1 /**************************************************************************
3 * Copyright 2009 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Texture sampling -- common code.
32 * @author Jose Fonseca <jfonseca@vmware.com>
35 #include "pipe/p_defines.h"
36 #include "pipe/p_state.h"
37 #include "util/u_format.h"
38 #include "util/u_math.h"
39 #include "lp_bld_arit.h"
40 #include "lp_bld_const.h"
41 #include "lp_bld_debug.h"
42 #include "lp_bld_flow.h"
43 #include "lp_bld_sample.h"
44 #include "lp_bld_swizzle.h"
45 #include "lp_bld_type.h"
49 * Does the given texture wrap mode allow sampling the texture border color?
50 * XXX maybe move this into gallium util code.
53 lp_sampler_wrap_mode_uses_border_color(unsigned mode
,
54 unsigned min_img_filter
,
55 unsigned mag_img_filter
)
58 case PIPE_TEX_WRAP_REPEAT
:
59 case PIPE_TEX_WRAP_CLAMP_TO_EDGE
:
60 case PIPE_TEX_WRAP_MIRROR_REPEAT
:
61 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE
:
63 case PIPE_TEX_WRAP_CLAMP
:
64 case PIPE_TEX_WRAP_MIRROR_CLAMP
:
65 if (min_img_filter
== PIPE_TEX_FILTER_NEAREST
&&
66 mag_img_filter
== PIPE_TEX_FILTER_NEAREST
) {
71 case PIPE_TEX_WRAP_CLAMP_TO_BORDER
:
72 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER
:
75 assert(0 && "unexpected wrap mode");
82 * Initialize lp_sampler_static_state object with the gallium sampler
84 * The former is considered to be static and the later dynamic.
87 lp_sampler_static_state(struct lp_sampler_static_state
*state
,
88 const struct pipe_sampler_view
*view
,
89 const struct pipe_sampler_state
*sampler
)
91 const struct pipe_resource
*texture
= view
->texture
;
93 memset(state
, 0, sizeof *state
);
102 * We don't copy sampler state over unless it is actually enabled, to avoid
103 * spurious recompiles, as the sampler static state is part of the shader
106 * Ideally the state tracker or cso_cache module would make all state
107 * canonical, but until that happens it's better to be safe than sorry here.
109 * XXX: Actually there's much more than can be done here, especially
110 * regarding 1D/2D/3D/CUBE textures, wrap modes, etc.
113 state
->format
= view
->format
;
114 state
->swizzle_r
= view
->swizzle_r
;
115 state
->swizzle_g
= view
->swizzle_g
;
116 state
->swizzle_b
= view
->swizzle_b
;
117 state
->swizzle_a
= view
->swizzle_a
;
119 state
->target
= texture
->target
;
120 state
->pot_width
= util_is_power_of_two(texture
->width0
);
121 state
->pot_height
= util_is_power_of_two(texture
->height0
);
122 state
->pot_depth
= util_is_power_of_two(texture
->depth0
);
124 state
->wrap_s
= sampler
->wrap_s
;
125 state
->wrap_t
= sampler
->wrap_t
;
126 state
->wrap_r
= sampler
->wrap_r
;
127 state
->min_img_filter
= sampler
->min_img_filter
;
128 state
->mag_img_filter
= sampler
->mag_img_filter
;
129 if (view
->last_level
) {
130 state
->min_mip_filter
= sampler
->min_mip_filter
;
132 state
->min_mip_filter
= PIPE_TEX_MIPFILTER_NONE
;
135 /* If min_lod == max_lod we can greatly simplify mipmap selection.
136 * This is a case that occurs during automatic mipmap generation.
138 if (sampler
->min_lod
== sampler
->max_lod
) {
139 state
->min_max_lod_equal
= 1;
142 state
->compare_mode
= sampler
->compare_mode
;
143 if (sampler
->compare_mode
!= PIPE_TEX_COMPARE_NONE
) {
144 state
->compare_func
= sampler
->compare_func
;
147 state
->normalized_coords
= sampler
->normalized_coords
;
150 * FIXME: Handle the remainder of pipe_sampler_view.
156 * Generate code to compute texture level of detail (lambda).
157 * \param ddx partial derivatives of (s, t, r, q) with respect to X
158 * \param ddy partial derivatives of (s, t, r, q) with respect to Y
159 * \param lod_bias optional float vector with the shader lod bias
160 * \param explicit_lod optional float vector with the explicit lod
161 * \param width scalar int texture width
162 * \param height scalar int texture height
163 * \param depth scalar int texture depth
165 * XXX: The resulting lod is scalar, so ignore all but the first element of
166 * derivatives, lod_bias, etc that are passed by the shader.
169 lp_build_lod_selector(struct lp_build_sample_context
*bld
,
171 const LLVMValueRef ddx
[4],
172 const LLVMValueRef ddy
[4],
173 LLVMValueRef lod_bias
, /* optional */
174 LLVMValueRef explicit_lod
, /* optional */
180 LLVMValueRef min_lod
=
181 bld
->dynamic_state
->min_lod(bld
->dynamic_state
, bld
->builder
, unit
);
183 if (bld
->static_state
->min_max_lod_equal
) {
184 /* User is forcing sampling from a particular mipmap level.
185 * This is hit during mipmap generation.
190 struct lp_build_context
*float_bld
= &bld
->float_bld
;
191 LLVMValueRef sampler_lod_bias
=
192 bld
->dynamic_state
->lod_bias(bld
->dynamic_state
, bld
->builder
, unit
);
193 LLVMValueRef max_lod
=
194 bld
->dynamic_state
->max_lod(bld
->dynamic_state
, bld
->builder
, unit
);
195 LLVMValueRef index0
= LLVMConstInt(LLVMInt32Type(), 0, 0);
199 lod
= LLVMBuildExtractElement(bld
->builder
, explicit_lod
,
203 const int dims
= texture_dims(bld
->static_state
->target
);
204 LLVMValueRef dsdx
, dsdy
;
205 LLVMValueRef dtdx
= NULL
, dtdy
= NULL
, drdx
= NULL
, drdy
= NULL
;
208 dsdx
= LLVMBuildExtractElement(bld
->builder
, ddx
[0], index0
, "dsdx");
209 dsdx
= lp_build_abs(float_bld
, dsdx
);
210 dsdy
= LLVMBuildExtractElement(bld
->builder
, ddy
[0], index0
, "dsdy");
211 dsdy
= lp_build_abs(float_bld
, dsdy
);
213 dtdx
= LLVMBuildExtractElement(bld
->builder
, ddx
[1], index0
, "dtdx");
214 dtdx
= lp_build_abs(float_bld
, dtdx
);
215 dtdy
= LLVMBuildExtractElement(bld
->builder
, ddy
[1], index0
, "dtdy");
216 dtdy
= lp_build_abs(float_bld
, dtdy
);
218 drdx
= LLVMBuildExtractElement(bld
->builder
, ddx
[2], index0
, "drdx");
219 drdx
= lp_build_abs(float_bld
, drdx
);
220 drdy
= LLVMBuildExtractElement(bld
->builder
, ddy
[2], index0
, "drdy");
221 drdy
= lp_build_abs(float_bld
, drdy
);
225 /* Compute rho = max of all partial derivatives scaled by texture size.
226 * XXX this could be vectorized somewhat
228 rho
= LLVMBuildFMul(bld
->builder
,
229 lp_build_max(float_bld
, dsdx
, dsdy
),
230 lp_build_int_to_float(float_bld
, width
), "");
233 max
= LLVMBuildFMul(bld
->builder
,
234 lp_build_max(float_bld
, dtdx
, dtdy
),
235 lp_build_int_to_float(float_bld
, height
), "");
236 rho
= lp_build_max(float_bld
, rho
, max
);
238 max
= LLVMBuildFMul(bld
->builder
,
239 lp_build_max(float_bld
, drdx
, drdy
),
240 lp_build_int_to_float(float_bld
, depth
), "");
241 rho
= lp_build_max(float_bld
, rho
, max
);
245 /* compute lod = log2(rho) */
247 lod
= lp_build_log2(float_bld
, rho
);
249 lod
= lp_build_fast_log2(float_bld
, rho
);
252 /* add shader lod bias */
254 lod_bias
= LLVMBuildExtractElement(bld
->builder
, lod_bias
,
256 lod
= LLVMBuildFAdd(bld
->builder
, lod
, lod_bias
, "shader_lod_bias");
260 /* add sampler lod bias */
261 lod
= LLVMBuildFAdd(bld
->builder
, lod
, sampler_lod_bias
, "sampler_lod_bias");
264 lod
= lp_build_clamp(float_bld
, lod
, min_lod
, max_lod
);
272 * For PIPE_TEX_MIPFILTER_NEAREST, convert float LOD to integer
273 * mipmap level index.
274 * Note: this is all scalar code.
275 * \param lod scalar float texture level of detail
276 * \param level_out returns integer
279 lp_build_nearest_mip_level(struct lp_build_sample_context
*bld
,
282 LLVMValueRef
*level_out
)
284 struct lp_build_context
*float_bld
= &bld
->float_bld
;
285 struct lp_build_context
*int_bld
= &bld
->int_bld
;
286 LLVMValueRef last_level
, level
;
288 LLVMValueRef zero
= LLVMConstInt(LLVMInt32Type(), 0, 0);
290 last_level
= bld
->dynamic_state
->last_level(bld
->dynamic_state
,
293 /* convert float lod to integer */
294 level
= lp_build_iround(float_bld
, lod
);
296 /* clamp level to legal range of levels */
297 *level_out
= lp_build_clamp(int_bld
, level
, zero
, last_level
);
302 * For PIPE_TEX_MIPFILTER_LINEAR, convert float LOD to integer to
303 * two (adjacent) mipmap level indexes. Later, we'll sample from those
304 * two mipmap levels and interpolate between them.
307 lp_build_linear_mip_levels(struct lp_build_sample_context
*bld
,
310 LLVMValueRef
*level0_out
,
311 LLVMValueRef
*level1_out
,
312 LLVMValueRef
*weight_out
)
314 struct lp_build_context
*float_bld
= &bld
->float_bld
;
315 struct lp_build_context
*int_bld
= &bld
->int_bld
;
316 LLVMValueRef last_level
, level
;
318 last_level
= bld
->dynamic_state
->last_level(bld
->dynamic_state
,
321 /* convert float lod to integer */
322 level
= lp_build_ifloor(float_bld
, lod
);
324 /* compute level 0 and clamp to legal range of levels */
325 *level0_out
= lp_build_clamp(int_bld
, level
,
328 /* compute level 1 and clamp to legal range of levels */
329 level
= lp_build_add(int_bld
, level
, int_bld
->one
);
330 *level1_out
= lp_build_clamp(int_bld
, level
,
334 *weight_out
= lp_build_fract(float_bld
, lod
);
339 * Return pointer to a single mipmap level.
340 * \param data_array array of pointers to mipmap levels
341 * \param level integer mipmap level
344 lp_build_get_mipmap_level(struct lp_build_sample_context
*bld
,
345 LLVMValueRef data_array
, LLVMValueRef level
)
347 LLVMValueRef indexes
[2], data_ptr
;
348 indexes
[0] = LLVMConstInt(LLVMInt32Type(), 0, 0);
350 data_ptr
= LLVMBuildGEP(bld
->builder
, data_array
, indexes
, 2, "");
351 data_ptr
= LLVMBuildLoad(bld
->builder
, data_ptr
, "");
357 lp_build_get_const_mipmap_level(struct lp_build_sample_context
*bld
,
358 LLVMValueRef data_array
, int level
)
360 LLVMValueRef lvl
= LLVMConstInt(LLVMInt32Type(), level
, 0);
361 return lp_build_get_mipmap_level(bld
, data_array
, lvl
);
366 * Codegen equivalent for u_minify().
367 * Return max(1, base_size >> level);
370 lp_build_minify(struct lp_build_sample_context
*bld
,
371 LLVMValueRef base_size
,
374 if (level
== bld
->int_coord_bld
.zero
) {
375 /* if we're using mipmap level zero, no minification is needed */
380 LLVMBuildLShr(bld
->builder
, base_size
, level
, "minify");
381 size
= lp_build_max(&bld
->int_coord_bld
, size
, bld
->int_coord_bld
.one
);
388 * Dereference stride_array[mipmap_level] array to get a stride.
389 * Return stride as a vector.
392 lp_build_get_level_stride_vec(struct lp_build_sample_context
*bld
,
393 LLVMValueRef stride_array
, LLVMValueRef level
)
395 LLVMValueRef indexes
[2], stride
;
396 indexes
[0] = LLVMConstInt(LLVMInt32Type(), 0, 0);
398 stride
= LLVMBuildGEP(bld
->builder
, stride_array
, indexes
, 2, "");
399 stride
= LLVMBuildLoad(bld
->builder
, stride
, "");
400 stride
= lp_build_broadcast_scalar(&bld
->int_coord_bld
, stride
);
406 * When sampling a mipmap, we need to compute the width, height, depth
407 * of the source levels from the level indexes. This helper function
411 lp_build_mipmap_level_sizes(struct lp_build_sample_context
*bld
,
413 LLVMValueRef width_vec
,
414 LLVMValueRef height_vec
,
415 LLVMValueRef depth_vec
,
416 LLVMValueRef ilevel0
,
417 LLVMValueRef ilevel1
,
418 LLVMValueRef row_stride_array
,
419 LLVMValueRef img_stride_array
,
420 LLVMValueRef
*width0_vec
,
421 LLVMValueRef
*width1_vec
,
422 LLVMValueRef
*height0_vec
,
423 LLVMValueRef
*height1_vec
,
424 LLVMValueRef
*depth0_vec
,
425 LLVMValueRef
*depth1_vec
,
426 LLVMValueRef
*row_stride0_vec
,
427 LLVMValueRef
*row_stride1_vec
,
428 LLVMValueRef
*img_stride0_vec
,
429 LLVMValueRef
*img_stride1_vec
)
431 const unsigned mip_filter
= bld
->static_state
->min_mip_filter
;
432 LLVMValueRef ilevel0_vec
, ilevel1_vec
;
434 ilevel0_vec
= lp_build_broadcast_scalar(&bld
->int_coord_bld
, ilevel0
);
435 if (mip_filter
== PIPE_TEX_MIPFILTER_LINEAR
)
436 ilevel1_vec
= lp_build_broadcast_scalar(&bld
->int_coord_bld
, ilevel1
);
439 * Compute width, height, depth at mipmap level 'ilevel0'
441 *width0_vec
= lp_build_minify(bld
, width_vec
, ilevel0_vec
);
443 *height0_vec
= lp_build_minify(bld
, height_vec
, ilevel0_vec
);
444 *row_stride0_vec
= lp_build_get_level_stride_vec(bld
,
447 if (dims
== 3 || bld
->static_state
->target
== PIPE_TEXTURE_CUBE
) {
448 *img_stride0_vec
= lp_build_get_level_stride_vec(bld
,
452 *depth0_vec
= lp_build_minify(bld
, depth_vec
, ilevel0_vec
);
456 if (mip_filter
== PIPE_TEX_MIPFILTER_LINEAR
) {
457 /* compute width, height, depth for second mipmap level at 'ilevel1' */
458 *width1_vec
= lp_build_minify(bld
, width_vec
, ilevel1_vec
);
460 *height1_vec
= lp_build_minify(bld
, height_vec
, ilevel1_vec
);
461 *row_stride1_vec
= lp_build_get_level_stride_vec(bld
,
464 if (dims
== 3 || bld
->static_state
->target
== PIPE_TEXTURE_CUBE
) {
465 *img_stride1_vec
= lp_build_get_level_stride_vec(bld
,
469 *depth1_vec
= lp_build_minify(bld
, depth_vec
, ilevel1_vec
);
478 /** Helper used by lp_build_cube_lookup() */
480 lp_build_cube_ima(struct lp_build_context
*coord_bld
, LLVMValueRef coord
)
482 /* ima = -0.5 / abs(coord); */
483 LLVMValueRef negHalf
= lp_build_const_vec(coord_bld
->type
, -0.5);
484 LLVMValueRef absCoord
= lp_build_abs(coord_bld
, coord
);
485 LLVMValueRef ima
= lp_build_div(coord_bld
, negHalf
, absCoord
);
491 * Helper used by lp_build_cube_lookup()
492 * \param sign scalar +1 or -1
493 * \param coord float vector
494 * \param ima float vector
497 lp_build_cube_coord(struct lp_build_context
*coord_bld
,
498 LLVMValueRef sign
, int negate_coord
,
499 LLVMValueRef coord
, LLVMValueRef ima
)
501 /* return negate(coord) * ima * sign + 0.5; */
502 LLVMValueRef half
= lp_build_const_vec(coord_bld
->type
, 0.5);
505 assert(negate_coord
== +1 || negate_coord
== -1);
507 if (negate_coord
== -1) {
508 coord
= lp_build_negate(coord_bld
, coord
);
511 res
= lp_build_mul(coord_bld
, coord
, ima
);
513 sign
= lp_build_broadcast_scalar(coord_bld
, sign
);
514 res
= lp_build_mul(coord_bld
, res
, sign
);
516 res
= lp_build_add(coord_bld
, res
, half
);
522 /** Helper used by lp_build_cube_lookup()
523 * Return (major_coord >= 0) ? pos_face : neg_face;
526 lp_build_cube_face(struct lp_build_sample_context
*bld
,
527 LLVMValueRef major_coord
,
528 unsigned pos_face
, unsigned neg_face
)
530 LLVMValueRef cmp
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
,
532 bld
->float_bld
.zero
, "");
533 LLVMValueRef pos
= LLVMConstInt(LLVMInt32Type(), pos_face
, 0);
534 LLVMValueRef neg
= LLVMConstInt(LLVMInt32Type(), neg_face
, 0);
535 LLVMValueRef res
= LLVMBuildSelect(bld
->builder
, cmp
, pos
, neg
, "");
542 * Generate code to do cube face selection and compute per-face texcoords.
545 lp_build_cube_lookup(struct lp_build_sample_context
*bld
,
550 LLVMValueRef
*face_s
,
551 LLVMValueRef
*face_t
)
553 struct lp_build_context
*float_bld
= &bld
->float_bld
;
554 struct lp_build_context
*coord_bld
= &bld
->coord_bld
;
555 LLVMValueRef rx
, ry
, rz
;
556 LLVMValueRef arx
, ary
, arz
;
557 LLVMValueRef c25
= LLVMConstReal(LLVMFloatType(), 0.25);
558 LLVMValueRef arx_ge_ary
, arx_ge_arz
;
559 LLVMValueRef ary_ge_arx
, ary_ge_arz
;
560 LLVMValueRef arx_ge_ary_arz
, ary_ge_arx_arz
;
561 LLVMValueRef rx_pos
, ry_pos
, rz_pos
;
563 assert(bld
->coord_bld
.type
.length
== 4);
566 * Use the average of the four pixel's texcoords to choose the face.
568 rx
= lp_build_mul(float_bld
, c25
,
569 lp_build_sum_vector(&bld
->coord_bld
, s
));
570 ry
= lp_build_mul(float_bld
, c25
,
571 lp_build_sum_vector(&bld
->coord_bld
, t
));
572 rz
= lp_build_mul(float_bld
, c25
,
573 lp_build_sum_vector(&bld
->coord_bld
, r
));
575 arx
= lp_build_abs(float_bld
, rx
);
576 ary
= lp_build_abs(float_bld
, ry
);
577 arz
= lp_build_abs(float_bld
, rz
);
580 * Compare sign/magnitude of rx,ry,rz to determine face
582 arx_ge_ary
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
, arx
, ary
, "");
583 arx_ge_arz
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
, arx
, arz
, "");
584 ary_ge_arx
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
, ary
, arx
, "");
585 ary_ge_arz
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
, ary
, arz
, "");
587 arx_ge_ary_arz
= LLVMBuildAnd(bld
->builder
, arx_ge_ary
, arx_ge_arz
, "");
588 ary_ge_arx_arz
= LLVMBuildAnd(bld
->builder
, ary_ge_arx
, ary_ge_arz
, "");
590 rx_pos
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
, rx
, float_bld
->zero
, "");
591 ry_pos
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
, ry
, float_bld
->zero
, "");
592 rz_pos
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
, rz
, float_bld
->zero
, "");
595 struct lp_build_flow_context
*flow_ctx
;
596 struct lp_build_if_state if_ctx
;
598 flow_ctx
= lp_build_flow_create(bld
->builder
);
599 lp_build_flow_scope_begin(flow_ctx
);
601 *face_s
= bld
->coord_bld
.undef
;
602 *face_t
= bld
->coord_bld
.undef
;
603 *face
= bld
->int_bld
.undef
;
605 lp_build_name(*face_s
, "face_s");
606 lp_build_name(*face_t
, "face_t");
607 lp_build_name(*face
, "face");
609 lp_build_flow_scope_declare(flow_ctx
, face_s
);
610 lp_build_flow_scope_declare(flow_ctx
, face_t
);
611 lp_build_flow_scope_declare(flow_ctx
, face
);
613 lp_build_if(&if_ctx
, flow_ctx
, bld
->builder
, arx_ge_ary_arz
);
616 LLVMValueRef sign
= lp_build_sgn(float_bld
, rx
);
617 LLVMValueRef ima
= lp_build_cube_ima(coord_bld
, s
);
618 *face_s
= lp_build_cube_coord(coord_bld
, sign
, +1, r
, ima
);
619 *face_t
= lp_build_cube_coord(coord_bld
, NULL
, +1, t
, ima
);
620 *face
= lp_build_cube_face(bld
, rx
,
622 PIPE_TEX_FACE_NEG_X
);
624 lp_build_else(&if_ctx
);
626 struct lp_build_flow_context
*flow_ctx2
;
627 struct lp_build_if_state if_ctx2
;
629 LLVMValueRef face_s2
= bld
->coord_bld
.undef
;
630 LLVMValueRef face_t2
= bld
->coord_bld
.undef
;
631 LLVMValueRef face2
= bld
->int_bld
.undef
;
633 flow_ctx2
= lp_build_flow_create(bld
->builder
);
634 lp_build_flow_scope_begin(flow_ctx2
);
635 lp_build_flow_scope_declare(flow_ctx2
, &face_s2
);
636 lp_build_flow_scope_declare(flow_ctx2
, &face_t2
);
637 lp_build_flow_scope_declare(flow_ctx2
, &face2
);
639 ary_ge_arx_arz
= LLVMBuildAnd(bld
->builder
, ary_ge_arx
, ary_ge_arz
, "");
641 lp_build_if(&if_ctx2
, flow_ctx2
, bld
->builder
, ary_ge_arx_arz
);
644 LLVMValueRef sign
= lp_build_sgn(float_bld
, ry
);
645 LLVMValueRef ima
= lp_build_cube_ima(coord_bld
, t
);
646 face_s2
= lp_build_cube_coord(coord_bld
, NULL
, -1, s
, ima
);
647 face_t2
= lp_build_cube_coord(coord_bld
, sign
, -1, r
, ima
);
648 face2
= lp_build_cube_face(bld
, ry
,
650 PIPE_TEX_FACE_NEG_Y
);
652 lp_build_else(&if_ctx2
);
655 LLVMValueRef sign
= lp_build_sgn(float_bld
, rz
);
656 LLVMValueRef ima
= lp_build_cube_ima(coord_bld
, r
);
657 face_s2
= lp_build_cube_coord(coord_bld
, sign
, -1, s
, ima
);
658 face_t2
= lp_build_cube_coord(coord_bld
, NULL
, +1, t
, ima
);
659 face2
= lp_build_cube_face(bld
, rz
,
661 PIPE_TEX_FACE_NEG_Z
);
663 lp_build_endif(&if_ctx2
);
664 lp_build_flow_scope_end(flow_ctx2
);
665 lp_build_flow_destroy(flow_ctx2
);
671 lp_build_endif(&if_ctx
);
672 lp_build_flow_scope_end(flow_ctx
);
673 lp_build_flow_destroy(flow_ctx
);
679 * Compute the partial offset of a pixel block along an arbitrary axis.
681 * @param coord coordinate in pixels
682 * @param stride number of bytes between rows of successive pixel blocks
683 * @param block_length number of pixels in a pixels block along the coordinate
685 * @param out_offset resulting relative offset of the pixel block in bytes
686 * @param out_subcoord resulting sub-block pixel coordinate
689 lp_build_sample_partial_offset(struct lp_build_context
*bld
,
690 unsigned block_length
,
693 LLVMValueRef
*out_offset
,
694 LLVMValueRef
*out_subcoord
)
697 LLVMValueRef subcoord
;
699 if (block_length
== 1) {
700 subcoord
= bld
->zero
;
704 * Pixel blocks have power of two dimensions. LLVM should convert the
705 * rem/div to bit arithmetic.
707 * It does indeed BUT it does transform it to scalar (and back) when doing so
708 * (using roughly extract, shift/and, mov, unpack) (llvm 2.7).
709 * The generated code looks seriously unfunny and is quite expensive.
712 LLVMValueRef block_width
= lp_build_const_int_vec(bld
->type
, block_length
);
713 subcoord
= LLVMBuildURem(bld
->builder
, coord
, block_width
, "");
714 coord
= LLVMBuildUDiv(bld
->builder
, coord
, block_width
, "");
716 unsigned logbase2
= util_unsigned_logbase2(block_length
);
717 LLVMValueRef block_shift
= lp_build_const_int_vec(bld
->type
, logbase2
);
718 LLVMValueRef block_mask
= lp_build_const_int_vec(bld
->type
, block_length
- 1);
719 subcoord
= LLVMBuildAnd(bld
->builder
, coord
, block_mask
, "");
720 coord
= LLVMBuildLShr(bld
->builder
, coord
, block_shift
, "");
724 offset
= lp_build_mul(bld
, coord
, stride
);
727 assert(out_subcoord
);
729 *out_offset
= offset
;
730 *out_subcoord
= subcoord
;
735 * Compute the offset of a pixel block.
737 * x, y, z, y_stride, z_stride are vectors, and they refer to pixels.
739 * Returns the relative offset and i,j sub-block coordinates
742 lp_build_sample_offset(struct lp_build_context
*bld
,
743 const struct util_format_description
*format_desc
,
747 LLVMValueRef y_stride
,
748 LLVMValueRef z_stride
,
749 LLVMValueRef
*out_offset
,
753 LLVMValueRef x_stride
;
756 x_stride
= lp_build_const_vec(bld
->type
, format_desc
->block
.bits
/8);
758 lp_build_sample_partial_offset(bld
,
759 format_desc
->block
.width
,
764 LLVMValueRef y_offset
;
765 lp_build_sample_partial_offset(bld
,
766 format_desc
->block
.height
,
769 offset
= lp_build_add(bld
, offset
, y_offset
);
776 LLVMValueRef z_offset
;
778 lp_build_sample_partial_offset(bld
,
779 1, /* pixel blocks are always 2D */
782 offset
= lp_build_add(bld
, offset
, z_offset
);
785 *out_offset
= offset
;