1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
31 * Keith Whitwell <keith@tungstengraphics.com>
35 #include "util/u_memory.h"
36 #include "pipe/p_shader_tokens.h"
37 #include "draw_private.h"
38 #include "draw_context.h"
41 #include "tgsi/tgsi_parse.h"
45 struct draw_llvm_vertex_shader
{
46 struct draw_vertex_shader base
;
47 struct tgsi_exec_machine
*machine
;
52 vs_llvm_prepare( struct draw_vertex_shader
*base
,
53 struct draw_context
*draw
)
59 vs_llvm_run_linear( struct draw_vertex_shader
*base
,
60 const float (*input
)[4],
62 const void *constants
[PIPE_MAX_CONSTANT_BUFFERS
],
64 unsigned input_stride
,
65 unsigned output_stride
)
67 struct draw_llvm_vertex_shader
*shader
=
68 (struct draw_llvm_vertex_shader
*)base
;
74 vs_llvm_delete( struct draw_vertex_shader
*base
)
76 struct draw_llvm_vertex_shader
*shader
=
77 (struct draw_llvm_vertex_shader
*)base
;
79 /* Do something to free compiled shader:
82 FREE( (void*) shader
->base
.state
.tokens
);
89 struct draw_vertex_shader
*
90 draw_create_vs_llvm(struct draw_context
*draw
,
91 const struct pipe_shader_state
*templ
)
93 struct draw_llvm_vertex_shader
*vs
;
95 vs
= CALLOC_STRUCT( draw_llvm_vertex_shader
);
99 /* we make a private copy of the tokens */
100 vs
->base
.state
.tokens
= tgsi_dup_tokens(templ
->tokens
);
101 if (!vs
->base
.state
.tokens
) {
106 tgsi_scan_shader(vs
->base
.state
.tokens
, &vs
->base
.info
);
108 vs
->base
.draw
= draw
;
109 vs
->base
.prepare
= vs_llvm_prepare
;
110 vs
->base
.create_varient
= draw_vs_varient_generic
;
111 vs
->base
.run_linear
= vs_llvm_run_linear
;
112 vs
->base
.delete = vs_llvm_delete
;
113 vs
->machine
= draw
->vs
.machine
;
124 struct draw_vertex_shader
*
125 draw_create_vs_llvm(struct draw_context
*draw
,
126 const struct pipe_shader_state
*shader
)