gallium: michel's patch to rework texture/sampler binding interface
[mesa.git] / src / gallium / auxiliary / draw / draw_vertex_fetch.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "pipe/p_util.h"
34 #include "pipe/p_shader_tokens.h"
35 #include "draw_private.h"
36 #include "draw_context.h"
37
38
39 #define DRAW_DBG 0
40
41
42 /**
43 * Fetch a float[4] vertex attribute from memory, doing format/type
44 * conversion as needed.
45 *
46 * This is probably needed/dupliocated elsewhere, eg format
47 * conversion, texture sampling etc.
48 */
49 #define FETCH_ATTRIB( NAME, SZ, CVT ) \
50 static void \
51 fetch_##NAME(const void *ptr, float *attrib) \
52 { \
53 static const float defaults[4] = { 0,0,0,1 }; \
54 int i; \
55 \
56 for (i = 0; i < SZ; i++) { \
57 attrib[i] = CVT(i); \
58 } \
59 \
60 for (; i < 4; i++) { \
61 attrib[i] = defaults[i]; \
62 } \
63 }
64
65 #define CVT_64_FLOAT(i) (float) ((double *) ptr)[i]
66 #define CVT_32_FLOAT(i) ((float *) ptr)[i]
67
68 #define CVT_8_USCALED(i) (float) ((unsigned char *) ptr)[i]
69 #define CVT_16_USCALED(i) (float) ((unsigned short *) ptr)[i]
70 #define CVT_32_USCALED(i) (float) ((unsigned int *) ptr)[i]
71
72 #define CVT_8_SSCALED(i) (float) ((char *) ptr)[i]
73 #define CVT_16_SSCALED(i) (float) ((short *) ptr)[i]
74 #define CVT_32_SSCALED(i) (float) ((int *) ptr)[i]
75
76 #define CVT_8_UNORM(i) (float) ((unsigned char *) ptr)[i] / 255.0f
77 #define CVT_16_UNORM(i) (float) ((unsigned short *) ptr)[i] / 65535.0f
78 #define CVT_32_UNORM(i) (float) ((unsigned int *) ptr)[i] / 4294967295.0f
79
80 #define CVT_8_SNORM(i) (float) ((char *) ptr)[i] / 127.0f
81 #define CVT_16_SNORM(i) (float) ((short *) ptr)[i] / 32767.0f
82 #define CVT_32_SNORM(i) (float) ((int *) ptr)[i] / 2147483647.0f
83
84 FETCH_ATTRIB( R64G64B64A64_FLOAT, 4, CVT_64_FLOAT )
85 FETCH_ATTRIB( R64G64B64_FLOAT, 3, CVT_64_FLOAT )
86 FETCH_ATTRIB( R64G64_FLOAT, 2, CVT_64_FLOAT )
87 FETCH_ATTRIB( R64_FLOAT, 1, CVT_64_FLOAT )
88
89 FETCH_ATTRIB( R32G32B32A32_FLOAT, 4, CVT_32_FLOAT )
90 FETCH_ATTRIB( R32G32B32_FLOAT, 3, CVT_32_FLOAT )
91 FETCH_ATTRIB( R32G32_FLOAT, 2, CVT_32_FLOAT )
92 FETCH_ATTRIB( R32_FLOAT, 1, CVT_32_FLOAT )
93
94 FETCH_ATTRIB( R32G32B32A32_USCALED, 4, CVT_32_USCALED )
95 FETCH_ATTRIB( R32G32B32_USCALED, 3, CVT_32_USCALED )
96 FETCH_ATTRIB( R32G32_USCALED, 2, CVT_32_USCALED )
97 FETCH_ATTRIB( R32_USCALED, 1, CVT_32_USCALED )
98
99 FETCH_ATTRIB( R32G32B32A32_SSCALED, 4, CVT_32_SSCALED )
100 FETCH_ATTRIB( R32G32B32_SSCALED, 3, CVT_32_SSCALED )
101 FETCH_ATTRIB( R32G32_SSCALED, 2, CVT_32_SSCALED )
102 FETCH_ATTRIB( R32_SSCALED, 1, CVT_32_SSCALED )
103
104 FETCH_ATTRIB( R32G32B32A32_UNORM, 4, CVT_32_UNORM )
105 FETCH_ATTRIB( R32G32B32_UNORM, 3, CVT_32_UNORM )
106 FETCH_ATTRIB( R32G32_UNORM, 2, CVT_32_UNORM )
107 FETCH_ATTRIB( R32_UNORM, 1, CVT_32_UNORM )
108
109 FETCH_ATTRIB( R32G32B32A32_SNORM, 4, CVT_32_SNORM )
110 FETCH_ATTRIB( R32G32B32_SNORM, 3, CVT_32_SNORM )
111 FETCH_ATTRIB( R32G32_SNORM, 2, CVT_32_SNORM )
112 FETCH_ATTRIB( R32_SNORM, 1, CVT_32_SNORM )
113
114 FETCH_ATTRIB( R16G16B16A16_USCALED, 4, CVT_16_USCALED )
115 FETCH_ATTRIB( R16G16B16_USCALED, 3, CVT_16_USCALED )
116 FETCH_ATTRIB( R16G16_USCALED, 2, CVT_16_USCALED )
117 FETCH_ATTRIB( R16_USCALED, 1, CVT_16_USCALED )
118
119 FETCH_ATTRIB( R16G16B16A16_SSCALED, 4, CVT_16_SSCALED )
120 FETCH_ATTRIB( R16G16B16_SSCALED, 3, CVT_16_SSCALED )
121 FETCH_ATTRIB( R16G16_SSCALED, 2, CVT_16_SSCALED )
122 FETCH_ATTRIB( R16_SSCALED, 1, CVT_16_SSCALED )
123
124 FETCH_ATTRIB( R16G16B16A16_UNORM, 4, CVT_16_UNORM )
125 FETCH_ATTRIB( R16G16B16_UNORM, 3, CVT_16_UNORM )
126 FETCH_ATTRIB( R16G16_UNORM, 2, CVT_16_UNORM )
127 FETCH_ATTRIB( R16_UNORM, 1, CVT_16_UNORM )
128
129 FETCH_ATTRIB( R16G16B16A16_SNORM, 4, CVT_16_SNORM )
130 FETCH_ATTRIB( R16G16B16_SNORM, 3, CVT_16_SNORM )
131 FETCH_ATTRIB( R16G16_SNORM, 2, CVT_16_SNORM )
132 FETCH_ATTRIB( R16_SNORM, 1, CVT_16_SNORM )
133
134 FETCH_ATTRIB( R8G8B8A8_USCALED, 4, CVT_8_USCALED )
135 FETCH_ATTRIB( R8G8B8_USCALED, 3, CVT_8_USCALED )
136 FETCH_ATTRIB( R8G8_USCALED, 2, CVT_8_USCALED )
137 FETCH_ATTRIB( R8_USCALED, 1, CVT_8_USCALED )
138
139 FETCH_ATTRIB( R8G8B8A8_SSCALED, 4, CVT_8_SSCALED )
140 FETCH_ATTRIB( R8G8B8_SSCALED, 3, CVT_8_SSCALED )
141 FETCH_ATTRIB( R8G8_SSCALED, 2, CVT_8_SSCALED )
142 FETCH_ATTRIB( R8_SSCALED, 1, CVT_8_SSCALED )
143
144 FETCH_ATTRIB( R8G8B8A8_UNORM, 4, CVT_8_UNORM )
145 FETCH_ATTRIB( R8G8B8_UNORM, 3, CVT_8_UNORM )
146 FETCH_ATTRIB( R8G8_UNORM, 2, CVT_8_UNORM )
147 FETCH_ATTRIB( R8_UNORM, 1, CVT_8_UNORM )
148
149 FETCH_ATTRIB( R8G8B8A8_SNORM, 4, CVT_8_SNORM )
150 FETCH_ATTRIB( R8G8B8_SNORM, 3, CVT_8_SNORM )
151 FETCH_ATTRIB( R8G8_SNORM, 2, CVT_8_SNORM )
152 FETCH_ATTRIB( R8_SNORM, 1, CVT_8_SNORM )
153
154 FETCH_ATTRIB( A8R8G8B8_UNORM, 4, CVT_8_UNORM )
155 //FETCH_ATTRIB( R8G8B8A8_UNORM, 4, CVT_8_UNORM )
156
157
158
159 static void
160 fetch_B8G8R8A8_UNORM(const void *ptr, float *attrib)
161 {
162 attrib[2] = CVT_8_UNORM(0);
163 attrib[1] = CVT_8_UNORM(1);
164 attrib[0] = CVT_8_UNORM(2);
165 attrib[3] = CVT_8_UNORM(3);
166 }
167
168
169 static fetch_func get_fetch_func( enum pipe_format format )
170 {
171 #if 0
172 {
173 char tmp[80];
174 pf_sprint_name(tmp, format);
175 debug_printf("%s: %s\n", __FUNCTION__, tmp);
176 }
177 #endif
178
179 switch (format) {
180 case PIPE_FORMAT_R64_FLOAT:
181 return fetch_R64_FLOAT;
182 case PIPE_FORMAT_R64G64_FLOAT:
183 return fetch_R64G64_FLOAT;
184 case PIPE_FORMAT_R64G64B64_FLOAT:
185 return fetch_R64G64B64_FLOAT;
186 case PIPE_FORMAT_R64G64B64A64_FLOAT:
187 return fetch_R64G64B64A64_FLOAT;
188
189 case PIPE_FORMAT_R32_FLOAT:
190 return fetch_R32_FLOAT;
191 case PIPE_FORMAT_R32G32_FLOAT:
192 return fetch_R32G32_FLOAT;
193 case PIPE_FORMAT_R32G32B32_FLOAT:
194 return fetch_R32G32B32_FLOAT;
195 case PIPE_FORMAT_R32G32B32A32_FLOAT:
196 return fetch_R32G32B32A32_FLOAT;
197
198 case PIPE_FORMAT_R32_UNORM:
199 return fetch_R32_UNORM;
200 case PIPE_FORMAT_R32G32_UNORM:
201 return fetch_R32G32_UNORM;
202 case PIPE_FORMAT_R32G32B32_UNORM:
203 return fetch_R32G32B32_UNORM;
204 case PIPE_FORMAT_R32G32B32A32_UNORM:
205 return fetch_R32G32B32A32_UNORM;
206
207 case PIPE_FORMAT_R32_USCALED:
208 return fetch_R32_USCALED;
209 case PIPE_FORMAT_R32G32_USCALED:
210 return fetch_R32G32_USCALED;
211 case PIPE_FORMAT_R32G32B32_USCALED:
212 return fetch_R32G32B32_USCALED;
213 case PIPE_FORMAT_R32G32B32A32_USCALED:
214 return fetch_R32G32B32A32_USCALED;
215
216 case PIPE_FORMAT_R32_SNORM:
217 return fetch_R32_SNORM;
218 case PIPE_FORMAT_R32G32_SNORM:
219 return fetch_R32G32_SNORM;
220 case PIPE_FORMAT_R32G32B32_SNORM:
221 return fetch_R32G32B32_SNORM;
222 case PIPE_FORMAT_R32G32B32A32_SNORM:
223 return fetch_R32G32B32A32_SNORM;
224
225 case PIPE_FORMAT_R32_SSCALED:
226 return fetch_R32_SSCALED;
227 case PIPE_FORMAT_R32G32_SSCALED:
228 return fetch_R32G32_SSCALED;
229 case PIPE_FORMAT_R32G32B32_SSCALED:
230 return fetch_R32G32B32_SSCALED;
231 case PIPE_FORMAT_R32G32B32A32_SSCALED:
232 return fetch_R32G32B32A32_SSCALED;
233
234 case PIPE_FORMAT_R16_UNORM:
235 return fetch_R16_UNORM;
236 case PIPE_FORMAT_R16G16_UNORM:
237 return fetch_R16G16_UNORM;
238 case PIPE_FORMAT_R16G16B16_UNORM:
239 return fetch_R16G16B16_UNORM;
240 case PIPE_FORMAT_R16G16B16A16_UNORM:
241 return fetch_R16G16B16A16_UNORM;
242
243 case PIPE_FORMAT_R16_USCALED:
244 return fetch_R16_USCALED;
245 case PIPE_FORMAT_R16G16_USCALED:
246 return fetch_R16G16_USCALED;
247 case PIPE_FORMAT_R16G16B16_USCALED:
248 return fetch_R16G16B16_USCALED;
249 case PIPE_FORMAT_R16G16B16A16_USCALED:
250 return fetch_R16G16B16A16_USCALED;
251
252 case PIPE_FORMAT_R16_SNORM:
253 return fetch_R16_SNORM;
254 case PIPE_FORMAT_R16G16_SNORM:
255 return fetch_R16G16_SNORM;
256 case PIPE_FORMAT_R16G16B16_SNORM:
257 return fetch_R16G16B16_SNORM;
258 case PIPE_FORMAT_R16G16B16A16_SNORM:
259 return fetch_R16G16B16A16_SNORM;
260
261 case PIPE_FORMAT_R16_SSCALED:
262 return fetch_R16_SSCALED;
263 case PIPE_FORMAT_R16G16_SSCALED:
264 return fetch_R16G16_SSCALED;
265 case PIPE_FORMAT_R16G16B16_SSCALED:
266 return fetch_R16G16B16_SSCALED;
267 case PIPE_FORMAT_R16G16B16A16_SSCALED:
268 return fetch_R16G16B16A16_SSCALED;
269
270 case PIPE_FORMAT_R8_UNORM:
271 return fetch_R8_UNORM;
272 case PIPE_FORMAT_R8G8_UNORM:
273 return fetch_R8G8_UNORM;
274 case PIPE_FORMAT_R8G8B8_UNORM:
275 return fetch_R8G8B8_UNORM;
276 case PIPE_FORMAT_R8G8B8A8_UNORM:
277 return fetch_R8G8B8A8_UNORM;
278
279 case PIPE_FORMAT_R8_USCALED:
280 return fetch_R8_USCALED;
281 case PIPE_FORMAT_R8G8_USCALED:
282 return fetch_R8G8_USCALED;
283 case PIPE_FORMAT_R8G8B8_USCALED:
284 return fetch_R8G8B8_USCALED;
285 case PIPE_FORMAT_R8G8B8A8_USCALED:
286 return fetch_R8G8B8A8_USCALED;
287
288 case PIPE_FORMAT_R8_SNORM:
289 return fetch_R8_SNORM;
290 case PIPE_FORMAT_R8G8_SNORM:
291 return fetch_R8G8_SNORM;
292 case PIPE_FORMAT_R8G8B8_SNORM:
293 return fetch_R8G8B8_SNORM;
294 case PIPE_FORMAT_R8G8B8A8_SNORM:
295 return fetch_R8G8B8A8_SNORM;
296
297 case PIPE_FORMAT_R8_SSCALED:
298 return fetch_R8_SSCALED;
299 case PIPE_FORMAT_R8G8_SSCALED:
300 return fetch_R8G8_SSCALED;
301 case PIPE_FORMAT_R8G8B8_SSCALED:
302 return fetch_R8G8B8_SSCALED;
303 case PIPE_FORMAT_R8G8B8A8_SSCALED:
304 return fetch_R8G8B8A8_SSCALED;
305
306 case PIPE_FORMAT_A8R8G8B8_UNORM:
307 return fetch_A8R8G8B8_UNORM;
308
309
310 case PIPE_FORMAT_B8G8R8A8_UNORM:
311 return fetch_B8G8R8A8_UNORM;
312
313 case 0:
314 return NULL; /* not sure why this is needed */
315
316 default:
317 assert(0);
318 return NULL;
319 }
320 }
321
322
323 static void
324 transpose_4x4( float *out, const float *in )
325 {
326 /* This can be achieved in 12 sse instructions, plus the final
327 * stores I guess. This is probably a bit more than that - maybe
328 * 32 or so?
329 */
330 out[0] = in[0]; out[1] = in[4]; out[2] = in[8]; out[3] = in[12];
331 out[4] = in[1]; out[5] = in[5]; out[6] = in[9]; out[7] = in[13];
332 out[8] = in[2]; out[9] = in[6]; out[10] = in[10]; out[11] = in[14];
333 out[12] = in[3]; out[13] = in[7]; out[14] = in[11]; out[15] = in[15];
334 }
335
336
337
338 static void fetch_xyz_rgb( struct draw_context *draw,
339 struct tgsi_exec_machine *machine,
340 const unsigned *elts,
341 unsigned count )
342 {
343 const unsigned *pitch = draw->vertex_fetch.pitch;
344 const ubyte **src = draw->vertex_fetch.src_ptr;
345 int i;
346
347 assert(count <= 4);
348
349 // debug_printf("%s\n", __FUNCTION__);
350
351 /* loop over vertex attributes (vertex shader inputs)
352 */
353
354 for (i = 0; i < 4; i++) {
355 {
356 const float *in = (const float *)(src[0] + elts[i] * pitch[0]);
357 float *out = &machine->Inputs[0].xyzw[0].f[i];
358 out[0] = in[0];
359 out[4] = in[1];
360 out[8] = in[2];
361 out[12] = 1.0f;
362 }
363
364 {
365 const float *in = (const float *)(src[1] + elts[i] * pitch[1]);
366 float *out = &machine->Inputs[1].xyzw[0].f[i];
367 out[0] = in[0];
368 out[4] = in[1];
369 out[8] = in[2];
370 out[12] = 1.0f;
371 }
372 }
373 }
374
375
376
377
378 static void fetch_xyz_rgb_st( struct draw_context *draw,
379 struct tgsi_exec_machine *machine,
380 const unsigned *elts,
381 unsigned count )
382 {
383 const unsigned *pitch = draw->vertex_fetch.pitch;
384 const ubyte **src = draw->vertex_fetch.src_ptr;
385 int i;
386
387 assert(count <= 4);
388
389 /* loop over vertex attributes (vertex shader inputs)
390 */
391
392 for (i = 0; i < 4; i++) {
393 {
394 const float *in = (const float *)(src[0] + elts[i] * pitch[0]);
395 float *out = &machine->Inputs[0].xyzw[0].f[i];
396 out[0] = in[0];
397 out[4] = in[1];
398 out[8] = in[2];
399 out[12] = 1.0f;
400 }
401
402 {
403 const float *in = (const float *)(src[1] + elts[i] * pitch[1]);
404 float *out = &machine->Inputs[1].xyzw[0].f[i];
405 out[0] = in[0];
406 out[4] = in[1];
407 out[8] = in[2];
408 out[12] = 1.0f;
409 }
410
411 {
412 const float *in = (const float *)(src[2] + elts[i] * pitch[2]);
413 float *out = &machine->Inputs[2].xyzw[0].f[i];
414 out[0] = in[0];
415 out[4] = in[1];
416 out[8] = 0.0f;
417 out[12] = 1.0f;
418 }
419 }
420 }
421
422
423
424
425 /**
426 * Fetch vertex attributes for 'count' vertices.
427 */
428 static void generic_vertex_fetch( struct draw_context *draw,
429 struct tgsi_exec_machine *machine,
430 const unsigned *elts,
431 unsigned count )
432 {
433 unsigned nr_attrs = draw->vertex_fetch.nr_attrs;
434 unsigned attr;
435
436 assert(count <= 4);
437
438 // debug_printf("%s %d\n", __FUNCTION__, count);
439
440 /* loop over vertex attributes (vertex shader inputs)
441 */
442 for (attr = 0; attr < nr_attrs; attr++) {
443
444 const unsigned pitch = draw->vertex_fetch.pitch[attr];
445 const ubyte *src = draw->vertex_fetch.src_ptr[attr];
446 const fetch_func fetch = draw->vertex_fetch.fetch[attr];
447 unsigned i;
448 float p[4][4];
449
450
451 /* Fetch four attributes for four vertices.
452 *
453 * Could fetch directly into AOS format, but this is meant to be
454 * a prototype for an sse implementation, which would have
455 * difficulties doing that.
456 */
457 for (i = 0; i < count; i++)
458 fetch( src + elts[i] * pitch, p[i] );
459
460 /* Be nice and zero out any missing vertices:
461 */
462 for ( ; i < 4; i++)
463 p[i][0] = p[i][1] = p[i][2] = p[i][3] = 0;
464
465 /* Transpose/swizzle into sse-friendly format. Currently
466 * assuming that all vertex shader inputs are float[4], but this
467 * isn't true -- if the vertex shader only wants tex0.xy, we
468 * could optimize for that.
469 *
470 * To do so fully without codegen would probably require an
471 * excessive number of fetch functions, but we could at least
472 * minimize the transpose step:
473 */
474 transpose_4x4( (float *)&machine->Inputs[attr].xyzw[0].f[0], (float *)p );
475 }
476 }
477
478
479
480 void draw_update_vertex_fetch( struct draw_context *draw )
481 {
482 unsigned nr_attrs, i;
483
484 // debug_printf("%s\n", __FUNCTION__);
485
486 /* this may happend during context init */
487 if (!draw->vertex_shader)
488 return;
489
490 nr_attrs = draw->vertex_shader->info.num_inputs;
491
492 for (i = 0; i < nr_attrs; i++) {
493 unsigned buf = draw->vertex_element[i].vertex_buffer_index;
494 enum pipe_format format = draw->vertex_element[i].src_format;
495
496 draw->vertex_fetch.src_ptr[i] = (const ubyte *) draw->user.vbuffer[buf] +
497 draw->vertex_buffer[buf].buffer_offset +
498 draw->vertex_element[i].src_offset;
499
500 draw->vertex_fetch.pitch[i] = draw->vertex_buffer[buf].pitch;
501 draw->vertex_fetch.fetch[i] = get_fetch_func( format );
502 }
503
504 draw->vertex_fetch.nr_attrs = nr_attrs;
505
506 draw->vertex_fetch.fetch_func = generic_vertex_fetch;
507
508 switch (nr_attrs) {
509 case 2:
510 if (draw->vertex_element[0].src_format == PIPE_FORMAT_R32G32B32_FLOAT &&
511 draw->vertex_element[1].src_format == PIPE_FORMAT_R32G32B32_FLOAT)
512 draw->vertex_fetch.fetch_func = fetch_xyz_rgb;
513 break;
514 case 3:
515 if (draw->vertex_element[0].src_format == PIPE_FORMAT_R32G32B32_FLOAT &&
516 draw->vertex_element[1].src_format == PIPE_FORMAT_R32G32B32_FLOAT &&
517 draw->vertex_element[2].src_format == PIPE_FORMAT_R32G32_FLOAT)
518 draw->vertex_fetch.fetch_func = fetch_xyz_rgb_st;
519 break;
520 default:
521 break;
522 }
523
524 }