Merge commit 'origin/gallium-0.1' into gallium-0.2
[mesa.git] / src / gallium / auxiliary / draw / draw_vs_sse.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 * Brian Paul
32 */
33
34 #include "util/u_math.h"
35 #include "util/u_memory.h"
36 #include "pipe/p_config.h"
37
38 #include "draw_vs.h"
39
40 #if defined(PIPE_ARCH_X86) && defined(PIPE_ARCH_SSE)
41
42 #include "pipe/p_shader_tokens.h"
43
44 #include "draw_private.h"
45 #include "draw_context.h"
46
47 #include "rtasm/rtasm_cpu.h"
48 #include "rtasm/rtasm_x86sse.h"
49 #include "tgsi/tgsi_sse2.h"
50 #include "tgsi/tgsi_parse.h"
51
52 #define SSE_MAX_VERTICES 4
53
54 typedef void (PIPE_CDECL *codegen_function) (
55 const struct tgsi_exec_vector *input, /* 1 */
56 struct tgsi_exec_vector *output, /* 2 */
57 float (*constant)[4], /* 3 */
58 struct tgsi_exec_vector *temporary, /* 4 */
59 float (*immediates)[4], /* 5 */
60 const float (*aos_input)[4], /* 6 */
61 uint num_inputs, /* 7 */
62 uint input_stride, /* 8 */
63 float (*aos_output)[4], /* 9 */
64 uint num_outputs, /* 10 */
65 uint output_stride ); /* 11 */
66
67 struct draw_sse_vertex_shader {
68 struct draw_vertex_shader base;
69 struct x86_function sse2_program;
70
71 codegen_function func;
72
73 struct tgsi_exec_machine *machine;
74 };
75
76
77 static void
78 vs_sse_prepare( struct draw_vertex_shader *base,
79 struct draw_context *draw )
80 {
81 }
82
83
84
85 /* Simplified vertex shader interface for the pt paths. Given the
86 * complexity of code-generating all the above operations together,
87 * it's time to try doing all the other stuff separately.
88 */
89 static void
90 vs_sse_run_linear( struct draw_vertex_shader *base,
91 const float (*input)[4],
92 float (*output)[4],
93 const float (*constants)[4],
94 unsigned count,
95 unsigned input_stride,
96 unsigned output_stride )
97 {
98 struct draw_sse_vertex_shader *shader = (struct draw_sse_vertex_shader *)base;
99 struct tgsi_exec_machine *machine = shader->machine;
100 unsigned int i;
101
102 /* By default, execute all channels. XXX move this inside the loop
103 * below when we support shader conditionals/loops.
104 */
105 tgsi_set_exec_mask(machine, 1, 1, 1, 1);
106
107 for (i = 0; i < count; i += MAX_TGSI_VERTICES) {
108 unsigned int max_vertices = MIN2(MAX_TGSI_VERTICES, count - i);
109
110 if (max_vertices < 4) {
111 /* disable the unused execution channels */
112 tgsi_set_exec_mask(machine,
113 1,
114 max_vertices > 1,
115 max_vertices > 2,
116 0);
117 }
118
119 /* run compiled shader
120 */
121 shader->func(machine->Inputs,
122 machine->Outputs,
123 (float (*)[4])constants,
124 machine->Temps,
125 (float (*)[4])shader->base.immediates,
126 input,
127 base->info.num_inputs,
128 input_stride,
129 output,
130 base->info.num_outputs,
131 output_stride );
132
133 input = (const float (*)[4])((const char *)input + input_stride * max_vertices);
134 output = (float (*)[4])((char *)output + output_stride * max_vertices);
135 }
136 }
137
138
139
140
141 static void
142 vs_sse_delete( struct draw_vertex_shader *base )
143 {
144 struct draw_sse_vertex_shader *shader = (struct draw_sse_vertex_shader *)base;
145
146 x86_release_func( &shader->sse2_program );
147
148 align_free( (void *) shader->base.immediates );
149
150 FREE( (void*) shader->base.state.tokens );
151 FREE( shader );
152 }
153
154
155 struct draw_vertex_shader *
156 draw_create_vs_sse(struct draw_context *draw,
157 const struct pipe_shader_state *templ)
158 {
159 struct draw_sse_vertex_shader *vs;
160
161 if (!rtasm_cpu_has_sse2())
162 return NULL;
163
164 vs = CALLOC_STRUCT( draw_sse_vertex_shader );
165 if (vs == NULL)
166 return NULL;
167
168 /* we make a private copy of the tokens */
169 vs->base.state.tokens = tgsi_dup_tokens(templ->tokens);
170 if (!vs->base.state.tokens)
171 goto fail;
172
173 tgsi_scan_shader(templ->tokens, &vs->base.info);
174
175 vs->base.draw = draw;
176 if (1)
177 vs->base.create_varient = draw_vs_varient_aos_sse;
178 else
179 vs->base.create_varient = draw_vs_varient_generic;
180 vs->base.prepare = vs_sse_prepare;
181 vs->base.run_linear = vs_sse_run_linear;
182 vs->base.delete = vs_sse_delete;
183
184 vs->base.immediates = align_malloc(TGSI_EXEC_NUM_IMMEDIATES * 4 *
185 sizeof(float), 16);
186
187 vs->machine = &draw->vs.machine;
188
189 x86_init_func( &vs->sse2_program );
190
191 if (!tgsi_emit_sse2( (struct tgsi_token *) vs->base.state.tokens,
192 &vs->sse2_program,
193 (float (*)[4])vs->base.immediates,
194 TRUE ))
195 goto fail;
196
197 vs->func = (codegen_function) x86_get_func( &vs->sse2_program );
198 if (!vs->func) {
199 goto fail;
200 }
201
202 return &vs->base;
203
204 fail:
205 debug_error("tgsi_emit_sse2() failed, falling back to interpreter\n");
206
207 x86_release_func( &vs->sse2_program );
208
209 FREE(vs);
210 return NULL;
211 }
212
213
214
215 #else
216
217 struct draw_vertex_shader *
218 draw_create_vs_sse( struct draw_context *draw,
219 const struct pipe_shader_state *templ )
220 {
221 return (void *) 0;
222 }
223
224
225 #endif
226