1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
31 #include "pipe/p_util.h"
32 #include "pipe/p_defines.h"
33 #include "draw_private.h"
40 * Rebuild the rendering pipeline.
42 static struct draw_stage
*validate_pipeline( struct draw_stage
*stage
)
44 struct draw_context
*draw
= stage
->draw
;
45 struct draw_stage
*next
= draw
->pipeline
.rasterize
;
48 boolean wide_lines
, wide_points
;
50 /* Set the validate's next stage to the rasterize stage, so that it
51 * can be found later if needed for flushing.
55 /* drawing wide lines? */
56 wide_lines
= (draw
->rasterizer
->line_width
> draw
->wide_line_threshold
57 && !draw
->rasterizer
->line_smooth
);
59 /* drawing large points? */
60 if (draw
->rasterizer
->point_smooth
&& draw
->pipeline
.aapoint
)
62 else if (draw
->rasterizer
->point_size
> draw
->wide_point_threshold
)
68 * NOTE: we build up the pipeline in end-to-start order.
70 * TODO: make the current primitive part of the state and build
71 * shorter pipelines for lines & points.
74 if (draw
->rasterizer
->line_smooth
&& draw
->pipeline
.aaline
) {
75 draw
->pipeline
.aaline
->next
= next
;
76 next
= draw
->pipeline
.aaline
;
79 if (draw
->rasterizer
->point_smooth
&& draw
->pipeline
.aapoint
) {
80 draw
->pipeline
.aapoint
->next
= next
;
81 next
= draw
->pipeline
.aapoint
;
85 draw
->pipeline
.wide_line
->next
= next
;
86 next
= draw
->pipeline
.wide_line
;
89 if (wide_points
|| draw
->rasterizer
->point_sprite
) {
90 draw
->pipeline
.wide_point
->next
= next
;
91 next
= draw
->pipeline
.wide_point
;
94 if (draw
->rasterizer
->line_stipple_enable
) {
95 draw
->pipeline
.stipple
->next
= next
;
96 next
= draw
->pipeline
.stipple
;
97 precalc_flat
= 1; /* only needed for lines really */
100 if (draw
->rasterizer
->poly_stipple_enable
101 && draw
->pipeline
.pstipple
) {
102 draw
->pipeline
.pstipple
->next
= next
;
103 next
= draw
->pipeline
.pstipple
;
106 if (draw
->rasterizer
->fill_cw
!= PIPE_POLYGON_MODE_FILL
||
107 draw
->rasterizer
->fill_ccw
!= PIPE_POLYGON_MODE_FILL
) {
108 draw
->pipeline
.unfilled
->next
= next
;
109 next
= draw
->pipeline
.unfilled
;
110 precalc_flat
= 1; /* only needed for triangles really */
114 if (draw
->rasterizer
->flatshade
&& precalc_flat
) {
115 draw
->pipeline
.flatshade
->next
= next
;
116 next
= draw
->pipeline
.flatshade
;
119 if (draw
->rasterizer
->offset_cw
||
120 draw
->rasterizer
->offset_ccw
) {
121 draw
->pipeline
.offset
->next
= next
;
122 next
= draw
->pipeline
.offset
;
126 if (draw
->rasterizer
->light_twoside
) {
127 draw
->pipeline
.twoside
->next
= next
;
128 next
= draw
->pipeline
.twoside
;
132 /* Always run the cull stage as we calculate determinant there
135 * This can actually be a win as culling out the triangles can lead
136 * to less work emitting vertices, smaller vertex buffers, etc.
137 * It's difficult to say whether this will be true in general.
139 if (need_det
|| draw
->rasterizer
->cull_mode
) {
140 draw
->pipeline
.cull
->next
= next
;
141 next
= draw
->pipeline
.cull
;
146 if (!draw
->rasterizer
->bypass_clipping
)
148 draw
->pipeline
.clip
->next
= next
;
149 next
= draw
->pipeline
.clip
;
153 draw
->pipeline
.first
= next
;
157 static void validate_tri( struct draw_stage
*stage
,
158 struct prim_header
*header
)
160 struct draw_stage
*pipeline
= validate_pipeline( stage
);
161 pipeline
->tri( pipeline
, header
);
164 static void validate_line( struct draw_stage
*stage
,
165 struct prim_header
*header
)
167 struct draw_stage
*pipeline
= validate_pipeline( stage
);
168 pipeline
->line( pipeline
, header
);
171 static void validate_point( struct draw_stage
*stage
,
172 struct prim_header
*header
)
174 struct draw_stage
*pipeline
= validate_pipeline( stage
);
175 pipeline
->point( pipeline
, header
);
178 static void validate_reset_stipple_counter( struct draw_stage
*stage
)
180 struct draw_stage
*pipeline
= validate_pipeline( stage
);
181 pipeline
->reset_stipple_counter( pipeline
);
184 static void validate_flush( struct draw_stage
*stage
,
187 /* May need to pass a backend flush on to the rasterize stage.
190 stage
->next
->flush( stage
->next
, flags
);
194 static void validate_destroy( struct draw_stage
*stage
)
201 * Create validate pipeline stage.
203 struct draw_stage
*draw_validate_stage( struct draw_context
*draw
)
205 struct draw_stage
*stage
= CALLOC_STRUCT(draw_stage
);
209 stage
->point
= validate_point
;
210 stage
->line
= validate_line
;
211 stage
->tri
= validate_tri
;
212 stage
->flush
= validate_flush
;
213 stage
->reset_stipple_counter
= validate_reset_stipple_counter
;
214 stage
->destroy
= validate_destroy
;