1 /**************************************************************************
3 * Copyright 2007 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Keith Whitwell <keithw@vmware.com>
34 #include "util/u_math.h"
35 #include "util/u_memory.h"
37 #include "pipe/p_shader_tokens.h"
39 #include "draw_private.h"
40 #include "draw_context.h"
43 #include "translate/translate.h"
44 #include "translate/translate_cache.h"
46 #include "tgsi/tgsi_dump.h"
47 #include "tgsi/tgsi_exec.h"
49 DEBUG_GET_ONCE_BOOL_OPTION(gallium_dump_vs
, "GALLIUM_DUMP_VS", FALSE
)
52 struct draw_vertex_shader
*
53 draw_create_vertex_shader(struct draw_context
*draw
,
54 const struct pipe_shader_state
*shader
)
56 struct draw_vertex_shader
*vs
= NULL
;
59 tgsi_dump(shader
->tokens
, 0);
63 if (draw
->pt
.middle
.llvm
) {
64 vs
= draw_create_vs_llvm(draw
, shader
);
69 vs
= draw_create_vs_exec( draw
, shader
);
75 bool found_clipvertex
= FALSE
;
76 vs
->position_output
= -1;
77 for (i
= 0; i
< vs
->info
.num_outputs
; i
++) {
78 if (vs
->info
.output_semantic_name
[i
] == TGSI_SEMANTIC_POSITION
&&
79 vs
->info
.output_semantic_index
[i
] == 0)
80 vs
->position_output
= i
;
81 else if (vs
->info
.output_semantic_name
[i
] == TGSI_SEMANTIC_EDGEFLAG
&&
82 vs
->info
.output_semantic_index
[i
] == 0)
83 vs
->edgeflag_output
= i
;
84 else if (vs
->info
.output_semantic_name
[i
] == TGSI_SEMANTIC_CLIPVERTEX
&&
85 vs
->info
.output_semantic_index
[i
] == 0) {
86 found_clipvertex
= TRUE
;
87 vs
->clipvertex_output
= i
;
88 } else if (vs
->info
.output_semantic_name
[i
] == TGSI_SEMANTIC_VIEWPORT_INDEX
)
89 vs
->viewport_index_output
= i
;
90 else if (vs
->info
.output_semantic_name
[i
] == TGSI_SEMANTIC_CLIPDIST
) {
91 debug_assert(vs
->info
.output_semantic_index
[i
] <
92 PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT
);
93 vs
->ccdistance_output
[vs
->info
.output_semantic_index
[i
]] = i
;
96 if (!found_clipvertex
)
97 vs
->clipvertex_output
= vs
->position_output
;
106 draw_bind_vertex_shader(struct draw_context
*draw
,
107 struct draw_vertex_shader
*dvs
)
109 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
113 draw
->vs
.vertex_shader
= dvs
;
114 draw
->vs
.num_vs_outputs
= dvs
->info
.num_outputs
;
115 draw
->vs
.position_output
= dvs
->position_output
;
116 draw
->vs
.edgeflag_output
= dvs
->edgeflag_output
;
117 draw
->vs
.clipvertex_output
= dvs
->clipvertex_output
;
118 draw
->vs
.ccdistance_output
[0] = dvs
->ccdistance_output
[0];
119 draw
->vs
.ccdistance_output
[1] = dvs
->ccdistance_output
[1];
120 dvs
->prepare( dvs
, draw
);
121 draw_update_clip_flags(draw
);
122 draw_update_viewport_flags(draw
);
125 draw
->vs
.vertex_shader
= NULL
;
126 draw
->vs
.num_vs_outputs
= 0;
132 draw_delete_vertex_shader(struct draw_context
*draw
,
133 struct draw_vertex_shader
*dvs
)
137 for (i
= 0; i
< dvs
->nr_variants
; i
++)
138 dvs
->variant
[i
]->destroy( dvs
->variant
[i
] );
140 dvs
->nr_variants
= 0;
148 draw_vs_init( struct draw_context
*draw
)
150 draw
->dump_vs
= debug_get_option_gallium_dump_vs();
153 draw
->vs
.tgsi
.machine
= tgsi_exec_machine_create(PIPE_SHADER_VERTEX
);
154 if (!draw
->vs
.tgsi
.machine
)
158 draw
->vs
.emit_cache
= translate_cache_create();
159 if (!draw
->vs
.emit_cache
)
162 draw
->vs
.fetch_cache
= translate_cache_create();
163 if (!draw
->vs
.fetch_cache
)
170 draw_vs_destroy( struct draw_context
*draw
)
172 if (draw
->vs
.fetch_cache
)
173 translate_cache_destroy(draw
->vs
.fetch_cache
);
175 if (draw
->vs
.emit_cache
)
176 translate_cache_destroy(draw
->vs
.emit_cache
);
179 tgsi_exec_machine_destroy(draw
->vs
.tgsi
.machine
);
183 struct draw_vs_variant
*
184 draw_vs_lookup_variant( struct draw_vertex_shader
*vs
,
185 const struct draw_vs_variant_key
*key
)
187 struct draw_vs_variant
*variant
;
190 /* Lookup existing variant:
192 for (i
= 0; i
< vs
->nr_variants
; i
++)
193 if (draw_vs_variant_key_compare(key
, &vs
->variant
[i
]->key
) == 0)
194 return vs
->variant
[i
];
196 /* Else have to create a new one:
198 variant
= vs
->create_variant( vs
, key
);
202 /* Add it to our list, could be smarter:
204 if (vs
->nr_variants
< ARRAY_SIZE(vs
->variant
)) {
205 vs
->variant
[vs
->nr_variants
++] = variant
;
209 vs
->last_variant
%= ARRAY_SIZE(vs
->variant
);
210 vs
->variant
[vs
->last_variant
]->destroy(vs
->variant
[vs
->last_variant
]);
211 vs
->variant
[vs
->last_variant
] = variant
;
221 draw_vs_get_fetch( struct draw_context
*draw
,
222 struct translate_key
*key
)
224 if (!draw
->vs
.fetch
||
225 translate_key_compare(&draw
->vs
.fetch
->key
, key
) != 0)
227 translate_key_sanitize(key
);
228 draw
->vs
.fetch
= translate_cache_find(draw
->vs
.fetch_cache
, key
);
231 return draw
->vs
.fetch
;
235 draw_vs_get_emit( struct draw_context
*draw
,
236 struct translate_key
*key
)
238 if (!draw
->vs
.emit
||
239 translate_key_compare(&draw
->vs
.emit
->key
, key
) != 0)
241 translate_key_sanitize(key
);
242 draw
->vs
.emit
= translate_cache_find(draw
->vs
.emit_cache
, key
);
245 return draw
->vs
.emit
;
249 draw_vs_attach_so(struct draw_vertex_shader
*dvs
,
250 const struct pipe_stream_output_info
*info
)
252 dvs
->state
.stream_output
= *info
;
256 draw_vs_reset_so(struct draw_vertex_shader
*dvs
)
258 memset(&dvs
->state
.stream_output
, 0, sizeof(dvs
->state
.stream_output
));