draw: add vs/gs images support
[mesa.git] / src / gallium / auxiliary / draw / draw_vs_llvm.c
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27
28 #include "util/u_math.h"
29 #include "util/u_memory.h"
30 #include "pipe/p_shader_tokens.h"
31 #include "pipe/p_screen.h"
32
33 #include "draw_private.h"
34 #include "draw_context.h"
35 #include "draw_vs.h"
36 #include "draw_llvm.h"
37
38 #include "tgsi/tgsi_parse.h"
39 #include "tgsi/tgsi_scan.h"
40
41 static void
42 vs_llvm_prepare(struct draw_vertex_shader *shader,
43 struct draw_context *draw)
44 {
45 /*struct llvm_vertex_shader *evs = llvm_vertex_shader(shader);*/
46 }
47
48 static void
49 vs_llvm_run_linear( struct draw_vertex_shader *shader,
50 const float (*input)[4],
51 float (*output)[4],
52 const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
53 const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS],
54 unsigned count,
55 unsigned input_stride,
56 unsigned output_stride,
57 const unsigned *elts)
58 {
59 /* we should never get here since the entire pipeline is
60 * generated in draw_pt_fetch_shade_pipeline_llvm.c */
61 debug_assert(0);
62 }
63
64
65 static void
66 vs_llvm_delete( struct draw_vertex_shader *dvs )
67 {
68 struct llvm_vertex_shader *shader = llvm_vertex_shader(dvs);
69 struct draw_llvm_variant_list_item *li;
70
71 li = first_elem(&shader->variants);
72 while(!at_end(&shader->variants, li)) {
73 struct draw_llvm_variant_list_item *next = next_elem(li);
74 draw_llvm_destroy_variant(li->base);
75 li = next;
76 }
77
78 assert(shader->variants_cached == 0);
79 FREE((void*) dvs->state.tokens);
80 FREE( dvs );
81 }
82
83
84 struct draw_vertex_shader *
85 draw_create_vs_llvm(struct draw_context *draw,
86 const struct pipe_shader_state *state)
87 {
88 struct llvm_vertex_shader *vs = CALLOC_STRUCT( llvm_vertex_shader );
89
90 if (!vs)
91 return NULL;
92
93 /* we make a private copy of the tokens */
94 vs->base.state.tokens = tgsi_dup_tokens(state->tokens);
95 if (!vs->base.state.tokens) {
96 FREE(vs);
97 return NULL;
98 }
99
100 tgsi_scan_shader(state->tokens, &vs->base.info);
101
102 vs->variant_key_size =
103 draw_llvm_variant_key_size(
104 vs->base.info.file_max[TGSI_FILE_INPUT]+1,
105 MAX2(vs->base.info.file_max[TGSI_FILE_SAMPLER]+1,
106 vs->base.info.file_max[TGSI_FILE_SAMPLER_VIEW]+1),
107 vs->base.info.file_max[TGSI_FILE_IMAGE]+1);
108
109 vs->base.state.stream_output = state->stream_output;
110 vs->base.draw = draw;
111 vs->base.prepare = vs_llvm_prepare;
112 vs->base.run_linear = vs_llvm_run_linear;
113 vs->base.delete = vs_llvm_delete;
114 vs->base.create_variant = draw_vs_create_variant_generic;
115
116 make_empty_list(&vs->variants);
117
118 return &vs->base;
119 }