1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
34 #include "draw_context.h"
35 #include "draw_private.h"
39 struct pipe_shader_state
;
42 * Private version of the compiled vertex_shader
44 struct draw_vertex_shader
{
46 /* This member will disappear shortly:
48 struct pipe_shader_state state
;
50 struct tgsi_shader_info info
;
52 void (*prepare
)( struct draw_vertex_shader
*shader
,
53 struct draw_context
*draw
);
55 /* Run the shader - this interface will get cleaned up in the
58 void (*run_linear
)( struct draw_vertex_shader
*shader
,
59 const float (*input
)[4],
61 const float (*constants
)[4],
63 unsigned input_stride
,
64 unsigned output_stride
);
67 void (*delete)( struct draw_vertex_shader
* );
71 struct draw_vertex_shader
*
72 draw_create_vs_exec(struct draw_context
*draw
,
73 const struct pipe_shader_state
*templ
);
75 struct draw_vertex_shader
*
76 draw_create_vs_sse(struct draw_context
*draw
,
77 const struct pipe_shader_state
*templ
);
79 struct draw_vertex_shader
*
80 draw_create_vs_llvm(struct draw_context
*draw
,
81 const struct pipe_shader_state
*templ
);
84 /* Should be part of the generated shader:
86 static INLINE
unsigned
87 compute_clipmask(const float *clip
, /*const*/ float plane
[][4], unsigned nr
)
92 /* Do the hardwired planes first:
94 if (-clip
[0] + clip
[3] < 0) mask
|= CLIP_RIGHT_BIT
;
95 if ( clip
[0] + clip
[3] < 0) mask
|= CLIP_LEFT_BIT
;
96 if (-clip
[1] + clip
[3] < 0) mask
|= CLIP_TOP_BIT
;
97 if ( clip
[1] + clip
[3] < 0) mask
|= CLIP_BOTTOM_BIT
;
98 if (-clip
[2] + clip
[3] < 0) mask
|= CLIP_FAR_BIT
;
99 if ( clip
[2] + clip
[3] < 0) mask
|= CLIP_NEAR_BIT
;
101 /* Followed by any remaining ones:
103 for (i
= 6; i
< nr
; i
++) {
104 if (dot4(clip
, plane
[i
]) < 0)
111 #define MAX_TGSI_VERTICES 4