit_context
.num_constants
[i
] = num_consts
;
278 fpme
->llvm
->jit_context
.planes
=
279 (float (*)[DRAW_TOTAL_CLIP_PLANES
][4]) draw
->pt
.user
.planes
[0];
280 fpme
->llvm
->gs_jit_context
.planes
=
281 (float (*)[DRAW_TOTAL_CLIP_PLANES
][4]) draw
->pt
.user
.planes
[0];
283 fpme
->llvm
->jit_context
.viewport
= (float *) draw
->viewports
[0].scale
;
284 fpme
->llvm
->gs_jit_context
.viewport
= (float *) draw
->viewports
[0].scale
;
288 static void pipeline(struct llvm_middle_end
*llvm
,
289 const struct draw_vertex_info
*vert_info
,
290 const struct draw_prim_info
*prim_info
)
292 if (prim_info
->linear
)
293 draw_pipeline_run_linear( llvm
->draw
,
297 draw_pipeline_run( llvm
->draw
,
302 static void emit(struct pt_emit
*emit
,
303 const struct draw_vertex_info
*vert_info
,
304 const struct draw_prim_info
*prim_info
)
306 if (prim_info
->linear
) {
307 draw_pt_emit_linear(emit
, vert_info
, prim_info
);
310 draw_pt_emit(emit
, vert_info
, prim_info
);
315 llvm_pipeline_generic( struct draw_pt_middle_end
*middle
,
316 const struct draw_fetch_info
*fetch_info
,
317 const struct draw_prim_info
*in_prim_info
)
319 struct llvm_middle_end
*fpme
= (struct llvm_middle_end
*)middle
;
320 struct draw_context
*draw
= fpme
->draw
;
321 struct draw_geometry_shader
*gshader
= draw
->gs
.geometry_shader
;
322 struct draw_prim_info gs_prim_info
;
323 struct draw_vertex_info llvm_vert_info
;
324 struct draw_vertex_info gs_vert_info
;
325 struct draw_vertex_info
*vert_info
;
326 struct draw_prim_info ia_prim_info
;
327 struct draw_vertex_info ia_vert_info
;
328 const struct draw_prim_info
*prim_info
= in_prim_info
;
329 boolean free_prim_info
= FALSE
;
330 unsigned opt
= fpme
->opt
;
331 unsigned clipped
= 0;
333 llvm_vert_info
.count
= fetch_info
->count
;
334 llvm_vert_info
.vertex_size
= fpme
->vertex_size
;
335 llvm_vert_info
.stride
= fpme
->vertex_size
;
336 llvm_vert_info
.verts
=
337 (struct vertex_header
*)MALLOC(fpme
->vertex_size
*
338 align(fetch_info
->count
, lp_native_vector_width
/ 32));
339 if (!llvm_vert_info
.verts
) {
344 if (draw
->collect_statistics
) {
345 draw
->statistics
.ia_vertices
+= prim_info
->count
;
346 draw
->statistics
.ia_primitives
+=
347 u_decomposed_prims_for_vertices(prim_info
->prim
, prim_info
->count
);
348 draw
->statistics
.vs_invocations
+= fetch_info
->count
;
351 if (fetch_info
->linear
)
352 clipped
= fpme
->current_variant
->jit_func( &fpme
->llvm
->jit_context
,
353 llvm_vert_info
.verts
,
354 draw
->pt
.user
.vbuffer
,
358 draw
->pt
.vertex_buffer
,
362 clipped
= fpme
->current_variant
->jit_func_elts( &fpme
->llvm
->jit_context
,
363 llvm_vert_info
.verts
,
364 draw
->pt
.user
.vbuffer
,
366 draw
->pt
.user
.eltMax
,
369 draw
->pt
.vertex_buffer
,
371 draw
->pt
.user
.eltBias
);
373 /* Finished with fetch and vs:
376 vert_info
= &llvm_vert_info
;
379 if ((opt
& PT_SHADE
) && gshader
) {
380 struct draw_vertex_shader
*vshader
= draw
->vs
.vertex_shader
;
381 draw_geometry_shader_run(gshader
,
382 draw
->pt
.user
.gs_constants
,
383 draw
->pt
.user
.gs_constants_size
,
390 FREE(vert_info
->verts
);
391 vert_info
= &gs_vert_info
;
392 prim_info
= &gs_prim_info
;
394 if (draw_prim_assembler_is_required(draw
, prim_info
, vert_info
)) {
395 draw_prim_assembler_run(draw
, prim_info
, vert_info
,
396 &ia_prim_info
, &ia_vert_info
);
398 if (ia_vert_info
.count
) {
399 FREE(vert_info
->verts
);
400 vert_info
= &ia_vert_info
;
401 prim_info
= &ia_prim_info
;
402 free_prim_info
= TRUE
;
406 if (prim_info
->count
== 0) {
407 debug_printf("GS/IA didn't emit any vertices!\n");
409 FREE(vert_info
->verts
);
410 if (free_prim_info
) {
411 FREE(prim_info
->primitive_lengths
);
416 /* stream output needs to be done before clipping */
417 draw_pt_so_emit( fpme
->so_emit
, vert_info
, prim_info
);
419 draw_stats_clipper_primitives(draw
, prim_info
);
422 * if there's no position, need to stop now, or the latter stages
423 * will try to access non-existent position output.
425 if (draw_current_shader_position_output(draw
) != -1) {
426 if ((opt
& PT_SHADE
) && gshader
) {
427 clipped
= draw_pt_post_vs_run( fpme
->post_vs
, vert_info
, prim_info
);
433 /* Do we need to run the pipeline? Now will come here if clipped
435 if (opt
& PT_PIPELINE
) {
436 pipeline( fpme
, vert_info
, prim_info
);
439 emit( fpme
->emit
, vert_info
, prim_info
);
442 FREE(vert_info
->verts
);
443 if (free_prim_info
) {
444 FREE(prim_info
->primitive_lengths
);
449 static void llvm_middle_end_run( struct draw_pt_middle_end
*middle
,
450 const unsigned *fetch_elts
,
451 unsigned fetch_count
,
452 const ushort
*draw_elts
,
454 unsigned prim_flags
)
456 struct llvm_middle_end
*fpme
= (struct llvm_middle_end
*)middle
;
457 struct draw_fetch_info fetch_info
;
458 struct draw_prim_info prim_info
;
460 fetch_info
.linear
= FALSE
;
461 fetch_info
.start
= 0;
462 fetch_info
.elts
= fetch_elts
;
463 fetch_info
.count
= fetch_count
;
465 prim_info
.linear
= FALSE
;
467 prim_info
.count
= draw_count
;
468 prim_info
.elts
= draw_elts
;
469 prim_info
.prim
= fpme
->input_prim
;
470 prim_info
.flags
= prim_flags
;
471 prim_info
.primitive_count
= 1;
472 prim_info
.primitive_lengths
= &draw_count
;
474 llvm_pipeline_generic( middle
, &fetch_info
, &prim_info
);
478 static void llvm_middle_end_linear_run( struct draw_pt_middle_end
*middle
,
483 struct llvm_middle_end
*fpme
= (struct llvm_middle_end
*)middle
;
484 struct draw_fetch_info fetch_info
;
485 struct draw_prim_info prim_info
;
487 fetch_info
.linear
= TRUE
;
488 fetch_info
.start
= start
;
489 fetch_info
.count
= count
;
490 fetch_info
.elts
= NULL
;
492 prim_info
.linear
= TRUE
;
494 prim_info
.count
= count
;
495 prim_info
.elts
= NULL
;
496 prim_info
.prim
= fpme
->input_prim
;
497 prim_info
.flags
= prim_flags
;
498 prim_info
.primitive_count
= 1;
499 prim_info
.primitive_lengths
= &count
;
501 llvm_pipeline_generic( middle
, &fetch_info
, &prim_info
);
507 llvm_middle_end_linear_run_elts( struct draw_pt_middle_end
*middle
,
510 const ushort
*draw_elts
,
512 unsigned prim_flags
)
514 struct llvm_middle_end
*fpme
= (struct llvm_middle_end
*)middle
;
515 struct draw_fetch_info fetch_info
;
516 struct draw_prim_info prim_info
;
518 fetch_info
.linear
= TRUE
;
519 fetch_info
.start
= start
;
520 fetch_info
.count
= count
;
521 fetch_info
.elts
= NULL
;
523 prim_info
.linear
= FALSE
;
525 prim_info
.count
= draw_count
;
526 prim_info
.elts
= draw_elts
;
527 prim_info
.prim
= fpme
->input_prim
;
528 prim_info
.flags
= prim_flags
;
529 prim_info
.primitive_count
= 1;
530 prim_info
.primitive_lengths
= &draw_count
;
532 llvm_pipeline_generic( middle
, &fetch_info
, &prim_info
);
539 static void llvm_middle_end_finish( struct draw_pt_middle_end
*middle
)
544 static void llvm_middle_end_destroy( struct draw_pt_middle_end
*middle
)
546 struct llvm_middle_end
*fpme
= (struct llvm_middle_end
*)middle
;
549 draw_pt_fetch_destroy( fpme
->fetch
);
552 draw_pt_emit_destroy( fpme
->emit
);
555 draw_pt_so_emit_destroy( fpme
->so_emit
);
558 draw_pt_post_vs_destroy( fpme
->post_vs
);
564 struct draw_pt_middle_end
*
565 draw_pt_fetch_pipeline_or_emit_llvm(struct draw_context
*draw
)
567 struct llvm_middle_end
*fpme
= 0;
572 fpme
= CALLOC_STRUCT( llvm_middle_end
);
576 fpme
->base
.prepare
= llvm_middle_end_prepare
;
577 fpme
->base
.bind_parameters
= llvm_middle_end_bind_parameters
;
578 fpme
->base
.run
= llvm_middle_end_run
;
579 fpme
->base
.run_linear
= llvm_middle_end_linear_run
;
580 fpme
->base
.run_linear_elts
= llvm_middle_end_linear_run_elts
;
581 fpme
->base
.finish
= llvm_middle_end_finish
;
582 fpme
->base
.destroy
= llvm_middle_end_destroy
;
586 fpme
->fetch
= draw_pt_fetch_create( draw
);
590 fpme
->post_vs
= draw_pt_post_vs_create( draw
);
594 fpme
->emit
= draw_pt_emit_create( draw
);
598 fpme
->so_emit
= draw_pt_so_emit_create( draw
);
602 fpme
->llvm
= draw
->llvm
;
606 fpme
->current_variant
= NULL
;
612 llvm_middle_end_destroy( &fpme
->base
);