llvmpipe: handle z32s8x24 depth/stencil format
[mesa.git] / src / gallium / auxiliary / gallivm / lp_bld_sample_soa.c
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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27
28 /**
29 * @file
30 * Texture sampling -- SoA.
31 *
32 * @author Jose Fonseca <jfonseca@vmware.com>
33 * @author Brian Paul <brianp@vmware.com>
34 */
35
36 #include "pipe/p_defines.h"
37 #include "pipe/p_state.h"
38 #include "pipe/p_shader_tokens.h"
39 #include "util/u_debug.h"
40 #include "util/u_dump.h"
41 #include "util/u_memory.h"
42 #include "util/u_math.h"
43 #include "util/u_format.h"
44 #include "util/u_cpu_detect.h"
45 #include "lp_bld_debug.h"
46 #include "lp_bld_type.h"
47 #include "lp_bld_const.h"
48 #include "lp_bld_conv.h"
49 #include "lp_bld_arit.h"
50 #include "lp_bld_bitarit.h"
51 #include "lp_bld_logic.h"
52 #include "lp_bld_printf.h"
53 #include "lp_bld_swizzle.h"
54 #include "lp_bld_flow.h"
55 #include "lp_bld_gather.h"
56 #include "lp_bld_format.h"
57 #include "lp_bld_sample.h"
58 #include "lp_bld_sample_aos.h"
59 #include "lp_bld_struct.h"
60 #include "lp_bld_quad.h"
61 #include "lp_bld_pack.h"
62
63
64 /**
65 * Generate code to fetch a texel from a texture at int coords (x, y, z).
66 * The computation depends on whether the texture is 1D, 2D or 3D.
67 * The result, texel, will be float vectors:
68 * texel[0] = red values
69 * texel[1] = green values
70 * texel[2] = blue values
71 * texel[3] = alpha values
72 */
73 static void
74 lp_build_sample_texel_soa(struct lp_build_sample_context *bld,
75 unsigned sampler_unit,
76 LLVMValueRef width,
77 LLVMValueRef height,
78 LLVMValueRef depth,
79 LLVMValueRef x,
80 LLVMValueRef y,
81 LLVMValueRef z,
82 LLVMValueRef y_stride,
83 LLVMValueRef z_stride,
84 LLVMValueRef data_ptr,
85 LLVMValueRef mipoffsets,
86 LLVMValueRef texel_out[4])
87 {
88 const struct lp_static_sampler_state *static_state = bld->static_sampler_state;
89 const unsigned dims = bld->dims;
90 struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
91 LLVMBuilderRef builder = bld->gallivm->builder;
92 LLVMValueRef offset;
93 LLVMValueRef i, j;
94 LLVMValueRef use_border = NULL;
95
96 /* use_border = x < 0 || x >= width || y < 0 || y >= height */
97 if (lp_sampler_wrap_mode_uses_border_color(static_state->wrap_s,
98 static_state->min_img_filter,
99 static_state->mag_img_filter)) {
100 LLVMValueRef b1, b2;
101 b1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, x, int_coord_bld->zero);
102 b2 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, x, width);
103 use_border = LLVMBuildOr(builder, b1, b2, "b1_or_b2");
104 }
105
106 if (dims >= 2 &&
107 lp_sampler_wrap_mode_uses_border_color(static_state->wrap_t,
108 static_state->min_img_filter,
109 static_state->mag_img_filter)) {
110 LLVMValueRef b1, b2;
111 b1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, y, int_coord_bld->zero);
112 b2 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, y, height);
113 if (use_border) {
114 use_border = LLVMBuildOr(builder, use_border, b1, "ub_or_b1");
115 use_border = LLVMBuildOr(builder, use_border, b2, "ub_or_b2");
116 }
117 else {
118 use_border = LLVMBuildOr(builder, b1, b2, "b1_or_b2");
119 }
120 }
121
122 if (dims == 3 &&
123 lp_sampler_wrap_mode_uses_border_color(static_state->wrap_r,
124 static_state->min_img_filter,
125 static_state->mag_img_filter)) {
126 LLVMValueRef b1, b2;
127 b1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, z, int_coord_bld->zero);
128 b2 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, z, depth);
129 if (use_border) {
130 use_border = LLVMBuildOr(builder, use_border, b1, "ub_or_b1");
131 use_border = LLVMBuildOr(builder, use_border, b2, "ub_or_b2");
132 }
133 else {
134 use_border = LLVMBuildOr(builder, b1, b2, "b1_or_b2");
135 }
136 }
137
138 /* convert x,y,z coords to linear offset from start of texture, in bytes */
139 lp_build_sample_offset(&bld->int_coord_bld,
140 bld->format_desc,
141 x, y, z, y_stride, z_stride,
142 &offset, &i, &j);
143 if (mipoffsets) {
144 offset = lp_build_add(&bld->int_coord_bld, offset, mipoffsets);
145 }
146
147 if (use_border) {
148 /* If we can sample the border color, it means that texcoords may
149 * lie outside the bounds of the texture image. We need to do
150 * something to prevent reading out of bounds and causing a segfault.
151 *
152 * Simply AND the texture coords with !use_border. This will cause
153 * coords which are out of bounds to become zero. Zero's guaranteed
154 * to be inside the texture image.
155 */
156 offset = lp_build_andnot(&bld->int_coord_bld, offset, use_border);
157 }
158
159 lp_build_fetch_rgba_soa(bld->gallivm,
160 bld->format_desc,
161 bld->texel_type,
162 data_ptr, offset,
163 i, j,
164 texel_out);
165
166 /*
167 * Note: if we find an app which frequently samples the texture border
168 * we might want to implement a true conditional here to avoid sampling
169 * the texture whenever possible (since that's quite a bit of code).
170 * Ex:
171 * if (use_border) {
172 * texel = border_color;
173 * }
174 * else {
175 * texel = sample_texture(coord);
176 * }
177 * As it is now, we always sample the texture, then selectively replace
178 * the texel color results with the border color.
179 */
180
181 if (use_border) {
182 /* select texel color or border color depending on use_border */
183 LLVMValueRef border_color_ptr =
184 bld->dynamic_state->border_color(bld->dynamic_state,
185 bld->gallivm, sampler_unit);
186 int chan;
187 for (chan = 0; chan < 4; chan++) {
188 LLVMValueRef border_chan =
189 lp_build_array_get(bld->gallivm, border_color_ptr,
190 lp_build_const_int32(bld->gallivm, chan));
191 LLVMValueRef border_chan_vec =
192 lp_build_broadcast_scalar(&bld->float_vec_bld, border_chan);
193
194 if (!bld->texel_type.floating) {
195 border_chan_vec = LLVMBuildBitCast(builder, border_chan_vec,
196 bld->texel_bld.vec_type, "");
197 }
198 texel_out[chan] = lp_build_select(&bld->texel_bld, use_border,
199 border_chan_vec, texel_out[chan]);
200 }
201 }
202 }
203
204
205 /**
206 * Helper to compute the mirror function for the PIPE_WRAP_MIRROR modes.
207 */
208 static LLVMValueRef
209 lp_build_coord_mirror(struct lp_build_sample_context *bld,
210 LLVMValueRef coord)
211 {
212 struct lp_build_context *coord_bld = &bld->coord_bld;
213 struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
214 LLVMValueRef fract, flr, isOdd;
215
216 lp_build_ifloor_fract(coord_bld, coord, &flr, &fract);
217
218 /* isOdd = flr & 1 */
219 isOdd = LLVMBuildAnd(bld->gallivm->builder, flr, int_coord_bld->one, "");
220
221 /* make coord positive or negative depending on isOdd */
222 coord = lp_build_set_sign(coord_bld, fract, isOdd);
223
224 /* convert isOdd to float */
225 isOdd = lp_build_int_to_float(coord_bld, isOdd);
226
227 /* add isOdd to coord */
228 coord = lp_build_add(coord_bld, coord, isOdd);
229
230 return coord;
231 }
232
233
234 /**
235 * Helper to compute the first coord and the weight for
236 * linear wrap repeat npot textures
237 */
238 void
239 lp_build_coord_repeat_npot_linear(struct lp_build_sample_context *bld,
240 LLVMValueRef coord_f,
241 LLVMValueRef length_i,
242 LLVMValueRef length_f,
243 LLVMValueRef *coord0_i,
244 LLVMValueRef *weight_f)
245 {
246 struct lp_build_context *coord_bld = &bld->coord_bld;
247 struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
248 LLVMValueRef half = lp_build_const_vec(bld->gallivm, coord_bld->type, 0.5);
249 LLVMValueRef length_minus_one = lp_build_sub(int_coord_bld, length_i,
250 int_coord_bld->one);
251 LLVMValueRef mask;
252 /* wrap with normalized floats is just fract */
253 coord_f = lp_build_fract(coord_bld, coord_f);
254 /* mul by size and subtract 0.5 */
255 coord_f = lp_build_mul(coord_bld, coord_f, length_f);
256 coord_f = lp_build_sub(coord_bld, coord_f, half);
257 /*
258 * we avoided the 0.5/length division before the repeat wrap,
259 * now need to fix up edge cases with selects
260 */
261 /* convert to int, compute lerp weight */
262 lp_build_ifloor_fract(coord_bld, coord_f, coord0_i, weight_f);
263 mask = lp_build_compare(int_coord_bld->gallivm, int_coord_bld->type,
264 PIPE_FUNC_LESS, *coord0_i, int_coord_bld->zero);
265 *coord0_i = lp_build_select(int_coord_bld, mask, length_minus_one, *coord0_i);
266 }
267
268
269 /**
270 * Build LLVM code for texture wrap mode for linear filtering.
271 * \param x0_out returns first integer texcoord
272 * \param x1_out returns second integer texcoord
273 * \param weight_out returns linear interpolation weight
274 */
275 static void
276 lp_build_sample_wrap_linear(struct lp_build_sample_context *bld,
277 LLVMValueRef coord,
278 LLVMValueRef length,
279 LLVMValueRef length_f,
280 LLVMValueRef offset,
281 boolean is_pot,
282 unsigned wrap_mode,
283 LLVMValueRef *x0_out,
284 LLVMValueRef *x1_out,
285 LLVMValueRef *weight_out)
286 {
287 struct lp_build_context *coord_bld = &bld->coord_bld;
288 struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
289 LLVMBuilderRef builder = bld->gallivm->builder;
290 LLVMValueRef half = lp_build_const_vec(bld->gallivm, coord_bld->type, 0.5);
291 LLVMValueRef length_minus_one = lp_build_sub(int_coord_bld, length, int_coord_bld->one);
292 LLVMValueRef coord0, coord1, weight;
293
294 switch(wrap_mode) {
295 case PIPE_TEX_WRAP_REPEAT:
296 if (is_pot) {
297 /* mul by size and subtract 0.5 */
298 coord = lp_build_mul(coord_bld, coord, length_f);
299 coord = lp_build_sub(coord_bld, coord, half);
300 if (offset) {
301 offset = lp_build_int_to_float(coord_bld, offset);
302 coord = lp_build_add(coord_bld, coord, offset);
303 }
304 /* convert to int, compute lerp weight */
305 lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
306 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
307 /* repeat wrap */
308 coord0 = LLVMBuildAnd(builder, coord0, length_minus_one, "");
309 coord1 = LLVMBuildAnd(builder, coord1, length_minus_one, "");
310 }
311 else {
312 LLVMValueRef mask;
313 if (offset) {
314 offset = lp_build_int_to_float(coord_bld, offset);
315 offset = lp_build_div(coord_bld, offset, length_f);
316 coord = lp_build_add(coord_bld, coord, offset);
317 }
318 lp_build_coord_repeat_npot_linear(bld, coord,
319 length, length_f,
320 &coord0, &weight);
321 mask = lp_build_compare(int_coord_bld->gallivm, int_coord_bld->type,
322 PIPE_FUNC_NOTEQUAL, coord0, length_minus_one);
323 coord1 = LLVMBuildAnd(builder,
324 lp_build_add(int_coord_bld, coord0, int_coord_bld->one),
325 mask, "");
326 }
327 break;
328
329 case PIPE_TEX_WRAP_CLAMP:
330 if (bld->static_sampler_state->normalized_coords) {
331 /* scale coord to length */
332 coord = lp_build_mul(coord_bld, coord, length_f);
333 }
334 if (offset) {
335 offset = lp_build_int_to_float(coord_bld, offset);
336 coord = lp_build_add(coord_bld, coord, offset);
337 }
338
339 /* clamp to [0, length] */
340 coord = lp_build_clamp(coord_bld, coord, coord_bld->zero, length_f);
341
342 coord = lp_build_sub(coord_bld, coord, half);
343
344 /* convert to int, compute lerp weight */
345 lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
346 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
347 break;
348
349 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
350 {
351 struct lp_build_context abs_coord_bld = bld->coord_bld;
352 abs_coord_bld.type.sign = FALSE;
353
354 if (bld->static_sampler_state->normalized_coords) {
355 /* mul by tex size */
356 coord = lp_build_mul(coord_bld, coord, length_f);
357 }
358 if (offset) {
359 offset = lp_build_int_to_float(coord_bld, offset);
360 coord = lp_build_add(coord_bld, coord, offset);
361 }
362
363 /* clamp to length max */
364 coord = lp_build_min(coord_bld, coord, length_f);
365 /* subtract 0.5 */
366 coord = lp_build_sub(coord_bld, coord, half);
367 /* clamp to [0, length - 0.5] */
368 coord = lp_build_max(coord_bld, coord, coord_bld->zero);
369 /* convert to int, compute lerp weight */
370 lp_build_ifloor_fract(&abs_coord_bld, coord, &coord0, &weight);
371 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
372 /* coord1 = min(coord1, length-1) */
373 coord1 = lp_build_min(int_coord_bld, coord1, length_minus_one);
374 break;
375 }
376
377 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
378 if (bld->static_sampler_state->normalized_coords) {
379 /* scale coord to length */
380 coord = lp_build_mul(coord_bld, coord, length_f);
381 }
382 if (offset) {
383 offset = lp_build_int_to_float(coord_bld, offset);
384 coord = lp_build_add(coord_bld, coord, offset);
385 }
386 /* was: clamp to [-0.5, length + 0.5], then sub 0.5 */
387 /* can skip clamp (though might not work for very large coord values */
388 coord = lp_build_sub(coord_bld, coord, half);
389 /* convert to int, compute lerp weight */
390 lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
391 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
392 break;
393
394 case PIPE_TEX_WRAP_MIRROR_REPEAT:
395 /* compute mirror function */
396 coord = lp_build_coord_mirror(bld, coord);
397
398 /* scale coord to length */
399 coord = lp_build_mul(coord_bld, coord, length_f);
400 coord = lp_build_sub(coord_bld, coord, half);
401 if (offset) {
402 offset = lp_build_int_to_float(coord_bld, offset);
403 coord = lp_build_add(coord_bld, coord, offset);
404 }
405
406 /* convert to int, compute lerp weight */
407 lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
408 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
409
410 /* coord0 = max(coord0, 0) */
411 coord0 = lp_build_max(int_coord_bld, coord0, int_coord_bld->zero);
412 /* coord1 = min(coord1, length-1) */
413 coord1 = lp_build_min(int_coord_bld, coord1, length_minus_one);
414 break;
415
416 case PIPE_TEX_WRAP_MIRROR_CLAMP:
417 if (bld->static_sampler_state->normalized_coords) {
418 /* scale coord to length */
419 coord = lp_build_mul(coord_bld, coord, length_f);
420 }
421 if (offset) {
422 offset = lp_build_int_to_float(coord_bld, offset);
423 coord = lp_build_add(coord_bld, coord, offset);
424 }
425 coord = lp_build_abs(coord_bld, coord);
426
427 /* clamp to [0, length] */
428 coord = lp_build_min(coord_bld, coord, length_f);
429
430 coord = lp_build_sub(coord_bld, coord, half);
431
432 /* convert to int, compute lerp weight */
433 lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
434 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
435 break;
436
437 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
438 {
439 LLVMValueRef min, max;
440 struct lp_build_context abs_coord_bld = bld->coord_bld;
441 abs_coord_bld.type.sign = FALSE;
442
443 if (bld->static_sampler_state->normalized_coords) {
444 /* scale coord to length */
445 coord = lp_build_mul(coord_bld, coord, length_f);
446 }
447 if (offset) {
448 offset = lp_build_int_to_float(coord_bld, offset);
449 coord = lp_build_add(coord_bld, coord, offset);
450 }
451 coord = lp_build_abs(coord_bld, coord);
452
453 /* clamp to [0.5, length - 0.5] */
454 min = half;
455 max = lp_build_sub(coord_bld, length_f, min);
456 coord = lp_build_clamp(coord_bld, coord, min, max);
457
458 coord = lp_build_sub(coord_bld, coord, half);
459
460 /* convert to int, compute lerp weight */
461 lp_build_ifloor_fract(&abs_coord_bld, coord, &coord0, &weight);
462 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
463 }
464 break;
465
466 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
467 {
468 if (bld->static_sampler_state->normalized_coords) {
469 /* scale coord to length */
470 coord = lp_build_mul(coord_bld, coord, length_f);
471 }
472 if (offset) {
473 offset = lp_build_int_to_float(coord_bld, offset);
474 coord = lp_build_add(coord_bld, coord, offset);
475 }
476 coord = lp_build_abs(coord_bld, coord);
477
478 /* was: clamp to [-0.5, length + 0.5] then sub 0.5 */
479 /* skip clamp - always positive, and other side
480 only potentially matters for very large coords */
481 coord = lp_build_sub(coord_bld, coord, half);
482
483 /* convert to int, compute lerp weight */
484 lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
485 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
486 }
487 break;
488
489 default:
490 assert(0);
491 coord0 = NULL;
492 coord1 = NULL;
493 weight = NULL;
494 }
495
496 *x0_out = coord0;
497 *x1_out = coord1;
498 *weight_out = weight;
499 }
500
501
502 /**
503 * Build LLVM code for texture wrap mode for nearest filtering.
504 * \param coord the incoming texcoord (nominally in [0,1])
505 * \param length the texture size along one dimension, as int vector
506 * \param length_f the texture size along one dimension, as float vector
507 * \param offset texel offset along one dimension (as int vector)
508 * \param is_pot if TRUE, length is a power of two
509 * \param wrap_mode one of PIPE_TEX_WRAP_x
510 */
511 static LLVMValueRef
512 lp_build_sample_wrap_nearest(struct lp_build_sample_context *bld,
513 LLVMValueRef coord,
514 LLVMValueRef length,
515 LLVMValueRef length_f,
516 LLVMValueRef offset,
517 boolean is_pot,
518 unsigned wrap_mode)
519 {
520 struct lp_build_context *coord_bld = &bld->coord_bld;
521 struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
522 LLVMBuilderRef builder = bld->gallivm->builder;
523 LLVMValueRef length_minus_one = lp_build_sub(int_coord_bld, length, int_coord_bld->one);
524 LLVMValueRef icoord;
525
526 switch(wrap_mode) {
527 case PIPE_TEX_WRAP_REPEAT:
528 if (is_pot) {
529 coord = lp_build_mul(coord_bld, coord, length_f);
530 icoord = lp_build_ifloor(coord_bld, coord);
531 if (offset) {
532 icoord = lp_build_add(int_coord_bld, icoord, offset);
533 }
534 icoord = LLVMBuildAnd(builder, icoord, length_minus_one, "");
535 }
536 else {
537 if (offset) {
538 offset = lp_build_int_to_float(coord_bld, offset);
539 offset = lp_build_div(coord_bld, offset, length_f);
540 coord = lp_build_add(coord_bld, coord, offset);
541 }
542 /* take fraction, unnormalize */
543 coord = lp_build_fract_safe(coord_bld, coord);
544 coord = lp_build_mul(coord_bld, coord, length_f);
545 icoord = lp_build_itrunc(coord_bld, coord);
546 }
547 break;
548
549 case PIPE_TEX_WRAP_CLAMP:
550 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
551 if (bld->static_sampler_state->normalized_coords) {
552 /* scale coord to length */
553 coord = lp_build_mul(coord_bld, coord, length_f);
554 }
555
556 /* floor */
557 /* use itrunc instead since we clamp to 0 anyway */
558 icoord = lp_build_itrunc(coord_bld, coord);
559 if (offset) {
560 icoord = lp_build_add(int_coord_bld, icoord, offset);
561 }
562
563 /* clamp to [0, length - 1]. */
564 icoord = lp_build_clamp(int_coord_bld, icoord, int_coord_bld->zero,
565 length_minus_one);
566 break;
567
568 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
569 if (bld->static_sampler_state->normalized_coords) {
570 /* scale coord to length */
571 coord = lp_build_mul(coord_bld, coord, length_f);
572 }
573 /* no clamp necessary, border masking will handle this */
574 icoord = lp_build_ifloor(coord_bld, coord);
575 if (offset) {
576 icoord = lp_build_add(int_coord_bld, icoord, offset);
577 }
578 break;
579
580 case PIPE_TEX_WRAP_MIRROR_REPEAT:
581 if (offset) {
582 offset = lp_build_int_to_float(coord_bld, offset);
583 offset = lp_build_div(coord_bld, offset, length_f);
584 coord = lp_build_add(coord_bld, coord, offset);
585 }
586 /* compute mirror function */
587 coord = lp_build_coord_mirror(bld, coord);
588
589 /* scale coord to length */
590 assert(bld->static_sampler_state->normalized_coords);
591 coord = lp_build_mul(coord_bld, coord, length_f);
592
593 /* itrunc == ifloor here */
594 icoord = lp_build_itrunc(coord_bld, coord);
595
596 /* clamp to [0, length - 1] */
597 icoord = lp_build_min(int_coord_bld, icoord, length_minus_one);
598 break;
599
600 case PIPE_TEX_WRAP_MIRROR_CLAMP:
601 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
602 if (bld->static_sampler_state->normalized_coords) {
603 /* scale coord to length */
604 coord = lp_build_mul(coord_bld, coord, length_f);
605 }
606 if (offset) {
607 offset = lp_build_int_to_float(coord_bld, offset);
608 coord = lp_build_add(coord_bld, coord, offset);
609 }
610 coord = lp_build_abs(coord_bld, coord);
611
612 /* itrunc == ifloor here */
613 icoord = lp_build_itrunc(coord_bld, coord);
614
615 /* clamp to [0, length - 1] */
616 icoord = lp_build_min(int_coord_bld, icoord, length_minus_one);
617 break;
618
619 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
620 if (bld->static_sampler_state->normalized_coords) {
621 /* scale coord to length */
622 coord = lp_build_mul(coord_bld, coord, length_f);
623 }
624 if (offset) {
625 offset = lp_build_int_to_float(coord_bld, offset);
626 coord = lp_build_add(coord_bld, coord, offset);
627 }
628 coord = lp_build_abs(coord_bld, coord);
629
630 /* itrunc == ifloor here */
631 icoord = lp_build_itrunc(coord_bld, coord);
632 break;
633
634 default:
635 assert(0);
636 icoord = NULL;
637 }
638
639 return icoord;
640 }
641
642
643 /**
644 * Generate code to sample a mipmap level with nearest filtering.
645 * If sampling a cube texture, r = cube face in [0,5].
646 */
647 static void
648 lp_build_sample_image_nearest(struct lp_build_sample_context *bld,
649 unsigned sampler_unit,
650 LLVMValueRef size,
651 LLVMValueRef row_stride_vec,
652 LLVMValueRef img_stride_vec,
653 LLVMValueRef data_ptr,
654 LLVMValueRef mipoffsets,
655 LLVMValueRef s,
656 LLVMValueRef t,
657 LLVMValueRef r,
658 const LLVMValueRef *offsets,
659 LLVMValueRef colors_out[4])
660 {
661 const unsigned dims = bld->dims;
662 LLVMValueRef width_vec;
663 LLVMValueRef height_vec;
664 LLVMValueRef depth_vec;
665 LLVMValueRef flt_size;
666 LLVMValueRef flt_width_vec;
667 LLVMValueRef flt_height_vec;
668 LLVMValueRef flt_depth_vec;
669 LLVMValueRef x, y = NULL, z = NULL;
670
671 lp_build_extract_image_sizes(bld,
672 &bld->int_size_bld,
673 bld->int_coord_type,
674 size,
675 &width_vec, &height_vec, &depth_vec);
676
677 flt_size = lp_build_int_to_float(&bld->float_size_bld, size);
678
679 lp_build_extract_image_sizes(bld,
680 &bld->float_size_bld,
681 bld->coord_type,
682 flt_size,
683 &flt_width_vec, &flt_height_vec, &flt_depth_vec);
684
685 /*
686 * Compute integer texcoords.
687 */
688 x = lp_build_sample_wrap_nearest(bld, s, width_vec, flt_width_vec, offsets[0],
689 bld->static_texture_state->pot_width,
690 bld->static_sampler_state->wrap_s);
691 lp_build_name(x, "tex.x.wrapped");
692
693 if (dims >= 2) {
694 y = lp_build_sample_wrap_nearest(bld, t, height_vec, flt_height_vec, offsets[1],
695 bld->static_texture_state->pot_height,
696 bld->static_sampler_state->wrap_t);
697 lp_build_name(y, "tex.y.wrapped");
698
699 if (dims == 3) {
700 z = lp_build_sample_wrap_nearest(bld, r, depth_vec, flt_depth_vec, offsets[2],
701 bld->static_texture_state->pot_depth,
702 bld->static_sampler_state->wrap_r);
703 lp_build_name(z, "tex.z.wrapped");
704 }
705 }
706 if (bld->static_texture_state->target == PIPE_TEXTURE_CUBE ||
707 bld->static_texture_state->target == PIPE_TEXTURE_1D_ARRAY ||
708 bld->static_texture_state->target == PIPE_TEXTURE_2D_ARRAY) {
709 z = r;
710 lp_build_name(z, "tex.z.layer");
711 }
712
713 /*
714 * Get texture colors.
715 */
716 lp_build_sample_texel_soa(bld, sampler_unit,
717 width_vec, height_vec, depth_vec,
718 x, y, z,
719 row_stride_vec, img_stride_vec,
720 data_ptr, mipoffsets, colors_out);
721 }
722
723
724 /**
725 * Generate code to sample a mipmap level with linear filtering.
726 * If sampling a cube texture, r = cube face in [0,5].
727 */
728 static void
729 lp_build_sample_image_linear(struct lp_build_sample_context *bld,
730 unsigned sampler_unit,
731 LLVMValueRef size,
732 LLVMValueRef row_stride_vec,
733 LLVMValueRef img_stride_vec,
734 LLVMValueRef data_ptr,
735 LLVMValueRef mipoffsets,
736 LLVMValueRef s,
737 LLVMValueRef t,
738 LLVMValueRef r,
739 const LLVMValueRef *offsets,
740 LLVMValueRef colors_out[4])
741 {
742 const unsigned dims = bld->dims;
743 LLVMValueRef width_vec;
744 LLVMValueRef height_vec;
745 LLVMValueRef depth_vec;
746 LLVMValueRef flt_size;
747 LLVMValueRef flt_width_vec;
748 LLVMValueRef flt_height_vec;
749 LLVMValueRef flt_depth_vec;
750 LLVMValueRef x0, y0 = NULL, z0 = NULL, x1, y1 = NULL, z1 = NULL;
751 LLVMValueRef s_fpart, t_fpart = NULL, r_fpart = NULL;
752 LLVMValueRef neighbors[2][2][4];
753 int chan;
754
755 lp_build_extract_image_sizes(bld,
756 &bld->int_size_bld,
757 bld->int_coord_type,
758 size,
759 &width_vec, &height_vec, &depth_vec);
760
761 flt_size = lp_build_int_to_float(&bld->float_size_bld, size);
762
763 lp_build_extract_image_sizes(bld,
764 &bld->float_size_bld,
765 bld->coord_type,
766 flt_size,
767 &flt_width_vec, &flt_height_vec, &flt_depth_vec);
768
769 /*
770 * Compute integer texcoords.
771 */
772 lp_build_sample_wrap_linear(bld, s, width_vec, flt_width_vec, offsets[0],
773 bld->static_texture_state->pot_width,
774 bld->static_sampler_state->wrap_s,
775 &x0, &x1, &s_fpart);
776 lp_build_name(x0, "tex.x0.wrapped");
777 lp_build_name(x1, "tex.x1.wrapped");
778
779 if (dims >= 2) {
780 lp_build_sample_wrap_linear(bld, t, height_vec, flt_height_vec, offsets[1],
781 bld->static_texture_state->pot_height,
782 bld->static_sampler_state->wrap_t,
783 &y0, &y1, &t_fpart);
784 lp_build_name(y0, "tex.y0.wrapped");
785 lp_build_name(y1, "tex.y1.wrapped");
786
787 if (dims == 3) {
788 lp_build_sample_wrap_linear(bld, r, depth_vec, flt_depth_vec, offsets[2],
789 bld->static_texture_state->pot_depth,
790 bld->static_sampler_state->wrap_r,
791 &z0, &z1, &r_fpart);
792 lp_build_name(z0, "tex.z0.wrapped");
793 lp_build_name(z1, "tex.z1.wrapped");
794 }
795 }
796 if (bld->static_texture_state->target == PIPE_TEXTURE_CUBE ||
797 bld->static_texture_state->target == PIPE_TEXTURE_1D_ARRAY ||
798 bld->static_texture_state->target == PIPE_TEXTURE_2D_ARRAY) {
799 z0 = z1 = r; /* cube face or array layer */
800 lp_build_name(z0, "tex.z0.layer");
801 lp_build_name(z1, "tex.z1.layer");
802 }
803
804
805 /*
806 * Get texture colors.
807 */
808 /* get x0/x1 texels */
809 lp_build_sample_texel_soa(bld, sampler_unit,
810 width_vec, height_vec, depth_vec,
811 x0, y0, z0,
812 row_stride_vec, img_stride_vec,
813 data_ptr, mipoffsets, neighbors[0][0]);
814 lp_build_sample_texel_soa(bld, sampler_unit,
815 width_vec, height_vec, depth_vec,
816 x1, y0, z0,
817 row_stride_vec, img_stride_vec,
818 data_ptr, mipoffsets, neighbors[0][1]);
819
820 if (dims == 1) {
821 /* Interpolate two samples from 1D image to produce one color */
822 for (chan = 0; chan < 4; chan++) {
823 colors_out[chan] = lp_build_lerp(&bld->texel_bld, s_fpart,
824 neighbors[0][0][chan],
825 neighbors[0][1][chan],
826 0);
827 }
828 }
829 else {
830 /* 2D/3D texture */
831 LLVMValueRef colors0[4];
832
833 /* get x0/x1 texels at y1 */
834 lp_build_sample_texel_soa(bld, sampler_unit,
835 width_vec, height_vec, depth_vec,
836 x0, y1, z0,
837 row_stride_vec, img_stride_vec,
838 data_ptr, mipoffsets, neighbors[1][0]);
839 lp_build_sample_texel_soa(bld, sampler_unit,
840 width_vec, height_vec, depth_vec,
841 x1, y1, z0,
842 row_stride_vec, img_stride_vec,
843 data_ptr, mipoffsets, neighbors[1][1]);
844
845 /* Bilinear interpolate the four samples from the 2D image / 3D slice */
846 for (chan = 0; chan < 4; chan++) {
847 colors0[chan] = lp_build_lerp_2d(&bld->texel_bld,
848 s_fpart, t_fpart,
849 neighbors[0][0][chan],
850 neighbors[0][1][chan],
851 neighbors[1][0][chan],
852 neighbors[1][1][chan],
853 0);
854 }
855
856 if (dims == 3) {
857 LLVMValueRef neighbors1[2][2][4];
858 LLVMValueRef colors1[4];
859
860 /* get x0/x1/y0/y1 texels at z1 */
861 lp_build_sample_texel_soa(bld, sampler_unit,
862 width_vec, height_vec, depth_vec,
863 x0, y0, z1,
864 row_stride_vec, img_stride_vec,
865 data_ptr, mipoffsets, neighbors1[0][0]);
866 lp_build_sample_texel_soa(bld, sampler_unit,
867 width_vec, height_vec, depth_vec,
868 x1, y0, z1,
869 row_stride_vec, img_stride_vec,
870 data_ptr, mipoffsets, neighbors1[0][1]);
871 lp_build_sample_texel_soa(bld, sampler_unit,
872 width_vec, height_vec, depth_vec,
873 x0, y1, z1,
874 row_stride_vec, img_stride_vec,
875 data_ptr, mipoffsets, neighbors1[1][0]);
876 lp_build_sample_texel_soa(bld, sampler_unit,
877 width_vec, height_vec, depth_vec,
878 x1, y1, z1,
879 row_stride_vec, img_stride_vec,
880 data_ptr, mipoffsets, neighbors1[1][1]);
881
882 /* Bilinear interpolate the four samples from the second Z slice */
883 for (chan = 0; chan < 4; chan++) {
884 colors1[chan] = lp_build_lerp_2d(&bld->texel_bld,
885 s_fpart, t_fpart,
886 neighbors1[0][0][chan],
887 neighbors1[0][1][chan],
888 neighbors1[1][0][chan],
889 neighbors1[1][1][chan],
890 0);
891 }
892
893 /* Linearly interpolate the two samples from the two 3D slices */
894 for (chan = 0; chan < 4; chan++) {
895 colors_out[chan] = lp_build_lerp(&bld->texel_bld,
896 r_fpart,
897 colors0[chan], colors1[chan],
898 0);
899 }
900 }
901 else {
902 /* 2D tex */
903 for (chan = 0; chan < 4; chan++) {
904 colors_out[chan] = colors0[chan];
905 }
906 }
907 }
908 }
909
910
911 /**
912 * Sample the texture/mipmap using given image filter and mip filter.
913 * data0_ptr and data1_ptr point to the two mipmap levels to sample
914 * from. width0/1_vec, height0/1_vec, depth0/1_vec indicate their sizes.
915 * If we're using nearest miplevel sampling the '1' values will be null/unused.
916 */
917 static void
918 lp_build_sample_mipmap(struct lp_build_sample_context *bld,
919 unsigned sampler_unit,
920 unsigned img_filter,
921 unsigned mip_filter,
922 LLVMValueRef s,
923 LLVMValueRef t,
924 LLVMValueRef r,
925 const LLVMValueRef *offsets,
926 LLVMValueRef ilevel0,
927 LLVMValueRef ilevel1,
928 LLVMValueRef lod_fpart,
929 LLVMValueRef *colors_out)
930 {
931 LLVMBuilderRef builder = bld->gallivm->builder;
932 LLVMValueRef size0 = NULL;
933 LLVMValueRef size1 = NULL;
934 LLVMValueRef row_stride0_vec = NULL;
935 LLVMValueRef row_stride1_vec = NULL;
936 LLVMValueRef img_stride0_vec = NULL;
937 LLVMValueRef img_stride1_vec = NULL;
938 LLVMValueRef data_ptr0 = NULL;
939 LLVMValueRef data_ptr1 = NULL;
940 LLVMValueRef mipoff0 = NULL;
941 LLVMValueRef mipoff1 = NULL;
942 LLVMValueRef colors0[4], colors1[4];
943 unsigned chan;
944
945 /* sample the first mipmap level */
946 lp_build_mipmap_level_sizes(bld, ilevel0,
947 &size0,
948 &row_stride0_vec, &img_stride0_vec);
949 if (bld->num_lods == 1) {
950 data_ptr0 = lp_build_get_mipmap_level(bld, ilevel0);
951 }
952 else {
953 /* This path should work for num_lods 1 too but slightly less efficient */
954 data_ptr0 = bld->base_ptr;
955 mipoff0 = lp_build_get_mip_offsets(bld, ilevel0);
956 }
957 if (img_filter == PIPE_TEX_FILTER_NEAREST) {
958 lp_build_sample_image_nearest(bld, sampler_unit,
959 size0,
960 row_stride0_vec, img_stride0_vec,
961 data_ptr0, mipoff0, s, t, r, offsets,
962 colors0);
963 }
964 else {
965 assert(img_filter == PIPE_TEX_FILTER_LINEAR);
966 lp_build_sample_image_linear(bld, sampler_unit,
967 size0,
968 row_stride0_vec, img_stride0_vec,
969 data_ptr0, mipoff0, s, t, r, offsets,
970 colors0);
971 }
972
973 /* Store the first level's colors in the output variables */
974 for (chan = 0; chan < 4; chan++) {
975 LLVMBuildStore(builder, colors0[chan], colors_out[chan]);
976 }
977
978 if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
979 struct lp_build_if_state if_ctx;
980 LLVMValueRef need_lerp;
981 unsigned num_quads = bld->coord_bld.type.length / 4;
982
983 /* need_lerp = lod_fpart > 0 */
984 if (num_quads == 1) {
985 need_lerp = LLVMBuildFCmp(builder, LLVMRealUGT,
986 lod_fpart, bld->perquadf_bld.zero,
987 "need_lerp");
988 }
989 else {
990 /*
991 * We'll do mip filtering if any of the quads need it.
992 * It might be better to split the vectors here and only fetch/filter
993 * quads which need it.
994 */
995 /*
996 * We unfortunately need to clamp lod_fpart here since we can get
997 * negative values which would screw up filtering if not all
998 * lod_fpart values have same sign.
999 */
1000 lod_fpart = lp_build_max(&bld->perquadf_bld, lod_fpart,
1001 bld->perquadf_bld.zero);
1002 need_lerp = lp_build_compare(bld->gallivm, bld->perquadf_bld.type,
1003 PIPE_FUNC_GREATER,
1004 lod_fpart, bld->perquadf_bld.zero);
1005 need_lerp = lp_build_any_true_range(&bld->perquadi_bld, num_quads, need_lerp);
1006 }
1007
1008 lp_build_if(&if_ctx, bld->gallivm, need_lerp);
1009 {
1010 /* sample the second mipmap level */
1011 lp_build_mipmap_level_sizes(bld, ilevel1,
1012 &size1,
1013 &row_stride1_vec, &img_stride1_vec);
1014 if (bld->num_lods == 1) {
1015 data_ptr1 = lp_build_get_mipmap_level(bld, ilevel1);
1016 }
1017 else {
1018 data_ptr1 = bld->base_ptr;
1019 mipoff1 = lp_build_get_mip_offsets(bld, ilevel1);
1020 }
1021 if (img_filter == PIPE_TEX_FILTER_NEAREST) {
1022 lp_build_sample_image_nearest(bld, sampler_unit,
1023 size1,
1024 row_stride1_vec, img_stride1_vec,
1025 data_ptr1, mipoff1, s, t, r, offsets,
1026 colors1);
1027 }
1028 else {
1029 lp_build_sample_image_linear(bld, sampler_unit,
1030 size1,
1031 row_stride1_vec, img_stride1_vec,
1032 data_ptr1, mipoff1, s, t, r, offsets,
1033 colors1);
1034 }
1035
1036 /* interpolate samples from the two mipmap levels */
1037
1038 lod_fpart = lp_build_unpack_broadcast_aos_scalars(bld->gallivm,
1039 bld->perquadf_bld.type,
1040 bld->texel_bld.type,
1041 lod_fpart);
1042
1043 for (chan = 0; chan < 4; chan++) {
1044 colors0[chan] = lp_build_lerp(&bld->texel_bld, lod_fpart,
1045 colors0[chan], colors1[chan],
1046 0);
1047 LLVMBuildStore(builder, colors0[chan], colors_out[chan]);
1048 }
1049 }
1050 lp_build_endif(&if_ctx);
1051 }
1052 }
1053
1054
1055 /**
1056 * Clamp layer coord to valid values.
1057 */
1058 static LLVMValueRef
1059 lp_build_layer_coord(struct lp_build_sample_context *bld,
1060 unsigned texture_unit,
1061 LLVMValueRef layer)
1062 {
1063 LLVMValueRef maxlayer;
1064
1065 maxlayer = bld->dynamic_state->depth(bld->dynamic_state,
1066 bld->gallivm, texture_unit);
1067 maxlayer = lp_build_sub(&bld->int_bld, maxlayer, bld->int_bld.one);
1068 maxlayer = lp_build_broadcast_scalar(&bld->int_coord_bld, maxlayer);
1069 return lp_build_clamp(&bld->int_coord_bld, layer,
1070 bld->int_coord_bld.zero, maxlayer);
1071
1072 }
1073
1074
1075 /**
1076 * Calculate cube face, lod, mip levels.
1077 */
1078 static void
1079 lp_build_sample_common(struct lp_build_sample_context *bld,
1080 unsigned texture_index,
1081 unsigned sampler_index,
1082 LLVMValueRef *s,
1083 LLVMValueRef *t,
1084 LLVMValueRef *r,
1085 const struct lp_derivatives *derivs, /* optional */
1086 LLVMValueRef lod_bias, /* optional */
1087 LLVMValueRef explicit_lod, /* optional */
1088 LLVMValueRef *lod_ipart,
1089 LLVMValueRef *lod_fpart,
1090 LLVMValueRef *ilevel0,
1091 LLVMValueRef *ilevel1)
1092 {
1093 const unsigned mip_filter = bld->static_sampler_state->min_mip_filter;
1094 const unsigned min_filter = bld->static_sampler_state->min_img_filter;
1095 const unsigned mag_filter = bld->static_sampler_state->mag_img_filter;
1096 const unsigned target = bld->static_texture_state->target;
1097 LLVMValueRef first_level, cube_rho = NULL;
1098
1099 /*
1100 printf("%s mip %d min %d mag %d\n", __FUNCTION__,
1101 mip_filter, min_filter, mag_filter);
1102 */
1103
1104 /*
1105 * Choose cube face, recompute texcoords for the chosen face and
1106 * compute rho here too (as it requires transform of derivatives).
1107 */
1108 if (target == PIPE_TEXTURE_CUBE) {
1109 LLVMValueRef face, face_s, face_t;
1110 boolean need_derivs;
1111 need_derivs = ((min_filter != mag_filter ||
1112 mip_filter != PIPE_TEX_MIPFILTER_NONE) &&
1113 !bld->static_sampler_state->min_max_lod_equal &&
1114 !explicit_lod);
1115 lp_build_cube_lookup(bld, *s, *t, *r, derivs, &face, &face_s, &face_t,
1116 &cube_rho, need_derivs);
1117 *s = face_s; /* vec */
1118 *t = face_t; /* vec */
1119 /* use 'r' to indicate cube face */
1120 *r = face; /* vec */
1121 }
1122 else if (target == PIPE_TEXTURE_1D_ARRAY) {
1123 *r = lp_build_iround(&bld->coord_bld, *t);
1124 *r = lp_build_layer_coord(bld, texture_index, *r);
1125 }
1126 else if (target == PIPE_TEXTURE_2D_ARRAY) {
1127 *r = lp_build_iround(&bld->coord_bld, *r);
1128 *r = lp_build_layer_coord(bld, texture_index, *r);
1129 }
1130
1131 /*
1132 * Compute the level of detail (float).
1133 */
1134 if (min_filter != mag_filter ||
1135 mip_filter != PIPE_TEX_MIPFILTER_NONE) {
1136 /* Need to compute lod either to choose mipmap levels or to
1137 * distinguish between minification/magnification with one mipmap level.
1138 */
1139 lp_build_lod_selector(bld, texture_index, sampler_index,
1140 *s, *t, *r, cube_rho,
1141 derivs, lod_bias, explicit_lod,
1142 mip_filter,
1143 lod_ipart, lod_fpart);
1144 } else {
1145 *lod_ipart = bld->perquadi_bld.zero;
1146 }
1147
1148 /*
1149 * Compute integer mipmap level(s) to fetch texels from: ilevel0, ilevel1
1150 */
1151 switch (mip_filter) {
1152 default:
1153 assert(0 && "bad mip_filter value in lp_build_sample_soa()");
1154 /* fall-through */
1155 case PIPE_TEX_MIPFILTER_NONE:
1156 /* always use mip level 0 */
1157 if (HAVE_LLVM == 0x0207 && target == PIPE_TEXTURE_CUBE) {
1158 /* XXX this is a work-around for an apparent bug in LLVM 2.7.
1159 * We should be able to set ilevel0 = const(0) but that causes
1160 * bad x86 code to be emitted.
1161 */
1162 assert(*lod_ipart);
1163 lp_build_nearest_mip_level(bld, texture_index, *lod_ipart, ilevel0);
1164 }
1165 else {
1166 first_level = bld->dynamic_state->first_level(bld->dynamic_state,
1167 bld->gallivm, texture_index);
1168 first_level = lp_build_broadcast_scalar(&bld->perquadi_bld, first_level);
1169 *ilevel0 = first_level;
1170 }
1171 break;
1172 case PIPE_TEX_MIPFILTER_NEAREST:
1173 assert(*lod_ipart);
1174 lp_build_nearest_mip_level(bld, texture_index, *lod_ipart, ilevel0);
1175 break;
1176 case PIPE_TEX_MIPFILTER_LINEAR:
1177 assert(*lod_ipart);
1178 assert(*lod_fpart);
1179 lp_build_linear_mip_levels(bld, texture_index,
1180 *lod_ipart, lod_fpart,
1181 ilevel0, ilevel1);
1182 break;
1183 }
1184 }
1185
1186 /**
1187 * General texture sampling codegen.
1188 * This function handles texture sampling for all texture targets (1D,
1189 * 2D, 3D, cube) and all filtering modes.
1190 */
1191 static void
1192 lp_build_sample_general(struct lp_build_sample_context *bld,
1193 unsigned sampler_unit,
1194 LLVMValueRef s,
1195 LLVMValueRef t,
1196 LLVMValueRef r,
1197 const LLVMValueRef *offsets,
1198 LLVMValueRef lod_ipart,
1199 LLVMValueRef lod_fpart,
1200 LLVMValueRef ilevel0,
1201 LLVMValueRef ilevel1,
1202 LLVMValueRef *colors_out)
1203 {
1204 struct lp_build_context *int_bld = &bld->int_bld;
1205 LLVMBuilderRef builder = bld->gallivm->builder;
1206 const unsigned mip_filter = bld->static_sampler_state->min_mip_filter;
1207 const unsigned min_filter = bld->static_sampler_state->min_img_filter;
1208 const unsigned mag_filter = bld->static_sampler_state->mag_img_filter;
1209 LLVMValueRef texels[4];
1210 unsigned chan;
1211
1212 /*
1213 * Get/interpolate texture colors.
1214 */
1215
1216 for (chan = 0; chan < 4; ++chan) {
1217 texels[chan] = lp_build_alloca(bld->gallivm, bld->texel_bld.vec_type, "");
1218 lp_build_name(texels[chan], "sampler%u_texel_%c_var", sampler_unit, "xyzw"[chan]);
1219 }
1220
1221 if (min_filter == mag_filter) {
1222 /* no need to distinguish between minification and magnification */
1223 lp_build_sample_mipmap(bld, sampler_unit,
1224 min_filter, mip_filter,
1225 s, t, r, offsets,
1226 ilevel0, ilevel1, lod_fpart,
1227 texels);
1228 }
1229 else {
1230 /* Emit conditional to choose min image filter or mag image filter
1231 * depending on the lod being > 0 or <= 0, respectively.
1232 */
1233 struct lp_build_if_state if_ctx;
1234 LLVMValueRef minify;
1235
1236 /*
1237 * XXX this should to all lods into account, if some are min
1238 * some max probably could hack up the coords/weights in the linear
1239 * path with selects to work for nearest.
1240 * If that's just two quads sitting next to each other it seems
1241 * quite ok to do the same filtering method on both though, at
1242 * least unless we have explicit lod (and who uses different
1243 * min/mag filter with that?)
1244 */
1245 if (bld->num_lods > 1)
1246 lod_ipart = LLVMBuildExtractElement(builder, lod_ipart,
1247 lp_build_const_int32(bld->gallivm, 0), "");
1248
1249 /* minify = lod >= 0.0 */
1250 minify = LLVMBuildICmp(builder, LLVMIntSGE,
1251 lod_ipart, int_bld->zero, "");
1252
1253 lp_build_if(&if_ctx, bld->gallivm, minify);
1254 {
1255 /* Use the minification filter */
1256 lp_build_sample_mipmap(bld, sampler_unit,
1257 min_filter, mip_filter,
1258 s, t, r, offsets,
1259 ilevel0, ilevel1, lod_fpart,
1260 texels);
1261 }
1262 lp_build_else(&if_ctx);
1263 {
1264 /* Use the magnification filter */
1265 lp_build_sample_mipmap(bld, sampler_unit,
1266 mag_filter, PIPE_TEX_MIPFILTER_NONE,
1267 s, t, r, offsets,
1268 ilevel0, NULL, NULL,
1269 texels);
1270 }
1271 lp_build_endif(&if_ctx);
1272 }
1273
1274 for (chan = 0; chan < 4; ++chan) {
1275 colors_out[chan] = LLVMBuildLoad(builder, texels[chan], "");
1276 lp_build_name(colors_out[chan], "sampler%u_texel_%c", sampler_unit, "xyzw"[chan]);
1277 }
1278 }
1279
1280
1281 /**
1282 * Texel fetch function.
1283 * In contrast to general sampling there is no filtering, no coord minification,
1284 * lod (if any) is always explicit uint, coords are uints (in terms of texel units)
1285 * directly to be applied to the selected mip level (after adding texel offsets).
1286 * This function handles texel fetch for all targets where texel fetch is supported
1287 * (no cube maps, but 1d, 2d, 3d are supported, arrays and buffers should be too).
1288 */
1289 static void
1290 lp_build_fetch_texel(struct lp_build_sample_context *bld,
1291 unsigned texture_unit,
1292 const LLVMValueRef *coords,
1293 LLVMValueRef explicit_lod,
1294 const LLVMValueRef *offsets,
1295 LLVMValueRef *colors_out)
1296 {
1297 struct lp_build_context *perquadi_bld = &bld->perquadi_bld;
1298 struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
1299 unsigned dims = bld->dims, chan;
1300 unsigned target = bld->static_texture_state->target;
1301 LLVMValueRef size, ilevel;
1302 LLVMValueRef row_stride_vec = NULL, img_stride_vec = NULL;
1303 LLVMValueRef x = coords[0], y = coords[1], z = coords[2];
1304 LLVMValueRef width, height, depth, i, j;
1305 LLVMValueRef offset, out_of_bounds, out1;
1306
1307 /* XXX just like ordinary sampling, we don't handle per-pixel lod (yet). */
1308 if (explicit_lod && bld->static_texture_state->target != PIPE_BUFFER) {
1309 ilevel = lp_build_pack_aos_scalars(bld->gallivm, int_coord_bld->type,
1310 perquadi_bld->type, explicit_lod, 0);
1311 lp_build_nearest_mip_level(bld, texture_unit, ilevel, &ilevel);
1312 }
1313 else {
1314 bld->num_lods = 1;
1315 ilevel = lp_build_const_int32(bld->gallivm, 0);
1316 }
1317 lp_build_mipmap_level_sizes(bld, ilevel,
1318 &size,
1319 &row_stride_vec, &img_stride_vec);
1320 lp_build_extract_image_sizes(bld, &bld->int_size_bld, int_coord_bld->type,
1321 size, &width, &height, &depth);
1322
1323 if (target == PIPE_TEXTURE_1D_ARRAY ||
1324 target == PIPE_TEXTURE_2D_ARRAY) {
1325 if (target == PIPE_TEXTURE_1D_ARRAY) {
1326 z = lp_build_layer_coord(bld, texture_unit, y);
1327 }
1328 else {
1329 z = lp_build_layer_coord(bld, texture_unit, z);
1330 }
1331 }
1332
1333 /* This is a lot like border sampling */
1334 if (offsets[0]) {
1335 /* XXX coords are really unsigned, offsets are signed */
1336 x = lp_build_add(int_coord_bld, x, offsets[0]);
1337 }
1338 out_of_bounds = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, x, int_coord_bld->zero);
1339 out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, x, width);
1340 out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1);
1341
1342 if (dims >= 2) {
1343 if (offsets[1]) {
1344 y = lp_build_add(int_coord_bld, y, offsets[1]);
1345 }
1346 out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, y, int_coord_bld->zero);
1347 out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1);
1348 out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, y, height);
1349 out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1);
1350
1351 if (dims >= 3) {
1352 if (offsets[2]) {
1353 z = lp_build_add(int_coord_bld, z, offsets[2]);
1354 }
1355 out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, z, int_coord_bld->zero);
1356 out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1);
1357 out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, z, depth);
1358 out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1);
1359 }
1360 }
1361
1362 lp_build_sample_offset(int_coord_bld,
1363 bld->format_desc,
1364 x, y, z, row_stride_vec, img_stride_vec,
1365 &offset, &i, &j);
1366
1367 if (bld->static_texture_state->target != PIPE_BUFFER) {
1368 offset = lp_build_add(int_coord_bld, offset,
1369 lp_build_get_mip_offsets(bld, ilevel));
1370 }
1371
1372 offset = lp_build_andnot(int_coord_bld, offset, out_of_bounds);
1373
1374 lp_build_fetch_rgba_soa(bld->gallivm,
1375 bld->format_desc,
1376 bld->texel_type,
1377 bld->base_ptr, offset,
1378 i, j,
1379 colors_out);
1380
1381 if (0) {
1382 /*
1383 * Not needed except for ARB_robust_buffer_access_behavior.
1384 * Could use min/max above instead of out-of-bounds comparisons
1385 * (in fact cast to unsigned and min only is sufficient)
1386 * if we don't care about the result returned for out-of-bounds.
1387 */
1388 for (chan = 0; chan < 4; chan++) {
1389 colors_out[chan] = lp_build_select(&bld->texel_bld, out_of_bounds,
1390 bld->texel_bld.zero, colors_out[chan]);
1391 }
1392 }
1393 }
1394
1395
1396 /**
1397 * Do shadow test/comparison.
1398 * \param coords incoming texcoords
1399 * \param texel the texel to compare against (use the X channel)
1400 * Ideally this should really be done per-sample.
1401 */
1402 static void
1403 lp_build_sample_compare(struct lp_build_sample_context *bld,
1404 const LLVMValueRef *coords,
1405 LLVMValueRef texel[4])
1406 {
1407 struct lp_build_context *texel_bld = &bld->texel_bld;
1408 LLVMBuilderRef builder = bld->gallivm->builder;
1409 LLVMValueRef res, p;
1410 const unsigned chan = 0;
1411
1412 if (bld->static_sampler_state->compare_mode == PIPE_TEX_COMPARE_NONE)
1413 return;
1414
1415 if (bld->static_texture_state->target == PIPE_TEXTURE_2D_ARRAY ||
1416 bld->static_texture_state->target == PIPE_TEXTURE_CUBE) {
1417 p = coords[3];
1418 }
1419 else {
1420 p = coords[2];
1421 }
1422
1423 /* debug code */
1424 if (0) {
1425 LLVMValueRef indx = lp_build_const_int32(bld->gallivm, 0);
1426 LLVMValueRef coord = LLVMBuildExtractElement(builder, p, indx, "");
1427 LLVMValueRef tex = LLVMBuildExtractElement(builder, texel[chan], indx, "");
1428 lp_build_printf(bld->gallivm, "shadow compare coord %f to texture %f\n",
1429 coord, tex);
1430 }
1431
1432 /* Clamp p coords to [0,1] */
1433 p = lp_build_clamp(&bld->coord_bld, p,
1434 bld->coord_bld.zero,
1435 bld->coord_bld.one);
1436
1437 /* result = (p FUNC texel) ? 1 : 0 */
1438 res = lp_build_cmp(texel_bld, bld->static_sampler_state->compare_func,
1439 p, texel[chan]);
1440 res = lp_build_select(texel_bld, res, texel_bld->one, texel_bld->zero);
1441
1442 /* XXX returning result for default GL_DEPTH_TEXTURE_MODE = GL_LUMINANCE */
1443 texel[0] =
1444 texel[1] =
1445 texel[2] = res;
1446 texel[3] = texel_bld->one;
1447 }
1448
1449
1450 /**
1451 * Just set texels to white instead of actually sampling the texture.
1452 * For debugging.
1453 */
1454 void
1455 lp_build_sample_nop(struct gallivm_state *gallivm,
1456 struct lp_type type,
1457 const LLVMValueRef *coords,
1458 LLVMValueRef texel_out[4])
1459 {
1460 LLVMValueRef one = lp_build_one(gallivm, type);
1461 unsigned chan;
1462
1463 for (chan = 0; chan < 4; chan++) {
1464 texel_out[chan] = one;
1465 }
1466 }
1467
1468
1469 /**
1470 * Build texture sampling code.
1471 * 'texel' will return a vector of four LLVMValueRefs corresponding to
1472 * R, G, B, A.
1473 * \param type vector float type to use for coords, etc.
1474 * \param is_fetch if this is a texel fetch instruction.
1475 * \param derivs partial derivatives of (s,t,r,q) with respect to x and y
1476 */
1477 void
1478 lp_build_sample_soa(struct gallivm_state *gallivm,
1479 const struct lp_static_texture_state *static_texture_state,
1480 const struct lp_static_sampler_state *static_sampler_state,
1481 struct lp_sampler_dynamic_state *dynamic_state,
1482 struct lp_type type,
1483 boolean is_fetch,
1484 unsigned texture_index,
1485 unsigned sampler_index,
1486 const LLVMValueRef *coords,
1487 const LLVMValueRef *offsets,
1488 const struct lp_derivatives *derivs, /* optional */
1489 LLVMValueRef lod_bias, /* optional */
1490 LLVMValueRef explicit_lod, /* optional */
1491 LLVMValueRef texel_out[4])
1492 {
1493 unsigned dims = texture_dims(static_texture_state->target);
1494 unsigned num_quads = type.length / 4;
1495 unsigned mip_filter;
1496 struct lp_build_sample_context bld;
1497 struct lp_static_sampler_state derived_sampler_state = *static_sampler_state;
1498 LLVMTypeRef i32t = LLVMInt32TypeInContext(gallivm->context);
1499 LLVMBuilderRef builder = gallivm->builder;
1500 LLVMValueRef tex_width;
1501 LLVMValueRef s;
1502 LLVMValueRef t;
1503 LLVMValueRef r;
1504
1505 if (0) {
1506 enum pipe_format fmt = static_texture_state->format;
1507 debug_printf("Sample from %s\n", util_format_name(fmt));
1508 }
1509
1510 assert(type.floating);
1511
1512 /* Setup our build context */
1513 memset(&bld, 0, sizeof bld);
1514 bld.gallivm = gallivm;
1515 bld.static_sampler_state = &derived_sampler_state;
1516 bld.static_texture_state = static_texture_state;
1517 bld.dynamic_state = dynamic_state;
1518 bld.format_desc = util_format_description(static_texture_state->format);
1519 bld.dims = dims;
1520
1521 bld.vector_width = lp_type_width(type);
1522
1523 bld.float_type = lp_type_float(32);
1524 bld.int_type = lp_type_int(32);
1525 bld.coord_type = type;
1526 bld.int_coord_type = lp_int_type(type);
1527 bld.float_size_in_type = lp_type_float(32);
1528 bld.float_size_in_type.length = dims > 1 ? 4 : 1;
1529 bld.int_size_in_type = lp_int_type(bld.float_size_in_type);
1530 bld.texel_type = type;
1531 bld.perquadf_type = type;
1532 /* we want native vector size to be able to use our intrinsics */
1533 bld.perquadf_type.length = type.length > 4 ? ((type.length + 15) / 16) * 4 : 1;
1534 bld.perquadi_type = lp_int_type(bld.perquadf_type);
1535
1536 /* always using the first channel hopefully should be safe,
1537 * if not things WILL break in other places anyway.
1538 */
1539 if (bld.format_desc->colorspace == UTIL_FORMAT_COLORSPACE_RGB &&
1540 bld.format_desc->channel[0].pure_integer) {
1541 if (bld.format_desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED) {
1542 bld.texel_type = lp_type_int_vec(type.width, type.width * type.length);
1543 }
1544 else if (bld.format_desc->channel[0].type == UTIL_FORMAT_TYPE_UNSIGNED) {
1545 bld.texel_type = lp_type_uint_vec(type.width, type.width * type.length);
1546 }
1547 }
1548 else if (util_format_has_stencil(bld.format_desc) &&
1549 !util_format_has_depth(bld.format_desc)) {
1550 /* for stencil only formats, sample stencil (uint) */
1551 bld.texel_type = lp_type_int_vec(type.width, type.width * type.length);
1552 }
1553
1554 if (!static_texture_state->level_zero_only) {
1555 derived_sampler_state.min_mip_filter = static_sampler_state->min_mip_filter;
1556 } else {
1557 derived_sampler_state.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
1558 }
1559 mip_filter = derived_sampler_state.min_mip_filter;
1560
1561 if (0) {
1562 debug_printf(" .min_mip_filter = %u\n", derived_sampler_state.min_mip_filter);
1563 }
1564
1565 /*
1566 * There are other situations where at least the multiple int lods could be
1567 * avoided like min and max lod being equal.
1568 */
1569 if ((is_fetch && explicit_lod && bld.static_texture_state->target != PIPE_BUFFER) ||
1570 (!is_fetch && mip_filter != PIPE_TEX_MIPFILTER_NONE)) {
1571 bld.num_lods = num_quads;
1572 }
1573 else {
1574 bld.num_lods = 1;
1575 }
1576
1577 bld.float_size_type = bld.float_size_in_type;
1578 bld.float_size_type.length = bld.num_lods > 1 ? type.length :
1579 bld.float_size_in_type.length;
1580 bld.int_size_type = lp_int_type(bld.float_size_type);
1581
1582 lp_build_context_init(&bld.float_bld, gallivm, bld.float_type);
1583 lp_build_context_init(&bld.float_vec_bld, gallivm, type);
1584 lp_build_context_init(&bld.int_bld, gallivm, bld.int_type);
1585 lp_build_context_init(&bld.coord_bld, gallivm, bld.coord_type);
1586 lp_build_context_init(&bld.int_coord_bld, gallivm, bld.int_coord_type);
1587 lp_build_context_init(&bld.int_size_in_bld, gallivm, bld.int_size_in_type);
1588 lp_build_context_init(&bld.float_size_in_bld, gallivm, bld.float_size_in_type);
1589 lp_build_context_init(&bld.int_size_bld, gallivm, bld.int_size_type);
1590 lp_build_context_init(&bld.float_size_bld, gallivm, bld.float_size_type);
1591 lp_build_context_init(&bld.texel_bld, gallivm, bld.texel_type);
1592 lp_build_context_init(&bld.perquadf_bld, gallivm, bld.perquadf_type);
1593 lp_build_context_init(&bld.perquadi_bld, gallivm, bld.perquadi_type);
1594
1595 /* Get the dynamic state */
1596 tex_width = dynamic_state->width(dynamic_state, gallivm, texture_index);
1597 bld.row_stride_array = dynamic_state->row_stride(dynamic_state, gallivm, texture_index);
1598 bld.img_stride_array = dynamic_state->img_stride(dynamic_state, gallivm, texture_index);
1599 bld.base_ptr = dynamic_state->base_ptr(dynamic_state, gallivm, texture_index);
1600 bld.mip_offsets = dynamic_state->mip_offsets(dynamic_state, gallivm, texture_index);
1601 /* Note that mip_offsets is an array[level] of offsets to texture images */
1602
1603 s = coords[0];
1604 t = coords[1];
1605 r = coords[2];
1606
1607 /* width, height, depth as single int vector */
1608 if (dims <= 1) {
1609 bld.int_size = tex_width;
1610 }
1611 else {
1612 bld.int_size = LLVMBuildInsertElement(builder, bld.int_size_in_bld.undef,
1613 tex_width, LLVMConstInt(i32t, 0, 0), "");
1614 if (dims >= 2) {
1615 LLVMValueRef tex_height =
1616 dynamic_state->height(dynamic_state, gallivm, texture_index);
1617 bld.int_size = LLVMBuildInsertElement(builder, bld.int_size,
1618 tex_height, LLVMConstInt(i32t, 1, 0), "");
1619 if (dims >= 3) {
1620 LLVMValueRef tex_depth =
1621 dynamic_state->depth(dynamic_state, gallivm, texture_index);
1622 bld.int_size = LLVMBuildInsertElement(builder, bld.int_size,
1623 tex_depth, LLVMConstInt(i32t, 2, 0), "");
1624 }
1625 }
1626 }
1627
1628 if (0) {
1629 /* For debug: no-op texture sampling */
1630 lp_build_sample_nop(gallivm,
1631 bld.texel_type,
1632 coords,
1633 texel_out);
1634 }
1635
1636 else if (is_fetch) {
1637 lp_build_fetch_texel(&bld, texture_index, coords,
1638 explicit_lod, offsets,
1639 texel_out);
1640 }
1641
1642 else {
1643 LLVMValueRef lod_ipart = NULL, lod_fpart = NULL;
1644 LLVMValueRef ilevel0 = NULL, ilevel1 = NULL;
1645 boolean use_aos = util_format_fits_8unorm(bld.format_desc) &&
1646 lp_is_simple_wrap_mode(static_sampler_state->wrap_s) &&
1647 lp_is_simple_wrap_mode(static_sampler_state->wrap_t);
1648
1649 if ((gallivm_debug & GALLIVM_DEBUG_PERF) &&
1650 !use_aos && util_format_fits_8unorm(bld.format_desc)) {
1651 debug_printf("%s: using floating point linear filtering for %s\n",
1652 __FUNCTION__, bld.format_desc->short_name);
1653 debug_printf(" min_img %d mag_img %d mip %d wraps %d wrapt %d\n",
1654 static_sampler_state->min_img_filter,
1655 static_sampler_state->mag_img_filter,
1656 static_sampler_state->min_mip_filter,
1657 static_sampler_state->wrap_s,
1658 static_sampler_state->wrap_t);
1659 }
1660
1661 lp_build_sample_common(&bld, texture_index, sampler_index,
1662 &s, &t, &r,
1663 derivs, lod_bias, explicit_lod,
1664 &lod_ipart, &lod_fpart,
1665 &ilevel0, &ilevel1);
1666
1667 /*
1668 * we only try 8-wide sampling with soa as it appears to
1669 * be a loss with aos with AVX (but it should work).
1670 * (It should be faster if we'd support avx2)
1671 */
1672 if (num_quads == 1 || !use_aos) {
1673
1674 if (num_quads > 1) {
1675 if (mip_filter == PIPE_TEX_MIPFILTER_NONE) {
1676 LLVMValueRef index0 = lp_build_const_int32(gallivm, 0);
1677 /*
1678 * These parameters are the same for all quads,
1679 * could probably simplify.
1680 */
1681 lod_ipart = LLVMBuildExtractElement(builder, lod_ipart, index0, "");
1682 ilevel0 = LLVMBuildExtractElement(builder, ilevel0, index0, "");
1683 }
1684 }
1685 if (use_aos) {
1686 /* do sampling/filtering with fixed pt arithmetic */
1687 lp_build_sample_aos(&bld, sampler_index,
1688 s, t, r, offsets,
1689 lod_ipart, lod_fpart,
1690 ilevel0, ilevel1,
1691 texel_out);
1692 }
1693
1694 else {
1695 lp_build_sample_general(&bld, sampler_index,
1696 s, t, r, offsets,
1697 lod_ipart, lod_fpart,
1698 ilevel0, ilevel1,
1699 texel_out);
1700 }
1701 }
1702 else {
1703 unsigned j;
1704 struct lp_build_sample_context bld4;
1705 struct lp_type type4 = type;
1706 unsigned i;
1707 LLVMValueRef texelout4[4];
1708 LLVMValueRef texelouttmp[4][LP_MAX_VECTOR_LENGTH/16];
1709
1710 type4.length = 4;
1711
1712 /* Setup our build context */
1713 memset(&bld4, 0, sizeof bld4);
1714 bld4.gallivm = bld.gallivm;
1715 bld4.static_texture_state = bld.static_texture_state;
1716 bld4.static_sampler_state = bld.static_sampler_state;
1717 bld4.dynamic_state = bld.dynamic_state;
1718 bld4.format_desc = bld.format_desc;
1719 bld4.dims = bld.dims;
1720 bld4.row_stride_array = bld.row_stride_array;
1721 bld4.img_stride_array = bld.img_stride_array;
1722 bld4.base_ptr = bld.base_ptr;
1723 bld4.mip_offsets = bld.mip_offsets;
1724 bld4.int_size = bld.int_size;
1725
1726 bld4.vector_width = lp_type_width(type4);
1727
1728 bld4.float_type = lp_type_float(32);
1729 bld4.int_type = lp_type_int(32);
1730 bld4.coord_type = type4;
1731 bld4.int_coord_type = lp_int_type(type4);
1732 bld4.float_size_in_type = lp_type_float(32);
1733 bld4.float_size_in_type.length = dims > 1 ? 4 : 1;
1734 bld4.int_size_in_type = lp_int_type(bld4.float_size_in_type);
1735 bld4.texel_type = bld.texel_type;
1736 bld4.texel_type.length = 4;
1737 bld4.perquadf_type = type4;
1738 /* we want native vector size to be able to use our intrinsics */
1739 bld4.perquadf_type.length = 1;
1740 bld4.perquadi_type = lp_int_type(bld4.perquadf_type);
1741
1742 bld4.num_lods = 1;
1743 bld4.int_size_type = bld4.int_size_in_type;
1744 bld4.float_size_type = bld4.float_size_in_type;
1745
1746 lp_build_context_init(&bld4.float_bld, gallivm, bld4.float_type);
1747 lp_build_context_init(&bld4.float_vec_bld, gallivm, type4);
1748 lp_build_context_init(&bld4.int_bld, gallivm, bld4.int_type);
1749 lp_build_context_init(&bld4.coord_bld, gallivm, bld4.coord_type);
1750 lp_build_context_init(&bld4.int_coord_bld, gallivm, bld4.int_coord_type);
1751 lp_build_context_init(&bld4.int_size_in_bld, gallivm, bld4.int_size_in_type);
1752 lp_build_context_init(&bld4.float_size_in_bld, gallivm, bld4.float_size_in_type);
1753 lp_build_context_init(&bld4.int_size_bld, gallivm, bld4.int_size_type);
1754 lp_build_context_init(&bld4.float_size_bld, gallivm, bld4.float_size_type);
1755 lp_build_context_init(&bld4.texel_bld, gallivm, bld4.texel_type);
1756 lp_build_context_init(&bld4.perquadf_bld, gallivm, bld4.perquadf_type);
1757 lp_build_context_init(&bld4.perquadi_bld, gallivm, bld4.perquadi_type);
1758
1759 for (i = 0; i < num_quads; i++) {
1760 LLVMValueRef s4, t4, r4;
1761 LLVMValueRef lod_iparts, lod_fparts = NULL;
1762 LLVMValueRef ilevel0s, ilevel1s = NULL;
1763 LLVMValueRef indexi = lp_build_const_int32(gallivm, i);
1764 LLVMValueRef offsets4[4] = { NULL };
1765
1766 s4 = lp_build_extract_range(gallivm, s, 4*i, 4);
1767 t4 = lp_build_extract_range(gallivm, t, 4*i, 4);
1768 r4 = lp_build_extract_range(gallivm, r, 4*i, 4);
1769
1770 if (offsets[0]) {
1771 offsets4[0] = lp_build_extract_range(gallivm, offsets[0], 4*i, 4);
1772 if (dims > 1) {
1773 offsets4[1] = lp_build_extract_range(gallivm, offsets[1], 4*i, 4);
1774 if (dims > 2) {
1775 offsets4[2] = lp_build_extract_range(gallivm, offsets[2], 4*i, 4);
1776 }
1777 }
1778 }
1779 lod_iparts = LLVMBuildExtractElement(builder, lod_ipart, indexi, "");
1780 ilevel0s = LLVMBuildExtractElement(builder, ilevel0, indexi, "");
1781 if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
1782 ilevel1s = LLVMBuildExtractElement(builder, ilevel1, indexi, "");
1783 lod_fparts = LLVMBuildExtractElement(builder, lod_fpart, indexi, "");
1784 }
1785
1786 if (use_aos) {
1787 /* do sampling/filtering with fixed pt arithmetic */
1788 lp_build_sample_aos(&bld4, sampler_index,
1789 s4, t4, r4, offsets4,
1790 lod_iparts, lod_fparts,
1791 ilevel0s, ilevel1s,
1792 texelout4);
1793 }
1794
1795 else {
1796 lp_build_sample_general(&bld4, sampler_index,
1797 s4, t4, r4, offsets4,
1798 lod_iparts, lod_fparts,
1799 ilevel0s, ilevel1s,
1800 texelout4);
1801 }
1802 for (j = 0; j < 4; j++) {
1803 texelouttmp[j][i] = texelout4[j];
1804 }
1805 }
1806
1807 for (j = 0; j < 4; j++) {
1808 texel_out[j] = lp_build_concat(gallivm, texelouttmp[j], type4, num_quads);
1809 }
1810 }
1811
1812 lp_build_sample_compare(&bld, coords, texel_out);
1813 }
1814
1815 if (static_texture_state->target != PIPE_BUFFER) {
1816 apply_sampler_swizzle(&bld, texel_out);
1817 }
1818
1819 /*
1820 * texel type can be a (32bit) int/uint (for pure int formats only),
1821 * however we are expected to always return floats (storage is untyped).
1822 */
1823 if (!bld.texel_type.floating) {
1824 unsigned chan;
1825 for (chan = 0; chan < 4; chan++) {
1826 texel_out[chan] = LLVMBuildBitCast(builder, texel_out[chan],
1827 lp_build_vec_type(gallivm, type), "");
1828 }
1829 }
1830 }
1831
1832 void
1833 lp_build_size_query_soa(struct gallivm_state *gallivm,
1834 const struct lp_static_texture_state *static_state,
1835 struct lp_sampler_dynamic_state *dynamic_state,
1836 struct lp_type int_type,
1837 unsigned texture_unit,
1838 boolean need_nr_mips,
1839 LLVMValueRef explicit_lod,
1840 LLVMValueRef *sizes_out)
1841 {
1842 LLVMValueRef lod;
1843 LLVMValueRef size;
1844 LLVMValueRef first_level = NULL;
1845 int dims, i;
1846 boolean has_array;
1847 struct lp_build_context bld_int_vec;
1848
1849 dims = texture_dims(static_state->target);
1850
1851 switch (static_state->target) {
1852 case PIPE_TEXTURE_1D_ARRAY:
1853 case PIPE_TEXTURE_2D_ARRAY:
1854 has_array = TRUE;
1855 break;
1856 default:
1857 has_array = FALSE;
1858 break;
1859 }
1860
1861 assert(!int_type.floating);
1862
1863 lp_build_context_init(&bld_int_vec, gallivm, lp_type_int_vec(32, 128));
1864
1865 if (explicit_lod) {
1866 lod = LLVMBuildExtractElement(gallivm->builder, explicit_lod, lp_build_const_int32(gallivm, 0), "");
1867 first_level = dynamic_state->first_level(dynamic_state, gallivm, texture_unit);
1868 lod = lp_build_broadcast_scalar(&bld_int_vec,
1869 LLVMBuildAdd(gallivm->builder, lod, first_level, "lod"));
1870
1871 } else {
1872 lod = bld_int_vec.zero;
1873 }
1874
1875 if (need_nr_mips) {
1876 size = bld_int_vec.zero;
1877 }
1878 else {
1879 size = bld_int_vec.undef;
1880 }
1881
1882 size = LLVMBuildInsertElement(gallivm->builder, size,
1883 dynamic_state->width(dynamic_state, gallivm, texture_unit),
1884 lp_build_const_int32(gallivm, 0), "");
1885
1886 if (dims >= 2) {
1887 size = LLVMBuildInsertElement(gallivm->builder, size,
1888 dynamic_state->height(dynamic_state, gallivm, texture_unit),
1889 lp_build_const_int32(gallivm, 1), "");
1890 }
1891
1892 if (dims >= 3) {
1893 size = LLVMBuildInsertElement(gallivm->builder, size,
1894 dynamic_state->depth(dynamic_state, gallivm, texture_unit),
1895 lp_build_const_int32(gallivm, 2), "");
1896 }
1897
1898 size = lp_build_minify(&bld_int_vec, size, lod);
1899
1900 if (has_array)
1901 size = LLVMBuildInsertElement(gallivm->builder, size,
1902 dynamic_state->depth(dynamic_state, gallivm, texture_unit),
1903 lp_build_const_int32(gallivm, dims), "");
1904
1905 /*
1906 * XXX for out-of-bounds lod, should set size to zero vector here
1907 * (for dx10-style only, i.e. need_nr_mips)
1908 */
1909
1910 for (i = 0; i < dims + (has_array ? 1 : 0); i++) {
1911 sizes_out[i] = lp_build_extract_broadcast(gallivm, bld_int_vec.type, int_type,
1912 size,
1913 lp_build_const_int32(gallivm, i));
1914 }
1915
1916 /*
1917 * if there's no explicit_lod (buffers, rects) queries requiring nr of
1918 * mips would be illegal.
1919 */
1920 if (need_nr_mips && explicit_lod) {
1921 struct lp_build_context bld_int_scalar;
1922 LLVMValueRef num_levels;
1923 lp_build_context_init(&bld_int_scalar, gallivm, lp_type_int(32));
1924
1925 if (static_state->level_zero_only) {
1926 num_levels = bld_int_scalar.one;
1927 }
1928 else {
1929 LLVMValueRef last_level;
1930
1931 last_level = dynamic_state->last_level(dynamic_state, gallivm, texture_unit);
1932 num_levels = lp_build_sub(&bld_int_scalar, last_level, first_level);
1933 num_levels = lp_build_add(&bld_int_scalar, num_levels, bld_int_scalar.one);
1934 }
1935 sizes_out[3] = lp_build_broadcast(gallivm, lp_build_vec_type(gallivm, int_type),
1936 num_levels);
1937 }
1938 }