Merge remote branch 'origin/master' into glsl2
[mesa.git] / src / gallium / auxiliary / draw / draw_vs_llvm.c
1 /**************************************************************************
2 *
3 * Copyright 2010 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "util/u_math.h"
29 #include "util/u_memory.h"
30 #include "pipe/p_shader_tokens.h"
31
32 #include "draw_private.h"
33 #include "draw_context.h"
34 #include "draw_vs.h"
35 #include "draw_llvm.h"
36
37 #include "tgsi/tgsi_parse.h"
38 #include "tgsi/tgsi_scan.h"
39
40 static void
41 vs_llvm_prepare(struct draw_vertex_shader *shader,
42 struct draw_context *draw)
43 {
44 /*struct llvm_vertex_shader *evs = llvm_vertex_shader(shader);*/
45 }
46
47 static void
48 vs_llvm_run_linear( struct draw_vertex_shader *shader,
49 const float (*input)[4],
50 float (*output)[4],
51 const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
52 unsigned count,
53 unsigned input_stride,
54 unsigned output_stride )
55 {
56 /* we should never get here since the entire pipeline is
57 * generated in draw_pt_fetch_shade_pipeline_llvm.c */
58 debug_assert(0);
59 }
60
61
62 static void
63 vs_llvm_delete( struct draw_vertex_shader *dvs )
64 {
65 struct llvm_vertex_shader *shader = llvm_vertex_shader(dvs);
66 struct pipe_fence_handle *fence = NULL;
67 struct draw_llvm_variant_list_item *li;
68 struct pipe_context *pipe = dvs->draw->pipe;
69
70 /*
71 * XXX: This might be not neccessary at all.
72 */
73 pipe->flush(pipe, 0, &fence);
74 if (fence) {
75 pipe->screen->fence_finish(pipe->screen, fence, 0);
76 pipe->screen->fence_reference(pipe->screen, &fence, NULL);
77 }
78
79
80 li = first_elem(&shader->variants);
81 while(!at_end(&shader->variants, li)) {
82 struct draw_llvm_variant_list_item *next = next_elem(li);
83 draw_llvm_destroy_variant(li->base);
84 li = next;
85 }
86
87 assert(shader->variants_cached == 0);
88 FREE((void*) dvs->state.tokens);
89 FREE( dvs );
90 }
91
92
93 struct draw_vertex_shader *
94 draw_create_vs_llvm(struct draw_context *draw,
95 const struct pipe_shader_state *state)
96 {
97 struct llvm_vertex_shader *vs = CALLOC_STRUCT( llvm_vertex_shader );
98
99 if (vs == NULL)
100 return NULL;
101
102 /* we make a private copy of the tokens */
103 vs->base.state.tokens = tgsi_dup_tokens(state->tokens);
104 if (!vs->base.state.tokens) {
105 FREE(vs);
106 return NULL;
107 }
108
109 tgsi_scan_shader(state->tokens, &vs->base.info);
110
111 vs->base.draw = draw;
112 vs->base.prepare = vs_llvm_prepare;
113 vs->base.run_linear = vs_llvm_run_linear;
114 vs->base.delete = vs_llvm_delete;
115 vs->base.create_varient = draw_vs_create_varient_generic;
116
117 make_empty_list(&vs->variants);
118
119 return &vs->base;
120 }