draw/so: maintain an exact number of written vertices
[mesa.git] / src / gallium / auxiliary / draw / draw_pt_so_emit.c
1 /**************************************************************************
2 *
3 * Copyright 2010 VMware, Inc.
4 * All Rights Reserved.
5 *
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 #include "draw/draw_private.h"
29 #include "draw/draw_vs.h"
30 #include "draw/draw_gs.h"
31 #include "draw/draw_context.h"
32 #include "draw/draw_vbuf.h"
33 #include "draw/draw_vertex.h"
34 #include "draw/draw_pt.h"
35
36 #include "pipe/p_state.h"
37
38 #include "util/u_math.h"
39 #include "util/u_memory.h"
40
41 struct pt_so_emit {
42 struct draw_context *draw;
43
44 unsigned input_vertex_stride;
45 const float (*inputs)[4];
46 const float (*pre_clip_pos)[4];
47 boolean has_so;
48 boolean use_pre_clip_pos;
49 int pos_idx;
50 unsigned emitted_primitives;
51 unsigned emitted_vertices;
52 unsigned generated_primitives;
53 };
54
55 static const struct pipe_stream_output_info *
56 draw_so_info(const struct draw_context *draw)
57 {
58 const struct pipe_stream_output_info *state = NULL;
59
60 if (draw->gs.geometry_shader) {
61 state = &draw->gs.geometry_shader->state.stream_output;
62 } else {
63 state = &draw->vs.vertex_shader->state.stream_output;
64 }
65
66 return state;
67 }
68
69 static INLINE boolean
70 draw_has_so(const struct draw_context *draw)
71 {
72 const struct pipe_stream_output_info *state = draw_so_info(draw);
73
74 if (state && state->num_outputs > 0)
75 return TRUE;
76
77 return FALSE;
78 }
79
80 void draw_pt_so_emit_prepare(struct pt_so_emit *emit, boolean use_pre_clip_pos)
81 {
82 struct draw_context *draw = emit->draw;
83
84 emit->use_pre_clip_pos = use_pre_clip_pos;
85 emit->has_so = draw_has_so(draw);
86 if (use_pre_clip_pos)
87 emit->pos_idx = draw_current_shader_position_output(draw);
88
89 /* if we have a state with outputs make sure we have
90 * buffers to output to */
91 if (emit->has_so) {
92 boolean has_valid_buffer = FALSE;
93 unsigned i;
94 for (i = 0; i < draw->so.num_targets; ++i) {
95 if (draw->so.targets[i]) {
96 has_valid_buffer = TRUE;
97 break;
98 }
99 }
100 emit->has_so = has_valid_buffer;
101 }
102
103 if (!emit->has_so)
104 return;
105
106 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
107 */
108 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
109 }
110
111 static void so_emit_prim(struct pt_so_emit *so,
112 unsigned *indices,
113 unsigned num_vertices)
114 {
115 unsigned slot, i;
116 unsigned input_vertex_stride = so->input_vertex_stride;
117 struct draw_context *draw = so->draw;
118 const float (*input_ptr)[4];
119 const float (*pcp_ptr)[4] = NULL;
120 const struct pipe_stream_output_info *state = draw_so_info(draw);
121 float *buffer;
122 int buffer_total_bytes[PIPE_MAX_SO_BUFFERS];
123
124 input_ptr = so->inputs;
125 if (so->use_pre_clip_pos)
126 pcp_ptr = so->pre_clip_pos;
127
128 ++so->generated_primitives;
129
130 for (i = 0; i < draw->so.num_targets; i++) {
131 struct draw_so_target *target = draw->so.targets[i];
132 buffer_total_bytes[i] = target->internal_offset;
133 }
134
135 /* check have we space to emit prim first - if not don't do anything */
136 for (i = 0; i < num_vertices; ++i) {
137 for (slot = 0; slot < state->num_outputs; ++slot) {
138 unsigned num_comps = state->output[slot].num_components;
139 int ob = state->output[slot].output_buffer;
140
141 if ((buffer_total_bytes[ob] + num_comps * sizeof(float)) >
142 draw->so.targets[ob]->target.buffer_size) {
143 return;
144 }
145 buffer_total_bytes[ob] += num_comps * sizeof(float);
146 }
147 }
148
149 for (i = 0; i < num_vertices; ++i) {
150 const float (*input)[4];
151 const float (*pre_clip_pos)[4] = NULL;
152 int ob;
153
154 input = (const float (*)[4])(
155 (const char *)input_ptr + (indices[i] * input_vertex_stride));
156
157 if (pcp_ptr)
158 pre_clip_pos = (const float (*)[4])(
159 (const char *)pcp_ptr + (indices[i] * input_vertex_stride));
160
161 for (slot = 0; slot < state->num_outputs; ++slot) {
162 unsigned idx = state->output[slot].register_index;
163 unsigned start_comp = state->output[slot].start_component;
164 unsigned num_comps = state->output[slot].num_components;
165
166 ob = state->output[slot].output_buffer;
167
168 buffer = (float *)((char *)draw->so.targets[ob]->mapping +
169 draw->so.targets[ob]->target.buffer_offset +
170 draw->so.targets[ob]->internal_offset) + state->output[slot].dst_offset;
171
172 if (idx == so->pos_idx && pcp_ptr)
173 memcpy(buffer, &pre_clip_pos[idx][start_comp], num_comps * sizeof(float));
174 else
175 memcpy(buffer, &input[idx][start_comp], num_comps * sizeof(float));
176 }
177 for (ob = 0; ob < draw->so.num_targets; ++ob) {
178 draw->so.targets[ob]->internal_offset += state->stride[ob] * sizeof(float);
179 draw->so.targets[ob]->emitted_vertices += 1;
180 }
181 }
182 so->emitted_vertices += num_vertices;
183 ++so->emitted_primitives;
184 }
185
186 static void so_point(struct pt_so_emit *so, int idx)
187 {
188 unsigned indices[1];
189
190 indices[0] = idx;
191
192 so_emit_prim(so, indices, 1);
193 }
194
195 static void so_line(struct pt_so_emit *so, int i0, int i1)
196 {
197 unsigned indices[2];
198
199 indices[0] = i0;
200 indices[1] = i1;
201
202 so_emit_prim(so, indices, 2);
203 }
204
205 static void so_tri(struct pt_so_emit *so, int i0, int i1, int i2)
206 {
207 unsigned indices[3];
208
209 indices[0] = i0;
210 indices[1] = i1;
211 indices[2] = i2;
212
213 so_emit_prim(so, indices, 3);
214 }
215
216
217 #define FUNC so_run_linear
218 #define GET_ELT(idx) (start + (idx))
219 #include "draw_so_emit_tmp.h"
220
221
222 #define FUNC so_run_elts
223 #define LOCAL_VARS const ushort *elts = input_prims->elts;
224 #define GET_ELT(idx) (elts[start + (idx)])
225 #include "draw_so_emit_tmp.h"
226
227
228 void draw_pt_so_emit( struct pt_so_emit *emit,
229 const struct draw_vertex_info *input_verts,
230 const struct draw_prim_info *input_prims )
231 {
232 struct draw_context *draw = emit->draw;
233 struct vbuf_render *render = draw->render;
234 unsigned start, i;
235
236 if (!emit->has_so)
237 return;
238
239 if (!draw->so.num_targets)
240 return;
241
242 emit->emitted_vertices = 0;
243 emit->emitted_primitives = 0;
244 emit->generated_primitives = 0;
245 emit->input_vertex_stride = input_verts->stride;
246 if (emit->use_pre_clip_pos)
247 emit->pre_clip_pos = (const float (*)[4])input_verts->verts->pre_clip_pos;
248
249 emit->inputs = (const float (*)[4])input_verts->verts->data;
250
251 /* XXX: need to flush to get prim_vbuf.c to release its allocation??*/
252 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
253
254 for (start = i = 0; i < input_prims->primitive_count;
255 start += input_prims->primitive_lengths[i], i++)
256 {
257 unsigned count = input_prims->primitive_lengths[i];
258
259 if (input_prims->linear) {
260 so_run_linear(emit, input_prims, input_verts,
261 start, count);
262 } else {
263 so_run_elts(emit, input_prims, input_verts,
264 start, count);
265 }
266 }
267
268 render->set_stream_output_info(render,
269 emit->emitted_primitives,
270 emit->emitted_vertices,
271 emit->generated_primitives);
272 }
273
274
275 struct pt_so_emit *draw_pt_so_emit_create( struct draw_context *draw )
276 {
277 struct pt_so_emit *emit = CALLOC_STRUCT(pt_so_emit);
278 if (!emit)
279 return NULL;
280
281 emit->draw = draw;
282
283 return emit;
284 }
285
286 void draw_pt_so_emit_destroy( struct pt_so_emit *emit )
287 {
288 FREE(emit);
289 }