Make this file build on non-SSE builds (e.g., Cell)
[mesa.git] / src / gallium / auxiliary / draw / draw_vertex_shader.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 * Brian Paul
32 */
33
34 #include "pipe/p_util.h"
35 #include "pipe/p_shader_tokens.h"
36 #include "draw_private.h"
37 #include "draw_context.h"
38 #include "draw_vs.h"
39
40
41
42 /**
43 * Run the vertex shader on all vertices in the vertex queue.
44 * Called by the draw module when the vertx cache needs to be flushed.
45 */
46 void
47 draw_vertex_shader_queue_flush(struct draw_context *draw)
48 {
49 struct draw_vertex_shader *shader = draw->vertex_shader;
50 unsigned i;
51
52 assert(draw->vs.queue_nr != 0);
53
54 /* XXX: do this on statechange:
55 */
56 shader->prepare( shader, draw );
57
58 // fprintf(stderr, " q(%d) ", draw->vs.queue_nr );
59
60 /* run vertex shader on vertex cache entries, four per invokation */
61 for (i = 0; i < draw->vs.queue_nr; i += 4) {
62 struct vertex_header *dests[4];
63 unsigned elts[4];
64 int j, n = MIN2(4, draw->vs.queue_nr - i);
65
66 for (j = 0; j < n; j++) {
67 elts[j] = draw->vs.queue[i + j].elt;
68 dests[j] = draw->vs.queue[i + j].dest;
69 }
70
71 for ( ; j < 4; j++) {
72 elts[j] = elts[0];
73 dests[j] = dests[0];
74 }
75
76 assert(n > 0);
77 assert(n <= 4);
78
79 shader->run(shader, draw, elts, n, dests);
80 }
81
82 draw->vs.queue_nr = 0;
83 }
84
85
86 struct draw_vertex_shader *
87 draw_create_vertex_shader(struct draw_context *draw,
88 const struct pipe_shader_state *shader)
89 {
90 struct draw_vertex_shader *vs;
91
92 vs = draw_create_vs_llvm( draw, shader );
93 if (vs)
94 return vs;
95
96 vs = draw_create_vs_sse( draw, shader );
97 if (vs)
98 return vs;
99
100 vs = draw_create_vs_exec( draw, shader );
101 assert(vs);
102 return vs;
103 }
104
105
106 void
107 draw_bind_vertex_shader(struct draw_context *draw,
108 struct draw_vertex_shader *dvs)
109 {
110 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
111
112 draw->vertex_shader = dvs;
113 draw->num_vs_outputs = dvs->state->num_outputs;
114
115 tgsi_exec_machine_init(&draw->machine);
116
117 dvs->prepare( dvs, draw );
118 }
119
120
121 void
122 draw_delete_vertex_shader(struct draw_context *draw,
123 struct draw_vertex_shader *dvs)
124 {
125 dvs->delete( dvs );
126 }