1 /**************************************************************************
3 * Copyright 2009 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Texture sampling -- common code.
32 * @author Jose Fonseca <jfonseca@vmware.com>
35 #include "pipe/p_defines.h"
36 #include "pipe/p_state.h"
37 #include "util/u_format.h"
38 #include "util/u_math.h"
39 #include "lp_bld_arit.h"
40 #include "lp_bld_const.h"
41 #include "lp_bld_debug.h"
42 #include "lp_bld_flow.h"
43 #include "lp_bld_sample.h"
44 #include "lp_bld_swizzle.h"
45 #include "lp_bld_type.h"
49 * Does the given texture wrap mode allow sampling the texture border color?
50 * XXX maybe move this into gallium util code.
53 lp_sampler_wrap_mode_uses_border_color(unsigned mode
,
54 unsigned min_img_filter
,
55 unsigned mag_img_filter
)
58 case PIPE_TEX_WRAP_REPEAT
:
59 case PIPE_TEX_WRAP_CLAMP_TO_EDGE
:
60 case PIPE_TEX_WRAP_MIRROR_REPEAT
:
61 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE
:
63 case PIPE_TEX_WRAP_CLAMP
:
64 case PIPE_TEX_WRAP_MIRROR_CLAMP
:
65 if (min_img_filter
== PIPE_TEX_FILTER_NEAREST
&&
66 mag_img_filter
== PIPE_TEX_FILTER_NEAREST
) {
71 case PIPE_TEX_WRAP_CLAMP_TO_BORDER
:
72 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER
:
75 assert(0 && "unexpected wrap mode");
82 * Initialize lp_sampler_static_state object with the gallium sampler
84 * The former is considered to be static and the later dynamic.
87 lp_sampler_static_state(struct lp_sampler_static_state
*state
,
88 const struct pipe_sampler_view
*view
,
89 const struct pipe_sampler_state
*sampler
)
91 const struct pipe_resource
*texture
= view
->texture
;
93 memset(state
, 0, sizeof *state
);
102 * We don't copy sampler state over unless it is actually enabled, to avoid
103 * spurious recompiles, as the sampler static state is part of the shader
106 * Ideally the state tracker or cso_cache module would make all state
107 * canonical, but until that happens it's better to be safe than sorry here.
109 * XXX: Actually there's much more than can be done here, especially
110 * regarding 1D/2D/3D/CUBE textures, wrap modes, etc.
113 state
->format
= view
->format
;
114 state
->swizzle_r
= view
->swizzle_r
;
115 state
->swizzle_g
= view
->swizzle_g
;
116 state
->swizzle_b
= view
->swizzle_b
;
117 state
->swizzle_a
= view
->swizzle_a
;
119 state
->target
= texture
->target
;
120 state
->pot_width
= util_is_power_of_two(texture
->width0
);
121 state
->pot_height
= util_is_power_of_two(texture
->height0
);
122 state
->pot_depth
= util_is_power_of_two(texture
->depth0
);
124 state
->wrap_s
= sampler
->wrap_s
;
125 state
->wrap_t
= sampler
->wrap_t
;
126 state
->wrap_r
= sampler
->wrap_r
;
127 state
->min_img_filter
= sampler
->min_img_filter
;
128 state
->mag_img_filter
= sampler
->mag_img_filter
;
130 if (view
->last_level
&& sampler
->max_lod
> 0.0f
) {
131 state
->min_mip_filter
= sampler
->min_mip_filter
;
133 state
->min_mip_filter
= PIPE_TEX_MIPFILTER_NONE
;
136 if (state
->min_mip_filter
!= PIPE_TEX_MIPFILTER_NONE
) {
137 if (sampler
->lod_bias
!= 0.0f
) {
138 state
->lod_bias_non_zero
= 1;
141 /* If min_lod == max_lod we can greatly simplify mipmap selection.
142 * This is a case that occurs during automatic mipmap generation.
144 if (sampler
->min_lod
== sampler
->max_lod
) {
145 state
->min_max_lod_equal
= 1;
147 if (sampler
->min_lod
> 0.0f
) {
148 state
->apply_min_lod
= 1;
151 if (sampler
->max_lod
< (float)view
->last_level
) {
152 state
->apply_max_lod
= 1;
157 state
->compare_mode
= sampler
->compare_mode
;
158 if (sampler
->compare_mode
!= PIPE_TEX_COMPARE_NONE
) {
159 state
->compare_func
= sampler
->compare_func
;
162 state
->normalized_coords
= sampler
->normalized_coords
;
165 * FIXME: Handle the remainder of pipe_sampler_view.
171 * Generate code to compute texture level of detail (lambda).
172 * \param ddx partial derivatives of (s, t, r, q) with respect to X
173 * \param ddy partial derivatives of (s, t, r, q) with respect to Y
174 * \param lod_bias optional float vector with the shader lod bias
175 * \param explicit_lod optional float vector with the explicit lod
176 * \param width scalar int texture width
177 * \param height scalar int texture height
178 * \param depth scalar int texture depth
180 * XXX: The resulting lod is scalar, so ignore all but the first element of
181 * derivatives, lod_bias, etc that are passed by the shader.
184 lp_build_lod_selector(struct lp_build_sample_context
*bld
,
186 const LLVMValueRef ddx
[4],
187 const LLVMValueRef ddy
[4],
188 LLVMValueRef lod_bias
, /* optional */
189 LLVMValueRef explicit_lod
, /* optional */
195 if (bld
->static_state
->min_max_lod_equal
) {
196 /* User is forcing sampling from a particular mipmap level.
197 * This is hit during mipmap generation.
199 LLVMValueRef min_lod
=
200 bld
->dynamic_state
->min_lod(bld
->dynamic_state
, bld
->builder
, unit
);
205 struct lp_build_context
*float_bld
= &bld
->float_bld
;
206 LLVMValueRef sampler_lod_bias
=
207 bld
->dynamic_state
->lod_bias(bld
->dynamic_state
, bld
->builder
, unit
);
208 LLVMValueRef index0
= LLVMConstInt(LLVMInt32Type(), 0, 0);
212 lod
= LLVMBuildExtractElement(bld
->builder
, explicit_lod
,
216 const int dims
= texture_dims(bld
->static_state
->target
);
217 LLVMValueRef dsdx
, dsdy
;
218 LLVMValueRef dtdx
= NULL
, dtdy
= NULL
, drdx
= NULL
, drdy
= NULL
;
221 dsdx
= LLVMBuildExtractElement(bld
->builder
, ddx
[0], index0
, "dsdx");
222 dsdx
= lp_build_abs(float_bld
, dsdx
);
223 dsdy
= LLVMBuildExtractElement(bld
->builder
, ddy
[0], index0
, "dsdy");
224 dsdy
= lp_build_abs(float_bld
, dsdy
);
226 dtdx
= LLVMBuildExtractElement(bld
->builder
, ddx
[1], index0
, "dtdx");
227 dtdx
= lp_build_abs(float_bld
, dtdx
);
228 dtdy
= LLVMBuildExtractElement(bld
->builder
, ddy
[1], index0
, "dtdy");
229 dtdy
= lp_build_abs(float_bld
, dtdy
);
231 drdx
= LLVMBuildExtractElement(bld
->builder
, ddx
[2], index0
, "drdx");
232 drdx
= lp_build_abs(float_bld
, drdx
);
233 drdy
= LLVMBuildExtractElement(bld
->builder
, ddy
[2], index0
, "drdy");
234 drdy
= lp_build_abs(float_bld
, drdy
);
238 /* Compute rho = max of all partial derivatives scaled by texture size.
239 * XXX this could be vectorized somewhat
241 rho
= LLVMBuildFMul(bld
->builder
,
242 lp_build_max(float_bld
, dsdx
, dsdy
),
243 lp_build_int_to_float(float_bld
, width
), "");
246 max
= LLVMBuildFMul(bld
->builder
,
247 lp_build_max(float_bld
, dtdx
, dtdy
),
248 lp_build_int_to_float(float_bld
, height
), "");
249 rho
= lp_build_max(float_bld
, rho
, max
);
251 max
= LLVMBuildFMul(bld
->builder
,
252 lp_build_max(float_bld
, drdx
, drdy
),
253 lp_build_int_to_float(float_bld
, depth
), "");
254 rho
= lp_build_max(float_bld
, rho
, max
);
258 /* compute lod = log2(rho) */
260 lod
= lp_build_log2(float_bld
, rho
);
262 lod
= lp_build_fast_log2(float_bld
, rho
);
265 /* add shader lod bias */
267 lod_bias
= LLVMBuildExtractElement(bld
->builder
, lod_bias
,
269 lod
= LLVMBuildFAdd(bld
->builder
, lod
, lod_bias
, "shader_lod_bias");
273 /* add sampler lod bias */
274 if (bld
->static_state
->lod_bias_non_zero
)
275 lod
= LLVMBuildFAdd(bld
->builder
, lod
, sampler_lod_bias
, "sampler_lod_bias");
279 if (bld
->static_state
->apply_max_lod
) {
280 LLVMValueRef max_lod
=
281 bld
->dynamic_state
->max_lod(bld
->dynamic_state
, bld
->builder
, unit
);
283 lod
= lp_build_min(float_bld
, lod
, max_lod
);
285 if (bld
->static_state
->apply_min_lod
) {
286 LLVMValueRef min_lod
=
287 bld
->dynamic_state
->min_lod(bld
->dynamic_state
, bld
->builder
, unit
);
289 lod
= lp_build_max(float_bld
, lod
, min_lod
);
298 * For PIPE_TEX_MIPFILTER_NEAREST, convert float LOD to integer
299 * mipmap level index.
300 * Note: this is all scalar code.
301 * \param lod scalar float texture level of detail
302 * \param level_out returns integer
305 lp_build_nearest_mip_level(struct lp_build_sample_context
*bld
,
308 LLVMValueRef
*level_out
)
310 struct lp_build_context
*float_bld
= &bld
->float_bld
;
311 struct lp_build_context
*int_bld
= &bld
->int_bld
;
312 LLVMValueRef last_level
, level
;
314 LLVMValueRef zero
= LLVMConstInt(LLVMInt32Type(), 0, 0);
316 last_level
= bld
->dynamic_state
->last_level(bld
->dynamic_state
,
319 /* convert float lod to integer */
320 level
= lp_build_iround(float_bld
, lod
);
322 /* clamp level to legal range of levels */
323 *level_out
= lp_build_clamp(int_bld
, level
, zero
, last_level
);
328 * For PIPE_TEX_MIPFILTER_LINEAR, convert float LOD to integer to
329 * two (adjacent) mipmap level indexes. Later, we'll sample from those
330 * two mipmap levels and interpolate between them.
333 lp_build_linear_mip_levels(struct lp_build_sample_context
*bld
,
336 LLVMValueRef
*level0_out
,
337 LLVMValueRef
*level1_out
,
338 LLVMValueRef
*weight_out
)
340 struct lp_build_context
*float_bld
= &bld
->float_bld
;
341 struct lp_build_context
*int_bld
= &bld
->int_bld
;
342 LLVMValueRef last_level
, level
;
344 last_level
= bld
->dynamic_state
->last_level(bld
->dynamic_state
,
347 /* convert float lod to integer */
348 lp_build_ifloor_fract(float_bld
, lod
, &level
, weight_out
);
350 /* compute level 0 and clamp to legal range of levels */
351 *level0_out
= lp_build_clamp(int_bld
, level
,
354 /* compute level 1 and clamp to legal range of levels */
355 level
= lp_build_add(int_bld
, level
, int_bld
->one
);
356 *level1_out
= lp_build_clamp(int_bld
, level
,
363 * Return pointer to a single mipmap level.
364 * \param data_array array of pointers to mipmap levels
365 * \param level integer mipmap level
368 lp_build_get_mipmap_level(struct lp_build_sample_context
*bld
,
369 LLVMValueRef data_array
, LLVMValueRef level
)
371 LLVMValueRef indexes
[2], data_ptr
;
372 indexes
[0] = LLVMConstInt(LLVMInt32Type(), 0, 0);
374 data_ptr
= LLVMBuildGEP(bld
->builder
, data_array
, indexes
, 2, "");
375 data_ptr
= LLVMBuildLoad(bld
->builder
, data_ptr
, "");
381 lp_build_get_const_mipmap_level(struct lp_build_sample_context
*bld
,
382 LLVMValueRef data_array
, int level
)
384 LLVMValueRef lvl
= LLVMConstInt(LLVMInt32Type(), level
, 0);
385 return lp_build_get_mipmap_level(bld
, data_array
, lvl
);
390 * Codegen equivalent for u_minify().
391 * Return max(1, base_size >> level);
394 lp_build_minify(struct lp_build_sample_context
*bld
,
395 LLVMValueRef base_size
,
398 if (level
== bld
->int_coord_bld
.zero
) {
399 /* if we're using mipmap level zero, no minification is needed */
404 LLVMBuildLShr(bld
->builder
, base_size
, level
, "minify");
405 size
= lp_build_max(&bld
->int_coord_bld
, size
, bld
->int_coord_bld
.one
);
412 * Dereference stride_array[mipmap_level] array to get a stride.
413 * Return stride as a vector.
416 lp_build_get_level_stride_vec(struct lp_build_sample_context
*bld
,
417 LLVMValueRef stride_array
, LLVMValueRef level
)
419 LLVMValueRef indexes
[2], stride
;
420 indexes
[0] = LLVMConstInt(LLVMInt32Type(), 0, 0);
422 stride
= LLVMBuildGEP(bld
->builder
, stride_array
, indexes
, 2, "");
423 stride
= LLVMBuildLoad(bld
->builder
, stride
, "");
424 stride
= lp_build_broadcast_scalar(&bld
->int_coord_bld
, stride
);
430 * When sampling a mipmap, we need to compute the width, height, depth
431 * of the source levels from the level indexes. This helper function
435 lp_build_mipmap_level_sizes(struct lp_build_sample_context
*bld
,
437 LLVMValueRef width_vec
,
438 LLVMValueRef height_vec
,
439 LLVMValueRef depth_vec
,
440 LLVMValueRef ilevel0
,
441 LLVMValueRef ilevel1
,
442 LLVMValueRef row_stride_array
,
443 LLVMValueRef img_stride_array
,
444 LLVMValueRef
*width0_vec
,
445 LLVMValueRef
*width1_vec
,
446 LLVMValueRef
*height0_vec
,
447 LLVMValueRef
*height1_vec
,
448 LLVMValueRef
*depth0_vec
,
449 LLVMValueRef
*depth1_vec
,
450 LLVMValueRef
*row_stride0_vec
,
451 LLVMValueRef
*row_stride1_vec
,
452 LLVMValueRef
*img_stride0_vec
,
453 LLVMValueRef
*img_stride1_vec
)
455 const unsigned mip_filter
= bld
->static_state
->min_mip_filter
;
456 LLVMValueRef ilevel0_vec
, ilevel1_vec
;
458 ilevel0_vec
= lp_build_broadcast_scalar(&bld
->int_coord_bld
, ilevel0
);
459 if (mip_filter
== PIPE_TEX_MIPFILTER_LINEAR
)
460 ilevel1_vec
= lp_build_broadcast_scalar(&bld
->int_coord_bld
, ilevel1
);
463 * Compute width, height, depth at mipmap level 'ilevel0'
465 *width0_vec
= lp_build_minify(bld
, width_vec
, ilevel0_vec
);
467 *height0_vec
= lp_build_minify(bld
, height_vec
, ilevel0_vec
);
468 *row_stride0_vec
= lp_build_get_level_stride_vec(bld
,
471 if (dims
== 3 || bld
->static_state
->target
== PIPE_TEXTURE_CUBE
) {
472 *img_stride0_vec
= lp_build_get_level_stride_vec(bld
,
476 *depth0_vec
= lp_build_minify(bld
, depth_vec
, ilevel0_vec
);
480 if (mip_filter
== PIPE_TEX_MIPFILTER_LINEAR
) {
481 /* compute width, height, depth for second mipmap level at 'ilevel1' */
482 *width1_vec
= lp_build_minify(bld
, width_vec
, ilevel1_vec
);
484 *height1_vec
= lp_build_minify(bld
, height_vec
, ilevel1_vec
);
485 *row_stride1_vec
= lp_build_get_level_stride_vec(bld
,
488 if (dims
== 3 || bld
->static_state
->target
== PIPE_TEXTURE_CUBE
) {
489 *img_stride1_vec
= lp_build_get_level_stride_vec(bld
,
493 *depth1_vec
= lp_build_minify(bld
, depth_vec
, ilevel1_vec
);
502 /** Helper used by lp_build_cube_lookup() */
504 lp_build_cube_ima(struct lp_build_context
*coord_bld
, LLVMValueRef coord
)
506 /* ima = -0.5 / abs(coord); */
507 LLVMValueRef negHalf
= lp_build_const_vec(coord_bld
->type
, -0.5);
508 LLVMValueRef absCoord
= lp_build_abs(coord_bld
, coord
);
509 LLVMValueRef ima
= lp_build_div(coord_bld
, negHalf
, absCoord
);
515 * Helper used by lp_build_cube_lookup()
516 * \param sign scalar +1 or -1
517 * \param coord float vector
518 * \param ima float vector
521 lp_build_cube_coord(struct lp_build_context
*coord_bld
,
522 LLVMValueRef sign
, int negate_coord
,
523 LLVMValueRef coord
, LLVMValueRef ima
)
525 /* return negate(coord) * ima * sign + 0.5; */
526 LLVMValueRef half
= lp_build_const_vec(coord_bld
->type
, 0.5);
529 assert(negate_coord
== +1 || negate_coord
== -1);
531 if (negate_coord
== -1) {
532 coord
= lp_build_negate(coord_bld
, coord
);
535 res
= lp_build_mul(coord_bld
, coord
, ima
);
537 sign
= lp_build_broadcast_scalar(coord_bld
, sign
);
538 res
= lp_build_mul(coord_bld
, res
, sign
);
540 res
= lp_build_add(coord_bld
, res
, half
);
546 /** Helper used by lp_build_cube_lookup()
547 * Return (major_coord >= 0) ? pos_face : neg_face;
550 lp_build_cube_face(struct lp_build_sample_context
*bld
,
551 LLVMValueRef major_coord
,
552 unsigned pos_face
, unsigned neg_face
)
554 LLVMValueRef cmp
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
,
556 bld
->float_bld
.zero
, "");
557 LLVMValueRef pos
= LLVMConstInt(LLVMInt32Type(), pos_face
, 0);
558 LLVMValueRef neg
= LLVMConstInt(LLVMInt32Type(), neg_face
, 0);
559 LLVMValueRef res
= LLVMBuildSelect(bld
->builder
, cmp
, pos
, neg
, "");
566 * Generate code to do cube face selection and compute per-face texcoords.
569 lp_build_cube_lookup(struct lp_build_sample_context
*bld
,
574 LLVMValueRef
*face_s
,
575 LLVMValueRef
*face_t
)
577 struct lp_build_context
*float_bld
= &bld
->float_bld
;
578 struct lp_build_context
*coord_bld
= &bld
->coord_bld
;
579 LLVMValueRef rx
, ry
, rz
;
580 LLVMValueRef arx
, ary
, arz
;
581 LLVMValueRef c25
= LLVMConstReal(LLVMFloatType(), 0.25);
582 LLVMValueRef arx_ge_ary
, arx_ge_arz
;
583 LLVMValueRef ary_ge_arx
, ary_ge_arz
;
584 LLVMValueRef arx_ge_ary_arz
, ary_ge_arx_arz
;
585 LLVMValueRef rx_pos
, ry_pos
, rz_pos
;
587 assert(bld
->coord_bld
.type
.length
== 4);
590 * Use the average of the four pixel's texcoords to choose the face.
592 rx
= lp_build_mul(float_bld
, c25
,
593 lp_build_sum_vector(&bld
->coord_bld
, s
));
594 ry
= lp_build_mul(float_bld
, c25
,
595 lp_build_sum_vector(&bld
->coord_bld
, t
));
596 rz
= lp_build_mul(float_bld
, c25
,
597 lp_build_sum_vector(&bld
->coord_bld
, r
));
599 arx
= lp_build_abs(float_bld
, rx
);
600 ary
= lp_build_abs(float_bld
, ry
);
601 arz
= lp_build_abs(float_bld
, rz
);
604 * Compare sign/magnitude of rx,ry,rz to determine face
606 arx_ge_ary
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
, arx
, ary
, "");
607 arx_ge_arz
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
, arx
, arz
, "");
608 ary_ge_arx
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
, ary
, arx
, "");
609 ary_ge_arz
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
, ary
, arz
, "");
611 arx_ge_ary_arz
= LLVMBuildAnd(bld
->builder
, arx_ge_ary
, arx_ge_arz
, "");
612 ary_ge_arx_arz
= LLVMBuildAnd(bld
->builder
, ary_ge_arx
, ary_ge_arz
, "");
614 rx_pos
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
, rx
, float_bld
->zero
, "");
615 ry_pos
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
, ry
, float_bld
->zero
, "");
616 rz_pos
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
, rz
, float_bld
->zero
, "");
619 struct lp_build_flow_context
*flow_ctx
;
620 struct lp_build_if_state if_ctx
;
622 flow_ctx
= lp_build_flow_create(bld
->builder
);
623 lp_build_flow_scope_begin(flow_ctx
);
625 *face_s
= bld
->coord_bld
.undef
;
626 *face_t
= bld
->coord_bld
.undef
;
627 *face
= bld
->int_bld
.undef
;
629 lp_build_name(*face_s
, "face_s");
630 lp_build_name(*face_t
, "face_t");
631 lp_build_name(*face
, "face");
633 lp_build_flow_scope_declare(flow_ctx
, face_s
);
634 lp_build_flow_scope_declare(flow_ctx
, face_t
);
635 lp_build_flow_scope_declare(flow_ctx
, face
);
637 lp_build_if(&if_ctx
, flow_ctx
, bld
->builder
, arx_ge_ary_arz
);
640 LLVMValueRef sign
= lp_build_sgn(float_bld
, rx
);
641 LLVMValueRef ima
= lp_build_cube_ima(coord_bld
, s
);
642 *face_s
= lp_build_cube_coord(coord_bld
, sign
, +1, r
, ima
);
643 *face_t
= lp_build_cube_coord(coord_bld
, NULL
, +1, t
, ima
);
644 *face
= lp_build_cube_face(bld
, rx
,
646 PIPE_TEX_FACE_NEG_X
);
648 lp_build_else(&if_ctx
);
650 struct lp_build_flow_context
*flow_ctx2
;
651 struct lp_build_if_state if_ctx2
;
653 LLVMValueRef face_s2
= bld
->coord_bld
.undef
;
654 LLVMValueRef face_t2
= bld
->coord_bld
.undef
;
655 LLVMValueRef face2
= bld
->int_bld
.undef
;
657 flow_ctx2
= lp_build_flow_create(bld
->builder
);
658 lp_build_flow_scope_begin(flow_ctx2
);
659 lp_build_flow_scope_declare(flow_ctx2
, &face_s2
);
660 lp_build_flow_scope_declare(flow_ctx2
, &face_t2
);
661 lp_build_flow_scope_declare(flow_ctx2
, &face2
);
663 ary_ge_arx_arz
= LLVMBuildAnd(bld
->builder
, ary_ge_arx
, ary_ge_arz
, "");
665 lp_build_if(&if_ctx2
, flow_ctx2
, bld
->builder
, ary_ge_arx_arz
);
668 LLVMValueRef sign
= lp_build_sgn(float_bld
, ry
);
669 LLVMValueRef ima
= lp_build_cube_ima(coord_bld
, t
);
670 face_s2
= lp_build_cube_coord(coord_bld
, NULL
, -1, s
, ima
);
671 face_t2
= lp_build_cube_coord(coord_bld
, sign
, -1, r
, ima
);
672 face2
= lp_build_cube_face(bld
, ry
,
674 PIPE_TEX_FACE_NEG_Y
);
676 lp_build_else(&if_ctx2
);
679 LLVMValueRef sign
= lp_build_sgn(float_bld
, rz
);
680 LLVMValueRef ima
= lp_build_cube_ima(coord_bld
, r
);
681 face_s2
= lp_build_cube_coord(coord_bld
, sign
, -1, s
, ima
);
682 face_t2
= lp_build_cube_coord(coord_bld
, NULL
, +1, t
, ima
);
683 face2
= lp_build_cube_face(bld
, rz
,
685 PIPE_TEX_FACE_NEG_Z
);
687 lp_build_endif(&if_ctx2
);
688 lp_build_flow_scope_end(flow_ctx2
);
689 lp_build_flow_destroy(flow_ctx2
);
695 lp_build_endif(&if_ctx
);
696 lp_build_flow_scope_end(flow_ctx
);
697 lp_build_flow_destroy(flow_ctx
);
703 * Compute the partial offset of a pixel block along an arbitrary axis.
705 * @param coord coordinate in pixels
706 * @param stride number of bytes between rows of successive pixel blocks
707 * @param block_length number of pixels in a pixels block along the coordinate
709 * @param out_offset resulting relative offset of the pixel block in bytes
710 * @param out_subcoord resulting sub-block pixel coordinate
713 lp_build_sample_partial_offset(struct lp_build_context
*bld
,
714 unsigned block_length
,
717 LLVMValueRef
*out_offset
,
718 LLVMValueRef
*out_subcoord
)
721 LLVMValueRef subcoord
;
723 if (block_length
== 1) {
724 subcoord
= bld
->zero
;
728 * Pixel blocks have power of two dimensions. LLVM should convert the
729 * rem/div to bit arithmetic.
731 * It does indeed BUT it does transform it to scalar (and back) when doing so
732 * (using roughly extract, shift/and, mov, unpack) (llvm 2.7).
733 * The generated code looks seriously unfunny and is quite expensive.
736 LLVMValueRef block_width
= lp_build_const_int_vec(bld
->type
, block_length
);
737 subcoord
= LLVMBuildURem(bld
->builder
, coord
, block_width
, "");
738 coord
= LLVMBuildUDiv(bld
->builder
, coord
, block_width
, "");
740 unsigned logbase2
= util_unsigned_logbase2(block_length
);
741 LLVMValueRef block_shift
= lp_build_const_int_vec(bld
->type
, logbase2
);
742 LLVMValueRef block_mask
= lp_build_const_int_vec(bld
->type
, block_length
- 1);
743 subcoord
= LLVMBuildAnd(bld
->builder
, coord
, block_mask
, "");
744 coord
= LLVMBuildLShr(bld
->builder
, coord
, block_shift
, "");
748 offset
= lp_build_mul(bld
, coord
, stride
);
751 assert(out_subcoord
);
753 *out_offset
= offset
;
754 *out_subcoord
= subcoord
;
759 * Compute the offset of a pixel block.
761 * x, y, z, y_stride, z_stride are vectors, and they refer to pixels.
763 * Returns the relative offset and i,j sub-block coordinates
766 lp_build_sample_offset(struct lp_build_context
*bld
,
767 const struct util_format_description
*format_desc
,
771 LLVMValueRef y_stride
,
772 LLVMValueRef z_stride
,
773 LLVMValueRef
*out_offset
,
777 LLVMValueRef x_stride
;
780 x_stride
= lp_build_const_vec(bld
->type
, format_desc
->block
.bits
/8);
782 lp_build_sample_partial_offset(bld
,
783 format_desc
->block
.width
,
788 LLVMValueRef y_offset
;
789 lp_build_sample_partial_offset(bld
,
790 format_desc
->block
.height
,
793 offset
= lp_build_add(bld
, offset
, y_offset
);
800 LLVMValueRef z_offset
;
802 lp_build_sample_partial_offset(bld
,
803 1, /* pixel blocks are always 2D */
806 offset
= lp_build_add(bld
, offset
, z_offset
);
809 *out_offset
= offset
;