util: remove util_is_pot in favor of util_is_power_of_two
[mesa.git] / src / gallium / auxiliary / gallivm / lp_bld_sample.c
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
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27
28 /**
29 * @file
30 * Texture sampling -- common code.
31 *
32 * @author Jose Fonseca <jfonseca@vmware.com>
33 */
34
35 #include "pipe/p_defines.h"
36 #include "pipe/p_state.h"
37 #include "util/u_format.h"
38 #include "util/u_math.h"
39 #include "lp_bld_debug.h"
40 #include "lp_bld_const.h"
41 #include "lp_bld_arit.h"
42 #include "lp_bld_type.h"
43 #include "lp_bld_sample.h"
44
45
46 /**
47 * Initialize lp_sampler_static_state object with the gallium sampler
48 * and texture state.
49 * The former is considered to be static and the later dynamic.
50 */
51 void
52 lp_sampler_static_state(struct lp_sampler_static_state *state,
53 const struct pipe_sampler_view *view,
54 const struct pipe_sampler_state *sampler)
55 {
56 const struct pipe_resource *texture = view->texture;
57
58 memset(state, 0, sizeof *state);
59
60 if(!texture)
61 return;
62
63 if(!sampler)
64 return;
65
66 /*
67 * We don't copy sampler state over unless it is actually enabled, to avoid
68 * spurious recompiles, as the sampler static state is part of the shader
69 * key.
70 *
71 * Ideally the state tracker or cso_cache module would make all state
72 * canonical, but until that happens it's better to be safe than sorry here.
73 *
74 * XXX: Actually there's much more than can be done here, especially
75 * regarding 1D/2D/3D/CUBE textures, wrap modes, etc.
76 */
77
78 state->format = view->format;
79 state->swizzle_r = view->swizzle_r;
80 state->swizzle_g = view->swizzle_g;
81 state->swizzle_b = view->swizzle_b;
82 state->swizzle_a = view->swizzle_a;
83
84 state->target = texture->target;
85 state->pot_width = util_is_power_of_two(texture->width0);
86 state->pot_height = util_is_power_of_two(texture->height0);
87 state->pot_depth = util_is_power_of_two(texture->depth0);
88
89 state->wrap_s = sampler->wrap_s;
90 state->wrap_t = sampler->wrap_t;
91 state->wrap_r = sampler->wrap_r;
92 state->min_img_filter = sampler->min_img_filter;
93 state->mag_img_filter = sampler->mag_img_filter;
94 if (view->last_level) {
95 state->min_mip_filter = sampler->min_mip_filter;
96 } else {
97 state->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
98 }
99
100 state->compare_mode = sampler->compare_mode;
101 if (sampler->compare_mode != PIPE_TEX_COMPARE_NONE) {
102 state->compare_func = sampler->compare_func;
103 }
104
105 state->normalized_coords = sampler->normalized_coords;
106 state->lod_bias = sampler->lod_bias;
107 if (!view->last_level &&
108 sampler->min_img_filter == sampler->mag_img_filter) {
109 state->min_lod = 0.0f;
110 state->max_lod = 0.0f;
111 } else {
112 state->min_lod = MAX2(sampler->min_lod, 0.0f);
113 state->max_lod = sampler->max_lod;
114 }
115 state->border_color[0] = sampler->border_color[0];
116 state->border_color[1] = sampler->border_color[1];
117 state->border_color[2] = sampler->border_color[2];
118 state->border_color[3] = sampler->border_color[3];
119
120 /*
121 * FIXME: Handle the remainder of pipe_sampler_view.
122 */
123 }
124
125
126 /**
127 * Compute the offset of a pixel block.
128 *
129 * x, y, z, y_stride, z_stride are vectors, and they refer to pixels.
130 *
131 * Returns the relative offset and i,j sub-block coordinates
132 */
133 void
134 lp_build_sample_offset(struct lp_build_context *bld,
135 const struct util_format_description *format_desc,
136 LLVMValueRef x,
137 LLVMValueRef y,
138 LLVMValueRef z,
139 LLVMValueRef y_stride,
140 LLVMValueRef z_stride,
141 LLVMValueRef *out_offset,
142 LLVMValueRef *out_i,
143 LLVMValueRef *out_j)
144 {
145 LLVMValueRef x_stride;
146 LLVMValueRef offset;
147 LLVMValueRef i;
148 LLVMValueRef j;
149
150 /*
151 * Describe the coordinates in terms of pixel blocks.
152 *
153 * TODO: pixel blocks are power of two. LLVM should convert rem/div to
154 * bit arithmetic. Verify this.
155 */
156
157 if (format_desc->block.width == 1) {
158 i = bld->zero;
159 }
160 else {
161 LLVMValueRef block_width = lp_build_const_int_vec(bld->type, format_desc->block.width);
162 i = LLVMBuildURem(bld->builder, x, block_width, "");
163 x = LLVMBuildUDiv(bld->builder, x, block_width, "");
164 }
165
166 if (format_desc->block.height == 1) {
167 j = bld->zero;
168 }
169 else {
170 LLVMValueRef block_height = lp_build_const_int_vec(bld->type, format_desc->block.height);
171 j = LLVMBuildURem(bld->builder, y, block_height, "");
172 y = LLVMBuildUDiv(bld->builder, y, block_height, "");
173 }
174
175 x_stride = lp_build_const_vec(bld->type, format_desc->block.bits/8);
176 offset = lp_build_mul(bld, x, x_stride);
177
178 if (y && y_stride) {
179 LLVMValueRef y_offset = lp_build_mul(bld, y, y_stride);
180 offset = lp_build_add(bld, offset, y_offset);
181 }
182
183 if (z && z_stride) {
184 LLVMValueRef z_offset = lp_build_mul(bld, z, z_stride);
185 offset = lp_build_add(bld, offset, z_offset);
186 }
187
188 *out_offset = offset;
189 *out_i = i;
190 *out_j = j;
191 }