Merge branch 'master' into gallium-0.2
[mesa.git] / src / gallium / auxiliary / draw / draw_vs.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 * Brian Paul
32 */
33
34 #include "util/u_math.h"
35 #include "util/u_memory.h"
36
37 #include "pipe/p_shader_tokens.h"
38
39 #include "draw_private.h"
40 #include "draw_context.h"
41 #include "draw_vs.h"
42
43 #include "translate/translate.h"
44 #include "translate/translate_cache.h"
45
46
47
48
49 void draw_vs_set_constants( struct draw_context *draw,
50 const float (*constants)[4],
51 unsigned size )
52 {
53 if (((unsigned)constants) & 0xf) {
54 if (size > draw->vs.const_storage_size) {
55 if (draw->vs.aligned_constant_storage)
56 align_free((void *)draw->vs.aligned_constant_storage);
57 draw->vs.aligned_constant_storage = align_malloc( size, 16 );
58 }
59 memcpy( (void*)draw->vs.aligned_constant_storage,
60 constants,
61 size );
62 constants = draw->vs.aligned_constant_storage;
63 }
64
65 draw->vs.aligned_constants = constants;
66 draw_vs_aos_machine_constants( draw->vs.aos_machine, constants );
67 }
68
69
70 void draw_vs_set_viewport( struct draw_context *draw,
71 const struct pipe_viewport_state *viewport )
72 {
73 draw_vs_aos_machine_viewport( draw->vs.aos_machine, viewport );
74 }
75
76
77
78 struct draw_vertex_shader *
79 draw_create_vertex_shader(struct draw_context *draw,
80 const struct pipe_shader_state *shader)
81 {
82 struct draw_vertex_shader *vs;
83
84 vs = draw_create_vs_llvm( draw, shader );
85 if (!vs) {
86 vs = draw_create_vs_sse( draw, shader );
87 if (!vs) {
88 vs = draw_create_vs_exec( draw, shader );
89 }
90 }
91
92 if (vs)
93 {
94 uint i;
95 for (i = 0; i < vs->info.num_outputs; i++) {
96 if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_POSITION &&
97 vs->info.output_semantic_index[i] == 0)
98 vs->position_output = i;
99 }
100 }
101
102 assert(vs);
103 return vs;
104 }
105
106
107 void
108 draw_bind_vertex_shader(struct draw_context *draw,
109 struct draw_vertex_shader *dvs)
110 {
111 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
112
113 if (dvs)
114 {
115 draw->vs.vertex_shader = dvs;
116 draw->vs.num_vs_outputs = dvs->info.num_outputs;
117 draw->vs.position_output = dvs->position_output;
118 dvs->prepare( dvs, draw );
119 }
120 else {
121 draw->vs.vertex_shader = NULL;
122 draw->vs.num_vs_outputs = 0;
123 }
124 }
125
126
127 void
128 draw_delete_vertex_shader(struct draw_context *draw,
129 struct draw_vertex_shader *dvs)
130 {
131 unsigned i;
132
133 for (i = 0; i < dvs->nr_varients; i++)
134 dvs->varient[i]->destroy( dvs->varient[i] );
135
136 dvs->nr_varients = 0;
137
138 dvs->delete( dvs );
139 }
140
141
142
143 boolean
144 draw_vs_init( struct draw_context *draw )
145 {
146 tgsi_exec_machine_init(&draw->vs.machine);
147
148 /* FIXME: give this machine thing a proper constructor:
149 */
150 draw->vs.machine.Inputs = align_malloc(PIPE_MAX_ATTRIBS * sizeof(struct tgsi_exec_vector), 16);
151 if (!draw->vs.machine.Inputs)
152 return FALSE;
153
154 draw->vs.machine.Outputs = align_malloc(PIPE_MAX_ATTRIBS * sizeof(struct tgsi_exec_vector), 16);
155 if (!draw->vs.machine.Outputs)
156 return FALSE;
157
158 draw->vs.emit_cache = translate_cache_create();
159 if (!draw->vs.emit_cache)
160 return FALSE;
161
162 draw->vs.fetch_cache = translate_cache_create();
163 if (!draw->vs.fetch_cache)
164 return FALSE;
165
166 draw->vs.aos_machine = draw_vs_aos_machine();
167 #ifdef PIPE_ARCH_X86
168 if (!draw->vs.aos_machine)
169 return FALSE;
170 #endif
171
172 return TRUE;
173 }
174
175 void
176 draw_vs_destroy( struct draw_context *draw )
177 {
178 if (draw->vs.machine.Inputs)
179 align_free(draw->vs.machine.Inputs);
180
181 if (draw->vs.machine.Outputs)
182 align_free(draw->vs.machine.Outputs);
183
184 if (draw->vs.fetch_cache)
185 translate_cache_destroy(draw->vs.fetch_cache);
186
187 if (draw->vs.emit_cache)
188 translate_cache_destroy(draw->vs.emit_cache);
189
190 if (draw->vs.aos_machine)
191 draw_vs_aos_machine_destroy(draw->vs.aos_machine);
192
193 if (draw->vs.aligned_constant_storage)
194 align_free((void*)draw->vs.aligned_constant_storage);
195
196 tgsi_exec_machine_free_data(&draw->vs.machine);
197
198 }
199
200
201 struct draw_vs_varient *
202 draw_vs_lookup_varient( struct draw_vertex_shader *vs,
203 const struct draw_vs_varient_key *key )
204 {
205 struct draw_vs_varient *varient;
206 unsigned i;
207
208 /* Lookup existing varient:
209 */
210 for (i = 0; i < vs->nr_varients; i++)
211 if (draw_vs_varient_key_compare(key, &vs->varient[i]->key) == 0)
212 return vs->varient[i];
213
214 /* Else have to create a new one:
215 */
216 varient = vs->create_varient( vs, key );
217 if (varient == NULL)
218 return NULL;
219
220 /* Add it to our list, could be smarter:
221 */
222 if (vs->nr_varients < Elements(vs->varient)) {
223 vs->varient[vs->nr_varients++] = varient;
224 }
225 else {
226 vs->last_varient++;
227 vs->last_varient %= Elements(vs->varient);
228 vs->varient[vs->last_varient]->destroy(vs->varient[vs->last_varient]);
229 vs->varient[vs->last_varient] = varient;
230 }
231
232 /* Done
233 */
234 return varient;
235 }
236
237
238 struct translate *
239 draw_vs_get_fetch( struct draw_context *draw,
240 struct translate_key *key )
241 {
242 if (!draw->vs.fetch ||
243 translate_key_compare(&draw->vs.fetch->key, key) != 0)
244 {
245 translate_key_sanitize(key);
246 draw->vs.fetch = translate_cache_find(draw->vs.fetch_cache, key);
247 }
248
249 return draw->vs.fetch;
250 }
251
252 struct translate *
253 draw_vs_get_emit( struct draw_context *draw,
254 struct translate_key *key )
255 {
256 if (!draw->vs.emit ||
257 translate_key_compare(&draw->vs.emit->key, key) != 0)
258 {
259 translate_key_sanitize(key);
260 draw->vs.emit = translate_cache_find(draw->vs.emit_cache, key);
261 }
262
263 return draw->vs.emit;
264 }