1 /**************************************************************************
3 * Copyright 2009 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Texture sampling -- SoA.
32 * @author Jose Fonseca <jfonseca@vmware.com>
33 * @author Brian Paul <brianp@vmware.com>
36 #include "pipe/p_defines.h"
37 #include "pipe/p_state.h"
38 #include "util/u_debug.h"
39 #include "util/u_dump.h"
40 #include "util/u_memory.h"
41 #include "util/u_math.h"
42 #include "util/u_format.h"
43 #include "util/u_cpu_detect.h"
44 #include "lp_bld_debug.h"
45 #include "lp_bld_type.h"
46 #include "lp_bld_const.h"
47 #include "lp_bld_conv.h"
48 #include "lp_bld_arit.h"
49 #include "lp_bld_logic.h"
50 #include "lp_bld_swizzle.h"
51 #include "lp_bld_pack.h"
52 #include "lp_bld_flow.h"
53 #include "lp_bld_format.h"
54 #include "lp_bld_sample.h"
58 * Keep all information for sampling code generation in a single place.
60 struct lp_build_sample_context
62 LLVMBuilderRef builder
;
64 const struct lp_sampler_static_state
*static_state
;
66 struct lp_sampler_dynamic_state
*dynamic_state
;
68 const struct util_format_description
*format_desc
;
70 /** regular scalar float type */
71 struct lp_type float_type
;
72 struct lp_build_context float_bld
;
74 /** regular scalar float type */
75 struct lp_type int_type
;
76 struct lp_build_context int_bld
;
78 /** Incoming coordinates type and build context */
79 struct lp_type coord_type
;
80 struct lp_build_context coord_bld
;
82 /** Unsigned integer coordinates */
83 struct lp_type uint_coord_type
;
84 struct lp_build_context uint_coord_bld
;
86 /** Signed integer coordinates */
87 struct lp_type int_coord_type
;
88 struct lp_build_context int_coord_bld
;
90 /** Output texels type and build context */
91 struct lp_type texel_type
;
92 struct lp_build_context texel_bld
;
97 * Does the given texture wrap mode allow sampling the texture border color?
98 * XXX maybe move this into gallium util code.
101 wrap_mode_uses_border_color(unsigned mode
)
104 case PIPE_TEX_WRAP_REPEAT
:
105 case PIPE_TEX_WRAP_CLAMP_TO_EDGE
:
106 case PIPE_TEX_WRAP_MIRROR_REPEAT
:
107 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE
:
109 case PIPE_TEX_WRAP_CLAMP
:
110 case PIPE_TEX_WRAP_CLAMP_TO_BORDER
:
111 case PIPE_TEX_WRAP_MIRROR_CLAMP
:
112 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER
:
115 assert(0 && "unexpected wrap mode");
122 lp_build_get_mipmap_level(struct lp_build_sample_context
*bld
,
123 LLVMValueRef data_array
, LLVMValueRef level
)
125 LLVMValueRef indexes
[2], data_ptr
;
126 indexes
[0] = LLVMConstInt(LLVMInt32Type(), 0, 0);
128 data_ptr
= LLVMBuildGEP(bld
->builder
, data_array
, indexes
, 2, "");
129 data_ptr
= LLVMBuildLoad(bld
->builder
, data_ptr
, "");
135 lp_build_get_const_mipmap_level(struct lp_build_sample_context
*bld
,
136 LLVMValueRef data_array
, int level
)
138 LLVMValueRef lvl
= LLVMConstInt(LLVMInt32Type(), level
, 0);
139 return lp_build_get_mipmap_level(bld
, data_array
, lvl
);
144 * Dereference stride_array[mipmap_level] array to get a stride.
145 * Return stride as a vector.
148 lp_build_get_level_stride_vec(struct lp_build_sample_context
*bld
,
149 LLVMValueRef stride_array
, LLVMValueRef level
)
151 LLVMValueRef indexes
[2], stride
;
152 indexes
[0] = LLVMConstInt(LLVMInt32Type(), 0, 0);
154 stride
= LLVMBuildGEP(bld
->builder
, stride_array
, indexes
, 2, "");
155 stride
= LLVMBuildLoad(bld
->builder
, stride
, "");
156 stride
= lp_build_broadcast_scalar(&bld
->int_coord_bld
, stride
);
161 /** Dereference stride_array[0] array to get a stride (as vector). */
163 lp_build_get_const_level_stride_vec(struct lp_build_sample_context
*bld
,
164 LLVMValueRef stride_array
, int level
)
166 LLVMValueRef lvl
= LLVMConstInt(LLVMInt32Type(), level
, 0);
167 return lp_build_get_level_stride_vec(bld
, stride_array
, lvl
);
172 texture_dims(enum pipe_texture_target tex
)
175 case PIPE_TEXTURE_1D
:
177 case PIPE_TEXTURE_2D
:
178 case PIPE_TEXTURE_CUBE
:
180 case PIPE_TEXTURE_3D
:
183 assert(0 && "bad texture target in texture_dims()");
190 apply_sampler_swizzle(struct lp_build_sample_context
*bld
,
193 unsigned char swizzles
[4];
195 swizzles
[0] = bld
->static_state
->swizzle_r
;
196 swizzles
[1] = bld
->static_state
->swizzle_g
;
197 swizzles
[2] = bld
->static_state
->swizzle_b
;
198 swizzles
[3] = bld
->static_state
->swizzle_a
;
200 lp_build_swizzle_soa_inplace(&bld
->texel_bld
, texel
, swizzles
);
206 * Generate code to fetch a texel from a texture at int coords (x, y, z).
207 * The computation depends on whether the texture is 1D, 2D or 3D.
208 * The result, texel, will be:
209 * texel[0] = red values
210 * texel[1] = green values
211 * texel[2] = blue values
212 * texel[3] = alpha values
215 lp_build_sample_texel_soa(struct lp_build_sample_context
*bld
,
222 LLVMValueRef y_stride
,
223 LLVMValueRef z_stride
,
224 LLVMValueRef data_ptr
,
225 LLVMValueRef texel_out
[4])
227 const int dims
= texture_dims(bld
->static_state
->target
);
228 struct lp_build_context
*int_coord_bld
= &bld
->int_coord_bld
;
231 LLVMValueRef use_border
= NULL
;
233 /* use_border = x < 0 || x >= width || y < 0 || y >= height */
234 if (wrap_mode_uses_border_color(bld
->static_state
->wrap_s
)) {
236 b1
= lp_build_cmp(int_coord_bld
, PIPE_FUNC_LESS
, x
, int_coord_bld
->zero
);
237 b2
= lp_build_cmp(int_coord_bld
, PIPE_FUNC_GEQUAL
, x
, width
);
238 use_border
= LLVMBuildOr(bld
->builder
, b1
, b2
, "b1_or_b2");
241 if (dims
>= 2 && wrap_mode_uses_border_color(bld
->static_state
->wrap_t
)) {
243 b1
= lp_build_cmp(int_coord_bld
, PIPE_FUNC_LESS
, y
, int_coord_bld
->zero
);
244 b2
= lp_build_cmp(int_coord_bld
, PIPE_FUNC_GEQUAL
, y
, height
);
246 use_border
= LLVMBuildOr(bld
->builder
, use_border
, b1
, "ub_or_b1");
247 use_border
= LLVMBuildOr(bld
->builder
, use_border
, b2
, "ub_or_b2");
250 use_border
= LLVMBuildOr(bld
->builder
, b1
, b2
, "b1_or_b2");
254 if (dims
== 3 && wrap_mode_uses_border_color(bld
->static_state
->wrap_r
)) {
256 b1
= lp_build_cmp(int_coord_bld
, PIPE_FUNC_LESS
, z
, int_coord_bld
->zero
);
257 b2
= lp_build_cmp(int_coord_bld
, PIPE_FUNC_GEQUAL
, z
, depth
);
259 use_border
= LLVMBuildOr(bld
->builder
, use_border
, b1
, "ub_or_b1");
260 use_border
= LLVMBuildOr(bld
->builder
, use_border
, b2
, "ub_or_b2");
263 use_border
= LLVMBuildOr(bld
->builder
, b1
, b2
, "b1_or_b2");
268 * Describe the coordinates in terms of pixel blocks.
270 * TODO: pixel blocks are power of two. LLVM should convert rem/div to
271 * bit arithmetic. Verify this.
274 if (bld
->format_desc
->block
.width
== 1) {
275 i
= bld
->uint_coord_bld
.zero
;
278 LLVMValueRef block_width
= lp_build_const_int_vec(bld
->uint_coord_bld
.type
, bld
->format_desc
->block
.width
);
279 i
= LLVMBuildURem(bld
->builder
, x
, block_width
, "");
280 x
= LLVMBuildUDiv(bld
->builder
, x
, block_width
, "");
283 if (bld
->format_desc
->block
.height
== 1) {
284 j
= bld
->uint_coord_bld
.zero
;
287 LLVMValueRef block_height
= lp_build_const_int_vec(bld
->uint_coord_bld
.type
, bld
->format_desc
->block
.height
);
288 j
= LLVMBuildURem(bld
->builder
, y
, block_height
, "");
289 y
= LLVMBuildUDiv(bld
->builder
, y
, block_height
, "");
292 /* convert x,y,z coords to linear offset from start of texture, in bytes */
293 offset
= lp_build_sample_offset(&bld
->uint_coord_bld
,
295 x
, y
, z
, y_stride
, z_stride
);
298 /* If we can sample the border color, it means that texcoords may
299 * lie outside the bounds of the texture image. We need to do
300 * something to prevent reading out of bounds and causing a segfault.
302 * Simply AND the texture coords with !use_border. This will cause
303 * coords which are out of bounds to become zero. Zero's guaranteed
304 * to be inside the texture image.
306 offset
= lp_build_andc(&bld
->uint_coord_bld
, offset
, use_border
);
309 lp_build_fetch_rgba_soa(bld
->builder
,
316 apply_sampler_swizzle(bld
, texel_out
);
319 * Note: if we find an app which frequently samples the texture border
320 * we might want to implement a true conditional here to avoid sampling
321 * the texture whenever possible (since that's quite a bit of code).
324 * texel = border_color;
327 * texel = sample_texture(coord);
329 * As it is now, we always sample the texture, then selectively replace
330 * the texel color results with the border color.
334 /* select texel color or border color depending on use_border */
336 for (chan
= 0; chan
< 4; chan
++) {
337 LLVMValueRef border_chan
=
338 lp_build_const_vec(bld
->texel_type
,
339 bld
->static_state
->border_color
[chan
]);
340 texel_out
[chan
] = lp_build_select(&bld
->texel_bld
, use_border
,
341 border_chan
, texel_out
[chan
]);
348 lp_build_sample_packed(struct lp_build_sample_context
*bld
,
351 LLVMValueRef y_stride
,
352 LLVMValueRef data_array
)
355 LLVMValueRef data_ptr
;
357 offset
= lp_build_sample_offset(&bld
->uint_coord_bld
,
359 x
, y
, NULL
, y_stride
, NULL
);
361 assert(bld
->format_desc
->block
.width
== 1);
362 assert(bld
->format_desc
->block
.height
== 1);
363 assert(bld
->format_desc
->block
.bits
<= bld
->texel_type
.width
);
365 /* get pointer to mipmap level 0 data */
366 data_ptr
= lp_build_get_const_mipmap_level(bld
, data_array
, 0);
368 return lp_build_gather(bld
->builder
,
369 bld
->texel_type
.length
,
370 bld
->format_desc
->block
.bits
,
371 bld
->texel_type
.width
,
377 * Helper to compute the mirror function for the PIPE_WRAP_MIRROR modes.
380 lp_build_coord_mirror(struct lp_build_sample_context
*bld
,
383 struct lp_build_context
*coord_bld
= &bld
->coord_bld
;
384 struct lp_build_context
*int_coord_bld
= &bld
->int_coord_bld
;
385 LLVMValueRef fract
, flr
, isOdd
;
387 /* fract = coord - floor(coord) */
388 fract
= lp_build_sub(coord_bld
, coord
, lp_build_floor(coord_bld
, coord
));
390 /* flr = ifloor(coord); */
391 flr
= lp_build_ifloor(coord_bld
, coord
);
393 /* isOdd = flr & 1 */
394 isOdd
= LLVMBuildAnd(bld
->builder
, flr
, int_coord_bld
->one
, "");
396 /* make coord positive or negative depending on isOdd */
397 coord
= lp_build_set_sign(coord_bld
, fract
, isOdd
);
399 /* convert isOdd to float */
400 isOdd
= lp_build_int_to_float(coord_bld
, isOdd
);
402 /* add isOdd to coord */
403 coord
= lp_build_add(coord_bld
, coord
, isOdd
);
410 * We only support a few wrap modes in lp_build_sample_wrap_int() at this time.
411 * Return whether the given mode is supported by that function.
414 is_simple_wrap_mode(unsigned mode
)
417 case PIPE_TEX_WRAP_REPEAT
:
418 case PIPE_TEX_WRAP_CLAMP
:
419 case PIPE_TEX_WRAP_CLAMP_TO_EDGE
:
421 case PIPE_TEX_WRAP_CLAMP_TO_BORDER
:
429 * Build LLVM code for texture wrap mode, for scaled integer texcoords.
430 * \param coord the incoming texcoord (s,t,r or q) scaled to the texture size
431 * \param length the texture size along one dimension
432 * \param is_pot if TRUE, length is a power of two
433 * \param wrap_mode one of PIPE_TEX_WRAP_x
436 lp_build_sample_wrap_int(struct lp_build_sample_context
*bld
,
442 struct lp_build_context
*uint_coord_bld
= &bld
->uint_coord_bld
;
443 struct lp_build_context
*int_coord_bld
= &bld
->int_coord_bld
;
444 LLVMValueRef length_minus_one
;
446 length_minus_one
= lp_build_sub(uint_coord_bld
, length
, uint_coord_bld
->one
);
449 case PIPE_TEX_WRAP_REPEAT
:
451 coord
= LLVMBuildAnd(bld
->builder
, coord
, length_minus_one
, "");
453 /* Signed remainder won't give the right results for negative
454 * dividends but unsigned remainder does.*/
455 coord
= LLVMBuildURem(bld
->builder
, coord
, length
, "");
458 case PIPE_TEX_WRAP_CLAMP
:
459 case PIPE_TEX_WRAP_CLAMP_TO_EDGE
:
460 case PIPE_TEX_WRAP_CLAMP_TO_BORDER
:
461 coord
= lp_build_max(int_coord_bld
, coord
, int_coord_bld
->zero
);
462 coord
= lp_build_min(int_coord_bld
, coord
, length_minus_one
);
465 case PIPE_TEX_WRAP_MIRROR_REPEAT
:
466 case PIPE_TEX_WRAP_MIRROR_CLAMP
:
467 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE
:
468 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER
:
470 _debug_printf("llvmpipe: failed to translate texture wrap mode %s\n",
471 util_dump_tex_wrap(wrap_mode
, TRUE
));
472 coord
= lp_build_max(uint_coord_bld
, coord
, uint_coord_bld
->zero
);
473 coord
= lp_build_min(uint_coord_bld
, coord
, length_minus_one
);
485 * Build LLVM code for texture wrap mode for linear filtering.
486 * \param x0_out returns first integer texcoord
487 * \param x1_out returns second integer texcoord
488 * \param weight_out returns linear interpolation weight
491 lp_build_sample_wrap_linear(struct lp_build_sample_context
*bld
,
496 LLVMValueRef
*x0_out
,
497 LLVMValueRef
*x1_out
,
498 LLVMValueRef
*weight_out
)
500 struct lp_build_context
*coord_bld
= &bld
->coord_bld
;
501 struct lp_build_context
*int_coord_bld
= &bld
->int_coord_bld
;
502 struct lp_build_context
*uint_coord_bld
= &bld
->uint_coord_bld
;
503 LLVMValueRef two
= lp_build_const_vec(coord_bld
->type
, 2.0);
504 LLVMValueRef half
= lp_build_const_vec(coord_bld
->type
, 0.5);
505 LLVMValueRef length_f
= lp_build_int_to_float(coord_bld
, length
);
506 LLVMValueRef length_minus_one
= lp_build_sub(uint_coord_bld
, length
, uint_coord_bld
->one
);
507 LLVMValueRef length_f_minus_one
= lp_build_sub(coord_bld
, length_f
, coord_bld
->one
);
508 LLVMValueRef coord0
, coord1
, weight
;
511 case PIPE_TEX_WRAP_REPEAT
:
512 /* mul by size and subtract 0.5 */
513 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
514 coord
= lp_build_sub(coord_bld
, coord
, half
);
516 coord0
= lp_build_ifloor(coord_bld
, coord
);
517 coord1
= lp_build_add(uint_coord_bld
, coord0
, uint_coord_bld
->one
);
518 /* compute lerp weight */
519 weight
= lp_build_fract(coord_bld
, coord
);
522 coord0
= LLVMBuildAnd(bld
->builder
, coord0
, length_minus_one
, "");
523 coord1
= LLVMBuildAnd(bld
->builder
, coord1
, length_minus_one
, "");
526 /* Signed remainder won't give the right results for negative
527 * dividends but unsigned remainder does.*/
528 coord0
= LLVMBuildURem(bld
->builder
, coord0
, length
, "");
529 coord1
= LLVMBuildURem(bld
->builder
, coord1
, length
, "");
533 case PIPE_TEX_WRAP_CLAMP
:
534 if (bld
->static_state
->normalized_coords
) {
535 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
537 weight
= lp_build_fract(coord_bld
, coord
);
538 coord0
= lp_build_clamp(coord_bld
, coord
, coord_bld
->zero
,
540 coord1
= lp_build_add(coord_bld
, coord
, coord_bld
->one
);
541 coord1
= lp_build_clamp(coord_bld
, coord1
, coord_bld
->zero
,
543 coord0
= lp_build_ifloor(coord_bld
, coord0
);
544 coord1
= lp_build_ifloor(coord_bld
, coord1
);
547 case PIPE_TEX_WRAP_CLAMP_TO_EDGE
:
548 if (bld
->static_state
->normalized_coords
) {
550 coord
= lp_build_clamp(coord_bld
, coord
, coord_bld
->zero
, coord_bld
->one
);
551 /* mul by tex size and subtract 0.5 */
552 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
553 coord
= lp_build_sub(coord_bld
, coord
, half
);
556 LLVMValueRef min
, max
;
557 /* clamp to [0.5, length - 0.5] */
558 min
= lp_build_const_vec(coord_bld
->type
, 0.5F
);
559 max
= lp_build_sub(coord_bld
, length_f
, min
);
560 coord
= lp_build_clamp(coord_bld
, coord
, min
, max
);
562 /* compute lerp weight */
563 weight
= lp_build_fract(coord_bld
, coord
);
564 /* coord0 = floor(coord); */
565 coord0
= lp_build_ifloor(coord_bld
, coord
);
566 coord1
= lp_build_add(int_coord_bld
, coord0
, int_coord_bld
->one
);
567 /* coord0 = max(coord0, 0) */
568 coord0
= lp_build_max(int_coord_bld
, coord0
, int_coord_bld
->zero
);
569 /* coord1 = min(coord1, length-1) */
570 coord1
= lp_build_min(int_coord_bld
, coord1
, length_minus_one
);
573 case PIPE_TEX_WRAP_CLAMP_TO_BORDER
:
575 LLVMValueRef min
, max
;
576 if (bld
->static_state
->normalized_coords
) {
577 /* min = -1.0 / (2 * length) = -0.5 / length */
578 min
= lp_build_mul(coord_bld
,
579 lp_build_const_vec(coord_bld
->type
, -0.5F
),
580 lp_build_rcp(coord_bld
, length_f
));
581 /* max = 1.0 - min */
582 max
= lp_build_sub(coord_bld
, coord_bld
->one
, min
);
583 /* coord = clamp(coord, min, max) */
584 coord
= lp_build_clamp(coord_bld
, coord
, min
, max
);
585 /* scale coord to length (and sub 0.5?) */
586 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
587 coord
= lp_build_sub(coord_bld
, coord
, half
);
590 /* clamp to [-0.5, length + 0.5] */
591 min
= lp_build_const_vec(coord_bld
->type
, -0.5F
);
592 max
= lp_build_sub(coord_bld
, length_f
, min
);
593 coord
= lp_build_clamp(coord_bld
, coord
, min
, max
);
594 coord
= lp_build_sub(coord_bld
, coord
, half
);
596 /* compute lerp weight */
597 weight
= lp_build_fract(coord_bld
, coord
);
599 coord0
= lp_build_ifloor(coord_bld
, coord
);
600 coord1
= lp_build_add(int_coord_bld
, coord0
, int_coord_bld
->one
);
604 case PIPE_TEX_WRAP_MIRROR_REPEAT
:
605 /* compute mirror function */
606 coord
= lp_build_coord_mirror(bld
, coord
);
608 /* scale coord to length */
609 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
610 coord
= lp_build_sub(coord_bld
, coord
, half
);
612 /* compute lerp weight */
613 weight
= lp_build_fract(coord_bld
, coord
);
615 /* convert to int coords */
616 coord0
= lp_build_ifloor(coord_bld
, coord
);
617 coord1
= lp_build_add(int_coord_bld
, coord0
, int_coord_bld
->one
);
619 /* coord0 = max(coord0, 0) */
620 coord0
= lp_build_max(int_coord_bld
, coord0
, int_coord_bld
->zero
);
621 /* coord1 = min(coord1, length-1) */
622 coord1
= lp_build_min(int_coord_bld
, coord1
, length_minus_one
);
625 case PIPE_TEX_WRAP_MIRROR_CLAMP
:
627 LLVMValueRef min
, max
;
628 /* min = 1.0 / (2 * length) */
629 min
= lp_build_rcp(coord_bld
, lp_build_mul(coord_bld
, two
, length_f
));
630 /* max = 1.0 - min */
631 max
= lp_build_sub(coord_bld
, coord_bld
->one
, min
);
633 coord
= lp_build_abs(coord_bld
, coord
);
634 coord
= lp_build_clamp(coord_bld
, coord
, min
, max
);
635 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
636 if(0)coord
= lp_build_sub(coord_bld
, coord
, half
);
637 weight
= lp_build_fract(coord_bld
, coord
);
638 coord0
= lp_build_ifloor(coord_bld
, coord
);
639 coord1
= lp_build_add(int_coord_bld
, coord0
, int_coord_bld
->one
);
643 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE
:
645 LLVMValueRef min
, max
;
646 /* min = 1.0 / (2 * length) */
647 min
= lp_build_rcp(coord_bld
, lp_build_mul(coord_bld
, two
, length_f
));
648 /* max = 1.0 - min */
649 max
= lp_build_sub(coord_bld
, coord_bld
->one
, min
);
651 coord
= lp_build_abs(coord_bld
, coord
);
652 coord
= lp_build_clamp(coord_bld
, coord
, min
, max
);
653 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
654 coord
= lp_build_sub(coord_bld
, coord
, half
);
655 weight
= lp_build_fract(coord_bld
, coord
);
656 coord0
= lp_build_ifloor(coord_bld
, coord
);
657 coord1
= lp_build_add(int_coord_bld
, coord0
, int_coord_bld
->one
);
661 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER
:
663 LLVMValueRef min
, max
;
664 /* min = -1.0 / (2 * length) = -0.5 / length */
665 min
= lp_build_mul(coord_bld
,
666 lp_build_const_vec(coord_bld
->type
, -0.5F
),
667 lp_build_rcp(coord_bld
, length_f
));
668 /* max = 1.0 - min */
669 max
= lp_build_sub(coord_bld
, coord_bld
->one
, min
);
671 coord
= lp_build_abs(coord_bld
, coord
);
672 coord
= lp_build_clamp(coord_bld
, coord
, min
, max
);
673 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
674 coord
= lp_build_sub(coord_bld
, coord
, half
);
675 weight
= lp_build_fract(coord_bld
, coord
);
676 coord0
= lp_build_ifloor(coord_bld
, coord
);
677 coord1
= lp_build_add(int_coord_bld
, coord0
, int_coord_bld
->one
);
690 *weight_out
= weight
;
695 * Build LLVM code for texture wrap mode for nearest filtering.
696 * \param coord the incoming texcoord (nominally in [0,1])
697 * \param length the texture size along one dimension, as int
698 * \param is_pot if TRUE, length is a power of two
699 * \param wrap_mode one of PIPE_TEX_WRAP_x
702 lp_build_sample_wrap_nearest(struct lp_build_sample_context
*bld
,
708 struct lp_build_context
*coord_bld
= &bld
->coord_bld
;
709 struct lp_build_context
*int_coord_bld
= &bld
->int_coord_bld
;
710 struct lp_build_context
*uint_coord_bld
= &bld
->uint_coord_bld
;
711 LLVMValueRef length_f
= lp_build_int_to_float(coord_bld
, length
);
712 LLVMValueRef length_minus_one
= lp_build_sub(uint_coord_bld
, length
, uint_coord_bld
->one
);
713 LLVMValueRef length_f_minus_one
= lp_build_sub(coord_bld
, length_f
, coord_bld
->one
);
717 case PIPE_TEX_WRAP_REPEAT
:
718 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
719 icoord
= lp_build_ifloor(coord_bld
, coord
);
721 icoord
= LLVMBuildAnd(bld
->builder
, icoord
, length_minus_one
, "");
723 /* Signed remainder won't give the right results for negative
724 * dividends but unsigned remainder does.*/
725 icoord
= LLVMBuildURem(bld
->builder
, icoord
, length
, "");
728 case PIPE_TEX_WRAP_CLAMP
:
730 if (bld
->static_state
->normalized_coords
) {
731 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
734 icoord
= lp_build_ifloor(coord_bld
, coord
);
735 /* clamp to [0, size-1]. Note: int coord builder type */
736 icoord
= lp_build_clamp(int_coord_bld
, icoord
, int_coord_bld
->zero
,
740 case PIPE_TEX_WRAP_CLAMP_TO_EDGE
:
742 LLVMValueRef min
, max
;
744 if (bld
->static_state
->normalized_coords
) {
745 /* scale coord to length */
746 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
749 /* clamp to [0.5, length - 0.5] */
750 min
= lp_build_const_vec(coord_bld
->type
, 0.5F
);
751 max
= lp_build_sub(coord_bld
, length_f
, min
);
752 coord
= lp_build_clamp(coord_bld
, coord
, min
, max
);
754 icoord
= lp_build_ifloor(coord_bld
, coord
);
758 case PIPE_TEX_WRAP_CLAMP_TO_BORDER
:
759 /* Note: this is the same as CLAMP_TO_EDGE, except min = -min */
761 LLVMValueRef min
, max
;
763 if (bld
->static_state
->normalized_coords
) {
764 /* scale coord to length */
765 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
768 /* clamp to [-0.5, length + 0.5] */
769 min
= lp_build_const_vec(coord_bld
->type
, -0.5F
);
770 max
= lp_build_sub(coord_bld
, length_f
, min
);
771 coord
= lp_build_clamp(coord_bld
, coord
, min
, max
);
773 icoord
= lp_build_ifloor(coord_bld
, coord
);
777 case PIPE_TEX_WRAP_MIRROR_REPEAT
:
779 LLVMValueRef min
, max
;
781 /* compute mirror function */
782 coord
= lp_build_coord_mirror(bld
, coord
);
784 /* scale coord to length */
785 assert(bld
->static_state
->normalized_coords
);
786 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
788 /* clamp to [0.5, length - 0.5] */
789 min
= lp_build_const_vec(coord_bld
->type
, 0.5F
);
790 max
= lp_build_sub(coord_bld
, length_f
, min
);
791 coord
= lp_build_clamp(coord_bld
, coord
, min
, max
);
793 icoord
= lp_build_ifloor(coord_bld
, coord
);
797 case PIPE_TEX_WRAP_MIRROR_CLAMP
:
798 coord
= lp_build_abs(coord_bld
, coord
);
800 /* scale coord to length */
801 assert(bld
->static_state
->normalized_coords
);
802 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
804 /* clamp to [0, length - 1] */
805 coord
= lp_build_min(coord_bld
, coord
, length_f_minus_one
);
807 icoord
= lp_build_ifloor(coord_bld
, coord
);
810 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE
:
812 LLVMValueRef min
, max
;
814 coord
= lp_build_abs(coord_bld
, coord
);
816 if (bld
->static_state
->normalized_coords
) {
817 /* scale coord to length */
818 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
821 /* clamp to [0.5, length - 0.5] */
822 min
= lp_build_const_vec(coord_bld
->type
, 0.5F
);
823 max
= lp_build_sub(coord_bld
, length_f
, min
);
824 coord
= lp_build_clamp(coord_bld
, coord
, min
, max
);
826 icoord
= lp_build_ifloor(coord_bld
, coord
);
830 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER
:
834 coord
= lp_build_abs(coord_bld
, coord
);
836 if (bld
->static_state
->normalized_coords
) {
837 /* scale coord to length */
838 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
841 /* clamp to [-0.5, length + 0.5] */
842 max
= lp_build_const_vec(coord_bld
->type
, 0.5F
);
843 max
= lp_build_add(coord_bld
, length_f
, max
);
844 coord
= lp_build_min(coord_bld
, coord
, max
);
846 icoord
= lp_build_ifloor(coord_bld
, coord
);
860 * Codegen equivalent for u_minify().
861 * Return max(1, base_size >> level);
864 lp_build_minify(struct lp_build_sample_context
*bld
,
865 LLVMValueRef base_size
,
868 LLVMValueRef size
= LLVMBuildAShr(bld
->builder
, base_size
, level
, "minify");
869 size
= lp_build_max(&bld
->int_coord_bld
, size
, bld
->int_coord_bld
.one
);
875 * Generate code to compute texture level of detail (lambda).
876 * \param s vector of texcoord s values
877 * \param t vector of texcoord t values
878 * \param r vector of texcoord r values
879 * \param lod_bias optional float vector with the shader lod bias
880 * \param explicit_lod optional float vector with the explicit lod
881 * \param width scalar int texture width
882 * \param height scalar int texture height
883 * \param depth scalar int texture depth
885 * XXX: The resulting lod is scalar, so ignore all but the first element of
886 * derivatives, lod_bias, etc that are passed by the shader.
889 lp_build_lod_selector(struct lp_build_sample_context
*bld
,
893 const LLVMValueRef
*ddx
,
894 const LLVMValueRef
*ddy
,
895 LLVMValueRef lod_bias
, /* optional */
896 LLVMValueRef explicit_lod
, /* optional */
902 if (bld
->static_state
->min_lod
== bld
->static_state
->max_lod
) {
903 /* User is forcing sampling from a particular mipmap level.
904 * This is hit during mipmap generation.
906 return LLVMConstReal(LLVMFloatType(), bld
->static_state
->min_lod
);
909 struct lp_build_context
*float_bld
= &bld
->float_bld
;
910 LLVMValueRef sampler_lod_bias
= LLVMConstReal(LLVMFloatType(),
911 bld
->static_state
->lod_bias
);
912 LLVMValueRef min_lod
= LLVMConstReal(LLVMFloatType(),
913 bld
->static_state
->min_lod
);
914 LLVMValueRef max_lod
= LLVMConstReal(LLVMFloatType(),
915 bld
->static_state
->max_lod
);
916 LLVMValueRef index0
= LLVMConstInt(LLVMInt32Type(), 0, 0);
920 lod
= LLVMBuildExtractElement(bld
->builder
, explicit_lod
,
924 const int dims
= texture_dims(bld
->static_state
->target
);
925 LLVMValueRef dsdx
, dsdy
;
926 LLVMValueRef dtdx
= NULL
, dtdy
= NULL
, drdx
= NULL
, drdy
= NULL
;
930 * dsdx = abs(s[1] - s[0]);
931 * dsdy = abs(s[2] - s[0]);
932 * dtdx = abs(t[1] - t[0]);
933 * dtdy = abs(t[2] - t[0]);
934 * drdx = abs(r[1] - r[0]);
935 * drdy = abs(r[2] - r[0]);
937 dsdx
= LLVMBuildExtractElement(bld
->builder
, ddx
[0], index0
, "dsdx");
938 dsdx
= lp_build_abs(float_bld
, dsdx
);
939 dsdy
= LLVMBuildExtractElement(bld
->builder
, ddy
[0], index0
, "dsdy");
940 dsdy
= lp_build_abs(float_bld
, dsdy
);
942 dtdx
= LLVMBuildExtractElement(bld
->builder
, ddx
[1], index0
, "dtdx");
943 dtdx
= lp_build_abs(float_bld
, dtdx
);
944 dtdy
= LLVMBuildExtractElement(bld
->builder
, ddy
[1], index0
, "dtdy");
945 dtdy
= lp_build_abs(float_bld
, dtdy
);
947 drdx
= LLVMBuildExtractElement(bld
->builder
, ddx
[2], index0
, "drdx");
948 drdx
= lp_build_abs(float_bld
, drdx
);
949 drdy
= LLVMBuildExtractElement(bld
->builder
, ddy
[2], index0
, "drdy");
950 drdy
= lp_build_abs(float_bld
, drdy
);
954 /* Compute rho = max of all partial derivatives scaled by texture size.
955 * XXX this could be vectorized somewhat
957 rho
= LLVMBuildMul(bld
->builder
,
958 lp_build_max(float_bld
, dsdx
, dsdy
),
959 lp_build_int_to_float(float_bld
, width
), "");
962 max
= LLVMBuildMul(bld
->builder
,
963 lp_build_max(float_bld
, dtdx
, dtdy
),
964 lp_build_int_to_float(float_bld
, height
), "");
965 rho
= lp_build_max(float_bld
, rho
, max
);
967 max
= LLVMBuildMul(bld
->builder
,
968 lp_build_max(float_bld
, drdx
, drdy
),
969 lp_build_int_to_float(float_bld
, depth
), "");
970 rho
= lp_build_max(float_bld
, rho
, max
);
974 /* compute lod = log2(rho) */
975 lod
= lp_build_log2(float_bld
, rho
);
977 /* add shader lod bias */
979 lod_bias
= LLVMBuildExtractElement(bld
->builder
, lod_bias
,
981 lod
= LLVMBuildAdd(bld
->builder
, lod
, lod_bias
, "shader_lod_bias");
985 /* add sampler lod bias */
986 lod
= LLVMBuildAdd(bld
->builder
, lod
, sampler_lod_bias
, "sampler_lod_bias");
989 lod
= lp_build_clamp(float_bld
, lod
, min_lod
, max_lod
);
997 * For PIPE_TEX_MIPFILTER_NEAREST, convert float LOD to integer
998 * mipmap level index.
999 * Note: this is all scalar code.
1000 * \param lod scalar float texture level of detail
1001 * \param level_out returns integer
1004 lp_build_nearest_mip_level(struct lp_build_sample_context
*bld
,
1007 LLVMValueRef
*level_out
)
1009 struct lp_build_context
*float_bld
= &bld
->float_bld
;
1010 struct lp_build_context
*int_bld
= &bld
->int_bld
;
1011 LLVMValueRef last_level
, level
;
1013 LLVMValueRef zero
= LLVMConstInt(LLVMInt32Type(), 0, 0);
1015 last_level
= bld
->dynamic_state
->last_level(bld
->dynamic_state
,
1016 bld
->builder
, unit
);
1018 /* convert float lod to integer */
1019 level
= lp_build_iround(float_bld
, lod
);
1021 /* clamp level to legal range of levels */
1022 *level_out
= lp_build_clamp(int_bld
, level
, zero
, last_level
);
1027 * For PIPE_TEX_MIPFILTER_LINEAR, convert float LOD to integer to
1028 * two (adjacent) mipmap level indexes. Later, we'll sample from those
1029 * two mipmap levels and interpolate between them.
1032 lp_build_linear_mip_levels(struct lp_build_sample_context
*bld
,
1035 LLVMValueRef
*level0_out
,
1036 LLVMValueRef
*level1_out
,
1037 LLVMValueRef
*weight_out
)
1039 struct lp_build_context
*float_bld
= &bld
->float_bld
;
1040 struct lp_build_context
*int_bld
= &bld
->int_bld
;
1041 LLVMValueRef last_level
, level
;
1043 last_level
= bld
->dynamic_state
->last_level(bld
->dynamic_state
,
1044 bld
->builder
, unit
);
1046 /* convert float lod to integer */
1047 level
= lp_build_ifloor(float_bld
, lod
);
1049 /* compute level 0 and clamp to legal range of levels */
1050 *level0_out
= lp_build_clamp(int_bld
, level
,
1053 /* compute level 1 and clamp to legal range of levels */
1054 level
= lp_build_add(int_bld
, level
, int_bld
->one
);
1055 *level1_out
= lp_build_clamp(int_bld
, level
,
1059 *weight_out
= lp_build_fract(float_bld
, lod
);
1064 * Generate code to sample a mipmap level with nearest filtering.
1065 * If sampling a cube texture, r = cube face in [0,5].
1068 lp_build_sample_image_nearest(struct lp_build_sample_context
*bld
,
1069 LLVMValueRef width_vec
,
1070 LLVMValueRef height_vec
,
1071 LLVMValueRef depth_vec
,
1072 LLVMValueRef row_stride_vec
,
1073 LLVMValueRef img_stride_vec
,
1074 LLVMValueRef data_ptr
,
1078 LLVMValueRef colors_out
[4])
1080 const int dims
= texture_dims(bld
->static_state
->target
);
1081 LLVMValueRef x
, y
, z
;
1084 * Compute integer texcoords.
1086 x
= lp_build_sample_wrap_nearest(bld
, s
, width_vec
,
1087 bld
->static_state
->pot_width
,
1088 bld
->static_state
->wrap_s
);
1089 lp_build_name(x
, "tex.x.wrapped");
1092 y
= lp_build_sample_wrap_nearest(bld
, t
, height_vec
,
1093 bld
->static_state
->pot_height
,
1094 bld
->static_state
->wrap_t
);
1095 lp_build_name(y
, "tex.y.wrapped");
1098 z
= lp_build_sample_wrap_nearest(bld
, r
, depth_vec
,
1099 bld
->static_state
->pot_height
,
1100 bld
->static_state
->wrap_r
);
1101 lp_build_name(z
, "tex.z.wrapped");
1103 else if (bld
->static_state
->target
== PIPE_TEXTURE_CUBE
) {
1115 * Get texture colors.
1117 lp_build_sample_texel_soa(bld
, width_vec
, height_vec
, depth_vec
,
1119 row_stride_vec
, img_stride_vec
,
1120 data_ptr
, colors_out
);
1125 * Generate code to sample a mipmap level with linear filtering.
1126 * If sampling a cube texture, r = cube face in [0,5].
1129 lp_build_sample_image_linear(struct lp_build_sample_context
*bld
,
1130 LLVMValueRef width_vec
,
1131 LLVMValueRef height_vec
,
1132 LLVMValueRef depth_vec
,
1133 LLVMValueRef row_stride_vec
,
1134 LLVMValueRef img_stride_vec
,
1135 LLVMValueRef data_ptr
,
1139 LLVMValueRef colors_out
[4])
1141 const int dims
= texture_dims(bld
->static_state
->target
);
1142 LLVMValueRef x0
, y0
, z0
, x1
, y1
, z1
;
1143 LLVMValueRef s_fpart
, t_fpart
, r_fpart
;
1144 LLVMValueRef neighbors
[2][2][4];
1148 * Compute integer texcoords.
1150 lp_build_sample_wrap_linear(bld
, s
, width_vec
,
1151 bld
->static_state
->pot_width
,
1152 bld
->static_state
->wrap_s
,
1153 &x0
, &x1
, &s_fpart
);
1154 lp_build_name(x0
, "tex.x0.wrapped");
1155 lp_build_name(x1
, "tex.x1.wrapped");
1158 lp_build_sample_wrap_linear(bld
, t
, height_vec
,
1159 bld
->static_state
->pot_height
,
1160 bld
->static_state
->wrap_t
,
1161 &y0
, &y1
, &t_fpart
);
1162 lp_build_name(y0
, "tex.y0.wrapped");
1163 lp_build_name(y1
, "tex.y1.wrapped");
1166 lp_build_sample_wrap_linear(bld
, r
, depth_vec
,
1167 bld
->static_state
->pot_depth
,
1168 bld
->static_state
->wrap_r
,
1169 &z0
, &z1
, &r_fpart
);
1170 lp_build_name(z0
, "tex.z0.wrapped");
1171 lp_build_name(z1
, "tex.z1.wrapped");
1173 else if (bld
->static_state
->target
== PIPE_TEXTURE_CUBE
) {
1174 z0
= z1
= r
; /* cube face */
1183 y0
= y1
= t_fpart
= NULL
;
1184 z0
= z1
= r_fpart
= NULL
;
1188 * Get texture colors.
1190 /* get x0/x1 texels */
1191 lp_build_sample_texel_soa(bld
, width_vec
, height_vec
, depth_vec
,
1193 row_stride_vec
, img_stride_vec
,
1194 data_ptr
, neighbors
[0][0]);
1195 lp_build_sample_texel_soa(bld
, width_vec
, height_vec
, depth_vec
,
1197 row_stride_vec
, img_stride_vec
,
1198 data_ptr
, neighbors
[0][1]);
1201 /* Interpolate two samples from 1D image to produce one color */
1202 for (chan
= 0; chan
< 4; chan
++) {
1203 colors_out
[chan
] = lp_build_lerp(&bld
->texel_bld
, s_fpart
,
1204 neighbors
[0][0][chan
],
1205 neighbors
[0][1][chan
]);
1210 LLVMValueRef colors0
[4];
1212 /* get x0/x1 texels at y1 */
1213 lp_build_sample_texel_soa(bld
, width_vec
, height_vec
, depth_vec
,
1215 row_stride_vec
, img_stride_vec
,
1216 data_ptr
, neighbors
[1][0]);
1217 lp_build_sample_texel_soa(bld
, width_vec
, height_vec
, depth_vec
,
1219 row_stride_vec
, img_stride_vec
,
1220 data_ptr
, neighbors
[1][1]);
1222 /* Bilinear interpolate the four samples from the 2D image / 3D slice */
1223 for (chan
= 0; chan
< 4; chan
++) {
1224 colors0
[chan
] = lp_build_lerp_2d(&bld
->texel_bld
,
1226 neighbors
[0][0][chan
],
1227 neighbors
[0][1][chan
],
1228 neighbors
[1][0][chan
],
1229 neighbors
[1][1][chan
]);
1233 LLVMValueRef neighbors1
[2][2][4];
1234 LLVMValueRef colors1
[4];
1236 /* get x0/x1/y0/y1 texels at z1 */
1237 lp_build_sample_texel_soa(bld
, width_vec
, height_vec
, depth_vec
,
1239 row_stride_vec
, img_stride_vec
,
1240 data_ptr
, neighbors1
[0][0]);
1241 lp_build_sample_texel_soa(bld
, width_vec
, height_vec
, depth_vec
,
1243 row_stride_vec
, img_stride_vec
,
1244 data_ptr
, neighbors1
[0][1]);
1245 lp_build_sample_texel_soa(bld
, width_vec
, height_vec
, depth_vec
,
1247 row_stride_vec
, img_stride_vec
,
1248 data_ptr
, neighbors1
[1][0]);
1249 lp_build_sample_texel_soa(bld
, width_vec
, height_vec
, depth_vec
,
1251 row_stride_vec
, img_stride_vec
,
1252 data_ptr
, neighbors1
[1][1]);
1254 /* Bilinear interpolate the four samples from the second Z slice */
1255 for (chan
= 0; chan
< 4; chan
++) {
1256 colors1
[chan
] = lp_build_lerp_2d(&bld
->texel_bld
,
1258 neighbors1
[0][0][chan
],
1259 neighbors1
[0][1][chan
],
1260 neighbors1
[1][0][chan
],
1261 neighbors1
[1][1][chan
]);
1264 /* Linearly interpolate the two samples from the two 3D slices */
1265 for (chan
= 0; chan
< 4; chan
++) {
1266 colors_out
[chan
] = lp_build_lerp(&bld
->texel_bld
,
1268 colors0
[chan
], colors1
[chan
]);
1273 for (chan
= 0; chan
< 4; chan
++) {
1274 colors_out
[chan
] = colors0
[chan
];
1281 /** Helper used by lp_build_cube_lookup() */
1283 lp_build_cube_ima(struct lp_build_context
*coord_bld
, LLVMValueRef coord
)
1285 /* ima = -0.5 / abs(coord); */
1286 LLVMValueRef negHalf
= lp_build_const_vec(coord_bld
->type
, -0.5);
1287 LLVMValueRef absCoord
= lp_build_abs(coord_bld
, coord
);
1288 LLVMValueRef ima
= lp_build_mul(coord_bld
, negHalf
,
1289 lp_build_rcp(coord_bld
, absCoord
));
1295 * Helper used by lp_build_cube_lookup()
1296 * \param sign scalar +1 or -1
1297 * \param coord float vector
1298 * \param ima float vector
1301 lp_build_cube_coord(struct lp_build_context
*coord_bld
,
1302 LLVMValueRef sign
, int negate_coord
,
1303 LLVMValueRef coord
, LLVMValueRef ima
)
1305 /* return negate(coord) * ima * sign + 0.5; */
1306 LLVMValueRef half
= lp_build_const_vec(coord_bld
->type
, 0.5);
1309 assert(negate_coord
== +1 || negate_coord
== -1);
1311 if (negate_coord
== -1) {
1312 coord
= lp_build_negate(coord_bld
, coord
);
1315 res
= lp_build_mul(coord_bld
, coord
, ima
);
1317 sign
= lp_build_broadcast_scalar(coord_bld
, sign
);
1318 res
= lp_build_mul(coord_bld
, res
, sign
);
1320 res
= lp_build_add(coord_bld
, res
, half
);
1326 /** Helper used by lp_build_cube_lookup()
1327 * Return (major_coord >= 0) ? pos_face : neg_face;
1330 lp_build_cube_face(struct lp_build_sample_context
*bld
,
1331 LLVMValueRef major_coord
,
1332 unsigned pos_face
, unsigned neg_face
)
1334 LLVMValueRef cmp
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
,
1336 bld
->float_bld
.zero
, "");
1337 LLVMValueRef pos
= LLVMConstInt(LLVMInt32Type(), pos_face
, 0);
1338 LLVMValueRef neg
= LLVMConstInt(LLVMInt32Type(), neg_face
, 0);
1339 LLVMValueRef res
= LLVMBuildSelect(bld
->builder
, cmp
, pos
, neg
, "");
1346 * Generate code to do cube face selection and per-face texcoords.
1349 lp_build_cube_lookup(struct lp_build_sample_context
*bld
,
1354 LLVMValueRef
*face_s
,
1355 LLVMValueRef
*face_t
)
1357 struct lp_build_context
*float_bld
= &bld
->float_bld
;
1358 struct lp_build_context
*coord_bld
= &bld
->coord_bld
;
1359 LLVMValueRef rx
, ry
, rz
;
1360 LLVMValueRef arx
, ary
, arz
;
1361 LLVMValueRef c25
= LLVMConstReal(LLVMFloatType(), 0.25);
1362 LLVMValueRef arx_ge_ary
, arx_ge_arz
;
1363 LLVMValueRef ary_ge_arx
, ary_ge_arz
;
1364 LLVMValueRef arx_ge_ary_arz
, ary_ge_arx_arz
;
1365 LLVMValueRef rx_pos
, ry_pos
, rz_pos
;
1367 assert(bld
->coord_bld
.type
.length
== 4);
1370 * Use the average of the four pixel's texcoords to choose the face.
1372 rx
= lp_build_mul(float_bld
, c25
,
1373 lp_build_sum_vector(&bld
->coord_bld
, s
));
1374 ry
= lp_build_mul(float_bld
, c25
,
1375 lp_build_sum_vector(&bld
->coord_bld
, t
));
1376 rz
= lp_build_mul(float_bld
, c25
,
1377 lp_build_sum_vector(&bld
->coord_bld
, r
));
1379 arx
= lp_build_abs(float_bld
, rx
);
1380 ary
= lp_build_abs(float_bld
, ry
);
1381 arz
= lp_build_abs(float_bld
, rz
);
1384 * Compare sign/magnitude of rx,ry,rz to determine face
1386 arx_ge_ary
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
, arx
, ary
, "");
1387 arx_ge_arz
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
, arx
, arz
, "");
1388 ary_ge_arx
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
, ary
, arx
, "");
1389 ary_ge_arz
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
, ary
, arz
, "");
1391 arx_ge_ary_arz
= LLVMBuildAnd(bld
->builder
, arx_ge_ary
, arx_ge_arz
, "");
1392 ary_ge_arx_arz
= LLVMBuildAnd(bld
->builder
, ary_ge_arx
, ary_ge_arz
, "");
1394 rx_pos
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
, rx
, float_bld
->zero
, "");
1395 ry_pos
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
, ry
, float_bld
->zero
, "");
1396 rz_pos
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
, rz
, float_bld
->zero
, "");
1399 struct lp_build_flow_context
*flow_ctx
;
1400 struct lp_build_if_state if_ctx
;
1402 flow_ctx
= lp_build_flow_create(bld
->builder
);
1403 lp_build_flow_scope_begin(flow_ctx
);
1405 *face_s
= bld
->coord_bld
.undef
;
1406 *face_t
= bld
->coord_bld
.undef
;
1407 *face
= bld
->int_bld
.undef
;
1409 lp_build_name(*face_s
, "face_s");
1410 lp_build_name(*face_t
, "face_t");
1411 lp_build_name(*face
, "face");
1413 lp_build_flow_scope_declare(flow_ctx
, face_s
);
1414 lp_build_flow_scope_declare(flow_ctx
, face_t
);
1415 lp_build_flow_scope_declare(flow_ctx
, face
);
1417 lp_build_if(&if_ctx
, flow_ctx
, bld
->builder
, arx_ge_ary_arz
);
1420 LLVMValueRef sign
= lp_build_sgn(float_bld
, rx
);
1421 LLVMValueRef ima
= lp_build_cube_ima(coord_bld
, s
);
1422 *face_s
= lp_build_cube_coord(coord_bld
, sign
, +1, r
, ima
);
1423 *face_t
= lp_build_cube_coord(coord_bld
, NULL
, +1, t
, ima
);
1424 *face
= lp_build_cube_face(bld
, rx
,
1425 PIPE_TEX_FACE_POS_X
,
1426 PIPE_TEX_FACE_NEG_X
);
1428 lp_build_else(&if_ctx
);
1430 struct lp_build_flow_context
*flow_ctx2
;
1431 struct lp_build_if_state if_ctx2
;
1433 LLVMValueRef face_s2
= bld
->coord_bld
.undef
;
1434 LLVMValueRef face_t2
= bld
->coord_bld
.undef
;
1435 LLVMValueRef face2
= bld
->int_bld
.undef
;
1437 flow_ctx2
= lp_build_flow_create(bld
->builder
);
1438 lp_build_flow_scope_begin(flow_ctx2
);
1439 lp_build_flow_scope_declare(flow_ctx2
, &face_s2
);
1440 lp_build_flow_scope_declare(flow_ctx2
, &face_t2
);
1441 lp_build_flow_scope_declare(flow_ctx2
, &face2
);
1443 ary_ge_arx_arz
= LLVMBuildAnd(bld
->builder
, ary_ge_arx
, ary_ge_arz
, "");
1445 lp_build_if(&if_ctx2
, flow_ctx2
, bld
->builder
, ary_ge_arx_arz
);
1448 LLVMValueRef sign
= lp_build_sgn(float_bld
, ry
);
1449 LLVMValueRef ima
= lp_build_cube_ima(coord_bld
, t
);
1450 face_s2
= lp_build_cube_coord(coord_bld
, NULL
, -1, s
, ima
);
1451 face_t2
= lp_build_cube_coord(coord_bld
, sign
, -1, r
, ima
);
1452 face2
= lp_build_cube_face(bld
, ry
,
1453 PIPE_TEX_FACE_POS_Y
,
1454 PIPE_TEX_FACE_NEG_Y
);
1456 lp_build_else(&if_ctx2
);
1459 LLVMValueRef sign
= lp_build_sgn(float_bld
, rz
);
1460 LLVMValueRef ima
= lp_build_cube_ima(coord_bld
, r
);
1461 face_s2
= lp_build_cube_coord(coord_bld
, sign
, -1, s
, ima
);
1462 face_t2
= lp_build_cube_coord(coord_bld
, NULL
, +1, t
, ima
);
1463 face2
= lp_build_cube_face(bld
, rz
,
1464 PIPE_TEX_FACE_POS_Z
,
1465 PIPE_TEX_FACE_NEG_Z
);
1467 lp_build_endif(&if_ctx2
);
1468 lp_build_flow_scope_end(flow_ctx2
);
1469 lp_build_flow_destroy(flow_ctx2
);
1476 lp_build_endif(&if_ctx
);
1477 lp_build_flow_scope_end(flow_ctx
);
1478 lp_build_flow_destroy(flow_ctx
);
1485 * Sample the texture/mipmap using given image filter and mip filter.
1486 * data0_ptr and data1_ptr point to the two mipmap levels to sample
1487 * from. width0/1_vec, height0/1_vec, depth0/1_vec indicate their sizes.
1488 * If we're using nearest miplevel sampling the '1' values will be null/unused.
1491 lp_build_sample_mipmap(struct lp_build_sample_context
*bld
,
1492 unsigned img_filter
,
1493 unsigned mip_filter
,
1497 LLVMValueRef lod_fpart
,
1498 LLVMValueRef width0_vec
,
1499 LLVMValueRef width1_vec
,
1500 LLVMValueRef height0_vec
,
1501 LLVMValueRef height1_vec
,
1502 LLVMValueRef depth0_vec
,
1503 LLVMValueRef depth1_vec
,
1504 LLVMValueRef row_stride0_vec
,
1505 LLVMValueRef row_stride1_vec
,
1506 LLVMValueRef img_stride0_vec
,
1507 LLVMValueRef img_stride1_vec
,
1508 LLVMValueRef data_ptr0
,
1509 LLVMValueRef data_ptr1
,
1510 LLVMValueRef
*colors_out
)
1512 LLVMValueRef colors0
[4], colors1
[4];
1515 if (img_filter
== PIPE_TEX_FILTER_NEAREST
) {
1516 lp_build_sample_image_nearest(bld
,
1517 width0_vec
, height0_vec
, depth0_vec
,
1518 row_stride0_vec
, img_stride0_vec
,
1519 data_ptr0
, s
, t
, r
, colors0
);
1521 if (mip_filter
== PIPE_TEX_MIPFILTER_LINEAR
) {
1522 /* sample the second mipmap level, and interp */
1523 lp_build_sample_image_nearest(bld
,
1524 width1_vec
, height1_vec
, depth1_vec
,
1525 row_stride1_vec
, img_stride1_vec
,
1526 data_ptr1
, s
, t
, r
, colors1
);
1530 assert(img_filter
== PIPE_TEX_FILTER_LINEAR
);
1532 lp_build_sample_image_linear(bld
,
1533 width0_vec
, height0_vec
, depth0_vec
,
1534 row_stride0_vec
, img_stride0_vec
,
1535 data_ptr0
, s
, t
, r
, colors0
);
1537 if (mip_filter
== PIPE_TEX_MIPFILTER_LINEAR
) {
1538 /* sample the second mipmap level, and interp */
1539 lp_build_sample_image_linear(bld
,
1540 width1_vec
, height1_vec
, depth1_vec
,
1541 row_stride1_vec
, img_stride1_vec
,
1542 data_ptr1
, s
, t
, r
, colors1
);
1546 if (mip_filter
== PIPE_TEX_MIPFILTER_LINEAR
) {
1547 /* interpolate samples from the two mipmap levels */
1548 for (chan
= 0; chan
< 4; chan
++) {
1549 colors_out
[chan
] = lp_build_lerp(&bld
->texel_bld
, lod_fpart
,
1550 colors0
[chan
], colors1
[chan
]);
1554 /* use first/only level's colors */
1555 for (chan
= 0; chan
< 4; chan
++) {
1556 colors_out
[chan
] = colors0
[chan
];
1564 * General texture sampling codegen.
1565 * This function handles texture sampling for all texture targets (1D,
1566 * 2D, 3D, cube) and all filtering modes.
1569 lp_build_sample_general(struct lp_build_sample_context
*bld
,
1574 const LLVMValueRef
*ddx
,
1575 const LLVMValueRef
*ddy
,
1576 LLVMValueRef lod_bias
, /* optional */
1577 LLVMValueRef explicit_lod
, /* optional */
1579 LLVMValueRef height
,
1581 LLVMValueRef width_vec
,
1582 LLVMValueRef height_vec
,
1583 LLVMValueRef depth_vec
,
1584 LLVMValueRef row_stride_array
,
1585 LLVMValueRef img_stride_array
,
1586 LLVMValueRef data_array
,
1587 LLVMValueRef
*colors_out
)
1589 struct lp_build_context
*float_bld
= &bld
->float_bld
;
1590 const unsigned mip_filter
= bld
->static_state
->min_mip_filter
;
1591 const unsigned min_filter
= bld
->static_state
->min_img_filter
;
1592 const unsigned mag_filter
= bld
->static_state
->mag_img_filter
;
1593 const int dims
= texture_dims(bld
->static_state
->target
);
1594 LLVMValueRef lod
= NULL
, lod_fpart
= NULL
;
1595 LLVMValueRef ilevel0
, ilevel1
= NULL
, ilevel0_vec
, ilevel1_vec
= NULL
;
1596 LLVMValueRef width0_vec
= NULL
, height0_vec
= NULL
, depth0_vec
= NULL
;
1597 LLVMValueRef width1_vec
= NULL
, height1_vec
= NULL
, depth1_vec
= NULL
;
1598 LLVMValueRef row_stride0_vec
= NULL
, row_stride1_vec
= NULL
;
1599 LLVMValueRef img_stride0_vec
= NULL
, img_stride1_vec
= NULL
;
1600 LLVMValueRef data_ptr0
, data_ptr1
= NULL
;
1603 printf("%s mip %d min %d mag %d\n", __FUNCTION__,
1604 mip_filter, min_filter, mag_filter);
1608 * Compute the level of detail (float).
1610 if (min_filter
!= mag_filter
||
1611 mip_filter
!= PIPE_TEX_MIPFILTER_NONE
) {
1612 /* Need to compute lod either to choose mipmap levels or to
1613 * distinguish between minification/magnification with one mipmap level.
1615 lod
= lp_build_lod_selector(bld
, s
, t
, r
, ddx
, ddy
,
1616 lod_bias
, explicit_lod
,
1617 width
, height
, depth
);
1621 * Compute integer mipmap level(s) to fetch texels from.
1623 if (mip_filter
== PIPE_TEX_MIPFILTER_NONE
) {
1624 /* always use mip level 0 */
1625 ilevel0
= LLVMConstInt(LLVMInt32Type(), 0, 0);
1628 if (mip_filter
== PIPE_TEX_MIPFILTER_NEAREST
) {
1629 lp_build_nearest_mip_level(bld
, unit
, lod
, &ilevel0
);
1632 assert(mip_filter
== PIPE_TEX_MIPFILTER_LINEAR
);
1633 lp_build_linear_mip_levels(bld
, unit
, lod
, &ilevel0
, &ilevel1
,
1635 lod_fpart
= lp_build_broadcast_scalar(&bld
->coord_bld
, lod_fpart
);
1640 * Convert scalar integer mipmap levels into vectors.
1642 ilevel0_vec
= lp_build_broadcast_scalar(&bld
->int_coord_bld
, ilevel0
);
1643 if (mip_filter
== PIPE_TEX_MIPFILTER_LINEAR
)
1644 ilevel1_vec
= lp_build_broadcast_scalar(&bld
->int_coord_bld
, ilevel1
);
1647 * Compute width, height at mipmap level 'ilevel0'
1649 width0_vec
= lp_build_minify(bld
, width_vec
, ilevel0_vec
);
1651 height0_vec
= lp_build_minify(bld
, height_vec
, ilevel0_vec
);
1652 row_stride0_vec
= lp_build_get_level_stride_vec(bld
, row_stride_array
,
1654 if (dims
== 3 || bld
->static_state
->target
== PIPE_TEXTURE_CUBE
) {
1655 img_stride0_vec
= lp_build_get_level_stride_vec(bld
,
1659 depth0_vec
= lp_build_minify(bld
, depth_vec
, ilevel0_vec
);
1663 if (mip_filter
== PIPE_TEX_MIPFILTER_LINEAR
) {
1664 /* compute width, height, depth for second mipmap level at 'ilevel1' */
1665 width1_vec
= lp_build_minify(bld
, width_vec
, ilevel1_vec
);
1667 height1_vec
= lp_build_minify(bld
, height_vec
, ilevel1_vec
);
1668 row_stride1_vec
= lp_build_get_level_stride_vec(bld
, row_stride_array
,
1670 if (dims
== 3 || bld
->static_state
->target
== PIPE_TEXTURE_CUBE
) {
1671 img_stride1_vec
= lp_build_get_level_stride_vec(bld
,
1675 depth1_vec
= lp_build_minify(bld
, depth_vec
, ilevel1_vec
);
1682 * Choose cube face, recompute per-face texcoords.
1684 if (bld
->static_state
->target
== PIPE_TEXTURE_CUBE
) {
1685 LLVMValueRef face
, face_s
, face_t
;
1686 lp_build_cube_lookup(bld
, s
, t
, r
, &face
, &face_s
, &face_t
);
1687 s
= face_s
; /* vec */
1688 t
= face_t
; /* vec */
1689 /* use 'r' to indicate cube face */
1690 r
= lp_build_broadcast_scalar(&bld
->int_coord_bld
, face
); /* vec */
1694 * Get pointer(s) to image data for mipmap level(s).
1696 data_ptr0
= lp_build_get_mipmap_level(bld
, data_array
, ilevel0
);
1697 if (mip_filter
== PIPE_TEX_MIPFILTER_LINEAR
) {
1698 data_ptr1
= lp_build_get_mipmap_level(bld
, data_array
, ilevel1
);
1702 * Get/interpolate texture colors.
1704 if (min_filter
== mag_filter
) {
1705 /* no need to distinquish between minification and magnification */
1706 lp_build_sample_mipmap(bld
, min_filter
, mip_filter
, s
, t
, r
, lod_fpart
,
1707 width0_vec
, width1_vec
,
1708 height0_vec
, height1_vec
,
1709 depth0_vec
, depth1_vec
,
1710 row_stride0_vec
, row_stride1_vec
,
1711 img_stride0_vec
, img_stride1_vec
,
1712 data_ptr0
, data_ptr1
,
1716 /* Emit conditional to choose min image filter or mag image filter
1717 * depending on the lod being >0 or <= 0, respectively.
1719 struct lp_build_flow_context
*flow_ctx
;
1720 struct lp_build_if_state if_ctx
;
1721 LLVMValueRef minify
;
1723 flow_ctx
= lp_build_flow_create(bld
->builder
);
1724 lp_build_flow_scope_begin(flow_ctx
);
1726 lp_build_flow_scope_declare(flow_ctx
, &colors_out
[0]);
1727 lp_build_flow_scope_declare(flow_ctx
, &colors_out
[1]);
1728 lp_build_flow_scope_declare(flow_ctx
, &colors_out
[2]);
1729 lp_build_flow_scope_declare(flow_ctx
, &colors_out
[3]);
1731 /* minify = lod > 0.0 */
1732 minify
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
,
1733 lod
, float_bld
->zero
, "");
1735 lp_build_if(&if_ctx
, flow_ctx
, bld
->builder
, minify
);
1737 /* Use the minification filter */
1738 lp_build_sample_mipmap(bld
, min_filter
, mip_filter
,
1740 width0_vec
, width1_vec
,
1741 height0_vec
, height1_vec
,
1742 depth0_vec
, depth1_vec
,
1743 row_stride0_vec
, row_stride1_vec
,
1744 img_stride0_vec
, img_stride1_vec
,
1745 data_ptr0
, data_ptr1
,
1748 lp_build_else(&if_ctx
);
1750 /* Use the magnification filter */
1751 lp_build_sample_mipmap(bld
, mag_filter
, mip_filter
,
1753 width0_vec
, width1_vec
,
1754 height0_vec
, height1_vec
,
1755 depth0_vec
, depth1_vec
,
1756 row_stride0_vec
, row_stride1_vec
,
1757 img_stride0_vec
, img_stride1_vec
,
1758 data_ptr0
, data_ptr1
,
1761 lp_build_endif(&if_ctx
);
1763 lp_build_flow_scope_end(flow_ctx
);
1764 lp_build_flow_destroy(flow_ctx
);
1771 lp_build_rgba8_to_f32_soa(LLVMBuilderRef builder
,
1772 struct lp_type dst_type
,
1773 LLVMValueRef packed
,
1776 LLVMValueRef mask
= lp_build_const_int_vec(dst_type
, 0xff);
1779 /* Decode the input vector components */
1780 for (chan
= 0; chan
< 4; ++chan
) {
1781 unsigned start
= chan
*8;
1782 unsigned stop
= start
+ 8;
1788 input
= LLVMBuildLShr(builder
, input
, lp_build_const_int_vec(dst_type
, start
), "");
1791 input
= LLVMBuildAnd(builder
, input
, mask
, "");
1793 input
= lp_build_unsigned_norm_to_float(builder
, 8, dst_type
, input
);
1801 lp_build_sample_2d_linear_aos(struct lp_build_sample_context
*bld
,
1805 LLVMValueRef height
,
1806 LLVMValueRef stride_array
,
1807 LLVMValueRef data_array
,
1808 LLVMValueRef texel_out
[4])
1810 LLVMBuilderRef builder
= bld
->builder
;
1811 struct lp_build_context i32
, h16
, u8n
;
1812 LLVMTypeRef i32_vec_type
, h16_vec_type
, u8n_vec_type
;
1813 LLVMValueRef i32_c8
, i32_c128
, i32_c255
;
1814 LLVMValueRef s_ipart
, s_fpart
, s_fpart_lo
, s_fpart_hi
;
1815 LLVMValueRef t_ipart
, t_fpart
, t_fpart_lo
, t_fpart_hi
;
1816 LLVMValueRef x0
, x1
;
1817 LLVMValueRef y0
, y1
;
1818 LLVMValueRef neighbors
[2][2];
1819 LLVMValueRef neighbors_lo
[2][2];
1820 LLVMValueRef neighbors_hi
[2][2];
1821 LLVMValueRef packed
, packed_lo
, packed_hi
;
1822 LLVMValueRef unswizzled
[4];
1823 LLVMValueRef stride
;
1825 assert(bld
->static_state
->target
== PIPE_TEXTURE_2D
);
1826 assert(bld
->static_state
->min_img_filter
== PIPE_TEX_FILTER_LINEAR
);
1827 assert(bld
->static_state
->mag_img_filter
== PIPE_TEX_FILTER_LINEAR
);
1828 assert(bld
->static_state
->min_mip_filter
== PIPE_TEX_MIPFILTER_NONE
);
1830 lp_build_context_init(&i32
, builder
, lp_type_int_vec(32));
1831 lp_build_context_init(&h16
, builder
, lp_type_ufixed(16));
1832 lp_build_context_init(&u8n
, builder
, lp_type_unorm(8));
1834 i32_vec_type
= lp_build_vec_type(i32
.type
);
1835 h16_vec_type
= lp_build_vec_type(h16
.type
);
1836 u8n_vec_type
= lp_build_vec_type(u8n
.type
);
1838 if (bld
->static_state
->normalized_coords
) {
1839 LLVMTypeRef coord_vec_type
= lp_build_vec_type(bld
->coord_type
);
1840 LLVMValueRef fp_width
= LLVMBuildSIToFP(bld
->builder
, width
, coord_vec_type
, "");
1841 LLVMValueRef fp_height
= LLVMBuildSIToFP(bld
->builder
, height
, coord_vec_type
, "");
1842 s
= lp_build_mul(&bld
->coord_bld
, s
, fp_width
);
1843 t
= lp_build_mul(&bld
->coord_bld
, t
, fp_height
);
1846 /* scale coords by 256 (8 fractional bits) */
1847 s
= lp_build_mul_imm(&bld
->coord_bld
, s
, 256);
1848 t
= lp_build_mul_imm(&bld
->coord_bld
, t
, 256);
1850 /* convert float to int */
1851 s
= LLVMBuildFPToSI(builder
, s
, i32_vec_type
, "");
1852 t
= LLVMBuildFPToSI(builder
, t
, i32_vec_type
, "");
1854 /* subtract 0.5 (add -128) */
1855 i32_c128
= lp_build_const_int_vec(i32
.type
, -128);
1856 s
= LLVMBuildAdd(builder
, s
, i32_c128
, "");
1857 t
= LLVMBuildAdd(builder
, t
, i32_c128
, "");
1859 /* compute floor (shift right 8) */
1860 i32_c8
= lp_build_const_int_vec(i32
.type
, 8);
1861 s_ipart
= LLVMBuildAShr(builder
, s
, i32_c8
, "");
1862 t_ipart
= LLVMBuildAShr(builder
, t
, i32_c8
, "");
1864 /* compute fractional part (AND with 0xff) */
1865 i32_c255
= lp_build_const_int_vec(i32
.type
, 255);
1866 s_fpart
= LLVMBuildAnd(builder
, s
, i32_c255
, "");
1867 t_fpart
= LLVMBuildAnd(builder
, t
, i32_c255
, "");
1872 x1
= lp_build_add(&bld
->int_coord_bld
, x0
, bld
->int_coord_bld
.one
);
1873 y1
= lp_build_add(&bld
->int_coord_bld
, y0
, bld
->int_coord_bld
.one
);
1875 x0
= lp_build_sample_wrap_int(bld
, x0
, width
, bld
->static_state
->pot_width
,
1876 bld
->static_state
->wrap_s
);
1877 y0
= lp_build_sample_wrap_int(bld
, y0
, height
, bld
->static_state
->pot_height
,
1878 bld
->static_state
->wrap_t
);
1880 x1
= lp_build_sample_wrap_int(bld
, x1
, width
, bld
->static_state
->pot_width
,
1881 bld
->static_state
->wrap_s
);
1882 y1
= lp_build_sample_wrap_int(bld
, y1
, height
, bld
->static_state
->pot_height
,
1883 bld
->static_state
->wrap_t
);
1886 * Transform 4 x i32 in
1888 * s_fpart = {s0, s1, s2, s3}
1892 * s_fpart = {00, s0, 00, s1, 00, s2, 00, s3}
1896 * s_fpart_lo = {s0, s0, s0, s0, s1, s1, s1, s1}
1897 * s_fpart_hi = {s2, s2, s2, s2, s3, s3, s3, s3}
1899 * and likewise for t_fpart. There is no risk of loosing precision here
1900 * since the fractional parts only use the lower 8bits.
1903 s_fpart
= LLVMBuildBitCast(builder
, s_fpart
, h16_vec_type
, "");
1904 t_fpart
= LLVMBuildBitCast(builder
, t_fpart
, h16_vec_type
, "");
1907 LLVMTypeRef elem_type
= LLVMInt32Type();
1908 LLVMValueRef shuffles_lo
[LP_MAX_VECTOR_LENGTH
];
1909 LLVMValueRef shuffles_hi
[LP_MAX_VECTOR_LENGTH
];
1910 LLVMValueRef shuffle_lo
;
1911 LLVMValueRef shuffle_hi
;
1914 for(j
= 0; j
< h16
.type
.length
; j
+= 4) {
1915 unsigned subindex
= util_cpu_caps
.little_endian
? 0 : 1;
1918 index
= LLVMConstInt(elem_type
, j
/2 + subindex
, 0);
1919 for(i
= 0; i
< 4; ++i
)
1920 shuffles_lo
[j
+ i
] = index
;
1922 index
= LLVMConstInt(elem_type
, h16
.type
.length
/2 + j
/2 + subindex
, 0);
1923 for(i
= 0; i
< 4; ++i
)
1924 shuffles_hi
[j
+ i
] = index
;
1927 shuffle_lo
= LLVMConstVector(shuffles_lo
, h16
.type
.length
);
1928 shuffle_hi
= LLVMConstVector(shuffles_hi
, h16
.type
.length
);
1930 s_fpart_lo
= LLVMBuildShuffleVector(builder
, s_fpart
, h16
.undef
, shuffle_lo
, "");
1931 t_fpart_lo
= LLVMBuildShuffleVector(builder
, t_fpart
, h16
.undef
, shuffle_lo
, "");
1932 s_fpart_hi
= LLVMBuildShuffleVector(builder
, s_fpart
, h16
.undef
, shuffle_hi
, "");
1933 t_fpart_hi
= LLVMBuildShuffleVector(builder
, t_fpart
, h16
.undef
, shuffle_hi
, "");
1936 stride
= lp_build_get_const_level_stride_vec(bld
, stride_array
, 0);
1939 * Fetch the pixels as 4 x 32bit (rgba order might differ):
1941 * rgba0 rgba1 rgba2 rgba3
1943 * bit cast them into 16 x u8
1945 * r0 g0 b0 a0 r1 g1 b1 a1 r2 g2 b2 a2 r3 g3 b3 a3
1947 * unpack them into two 8 x i16:
1949 * r0 g0 b0 a0 r1 g1 b1 a1
1950 * r2 g2 b2 a2 r3 g3 b3 a3
1952 * The higher 8 bits of the resulting elements will be zero.
1955 neighbors
[0][0] = lp_build_sample_packed(bld
, x0
, y0
, stride
, data_array
);
1956 neighbors
[0][1] = lp_build_sample_packed(bld
, x1
, y0
, stride
, data_array
);
1957 neighbors
[1][0] = lp_build_sample_packed(bld
, x0
, y1
, stride
, data_array
);
1958 neighbors
[1][1] = lp_build_sample_packed(bld
, x1
, y1
, stride
, data_array
);
1960 neighbors
[0][0] = LLVMBuildBitCast(builder
, neighbors
[0][0], u8n_vec_type
, "");
1961 neighbors
[0][1] = LLVMBuildBitCast(builder
, neighbors
[0][1], u8n_vec_type
, "");
1962 neighbors
[1][0] = LLVMBuildBitCast(builder
, neighbors
[1][0], u8n_vec_type
, "");
1963 neighbors
[1][1] = LLVMBuildBitCast(builder
, neighbors
[1][1], u8n_vec_type
, "");
1965 lp_build_unpack2(builder
, u8n
.type
, h16
.type
, neighbors
[0][0], &neighbors_lo
[0][0], &neighbors_hi
[0][0]);
1966 lp_build_unpack2(builder
, u8n
.type
, h16
.type
, neighbors
[0][1], &neighbors_lo
[0][1], &neighbors_hi
[0][1]);
1967 lp_build_unpack2(builder
, u8n
.type
, h16
.type
, neighbors
[1][0], &neighbors_lo
[1][0], &neighbors_hi
[1][0]);
1968 lp_build_unpack2(builder
, u8n
.type
, h16
.type
, neighbors
[1][1], &neighbors_lo
[1][1], &neighbors_hi
[1][1]);
1971 * Linear interpolate with 8.8 fixed point.
1974 packed_lo
= lp_build_lerp_2d(&h16
,
1975 s_fpart_lo
, t_fpart_lo
,
1979 neighbors_lo
[1][1]);
1981 packed_hi
= lp_build_lerp_2d(&h16
,
1982 s_fpart_hi
, t_fpart_hi
,
1986 neighbors_hi
[1][1]);
1988 packed
= lp_build_pack2(builder
, h16
.type
, u8n
.type
, packed_lo
, packed_hi
);
1991 * Convert to SoA and swizzle.
1994 packed
= LLVMBuildBitCast(builder
, packed
, i32_vec_type
, "");
1996 lp_build_rgba8_to_f32_soa(bld
->builder
,
1998 packed
, unswizzled
);
2000 lp_build_format_swizzle_soa(bld
->format_desc
,
2002 unswizzled
, texel_out
);
2004 apply_sampler_swizzle(bld
, texel_out
);
2009 lp_build_sample_compare(struct lp_build_sample_context
*bld
,
2011 LLVMValueRef texel
[4])
2013 struct lp_build_context
*texel_bld
= &bld
->texel_bld
;
2017 if(bld
->static_state
->compare_mode
== PIPE_TEX_COMPARE_NONE
)
2020 /* TODO: Compare before swizzling, to avoid redundant computations */
2022 for(chan
= 0; chan
< 4; ++chan
) {
2024 cmp
= lp_build_cmp(texel_bld
, bld
->static_state
->compare_func
, p
, texel
[chan
]);
2025 cmp
= lp_build_select(texel_bld
, cmp
, texel_bld
->one
, texel_bld
->zero
);
2028 res
= lp_build_add(texel_bld
, res
, cmp
);
2034 res
= lp_build_mul(texel_bld
, res
, lp_build_const_vec(texel_bld
->type
, 0.25));
2036 /* XXX returning result for default GL_DEPTH_TEXTURE_MODE = GL_LUMINANCE */
2037 for(chan
= 0; chan
< 3; ++chan
)
2039 texel
[3] = texel_bld
->one
;
2044 * Just set texels to white instead of actually sampling the texture.
2048 lp_build_sample_nop(struct lp_build_sample_context
*bld
,
2049 LLVMValueRef texel_out
[4])
2051 struct lp_build_context
*texel_bld
= &bld
->texel_bld
;
2054 for (chan
= 0; chan
< 4; chan
++) {
2055 /*lp_bld_mov(texel_bld, texel, texel_bld->one);*/
2056 texel_out
[chan
] = texel_bld
->one
;
2062 * Build texture sampling code.
2063 * 'texel' will return a vector of four LLVMValueRefs corresponding to
2065 * \param type vector float type to use for coords, etc.
2068 lp_build_sample_soa(LLVMBuilderRef builder
,
2069 const struct lp_sampler_static_state
*static_state
,
2070 struct lp_sampler_dynamic_state
*dynamic_state
,
2071 struct lp_type type
,
2073 unsigned num_coords
,
2074 const LLVMValueRef
*coords
,
2075 const LLVMValueRef
*ddx
,
2076 const LLVMValueRef
*ddy
,
2077 LLVMValueRef lod_bias
, /* optional */
2078 LLVMValueRef explicit_lod
, /* optional */
2079 LLVMValueRef texel_out
[4])
2081 struct lp_build_sample_context bld
;
2082 LLVMValueRef width
, width_vec
;
2083 LLVMValueRef height
, height_vec
;
2084 LLVMValueRef depth
, depth_vec
;
2085 LLVMValueRef row_stride_array
, img_stride_array
;
2086 LLVMValueRef data_array
;
2092 enum pipe_format fmt
= static_state
->format
;
2093 debug_printf("Sample from %s\n", util_format_name(fmt
));
2096 /* Setup our build context */
2097 memset(&bld
, 0, sizeof bld
);
2098 bld
.builder
= builder
;
2099 bld
.static_state
= static_state
;
2100 bld
.dynamic_state
= dynamic_state
;
2101 bld
.format_desc
= util_format_description(static_state
->format
);
2103 bld
.float_type
= lp_type_float(32);
2104 bld
.int_type
= lp_type_int(32);
2105 bld
.coord_type
= type
;
2106 bld
.uint_coord_type
= lp_uint_type(type
);
2107 bld
.int_coord_type
= lp_int_type(type
);
2108 bld
.texel_type
= type
;
2110 lp_build_context_init(&bld
.float_bld
, builder
, bld
.float_type
);
2111 lp_build_context_init(&bld
.int_bld
, builder
, bld
.int_type
);
2112 lp_build_context_init(&bld
.coord_bld
, builder
, bld
.coord_type
);
2113 lp_build_context_init(&bld
.uint_coord_bld
, builder
, bld
.uint_coord_type
);
2114 lp_build_context_init(&bld
.int_coord_bld
, builder
, bld
.int_coord_type
);
2115 lp_build_context_init(&bld
.texel_bld
, builder
, bld
.texel_type
);
2117 /* Get the dynamic state */
2118 width
= dynamic_state
->width(dynamic_state
, builder
, unit
);
2119 height
= dynamic_state
->height(dynamic_state
, builder
, unit
);
2120 depth
= dynamic_state
->depth(dynamic_state
, builder
, unit
);
2121 row_stride_array
= dynamic_state
->row_stride(dynamic_state
, builder
, unit
);
2122 img_stride_array
= dynamic_state
->img_stride(dynamic_state
, builder
, unit
);
2123 data_array
= dynamic_state
->data_ptr(dynamic_state
, builder
, unit
);
2124 /* Note that data_array is an array[level] of pointers to texture images */
2130 width_vec
= lp_build_broadcast_scalar(&bld
.uint_coord_bld
, width
);
2131 height_vec
= lp_build_broadcast_scalar(&bld
.uint_coord_bld
, height
);
2132 depth_vec
= lp_build_broadcast_scalar(&bld
.uint_coord_bld
, depth
);
2135 /* For debug: no-op texture sampling */
2136 lp_build_sample_nop(&bld
, texel_out
);
2138 else if (util_format_is_rgba8_variant(bld
.format_desc
) &&
2139 static_state
->target
== PIPE_TEXTURE_2D
&&
2140 static_state
->min_img_filter
== PIPE_TEX_FILTER_LINEAR
&&
2141 static_state
->mag_img_filter
== PIPE_TEX_FILTER_LINEAR
&&
2142 static_state
->min_mip_filter
== PIPE_TEX_MIPFILTER_NONE
&&
2143 is_simple_wrap_mode(static_state
->wrap_s
) &&
2144 is_simple_wrap_mode(static_state
->wrap_t
)) {
2146 lp_build_sample_2d_linear_aos(&bld
, s
, t
, width_vec
, height_vec
,
2147 row_stride_array
, data_array
, texel_out
);
2150 lp_build_sample_general(&bld
, unit
, s
, t
, r
, ddx
, ddy
,
2151 lod_bias
, explicit_lod
,
2152 width
, height
, depth
,
2153 width_vec
, height_vec
, depth_vec
,
2154 row_stride_array
, img_stride_array
,
2159 lp_build_sample_compare(&bld
, r
, texel_out
);