1 /**************************************************************************
3 * Copyright 2009 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Texture sampling -- common code.
32 * @author Jose Fonseca <jfonseca@vmware.com>
35 #include "pipe/p_defines.h"
36 #include "pipe/p_state.h"
37 #include "util/u_format.h"
38 #include "util/u_math.h"
39 #include "lp_bld_arit.h"
40 #include "lp_bld_const.h"
41 #include "lp_bld_debug.h"
42 #include "lp_bld_printf.h"
43 #include "lp_bld_flow.h"
44 #include "lp_bld_sample.h"
45 #include "lp_bld_swizzle.h"
46 #include "lp_bld_type.h"
47 #include "lp_bld_logic.h"
48 #include "lp_bld_pack.h"
49 #include "lp_bld_quad.h"
53 * Bri-linear factor. Should be greater than one.
55 #define BRILINEAR_FACTOR 2
58 * Does the given texture wrap mode allow sampling the texture border color?
59 * XXX maybe move this into gallium util code.
62 lp_sampler_wrap_mode_uses_border_color(unsigned mode
,
63 unsigned min_img_filter
,
64 unsigned mag_img_filter
)
67 case PIPE_TEX_WRAP_REPEAT
:
68 case PIPE_TEX_WRAP_CLAMP_TO_EDGE
:
69 case PIPE_TEX_WRAP_MIRROR_REPEAT
:
70 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE
:
72 case PIPE_TEX_WRAP_CLAMP
:
73 case PIPE_TEX_WRAP_MIRROR_CLAMP
:
74 if (min_img_filter
== PIPE_TEX_FILTER_NEAREST
&&
75 mag_img_filter
== PIPE_TEX_FILTER_NEAREST
) {
80 case PIPE_TEX_WRAP_CLAMP_TO_BORDER
:
81 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER
:
84 assert(0 && "unexpected wrap mode");
91 * Initialize lp_sampler_static_texture_state object with the gallium
92 * texture/sampler_view state (this contains the parts which are
96 lp_sampler_static_texture_state(struct lp_static_texture_state
*state
,
97 const struct pipe_sampler_view
*view
)
99 const struct pipe_resource
*texture
;
101 memset(state
, 0, sizeof *state
);
103 if (!view
|| !view
->texture
)
106 texture
= view
->texture
;
108 state
->format
= view
->format
;
109 state
->swizzle_r
= view
->swizzle_r
;
110 state
->swizzle_g
= view
->swizzle_g
;
111 state
->swizzle_b
= view
->swizzle_b
;
112 state
->swizzle_a
= view
->swizzle_a
;
114 state
->target
= texture
->target
;
115 state
->pot_width
= util_is_power_of_two(texture
->width0
);
116 state
->pot_height
= util_is_power_of_two(texture
->height0
);
117 state
->pot_depth
= util_is_power_of_two(texture
->depth0
);
118 state
->level_zero_only
= !view
->u
.tex
.last_level
;
121 * the layer / element / level parameters are all either dynamic
122 * state or handled transparently wrt execution.
128 * Initialize lp_sampler_static_sampler_state object with the gallium sampler
129 * state (this contains the parts which are considered static).
132 lp_sampler_static_sampler_state(struct lp_static_sampler_state
*state
,
133 const struct pipe_sampler_state
*sampler
)
135 memset(state
, 0, sizeof *state
);
141 * We don't copy sampler state over unless it is actually enabled, to avoid
142 * spurious recompiles, as the sampler static state is part of the shader
145 * Ideally the state tracker or cso_cache module would make all state
146 * canonical, but until that happens it's better to be safe than sorry here.
148 * XXX: Actually there's much more than can be done here, especially
149 * regarding 1D/2D/3D/CUBE textures, wrap modes, etc.
152 state
->wrap_s
= sampler
->wrap_s
;
153 state
->wrap_t
= sampler
->wrap_t
;
154 state
->wrap_r
= sampler
->wrap_r
;
155 state
->min_img_filter
= sampler
->min_img_filter
;
156 state
->mag_img_filter
= sampler
->mag_img_filter
;
158 if (sampler
->max_lod
> 0.0f
) {
159 state
->min_mip_filter
= sampler
->min_mip_filter
;
161 state
->min_mip_filter
= PIPE_TEX_MIPFILTER_NONE
;
164 if (state
->min_mip_filter
!= PIPE_TEX_MIPFILTER_NONE
) {
165 if (sampler
->lod_bias
!= 0.0f
) {
166 state
->lod_bias_non_zero
= 1;
169 /* If min_lod == max_lod we can greatly simplify mipmap selection.
170 * This is a case that occurs during automatic mipmap generation.
172 if (sampler
->min_lod
== sampler
->max_lod
) {
173 state
->min_max_lod_equal
= 1;
175 if (sampler
->min_lod
> 0.0f
) {
176 state
->apply_min_lod
= 1;
180 * XXX this won't do anything with the mesa state tracker which always
181 * sets max_lod to not more than actually present mip maps...
183 if (sampler
->max_lod
< (PIPE_MAX_TEXTURE_LEVELS
- 1)) {
184 state
->apply_max_lod
= 1;
189 state
->compare_mode
= sampler
->compare_mode
;
190 if (sampler
->compare_mode
!= PIPE_TEX_COMPARE_NONE
) {
191 state
->compare_func
= sampler
->compare_func
;
194 state
->normalized_coords
= sampler
->normalized_coords
;
199 * Generate code to compute coordinate gradient (rho).
200 * \param derivs partial derivatives of (s, t, r, q) with respect to X and Y
202 * The resulting rho is scalar per quad.
205 lp_build_rho(struct lp_build_sample_context
*bld
,
206 unsigned texture_unit
,
210 LLVMValueRef cube_rho
,
211 const struct lp_derivatives
*derivs
)
213 struct gallivm_state
*gallivm
= bld
->gallivm
;
214 struct lp_build_context
*int_size_bld
= &bld
->int_size_in_bld
;
215 struct lp_build_context
*float_size_bld
= &bld
->float_size_in_bld
;
216 struct lp_build_context
*float_bld
= &bld
->float_bld
;
217 struct lp_build_context
*coord_bld
= &bld
->coord_bld
;
218 struct lp_build_context
*levelf_bld
= &bld
->levelf_bld
;
219 const unsigned dims
= bld
->dims
;
220 LLVMValueRef ddx_ddy
[2];
221 LLVMBuilderRef builder
= bld
->gallivm
->builder
;
222 LLVMTypeRef i32t
= LLVMInt32TypeInContext(bld
->gallivm
->context
);
223 LLVMValueRef index0
= LLVMConstInt(i32t
, 0, 0);
224 LLVMValueRef index1
= LLVMConstInt(i32t
, 1, 0);
225 LLVMValueRef index2
= LLVMConstInt(i32t
, 2, 0);
226 LLVMValueRef rho_vec
;
227 LLVMValueRef int_size
, float_size
;
229 LLVMValueRef first_level
, first_level_vec
;
230 unsigned length
= coord_bld
->type
.length
;
231 unsigned num_quads
= length
/ 4;
233 LLVMValueRef i32undef
= LLVMGetUndef(LLVMInt32TypeInContext(gallivm
->context
));
234 LLVMValueRef rho_xvec
, rho_yvec
;
236 /* Note that all simplified calculations will only work for isotropic filtering */
238 assert(bld
->num_lods
!= length
);
240 first_level
= bld
->dynamic_state
->first_level(bld
->dynamic_state
,
241 bld
->gallivm
, texture_unit
);
242 first_level_vec
= lp_build_broadcast_scalar(int_size_bld
, first_level
);
243 int_size
= lp_build_minify(int_size_bld
, bld
->int_size
, first_level_vec
);
244 float_size
= lp_build_int_to_float(float_size_bld
, int_size
);
247 LLVMValueRef cubesize
;
248 LLVMValueRef index0
= lp_build_const_int32(gallivm
, 0);
250 * Cube map code did already everything except size mul and per-quad extraction.
252 rho
= lp_build_pack_aos_scalars(bld
->gallivm
, coord_bld
->type
,
253 levelf_bld
->type
, cube_rho
, 0);
254 if (gallivm_debug
& GALLIVM_DEBUG_NO_RHO_APPROX
) {
255 rho
= lp_build_sqrt(levelf_bld
, rho
);
257 /* Could optimize this for single quad just skip the broadcast */
258 cubesize
= lp_build_extract_broadcast(gallivm
, bld
->float_size_in_type
,
259 levelf_bld
->type
, float_size
, index0
);
260 rho
= lp_build_mul(levelf_bld
, cubesize
, rho
);
262 else if (derivs
&& !(bld
->static_texture_state
->target
== PIPE_TEXTURE_CUBE
)) {
263 LLVMValueRef ddmax
[3], ddx
[3], ddy
[3];
264 for (i
= 0; i
< dims
; i
++) {
265 LLVMValueRef floatdim
;
266 LLVMValueRef indexi
= lp_build_const_int32(gallivm
, i
);
268 floatdim
= lp_build_extract_broadcast(gallivm
, bld
->float_size_in_type
,
269 coord_bld
->type
, float_size
, indexi
);
271 if ((gallivm_debug
& GALLIVM_DEBUG_NO_RHO_APPROX
) && (dims
> 1)) {
272 ddx
[i
] = lp_build_mul(coord_bld
, floatdim
, derivs
->ddx
[i
]);
273 ddy
[i
] = lp_build_mul(coord_bld
, floatdim
, derivs
->ddy
[i
]);
274 ddx
[i
] = lp_build_mul(coord_bld
, ddx
[i
], ddx
[i
]);
275 ddy
[i
] = lp_build_mul(coord_bld
, ddy
[i
], ddy
[i
]);
278 LLVMValueRef tmpx
, tmpy
;
279 tmpx
= lp_build_abs(coord_bld
, derivs
->ddx
[i
]);
280 tmpy
= lp_build_abs(coord_bld
, derivs
->ddy
[i
]);
281 ddmax
[i
] = lp_build_max(coord_bld
, tmpx
, tmpy
);
282 ddmax
[i
] = lp_build_mul(coord_bld
, floatdim
, ddmax
[i
]);
285 if ((gallivm_debug
& GALLIVM_DEBUG_NO_RHO_APPROX
) && (dims
> 1)) {
286 rho_xvec
= lp_build_add(coord_bld
, ddx
[0], ddx
[1]);
287 rho_yvec
= lp_build_add(coord_bld
, ddy
[0], ddy
[1]);
289 rho_xvec
= lp_build_add(coord_bld
, rho_xvec
, ddx
[2]);
290 rho_yvec
= lp_build_add(coord_bld
, rho_yvec
, ddy
[2]);
292 rho_vec
= lp_build_max(coord_bld
, rho_xvec
, rho_yvec
);
293 rho
= lp_build_pack_aos_scalars(bld
->gallivm
, coord_bld
->type
,
294 levelf_bld
->type
, rho_vec
, 0);
296 * note that as long as we don't care about per-pixel lod could reduce math
297 * more (at some shuffle cost), but for now only do sqrt after packing.
299 rho
= lp_build_sqrt(levelf_bld
, rho
);
304 rho_vec
= lp_build_max(coord_bld
, rho_vec
, ddmax
[1]);
306 rho_vec
= lp_build_max(coord_bld
, rho_vec
, ddmax
[2]);
310 * rho_vec now still contains per-pixel rho, convert to scalar per quad
311 * since we can't handle per-pixel rho/lod from now on (TODO).
313 rho
= lp_build_pack_aos_scalars(bld
->gallivm
, coord_bld
->type
,
314 levelf_bld
->type
, rho_vec
, 0);
319 * This looks all a bit complex, but it's not that bad
320 * (the shuffle code makes it look worse than it is).
321 * Still, might not be ideal for all cases.
323 static const unsigned char swizzle0
[] = { /* no-op swizzle */
324 0, LP_BLD_SWIZZLE_DONTCARE
,
325 LP_BLD_SWIZZLE_DONTCARE
, LP_BLD_SWIZZLE_DONTCARE
327 static const unsigned char swizzle1
[] = {
328 1, LP_BLD_SWIZZLE_DONTCARE
,
329 LP_BLD_SWIZZLE_DONTCARE
, LP_BLD_SWIZZLE_DONTCARE
331 static const unsigned char swizzle2
[] = {
332 2, LP_BLD_SWIZZLE_DONTCARE
,
333 LP_BLD_SWIZZLE_DONTCARE
, LP_BLD_SWIZZLE_DONTCARE
337 ddx_ddy
[0] = lp_build_packed_ddx_ddy_onecoord(coord_bld
, s
);
339 else if (dims
>= 2) {
340 ddx_ddy
[0] = lp_build_packed_ddx_ddy_twocoord(coord_bld
, s
, t
);
342 ddx_ddy
[1] = lp_build_packed_ddx_ddy_onecoord(coord_bld
, r
);
346 if ((gallivm_debug
& GALLIVM_DEBUG_NO_RHO_APPROX
) && (dims
> 1)) {
347 static const unsigned char swizzle01
[] = { /* no-op swizzle */
349 LP_BLD_SWIZZLE_DONTCARE
, LP_BLD_SWIZZLE_DONTCARE
351 static const unsigned char swizzle23
[] = {
353 LP_BLD_SWIZZLE_DONTCARE
, LP_BLD_SWIZZLE_DONTCARE
355 LLVMValueRef ddx_ddys
, ddx_ddyt
, floatdim
, shuffles
[LP_MAX_VECTOR_LENGTH
/ 4];
357 for (i
= 0; i
< num_quads
; i
++) {
358 shuffles
[i
*4+0] = shuffles
[i
*4+1] = index0
;
359 shuffles
[i
*4+2] = shuffles
[i
*4+3] = index1
;
361 floatdim
= LLVMBuildShuffleVector(builder
, float_size
, float_size
,
362 LLVMConstVector(shuffles
, length
), "");
363 ddx_ddy
[0] = lp_build_mul(coord_bld
, ddx_ddy
[0], floatdim
);
364 ddx_ddy
[0] = lp_build_mul(coord_bld
, ddx_ddy
[0], ddx_ddy
[0]);
365 ddx_ddys
= lp_build_swizzle_aos(coord_bld
, ddx_ddy
[0], swizzle01
);
366 ddx_ddyt
= lp_build_swizzle_aos(coord_bld
, ddx_ddy
[0], swizzle23
);
367 rho_vec
= lp_build_add(coord_bld
, ddx_ddys
, ddx_ddyt
);
370 static const unsigned char swizzle02
[] = {
372 LP_BLD_SWIZZLE_DONTCARE
, LP_BLD_SWIZZLE_DONTCARE
374 floatdim
= lp_build_extract_broadcast(gallivm
, bld
->float_size_in_type
,
375 coord_bld
->type
, float_size
, index2
);
376 ddx_ddy
[1] = lp_build_mul(coord_bld
, ddx_ddy
[1], floatdim
);
377 ddx_ddy
[1] = lp_build_mul(coord_bld
, ddx_ddy
[1], ddx_ddy
[1]);
378 ddx_ddy
[1] = lp_build_swizzle_aos(coord_bld
, ddx_ddy
[1], swizzle02
);
379 rho_vec
= lp_build_add(coord_bld
, rho_vec
, ddx_ddy
[1]);
381 rho_xvec
= lp_build_swizzle_aos(coord_bld
, rho_vec
, swizzle0
);
382 rho_yvec
= lp_build_swizzle_aos(coord_bld
, rho_vec
, swizzle1
);
383 rho_vec
= lp_build_max(coord_bld
, rho_xvec
, rho_yvec
);
385 rho
= lp_build_pack_aos_scalars(bld
->gallivm
, coord_bld
->type
,
386 levelf_bld
->type
, rho_vec
, 0);
387 rho
= lp_build_sqrt(levelf_bld
, rho
);
390 ddx_ddy
[0] = lp_build_abs(coord_bld
, ddx_ddy
[0]);
392 ddx_ddy
[1] = lp_build_abs(coord_bld
, ddx_ddy
[1]);
396 rho_xvec
= lp_build_swizzle_aos(coord_bld
, ddx_ddy
[0], swizzle0
);
397 rho_yvec
= lp_build_swizzle_aos(coord_bld
, ddx_ddy
[0], swizzle1
);
399 else if (dims
== 2) {
400 static const unsigned char swizzle02
[] = {
402 LP_BLD_SWIZZLE_DONTCARE
, LP_BLD_SWIZZLE_DONTCARE
404 static const unsigned char swizzle13
[] = {
406 LP_BLD_SWIZZLE_DONTCARE
, LP_BLD_SWIZZLE_DONTCARE
408 rho_xvec
= lp_build_swizzle_aos(coord_bld
, ddx_ddy
[0], swizzle02
);
409 rho_yvec
= lp_build_swizzle_aos(coord_bld
, ddx_ddy
[0], swizzle13
);
412 LLVMValueRef shuffles1
[LP_MAX_VECTOR_LENGTH
];
413 LLVMValueRef shuffles2
[LP_MAX_VECTOR_LENGTH
];
415 for (i
= 0; i
< num_quads
; i
++) {
416 shuffles1
[4*i
+ 0] = lp_build_const_int32(gallivm
, 4*i
);
417 shuffles1
[4*i
+ 1] = lp_build_const_int32(gallivm
, 4*i
+ 2);
418 shuffles1
[4*i
+ 2] = lp_build_const_int32(gallivm
, length
+ 4*i
);
419 shuffles1
[4*i
+ 3] = i32undef
;
420 shuffles2
[4*i
+ 0] = lp_build_const_int32(gallivm
, 4*i
+ 1);
421 shuffles2
[4*i
+ 1] = lp_build_const_int32(gallivm
, 4*i
+ 3);
422 shuffles2
[4*i
+ 2] = lp_build_const_int32(gallivm
, length
+ 4*i
+ 2);
423 shuffles2
[4*i
+ 3] = i32undef
;
425 rho_xvec
= LLVMBuildShuffleVector(builder
, ddx_ddy
[0], ddx_ddy
[1],
426 LLVMConstVector(shuffles1
, length
), "");
427 rho_yvec
= LLVMBuildShuffleVector(builder
, ddx_ddy
[0], ddx_ddy
[1],
428 LLVMConstVector(shuffles2
, length
), "");
431 rho_vec
= lp_build_max(coord_bld
, rho_xvec
, rho_yvec
);
433 if (bld
->coord_type
.length
> 4) {
434 /* expand size to each quad */
436 /* could use some broadcast_vector helper for this? */
437 LLVMValueRef src
[LP_MAX_VECTOR_LENGTH
/4];
438 for (i
= 0; i
< num_quads
; i
++) {
441 float_size
= lp_build_concat(bld
->gallivm
, src
, float_size_bld
->type
, num_quads
);
444 float_size
= lp_build_broadcast_scalar(coord_bld
, float_size
);
446 rho_vec
= lp_build_mul(coord_bld
, rho_vec
, float_size
);
453 LLVMValueRef rho_s
, rho_t
, rho_r
;
455 rho_s
= lp_build_swizzle_aos(coord_bld
, rho_vec
, swizzle0
);
456 rho_t
= lp_build_swizzle_aos(coord_bld
, rho_vec
, swizzle1
);
458 rho
= lp_build_max(coord_bld
, rho_s
, rho_t
);
461 rho_r
= lp_build_swizzle_aos(coord_bld
, rho_vec
, swizzle2
);
462 rho
= lp_build_max(coord_bld
, rho
, rho_r
);
466 rho
= lp_build_pack_aos_scalars(bld
->gallivm
, coord_bld
->type
,
467 levelf_bld
->type
, rho
, 0);
471 rho_vec
= LLVMBuildExtractElement(builder
, rho_vec
, index0
, "");
473 rho_vec
= lp_build_mul(float_size_bld
, rho_vec
, float_size
);
480 LLVMValueRef rho_s
, rho_t
, rho_r
;
482 rho_s
= LLVMBuildExtractElement(builder
, rho_vec
, index0
, "");
483 rho_t
= LLVMBuildExtractElement(builder
, rho_vec
, index1
, "");
485 rho
= lp_build_max(float_bld
, rho_s
, rho_t
);
488 rho_r
= LLVMBuildExtractElement(builder
, rho_vec
, index2
, "");
489 rho
= lp_build_max(float_bld
, rho
, rho_r
);
502 * Bri-linear lod computation
504 * Use a piece-wise linear approximation of log2 such that:
505 * - round to nearest, for values in the neighborhood of -1, 0, 1, 2, etc.
506 * - linear approximation for values in the neighborhood of 0.5, 1.5., etc,
507 * with the steepness specified in 'factor'
508 * - exact result for 0.5, 1.5, etc.
524 * This is a technique also commonly used in hardware:
525 * - http://ixbtlabs.com/articles2/gffx/nv40-rx800-3.html
527 * TODO: For correctness, this should only be applied when texture is known to
528 * have regular mipmaps, i.e., mipmaps derived from the base level.
530 * TODO: This could be done in fixed point, where applicable.
533 lp_build_brilinear_lod(struct lp_build_context
*bld
,
536 LLVMValueRef
*out_lod_ipart
,
537 LLVMValueRef
*out_lod_fpart
)
539 LLVMValueRef lod_fpart
;
540 double pre_offset
= (factor
- 0.5)/factor
- 0.5;
541 double post_offset
= 1 - factor
;
544 lp_build_printf(bld
->gallivm
, "lod = %f\n", lod
);
547 lod
= lp_build_add(bld
, lod
,
548 lp_build_const_vec(bld
->gallivm
, bld
->type
, pre_offset
));
550 lp_build_ifloor_fract(bld
, lod
, out_lod_ipart
, &lod_fpart
);
552 lod_fpart
= lp_build_mul(bld
, lod_fpart
,
553 lp_build_const_vec(bld
->gallivm
, bld
->type
, factor
));
555 lod_fpart
= lp_build_add(bld
, lod_fpart
,
556 lp_build_const_vec(bld
->gallivm
, bld
->type
, post_offset
));
559 * It's not necessary to clamp lod_fpart since:
560 * - the above expression will never produce numbers greater than one.
561 * - the mip filtering branch is only taken if lod_fpart is positive
564 *out_lod_fpart
= lod_fpart
;
567 lp_build_printf(bld
->gallivm
, "lod_ipart = %i\n", *out_lod_ipart
);
568 lp_build_printf(bld
->gallivm
, "lod_fpart = %f\n\n", *out_lod_fpart
);
574 * Combined log2 and brilinear lod computation.
576 * It's in all identical to calling lp_build_fast_log2() and
577 * lp_build_brilinear_lod() above, but by combining we can compute the integer
578 * and fractional part independently.
581 lp_build_brilinear_rho(struct lp_build_context
*bld
,
584 LLVMValueRef
*out_lod_ipart
,
585 LLVMValueRef
*out_lod_fpart
)
587 LLVMValueRef lod_ipart
;
588 LLVMValueRef lod_fpart
;
590 const double pre_factor
= (2*factor
- 0.5)/(M_SQRT2
*factor
);
591 const double post_offset
= 1 - 2*factor
;
593 assert(bld
->type
.floating
);
595 assert(lp_check_value(bld
->type
, rho
));
598 * The pre factor will make the intersections with the exact powers of two
599 * happen precisely where we want then to be, which means that the integer
600 * part will not need any post adjustments.
602 rho
= lp_build_mul(bld
, rho
,
603 lp_build_const_vec(bld
->gallivm
, bld
->type
, pre_factor
));
605 /* ipart = ifloor(log2(rho)) */
606 lod_ipart
= lp_build_extract_exponent(bld
, rho
, 0);
608 /* fpart = rho / 2**ipart */
609 lod_fpart
= lp_build_extract_mantissa(bld
, rho
);
611 lod_fpart
= lp_build_mul(bld
, lod_fpart
,
612 lp_build_const_vec(bld
->gallivm
, bld
->type
, factor
));
614 lod_fpart
= lp_build_add(bld
, lod_fpart
,
615 lp_build_const_vec(bld
->gallivm
, bld
->type
, post_offset
));
618 * Like lp_build_brilinear_lod, it's not necessary to clamp lod_fpart since:
619 * - the above expression will never produce numbers greater than one.
620 * - the mip filtering branch is only taken if lod_fpart is positive
623 *out_lod_ipart
= lod_ipart
;
624 *out_lod_fpart
= lod_fpart
;
629 * Generate code to compute texture level of detail (lambda).
630 * \param derivs partial derivatives of (s, t, r, q) with respect to X and Y
631 * \param lod_bias optional float vector with the shader lod bias
632 * \param explicit_lod optional float vector with the explicit lod
633 * \param width scalar int texture width
634 * \param height scalar int texture height
635 * \param depth scalar int texture depth
637 * The resulting lod is scalar per quad, so only the first value per quad
638 * passed in from lod_bias, explicit_lod is used.
641 lp_build_lod_selector(struct lp_build_sample_context
*bld
,
642 unsigned texture_unit
,
643 unsigned sampler_unit
,
647 LLVMValueRef cube_rho
,
648 const struct lp_derivatives
*derivs
,
649 LLVMValueRef lod_bias
, /* optional */
650 LLVMValueRef explicit_lod
, /* optional */
652 LLVMValueRef
*out_lod_ipart
,
653 LLVMValueRef
*out_lod_fpart
)
656 LLVMBuilderRef builder
= bld
->gallivm
->builder
;
657 struct lp_build_context
*levelf_bld
= &bld
->levelf_bld
;
660 *out_lod_ipart
= bld
->leveli_bld
.zero
;
661 *out_lod_fpart
= levelf_bld
->zero
;
663 if (bld
->static_sampler_state
->min_max_lod_equal
) {
664 /* User is forcing sampling from a particular mipmap level.
665 * This is hit during mipmap generation.
667 LLVMValueRef min_lod
=
668 bld
->dynamic_state
->min_lod(bld
->dynamic_state
,
669 bld
->gallivm
, sampler_unit
);
671 lod
= lp_build_broadcast_scalar(levelf_bld
, min_lod
);
675 if (bld
->num_lods
!= bld
->coord_type
.length
)
676 lod
= lp_build_pack_aos_scalars(bld
->gallivm
, bld
->coord_bld
.type
,
677 levelf_bld
->type
, explicit_lod
, 0);
684 rho
= lp_build_rho(bld
, texture_unit
, s
, t
, r
, cube_rho
, derivs
);
687 * Compute lod = log2(rho)
691 !bld
->static_sampler_state
->lod_bias_non_zero
&&
692 !bld
->static_sampler_state
->apply_max_lod
&&
693 !bld
->static_sampler_state
->apply_min_lod
) {
695 * Special case when there are no post-log2 adjustments, which
696 * saves instructions but keeping the integer and fractional lod
697 * computations separate from the start.
700 if (mip_filter
== PIPE_TEX_MIPFILTER_NONE
||
701 mip_filter
== PIPE_TEX_MIPFILTER_NEAREST
) {
702 *out_lod_ipart
= lp_build_ilog2(levelf_bld
, rho
);
703 *out_lod_fpart
= levelf_bld
->zero
;
706 if (mip_filter
== PIPE_TEX_MIPFILTER_LINEAR
&&
707 !(gallivm_debug
& GALLIVM_DEBUG_NO_BRILINEAR
)) {
708 lp_build_brilinear_rho(levelf_bld
, rho
, BRILINEAR_FACTOR
,
709 out_lod_ipart
, out_lod_fpart
);
715 lod
= lp_build_log2(levelf_bld
, rho
);
718 lod
= lp_build_fast_log2(levelf_bld
, rho
);
721 /* add shader lod bias */
723 lod_bias
= lp_build_pack_aos_scalars(bld
->gallivm
, bld
->coord_bld
.type
,
724 levelf_bld
->type
, lod_bias
, 0);
725 lod
= LLVMBuildFAdd(builder
, lod
, lod_bias
, "shader_lod_bias");
729 /* add sampler lod bias */
730 if (bld
->static_sampler_state
->lod_bias_non_zero
) {
731 LLVMValueRef sampler_lod_bias
=
732 bld
->dynamic_state
->lod_bias(bld
->dynamic_state
,
733 bld
->gallivm
, sampler_unit
);
734 sampler_lod_bias
= lp_build_broadcast_scalar(levelf_bld
,
736 lod
= LLVMBuildFAdd(builder
, lod
, sampler_lod_bias
, "sampler_lod_bias");
740 if (bld
->static_sampler_state
->apply_max_lod
) {
741 LLVMValueRef max_lod
=
742 bld
->dynamic_state
->max_lod(bld
->dynamic_state
,
743 bld
->gallivm
, sampler_unit
);
744 max_lod
= lp_build_broadcast_scalar(levelf_bld
, max_lod
);
746 lod
= lp_build_min(levelf_bld
, lod
, max_lod
);
748 if (bld
->static_sampler_state
->apply_min_lod
) {
749 LLVMValueRef min_lod
=
750 bld
->dynamic_state
->min_lod(bld
->dynamic_state
,
751 bld
->gallivm
, sampler_unit
);
752 min_lod
= lp_build_broadcast_scalar(levelf_bld
, min_lod
);
754 lod
= lp_build_max(levelf_bld
, lod
, min_lod
);
758 if (mip_filter
== PIPE_TEX_MIPFILTER_LINEAR
) {
759 if (!(gallivm_debug
& GALLIVM_DEBUG_NO_BRILINEAR
)) {
760 lp_build_brilinear_lod(levelf_bld
, lod
, BRILINEAR_FACTOR
,
761 out_lod_ipart
, out_lod_fpart
);
764 lp_build_ifloor_fract(levelf_bld
, lod
, out_lod_ipart
, out_lod_fpart
);
767 lp_build_name(*out_lod_fpart
, "lod_fpart");
770 *out_lod_ipart
= lp_build_iround(levelf_bld
, lod
);
773 lp_build_name(*out_lod_ipart
, "lod_ipart");
780 * For PIPE_TEX_MIPFILTER_NEAREST, convert float LOD to integer
781 * mipmap level index.
782 * Note: this is all scalar per quad code.
783 * \param lod_ipart int texture level of detail
784 * \param level_out returns integer
787 lp_build_nearest_mip_level(struct lp_build_sample_context
*bld
,
788 unsigned texture_unit
,
789 LLVMValueRef lod_ipart
,
790 LLVMValueRef
*level_out
)
792 struct lp_build_context
*leveli_bld
= &bld
->leveli_bld
;
793 LLVMValueRef first_level
, last_level
, level
;
795 first_level
= bld
->dynamic_state
->first_level(bld
->dynamic_state
,
796 bld
->gallivm
, texture_unit
);
797 last_level
= bld
->dynamic_state
->last_level(bld
->dynamic_state
,
798 bld
->gallivm
, texture_unit
);
799 first_level
= lp_build_broadcast_scalar(leveli_bld
, first_level
);
800 last_level
= lp_build_broadcast_scalar(leveli_bld
, last_level
);
802 level
= lp_build_add(leveli_bld
, lod_ipart
, first_level
);
804 /* clamp level to legal range of levels */
805 *level_out
= lp_build_clamp(leveli_bld
, level
, first_level
, last_level
);
810 * For PIPE_TEX_MIPFILTER_LINEAR, convert per-quad int LOD(s) to two (per-quad)
811 * (adjacent) mipmap level indexes, and fix up float lod part accordingly.
812 * Later, we'll sample from those two mipmap levels and interpolate between them.
815 lp_build_linear_mip_levels(struct lp_build_sample_context
*bld
,
816 unsigned texture_unit
,
817 LLVMValueRef lod_ipart
,
818 LLVMValueRef
*lod_fpart_inout
,
819 LLVMValueRef
*level0_out
,
820 LLVMValueRef
*level1_out
)
822 LLVMBuilderRef builder
= bld
->gallivm
->builder
;
823 struct lp_build_context
*leveli_bld
= &bld
->leveli_bld
;
824 struct lp_build_context
*levelf_bld
= &bld
->levelf_bld
;
825 LLVMValueRef first_level
, last_level
;
826 LLVMValueRef clamp_min
;
827 LLVMValueRef clamp_max
;
829 first_level
= bld
->dynamic_state
->first_level(bld
->dynamic_state
,
830 bld
->gallivm
, texture_unit
);
831 last_level
= bld
->dynamic_state
->last_level(bld
->dynamic_state
,
832 bld
->gallivm
, texture_unit
);
833 first_level
= lp_build_broadcast_scalar(leveli_bld
, first_level
);
834 last_level
= lp_build_broadcast_scalar(leveli_bld
, last_level
);
836 *level0_out
= lp_build_add(leveli_bld
, lod_ipart
, first_level
);
837 *level1_out
= lp_build_add(leveli_bld
, *level0_out
, leveli_bld
->one
);
840 * Clamp both *level0_out and *level1_out to [first_level, last_level], with
841 * the minimum number of comparisons, and zeroing lod_fpart in the extreme
842 * ends in the process.
846 * This code (vector select in particular) only works with llvm 3.1
847 * (if there's more than one quad, with x86 backend). Might consider
848 * converting to our lp_bld_logic helpers.
850 #if HAVE_LLVM < 0x0301
851 assert(leveli_bld
->type
.length
== 1);
854 /* *level0_out < first_level */
855 clamp_min
= LLVMBuildICmp(builder
, LLVMIntSLT
,
856 *level0_out
, first_level
,
857 "clamp_lod_to_first");
859 *level0_out
= LLVMBuildSelect(builder
, clamp_min
,
860 first_level
, *level0_out
, "");
862 *level1_out
= LLVMBuildSelect(builder
, clamp_min
,
863 first_level
, *level1_out
, "");
865 *lod_fpart_inout
= LLVMBuildSelect(builder
, clamp_min
,
866 levelf_bld
->zero
, *lod_fpart_inout
, "");
868 /* *level0_out >= last_level */
869 clamp_max
= LLVMBuildICmp(builder
, LLVMIntSGE
,
870 *level0_out
, last_level
,
871 "clamp_lod_to_last");
873 *level0_out
= LLVMBuildSelect(builder
, clamp_max
,
874 last_level
, *level0_out
, "");
876 *level1_out
= LLVMBuildSelect(builder
, clamp_max
,
877 last_level
, *level1_out
, "");
879 *lod_fpart_inout
= LLVMBuildSelect(builder
, clamp_max
,
880 levelf_bld
->zero
, *lod_fpart_inout
, "");
882 lp_build_name(*level0_out
, "texture%u_miplevel0", texture_unit
);
883 lp_build_name(*level1_out
, "texture%u_miplevel1", texture_unit
);
884 lp_build_name(*lod_fpart_inout
, "texture%u_mipweight", texture_unit
);
889 * Return pointer to a single mipmap level.
890 * \param level integer mipmap level
893 lp_build_get_mipmap_level(struct lp_build_sample_context
*bld
,
896 LLVMBuilderRef builder
= bld
->gallivm
->builder
;
897 LLVMValueRef indexes
[2], data_ptr
, mip_offset
;
899 indexes
[0] = lp_build_const_int32(bld
->gallivm
, 0);
901 mip_offset
= LLVMBuildGEP(builder
, bld
->mip_offsets
, indexes
, 2, "");
902 mip_offset
= LLVMBuildLoad(builder
, mip_offset
, "");
903 data_ptr
= LLVMBuildGEP(builder
, bld
->base_ptr
, &mip_offset
, 1, "");
908 * Return (per-pixel) offsets to mip levels.
909 * \param level integer mipmap level
912 lp_build_get_mip_offsets(struct lp_build_sample_context
*bld
,
915 LLVMBuilderRef builder
= bld
->gallivm
->builder
;
916 LLVMValueRef indexes
[2], offsets
, offset1
;
918 indexes
[0] = lp_build_const_int32(bld
->gallivm
, 0);
919 if (bld
->num_lods
== 1) {
921 offset1
= LLVMBuildGEP(builder
, bld
->mip_offsets
, indexes
, 2, "");
922 offset1
= LLVMBuildLoad(builder
, offset1
, "");
923 offsets
= lp_build_broadcast_scalar(&bld
->int_coord_bld
, offset1
);
925 else if (bld
->num_lods
== bld
->coord_bld
.type
.length
/ 4) {
928 offsets
= bld
->int_coord_bld
.undef
;
929 for (i
= 0; i
< bld
->num_lods
; i
++) {
930 LLVMValueRef indexi
= lp_build_const_int32(bld
->gallivm
, i
);
931 LLVMValueRef indexo
= lp_build_const_int32(bld
->gallivm
, 4 * i
);
932 indexes
[1] = LLVMBuildExtractElement(builder
, level
, indexi
, "");
933 offset1
= LLVMBuildGEP(builder
, bld
->mip_offsets
, indexes
, 2, "");
934 offset1
= LLVMBuildLoad(builder
, offset1
, "");
935 offsets
= LLVMBuildInsertElement(builder
, offsets
, offset1
, indexo
, "");
937 offsets
= lp_build_swizzle_scalar_aos(&bld
->int_coord_bld
, offsets
, 0, 4);
942 assert (bld
->num_lods
== bld
->coord_bld
.type
.length
);
944 offsets
= bld
->int_coord_bld
.undef
;
945 for (i
= 0; i
< bld
->num_lods
; i
++) {
946 LLVMValueRef indexi
= lp_build_const_int32(bld
->gallivm
, i
);
947 indexes
[1] = LLVMBuildExtractElement(builder
, level
, indexi
, "");
948 offset1
= LLVMBuildGEP(builder
, bld
->mip_offsets
, indexes
, 2, "");
949 offset1
= LLVMBuildLoad(builder
, offset1
, "");
950 offsets
= LLVMBuildInsertElement(builder
, offsets
, offset1
, indexi
, "");
958 * Codegen equivalent for u_minify().
959 * Return max(1, base_size >> level);
962 lp_build_minify(struct lp_build_context
*bld
,
963 LLVMValueRef base_size
,
966 LLVMBuilderRef builder
= bld
->gallivm
->builder
;
967 assert(lp_check_value(bld
->type
, base_size
));
968 assert(lp_check_value(bld
->type
, level
));
970 if (level
== bld
->zero
) {
971 /* if we're using mipmap level zero, no minification is needed */
976 LLVMBuildLShr(builder
, base_size
, level
, "minify");
977 assert(bld
->type
.sign
);
978 size
= lp_build_max(bld
, size
, bld
->one
);
985 * Dereference stride_array[mipmap_level] array to get a stride.
986 * Return stride as a vector.
989 lp_build_get_level_stride_vec(struct lp_build_sample_context
*bld
,
990 LLVMValueRef stride_array
, LLVMValueRef level
)
992 LLVMBuilderRef builder
= bld
->gallivm
->builder
;
993 LLVMValueRef indexes
[2], stride
, stride1
;
994 indexes
[0] = lp_build_const_int32(bld
->gallivm
, 0);
995 if (bld
->num_lods
== 1) {
997 stride1
= LLVMBuildGEP(builder
, stride_array
, indexes
, 2, "");
998 stride1
= LLVMBuildLoad(builder
, stride1
, "");
999 stride
= lp_build_broadcast_scalar(&bld
->int_coord_bld
, stride1
);
1001 else if (bld
->num_lods
== bld
->coord_bld
.type
.length
/ 4) {
1002 LLVMValueRef stride1
;
1005 stride
= bld
->int_coord_bld
.undef
;
1006 for (i
= 0; i
< bld
->num_lods
; i
++) {
1007 LLVMValueRef indexi
= lp_build_const_int32(bld
->gallivm
, i
);
1008 LLVMValueRef indexo
= lp_build_const_int32(bld
->gallivm
, 4 * i
);
1009 indexes
[1] = LLVMBuildExtractElement(builder
, level
, indexi
, "");
1010 stride1
= LLVMBuildGEP(builder
, stride_array
, indexes
, 2, "");
1011 stride1
= LLVMBuildLoad(builder
, stride1
, "");
1012 stride
= LLVMBuildInsertElement(builder
, stride
, stride1
, indexo
, "");
1014 stride
= lp_build_swizzle_scalar_aos(&bld
->int_coord_bld
, stride
, 0, 4);
1017 LLVMValueRef stride1
;
1020 assert (bld
->num_lods
== bld
->coord_bld
.type
.length
);
1022 stride
= bld
->int_coord_bld
.undef
;
1023 for (i
= 0; i
< bld
->coord_bld
.type
.length
; i
++) {
1024 LLVMValueRef indexi
= lp_build_const_int32(bld
->gallivm
, i
);
1025 indexes
[1] = LLVMBuildExtractElement(builder
, level
, indexi
, "");
1026 stride1
= LLVMBuildGEP(builder
, stride_array
, indexes
, 2, "");
1027 stride1
= LLVMBuildLoad(builder
, stride1
, "");
1028 stride
= LLVMBuildInsertElement(builder
, stride
, stride1
, indexi
, "");
1036 * When sampling a mipmap, we need to compute the width, height, depth
1037 * of the source levels from the level indexes. This helper function
1041 lp_build_mipmap_level_sizes(struct lp_build_sample_context
*bld
,
1042 LLVMValueRef ilevel
,
1043 LLVMValueRef
*out_size
,
1044 LLVMValueRef
*row_stride_vec
,
1045 LLVMValueRef
*img_stride_vec
)
1047 const unsigned dims
= bld
->dims
;
1048 LLVMValueRef ilevel_vec
;
1051 * Compute width, height, depth at mipmap level 'ilevel'
1053 if (bld
->num_lods
== 1) {
1054 ilevel_vec
= lp_build_broadcast_scalar(&bld
->int_size_bld
, ilevel
);
1055 *out_size
= lp_build_minify(&bld
->int_size_bld
, bld
->int_size
, ilevel_vec
);
1058 LLVMValueRef int_size_vec
;
1059 LLVMValueRef tmp
[LP_MAX_VECTOR_LENGTH
];
1060 unsigned num_quads
= bld
->coord_bld
.type
.length
/ 4;
1063 if (bld
->num_lods
== num_quads
) {
1065 * XXX: this should be #ifndef SANE_INSTRUCTION_SET.
1066 * intel "forgot" the variable shift count instruction until avx2.
1067 * A harmless 8x32 shift gets translated into 32 instructions
1068 * (16 extracts, 8 scalar shifts, 8 inserts), llvm is apparently
1069 * unable to recognize if there are really just 2 different shift
1070 * count values. So do the shift 4-wide before expansion.
1072 struct lp_build_context bld4
;
1073 struct lp_type type4
;
1075 type4
= bld
->int_coord_bld
.type
;
1078 lp_build_context_init(&bld4
, bld
->gallivm
, type4
);
1080 if (bld
->dims
== 1) {
1081 assert(bld
->int_size_in_bld
.type
.length
== 1);
1082 int_size_vec
= lp_build_broadcast_scalar(&bld4
,
1086 assert(bld
->int_size_in_bld
.type
.length
== 4);
1087 int_size_vec
= bld
->int_size
;
1090 for (i
= 0; i
< num_quads
; i
++) {
1091 LLVMValueRef ileveli
;
1092 LLVMValueRef indexi
= lp_build_const_int32(bld
->gallivm
, i
);
1094 ileveli
= lp_build_extract_broadcast(bld
->gallivm
,
1095 bld
->leveli_bld
.type
,
1099 tmp
[i
] = lp_build_minify(&bld4
, int_size_vec
, ileveli
);
1102 * out_size is [w0, h0, d0, _, w1, h1, d1, _, ...] vector for dims > 1,
1103 * [w0, w0, w0, w0, w1, w1, w1, w1, ...] otherwise.
1105 *out_size
= lp_build_concat(bld
->gallivm
,
1111 /* FIXME: this is terrible and results in _huge_ vector
1112 * (for the dims > 1 case).
1113 * Should refactor this (together with extract_image_sizes) and do
1114 * something more useful. Could for instance if we have width,height
1115 * with 4-wide vector pack all elements into a 8xi16 vector
1116 * (on which we can still do useful math) instead of using a 16xi32
1118 * FIXME: some callers can't handle this yet.
1119 * For dims == 1 this will create [w0, w1, w2, w3, ...] vector.
1120 * For dims > 1 this will create [w0, h0, d0, _, w1, h1, d1, _, ...] vector.
1122 assert(bld
->num_lods
== bld
->coord_bld
.type
.length
);
1123 if (bld
->dims
== 1) {
1124 assert(bld
->int_size_bld
.type
.length
== 1);
1125 int_size_vec
= lp_build_broadcast_scalar(&bld
->int_coord_bld
,
1127 /* vector shift with variable shift count alert... */
1128 *out_size
= lp_build_minify(&bld
->int_coord_bld
, int_size_vec
, ilevel
);
1131 LLVMValueRef ilevel1
;
1132 for (i
= 0; i
< bld
->num_lods
; i
++) {
1133 LLVMValueRef indexi
= lp_build_const_int32(bld
->gallivm
, i
);
1134 ilevel1
= lp_build_extract_broadcast(bld
->gallivm
, bld
->int_coord_type
,
1135 bld
->int_size_in_bld
.type
, ilevel
, indexi
);
1136 tmp
[i
] = bld
->int_size
;
1137 tmp
[i
] = lp_build_minify(&bld
->int_size_in_bld
, tmp
[i
], ilevel1
);
1139 *out_size
= lp_build_concat(bld
->gallivm
, tmp
,
1140 bld
->int_size_in_bld
.type
,
1147 *row_stride_vec
= lp_build_get_level_stride_vec(bld
,
1148 bld
->row_stride_array
,
1152 bld
->static_texture_state
->target
== PIPE_TEXTURE_CUBE
||
1153 bld
->static_texture_state
->target
== PIPE_TEXTURE_1D_ARRAY
||
1154 bld
->static_texture_state
->target
== PIPE_TEXTURE_2D_ARRAY
) {
1155 *img_stride_vec
= lp_build_get_level_stride_vec(bld
,
1156 bld
->img_stride_array
,
1163 * Extract and broadcast texture size.
1165 * @param size_type type of the texture size vector (either
1166 * bld->int_size_type or bld->float_size_type)
1167 * @param coord_type type of the texture size vector (either
1168 * bld->int_coord_type or bld->coord_type)
1169 * @param size vector with the texture size (width, height, depth)
1172 lp_build_extract_image_sizes(struct lp_build_sample_context
*bld
,
1173 struct lp_build_context
*size_bld
,
1174 struct lp_type coord_type
,
1176 LLVMValueRef
*out_width
,
1177 LLVMValueRef
*out_height
,
1178 LLVMValueRef
*out_depth
)
1180 const unsigned dims
= bld
->dims
;
1181 LLVMTypeRef i32t
= LLVMInt32TypeInContext(bld
->gallivm
->context
);
1182 struct lp_type size_type
= size_bld
->type
;
1184 if (bld
->num_lods
== 1) {
1185 *out_width
= lp_build_extract_broadcast(bld
->gallivm
,
1189 LLVMConstInt(i32t
, 0, 0));
1191 *out_height
= lp_build_extract_broadcast(bld
->gallivm
,
1195 LLVMConstInt(i32t
, 1, 0));
1197 *out_depth
= lp_build_extract_broadcast(bld
->gallivm
,
1201 LLVMConstInt(i32t
, 2, 0));
1206 unsigned num_quads
= bld
->coord_bld
.type
.length
/ 4;
1211 else if (bld
->num_lods
== num_quads
) {
1212 *out_width
= lp_build_swizzle_scalar_aos(size_bld
, size
, 0, 4);
1214 *out_height
= lp_build_swizzle_scalar_aos(size_bld
, size
, 1, 4);
1216 *out_depth
= lp_build_swizzle_scalar_aos(size_bld
, size
, 2, 4);
1221 assert(bld
->num_lods
== bld
->coord_type
.length
);
1222 *out_width
= lp_build_pack_aos_scalars(bld
->gallivm
, size_type
,
1223 coord_type
, size
, 0);
1225 *out_height
= lp_build_pack_aos_scalars(bld
->gallivm
, size_type
,
1226 coord_type
, size
, 1);
1228 *out_depth
= lp_build_pack_aos_scalars(bld
->gallivm
, size_type
,
1229 coord_type
, size
, 2);
1238 * Unnormalize coords.
1240 * @param flt_size vector with the integer texture size (width, height, depth)
1243 lp_build_unnormalized_coords(struct lp_build_sample_context
*bld
,
1244 LLVMValueRef flt_size
,
1249 const unsigned dims
= bld
->dims
;
1251 LLVMValueRef height
;
1254 lp_build_extract_image_sizes(bld
,
1255 &bld
->float_size_bld
,
1262 /* s = s * width, t = t * height */
1263 *s
= lp_build_mul(&bld
->coord_bld
, *s
, width
);
1265 *t
= lp_build_mul(&bld
->coord_bld
, *t
, height
);
1267 *r
= lp_build_mul(&bld
->coord_bld
, *r
, depth
);
1273 /** Helper used by lp_build_cube_lookup() */
1275 lp_build_cube_imapos(struct lp_build_context
*coord_bld
, LLVMValueRef coord
)
1277 /* ima = +0.5 / abs(coord); */
1278 LLVMValueRef posHalf
= lp_build_const_vec(coord_bld
->gallivm
, coord_bld
->type
, 0.5);
1279 LLVMValueRef absCoord
= lp_build_abs(coord_bld
, coord
);
1280 LLVMValueRef ima
= lp_build_div(coord_bld
, posHalf
, absCoord
);
1284 /** Helper used by lp_build_cube_lookup() */
1286 lp_build_cube_imaneg(struct lp_build_context
*coord_bld
, LLVMValueRef coord
)
1288 /* ima = -0.5 / abs(coord); */
1289 LLVMValueRef negHalf
= lp_build_const_vec(coord_bld
->gallivm
, coord_bld
->type
, -0.5);
1290 LLVMValueRef absCoord
= lp_build_abs(coord_bld
, coord
);
1291 LLVMValueRef ima
= lp_build_div(coord_bld
, negHalf
, absCoord
);
1296 * Helper used by lp_build_cube_lookup()
1297 * FIXME: the sign here can also be 0.
1298 * Arithmetically this could definitely make a difference. Either
1299 * fix the comment or use other (simpler) sign function, not sure
1300 * which one it should be.
1301 * \param sign scalar +1 or -1
1302 * \param coord float vector
1303 * \param ima float vector
1306 lp_build_cube_coord(struct lp_build_context
*coord_bld
,
1307 LLVMValueRef sign
, int negate_coord
,
1308 LLVMValueRef coord
, LLVMValueRef ima
)
1310 /* return negate(coord) * ima * sign + 0.5; */
1311 LLVMValueRef half
= lp_build_const_vec(coord_bld
->gallivm
, coord_bld
->type
, 0.5);
1314 assert(negate_coord
== +1 || negate_coord
== -1);
1316 if (negate_coord
== -1) {
1317 coord
= lp_build_negate(coord_bld
, coord
);
1320 res
= lp_build_mul(coord_bld
, coord
, ima
);
1322 sign
= lp_build_broadcast_scalar(coord_bld
, sign
);
1323 res
= lp_build_mul(coord_bld
, res
, sign
);
1325 res
= lp_build_add(coord_bld
, res
, half
);
1331 /** Helper used by lp_build_cube_lookup()
1332 * Return (major_coord >= 0) ? pos_face : neg_face;
1335 lp_build_cube_face(struct lp_build_sample_context
*bld
,
1336 LLVMValueRef major_coord
,
1337 unsigned pos_face
, unsigned neg_face
)
1339 struct gallivm_state
*gallivm
= bld
->gallivm
;
1340 LLVMBuilderRef builder
= gallivm
->builder
;
1341 LLVMValueRef cmp
= LLVMBuildFCmp(builder
, LLVMRealUGE
,
1343 bld
->float_bld
.zero
, "");
1344 LLVMValueRef pos
= lp_build_const_int32(gallivm
, pos_face
);
1345 LLVMValueRef neg
= lp_build_const_int32(gallivm
, neg_face
);
1346 LLVMValueRef res
= LLVMBuildSelect(builder
, cmp
, pos
, neg
, "");
1353 * Generate code to do cube face selection and compute per-face texcoords.
1356 lp_build_cube_lookup(struct lp_build_sample_context
*bld
,
1360 const struct lp_derivatives
*derivs
, /* optional */
1362 LLVMValueRef
*face_s
,
1363 LLVMValueRef
*face_t
,
1365 boolean need_derivs
)
1367 struct lp_build_context
*coord_bld
= &bld
->coord_bld
;
1368 LLVMBuilderRef builder
= bld
->gallivm
->builder
;
1369 struct gallivm_state
*gallivm
= bld
->gallivm
;
1370 LLVMValueRef si
, ti
, ri
;
1372 if (1 || coord_bld
->type
.length
> 4) {
1374 * Do per-pixel face selection. We cannot however (as we used to do)
1375 * simply calculate the derivs afterwards (which is very bogus for
1376 * explicit derivs btw) because the values would be "random" when
1377 * not all pixels lie on the same face. So what we do here is just
1378 * calculate the derivatives after scaling the coords by the absolute
1379 * value of the inverse major axis, and essentially do rho calculation
1380 * steps as if it were a 3d texture. This is perfect if all pixels hit
1381 * the same face, but not so great at edges, I believe the max error
1382 * should be sqrt(2) with no_rho_approx or 2 otherwise (essentially measuring
1383 * the 3d distance between 2 points on the cube instead of measuring up/down
1384 * the edge). Still this is possibly a win over just selecting the same face
1385 * for all pixels. Unfortunately, something like that doesn't work for
1386 * explicit derivatives.
1387 * TODO: handle explicit derivatives by transforming them alongside coords
1390 struct lp_build_context
*cint_bld
= &bld
->int_coord_bld
;
1391 struct lp_type intctype
= cint_bld
->type
;
1392 LLVMValueRef signs
, signt
, signr
, signma
;
1393 LLVMValueRef as
, at
, ar
;
1394 LLVMValueRef as_ge_at
, maxasat
, ar_ge_as_at
;
1395 LLVMValueRef snewx
, tnewx
, snewy
, tnewy
, snewz
, tnewz
;
1396 LLVMValueRef tnegi
, rnegi
;
1397 LLVMValueRef ma
, mai
, ima
;
1398 LLVMValueRef posHalf
= lp_build_const_vec(gallivm
, coord_bld
->type
, 0.5);
1399 LLVMValueRef signmask
= lp_build_const_int_vec(gallivm
, intctype
,
1400 1 << (intctype
.width
- 1));
1401 LLVMValueRef signshift
= lp_build_const_int_vec(gallivm
, intctype
,
1403 LLVMValueRef facex
= lp_build_const_int_vec(gallivm
, intctype
, PIPE_TEX_FACE_POS_X
);
1404 LLVMValueRef facey
= lp_build_const_int_vec(gallivm
, intctype
, PIPE_TEX_FACE_POS_Y
);
1405 LLVMValueRef facez
= lp_build_const_int_vec(gallivm
, intctype
, PIPE_TEX_FACE_POS_Z
);
1407 assert(PIPE_TEX_FACE_NEG_X
== PIPE_TEX_FACE_POS_X
+ 1);
1408 assert(PIPE_TEX_FACE_NEG_Y
== PIPE_TEX_FACE_POS_Y
+ 1);
1409 assert(PIPE_TEX_FACE_NEG_Z
== PIPE_TEX_FACE_POS_Z
+ 1);
1412 * get absolute value (for x/y/z face selection) and sign bit
1413 * (for mirroring minor coords and pos/neg face selection)
1414 * of the original coords.
1416 as
= lp_build_abs(&bld
->coord_bld
, s
);
1417 at
= lp_build_abs(&bld
->coord_bld
, t
);
1418 ar
= lp_build_abs(&bld
->coord_bld
, r
);
1421 * major face determination: select x if x > y else select y
1422 * select z if z >= max(x,y) else select previous result
1423 * if some axis are the same we chose z over y, y over x - the
1424 * dx10 spec seems to ask for it while OpenGL doesn't care (if we
1425 * wouldn't care could save a select or two if using different
1426 * compares and doing at_g_as_ar last since tnewx and tnewz are the
1429 as_ge_at
= lp_build_cmp(coord_bld
, PIPE_FUNC_GREATER
, as
, at
);
1430 maxasat
= lp_build_max(coord_bld
, as
, at
);
1431 ar_ge_as_at
= lp_build_cmp(coord_bld
, PIPE_FUNC_GEQUAL
, ar
, maxasat
);
1434 LLVMValueRef ddx_ddy
[2], tmp
[3], rho_vec
;
1435 static const unsigned char swizzle0
[] = { /* no-op swizzle */
1436 0, LP_BLD_SWIZZLE_DONTCARE
,
1437 LP_BLD_SWIZZLE_DONTCARE
, LP_BLD_SWIZZLE_DONTCARE
1439 static const unsigned char swizzle1
[] = {
1440 1, LP_BLD_SWIZZLE_DONTCARE
,
1441 LP_BLD_SWIZZLE_DONTCARE
, LP_BLD_SWIZZLE_DONTCARE
1443 static const unsigned char swizzle01
[] = { /* no-op swizzle */
1445 LP_BLD_SWIZZLE_DONTCARE
, LP_BLD_SWIZZLE_DONTCARE
1447 static const unsigned char swizzle23
[] = {
1449 LP_BLD_SWIZZLE_DONTCARE
, LP_BLD_SWIZZLE_DONTCARE
1451 static const unsigned char swizzle02
[] = {
1453 LP_BLD_SWIZZLE_DONTCARE
, LP_BLD_SWIZZLE_DONTCARE
1457 * scale the s/t/r coords pre-select/mirror so we can calculate
1458 * "reasonable" derivs.
1460 ma
= lp_build_select(coord_bld
, as_ge_at
, s
, t
);
1461 ma
= lp_build_select(coord_bld
, ar_ge_as_at
, r
, ma
);
1462 ima
= lp_build_cube_imapos(coord_bld
, ma
);
1463 s
= lp_build_mul(coord_bld
, s
, ima
);
1464 t
= lp_build_mul(coord_bld
, t
, ima
);
1465 r
= lp_build_mul(coord_bld
, r
, ima
);
1468 * This isn't quite the same as the "ordinary" (3d deriv) path since we
1469 * know the texture is square which simplifies things (we can omit the
1470 * size mul which happens very early completely here and do it at the
1473 ddx_ddy
[0] = lp_build_packed_ddx_ddy_twocoord(coord_bld
, s
, t
);
1474 ddx_ddy
[1] = lp_build_packed_ddx_ddy_onecoord(coord_bld
, r
);
1476 if (gallivm_debug
& GALLIVM_DEBUG_NO_RHO_APPROX
) {
1477 ddx_ddy
[0] = lp_build_mul(coord_bld
, ddx_ddy
[0], ddx_ddy
[0]);
1478 ddx_ddy
[1] = lp_build_mul(coord_bld
, ddx_ddy
[1], ddx_ddy
[1]);
1481 ddx_ddy
[0] = lp_build_abs(coord_bld
, ddx_ddy
[0]);
1482 ddx_ddy
[1] = lp_build_abs(coord_bld
, ddx_ddy
[1]);
1485 tmp
[0] = lp_build_swizzle_aos(coord_bld
, ddx_ddy
[0], swizzle01
);
1486 tmp
[1] = lp_build_swizzle_aos(coord_bld
, ddx_ddy
[0], swizzle23
);
1487 tmp
[2] = lp_build_swizzle_aos(coord_bld
, ddx_ddy
[1], swizzle02
);
1489 if (gallivm_debug
& GALLIVM_DEBUG_NO_RHO_APPROX
) {
1490 rho_vec
= lp_build_add(coord_bld
, tmp
[0], tmp
[1]);
1491 rho_vec
= lp_build_add(coord_bld
, rho_vec
, tmp
[2]);
1494 rho_vec
= lp_build_max(coord_bld
, tmp
[0], tmp
[1]);
1495 rho_vec
= lp_build_max(coord_bld
, rho_vec
, tmp
[2]);
1498 tmp
[0] = lp_build_swizzle_aos(coord_bld
, rho_vec
, swizzle0
);
1499 tmp
[1] = lp_build_swizzle_aos(coord_bld
, rho_vec
, swizzle1
);
1500 *rho
= lp_build_max(coord_bld
, tmp
[0], tmp
[1]);
1503 si
= LLVMBuildBitCast(builder
, s
, lp_build_vec_type(gallivm
, intctype
), "");
1504 ti
= LLVMBuildBitCast(builder
, t
, lp_build_vec_type(gallivm
, intctype
), "");
1505 ri
= LLVMBuildBitCast(builder
, r
, lp_build_vec_type(gallivm
, intctype
), "");
1506 signs
= LLVMBuildAnd(builder
, si
, signmask
, "");
1507 signt
= LLVMBuildAnd(builder
, ti
, signmask
, "");
1508 signr
= LLVMBuildAnd(builder
, ri
, signmask
, "");
1511 * compute all possible new s/t coords
1512 * snewx = signs * -r;
1515 * tnewy = signt * r;
1516 * snewz = signr * s;
1519 tnegi
= LLVMBuildXor(builder
, ti
, signmask
, "");
1520 rnegi
= LLVMBuildXor(builder
, ri
, signmask
, "");
1522 snewx
= LLVMBuildXor(builder
, signs
, rnegi
, "");
1526 tnewy
= LLVMBuildXor(builder
, signt
, ri
, "");
1528 snewz
= LLVMBuildXor(builder
, signr
, si
, "");
1531 /* XXX on x86 unclear if we should cast the values back to float
1532 * or not - on some cpus (nehalem) pblendvb has twice the throughput
1533 * of blendvps though on others there just might be domain
1534 * transition penalties when using it (this depends on what llvm
1535 * will chose for the bit ops above so there appears no "right way",
1536 * but given the boatload of selects let's just use the int type).
1541 ma
= lp_build_select(coord_bld
, as_ge_at
, s
, t
);
1543 *face_s
= lp_build_select(cint_bld
, as_ge_at
, snewx
, snewy
);
1544 *face_t
= lp_build_select(cint_bld
, as_ge_at
, tnewx
, tnewy
);
1545 *face
= lp_build_select(cint_bld
, as_ge_at
, facex
, facey
);
1548 ma
= lp_build_select(coord_bld
, ar_ge_as_at
, r
, ma
);
1550 *face_s
= lp_build_select(cint_bld
, ar_ge_as_at
, snewz
, *face_s
);
1551 *face_t
= lp_build_select(cint_bld
, ar_ge_as_at
, tnewz
, *face_t
);
1552 *face
= lp_build_select(cint_bld
, ar_ge_as_at
, facez
, *face
);
1554 *face_s
= LLVMBuildBitCast(builder
, *face_s
,
1555 lp_build_vec_type(gallivm
, coord_bld
->type
), "");
1556 *face_t
= LLVMBuildBitCast(builder
, *face_t
,
1557 lp_build_vec_type(gallivm
, coord_bld
->type
), "");
1559 /* add +1 for neg face */
1560 /* XXX with AVX probably want to use another select here -
1561 * as long as we ensure vblendvps gets used we can actually
1562 * skip the comparison and just use sign as a "mask" directly.
1564 mai
= LLVMBuildBitCast(builder
, ma
, lp_build_vec_type(gallivm
, intctype
), "");
1565 signma
= LLVMBuildLShr(builder
, mai
, signshift
, "");
1566 *face
= LLVMBuildOr(builder
, *face
, signma
, "face");
1568 /* project coords */
1570 ima
= lp_build_cube_imapos(coord_bld
, ma
);
1571 *face_s
= lp_build_mul(coord_bld
, *face_s
, ima
);
1572 *face_t
= lp_build_mul(coord_bld
, *face_t
, ima
);
1575 *face_s
= lp_build_add(coord_bld
, *face_s
, posHalf
);
1576 *face_t
= lp_build_add(coord_bld
, *face_t
, posHalf
);
1580 struct lp_build_if_state if_ctx
;
1581 LLVMValueRef face_s_var
;
1582 LLVMValueRef face_t_var
;
1583 LLVMValueRef face_var
;
1584 LLVMValueRef arx_ge_ary_arz
, ary_ge_arx_arz
;
1585 LLVMValueRef shuffles
[4];
1586 LLVMValueRef arxy_ge_aryx
, arxy_ge_arzz
, arxy_ge_arxy_arzz
;
1587 LLVMValueRef arxyxy
, aryxzz
, arxyxy_ge_aryxzz
;
1588 LLVMValueRef tmp
[4], rxyz
, arxyz
;
1589 struct lp_build_context
*float_bld
= &bld
->float_bld
;
1591 assert(bld
->coord_bld
.type
.length
== 4);
1596 rxyz
= lp_build_hadd_partial4(&bld
->coord_bld
, tmp
, 3);
1597 arxyz
= lp_build_abs(&bld
->coord_bld
, rxyz
);
1599 shuffles
[0] = lp_build_const_int32(gallivm
, 0);
1600 shuffles
[1] = lp_build_const_int32(gallivm
, 1);
1601 shuffles
[2] = lp_build_const_int32(gallivm
, 0);
1602 shuffles
[3] = lp_build_const_int32(gallivm
, 1);
1603 arxyxy
= LLVMBuildShuffleVector(builder
, arxyz
, arxyz
, LLVMConstVector(shuffles
, 4), "");
1604 shuffles
[0] = lp_build_const_int32(gallivm
, 1);
1605 shuffles
[1] = lp_build_const_int32(gallivm
, 0);
1606 shuffles
[2] = lp_build_const_int32(gallivm
, 2);
1607 shuffles
[3] = lp_build_const_int32(gallivm
, 2);
1608 aryxzz
= LLVMBuildShuffleVector(builder
, arxyz
, arxyz
, LLVMConstVector(shuffles
, 4), "");
1609 arxyxy_ge_aryxzz
= lp_build_cmp(&bld
->coord_bld
, PIPE_FUNC_GEQUAL
, arxyxy
, aryxzz
);
1611 shuffles
[0] = lp_build_const_int32(gallivm
, 0);
1612 shuffles
[1] = lp_build_const_int32(gallivm
, 1);
1613 arxy_ge_aryx
= LLVMBuildShuffleVector(builder
, arxyxy_ge_aryxzz
, arxyxy_ge_aryxzz
,
1614 LLVMConstVector(shuffles
, 2), "");
1615 shuffles
[0] = lp_build_const_int32(gallivm
, 2);
1616 shuffles
[1] = lp_build_const_int32(gallivm
, 3);
1617 arxy_ge_arzz
= LLVMBuildShuffleVector(builder
, arxyxy_ge_aryxzz
, arxyxy_ge_aryxzz
,
1618 LLVMConstVector(shuffles
, 2), "");
1619 arxy_ge_arxy_arzz
= LLVMBuildAnd(builder
, arxy_ge_aryx
, arxy_ge_arzz
, "");
1621 arx_ge_ary_arz
= LLVMBuildExtractElement(builder
, arxy_ge_arxy_arzz
,
1622 lp_build_const_int32(gallivm
, 0), "");
1623 arx_ge_ary_arz
= LLVMBuildICmp(builder
, LLVMIntNE
, arx_ge_ary_arz
,
1624 lp_build_const_int32(gallivm
, 0), "");
1625 ary_ge_arx_arz
= LLVMBuildExtractElement(builder
, arxy_ge_arxy_arzz
,
1626 lp_build_const_int32(gallivm
, 1), "");
1627 ary_ge_arx_arz
= LLVMBuildICmp(builder
, LLVMIntNE
, ary_ge_arx_arz
,
1628 lp_build_const_int32(gallivm
, 0), "");
1629 face_s_var
= lp_build_alloca(gallivm
, bld
->coord_bld
.vec_type
, "face_s_var");
1630 face_t_var
= lp_build_alloca(gallivm
, bld
->coord_bld
.vec_type
, "face_t_var");
1631 face_var
= lp_build_alloca(gallivm
, bld
->int_bld
.vec_type
, "face_var");
1633 lp_build_if(&if_ctx
, gallivm
, arx_ge_ary_arz
);
1636 LLVMValueRef sign
, ima
;
1637 si
= LLVMBuildExtractElement(builder
, rxyz
,
1638 lp_build_const_int32(gallivm
, 0), "");
1640 sign
= lp_build_sgn(float_bld
, si
);
1641 ima
= lp_build_cube_imaneg(coord_bld
, s
);
1642 *face_s
= lp_build_cube_coord(coord_bld
, sign
, +1, r
, ima
);
1643 *face_t
= lp_build_cube_coord(coord_bld
, NULL
, +1, t
, ima
);
1644 *face
= lp_build_cube_face(bld
, si
,
1645 PIPE_TEX_FACE_POS_X
,
1646 PIPE_TEX_FACE_NEG_X
);
1647 LLVMBuildStore(builder
, *face_s
, face_s_var
);
1648 LLVMBuildStore(builder
, *face_t
, face_t_var
);
1649 LLVMBuildStore(builder
, *face
, face_var
);
1651 lp_build_else(&if_ctx
);
1653 struct lp_build_if_state if_ctx2
;
1655 lp_build_if(&if_ctx2
, gallivm
, ary_ge_arx_arz
);
1657 LLVMValueRef sign
, ima
;
1659 ti
= LLVMBuildExtractElement(builder
, rxyz
,
1660 lp_build_const_int32(gallivm
, 1), "");
1661 sign
= lp_build_sgn(float_bld
, ti
);
1662 ima
= lp_build_cube_imaneg(coord_bld
, t
);
1663 *face_s
= lp_build_cube_coord(coord_bld
, NULL
, -1, s
, ima
);
1664 *face_t
= lp_build_cube_coord(coord_bld
, sign
, -1, r
, ima
);
1665 *face
= lp_build_cube_face(bld
, ti
,
1666 PIPE_TEX_FACE_POS_Y
,
1667 PIPE_TEX_FACE_NEG_Y
);
1668 LLVMBuildStore(builder
, *face_s
, face_s_var
);
1669 LLVMBuildStore(builder
, *face_t
, face_t_var
);
1670 LLVMBuildStore(builder
, *face
, face_var
);
1672 lp_build_else(&if_ctx2
);
1675 LLVMValueRef sign
, ima
;
1676 ri
= LLVMBuildExtractElement(builder
, rxyz
,
1677 lp_build_const_int32(gallivm
, 2), "");
1678 sign
= lp_build_sgn(float_bld
, ri
);
1679 ima
= lp_build_cube_imaneg(coord_bld
, r
);
1680 *face_s
= lp_build_cube_coord(coord_bld
, sign
, -1, s
, ima
);
1681 *face_t
= lp_build_cube_coord(coord_bld
, NULL
, +1, t
, ima
);
1682 *face
= lp_build_cube_face(bld
, ri
,
1683 PIPE_TEX_FACE_POS_Z
,
1684 PIPE_TEX_FACE_NEG_Z
);
1685 LLVMBuildStore(builder
, *face_s
, face_s_var
);
1686 LLVMBuildStore(builder
, *face_t
, face_t_var
);
1687 LLVMBuildStore(builder
, *face
, face_var
);
1689 lp_build_endif(&if_ctx2
);
1692 lp_build_endif(&if_ctx
);
1694 *face_s
= LLVMBuildLoad(builder
, face_s_var
, "face_s");
1695 *face_t
= LLVMBuildLoad(builder
, face_t_var
, "face_t");
1696 *face
= LLVMBuildLoad(builder
, face_var
, "face");
1697 *face
= lp_build_broadcast_scalar(&bld
->int_coord_bld
, *face
);
1703 * Compute the partial offset of a pixel block along an arbitrary axis.
1705 * @param coord coordinate in pixels
1706 * @param stride number of bytes between rows of successive pixel blocks
1707 * @param block_length number of pixels in a pixels block along the coordinate
1709 * @param out_offset resulting relative offset of the pixel block in bytes
1710 * @param out_subcoord resulting sub-block pixel coordinate
1713 lp_build_sample_partial_offset(struct lp_build_context
*bld
,
1714 unsigned block_length
,
1716 LLVMValueRef stride
,
1717 LLVMValueRef
*out_offset
,
1718 LLVMValueRef
*out_subcoord
)
1720 LLVMBuilderRef builder
= bld
->gallivm
->builder
;
1721 LLVMValueRef offset
;
1722 LLVMValueRef subcoord
;
1724 if (block_length
== 1) {
1725 subcoord
= bld
->zero
;
1729 * Pixel blocks have power of two dimensions. LLVM should convert the
1730 * rem/div to bit arithmetic.
1731 * TODO: Verify this.
1732 * It does indeed BUT it does transform it to scalar (and back) when doing so
1733 * (using roughly extract, shift/and, mov, unpack) (llvm 2.7).
1734 * The generated code looks seriously unfunny and is quite expensive.
1737 LLVMValueRef block_width
= lp_build_const_int_vec(bld
->type
, block_length
);
1738 subcoord
= LLVMBuildURem(builder
, coord
, block_width
, "");
1739 coord
= LLVMBuildUDiv(builder
, coord
, block_width
, "");
1741 unsigned logbase2
= util_logbase2(block_length
);
1742 LLVMValueRef block_shift
= lp_build_const_int_vec(bld
->gallivm
, bld
->type
, logbase2
);
1743 LLVMValueRef block_mask
= lp_build_const_int_vec(bld
->gallivm
, bld
->type
, block_length
- 1);
1744 subcoord
= LLVMBuildAnd(builder
, coord
, block_mask
, "");
1745 coord
= LLVMBuildLShr(builder
, coord
, block_shift
, "");
1749 offset
= lp_build_mul(bld
, coord
, stride
);
1752 assert(out_subcoord
);
1754 *out_offset
= offset
;
1755 *out_subcoord
= subcoord
;
1760 * Compute the offset of a pixel block.
1762 * x, y, z, y_stride, z_stride are vectors, and they refer to pixels.
1764 * Returns the relative offset and i,j sub-block coordinates
1767 lp_build_sample_offset(struct lp_build_context
*bld
,
1768 const struct util_format_description
*format_desc
,
1772 LLVMValueRef y_stride
,
1773 LLVMValueRef z_stride
,
1774 LLVMValueRef
*out_offset
,
1775 LLVMValueRef
*out_i
,
1776 LLVMValueRef
*out_j
)
1778 LLVMValueRef x_stride
;
1779 LLVMValueRef offset
;
1781 x_stride
= lp_build_const_vec(bld
->gallivm
, bld
->type
,
1782 format_desc
->block
.bits
/8);
1784 lp_build_sample_partial_offset(bld
,
1785 format_desc
->block
.width
,
1789 if (y
&& y_stride
) {
1790 LLVMValueRef y_offset
;
1791 lp_build_sample_partial_offset(bld
,
1792 format_desc
->block
.height
,
1795 offset
= lp_build_add(bld
, offset
, y_offset
);
1801 if (z
&& z_stride
) {
1802 LLVMValueRef z_offset
;
1804 lp_build_sample_partial_offset(bld
,
1805 1, /* pixel blocks are always 2D */
1808 offset
= lp_build_add(bld
, offset
, z_offset
);
1811 *out_offset
= offset
;