gallivm: allow large numbers of temporaries
[mesa.git] / src / gallium / auxiliary / gallivm / lp_bld_limits.h
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3 * Copyright 2010-2012 VMware, Inc.
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27
28
29 #ifndef LP_BLD_LIMITS_H_
30 #define LP_BLD_LIMITS_H_
31
32
33 #include <limits.h>
34
35 #include "pipe/p_state.h"
36 #include "pipe/p_defines.h"
37
38
39 /*
40 * TGSI translation limits.
41 *
42 * Some are slightly above SM 3.0 requirements to give some wiggle room to
43 * the state trackers.
44 */
45
46 #define LP_MAX_TGSI_TEMPS 4096
47
48 #define LP_MAX_TGSI_ADDRS 16
49
50 #define LP_MAX_TGSI_IMMEDIATES 256
51
52 #define LP_MAX_TGSI_PREDS 16
53
54 #define LP_MAX_TGSI_CONST_BUFFERS 16
55
56 /*
57 * For quick access we cache temps in a statically
58 * allocated array. This defines the maximum size
59 * of that array.
60 */
61 #define LP_MAX_INLINED_TEMPS 256
62
63 /**
64 * Maximum control flow nesting
65 *
66 * SM4.0 requires 64 (per subroutine actually, subroutine nesting itself is 32)
67 * SM3.0 requires 24 (most likely per subroutine too)
68 * add 2 more (some translation could add one more)
69 */
70 #define LP_MAX_TGSI_NESTING 66
71
72 /**
73 * Maximum iterations before loop termination
74 * Shared between every loop in a TGSI shader
75 */
76 #define LP_MAX_TGSI_LOOP_ITERATIONS 65535
77
78
79 /**
80 * Some of these limits are actually infinite (i.e., only limited by available
81 * memory), however advertising INT_MAX would cause some test problems to
82 * actually try to allocate the maximum and run out of memory and crash. So
83 * stick with something reasonable here.
84 */
85 static INLINE int
86 gallivm_get_shader_param(enum pipe_shader_cap param)
87 {
88 switch(param) {
89 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
90 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
91 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
92 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
93 return 1 * 1024 * 1024;
94 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
95 return LP_MAX_TGSI_NESTING;
96 case PIPE_SHADER_CAP_MAX_INPUTS:
97 return PIPE_MAX_SHADER_INPUTS;
98 case PIPE_SHADER_CAP_MAX_CONSTS:
99 return 16 * 2024;
100 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
101 return PIPE_MAX_CONSTANT_BUFFERS;
102 case PIPE_SHADER_CAP_MAX_TEMPS:
103 return LP_MAX_TGSI_TEMPS;
104 case PIPE_SHADER_CAP_MAX_ADDRS:
105 return LP_MAX_TGSI_ADDRS;
106 case PIPE_SHADER_CAP_MAX_PREDS:
107 return LP_MAX_TGSI_PREDS;
108 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
109 return 1;
110 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
111 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
112 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
113 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
114 return 1;
115 case PIPE_SHADER_CAP_SUBROUTINES:
116 return 1;
117 case PIPE_SHADER_CAP_INTEGERS:
118 return 1;
119 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
120 return PIPE_MAX_SAMPLERS;
121 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
122 return PIPE_MAX_SHADER_SAMPLER_VIEWS;
123 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
124 return 1;
125 default:
126 return 0;
127 }
128 }
129
130
131 #endif /* LP_BLD_LIMITS_H_ */