gallium: remove the prototype/unused wide_line_aa() function
[mesa.git] / src / gallium / auxiliary / draw / draw_validate.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
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19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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27
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31 #include "pipe/p_util.h"
32 #include "pipe/p_defines.h"
33 #include "draw_private.h"
34
35
36
37
38
39 /**
40 * Rebuild the rendering pipeline.
41 */
42 static struct draw_stage *validate_pipeline( struct draw_stage *stage )
43 {
44 struct draw_context *draw = stage->draw;
45 struct draw_stage *next = draw->pipeline.rasterize;
46 int need_det = 0;
47 int precalc_flat = 0;
48
49 /* Set the validate's next stage to the rasterize stage, so that it
50 * can be found later if needed for flushing.
51 */
52 stage->next = next;
53
54 /*
55 * NOTE: we build up the pipeline in end-to-start order.
56 *
57 * TODO: make the current primitive part of the state and build
58 * shorter pipelines for lines & points.
59 */
60
61 if (draw->rasterizer->line_smooth && draw->pipeline.aaline) {
62 draw->pipeline.aaline->next = next;
63 next = draw->pipeline.aaline;
64 }
65
66 if ((draw->rasterizer->line_width != 1.0 && draw->convert_wide_lines
67 && !draw->rasterizer->line_smooth) ||
68 (draw->rasterizer->point_size != 1.0 && draw->convert_wide_points) ||
69 draw->rasterizer->point_sprite) {
70 draw->pipeline.wide->next = next;
71 next = draw->pipeline.wide;
72 }
73
74 if (draw->rasterizer->line_stipple_enable) {
75 draw->pipeline.stipple->next = next;
76 next = draw->pipeline.stipple;
77 precalc_flat = 1; /* only needed for lines really */
78 }
79
80 if (draw->rasterizer->fill_cw != PIPE_POLYGON_MODE_FILL ||
81 draw->rasterizer->fill_ccw != PIPE_POLYGON_MODE_FILL) {
82 draw->pipeline.unfilled->next = next;
83 next = draw->pipeline.unfilled;
84 precalc_flat = 1; /* only needed for triangles really */
85 need_det = 1;
86 }
87
88 if (draw->rasterizer->flatshade && precalc_flat) {
89 draw->pipeline.flatshade->next = next;
90 next = draw->pipeline.flatshade;
91 }
92
93 if (draw->rasterizer->offset_cw ||
94 draw->rasterizer->offset_ccw) {
95 draw->pipeline.offset->next = next;
96 next = draw->pipeline.offset;
97 need_det = 1;
98 }
99
100 if (draw->rasterizer->light_twoside) {
101 draw->pipeline.twoside->next = next;
102 next = draw->pipeline.twoside;
103 need_det = 1;
104 }
105
106 /* Always run the cull stage as we calculate determinant there
107 * also.
108 *
109 * This can actually be a win as culling out the triangles can lead
110 * to less work emitting vertices, smaller vertex buffers, etc.
111 * It's difficult to say whether this will be true in general.
112 */
113 if (need_det || draw->rasterizer->cull_mode) {
114 draw->pipeline.cull->next = next;
115 next = draw->pipeline.cull;
116 }
117
118 /* Clip stage
119 */
120 if (!draw->rasterizer->bypass_clipping)
121 {
122 draw->pipeline.clip->next = next;
123 next = draw->pipeline.clip;
124 }
125
126
127 draw->pipeline.first = next;
128 return next;
129 }
130
131 static void validate_tri( struct draw_stage *stage,
132 struct prim_header *header )
133 {
134 struct draw_stage *pipeline = validate_pipeline( stage );
135 pipeline->tri( pipeline, header );
136 }
137
138 static void validate_line( struct draw_stage *stage,
139 struct prim_header *header )
140 {
141 struct draw_stage *pipeline = validate_pipeline( stage );
142 pipeline->line( pipeline, header );
143 }
144
145 static void validate_point( struct draw_stage *stage,
146 struct prim_header *header )
147 {
148 struct draw_stage *pipeline = validate_pipeline( stage );
149 pipeline->point( pipeline, header );
150 }
151
152 static void validate_reset_stipple_counter( struct draw_stage *stage )
153 {
154 struct draw_stage *pipeline = validate_pipeline( stage );
155 pipeline->reset_stipple_counter( pipeline );
156 }
157
158 static void validate_flush( struct draw_stage *stage,
159 unsigned flags )
160 {
161 /* May need to pass a backend flush on to the rasterize stage.
162 */
163 if (stage->next)
164 stage->next->flush( stage->next, flags );
165 }
166
167
168 static void validate_destroy( struct draw_stage *stage )
169 {
170 FREE( stage );
171 }
172
173
174 /**
175 * Create validate pipeline stage.
176 */
177 struct draw_stage *draw_validate_stage( struct draw_context *draw )
178 {
179 struct draw_stage *stage = CALLOC_STRUCT(draw_stage);
180
181 stage->draw = draw;
182 stage->next = NULL;
183 stage->point = validate_point;
184 stage->line = validate_line;
185 stage->tri = validate_tri;
186 stage->flush = validate_flush;
187 stage->reset_stipple_counter = validate_reset_stipple_counter;
188 stage->destroy = validate_destroy;
189
190 return stage;
191 }