1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Keith Whitwell <keith@tungstengraphics.com>
34 #include "pipe/p_util.h"
35 #include "pipe/p_shader_tokens.h"
36 #include "draw_private.h"
37 #include "draw_context.h"
42 struct draw_vertex_shader
*
43 draw_create_vertex_shader(struct draw_context
*draw
,
44 const struct pipe_shader_state
*shader
)
46 struct draw_vertex_shader
*vs
;
48 vs
= draw_create_vs_llvm( draw
, shader
);
50 vs
= draw_create_vs_sse( draw
, shader
);
52 vs
= draw_create_vs_exec( draw
, shader
);
62 draw_bind_vertex_shader(struct draw_context
*draw
,
63 struct draw_vertex_shader
*dvs
)
65 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
69 draw
->vertex_shader
= dvs
;
70 draw
->num_vs_outputs
= dvs
->info
.num_outputs
;
71 dvs
->prepare( dvs
, draw
);
74 draw
->vertex_shader
= NULL
;
75 draw
->num_vs_outputs
= 0;
81 draw_delete_vertex_shader(struct draw_context
*draw
,
82 struct draw_vertex_shader
*dvs
)