make llvm draw paths compile with the latest changes
[mesa.git] / src / gallium / auxiliary / draw / draw_vs.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 * Brian Paul
32 */
33
34 #include "pipe/p_util.h"
35 #include "pipe/p_shader_tokens.h"
36 #include "draw_private.h"
37 #include "draw_context.h"
38 #include "draw_vs.h"
39
40
41
42 struct draw_vertex_shader *
43 draw_create_vertex_shader(struct draw_context *draw,
44 const struct pipe_shader_state *shader)
45 {
46 struct draw_vertex_shader *vs;
47
48 vs = draw_create_vs_llvm( draw, shader );
49 if (!vs) {
50 vs = draw_create_vs_sse( draw, shader );
51 if (!vs) {
52 vs = draw_create_vs_exec( draw, shader );
53 }
54 }
55
56 assert(vs);
57 return vs;
58 }
59
60
61 void
62 draw_bind_vertex_shader(struct draw_context *draw,
63 struct draw_vertex_shader *dvs)
64 {
65 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
66
67 if (dvs)
68 {
69 draw->vertex_shader = dvs;
70 draw->num_vs_outputs = dvs->info.num_outputs;
71 dvs->prepare( dvs, draw );
72 }
73 else {
74 draw->vertex_shader = NULL;
75 draw->num_vs_outputs = 0;
76 }
77 }
78
79
80 void
81 draw_delete_vertex_shader(struct draw_context *draw,
82 struct draw_vertex_shader *dvs)
83 {
84 dvs->delete( dvs );
85 }