gallium: need precalc_flat=1 for wide lines
[mesa.git] / src / gallium / auxiliary / draw / draw_validate.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
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16 * of the Software.
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27
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31 #include "pipe/p_util.h"
32 #include "pipe/p_defines.h"
33 #include "draw_private.h"
34
35
36
37
38
39 /**
40 * Rebuild the rendering pipeline.
41 */
42 static struct draw_stage *validate_pipeline( struct draw_stage *stage )
43 {
44 struct draw_context *draw = stage->draw;
45 struct draw_stage *next = draw->pipeline.rasterize;
46 int need_det = 0;
47 int precalc_flat = 0;
48 boolean wide_lines, wide_points;
49
50 /* Set the validate's next stage to the rasterize stage, so that it
51 * can be found later if needed for flushing.
52 */
53 stage->next = next;
54
55 /* drawing wide lines? */
56 wide_lines = (draw->rasterizer->line_width > draw->wide_line_threshold
57 && !draw->rasterizer->line_smooth);
58
59 /* drawing large points? */
60 if (draw->rasterizer->point_smooth && draw->pipeline.aapoint)
61 wide_points = FALSE;
62 else if (draw->rasterizer->point_size > draw->wide_point_threshold)
63 wide_points = TRUE;
64 else
65 wide_points = FALSE;
66
67 /*
68 * NOTE: we build up the pipeline in end-to-start order.
69 *
70 * TODO: make the current primitive part of the state and build
71 * shorter pipelines for lines & points.
72 */
73
74 if (draw->rasterizer->line_smooth && draw->pipeline.aaline) {
75 draw->pipeline.aaline->next = next;
76 next = draw->pipeline.aaline;
77 }
78
79 if (draw->rasterizer->point_smooth && draw->pipeline.aapoint) {
80 draw->pipeline.aapoint->next = next;
81 next = draw->pipeline.aapoint;
82 }
83
84 if (wide_lines) {
85 draw->pipeline.wide_line->next = next;
86 next = draw->pipeline.wide_line;
87 precalc_flat = 1;
88 }
89
90 if (wide_points || draw->rasterizer->point_sprite) {
91 draw->pipeline.wide_point->next = next;
92 next = draw->pipeline.wide_point;
93 }
94
95 if (draw->rasterizer->line_stipple_enable) {
96 draw->pipeline.stipple->next = next;
97 next = draw->pipeline.stipple;
98 precalc_flat = 1; /* only needed for lines really */
99 }
100
101 if (draw->rasterizer->poly_stipple_enable
102 && draw->pipeline.pstipple) {
103 draw->pipeline.pstipple->next = next;
104 next = draw->pipeline.pstipple;
105 }
106
107 if (draw->rasterizer->fill_cw != PIPE_POLYGON_MODE_FILL ||
108 draw->rasterizer->fill_ccw != PIPE_POLYGON_MODE_FILL) {
109 draw->pipeline.unfilled->next = next;
110 next = draw->pipeline.unfilled;
111 precalc_flat = 1; /* only needed for triangles really */
112 need_det = 1;
113 }
114
115 if (draw->rasterizer->flatshade && precalc_flat) {
116 draw->pipeline.flatshade->next = next;
117 next = draw->pipeline.flatshade;
118 }
119
120 if (draw->rasterizer->offset_cw ||
121 draw->rasterizer->offset_ccw) {
122 draw->pipeline.offset->next = next;
123 next = draw->pipeline.offset;
124 need_det = 1;
125 }
126
127 if (draw->rasterizer->light_twoside) {
128 draw->pipeline.twoside->next = next;
129 next = draw->pipeline.twoside;
130 need_det = 1;
131 }
132
133 /* Always run the cull stage as we calculate determinant there
134 * also.
135 *
136 * This can actually be a win as culling out the triangles can lead
137 * to less work emitting vertices, smaller vertex buffers, etc.
138 * It's difficult to say whether this will be true in general.
139 */
140 if (need_det || draw->rasterizer->cull_mode) {
141 draw->pipeline.cull->next = next;
142 next = draw->pipeline.cull;
143 }
144
145 /* Clip stage
146 */
147 if (!draw->rasterizer->bypass_clipping)
148 {
149 draw->pipeline.clip->next = next;
150 next = draw->pipeline.clip;
151 }
152
153
154 draw->pipeline.first = next;
155 return next;
156 }
157
158 static void validate_tri( struct draw_stage *stage,
159 struct prim_header *header )
160 {
161 struct draw_stage *pipeline = validate_pipeline( stage );
162 pipeline->tri( pipeline, header );
163 }
164
165 static void validate_line( struct draw_stage *stage,
166 struct prim_header *header )
167 {
168 struct draw_stage *pipeline = validate_pipeline( stage );
169 pipeline->line( pipeline, header );
170 }
171
172 static void validate_point( struct draw_stage *stage,
173 struct prim_header *header )
174 {
175 struct draw_stage *pipeline = validate_pipeline( stage );
176 pipeline->point( pipeline, header );
177 }
178
179 static void validate_reset_stipple_counter( struct draw_stage *stage )
180 {
181 struct draw_stage *pipeline = validate_pipeline( stage );
182 pipeline->reset_stipple_counter( pipeline );
183 }
184
185 static void validate_flush( struct draw_stage *stage,
186 unsigned flags )
187 {
188 /* May need to pass a backend flush on to the rasterize stage.
189 */
190 if (stage->next)
191 stage->next->flush( stage->next, flags );
192 }
193
194
195 static void validate_destroy( struct draw_stage *stage )
196 {
197 FREE( stage );
198 }
199
200
201 /**
202 * Create validate pipeline stage.
203 */
204 struct draw_stage *draw_validate_stage( struct draw_context *draw )
205 {
206 struct draw_stage *stage = CALLOC_STRUCT(draw_stage);
207
208 stage->draw = draw;
209 stage->next = NULL;
210 stage->point = validate_point;
211 stage->line = validate_line;
212 stage->tri = validate_tri;
213 stage->flush = validate_flush;
214 stage->reset_stipple_counter = validate_reset_stipple_counter;
215 stage->destroy = validate_destroy;
216
217 return stage;
218 }