iris: Don't enable smooth points when point sprites are enabled
[mesa.git] / src / gallium / auxiliary / gallivm / lp_bld_sample.c
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 /**
29 * @file
30 * Texture sampling -- common code.
31 *
32 * @author Jose Fonseca <jfonseca@vmware.com>
33 */
34
35 #include "pipe/p_defines.h"
36 #include "pipe/p_state.h"
37 #include "util/u_format.h"
38 #include "util/u_math.h"
39 #include "util/u_cpu_detect.h"
40 #include "lp_bld_arit.h"
41 #include "lp_bld_const.h"
42 #include "lp_bld_debug.h"
43 #include "lp_bld_printf.h"
44 #include "lp_bld_flow.h"
45 #include "lp_bld_sample.h"
46 #include "lp_bld_swizzle.h"
47 #include "lp_bld_type.h"
48 #include "lp_bld_logic.h"
49 #include "lp_bld_pack.h"
50 #include "lp_bld_quad.h"
51 #include "lp_bld_bitarit.h"
52
53
54 /*
55 * Bri-linear factor. Should be greater than one.
56 */
57 #define BRILINEAR_FACTOR 2
58
59 /**
60 * Does the given texture wrap mode allow sampling the texture border color?
61 * XXX maybe move this into gallium util code.
62 */
63 boolean
64 lp_sampler_wrap_mode_uses_border_color(unsigned mode,
65 unsigned min_img_filter,
66 unsigned mag_img_filter)
67 {
68 switch (mode) {
69 case PIPE_TEX_WRAP_REPEAT:
70 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
71 case PIPE_TEX_WRAP_MIRROR_REPEAT:
72 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
73 return FALSE;
74 case PIPE_TEX_WRAP_CLAMP:
75 case PIPE_TEX_WRAP_MIRROR_CLAMP:
76 if (min_img_filter == PIPE_TEX_FILTER_NEAREST &&
77 mag_img_filter == PIPE_TEX_FILTER_NEAREST) {
78 return FALSE;
79 } else {
80 return TRUE;
81 }
82 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
83 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
84 return TRUE;
85 default:
86 assert(0 && "unexpected wrap mode");
87 return FALSE;
88 }
89 }
90
91
92 /**
93 * Initialize lp_sampler_static_texture_state object with the gallium
94 * texture/sampler_view state (this contains the parts which are
95 * considered static).
96 */
97 void
98 lp_sampler_static_texture_state(struct lp_static_texture_state *state,
99 const struct pipe_sampler_view *view)
100 {
101 const struct pipe_resource *texture;
102
103 memset(state, 0, sizeof *state);
104
105 if (!view || !view->texture)
106 return;
107
108 texture = view->texture;
109
110 state->format = view->format;
111 state->swizzle_r = view->swizzle_r;
112 state->swizzle_g = view->swizzle_g;
113 state->swizzle_b = view->swizzle_b;
114 state->swizzle_a = view->swizzle_a;
115
116 state->target = view->target;
117 state->pot_width = util_is_power_of_two_or_zero(texture->width0);
118 state->pot_height = util_is_power_of_two_or_zero(texture->height0);
119 state->pot_depth = util_is_power_of_two_or_zero(texture->depth0);
120 state->level_zero_only = !view->u.tex.last_level;
121
122 /*
123 * the layer / element / level parameters are all either dynamic
124 * state or handled transparently wrt execution.
125 */
126 }
127
128
129 /**
130 * Initialize lp_sampler_static_sampler_state object with the gallium sampler
131 * state (this contains the parts which are considered static).
132 */
133 void
134 lp_sampler_static_sampler_state(struct lp_static_sampler_state *state,
135 const struct pipe_sampler_state *sampler)
136 {
137 memset(state, 0, sizeof *state);
138
139 if (!sampler)
140 return;
141
142 /*
143 * We don't copy sampler state over unless it is actually enabled, to avoid
144 * spurious recompiles, as the sampler static state is part of the shader
145 * key.
146 *
147 * Ideally the state tracker or cso_cache module would make all state
148 * canonical, but until that happens it's better to be safe than sorry here.
149 *
150 * XXX: Actually there's much more than can be done here, especially
151 * regarding 1D/2D/3D/CUBE textures, wrap modes, etc.
152 */
153
154 state->wrap_s = sampler->wrap_s;
155 state->wrap_t = sampler->wrap_t;
156 state->wrap_r = sampler->wrap_r;
157 state->min_img_filter = sampler->min_img_filter;
158 state->mag_img_filter = sampler->mag_img_filter;
159 state->min_mip_filter = sampler->min_mip_filter;
160 state->seamless_cube_map = sampler->seamless_cube_map;
161
162 if (sampler->max_lod > 0.0f) {
163 state->max_lod_pos = 1;
164 }
165
166 if (sampler->lod_bias != 0.0f) {
167 state->lod_bias_non_zero = 1;
168 }
169
170 if (state->min_mip_filter != PIPE_TEX_MIPFILTER_NONE ||
171 state->min_img_filter != state->mag_img_filter) {
172
173 /* If min_lod == max_lod we can greatly simplify mipmap selection.
174 * This is a case that occurs during automatic mipmap generation.
175 */
176 if (sampler->min_lod == sampler->max_lod) {
177 state->min_max_lod_equal = 1;
178 } else {
179 if (sampler->min_lod > 0.0f) {
180 state->apply_min_lod = 1;
181 }
182
183 /*
184 * XXX this won't do anything with the mesa state tracker which always
185 * sets max_lod to not more than actually present mip maps...
186 */
187 if (sampler->max_lod < (PIPE_MAX_TEXTURE_LEVELS - 1)) {
188 state->apply_max_lod = 1;
189 }
190 }
191 }
192
193 state->compare_mode = sampler->compare_mode;
194 if (sampler->compare_mode != PIPE_TEX_COMPARE_NONE) {
195 state->compare_func = sampler->compare_func;
196 }
197
198 state->normalized_coords = sampler->normalized_coords;
199 }
200
201
202 /**
203 * Generate code to compute coordinate gradient (rho).
204 * \param derivs partial derivatives of (s, t, r, q) with respect to X and Y
205 *
206 * The resulting rho has bld->levelf format (per quad or per element).
207 */
208 static LLVMValueRef
209 lp_build_rho(struct lp_build_sample_context *bld,
210 unsigned texture_unit,
211 LLVMValueRef s,
212 LLVMValueRef t,
213 LLVMValueRef r,
214 LLVMValueRef cube_rho,
215 const struct lp_derivatives *derivs)
216 {
217 struct gallivm_state *gallivm = bld->gallivm;
218 struct lp_build_context *int_size_bld = &bld->int_size_in_bld;
219 struct lp_build_context *float_size_bld = &bld->float_size_in_bld;
220 struct lp_build_context *float_bld = &bld->float_bld;
221 struct lp_build_context *coord_bld = &bld->coord_bld;
222 struct lp_build_context *rho_bld = &bld->lodf_bld;
223 const unsigned dims = bld->dims;
224 LLVMValueRef ddx_ddy[2] = {NULL};
225 LLVMBuilderRef builder = bld->gallivm->builder;
226 LLVMTypeRef i32t = LLVMInt32TypeInContext(bld->gallivm->context);
227 LLVMValueRef index0 = LLVMConstInt(i32t, 0, 0);
228 LLVMValueRef index1 = LLVMConstInt(i32t, 1, 0);
229 LLVMValueRef index2 = LLVMConstInt(i32t, 2, 0);
230 LLVMValueRef rho_vec;
231 LLVMValueRef int_size, float_size;
232 LLVMValueRef rho;
233 LLVMValueRef first_level, first_level_vec;
234 unsigned length = coord_bld->type.length;
235 unsigned num_quads = length / 4;
236 boolean rho_per_quad = rho_bld->type.length != length;
237 boolean no_rho_opt = bld->no_rho_approx && (dims > 1);
238 unsigned i;
239 LLVMValueRef i32undef = LLVMGetUndef(LLVMInt32TypeInContext(gallivm->context));
240 LLVMValueRef rho_xvec, rho_yvec;
241
242 /* Note that all simplified calculations will only work for isotropic filtering */
243
244 /*
245 * rho calcs are always per quad except for explicit derivs (excluding
246 * the messy cube maps for now) when requested.
247 */
248
249 first_level = bld->dynamic_state->first_level(bld->dynamic_state, bld->gallivm,
250 bld->context_ptr, texture_unit);
251 first_level_vec = lp_build_broadcast_scalar(int_size_bld, first_level);
252 int_size = lp_build_minify(int_size_bld, bld->int_size, first_level_vec, TRUE);
253 float_size = lp_build_int_to_float(float_size_bld, int_size);
254
255 if (cube_rho) {
256 LLVMValueRef cubesize;
257 LLVMValueRef index0 = lp_build_const_int32(gallivm, 0);
258
259 /*
260 * Cube map code did already everything except size mul and per-quad extraction.
261 * Luckily cube maps are always quadratic!
262 */
263 if (rho_per_quad) {
264 rho = lp_build_pack_aos_scalars(bld->gallivm, coord_bld->type,
265 rho_bld->type, cube_rho, 0);
266 }
267 else {
268 rho = lp_build_swizzle_scalar_aos(coord_bld, cube_rho, 0, 4);
269 }
270 /* Could optimize this for single quad just skip the broadcast */
271 cubesize = lp_build_extract_broadcast(gallivm, bld->float_size_in_type,
272 rho_bld->type, float_size, index0);
273 /* skipping sqrt hence returning rho squared */
274 cubesize = lp_build_mul(rho_bld, cubesize, cubesize);
275 rho = lp_build_mul(rho_bld, cubesize, rho);
276 }
277 else if (derivs) {
278 LLVMValueRef ddmax[3] = { NULL }, ddx[3] = { NULL }, ddy[3] = { NULL };
279 for (i = 0; i < dims; i++) {
280 LLVMValueRef floatdim;
281 LLVMValueRef indexi = lp_build_const_int32(gallivm, i);
282
283 floatdim = lp_build_extract_broadcast(gallivm, bld->float_size_in_type,
284 coord_bld->type, float_size, indexi);
285
286 /*
287 * note that for rho_per_quad case could reduce math (at some shuffle
288 * cost), but for now use same code to per-pixel lod case.
289 */
290 if (no_rho_opt) {
291 ddx[i] = lp_build_mul(coord_bld, floatdim, derivs->ddx[i]);
292 ddy[i] = lp_build_mul(coord_bld, floatdim, derivs->ddy[i]);
293 ddx[i] = lp_build_mul(coord_bld, ddx[i], ddx[i]);
294 ddy[i] = lp_build_mul(coord_bld, ddy[i], ddy[i]);
295 }
296 else {
297 LLVMValueRef tmpx, tmpy;
298 tmpx = lp_build_abs(coord_bld, derivs->ddx[i]);
299 tmpy = lp_build_abs(coord_bld, derivs->ddy[i]);
300 ddmax[i] = lp_build_max(coord_bld, tmpx, tmpy);
301 ddmax[i] = lp_build_mul(coord_bld, floatdim, ddmax[i]);
302 }
303 }
304 if (no_rho_opt) {
305 rho_xvec = lp_build_add(coord_bld, ddx[0], ddx[1]);
306 rho_yvec = lp_build_add(coord_bld, ddy[0], ddy[1]);
307 if (dims > 2) {
308 rho_xvec = lp_build_add(coord_bld, rho_xvec, ddx[2]);
309 rho_yvec = lp_build_add(coord_bld, rho_yvec, ddy[2]);
310 }
311 rho = lp_build_max(coord_bld, rho_xvec, rho_yvec);
312 /* skipping sqrt hence returning rho squared */
313 }
314 else {
315 rho = ddmax[0];
316 if (dims > 1) {
317 rho = lp_build_max(coord_bld, rho, ddmax[1]);
318 if (dims > 2) {
319 rho = lp_build_max(coord_bld, rho, ddmax[2]);
320 }
321 }
322 }
323 if (rho_per_quad) {
324 /*
325 * rho_vec contains per-pixel rho, convert to scalar per quad.
326 */
327 rho = lp_build_pack_aos_scalars(bld->gallivm, coord_bld->type,
328 rho_bld->type, rho, 0);
329 }
330 }
331 else {
332 /*
333 * This looks all a bit complex, but it's not that bad
334 * (the shuffle code makes it look worse than it is).
335 * Still, might not be ideal for all cases.
336 */
337 static const unsigned char swizzle0[] = { /* no-op swizzle */
338 0, LP_BLD_SWIZZLE_DONTCARE,
339 LP_BLD_SWIZZLE_DONTCARE, LP_BLD_SWIZZLE_DONTCARE
340 };
341 static const unsigned char swizzle1[] = {
342 1, LP_BLD_SWIZZLE_DONTCARE,
343 LP_BLD_SWIZZLE_DONTCARE, LP_BLD_SWIZZLE_DONTCARE
344 };
345 static const unsigned char swizzle2[] = {
346 2, LP_BLD_SWIZZLE_DONTCARE,
347 LP_BLD_SWIZZLE_DONTCARE, LP_BLD_SWIZZLE_DONTCARE
348 };
349
350 if (dims < 2) {
351 ddx_ddy[0] = lp_build_packed_ddx_ddy_onecoord(coord_bld, s);
352 }
353 else if (dims >= 2) {
354 ddx_ddy[0] = lp_build_packed_ddx_ddy_twocoord(coord_bld, s, t);
355 if (dims > 2) {
356 ddx_ddy[1] = lp_build_packed_ddx_ddy_onecoord(coord_bld, r);
357 }
358 }
359
360 if (no_rho_opt) {
361 static const unsigned char swizzle01[] = { /* no-op swizzle */
362 0, 1,
363 LP_BLD_SWIZZLE_DONTCARE, LP_BLD_SWIZZLE_DONTCARE
364 };
365 static const unsigned char swizzle23[] = {
366 2, 3,
367 LP_BLD_SWIZZLE_DONTCARE, LP_BLD_SWIZZLE_DONTCARE
368 };
369 LLVMValueRef ddx_ddys, ddx_ddyt, floatdim, shuffles[LP_MAX_VECTOR_LENGTH / 4];
370
371 for (i = 0; i < num_quads; i++) {
372 shuffles[i*4+0] = shuffles[i*4+1] = index0;
373 shuffles[i*4+2] = shuffles[i*4+3] = index1;
374 }
375 floatdim = LLVMBuildShuffleVector(builder, float_size, float_size,
376 LLVMConstVector(shuffles, length), "");
377 ddx_ddy[0] = lp_build_mul(coord_bld, ddx_ddy[0], floatdim);
378 ddx_ddy[0] = lp_build_mul(coord_bld, ddx_ddy[0], ddx_ddy[0]);
379 ddx_ddys = lp_build_swizzle_aos(coord_bld, ddx_ddy[0], swizzle01);
380 ddx_ddyt = lp_build_swizzle_aos(coord_bld, ddx_ddy[0], swizzle23);
381 rho_vec = lp_build_add(coord_bld, ddx_ddys, ddx_ddyt);
382
383 if (dims > 2) {
384 static const unsigned char swizzle02[] = {
385 0, 2,
386 LP_BLD_SWIZZLE_DONTCARE, LP_BLD_SWIZZLE_DONTCARE
387 };
388 floatdim = lp_build_extract_broadcast(gallivm, bld->float_size_in_type,
389 coord_bld->type, float_size, index2);
390 ddx_ddy[1] = lp_build_mul(coord_bld, ddx_ddy[1], floatdim);
391 ddx_ddy[1] = lp_build_mul(coord_bld, ddx_ddy[1], ddx_ddy[1]);
392 ddx_ddy[1] = lp_build_swizzle_aos(coord_bld, ddx_ddy[1], swizzle02);
393 rho_vec = lp_build_add(coord_bld, rho_vec, ddx_ddy[1]);
394 }
395
396 rho_xvec = lp_build_swizzle_aos(coord_bld, rho_vec, swizzle0);
397 rho_yvec = lp_build_swizzle_aos(coord_bld, rho_vec, swizzle1);
398 rho = lp_build_max(coord_bld, rho_xvec, rho_yvec);
399
400 if (rho_per_quad) {
401 rho = lp_build_pack_aos_scalars(bld->gallivm, coord_bld->type,
402 rho_bld->type, rho, 0);
403 }
404 else {
405 rho = lp_build_swizzle_scalar_aos(coord_bld, rho, 0, 4);
406 }
407 /* skipping sqrt hence returning rho squared */
408 }
409 else {
410 ddx_ddy[0] = lp_build_abs(coord_bld, ddx_ddy[0]);
411 if (dims > 2) {
412 ddx_ddy[1] = lp_build_abs(coord_bld, ddx_ddy[1]);
413 }
414 else {
415 ddx_ddy[1] = NULL; /* silence compiler warning */
416 }
417
418 if (dims < 2) {
419 rho_xvec = lp_build_swizzle_aos(coord_bld, ddx_ddy[0], swizzle0);
420 rho_yvec = lp_build_swizzle_aos(coord_bld, ddx_ddy[0], swizzle2);
421 }
422 else if (dims == 2) {
423 static const unsigned char swizzle02[] = {
424 0, 2,
425 LP_BLD_SWIZZLE_DONTCARE, LP_BLD_SWIZZLE_DONTCARE
426 };
427 static const unsigned char swizzle13[] = {
428 1, 3,
429 LP_BLD_SWIZZLE_DONTCARE, LP_BLD_SWIZZLE_DONTCARE
430 };
431 rho_xvec = lp_build_swizzle_aos(coord_bld, ddx_ddy[0], swizzle02);
432 rho_yvec = lp_build_swizzle_aos(coord_bld, ddx_ddy[0], swizzle13);
433 }
434 else {
435 LLVMValueRef shuffles1[LP_MAX_VECTOR_LENGTH];
436 LLVMValueRef shuffles2[LP_MAX_VECTOR_LENGTH];
437 assert(dims == 3);
438 for (i = 0; i < num_quads; i++) {
439 shuffles1[4*i + 0] = lp_build_const_int32(gallivm, 4*i);
440 shuffles1[4*i + 1] = lp_build_const_int32(gallivm, 4*i + 2);
441 shuffles1[4*i + 2] = lp_build_const_int32(gallivm, length + 4*i);
442 shuffles1[4*i + 3] = i32undef;
443 shuffles2[4*i + 0] = lp_build_const_int32(gallivm, 4*i + 1);
444 shuffles2[4*i + 1] = lp_build_const_int32(gallivm, 4*i + 3);
445 shuffles2[4*i + 2] = lp_build_const_int32(gallivm, length + 4*i + 2);
446 shuffles2[4*i + 3] = i32undef;
447 }
448 rho_xvec = LLVMBuildShuffleVector(builder, ddx_ddy[0], ddx_ddy[1],
449 LLVMConstVector(shuffles1, length), "");
450 rho_yvec = LLVMBuildShuffleVector(builder, ddx_ddy[0], ddx_ddy[1],
451 LLVMConstVector(shuffles2, length), "");
452 }
453
454 rho_vec = lp_build_max(coord_bld, rho_xvec, rho_yvec);
455
456 if (bld->coord_type.length > 4) {
457 /* expand size to each quad */
458 if (dims > 1) {
459 /* could use some broadcast_vector helper for this? */
460 LLVMValueRef src[LP_MAX_VECTOR_LENGTH/4];
461 for (i = 0; i < num_quads; i++) {
462 src[i] = float_size;
463 }
464 float_size = lp_build_concat(bld->gallivm, src, float_size_bld->type, num_quads);
465 }
466 else {
467 float_size = lp_build_broadcast_scalar(coord_bld, float_size);
468 }
469 rho_vec = lp_build_mul(coord_bld, rho_vec, float_size);
470
471 if (dims <= 1) {
472 rho = rho_vec;
473 }
474 else {
475 if (dims >= 2) {
476 LLVMValueRef rho_s, rho_t, rho_r;
477
478 rho_s = lp_build_swizzle_aos(coord_bld, rho_vec, swizzle0);
479 rho_t = lp_build_swizzle_aos(coord_bld, rho_vec, swizzle1);
480
481 rho = lp_build_max(coord_bld, rho_s, rho_t);
482
483 if (dims >= 3) {
484 rho_r = lp_build_swizzle_aos(coord_bld, rho_vec, swizzle2);
485 rho = lp_build_max(coord_bld, rho, rho_r);
486 }
487 }
488 }
489 if (rho_per_quad) {
490 rho = lp_build_pack_aos_scalars(bld->gallivm, coord_bld->type,
491 rho_bld->type, rho, 0);
492 }
493 else {
494 rho = lp_build_swizzle_scalar_aos(coord_bld, rho, 0, 4);
495 }
496 }
497 else {
498 if (dims <= 1) {
499 rho_vec = LLVMBuildExtractElement(builder, rho_vec, index0, "");
500 }
501 rho_vec = lp_build_mul(float_size_bld, rho_vec, float_size);
502
503 if (dims <= 1) {
504 rho = rho_vec;
505 }
506 else {
507 if (dims >= 2) {
508 LLVMValueRef rho_s, rho_t, rho_r;
509
510 rho_s = LLVMBuildExtractElement(builder, rho_vec, index0, "");
511 rho_t = LLVMBuildExtractElement(builder, rho_vec, index1, "");
512
513 rho = lp_build_max(float_bld, rho_s, rho_t);
514
515 if (dims >= 3) {
516 rho_r = LLVMBuildExtractElement(builder, rho_vec, index2, "");
517 rho = lp_build_max(float_bld, rho, rho_r);
518 }
519 }
520 }
521 if (!rho_per_quad) {
522 rho = lp_build_broadcast_scalar(rho_bld, rho);
523 }
524 }
525 }
526 }
527
528 return rho;
529 }
530
531
532 /*
533 * Bri-linear lod computation
534 *
535 * Use a piece-wise linear approximation of log2 such that:
536 * - round to nearest, for values in the neighborhood of -1, 0, 1, 2, etc.
537 * - linear approximation for values in the neighborhood of 0.5, 1.5., etc,
538 * with the steepness specified in 'factor'
539 * - exact result for 0.5, 1.5, etc.
540 *
541 *
542 * 1.0 - /----*
543 * /
544 * /
545 * /
546 * 0.5 - *
547 * /
548 * /
549 * /
550 * 0.0 - *----/
551 *
552 * | |
553 * 2^0 2^1
554 *
555 * This is a technique also commonly used in hardware:
556 * - http://ixbtlabs.com/articles2/gffx/nv40-rx800-3.html
557 *
558 * TODO: For correctness, this should only be applied when texture is known to
559 * have regular mipmaps, i.e., mipmaps derived from the base level.
560 *
561 * TODO: This could be done in fixed point, where applicable.
562 */
563 static void
564 lp_build_brilinear_lod(struct lp_build_context *bld,
565 LLVMValueRef lod,
566 double factor,
567 LLVMValueRef *out_lod_ipart,
568 LLVMValueRef *out_lod_fpart)
569 {
570 LLVMValueRef lod_fpart;
571 double pre_offset = (factor - 0.5)/factor - 0.5;
572 double post_offset = 1 - factor;
573
574 if (0) {
575 lp_build_printf(bld->gallivm, "lod = %f\n", lod);
576 }
577
578 lod = lp_build_add(bld, lod,
579 lp_build_const_vec(bld->gallivm, bld->type, pre_offset));
580
581 lp_build_ifloor_fract(bld, lod, out_lod_ipart, &lod_fpart);
582
583 lod_fpart = lp_build_mad(bld, lod_fpart,
584 lp_build_const_vec(bld->gallivm, bld->type, factor),
585 lp_build_const_vec(bld->gallivm, bld->type, post_offset));
586
587 /*
588 * It's not necessary to clamp lod_fpart since:
589 * - the above expression will never produce numbers greater than one.
590 * - the mip filtering branch is only taken if lod_fpart is positive
591 */
592
593 *out_lod_fpart = lod_fpart;
594
595 if (0) {
596 lp_build_printf(bld->gallivm, "lod_ipart = %i\n", *out_lod_ipart);
597 lp_build_printf(bld->gallivm, "lod_fpart = %f\n\n", *out_lod_fpart);
598 }
599 }
600
601
602 /*
603 * Combined log2 and brilinear lod computation.
604 *
605 * It's in all identical to calling lp_build_fast_log2() and
606 * lp_build_brilinear_lod() above, but by combining we can compute the integer
607 * and fractional part independently.
608 */
609 static void
610 lp_build_brilinear_rho(struct lp_build_context *bld,
611 LLVMValueRef rho,
612 double factor,
613 LLVMValueRef *out_lod_ipart,
614 LLVMValueRef *out_lod_fpart)
615 {
616 LLVMValueRef lod_ipart;
617 LLVMValueRef lod_fpart;
618
619 const double pre_factor = (2*factor - 0.5)/(M_SQRT2*factor);
620 const double post_offset = 1 - 2*factor;
621
622 assert(bld->type.floating);
623
624 assert(lp_check_value(bld->type, rho));
625
626 /*
627 * The pre factor will make the intersections with the exact powers of two
628 * happen precisely where we want them to be, which means that the integer
629 * part will not need any post adjustments.
630 */
631 rho = lp_build_mul(bld, rho,
632 lp_build_const_vec(bld->gallivm, bld->type, pre_factor));
633
634 /* ipart = ifloor(log2(rho)) */
635 lod_ipart = lp_build_extract_exponent(bld, rho, 0);
636
637 /* fpart = rho / 2**ipart */
638 lod_fpart = lp_build_extract_mantissa(bld, rho);
639
640 lod_fpart = lp_build_mad(bld, lod_fpart,
641 lp_build_const_vec(bld->gallivm, bld->type, factor),
642 lp_build_const_vec(bld->gallivm, bld->type, post_offset));
643
644 /*
645 * Like lp_build_brilinear_lod, it's not necessary to clamp lod_fpart since:
646 * - the above expression will never produce numbers greater than one.
647 * - the mip filtering branch is only taken if lod_fpart is positive
648 */
649
650 *out_lod_ipart = lod_ipart;
651 *out_lod_fpart = lod_fpart;
652 }
653
654
655 /**
656 * Fast implementation of iround(log2(sqrt(x))), based on
657 * log2(x^n) == n*log2(x).
658 *
659 * Gives accurate results all the time.
660 * (Could be trivially extended to handle other power-of-two roots.)
661 */
662 static LLVMValueRef
663 lp_build_ilog2_sqrt(struct lp_build_context *bld,
664 LLVMValueRef x)
665 {
666 LLVMBuilderRef builder = bld->gallivm->builder;
667 LLVMValueRef ipart;
668 struct lp_type i_type = lp_int_type(bld->type);
669 LLVMValueRef one = lp_build_const_int_vec(bld->gallivm, i_type, 1);
670
671 assert(bld->type.floating);
672
673 assert(lp_check_value(bld->type, x));
674
675 /* ipart = log2(x) + 0.5 = 0.5*(log2(x^2) + 1.0) */
676 ipart = lp_build_extract_exponent(bld, x, 1);
677 ipart = LLVMBuildAShr(builder, ipart, one, "");
678
679 return ipart;
680 }
681
682
683 /**
684 * Generate code to compute texture level of detail (lambda).
685 * \param derivs partial derivatives of (s, t, r, q) with respect to X and Y
686 * \param lod_bias optional float vector with the shader lod bias
687 * \param explicit_lod optional float vector with the explicit lod
688 * \param cube_rho rho calculated by cube coord mapping (optional)
689 * \param out_lod_ipart integer part of lod
690 * \param out_lod_fpart float part of lod (never larger than 1 but may be negative)
691 * \param out_lod_positive (mask) if lod is positive (i.e. texture is minified)
692 *
693 * The resulting lod can be scalar per quad or be per element.
694 */
695 void
696 lp_build_lod_selector(struct lp_build_sample_context *bld,
697 boolean is_lodq,
698 unsigned texture_unit,
699 unsigned sampler_unit,
700 LLVMValueRef s,
701 LLVMValueRef t,
702 LLVMValueRef r,
703 LLVMValueRef cube_rho,
704 const struct lp_derivatives *derivs,
705 LLVMValueRef lod_bias, /* optional */
706 LLVMValueRef explicit_lod, /* optional */
707 unsigned mip_filter,
708 LLVMValueRef *out_lod,
709 LLVMValueRef *out_lod_ipart,
710 LLVMValueRef *out_lod_fpart,
711 LLVMValueRef *out_lod_positive)
712
713 {
714 LLVMBuilderRef builder = bld->gallivm->builder;
715 struct lp_sampler_dynamic_state *dynamic_state = bld->dynamic_state;
716 struct lp_build_context *lodf_bld = &bld->lodf_bld;
717 LLVMValueRef lod;
718
719 *out_lod_ipart = bld->lodi_bld.zero;
720 *out_lod_positive = bld->lodi_bld.zero;
721 *out_lod_fpart = lodf_bld->zero;
722
723 /*
724 * For determining min/mag, we follow GL 4.1 spec, 3.9.12 Texture Magnification:
725 * "Implementations may either unconditionally assume c = 0 for the minification
726 * vs. magnification switch-over point, or may choose to make c depend on the
727 * combination of minification and magnification modes as follows: if the
728 * magnification filter is given by LINEAR and the minification filter is given
729 * by NEAREST_MIPMAP_NEAREST or NEAREST_MIPMAP_LINEAR, then c = 0.5. This is
730 * done to ensure that a minified texture does not appear "sharper" than a
731 * magnified texture. Otherwise c = 0."
732 * And 3.9.11 Texture Minification:
733 * "If lod is less than or equal to the constant c (see section 3.9.12) the
734 * texture is said to be magnified; if it is greater, the texture is minified."
735 * So, using 0 as switchover point always, and using magnification for lod == 0.
736 * Note that the always c = 0 behavior is new (first appearing in GL 3.1 spec),
737 * old GL versions required 0.5 for the modes listed above.
738 * I have no clue about the (undocumented) wishes of d3d9/d3d10 here!
739 */
740
741 if (bld->static_sampler_state->min_max_lod_equal && !is_lodq) {
742 /* User is forcing sampling from a particular mipmap level.
743 * This is hit during mipmap generation.
744 */
745 LLVMValueRef min_lod =
746 dynamic_state->min_lod(dynamic_state, bld->gallivm,
747 bld->context_ptr, sampler_unit);
748
749 lod = lp_build_broadcast_scalar(lodf_bld, min_lod);
750 }
751 else {
752 if (explicit_lod) {
753 if (bld->num_lods != bld->coord_type.length)
754 lod = lp_build_pack_aos_scalars(bld->gallivm, bld->coord_bld.type,
755 lodf_bld->type, explicit_lod, 0);
756 else
757 lod = explicit_lod;
758 }
759 else {
760 LLVMValueRef rho;
761 boolean rho_squared = (bld->no_rho_approx &&
762 (bld->dims > 1)) || cube_rho;
763
764 rho = lp_build_rho(bld, texture_unit, s, t, r, cube_rho, derivs);
765
766 /*
767 * Compute lod = log2(rho)
768 */
769
770 if (!lod_bias && !is_lodq &&
771 !bld->static_sampler_state->lod_bias_non_zero &&
772 !bld->static_sampler_state->apply_max_lod &&
773 !bld->static_sampler_state->apply_min_lod) {
774 /*
775 * Special case when there are no post-log2 adjustments, which
776 * saves instructions but keeping the integer and fractional lod
777 * computations separate from the start.
778 */
779
780 if (mip_filter == PIPE_TEX_MIPFILTER_NONE ||
781 mip_filter == PIPE_TEX_MIPFILTER_NEAREST) {
782 /*
783 * Don't actually need both values all the time, lod_ipart is
784 * needed for nearest mipfilter, lod_positive if min != mag.
785 */
786 if (rho_squared) {
787 *out_lod_ipart = lp_build_ilog2_sqrt(lodf_bld, rho);
788 }
789 else {
790 *out_lod_ipart = lp_build_ilog2(lodf_bld, rho);
791 }
792 *out_lod_positive = lp_build_cmp(lodf_bld, PIPE_FUNC_GREATER,
793 rho, lodf_bld->one);
794 return;
795 }
796 if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR &&
797 !bld->no_brilinear && !rho_squared) {
798 /*
799 * This can't work if rho is squared. Not sure if it could be
800 * fixed while keeping it worthwile, could also do sqrt here
801 * but brilinear and no_rho_opt seems like a combination not
802 * making much sense anyway so just use ordinary path below.
803 */
804 lp_build_brilinear_rho(lodf_bld, rho, BRILINEAR_FACTOR,
805 out_lod_ipart, out_lod_fpart);
806 *out_lod_positive = lp_build_cmp(lodf_bld, PIPE_FUNC_GREATER,
807 rho, lodf_bld->one);
808 return;
809 }
810 }
811
812 if (0) {
813 lod = lp_build_log2(lodf_bld, rho);
814 }
815 else {
816 lod = lp_build_fast_log2(lodf_bld, rho);
817 }
818 if (rho_squared) {
819 /* log2(x^2) == 0.5*log2(x) */
820 lod = lp_build_mul(lodf_bld, lod,
821 lp_build_const_vec(bld->gallivm, lodf_bld->type, 0.5F));
822 }
823
824 /* add shader lod bias */
825 if (lod_bias) {
826 if (bld->num_lods != bld->coord_type.length)
827 lod_bias = lp_build_pack_aos_scalars(bld->gallivm, bld->coord_bld.type,
828 lodf_bld->type, lod_bias, 0);
829 lod = LLVMBuildFAdd(builder, lod, lod_bias, "shader_lod_bias");
830 }
831 }
832
833 /* add sampler lod bias */
834 if (bld->static_sampler_state->lod_bias_non_zero) {
835 LLVMValueRef sampler_lod_bias =
836 dynamic_state->lod_bias(dynamic_state, bld->gallivm,
837 bld->context_ptr, sampler_unit);
838 sampler_lod_bias = lp_build_broadcast_scalar(lodf_bld,
839 sampler_lod_bias);
840 lod = LLVMBuildFAdd(builder, lod, sampler_lod_bias, "sampler_lod_bias");
841 }
842
843 if (is_lodq) {
844 *out_lod = lod;
845 }
846
847 /* clamp lod */
848 if (bld->static_sampler_state->apply_max_lod) {
849 LLVMValueRef max_lod =
850 dynamic_state->max_lod(dynamic_state, bld->gallivm,
851 bld->context_ptr, sampler_unit);
852 max_lod = lp_build_broadcast_scalar(lodf_bld, max_lod);
853
854 lod = lp_build_min(lodf_bld, lod, max_lod);
855 }
856 if (bld->static_sampler_state->apply_min_lod) {
857 LLVMValueRef min_lod =
858 dynamic_state->min_lod(dynamic_state, bld->gallivm,
859 bld->context_ptr, sampler_unit);
860 min_lod = lp_build_broadcast_scalar(lodf_bld, min_lod);
861
862 lod = lp_build_max(lodf_bld, lod, min_lod);
863 }
864
865 if (is_lodq) {
866 *out_lod_fpart = lod;
867 return;
868 }
869 }
870
871 *out_lod_positive = lp_build_cmp(lodf_bld, PIPE_FUNC_GREATER,
872 lod, lodf_bld->zero);
873
874 if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
875 if (!bld->no_brilinear) {
876 lp_build_brilinear_lod(lodf_bld, lod, BRILINEAR_FACTOR,
877 out_lod_ipart, out_lod_fpart);
878 }
879 else {
880 lp_build_ifloor_fract(lodf_bld, lod, out_lod_ipart, out_lod_fpart);
881 }
882
883 lp_build_name(*out_lod_fpart, "lod_fpart");
884 }
885 else {
886 *out_lod_ipart = lp_build_iround(lodf_bld, lod);
887 }
888
889 lp_build_name(*out_lod_ipart, "lod_ipart");
890
891 return;
892 }
893
894
895 /**
896 * For PIPE_TEX_MIPFILTER_NEAREST, convert int part of lod
897 * to actual mip level.
898 * Note: this is all scalar per quad code.
899 * \param lod_ipart int texture level of detail
900 * \param level_out returns integer
901 * \param out_of_bounds returns per coord out_of_bounds mask if provided
902 */
903 void
904 lp_build_nearest_mip_level(struct lp_build_sample_context *bld,
905 unsigned texture_unit,
906 LLVMValueRef lod_ipart,
907 LLVMValueRef *level_out,
908 LLVMValueRef *out_of_bounds)
909 {
910 struct lp_build_context *leveli_bld = &bld->leveli_bld;
911 struct lp_sampler_dynamic_state *dynamic_state = bld->dynamic_state;
912 LLVMValueRef first_level, last_level, level;
913
914 first_level = dynamic_state->first_level(dynamic_state, bld->gallivm,
915 bld->context_ptr, texture_unit);
916 last_level = dynamic_state->last_level(dynamic_state, bld->gallivm,
917 bld->context_ptr, texture_unit);
918 first_level = lp_build_broadcast_scalar(leveli_bld, first_level);
919 last_level = lp_build_broadcast_scalar(leveli_bld, last_level);
920
921 level = lp_build_add(leveli_bld, lod_ipart, first_level);
922
923 if (out_of_bounds) {
924 LLVMValueRef out, out1;
925 out = lp_build_cmp(leveli_bld, PIPE_FUNC_LESS, level, first_level);
926 out1 = lp_build_cmp(leveli_bld, PIPE_FUNC_GREATER, level, last_level);
927 out = lp_build_or(leveli_bld, out, out1);
928 if (bld->num_mips == bld->coord_bld.type.length) {
929 *out_of_bounds = out;
930 }
931 else if (bld->num_mips == 1) {
932 *out_of_bounds = lp_build_broadcast_scalar(&bld->int_coord_bld, out);
933 }
934 else {
935 assert(bld->num_mips == bld->coord_bld.type.length / 4);
936 *out_of_bounds = lp_build_unpack_broadcast_aos_scalars(bld->gallivm,
937 leveli_bld->type,
938 bld->int_coord_bld.type,
939 out);
940 }
941 level = lp_build_andnot(&bld->int_coord_bld, level, *out_of_bounds);
942 *level_out = level;
943 }
944 else {
945 /* clamp level to legal range of levels */
946 *level_out = lp_build_clamp(leveli_bld, level, first_level, last_level);
947
948 }
949 }
950
951
952 /**
953 * For PIPE_TEX_MIPFILTER_LINEAR, convert per-quad (or per element) int LOD(s)
954 * to two (per-quad) (adjacent) mipmap level indexes, and fix up float lod
955 * part accordingly.
956 * Later, we'll sample from those two mipmap levels and interpolate between them.
957 */
958 void
959 lp_build_linear_mip_levels(struct lp_build_sample_context *bld,
960 unsigned texture_unit,
961 LLVMValueRef lod_ipart,
962 LLVMValueRef *lod_fpart_inout,
963 LLVMValueRef *level0_out,
964 LLVMValueRef *level1_out)
965 {
966 LLVMBuilderRef builder = bld->gallivm->builder;
967 struct lp_sampler_dynamic_state *dynamic_state = bld->dynamic_state;
968 struct lp_build_context *leveli_bld = &bld->leveli_bld;
969 struct lp_build_context *levelf_bld = &bld->levelf_bld;
970 LLVMValueRef first_level, last_level;
971 LLVMValueRef clamp_min;
972 LLVMValueRef clamp_max;
973
974 assert(bld->num_lods == bld->num_mips);
975
976 first_level = dynamic_state->first_level(dynamic_state, bld->gallivm,
977 bld->context_ptr, texture_unit);
978 last_level = dynamic_state->last_level(dynamic_state, bld->gallivm,
979 bld->context_ptr, texture_unit);
980 first_level = lp_build_broadcast_scalar(leveli_bld, first_level);
981 last_level = lp_build_broadcast_scalar(leveli_bld, last_level);
982
983 *level0_out = lp_build_add(leveli_bld, lod_ipart, first_level);
984 *level1_out = lp_build_add(leveli_bld, *level0_out, leveli_bld->one);
985
986 /*
987 * Clamp both *level0_out and *level1_out to [first_level, last_level], with
988 * the minimum number of comparisons, and zeroing lod_fpart in the extreme
989 * ends in the process.
990 */
991
992 /* *level0_out < first_level */
993 clamp_min = LLVMBuildICmp(builder, LLVMIntSLT,
994 *level0_out, first_level,
995 "clamp_lod_to_first");
996
997 *level0_out = LLVMBuildSelect(builder, clamp_min,
998 first_level, *level0_out, "");
999
1000 *level1_out = LLVMBuildSelect(builder, clamp_min,
1001 first_level, *level1_out, "");
1002
1003 *lod_fpart_inout = LLVMBuildSelect(builder, clamp_min,
1004 levelf_bld->zero, *lod_fpart_inout, "");
1005
1006 /* *level0_out >= last_level */
1007 clamp_max = LLVMBuildICmp(builder, LLVMIntSGE,
1008 *level0_out, last_level,
1009 "clamp_lod_to_last");
1010
1011 *level0_out = LLVMBuildSelect(builder, clamp_max,
1012 last_level, *level0_out, "");
1013
1014 *level1_out = LLVMBuildSelect(builder, clamp_max,
1015 last_level, *level1_out, "");
1016
1017 *lod_fpart_inout = LLVMBuildSelect(builder, clamp_max,
1018 levelf_bld->zero, *lod_fpart_inout, "");
1019
1020 lp_build_name(*level0_out, "texture%u_miplevel0", texture_unit);
1021 lp_build_name(*level1_out, "texture%u_miplevel1", texture_unit);
1022 lp_build_name(*lod_fpart_inout, "texture%u_mipweight", texture_unit);
1023 }
1024
1025
1026 /**
1027 * Return pointer to a single mipmap level.
1028 * \param level integer mipmap level
1029 */
1030 LLVMValueRef
1031 lp_build_get_mipmap_level(struct lp_build_sample_context *bld,
1032 LLVMValueRef level)
1033 {
1034 LLVMBuilderRef builder = bld->gallivm->builder;
1035 LLVMValueRef indexes[2], data_ptr, mip_offset;
1036
1037 indexes[0] = lp_build_const_int32(bld->gallivm, 0);
1038 indexes[1] = level;
1039 mip_offset = LLVMBuildGEP(builder, bld->mip_offsets, indexes, 2, "");
1040 mip_offset = LLVMBuildLoad(builder, mip_offset, "");
1041 data_ptr = LLVMBuildGEP(builder, bld->base_ptr, &mip_offset, 1, "");
1042 return data_ptr;
1043 }
1044
1045 /**
1046 * Return (per-pixel) offsets to mip levels.
1047 * \param level integer mipmap level
1048 */
1049 LLVMValueRef
1050 lp_build_get_mip_offsets(struct lp_build_sample_context *bld,
1051 LLVMValueRef level)
1052 {
1053 LLVMBuilderRef builder = bld->gallivm->builder;
1054 LLVMValueRef indexes[2], offsets, offset1;
1055
1056 indexes[0] = lp_build_const_int32(bld->gallivm, 0);
1057 if (bld->num_mips == 1) {
1058 indexes[1] = level;
1059 offset1 = LLVMBuildGEP(builder, bld->mip_offsets, indexes, 2, "");
1060 offset1 = LLVMBuildLoad(builder, offset1, "");
1061 offsets = lp_build_broadcast_scalar(&bld->int_coord_bld, offset1);
1062 }
1063 else if (bld->num_mips == bld->coord_bld.type.length / 4) {
1064 unsigned i;
1065
1066 offsets = bld->int_coord_bld.undef;
1067 for (i = 0; i < bld->num_mips; i++) {
1068 LLVMValueRef indexi = lp_build_const_int32(bld->gallivm, i);
1069 LLVMValueRef indexo = lp_build_const_int32(bld->gallivm, 4 * i);
1070 indexes[1] = LLVMBuildExtractElement(builder, level, indexi, "");
1071 offset1 = LLVMBuildGEP(builder, bld->mip_offsets, indexes, 2, "");
1072 offset1 = LLVMBuildLoad(builder, offset1, "");
1073 offsets = LLVMBuildInsertElement(builder, offsets, offset1, indexo, "");
1074 }
1075 offsets = lp_build_swizzle_scalar_aos(&bld->int_coord_bld, offsets, 0, 4);
1076 }
1077 else {
1078 unsigned i;
1079
1080 assert (bld->num_mips == bld->coord_bld.type.length);
1081
1082 offsets = bld->int_coord_bld.undef;
1083 for (i = 0; i < bld->num_mips; i++) {
1084 LLVMValueRef indexi = lp_build_const_int32(bld->gallivm, i);
1085 indexes[1] = LLVMBuildExtractElement(builder, level, indexi, "");
1086 offset1 = LLVMBuildGEP(builder, bld->mip_offsets, indexes, 2, "");
1087 offset1 = LLVMBuildLoad(builder, offset1, "");
1088 offsets = LLVMBuildInsertElement(builder, offsets, offset1, indexi, "");
1089 }
1090 }
1091 return offsets;
1092 }
1093
1094
1095 /**
1096 * Codegen equivalent for u_minify().
1097 * @param lod_scalar if lod is a (broadcasted) scalar
1098 * Return max(1, base_size >> level);
1099 */
1100 LLVMValueRef
1101 lp_build_minify(struct lp_build_context *bld,
1102 LLVMValueRef base_size,
1103 LLVMValueRef level,
1104 boolean lod_scalar)
1105 {
1106 LLVMBuilderRef builder = bld->gallivm->builder;
1107 assert(lp_check_value(bld->type, base_size));
1108 assert(lp_check_value(bld->type, level));
1109
1110 if (level == bld->zero) {
1111 /* if we're using mipmap level zero, no minification is needed */
1112 return base_size;
1113 }
1114 else {
1115 LLVMValueRef size;
1116 assert(bld->type.sign);
1117 if (lod_scalar ||
1118 (util_cpu_caps.has_avx2 || !util_cpu_caps.has_sse)) {
1119 size = LLVMBuildLShr(builder, base_size, level, "minify");
1120 size = lp_build_max(bld, size, bld->one);
1121 }
1122 else {
1123 /*
1124 * emulate shift with float mul, since intel "forgot" shifts with
1125 * per-element shift count until avx2, which results in terrible
1126 * scalar extraction (both count and value), scalar shift,
1127 * vector reinsertion. Should not be an issue on any non-x86 cpu
1128 * with a vector instruction set.
1129 * On cpus with AMD's XOP this should also be unnecessary but I'm
1130 * not sure if llvm would emit this with current flags.
1131 */
1132 LLVMValueRef const127, const23, lf;
1133 struct lp_type ftype;
1134 struct lp_build_context fbld;
1135 ftype = lp_type_float_vec(32, bld->type.length * bld->type.width);
1136 lp_build_context_init(&fbld, bld->gallivm, ftype);
1137 const127 = lp_build_const_int_vec(bld->gallivm, bld->type, 127);
1138 const23 = lp_build_const_int_vec(bld->gallivm, bld->type, 23);
1139
1140 /* calculate 2^(-level) float */
1141 lf = lp_build_sub(bld, const127, level);
1142 lf = lp_build_shl(bld, lf, const23);
1143 lf = LLVMBuildBitCast(builder, lf, fbld.vec_type, "");
1144
1145 /* finish shift operation by doing float mul */
1146 base_size = lp_build_int_to_float(&fbld, base_size);
1147 size = lp_build_mul(&fbld, base_size, lf);
1148 /*
1149 * do the max also with floats because
1150 * a) non-emulated int max requires sse41
1151 * (this is actually a lie as we could cast to 16bit values
1152 * as 16bit is sufficient and 16bit int max is sse2)
1153 * b) with avx we can do int max 4-wide but float max 8-wide
1154 */
1155 size = lp_build_max(&fbld, size, fbld.one);
1156 size = lp_build_itrunc(&fbld, size);
1157 }
1158 return size;
1159 }
1160 }
1161
1162
1163 /**
1164 * Dereference stride_array[mipmap_level] array to get a stride.
1165 * Return stride as a vector.
1166 */
1167 static LLVMValueRef
1168 lp_build_get_level_stride_vec(struct lp_build_sample_context *bld,
1169 LLVMValueRef stride_array, LLVMValueRef level)
1170 {
1171 LLVMBuilderRef builder = bld->gallivm->builder;
1172 LLVMValueRef indexes[2], stride, stride1;
1173 indexes[0] = lp_build_const_int32(bld->gallivm, 0);
1174 if (bld->num_mips == 1) {
1175 indexes[1] = level;
1176 stride1 = LLVMBuildGEP(builder, stride_array, indexes, 2, "");
1177 stride1 = LLVMBuildLoad(builder, stride1, "");
1178 stride = lp_build_broadcast_scalar(&bld->int_coord_bld, stride1);
1179 }
1180 else if (bld->num_mips == bld->coord_bld.type.length / 4) {
1181 LLVMValueRef stride1;
1182 unsigned i;
1183
1184 stride = bld->int_coord_bld.undef;
1185 for (i = 0; i < bld->num_mips; i++) {
1186 LLVMValueRef indexi = lp_build_const_int32(bld->gallivm, i);
1187 LLVMValueRef indexo = lp_build_const_int32(bld->gallivm, 4 * i);
1188 indexes[1] = LLVMBuildExtractElement(builder, level, indexi, "");
1189 stride1 = LLVMBuildGEP(builder, stride_array, indexes, 2, "");
1190 stride1 = LLVMBuildLoad(builder, stride1, "");
1191 stride = LLVMBuildInsertElement(builder, stride, stride1, indexo, "");
1192 }
1193 stride = lp_build_swizzle_scalar_aos(&bld->int_coord_bld, stride, 0, 4);
1194 }
1195 else {
1196 LLVMValueRef stride1;
1197 unsigned i;
1198
1199 assert (bld->num_mips == bld->coord_bld.type.length);
1200
1201 stride = bld->int_coord_bld.undef;
1202 for (i = 0; i < bld->coord_bld.type.length; i++) {
1203 LLVMValueRef indexi = lp_build_const_int32(bld->gallivm, i);
1204 indexes[1] = LLVMBuildExtractElement(builder, level, indexi, "");
1205 stride1 = LLVMBuildGEP(builder, stride_array, indexes, 2, "");
1206 stride1 = LLVMBuildLoad(builder, stride1, "");
1207 stride = LLVMBuildInsertElement(builder, stride, stride1, indexi, "");
1208 }
1209 }
1210 return stride;
1211 }
1212
1213
1214 /**
1215 * When sampling a mipmap, we need to compute the width, height, depth
1216 * of the source levels from the level indexes. This helper function
1217 * does that.
1218 */
1219 void
1220 lp_build_mipmap_level_sizes(struct lp_build_sample_context *bld,
1221 LLVMValueRef ilevel,
1222 LLVMValueRef *out_size,
1223 LLVMValueRef *row_stride_vec,
1224 LLVMValueRef *img_stride_vec)
1225 {
1226 const unsigned dims = bld->dims;
1227 LLVMValueRef ilevel_vec;
1228
1229 /*
1230 * Compute width, height, depth at mipmap level 'ilevel'
1231 */
1232 if (bld->num_mips == 1) {
1233 ilevel_vec = lp_build_broadcast_scalar(&bld->int_size_bld, ilevel);
1234 *out_size = lp_build_minify(&bld->int_size_bld, bld->int_size, ilevel_vec, TRUE);
1235 }
1236 else {
1237 LLVMValueRef int_size_vec;
1238 LLVMValueRef tmp[LP_MAX_VECTOR_LENGTH];
1239 unsigned num_quads = bld->coord_bld.type.length / 4;
1240 unsigned i;
1241
1242 if (bld->num_mips == num_quads) {
1243 /*
1244 * XXX: this should be #ifndef SANE_INSTRUCTION_SET.
1245 * intel "forgot" the variable shift count instruction until avx2.
1246 * A harmless 8x32 shift gets translated into 32 instructions
1247 * (16 extracts, 8 scalar shifts, 8 inserts), llvm is apparently
1248 * unable to recognize if there are really just 2 different shift
1249 * count values. So do the shift 4-wide before expansion.
1250 */
1251 struct lp_build_context bld4;
1252 struct lp_type type4;
1253
1254 type4 = bld->int_coord_bld.type;
1255 type4.length = 4;
1256
1257 lp_build_context_init(&bld4, bld->gallivm, type4);
1258
1259 if (bld->dims == 1) {
1260 assert(bld->int_size_in_bld.type.length == 1);
1261 int_size_vec = lp_build_broadcast_scalar(&bld4,
1262 bld->int_size);
1263 }
1264 else {
1265 assert(bld->int_size_in_bld.type.length == 4);
1266 int_size_vec = bld->int_size;
1267 }
1268
1269 for (i = 0; i < num_quads; i++) {
1270 LLVMValueRef ileveli;
1271 LLVMValueRef indexi = lp_build_const_int32(bld->gallivm, i);
1272
1273 ileveli = lp_build_extract_broadcast(bld->gallivm,
1274 bld->leveli_bld.type,
1275 bld4.type,
1276 ilevel,
1277 indexi);
1278 tmp[i] = lp_build_minify(&bld4, int_size_vec, ileveli, TRUE);
1279 }
1280 /*
1281 * out_size is [w0, h0, d0, _, w1, h1, d1, _, ...] vector for dims > 1,
1282 * [w0, w0, w0, w0, w1, w1, w1, w1, ...] otherwise.
1283 */
1284 *out_size = lp_build_concat(bld->gallivm,
1285 tmp,
1286 bld4.type,
1287 num_quads);
1288 }
1289 else {
1290 /* FIXME: this is terrible and results in _huge_ vector
1291 * (for the dims > 1 case).
1292 * Should refactor this (together with extract_image_sizes) and do
1293 * something more useful. Could for instance if we have width,height
1294 * with 4-wide vector pack all elements into a 8xi16 vector
1295 * (on which we can still do useful math) instead of using a 16xi32
1296 * vector.
1297 * For dims == 1 this will create [w0, w1, w2, w3, ...] vector.
1298 * For dims > 1 this will create [w0, h0, d0, _, w1, h1, d1, _, ...] vector.
1299 */
1300 assert(bld->num_mips == bld->coord_bld.type.length);
1301 if (bld->dims == 1) {
1302 assert(bld->int_size_in_bld.type.length == 1);
1303 int_size_vec = lp_build_broadcast_scalar(&bld->int_coord_bld,
1304 bld->int_size);
1305 *out_size = lp_build_minify(&bld->int_coord_bld, int_size_vec, ilevel, FALSE);
1306 }
1307 else {
1308 LLVMValueRef ilevel1;
1309 for (i = 0; i < bld->num_mips; i++) {
1310 LLVMValueRef indexi = lp_build_const_int32(bld->gallivm, i);
1311 ilevel1 = lp_build_extract_broadcast(bld->gallivm, bld->int_coord_type,
1312 bld->int_size_in_bld.type, ilevel, indexi);
1313 tmp[i] = bld->int_size;
1314 tmp[i] = lp_build_minify(&bld->int_size_in_bld, tmp[i], ilevel1, TRUE);
1315 }
1316 *out_size = lp_build_concat(bld->gallivm, tmp,
1317 bld->int_size_in_bld.type,
1318 bld->num_mips);
1319 }
1320 }
1321 }
1322
1323 if (dims >= 2) {
1324 *row_stride_vec = lp_build_get_level_stride_vec(bld,
1325 bld->row_stride_array,
1326 ilevel);
1327 }
1328 if (dims == 3 || has_layer_coord(bld->static_texture_state->target)) {
1329 *img_stride_vec = lp_build_get_level_stride_vec(bld,
1330 bld->img_stride_array,
1331 ilevel);
1332 }
1333 }
1334
1335
1336 /**
1337 * Extract and broadcast texture size.
1338 *
1339 * @param size_type type of the texture size vector (either
1340 * bld->int_size_type or bld->float_size_type)
1341 * @param coord_type type of the texture size vector (either
1342 * bld->int_coord_type or bld->coord_type)
1343 * @param size vector with the texture size (width, height, depth)
1344 */
1345 void
1346 lp_build_extract_image_sizes(struct lp_build_sample_context *bld,
1347 struct lp_build_context *size_bld,
1348 struct lp_type coord_type,
1349 LLVMValueRef size,
1350 LLVMValueRef *out_width,
1351 LLVMValueRef *out_height,
1352 LLVMValueRef *out_depth)
1353 {
1354 const unsigned dims = bld->dims;
1355 LLVMTypeRef i32t = LLVMInt32TypeInContext(bld->gallivm->context);
1356 struct lp_type size_type = size_bld->type;
1357
1358 if (bld->num_mips == 1) {
1359 *out_width = lp_build_extract_broadcast(bld->gallivm,
1360 size_type,
1361 coord_type,
1362 size,
1363 LLVMConstInt(i32t, 0, 0));
1364 if (dims >= 2) {
1365 *out_height = lp_build_extract_broadcast(bld->gallivm,
1366 size_type,
1367 coord_type,
1368 size,
1369 LLVMConstInt(i32t, 1, 0));
1370 if (dims == 3) {
1371 *out_depth = lp_build_extract_broadcast(bld->gallivm,
1372 size_type,
1373 coord_type,
1374 size,
1375 LLVMConstInt(i32t, 2, 0));
1376 }
1377 }
1378 }
1379 else {
1380 unsigned num_quads = bld->coord_bld.type.length / 4;
1381
1382 if (dims == 1) {
1383 *out_width = size;
1384 }
1385 else if (bld->num_mips == num_quads) {
1386 *out_width = lp_build_swizzle_scalar_aos(size_bld, size, 0, 4);
1387 if (dims >= 2) {
1388 *out_height = lp_build_swizzle_scalar_aos(size_bld, size, 1, 4);
1389 if (dims == 3) {
1390 *out_depth = lp_build_swizzle_scalar_aos(size_bld, size, 2, 4);
1391 }
1392 }
1393 }
1394 else {
1395 assert(bld->num_mips == bld->coord_type.length);
1396 *out_width = lp_build_pack_aos_scalars(bld->gallivm, size_type,
1397 coord_type, size, 0);
1398 if (dims >= 2) {
1399 *out_height = lp_build_pack_aos_scalars(bld->gallivm, size_type,
1400 coord_type, size, 1);
1401 if (dims == 3) {
1402 *out_depth = lp_build_pack_aos_scalars(bld->gallivm, size_type,
1403 coord_type, size, 2);
1404 }
1405 }
1406 }
1407 }
1408 }
1409
1410
1411 /**
1412 * Unnormalize coords.
1413 *
1414 * @param flt_size vector with the integer texture size (width, height, depth)
1415 */
1416 void
1417 lp_build_unnormalized_coords(struct lp_build_sample_context *bld,
1418 LLVMValueRef flt_size,
1419 LLVMValueRef *s,
1420 LLVMValueRef *t,
1421 LLVMValueRef *r)
1422 {
1423 const unsigned dims = bld->dims;
1424 LLVMValueRef width;
1425 LLVMValueRef height = NULL;
1426 LLVMValueRef depth = NULL;
1427
1428 lp_build_extract_image_sizes(bld,
1429 &bld->float_size_bld,
1430 bld->coord_type,
1431 flt_size,
1432 &width,
1433 &height,
1434 &depth);
1435
1436 /* s = s * width, t = t * height */
1437 *s = lp_build_mul(&bld->coord_bld, *s, width);
1438 if (dims >= 2) {
1439 *t = lp_build_mul(&bld->coord_bld, *t, height);
1440 if (dims >= 3) {
1441 *r = lp_build_mul(&bld->coord_bld, *r, depth);
1442 }
1443 }
1444 }
1445
1446 /**
1447 * Generate new coords and faces for cubemap texels falling off the face.
1448 *
1449 * @param face face (center) of the pixel
1450 * @param x0 lower x coord
1451 * @param x1 higher x coord (must be x0 + 1)
1452 * @param y0 lower y coord
1453 * @param y1 higher y coord (must be x0 + 1)
1454 * @param max_coord texture cube (level) size - 1
1455 * @param next_faces new face values when falling off
1456 * @param next_xcoords new x coord values when falling off
1457 * @param next_ycoords new y coord values when falling off
1458 *
1459 * The arrays hold the new values when under/overflow of
1460 * lower x, higher x, lower y, higher y coord would occur (in this order).
1461 * next_xcoords/next_ycoords have two entries each (for both new lower and
1462 * higher coord).
1463 */
1464 void
1465 lp_build_cube_new_coords(struct lp_build_context *ivec_bld,
1466 LLVMValueRef face,
1467 LLVMValueRef x0,
1468 LLVMValueRef x1,
1469 LLVMValueRef y0,
1470 LLVMValueRef y1,
1471 LLVMValueRef max_coord,
1472 LLVMValueRef next_faces[4],
1473 LLVMValueRef next_xcoords[4][2],
1474 LLVMValueRef next_ycoords[4][2])
1475 {
1476 /*
1477 * Lookup tables aren't nice for simd code hence try some logic here.
1478 * (Note that while it would not be necessary to do per-sample (4) lookups
1479 * when using a LUT as it's impossible that texels fall off of positive
1480 * and negative edges simultaneously, it would however be necessary to
1481 * do 2 lookups for corner handling as in this case texels both fall off
1482 * of x and y axes.)
1483 */
1484 /*
1485 * Next faces (for face 012345):
1486 * x < 0.0 : 451110
1487 * x >= 1.0 : 540001
1488 * y < 0.0 : 225422
1489 * y >= 1.0 : 334533
1490 * Hence nfx+ (and nfy+) == nfx- (nfy-) xor 1
1491 * nfx-: face > 1 ? (face == 5 ? 0 : 1) : (4 + face & 1)
1492 * nfy+: face & ~4 > 1 ? face + 2 : 3;
1493 * This could also use pshufb instead, but would need (manually coded)
1494 * ssse3 intrinsic (llvm won't do non-constant shuffles).
1495 */
1496 struct gallivm_state *gallivm = ivec_bld->gallivm;
1497 LLVMValueRef sel, sel_f2345, sel_f23, sel_f2, tmpsel, tmp;
1498 LLVMValueRef faceand1, sel_fand1, maxmx0, maxmx1, maxmy0, maxmy1;
1499 LLVMValueRef c2 = lp_build_const_int_vec(gallivm, ivec_bld->type, 2);
1500 LLVMValueRef c3 = lp_build_const_int_vec(gallivm, ivec_bld->type, 3);
1501 LLVMValueRef c4 = lp_build_const_int_vec(gallivm, ivec_bld->type, 4);
1502 LLVMValueRef c5 = lp_build_const_int_vec(gallivm, ivec_bld->type, 5);
1503
1504 sel = lp_build_cmp(ivec_bld, PIPE_FUNC_EQUAL, face, c5);
1505 tmpsel = lp_build_select(ivec_bld, sel, ivec_bld->zero, ivec_bld->one);
1506 sel_f2345 = lp_build_cmp(ivec_bld, PIPE_FUNC_GREATER, face, ivec_bld->one);
1507 faceand1 = lp_build_and(ivec_bld, face, ivec_bld->one);
1508 tmp = lp_build_add(ivec_bld, faceand1, c4);
1509 next_faces[0] = lp_build_select(ivec_bld, sel_f2345, tmpsel, tmp);
1510 next_faces[1] = lp_build_xor(ivec_bld, next_faces[0], ivec_bld->one);
1511
1512 tmp = lp_build_andnot(ivec_bld, face, c4);
1513 sel_f23 = lp_build_cmp(ivec_bld, PIPE_FUNC_GREATER, tmp, ivec_bld->one);
1514 tmp = lp_build_add(ivec_bld, face, c2);
1515 next_faces[3] = lp_build_select(ivec_bld, sel_f23, tmp, c3);
1516 next_faces[2] = lp_build_xor(ivec_bld, next_faces[3], ivec_bld->one);
1517
1518 /*
1519 * new xcoords (for face 012345):
1520 * x < 0.0 : max max t max-t max max
1521 * x >= 1.0 : 0 0 max-t t 0 0
1522 * y < 0.0 : max 0 max-s s s max-s
1523 * y >= 1.0 : max 0 s max-s s max-s
1524 *
1525 * ncx[1] = face & ~4 > 1 ? (face == 2 ? max-t : t) : 0
1526 * ncx[0] = max - ncx[1]
1527 * ncx[3] = face > 1 ? (face & 1 ? max-s : s) : (face & 1) ? 0 : max
1528 * ncx[2] = face & ~4 > 1 ? max - ncx[3] : ncx[3]
1529 */
1530 sel_f2 = lp_build_cmp(ivec_bld, PIPE_FUNC_EQUAL, face, c2);
1531 maxmy0 = lp_build_sub(ivec_bld, max_coord, y0);
1532 tmp = lp_build_select(ivec_bld, sel_f2, maxmy0, y0);
1533 next_xcoords[1][0] = lp_build_select(ivec_bld, sel_f23, tmp, ivec_bld->zero);
1534 next_xcoords[0][0] = lp_build_sub(ivec_bld, max_coord, next_xcoords[1][0]);
1535 maxmy1 = lp_build_sub(ivec_bld, max_coord, y1);
1536 tmp = lp_build_select(ivec_bld, sel_f2, maxmy1, y1);
1537 next_xcoords[1][1] = lp_build_select(ivec_bld, sel_f23, tmp, ivec_bld->zero);
1538 next_xcoords[0][1] = lp_build_sub(ivec_bld, max_coord, next_xcoords[1][1]);
1539
1540 sel_fand1 = lp_build_cmp(ivec_bld, PIPE_FUNC_EQUAL, faceand1, ivec_bld->one);
1541
1542 tmpsel = lp_build_select(ivec_bld, sel_fand1, ivec_bld->zero, max_coord);
1543 maxmx0 = lp_build_sub(ivec_bld, max_coord, x0);
1544 tmp = lp_build_select(ivec_bld, sel_fand1, maxmx0, x0);
1545 next_xcoords[3][0] = lp_build_select(ivec_bld, sel_f2345, tmp, tmpsel);
1546 tmp = lp_build_sub(ivec_bld, max_coord, next_xcoords[3][0]);
1547 next_xcoords[2][0] = lp_build_select(ivec_bld, sel_f23, tmp, next_xcoords[3][0]);
1548 maxmx1 = lp_build_sub(ivec_bld, max_coord, x1);
1549 tmp = lp_build_select(ivec_bld, sel_fand1, maxmx1, x1);
1550 next_xcoords[3][1] = lp_build_select(ivec_bld, sel_f2345, tmp, tmpsel);
1551 tmp = lp_build_sub(ivec_bld, max_coord, next_xcoords[3][1]);
1552 next_xcoords[2][1] = lp_build_select(ivec_bld, sel_f23, tmp, next_xcoords[3][1]);
1553
1554 /*
1555 * new ycoords (for face 012345):
1556 * x < 0.0 : t t 0 max t t
1557 * x >= 1.0 : t t 0 max t t
1558 * y < 0.0 : max-s s 0 max max 0
1559 * y >= 1.0 : s max-s 0 max 0 max
1560 *
1561 * ncy[0] = face & ~4 > 1 ? (face == 2 ? 0 : max) : t
1562 * ncy[1] = ncy[0]
1563 * ncy[3] = face > 1 ? (face & 1 ? max : 0) : (face & 1) ? max-s : max
1564 * ncx[2] = face & ~4 > 1 ? max - ncx[3] : ncx[3]
1565 */
1566 tmp = lp_build_select(ivec_bld, sel_f2, ivec_bld->zero, max_coord);
1567 next_ycoords[0][0] = lp_build_select(ivec_bld, sel_f23, tmp, y0);
1568 next_ycoords[1][0] = next_ycoords[0][0];
1569 next_ycoords[0][1] = lp_build_select(ivec_bld, sel_f23, tmp, y1);
1570 next_ycoords[1][1] = next_ycoords[0][1];
1571
1572 tmpsel = lp_build_select(ivec_bld, sel_fand1, maxmx0, x0);
1573 tmp = lp_build_select(ivec_bld, sel_fand1, max_coord, ivec_bld->zero);
1574 next_ycoords[3][0] = lp_build_select(ivec_bld, sel_f2345, tmp, tmpsel);
1575 tmp = lp_build_sub(ivec_bld, max_coord, next_ycoords[3][0]);
1576 next_ycoords[2][0] = lp_build_select(ivec_bld, sel_f23, next_ycoords[3][0], tmp);
1577 tmpsel = lp_build_select(ivec_bld, sel_fand1, maxmx1, x1);
1578 tmp = lp_build_select(ivec_bld, sel_fand1, max_coord, ivec_bld->zero);
1579 next_ycoords[3][1] = lp_build_select(ivec_bld, sel_f2345, tmp, tmpsel);
1580 tmp = lp_build_sub(ivec_bld, max_coord, next_ycoords[3][1]);
1581 next_ycoords[2][1] = lp_build_select(ivec_bld, sel_f23, next_ycoords[3][1], tmp);
1582 }
1583
1584
1585 /** Helper used by lp_build_cube_lookup() */
1586 static LLVMValueRef
1587 lp_build_cube_imapos(struct lp_build_context *coord_bld, LLVMValueRef coord)
1588 {
1589 /* ima = +0.5 / abs(coord); */
1590 LLVMValueRef posHalf = lp_build_const_vec(coord_bld->gallivm, coord_bld->type, 0.5);
1591 LLVMValueRef absCoord = lp_build_abs(coord_bld, coord);
1592 LLVMValueRef ima = lp_build_div(coord_bld, posHalf, absCoord);
1593 return ima;
1594 }
1595
1596
1597 /** Helper for doing 3-wise selection.
1598 * Returns sel1 ? val2 : (sel0 ? val0 : val1).
1599 */
1600 static LLVMValueRef
1601 lp_build_select3(struct lp_build_context *sel_bld,
1602 LLVMValueRef sel0,
1603 LLVMValueRef sel1,
1604 LLVMValueRef val0,
1605 LLVMValueRef val1,
1606 LLVMValueRef val2)
1607 {
1608 LLVMValueRef tmp;
1609 tmp = lp_build_select(sel_bld, sel0, val0, val1);
1610 return lp_build_select(sel_bld, sel1, val2, tmp);
1611 }
1612
1613
1614 /**
1615 * Generate code to do cube face selection and compute per-face texcoords.
1616 */
1617 void
1618 lp_build_cube_lookup(struct lp_build_sample_context *bld,
1619 LLVMValueRef *coords,
1620 const struct lp_derivatives *derivs_in, /* optional */
1621 LLVMValueRef *rho,
1622 struct lp_derivatives *derivs_out, /* optional */
1623 boolean need_derivs)
1624 {
1625 struct lp_build_context *coord_bld = &bld->coord_bld;
1626 LLVMBuilderRef builder = bld->gallivm->builder;
1627 struct gallivm_state *gallivm = bld->gallivm;
1628 LLVMValueRef si, ti, ri;
1629
1630 /*
1631 * Do per-pixel face selection. We cannot however (as we used to do)
1632 * simply calculate the derivs afterwards (which is very bogus for
1633 * explicit derivs btw) because the values would be "random" when
1634 * not all pixels lie on the same face. So what we do here is just
1635 * calculate the derivatives after scaling the coords by the absolute
1636 * value of the inverse major axis, and essentially do rho calculation
1637 * steps as if it were a 3d texture. This is perfect if all pixels hit
1638 * the same face, but not so great at edges, I believe the max error
1639 * should be sqrt(2) with no_rho_approx or 2 otherwise (essentially measuring
1640 * the 3d distance between 2 points on the cube instead of measuring up/down
1641 * the edge). Still this is possibly a win over just selecting the same face
1642 * for all pixels. Unfortunately, something like that doesn't work for
1643 * explicit derivatives.
1644 */
1645 struct lp_build_context *cint_bld = &bld->int_coord_bld;
1646 struct lp_type intctype = cint_bld->type;
1647 LLVMTypeRef coord_vec_type = coord_bld->vec_type;
1648 LLVMTypeRef cint_vec_type = cint_bld->vec_type;
1649 LLVMValueRef as, at, ar, face, face_s, face_t;
1650 LLVMValueRef as_ge_at, maxasat, ar_ge_as_at;
1651 LLVMValueRef snewx, tnewx, snewy, tnewy, snewz, tnewz;
1652 LLVMValueRef tnegi, rnegi;
1653 LLVMValueRef ma, mai, signma, signmabit, imahalfpos;
1654 LLVMValueRef posHalf = lp_build_const_vec(gallivm, coord_bld->type, 0.5);
1655 LLVMValueRef signmask = lp_build_const_int_vec(gallivm, intctype,
1656 1LL << (intctype.width - 1));
1657 LLVMValueRef signshift = lp_build_const_int_vec(gallivm, intctype,
1658 intctype.width -1);
1659 LLVMValueRef facex = lp_build_const_int_vec(gallivm, intctype, PIPE_TEX_FACE_POS_X);
1660 LLVMValueRef facey = lp_build_const_int_vec(gallivm, intctype, PIPE_TEX_FACE_POS_Y);
1661 LLVMValueRef facez = lp_build_const_int_vec(gallivm, intctype, PIPE_TEX_FACE_POS_Z);
1662 LLVMValueRef s = coords[0];
1663 LLVMValueRef t = coords[1];
1664 LLVMValueRef r = coords[2];
1665
1666 assert(PIPE_TEX_FACE_NEG_X == PIPE_TEX_FACE_POS_X + 1);
1667 assert(PIPE_TEX_FACE_NEG_Y == PIPE_TEX_FACE_POS_Y + 1);
1668 assert(PIPE_TEX_FACE_NEG_Z == PIPE_TEX_FACE_POS_Z + 1);
1669
1670 /*
1671 * get absolute value (for x/y/z face selection) and sign bit
1672 * (for mirroring minor coords and pos/neg face selection)
1673 * of the original coords.
1674 */
1675 as = lp_build_abs(&bld->coord_bld, s);
1676 at = lp_build_abs(&bld->coord_bld, t);
1677 ar = lp_build_abs(&bld->coord_bld, r);
1678
1679 /*
1680 * major face determination: select x if x > y else select y
1681 * select z if z >= max(x,y) else select previous result
1682 * if some axis are the same we chose z over y, y over x - the
1683 * dx10 spec seems to ask for it while OpenGL doesn't care (if we
1684 * wouldn't care could save a select or two if using different
1685 * compares and doing at_g_as_ar last since tnewx and tnewz are the
1686 * same).
1687 */
1688 as_ge_at = lp_build_cmp(coord_bld, PIPE_FUNC_GREATER, as, at);
1689 maxasat = lp_build_max(coord_bld, as, at);
1690 ar_ge_as_at = lp_build_cmp(coord_bld, PIPE_FUNC_GEQUAL, ar, maxasat);
1691
1692 if (need_derivs && (derivs_in || (bld->no_quad_lod && bld->no_rho_approx))) {
1693 /*
1694 * XXX: This is really really complex.
1695 * It is a bit overkill to use this for implicit derivatives as well,
1696 * no way this is worth the cost in practice, but seems to be the
1697 * only way for getting accurate and per-pixel lod values.
1698 */
1699 LLVMValueRef ima, imahalf, tmp, ddx[3], ddy[3];
1700 LLVMValueRef madx, mady, madxdivma, madydivma;
1701 LLVMValueRef sdxi, tdxi, rdxi, sdyi, tdyi, rdyi;
1702 LLVMValueRef tdxnegi, rdxnegi, tdynegi, rdynegi;
1703 LLVMValueRef sdxnewx, sdxnewy, sdxnewz, tdxnewx, tdxnewy, tdxnewz;
1704 LLVMValueRef sdynewx, sdynewy, sdynewz, tdynewx, tdynewy, tdynewz;
1705 LLVMValueRef face_sdx, face_tdx, face_sdy, face_tdy;
1706 /*
1707 * s = 1/2 * ( sc / ma + 1)
1708 * t = 1/2 * ( tc / ma + 1)
1709 *
1710 * s' = 1/2 * (sc' * ma - sc * ma') / ma^2
1711 * t' = 1/2 * (tc' * ma - tc * ma') / ma^2
1712 *
1713 * dx.s = 0.5 * (dx.sc - sc * dx.ma / ma) / ma
1714 * dx.t = 0.5 * (dx.tc - tc * dx.ma / ma) / ma
1715 * dy.s = 0.5 * (dy.sc - sc * dy.ma / ma) / ma
1716 * dy.t = 0.5 * (dy.tc - tc * dy.ma / ma) / ma
1717 */
1718
1719 /* select ma, calculate ima */
1720 ma = lp_build_select3(coord_bld, as_ge_at, ar_ge_as_at, s, t, r);
1721 mai = LLVMBuildBitCast(builder, ma, cint_vec_type, "");
1722 signmabit = LLVMBuildAnd(builder, mai, signmask, "");
1723 ima = lp_build_div(coord_bld, coord_bld->one, ma);
1724 imahalf = lp_build_mul(coord_bld, posHalf, ima);
1725 imahalfpos = lp_build_abs(coord_bld, imahalf);
1726
1727 if (!derivs_in) {
1728 ddx[0] = lp_build_ddx(coord_bld, s);
1729 ddx[1] = lp_build_ddx(coord_bld, t);
1730 ddx[2] = lp_build_ddx(coord_bld, r);
1731 ddy[0] = lp_build_ddy(coord_bld, s);
1732 ddy[1] = lp_build_ddy(coord_bld, t);
1733 ddy[2] = lp_build_ddy(coord_bld, r);
1734 }
1735 else {
1736 ddx[0] = derivs_in->ddx[0];
1737 ddx[1] = derivs_in->ddx[1];
1738 ddx[2] = derivs_in->ddx[2];
1739 ddy[0] = derivs_in->ddy[0];
1740 ddy[1] = derivs_in->ddy[1];
1741 ddy[2] = derivs_in->ddy[2];
1742 }
1743
1744 /* select major derivatives */
1745 madx = lp_build_select3(coord_bld, as_ge_at, ar_ge_as_at, ddx[0], ddx[1], ddx[2]);
1746 mady = lp_build_select3(coord_bld, as_ge_at, ar_ge_as_at, ddy[0], ddy[1], ddy[2]);
1747
1748 si = LLVMBuildBitCast(builder, s, cint_vec_type, "");
1749 ti = LLVMBuildBitCast(builder, t, cint_vec_type, "");
1750 ri = LLVMBuildBitCast(builder, r, cint_vec_type, "");
1751
1752 sdxi = LLVMBuildBitCast(builder, ddx[0], cint_vec_type, "");
1753 tdxi = LLVMBuildBitCast(builder, ddx[1], cint_vec_type, "");
1754 rdxi = LLVMBuildBitCast(builder, ddx[2], cint_vec_type, "");
1755
1756 sdyi = LLVMBuildBitCast(builder, ddy[0], cint_vec_type, "");
1757 tdyi = LLVMBuildBitCast(builder, ddy[1], cint_vec_type, "");
1758 rdyi = LLVMBuildBitCast(builder, ddy[2], cint_vec_type, "");
1759
1760 /*
1761 * compute all possible new s/t coords, which does the mirroring,
1762 * and do the same for derivs minor axes.
1763 * snewx = signma * -r;
1764 * tnewx = -t;
1765 * snewy = s;
1766 * tnewy = signma * r;
1767 * snewz = signma * s;
1768 * tnewz = -t;
1769 */
1770 tnegi = LLVMBuildXor(builder, ti, signmask, "");
1771 rnegi = LLVMBuildXor(builder, ri, signmask, "");
1772 tdxnegi = LLVMBuildXor(builder, tdxi, signmask, "");
1773 rdxnegi = LLVMBuildXor(builder, rdxi, signmask, "");
1774 tdynegi = LLVMBuildXor(builder, tdyi, signmask, "");
1775 rdynegi = LLVMBuildXor(builder, rdyi, signmask, "");
1776
1777 snewx = LLVMBuildXor(builder, signmabit, rnegi, "");
1778 tnewx = tnegi;
1779 sdxnewx = LLVMBuildXor(builder, signmabit, rdxnegi, "");
1780 tdxnewx = tdxnegi;
1781 sdynewx = LLVMBuildXor(builder, signmabit, rdynegi, "");
1782 tdynewx = tdynegi;
1783
1784 snewy = si;
1785 tnewy = LLVMBuildXor(builder, signmabit, ri, "");
1786 sdxnewy = sdxi;
1787 tdxnewy = LLVMBuildXor(builder, signmabit, rdxi, "");
1788 sdynewy = sdyi;
1789 tdynewy = LLVMBuildXor(builder, signmabit, rdyi, "");
1790
1791 snewz = LLVMBuildXor(builder, signmabit, si, "");
1792 tnewz = tnegi;
1793 sdxnewz = LLVMBuildXor(builder, signmabit, sdxi, "");
1794 tdxnewz = tdxnegi;
1795 sdynewz = LLVMBuildXor(builder, signmabit, sdyi, "");
1796 tdynewz = tdynegi;
1797
1798 /* select the mirrored values */
1799 face = lp_build_select3(cint_bld, as_ge_at, ar_ge_as_at, facex, facey, facez);
1800 face_s = lp_build_select3(cint_bld, as_ge_at, ar_ge_as_at, snewx, snewy, snewz);
1801 face_t = lp_build_select3(cint_bld, as_ge_at, ar_ge_as_at, tnewx, tnewy, tnewz);
1802 face_sdx = lp_build_select3(cint_bld, as_ge_at, ar_ge_as_at, sdxnewx, sdxnewy, sdxnewz);
1803 face_tdx = lp_build_select3(cint_bld, as_ge_at, ar_ge_as_at, tdxnewx, tdxnewy, tdxnewz);
1804 face_sdy = lp_build_select3(cint_bld, as_ge_at, ar_ge_as_at, sdynewx, sdynewy, sdynewz);
1805 face_tdy = lp_build_select3(cint_bld, as_ge_at, ar_ge_as_at, tdynewx, tdynewy, tdynewz);
1806
1807 face_s = LLVMBuildBitCast(builder, face_s, coord_vec_type, "");
1808 face_t = LLVMBuildBitCast(builder, face_t, coord_vec_type, "");
1809 face_sdx = LLVMBuildBitCast(builder, face_sdx, coord_vec_type, "");
1810 face_tdx = LLVMBuildBitCast(builder, face_tdx, coord_vec_type, "");
1811 face_sdy = LLVMBuildBitCast(builder, face_sdy, coord_vec_type, "");
1812 face_tdy = LLVMBuildBitCast(builder, face_tdy, coord_vec_type, "");
1813
1814 /* deriv math, dx.s = 0.5 * (dx.sc - sc * dx.ma / ma) / ma */
1815 madxdivma = lp_build_mul(coord_bld, madx, ima);
1816 tmp = lp_build_mul(coord_bld, madxdivma, face_s);
1817 tmp = lp_build_sub(coord_bld, face_sdx, tmp);
1818 derivs_out->ddx[0] = lp_build_mul(coord_bld, tmp, imahalf);
1819
1820 /* dx.t = 0.5 * (dx.tc - tc * dx.ma / ma) / ma */
1821 tmp = lp_build_mul(coord_bld, madxdivma, face_t);
1822 tmp = lp_build_sub(coord_bld, face_tdx, tmp);
1823 derivs_out->ddx[1] = lp_build_mul(coord_bld, tmp, imahalf);
1824
1825 /* dy.s = 0.5 * (dy.sc - sc * dy.ma / ma) / ma */
1826 madydivma = lp_build_mul(coord_bld, mady, ima);
1827 tmp = lp_build_mul(coord_bld, madydivma, face_s);
1828 tmp = lp_build_sub(coord_bld, face_sdy, tmp);
1829 derivs_out->ddy[0] = lp_build_mul(coord_bld, tmp, imahalf);
1830
1831 /* dy.t = 0.5 * (dy.tc - tc * dy.ma / ma) / ma */
1832 tmp = lp_build_mul(coord_bld, madydivma, face_t);
1833 tmp = lp_build_sub(coord_bld, face_tdy, tmp);
1834 derivs_out->ddy[1] = lp_build_mul(coord_bld, tmp, imahalf);
1835
1836 signma = LLVMBuildLShr(builder, mai, signshift, "");
1837 coords[2] = LLVMBuildOr(builder, face, signma, "face");
1838
1839 /* project coords */
1840 face_s = lp_build_mul(coord_bld, face_s, imahalfpos);
1841 face_t = lp_build_mul(coord_bld, face_t, imahalfpos);
1842
1843 coords[0] = lp_build_add(coord_bld, face_s, posHalf);
1844 coords[1] = lp_build_add(coord_bld, face_t, posHalf);
1845
1846 return;
1847 }
1848
1849 else if (need_derivs) {
1850 LLVMValueRef ddx_ddy[2], tmp[3], rho_vec;
1851 static const unsigned char swizzle0[] = { /* no-op swizzle */
1852 0, LP_BLD_SWIZZLE_DONTCARE,
1853 LP_BLD_SWIZZLE_DONTCARE, LP_BLD_SWIZZLE_DONTCARE
1854 };
1855 static const unsigned char swizzle1[] = {
1856 1, LP_BLD_SWIZZLE_DONTCARE,
1857 LP_BLD_SWIZZLE_DONTCARE, LP_BLD_SWIZZLE_DONTCARE
1858 };
1859 static const unsigned char swizzle01[] = { /* no-op swizzle */
1860 0, 1,
1861 LP_BLD_SWIZZLE_DONTCARE, LP_BLD_SWIZZLE_DONTCARE
1862 };
1863 static const unsigned char swizzle23[] = {
1864 2, 3,
1865 LP_BLD_SWIZZLE_DONTCARE, LP_BLD_SWIZZLE_DONTCARE
1866 };
1867 static const unsigned char swizzle02[] = {
1868 0, 2,
1869 LP_BLD_SWIZZLE_DONTCARE, LP_BLD_SWIZZLE_DONTCARE
1870 };
1871
1872 /*
1873 * scale the s/t/r coords pre-select/mirror so we can calculate
1874 * "reasonable" derivs.
1875 */
1876 ma = lp_build_select3(coord_bld, as_ge_at, ar_ge_as_at, s, t, r);
1877 imahalfpos = lp_build_cube_imapos(coord_bld, ma);
1878 s = lp_build_mul(coord_bld, s, imahalfpos);
1879 t = lp_build_mul(coord_bld, t, imahalfpos);
1880 r = lp_build_mul(coord_bld, r, imahalfpos);
1881
1882 /*
1883 * This isn't quite the same as the "ordinary" (3d deriv) path since we
1884 * know the texture is square which simplifies things (we can omit the
1885 * size mul which happens very early completely here and do it at the
1886 * very end).
1887 * Also always do calculations according to GALLIVM_DEBUG_NO_RHO_APPROX
1888 * since the error can get quite big otherwise at edges.
1889 * (With no_rho_approx max error is sqrt(2) at edges, same as it is
1890 * without no_rho_approx for 2d textures, otherwise it would be factor 2.)
1891 */
1892 ddx_ddy[0] = lp_build_packed_ddx_ddy_twocoord(coord_bld, s, t);
1893 ddx_ddy[1] = lp_build_packed_ddx_ddy_onecoord(coord_bld, r);
1894
1895 ddx_ddy[0] = lp_build_mul(coord_bld, ddx_ddy[0], ddx_ddy[0]);
1896 ddx_ddy[1] = lp_build_mul(coord_bld, ddx_ddy[1], ddx_ddy[1]);
1897
1898 tmp[0] = lp_build_swizzle_aos(coord_bld, ddx_ddy[0], swizzle01);
1899 tmp[1] = lp_build_swizzle_aos(coord_bld, ddx_ddy[0], swizzle23);
1900 tmp[2] = lp_build_swizzle_aos(coord_bld, ddx_ddy[1], swizzle02);
1901
1902 rho_vec = lp_build_add(coord_bld, tmp[0], tmp[1]);
1903 rho_vec = lp_build_add(coord_bld, rho_vec, tmp[2]);
1904
1905 tmp[0] = lp_build_swizzle_aos(coord_bld, rho_vec, swizzle0);
1906 tmp[1] = lp_build_swizzle_aos(coord_bld, rho_vec, swizzle1);
1907 *rho = lp_build_max(coord_bld, tmp[0], tmp[1]);
1908 }
1909
1910 if (!need_derivs) {
1911 ma = lp_build_select3(coord_bld, as_ge_at, ar_ge_as_at, s, t, r);
1912 }
1913 mai = LLVMBuildBitCast(builder, ma, cint_vec_type, "");
1914 signmabit = LLVMBuildAnd(builder, mai, signmask, "");
1915
1916 si = LLVMBuildBitCast(builder, s, cint_vec_type, "");
1917 ti = LLVMBuildBitCast(builder, t, cint_vec_type, "");
1918 ri = LLVMBuildBitCast(builder, r, cint_vec_type, "");
1919
1920 /*
1921 * compute all possible new s/t coords, which does the mirroring
1922 * snewx = signma * -r;
1923 * tnewx = -t;
1924 * snewy = s;
1925 * tnewy = signma * r;
1926 * snewz = signma * s;
1927 * tnewz = -t;
1928 */
1929 tnegi = LLVMBuildXor(builder, ti, signmask, "");
1930 rnegi = LLVMBuildXor(builder, ri, signmask, "");
1931
1932 snewx = LLVMBuildXor(builder, signmabit, rnegi, "");
1933 tnewx = tnegi;
1934
1935 snewy = si;
1936 tnewy = LLVMBuildXor(builder, signmabit, ri, "");
1937
1938 snewz = LLVMBuildXor(builder, signmabit, si, "");
1939 tnewz = tnegi;
1940
1941 /* select the mirrored values */
1942 face_s = lp_build_select3(cint_bld, as_ge_at, ar_ge_as_at, snewx, snewy, snewz);
1943 face_t = lp_build_select3(cint_bld, as_ge_at, ar_ge_as_at, tnewx, tnewy, tnewz);
1944 face = lp_build_select3(cint_bld, as_ge_at, ar_ge_as_at, facex, facey, facez);
1945
1946 face_s = LLVMBuildBitCast(builder, face_s, coord_vec_type, "");
1947 face_t = LLVMBuildBitCast(builder, face_t, coord_vec_type, "");
1948
1949 /* add +1 for neg face */
1950 /* XXX with AVX probably want to use another select here -
1951 * as long as we ensure vblendvps gets used we can actually
1952 * skip the comparison and just use sign as a "mask" directly.
1953 */
1954 signma = LLVMBuildLShr(builder, mai, signshift, "");
1955 coords[2] = LLVMBuildOr(builder, face, signma, "face");
1956
1957 /* project coords */
1958 if (!need_derivs) {
1959 imahalfpos = lp_build_cube_imapos(coord_bld, ma);
1960 face_s = lp_build_mul(coord_bld, face_s, imahalfpos);
1961 face_t = lp_build_mul(coord_bld, face_t, imahalfpos);
1962 }
1963
1964 coords[0] = lp_build_add(coord_bld, face_s, posHalf);
1965 coords[1] = lp_build_add(coord_bld, face_t, posHalf);
1966 }
1967
1968
1969 /**
1970 * Compute the partial offset of a pixel block along an arbitrary axis.
1971 *
1972 * @param coord coordinate in pixels
1973 * @param stride number of bytes between rows of successive pixel blocks
1974 * @param block_length number of pixels in a pixels block along the coordinate
1975 * axis
1976 * @param out_offset resulting relative offset of the pixel block in bytes
1977 * @param out_subcoord resulting sub-block pixel coordinate
1978 */
1979 void
1980 lp_build_sample_partial_offset(struct lp_build_context *bld,
1981 unsigned block_length,
1982 LLVMValueRef coord,
1983 LLVMValueRef stride,
1984 LLVMValueRef *out_offset,
1985 LLVMValueRef *out_subcoord)
1986 {
1987 LLVMBuilderRef builder = bld->gallivm->builder;
1988 LLVMValueRef offset;
1989 LLVMValueRef subcoord;
1990
1991 if (block_length == 1) {
1992 subcoord = bld->zero;
1993 }
1994 else {
1995 /*
1996 * Pixel blocks have power of two dimensions. LLVM should convert the
1997 * rem/div to bit arithmetic.
1998 * TODO: Verify this.
1999 * It does indeed BUT it does transform it to scalar (and back) when doing so
2000 * (using roughly extract, shift/and, mov, unpack) (llvm 2.7).
2001 * The generated code looks seriously unfunny and is quite expensive.
2002 */
2003 #if 0
2004 LLVMValueRef block_width = lp_build_const_int_vec(bld->type, block_length);
2005 subcoord = LLVMBuildURem(builder, coord, block_width, "");
2006 coord = LLVMBuildUDiv(builder, coord, block_width, "");
2007 #else
2008 unsigned logbase2 = util_logbase2(block_length);
2009 LLVMValueRef block_shift = lp_build_const_int_vec(bld->gallivm, bld->type, logbase2);
2010 LLVMValueRef block_mask = lp_build_const_int_vec(bld->gallivm, bld->type, block_length - 1);
2011 subcoord = LLVMBuildAnd(builder, coord, block_mask, "");
2012 coord = LLVMBuildLShr(builder, coord, block_shift, "");
2013 #endif
2014 }
2015
2016 offset = lp_build_mul(bld, coord, stride);
2017
2018 assert(out_offset);
2019 assert(out_subcoord);
2020
2021 *out_offset = offset;
2022 *out_subcoord = subcoord;
2023 }
2024
2025
2026 /**
2027 * Compute the offset of a pixel block.
2028 *
2029 * x, y, z, y_stride, z_stride are vectors, and they refer to pixels.
2030 *
2031 * Returns the relative offset and i,j sub-block coordinates
2032 */
2033 void
2034 lp_build_sample_offset(struct lp_build_context *bld,
2035 const struct util_format_description *format_desc,
2036 LLVMValueRef x,
2037 LLVMValueRef y,
2038 LLVMValueRef z,
2039 LLVMValueRef y_stride,
2040 LLVMValueRef z_stride,
2041 LLVMValueRef *out_offset,
2042 LLVMValueRef *out_i,
2043 LLVMValueRef *out_j)
2044 {
2045 LLVMValueRef x_stride;
2046 LLVMValueRef offset;
2047
2048 x_stride = lp_build_const_vec(bld->gallivm, bld->type,
2049 format_desc->block.bits/8);
2050
2051 lp_build_sample_partial_offset(bld,
2052 format_desc->block.width,
2053 x, x_stride,
2054 &offset, out_i);
2055
2056 if (y && y_stride) {
2057 LLVMValueRef y_offset;
2058 lp_build_sample_partial_offset(bld,
2059 format_desc->block.height,
2060 y, y_stride,
2061 &y_offset, out_j);
2062 offset = lp_build_add(bld, offset, y_offset);
2063 }
2064 else {
2065 *out_j = bld->zero;
2066 }
2067
2068 if (z && z_stride) {
2069 LLVMValueRef z_offset;
2070 LLVMValueRef k;
2071 lp_build_sample_partial_offset(bld,
2072 1, /* pixel blocks are always 2D */
2073 z, z_stride,
2074 &z_offset, &k);
2075 offset = lp_build_add(bld, offset, z_offset);
2076 }
2077
2078 *out_offset = offset;
2079 }