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3 * Copyright 2010 VMware, Inc.
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30 * Texture sampling -- SoA.
32 * @author Jose Fonseca <jfonseca@vmware.com>
33 * @author Brian Paul <brianp@vmware.com>
36 #ifndef LP_BLD_SAMPLE_AOS_H
37 #define LP_BLD_SAMPLE_AOS_H
40 #include "lp_bld_sample.h"
44 lp_build_sample_aos(struct lp_build_sample_context
*bld
,
45 unsigned sampler_unit
,
49 const LLVMValueRef
*offsets
,
50 LLVMValueRef lod_positive
,
51 LLVMValueRef lod_fpart
,
54 LLVMValueRef texel_out
[4]);
57 #endif /* LP_BLD_SAMPLE_AOS_H */