3f89881534b1022fa0a5c40ac7c048735c68b95e
[mesa.git] / src / gallium / auxiliary / draw / draw_vs_exec.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 * Brian Paul
32 */
33
34 #include "util/u_math.h"
35 #include "util/u_memory.h"
36 #include "pipe/p_shader_tokens.h"
37
38 #include "draw_private.h"
39 #include "draw_context.h"
40 #include "draw_vs.h"
41
42 #include "tgsi/tgsi_parse.h"
43 #include "tgsi/tgsi_scan.h"
44 #include "tgsi/tgsi_exec.h"
45
46
47 struct exec_vertex_shader {
48 struct draw_vertex_shader base;
49 struct tgsi_exec_machine *machine;
50 };
51
52 static struct exec_vertex_shader *exec_vertex_shader( struct draw_vertex_shader *vs )
53 {
54 return (struct exec_vertex_shader *)vs;
55 }
56
57
58 /* Not required for run_linear.
59 */
60 static void
61 vs_exec_prepare( struct draw_vertex_shader *shader,
62 struct draw_context *draw )
63 {
64 struct exec_vertex_shader *evs = exec_vertex_shader(shader);
65
66 /* Specify the vertex program to interpret/execute.
67 * Avoid rebinding when possible.
68 */
69 if (evs->machine->Tokens != shader->state.tokens) {
70 tgsi_exec_machine_bind_shader(evs->machine,
71 shader->state.tokens,
72 draw->vs.num_samplers,
73 draw->vs.samplers);
74 }
75 }
76
77
78
79
80 /* Simplified vertex shader interface for the pt paths. Given the
81 * complexity of code-generating all the above operations together,
82 * it's time to try doing all the other stuff separately.
83 */
84 static void
85 vs_exec_run_linear( struct draw_vertex_shader *shader,
86 const float (*input)[4],
87 float (*output)[4],
88 const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
89 const unsigned const_size[PIPE_MAX_CONSTANT_BUFFERS],
90 unsigned count,
91 unsigned input_stride,
92 unsigned output_stride )
93 {
94 struct exec_vertex_shader *evs = exec_vertex_shader(shader);
95 struct tgsi_exec_machine *machine = evs->machine;
96 unsigned int i, j;
97 unsigned slot;
98 boolean clamp_vertex_color = shader->draw->rasterizer->clamp_vertex_color;
99
100 tgsi_exec_set_constant_buffers(machine, PIPE_MAX_CONSTANT_BUFFERS,
101 constants, const_size);
102
103 if (shader->info.uses_instanceid) {
104 unsigned i = machine->SysSemanticToIndex[TGSI_SEMANTIC_INSTANCEID];
105 assert(i < Elements(machine->SystemValue));
106 machine->SystemValue[i][0] = shader->draw->instance_id;
107 }
108
109 for (i = 0; i < count; i += MAX_TGSI_VERTICES) {
110 unsigned int max_vertices = MIN2(MAX_TGSI_VERTICES, count - i);
111
112 /* Swizzle inputs.
113 */
114 for (j = 0; j < max_vertices; j++) {
115 #if 0
116 debug_printf("%d) Input vert:\n", i + j);
117 for (slot = 0; slot < shader->info.num_inputs; slot++) {
118 debug_printf("\t%d: %f %f %f %f\n", slot,
119 input[slot][0],
120 input[slot][1],
121 input[slot][2],
122 input[slot][3]);
123 }
124 #endif
125
126 for (slot = 0; slot < shader->info.num_inputs; slot++) {
127 #if 0
128 assert(!util_is_inf_or_nan(input[slot][0]));
129 assert(!util_is_inf_or_nan(input[slot][1]));
130 assert(!util_is_inf_or_nan(input[slot][2]));
131 assert(!util_is_inf_or_nan(input[slot][3]));
132 #endif
133 machine->Inputs[slot].xyzw[0].f[j] = input[slot][0];
134 machine->Inputs[slot].xyzw[1].f[j] = input[slot][1];
135 machine->Inputs[slot].xyzw[2].f[j] = input[slot][2];
136 machine->Inputs[slot].xyzw[3].f[j] = input[slot][3];
137 }
138
139 input = (const float (*)[4])((const char *)input + input_stride);
140 }
141
142 tgsi_set_exec_mask(machine,
143 1,
144 max_vertices > 1,
145 max_vertices > 2,
146 max_vertices > 3);
147
148 /* run interpreter */
149 tgsi_exec_machine_run( machine );
150
151 /* Unswizzle all output results.
152 */
153 for (j = 0; j < max_vertices; j++) {
154 for (slot = 0; slot < shader->info.num_outputs; slot++) {
155 unsigned name = shader->info.output_semantic_name[slot];
156 if(clamp_vertex_color &&
157 (name == TGSI_SEMANTIC_COLOR || name == TGSI_SEMANTIC_BCOLOR))
158 {
159 output[slot][0] = CLAMP(machine->Outputs[slot].xyzw[0].f[j], 0.0f, 1.0f);
160 output[slot][1] = CLAMP(machine->Outputs[slot].xyzw[1].f[j], 0.0f, 1.0f);
161 output[slot][2] = CLAMP(machine->Outputs[slot].xyzw[2].f[j], 0.0f, 1.0f);
162 output[slot][3] = CLAMP(machine->Outputs[slot].xyzw[3].f[j], 0.0f, 1.0f);
163 }
164 else
165 {
166 output[slot][0] = machine->Outputs[slot].xyzw[0].f[j];
167 output[slot][1] = machine->Outputs[slot].xyzw[1].f[j];
168 output[slot][2] = machine->Outputs[slot].xyzw[2].f[j];
169 output[slot][3] = machine->Outputs[slot].xyzw[3].f[j];
170 }
171 }
172
173 #if 0
174 debug_printf("%d) Post xform vert:\n", i + j);
175 for (slot = 0; slot < shader->info.num_outputs; slot++) {
176 debug_printf("\t%d: %f %f %f %f\n", slot,
177 output[slot][0],
178 output[slot][1],
179 output[slot][2],
180 output[slot][3]);
181 assert(!util_is_inf_or_nan(output[slot][0]));
182 }
183 #endif
184
185 output = (float (*)[4])((char *)output + output_stride);
186 }
187
188 }
189 }
190
191
192
193
194 static void
195 vs_exec_delete( struct draw_vertex_shader *dvs )
196 {
197 FREE((void*) dvs->state.tokens);
198 FREE( dvs );
199 }
200
201
202 struct draw_vertex_shader *
203 draw_create_vs_exec(struct draw_context *draw,
204 const struct pipe_shader_state *state)
205 {
206 struct exec_vertex_shader *vs = CALLOC_STRUCT( exec_vertex_shader );
207
208 if (vs == NULL)
209 return NULL;
210
211 /* we make a private copy of the tokens */
212 vs->base.state.tokens = tgsi_dup_tokens(state->tokens);
213 if (!vs->base.state.tokens) {
214 FREE(vs);
215 return NULL;
216 }
217
218 tgsi_scan_shader(state->tokens, &vs->base.info);
219
220 vs->base.state.stream_output = state->stream_output;
221 vs->base.draw = draw;
222 vs->base.prepare = vs_exec_prepare;
223 vs->base.run_linear = vs_exec_run_linear;
224 vs->base.delete = vs_exec_delete;
225 vs->base.create_variant = draw_vs_create_variant_generic;
226 vs->machine = draw->vs.machine;
227
228 return &vs->base;
229 }