draw: don't assume fixed offset for data in struct vertex_info
[mesa.git] / src / gallium / auxiliary / draw / draw_vbuf.h
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
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24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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27
28 /**
29 * \file
30 * Vertex buffer drawing stage.
31 *
32 * \author Keith Whitwell <keithw@vmware.com>
33 * \author Jose Fonseca <jfonseca@vmware.com>
34 */
35
36 #ifndef DRAW_VBUF_H_
37 #define DRAW_VBUF_H_
38
39
40 #include "pipe/p_compiler.h"
41
42
43 struct pipe_rasterizer_state;
44 struct draw_context;
45 struct vertex_info;
46 struct pipe_query_data_pipeline_statistics;
47
48
49 /**
50 * Interface for hardware vertex buffer rendering.
51 */
52 struct vbuf_render {
53
54 /**
55 * Driver limits. May be tuned lower to improve cache hits on
56 * index list.
57 */
58 unsigned max_indices;
59 unsigned max_vertex_buffer_bytes;
60
61 /**
62 * Query if the hardware driver needs assistance for a particular
63 * combination of rasterizer state and primitive.
64 *
65 * Currently optional.
66 */
67 boolean (*need_pipeline)(const struct vbuf_render *render,
68 const struct pipe_rasterizer_state *rasterizer,
69 unsigned int prim );
70
71
72 /**
73 * Get the hardware vertex format.
74 *
75 * XXX: have this in draw_context instead?
76 */
77 const struct vertex_info *(*get_vertex_info)( struct vbuf_render * );
78
79 /**
80 * Request a destination for vertices.
81 * Hardware renderers will use ttm memory, others will just malloc
82 * something.
83 */
84 boolean (*allocate_vertices)( struct vbuf_render *,
85 ushort vertex_size,
86 ushort nr_vertices );
87
88 void *(*map_vertices)( struct vbuf_render * );
89 void (*unmap_vertices)( struct vbuf_render *,
90 ushort min_index,
91 ushort max_index );
92
93 /**
94 * Notify the renderer of the current primitive when it changes.
95 * Must succeed for TRIANGLES, LINES and POINTS. Other prims at
96 * the discretion of the driver, for the benefit of the passthrough
97 * path.
98 */
99 void (*set_primitive)( struct vbuf_render *, unsigned prim );
100
101 /**
102 * Draw indexed primitives. Note that indices are ushort. The driver
103 * must complete this call, if necessary splitting the index list itself.
104 */
105 void (*draw_elements)( struct vbuf_render *,
106 const ushort *indices,
107 uint nr_indices );
108
109 /* Draw non-indexed primitives.
110 */
111 void (*draw_arrays)( struct vbuf_render *,
112 unsigned start,
113 uint nr );
114
115 /**
116 * Called when vbuf is done with this set of vertices:
117 */
118 void (*release_vertices)( struct vbuf_render * );
119
120 void (*destroy)( struct vbuf_render * );
121
122
123 /**
124 * Called after writing data to the stream out buffers
125 */
126 void (*set_stream_output_info)( struct vbuf_render *vbufr,
127 unsigned primitive_count,
128 unsigned primitive_generated );
129
130 /**
131 * Called after all relevant statistics have been accumulated.
132 */
133 void (*pipeline_statistics)(
134 struct vbuf_render *vbufr,
135 const struct pipe_query_data_pipeline_statistics *stats );
136 };
137
138
139
140 struct draw_stage *
141 draw_vbuf_stage( struct draw_context *draw,
142 struct vbuf_render *render );
143
144
145 #endif /*DRAW_VBUF_H_*/