Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
[mesa.git] / src / gallium / auxiliary / draw / draw_vs.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31 #ifndef DRAW_VS_H
32 #define DRAW_VS_H
33
34 #include "draw_context.h"
35 #include "draw_private.h"
36
37
38 struct draw_vertex_shader;
39 struct draw_context;
40 struct pipe_shader_state;
41
42 struct draw_vertex_shader *
43 draw_create_vs_exec(struct draw_context *draw,
44 const struct pipe_shader_state *templ);
45
46 struct draw_vertex_shader *
47 draw_create_vs_sse(struct draw_context *draw,
48 const struct pipe_shader_state *templ);
49
50 struct draw_vertex_shader *
51 draw_create_vs_llvm(struct draw_context *draw,
52 const struct pipe_shader_state *templ);
53
54
55 /* Should be part of the generated shader:
56 */
57 static INLINE unsigned
58 compute_clipmask(const float *clip, /*const*/ float plane[][4], unsigned nr)
59 {
60 unsigned mask = 0x0;
61 unsigned i;
62
63 /* Do the hardwired planes first:
64 */
65 if (-clip[0] + clip[3] < 0) mask |= CLIP_RIGHT_BIT;
66 if ( clip[0] + clip[3] < 0) mask |= CLIP_LEFT_BIT;
67 if (-clip[1] + clip[3] < 0) mask |= CLIP_TOP_BIT;
68 if ( clip[1] + clip[3] < 0) mask |= CLIP_BOTTOM_BIT;
69 if (-clip[2] + clip[3] < 0) mask |= CLIP_FAR_BIT;
70 if ( clip[2] + clip[3] < 0) mask |= CLIP_NEAR_BIT;
71
72 /* Followed by any remaining ones:
73 */
74 for (i = 6; i < nr; i++) {
75 if (dot4(clip, plane[i]) < 0)
76 mask |= (1<<i);
77 }
78
79 return mask;
80 }
81
82
83 #endif