Merge commit 'origin/gallium-0.1' into gallium-0.2
[mesa.git] / src / gallium / auxiliary / draw / draw_vs_sse.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 * Brian Paul
32 */
33
34 #include "util/u_math.h"
35 #include "util/u_memory.h"
36 #include "pipe/p_config.h"
37
38 #include "draw_vs.h"
39
40 #if defined(PIPE_ARCH_X86) && defined(PIPE_ARCH_SSE)
41
42 #include "pipe/p_shader_tokens.h"
43
44 #include "draw_private.h"
45 #include "draw_context.h"
46
47 #include "rtasm/rtasm_cpu.h"
48 #include "rtasm/rtasm_x86sse.h"
49 #include "tgsi/tgsi_sse2.h"
50 #include "tgsi/tgsi_parse.h"
51
52 #define SSE_MAX_VERTICES 4
53
54 typedef void (PIPE_CDECL *codegen_function) (
55 const struct tgsi_exec_vector *input, /* 1 */
56 struct tgsi_exec_vector *output, /* 2 */
57 float (*constant)[4], /* 3 */
58 struct tgsi_exec_vector *temporary, /* 4 */
59 float (*immediates)[4], /* 5 */
60 const float (*aos_input)[4], /* 6 */
61 uint num_inputs, /* 7 */
62 uint input_stride, /* 8 */
63 float (*aos_output)[4], /* 9 */
64 uint num_outputs, /* 10 */
65 uint output_stride ); /* 11 */
66
67 struct draw_sse_vertex_shader {
68 struct draw_vertex_shader base;
69 struct x86_function sse2_program;
70
71 codegen_function func;
72
73 struct tgsi_exec_machine *machine;
74 };
75
76
77 static void
78 vs_sse_prepare( struct draw_vertex_shader *base,
79 struct draw_context *draw )
80 {
81 }
82
83
84
85 /* Simplified vertex shader interface for the pt paths. Given the
86 * complexity of code-generating all the above operations together,
87 * it's time to try doing all the other stuff separately.
88 */
89 static void
90 vs_sse_run_linear( struct draw_vertex_shader *base,
91 const float (*input)[4],
92 float (*output)[4],
93 const float (*constants)[4],
94 unsigned count,
95 unsigned input_stride,
96 unsigned output_stride )
97 {
98 struct draw_sse_vertex_shader *shader = (struct draw_sse_vertex_shader *)base;
99 struct tgsi_exec_machine *machine = shader->machine;
100 unsigned int i;
101
102 for (i = 0; i < count; i += MAX_TGSI_VERTICES) {
103 unsigned int max_vertices = MIN2(MAX_TGSI_VERTICES, count - i);
104
105 /* run compiled shader
106 */
107 shader->func(machine->Inputs,
108 machine->Outputs,
109 (float (*)[4])constants,
110 machine->Temps,
111 (float (*)[4])shader->base.immediates,
112 input,
113 base->info.num_inputs,
114 input_stride,
115 output,
116 base->info.num_outputs,
117 output_stride );
118
119 input = (const float (*)[4])((const char *)input + input_stride * max_vertices);
120 output = (float (*)[4])((char *)output + output_stride * max_vertices);
121 }
122 }
123
124
125
126
127 static void
128 vs_sse_delete( struct draw_vertex_shader *base )
129 {
130 struct draw_sse_vertex_shader *shader = (struct draw_sse_vertex_shader *)base;
131
132 x86_release_func( &shader->sse2_program );
133
134 align_free( (void *) shader->base.immediates );
135
136 FREE( (void*) shader->base.state.tokens );
137 FREE( shader );
138 }
139
140
141 struct draw_vertex_shader *
142 draw_create_vs_sse(struct draw_context *draw,
143 const struct pipe_shader_state *templ)
144 {
145 struct draw_sse_vertex_shader *vs;
146
147 if (!rtasm_cpu_has_sse2())
148 return NULL;
149
150 vs = CALLOC_STRUCT( draw_sse_vertex_shader );
151 if (vs == NULL)
152 return NULL;
153
154 /* we make a private copy of the tokens */
155 vs->base.state.tokens = tgsi_dup_tokens(templ->tokens);
156 if (!vs->base.state.tokens)
157 goto fail;
158
159 tgsi_scan_shader(templ->tokens, &vs->base.info);
160
161 vs->base.draw = draw;
162 if (1)
163 vs->base.create_varient = draw_vs_varient_aos_sse;
164 else
165 vs->base.create_varient = draw_vs_varient_generic;
166 vs->base.prepare = vs_sse_prepare;
167 vs->base.run_linear = vs_sse_run_linear;
168 vs->base.delete = vs_sse_delete;
169
170 vs->base.immediates = align_malloc(TGSI_EXEC_NUM_IMMEDIATES * 4 *
171 sizeof(float), 16);
172
173 vs->machine = &draw->vs.machine;
174
175 x86_init_func( &vs->sse2_program );
176
177 if (!tgsi_emit_sse2( (struct tgsi_token *) vs->base.state.tokens,
178 &vs->sse2_program,
179 (float (*)[4])vs->base.immediates,
180 TRUE ))
181 goto fail;
182
183 vs->func = (codegen_function) x86_get_func( &vs->sse2_program );
184 if (!vs->func) {
185 goto fail;
186 }
187
188 return &vs->base;
189
190 fail:
191 debug_error("tgsi_emit_sse2() failed, falling back to interpreter\n");
192
193 x86_release_func( &vs->sse2_program );
194
195 FREE(vs);
196 return NULL;
197 }
198
199
200
201 #else
202
203 struct draw_vertex_shader *
204 draw_create_vs_sse( struct draw_context *draw,
205 const struct pipe_shader_state *templ )
206 {
207 return (void *) 0;
208 }
209
210
211 #endif
212