draw: remove old vertex_shader->run() functions
[mesa.git] / src / gallium / auxiliary / draw / draw_vs.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
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12 * the following conditions:
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16 * of the Software.
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27
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31 #ifndef DRAW_VS_H
32 #define DRAW_VS_H
33
34 #include "draw_context.h"
35 #include "draw_private.h"
36
37
38 struct draw_context;
39 struct pipe_shader_state;
40
41 /**
42 * Private version of the compiled vertex_shader
43 */
44 struct draw_vertex_shader {
45
46 /* This member will disappear shortly:
47 */
48 struct pipe_shader_state state;
49
50 struct tgsi_shader_info info;
51
52 void (*prepare)( struct draw_vertex_shader *shader,
53 struct draw_context *draw );
54
55 /* Run the shader - this interface will get cleaned up in the
56 * future:
57 */
58 void (*run_linear)( struct draw_vertex_shader *shader,
59 const float (*input)[4],
60 float (*output)[4],
61 const float (*constants)[4],
62 unsigned count,
63 unsigned input_stride,
64 unsigned output_stride );
65
66
67 void (*delete)( struct draw_vertex_shader * );
68 };
69
70
71 struct draw_vertex_shader *
72 draw_create_vs_exec(struct draw_context *draw,
73 const struct pipe_shader_state *templ);
74
75 struct draw_vertex_shader *
76 draw_create_vs_sse(struct draw_context *draw,
77 const struct pipe_shader_state *templ);
78
79 struct draw_vertex_shader *
80 draw_create_vs_llvm(struct draw_context *draw,
81 const struct pipe_shader_state *templ);
82
83
84 /* Should be part of the generated shader:
85 */
86 static INLINE unsigned
87 compute_clipmask(const float *clip, /*const*/ float plane[][4], unsigned nr)
88 {
89 unsigned mask = 0x0;
90 unsigned i;
91
92 /* Do the hardwired planes first:
93 */
94 if (-clip[0] + clip[3] < 0) mask |= CLIP_RIGHT_BIT;
95 if ( clip[0] + clip[3] < 0) mask |= CLIP_LEFT_BIT;
96 if (-clip[1] + clip[3] < 0) mask |= CLIP_TOP_BIT;
97 if ( clip[1] + clip[3] < 0) mask |= CLIP_BOTTOM_BIT;
98 if (-clip[2] + clip[3] < 0) mask |= CLIP_FAR_BIT;
99 if ( clip[2] + clip[3] < 0) mask |= CLIP_NEAR_BIT;
100
101 /* Followed by any remaining ones:
102 */
103 for (i = 6; i < nr; i++) {
104 if (dot4(clip, plane[i]) < 0)
105 mask |= (1<<i);
106 }
107
108 return mask;
109 }
110
111 #define MAX_TGSI_VERTICES 4
112
113
114 #endif