1 /**************************************************************************
3 * Copyright 2007 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Keith Whitwell <keithw@vmware.com>
34 #include "util/u_math.h"
35 #include "util/u_memory.h"
36 #include "pipe/p_shader_tokens.h"
38 #include "draw_private.h"
39 #include "draw_context.h"
42 #include "tgsi/tgsi_parse.h"
43 #include "tgsi/tgsi_scan.h"
44 #include "tgsi/tgsi_exec.h"
47 struct exec_vertex_shader
{
48 struct draw_vertex_shader base
;
49 struct tgsi_exec_machine
*machine
;
53 static struct exec_vertex_shader
*
54 exec_vertex_shader(struct draw_vertex_shader
*vs
)
56 return (struct exec_vertex_shader
*)vs
;
60 /* Not required for run_linear.
63 vs_exec_prepare(struct draw_vertex_shader
*shader
,
64 struct draw_context
*draw
)
66 struct exec_vertex_shader
*evs
= exec_vertex_shader(shader
);
68 debug_assert(!draw
->llvm
);
69 /* Specify the vertex program to interpret/execute.
70 * Avoid rebinding when possible.
72 if (evs
->machine
->Tokens
!= shader
->state
.tokens
) {
73 tgsi_exec_machine_bind_shader(evs
->machine
,
75 draw
->vs
.tgsi
.sampler
,
77 draw
->vs
.tgsi
.buffer
);
84 * Simplified vertex shader interface for the pt paths. Given the
85 * complexity of code-generating all the above operations together,
86 * it's time to try doing all the other stuff separately.
89 vs_exec_run_linear(struct draw_vertex_shader
*shader
,
90 const float (*input
)[4],
92 const void *constants
[PIPE_MAX_CONSTANT_BUFFERS
],
93 const unsigned const_size
[PIPE_MAX_CONSTANT_BUFFERS
],
95 unsigned input_stride
,
96 unsigned output_stride
,
97 const unsigned *fetch_elts
)
99 struct exec_vertex_shader
*evs
= exec_vertex_shader(shader
);
100 struct tgsi_exec_machine
*machine
= evs
->machine
;
103 boolean clamp_vertex_color
= shader
->draw
->rasterizer
->clamp_vertex_color
;
105 debug_assert(!shader
->draw
->llvm
);
106 tgsi_exec_set_constant_buffers(machine
, PIPE_MAX_CONSTANT_BUFFERS
,
107 constants
, const_size
);
109 if (shader
->info
.uses_instanceid
) {
110 unsigned i
= machine
->SysSemanticToIndex
[TGSI_SEMANTIC_INSTANCEID
];
111 assert(i
< ARRAY_SIZE(machine
->SystemValue
));
112 for (j
= 0; j
< TGSI_QUAD_SIZE
; j
++)
113 machine
->SystemValue
[i
].xyzw
[0].i
[j
] = shader
->draw
->instance_id
;
116 for (i
= 0; i
< count
; i
+= MAX_TGSI_VERTICES
) {
117 unsigned int max_vertices
= MIN2(MAX_TGSI_VERTICES
, count
- i
);
121 for (j
= 0; j
< max_vertices
; j
++) {
123 debug_printf("%d) Input vert:\n", i
+ j
);
124 for (slot
= 0; slot
< shader
->info
.num_inputs
; slot
++) {
125 debug_printf("\t%d: %f %f %f %f\n", slot
,
132 int basevertex
= shader
->draw
->pt
.user
.eltSize
? shader
->draw
->pt
.user
.eltBias
: shader
->draw
->start_index
;
134 if (shader
->info
.uses_vertexid
) {
135 unsigned vid
= machine
->SysSemanticToIndex
[TGSI_SEMANTIC_VERTEXID
];
136 assert(vid
< ARRAY_SIZE(machine
->SystemValue
));
137 machine
->SystemValue
[vid
].xyzw
[0].i
[j
] = fetch_elts
? fetch_elts
[i
+ j
] : (i
+ j
+ basevertex
);
139 if (shader
->info
.uses_basevertex
) {
140 unsigned vid
= machine
->SysSemanticToIndex
[TGSI_SEMANTIC_BASEVERTEX
];
141 assert(vid
< ARRAY_SIZE(machine
->SystemValue
));
142 machine
->SystemValue
[vid
].xyzw
[0].i
[j
] = basevertex
;
144 if (shader
->info
.uses_vertexid_nobase
) {
145 unsigned vid
= machine
->SysSemanticToIndex
[TGSI_SEMANTIC_VERTEXID_NOBASE
];
146 assert(vid
< ARRAY_SIZE(machine
->SystemValue
));
147 machine
->SystemValue
[vid
].xyzw
[0].i
[j
] = fetch_elts
? (fetch_elts
[i
+ j
] - basevertex
) : (i
+ j
);
150 for (slot
= 0; slot
< shader
->info
.num_inputs
; slot
++) {
152 assert(!util_is_inf_or_nan(input
[slot
][0]));
153 assert(!util_is_inf_or_nan(input
[slot
][1]));
154 assert(!util_is_inf_or_nan(input
[slot
][2]));
155 assert(!util_is_inf_or_nan(input
[slot
][3]));
157 machine
->Inputs
[slot
].xyzw
[0].f
[j
] = input
[slot
][0];
158 machine
->Inputs
[slot
].xyzw
[1].f
[j
] = input
[slot
][1];
159 machine
->Inputs
[slot
].xyzw
[2].f
[j
] = input
[slot
][2];
160 machine
->Inputs
[slot
].xyzw
[3].f
[j
] = input
[slot
][3];
163 input
= (const float (*)[4])((const char *)input
+ input_stride
);
166 machine
->NonHelperMask
= (1 << max_vertices
) - 1;
167 /* run interpreter */
168 tgsi_exec_machine_run(machine
, 0);
170 /* Unswizzle all output results.
172 for (j
= 0; j
< max_vertices
; j
++) {
173 for (slot
= 0; slot
< shader
->info
.num_outputs
; slot
++) {
174 enum tgsi_semantic name
= shader
->info
.output_semantic_name
[slot
];
175 if (clamp_vertex_color
&&
176 (name
== TGSI_SEMANTIC_COLOR
|| name
== TGSI_SEMANTIC_BCOLOR
)) {
177 output
[slot
][0] = SATURATE(machine
->Outputs
[slot
].xyzw
[0].f
[j
]);
178 output
[slot
][1] = SATURATE(machine
->Outputs
[slot
].xyzw
[1].f
[j
]);
179 output
[slot
][2] = SATURATE(machine
->Outputs
[slot
].xyzw
[2].f
[j
]);
180 output
[slot
][3] = SATURATE(machine
->Outputs
[slot
].xyzw
[3].f
[j
]);
182 output
[slot
][0] = machine
->Outputs
[slot
].xyzw
[0].f
[j
];
183 output
[slot
][1] = machine
->Outputs
[slot
].xyzw
[1].f
[j
];
184 output
[slot
][2] = machine
->Outputs
[slot
].xyzw
[2].f
[j
];
185 output
[slot
][3] = machine
->Outputs
[slot
].xyzw
[3].f
[j
];
190 debug_printf("%d) Post xform vert:\n", i
+ j
);
191 for (slot
= 0; slot
< shader
->info
.num_outputs
; slot
++) {
192 debug_printf("\t%d: %f %f %f %f\n", slot
,
197 assert(!util_is_inf_or_nan(output
[slot
][0]));
201 output
= (float (*)[4])((char *)output
+ output_stride
);
208 vs_exec_delete(struct draw_vertex_shader
*dvs
)
210 FREE((void*) dvs
->state
.tokens
);
215 struct draw_vertex_shader
*
216 draw_create_vs_exec(struct draw_context
*draw
,
217 const struct pipe_shader_state
*state
)
219 struct exec_vertex_shader
*vs
= CALLOC_STRUCT(exec_vertex_shader
);
224 /* we make a private copy of the tokens */
225 vs
->base
.state
.tokens
= tgsi_dup_tokens(state
->tokens
);
226 if (!vs
->base
.state
.tokens
) {
231 tgsi_scan_shader(state
->tokens
, &vs
->base
.info
);
233 vs
->base
.state
.type
= state
->type
;
234 vs
->base
.state
.stream_output
= state
->stream_output
;
235 vs
->base
.draw
= draw
;
236 vs
->base
.prepare
= vs_exec_prepare
;
237 vs
->base
.run_linear
= vs_exec_run_linear
;
238 vs
->base
.delete = vs_exec_delete
;
239 vs
->base
.create_variant
= draw_vs_create_variant_generic
;
240 vs
->machine
= draw
->vs
.tgsi
.machine
;