1 /**************************************************************************
3 * Copyright 2009 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Texture sampling -- SoA.
32 * @author Jose Fonseca <jfonseca@vmware.com>
33 * @author Brian Paul <brianp@vmware.com>
36 #include "pipe/p_defines.h"
37 #include "pipe/p_state.h"
38 #include "util/u_debug.h"
39 #include "util/u_dump.h"
40 #include "util/u_memory.h"
41 #include "util/u_math.h"
42 #include "util/u_format.h"
43 #include "util/u_cpu_detect.h"
44 #include "lp_bld_debug.h"
45 #include "lp_bld_type.h"
46 #include "lp_bld_const.h"
47 #include "lp_bld_conv.h"
48 #include "lp_bld_arit.h"
49 #include "lp_bld_logic.h"
50 #include "lp_bld_swizzle.h"
51 #include "lp_bld_pack.h"
52 #include "lp_bld_flow.h"
53 #include "lp_bld_format.h"
54 #include "lp_bld_sample.h"
58 * Keep all information for sampling code generation in a single place.
60 struct lp_build_sample_context
62 LLVMBuilderRef builder
;
64 const struct lp_sampler_static_state
*static_state
;
66 struct lp_sampler_dynamic_state
*dynamic_state
;
68 const struct util_format_description
*format_desc
;
70 /** regular scalar float type */
71 struct lp_type float_type
;
72 struct lp_build_context float_bld
;
74 /** regular scalar float type */
75 struct lp_type int_type
;
76 struct lp_build_context int_bld
;
78 /** Incoming coordinates type and build context */
79 struct lp_type coord_type
;
80 struct lp_build_context coord_bld
;
82 /** Unsigned integer coordinates */
83 struct lp_type uint_coord_type
;
84 struct lp_build_context uint_coord_bld
;
86 /** Signed integer coordinates */
87 struct lp_type int_coord_type
;
88 struct lp_build_context int_coord_bld
;
90 /** Output texels type and build context */
91 struct lp_type texel_type
;
92 struct lp_build_context texel_bld
;
97 * Does the given texture wrap mode allow sampling the texture border color?
98 * XXX maybe move this into gallium util code.
101 wrap_mode_uses_border_color(unsigned mode
)
104 case PIPE_TEX_WRAP_REPEAT
:
105 case PIPE_TEX_WRAP_CLAMP_TO_EDGE
:
106 case PIPE_TEX_WRAP_MIRROR_REPEAT
:
107 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE
:
109 case PIPE_TEX_WRAP_CLAMP
:
110 case PIPE_TEX_WRAP_CLAMP_TO_BORDER
:
111 case PIPE_TEX_WRAP_MIRROR_CLAMP
:
112 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER
:
115 assert(0 && "unexpected wrap mode");
122 lp_build_get_mipmap_level(struct lp_build_sample_context
*bld
,
123 LLVMValueRef data_array
, LLVMValueRef level
)
125 LLVMValueRef indexes
[2], data_ptr
;
126 indexes
[0] = LLVMConstInt(LLVMInt32Type(), 0, 0);
128 data_ptr
= LLVMBuildGEP(bld
->builder
, data_array
, indexes
, 2, "");
129 data_ptr
= LLVMBuildLoad(bld
->builder
, data_ptr
, "");
135 lp_build_get_const_mipmap_level(struct lp_build_sample_context
*bld
,
136 LLVMValueRef data_array
, int level
)
138 LLVMValueRef lvl
= LLVMConstInt(LLVMInt32Type(), level
, 0);
139 return lp_build_get_mipmap_level(bld
, data_array
, lvl
);
144 * Dereference stride_array[mipmap_level] array to get a stride.
145 * Return stride as a vector.
148 lp_build_get_level_stride_vec(struct lp_build_sample_context
*bld
,
149 LLVMValueRef stride_array
, LLVMValueRef level
)
151 LLVMValueRef indexes
[2], stride
;
152 indexes
[0] = LLVMConstInt(LLVMInt32Type(), 0, 0);
154 stride
= LLVMBuildGEP(bld
->builder
, stride_array
, indexes
, 2, "");
155 stride
= LLVMBuildLoad(bld
->builder
, stride
, "");
156 stride
= lp_build_broadcast_scalar(&bld
->int_coord_bld
, stride
);
161 /** Dereference stride_array[0] array to get a stride (as vector). */
163 lp_build_get_const_level_stride_vec(struct lp_build_sample_context
*bld
,
164 LLVMValueRef stride_array
, int level
)
166 LLVMValueRef lvl
= LLVMConstInt(LLVMInt32Type(), level
, 0);
167 return lp_build_get_level_stride_vec(bld
, stride_array
, lvl
);
172 texture_dims(enum pipe_texture_target tex
)
175 case PIPE_TEXTURE_1D
:
177 case PIPE_TEXTURE_2D
:
178 case PIPE_TEXTURE_CUBE
:
180 case PIPE_TEXTURE_3D
:
183 assert(0 && "bad texture target in texture_dims()");
190 apply_sampler_swizzle(struct lp_build_sample_context
*bld
,
193 unsigned char swizzles
[4];
195 swizzles
[0] = bld
->static_state
->swizzle_r
;
196 swizzles
[1] = bld
->static_state
->swizzle_g
;
197 swizzles
[2] = bld
->static_state
->swizzle_b
;
198 swizzles
[3] = bld
->static_state
->swizzle_a
;
200 lp_build_swizzle_soa_inplace(&bld
->texel_bld
, texel
, swizzles
);
206 * Generate code to fetch a texel from a texture at int coords (x, y, z).
207 * The computation depends on whether the texture is 1D, 2D or 3D.
208 * The result, texel, will be:
209 * texel[0] = red values
210 * texel[1] = green values
211 * texel[2] = blue values
212 * texel[3] = alpha values
215 lp_build_sample_texel_soa(struct lp_build_sample_context
*bld
,
222 LLVMValueRef y_stride
,
223 LLVMValueRef z_stride
,
224 LLVMValueRef data_ptr
,
225 LLVMValueRef texel_out
[4])
227 const int dims
= texture_dims(bld
->static_state
->target
);
228 struct lp_build_context
*int_coord_bld
= &bld
->int_coord_bld
;
231 LLVMValueRef use_border
= NULL
;
233 /* use_border = x < 0 || x >= width || y < 0 || y >= height */
234 if (wrap_mode_uses_border_color(bld
->static_state
->wrap_s
)) {
236 b1
= lp_build_cmp(int_coord_bld
, PIPE_FUNC_LESS
, x
, int_coord_bld
->zero
);
237 b2
= lp_build_cmp(int_coord_bld
, PIPE_FUNC_GEQUAL
, x
, width
);
238 use_border
= LLVMBuildOr(bld
->builder
, b1
, b2
, "b1_or_b2");
241 if (dims
>= 2 && wrap_mode_uses_border_color(bld
->static_state
->wrap_t
)) {
243 b1
= lp_build_cmp(int_coord_bld
, PIPE_FUNC_LESS
, y
, int_coord_bld
->zero
);
244 b2
= lp_build_cmp(int_coord_bld
, PIPE_FUNC_GEQUAL
, y
, height
);
246 use_border
= LLVMBuildOr(bld
->builder
, use_border
, b1
, "ub_or_b1");
247 use_border
= LLVMBuildOr(bld
->builder
, use_border
, b2
, "ub_or_b2");
250 use_border
= LLVMBuildOr(bld
->builder
, b1
, b2
, "b1_or_b2");
254 if (dims
== 3 && wrap_mode_uses_border_color(bld
->static_state
->wrap_r
)) {
256 b1
= lp_build_cmp(int_coord_bld
, PIPE_FUNC_LESS
, z
, int_coord_bld
->zero
);
257 b2
= lp_build_cmp(int_coord_bld
, PIPE_FUNC_GEQUAL
, z
, depth
);
259 use_border
= LLVMBuildOr(bld
->builder
, use_border
, b1
, "ub_or_b1");
260 use_border
= LLVMBuildOr(bld
->builder
, use_border
, b2
, "ub_or_b2");
263 use_border
= LLVMBuildOr(bld
->builder
, b1
, b2
, "b1_or_b2");
268 * Describe the coordinates in terms of pixel blocks.
270 * TODO: pixel blocks are power of two. LLVM should convert rem/div to
271 * bit arithmetic. Verify this.
274 if (bld
->format_desc
->block
.width
== 1) {
275 i
= bld
->uint_coord_bld
.zero
;
278 LLVMValueRef block_width
= lp_build_const_int_vec(bld
->uint_coord_bld
.type
, bld
->format_desc
->block
.width
);
279 i
= LLVMBuildURem(bld
->builder
, x
, block_width
, "");
280 x
= LLVMBuildUDiv(bld
->builder
, x
, block_width
, "");
283 if (bld
->format_desc
->block
.height
== 1) {
284 j
= bld
->uint_coord_bld
.zero
;
287 LLVMValueRef block_height
= lp_build_const_int_vec(bld
->uint_coord_bld
.type
, bld
->format_desc
->block
.height
);
288 j
= LLVMBuildURem(bld
->builder
, y
, block_height
, "");
289 y
= LLVMBuildUDiv(bld
->builder
, y
, block_height
, "");
292 /* convert x,y,z coords to linear offset from start of texture, in bytes */
293 offset
= lp_build_sample_offset(&bld
->uint_coord_bld
,
295 x
, y
, z
, y_stride
, z_stride
);
298 /* If we can sample the border color, it means that texcoords may
299 * lie outside the bounds of the texture image. We need to do
300 * something to prevent reading out of bounds and causing a segfault.
302 * Simply AND the texture coords with !use_border. This will cause
303 * coords which are out of bounds to become zero. Zero's guaranteed
304 * to be inside the texture image.
306 offset
= lp_build_andc(&bld
->uint_coord_bld
, offset
, use_border
);
309 lp_build_fetch_rgba_soa(bld
->builder
,
316 apply_sampler_swizzle(bld
, texel_out
);
319 * Note: if we find an app which frequently samples the texture border
320 * we might want to implement a true conditional here to avoid sampling
321 * the texture whenever possible (since that's quite a bit of code).
324 * texel = border_color;
327 * texel = sample_texture(coord);
329 * As it is now, we always sample the texture, then selectively replace
330 * the texel color results with the border color.
334 /* select texel color or border color depending on use_border */
336 for (chan
= 0; chan
< 4; chan
++) {
337 LLVMValueRef border_chan
=
338 lp_build_const_vec(bld
->texel_type
,
339 bld
->static_state
->border_color
[chan
]);
340 texel_out
[chan
] = lp_build_select(&bld
->texel_bld
, use_border
,
341 border_chan
, texel_out
[chan
]);
348 lp_build_sample_packed(struct lp_build_sample_context
*bld
,
351 LLVMValueRef y_stride
,
352 LLVMValueRef data_array
)
355 LLVMValueRef data_ptr
;
357 offset
= lp_build_sample_offset(&bld
->uint_coord_bld
,
359 x
, y
, NULL
, y_stride
, NULL
);
361 assert(bld
->format_desc
->block
.width
== 1);
362 assert(bld
->format_desc
->block
.height
== 1);
363 assert(bld
->format_desc
->block
.bits
<= bld
->texel_type
.width
);
365 /* get pointer to mipmap level 0 data */
366 data_ptr
= lp_build_get_const_mipmap_level(bld
, data_array
, 0);
368 return lp_build_gather(bld
->builder
,
369 bld
->texel_type
.length
,
370 bld
->format_desc
->block
.bits
,
371 bld
->texel_type
.width
,
377 * Helper to compute the mirror function for the PIPE_WRAP_MIRROR modes.
380 lp_build_coord_mirror(struct lp_build_sample_context
*bld
,
383 struct lp_build_context
*coord_bld
= &bld
->coord_bld
;
384 struct lp_build_context
*int_coord_bld
= &bld
->int_coord_bld
;
385 LLVMValueRef fract
, flr
, isOdd
;
387 /* fract = coord - floor(coord) */
388 fract
= lp_build_sub(coord_bld
, coord
, lp_build_floor(coord_bld
, coord
));
390 /* flr = ifloor(coord); */
391 flr
= lp_build_ifloor(coord_bld
, coord
);
393 /* isOdd = flr & 1 */
394 isOdd
= LLVMBuildAnd(bld
->builder
, flr
, int_coord_bld
->one
, "");
396 /* make coord positive or negative depending on isOdd */
397 coord
= lp_build_set_sign(coord_bld
, fract
, isOdd
);
399 /* convert isOdd to float */
400 isOdd
= lp_build_int_to_float(coord_bld
, isOdd
);
402 /* add isOdd to coord */
403 coord
= lp_build_add(coord_bld
, coord
, isOdd
);
410 * We only support a few wrap modes in lp_build_sample_wrap_int() at this time.
411 * Return whether the given mode is supported by that function.
414 is_simple_wrap_mode(unsigned mode
)
417 case PIPE_TEX_WRAP_REPEAT
:
418 case PIPE_TEX_WRAP_CLAMP
:
419 case PIPE_TEX_WRAP_CLAMP_TO_EDGE
:
421 case PIPE_TEX_WRAP_CLAMP_TO_BORDER
:
429 * Build LLVM code for texture wrap mode, for scaled integer texcoords.
430 * \param coord the incoming texcoord (s,t,r or q) scaled to the texture size
431 * \param length the texture size along one dimension
432 * \param is_pot if TRUE, length is a power of two
433 * \param wrap_mode one of PIPE_TEX_WRAP_x
436 lp_build_sample_wrap_int(struct lp_build_sample_context
*bld
,
442 struct lp_build_context
*uint_coord_bld
= &bld
->uint_coord_bld
;
443 struct lp_build_context
*int_coord_bld
= &bld
->int_coord_bld
;
444 LLVMValueRef length_minus_one
;
446 length_minus_one
= lp_build_sub(uint_coord_bld
, length
, uint_coord_bld
->one
);
449 case PIPE_TEX_WRAP_REPEAT
:
451 coord
= LLVMBuildAnd(bld
->builder
, coord
, length_minus_one
, "");
453 /* Signed remainder won't give the right results for negative
454 * dividends but unsigned remainder does.*/
455 coord
= LLVMBuildURem(bld
->builder
, coord
, length
, "");
458 case PIPE_TEX_WRAP_CLAMP
:
459 case PIPE_TEX_WRAP_CLAMP_TO_EDGE
:
460 case PIPE_TEX_WRAP_CLAMP_TO_BORDER
:
461 coord
= lp_build_max(int_coord_bld
, coord
, int_coord_bld
->zero
);
462 coord
= lp_build_min(int_coord_bld
, coord
, length_minus_one
);
465 case PIPE_TEX_WRAP_MIRROR_REPEAT
:
466 case PIPE_TEX_WRAP_MIRROR_CLAMP
:
467 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE
:
468 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER
:
470 _debug_printf("llvmpipe: failed to translate texture wrap mode %s\n",
471 util_dump_tex_wrap(wrap_mode
, TRUE
));
472 coord
= lp_build_max(uint_coord_bld
, coord
, uint_coord_bld
->zero
);
473 coord
= lp_build_min(uint_coord_bld
, coord
, length_minus_one
);
485 * Build LLVM code for texture wrap mode for linear filtering.
486 * \param x0_out returns first integer texcoord
487 * \param x1_out returns second integer texcoord
488 * \param weight_out returns linear interpolation weight
491 lp_build_sample_wrap_linear(struct lp_build_sample_context
*bld
,
496 LLVMValueRef
*x0_out
,
497 LLVMValueRef
*x1_out
,
498 LLVMValueRef
*weight_out
)
500 struct lp_build_context
*coord_bld
= &bld
->coord_bld
;
501 struct lp_build_context
*int_coord_bld
= &bld
->int_coord_bld
;
502 struct lp_build_context
*uint_coord_bld
= &bld
->uint_coord_bld
;
503 LLVMValueRef two
= lp_build_const_vec(coord_bld
->type
, 2.0);
504 LLVMValueRef half
= lp_build_const_vec(coord_bld
->type
, 0.5);
505 LLVMValueRef length_f
= lp_build_int_to_float(coord_bld
, length
);
506 LLVMValueRef length_minus_one
= lp_build_sub(uint_coord_bld
, length
, uint_coord_bld
->one
);
507 LLVMValueRef length_f_minus_one
= lp_build_sub(coord_bld
, length_f
, coord_bld
->one
);
508 LLVMValueRef coord0
, coord1
, weight
;
511 case PIPE_TEX_WRAP_REPEAT
:
512 /* mul by size and subtract 0.5 */
513 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
514 coord
= lp_build_sub(coord_bld
, coord
, half
);
516 coord0
= lp_build_ifloor(coord_bld
, coord
);
517 coord1
= lp_build_add(uint_coord_bld
, coord0
, uint_coord_bld
->one
);
518 /* compute lerp weight */
519 weight
= lp_build_fract(coord_bld
, coord
);
522 coord0
= LLVMBuildAnd(bld
->builder
, coord0
, length_minus_one
, "");
523 coord1
= LLVMBuildAnd(bld
->builder
, coord1
, length_minus_one
, "");
526 /* Signed remainder won't give the right results for negative
527 * dividends but unsigned remainder does.*/
528 coord0
= LLVMBuildURem(bld
->builder
, coord0
, length
, "");
529 coord1
= LLVMBuildURem(bld
->builder
, coord1
, length
, "");
533 case PIPE_TEX_WRAP_CLAMP
:
534 if (bld
->static_state
->normalized_coords
) {
535 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
537 weight
= lp_build_fract(coord_bld
, coord
);
538 coord0
= lp_build_clamp(coord_bld
, coord
, coord_bld
->zero
,
540 coord1
= lp_build_add(coord_bld
, coord
, coord_bld
->one
);
541 coord1
= lp_build_clamp(coord_bld
, coord1
, coord_bld
->zero
,
543 coord0
= lp_build_ifloor(coord_bld
, coord0
);
544 coord1
= lp_build_ifloor(coord_bld
, coord1
);
547 case PIPE_TEX_WRAP_CLAMP_TO_EDGE
:
548 if (bld
->static_state
->normalized_coords
) {
550 coord
= lp_build_clamp(coord_bld
, coord
, coord_bld
->zero
, coord_bld
->one
);
551 /* mul by tex size and subtract 0.5 */
552 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
553 coord
= lp_build_sub(coord_bld
, coord
, half
);
556 LLVMValueRef min
, max
;
557 /* clamp to [0.5, length - 0.5] */
558 min
= lp_build_const_vec(coord_bld
->type
, 0.5F
);
559 max
= lp_build_sub(coord_bld
, length_f
, min
);
560 coord
= lp_build_clamp(coord_bld
, coord
, min
, max
);
562 /* compute lerp weight */
563 weight
= lp_build_fract(coord_bld
, coord
);
564 /* coord0 = floor(coord); */
565 coord0
= lp_build_ifloor(coord_bld
, coord
);
566 coord1
= lp_build_add(int_coord_bld
, coord0
, int_coord_bld
->one
);
567 /* coord0 = max(coord0, 0) */
568 coord0
= lp_build_max(int_coord_bld
, coord0
, int_coord_bld
->zero
);
569 /* coord1 = min(coord1, length-1) */
570 coord1
= lp_build_min(int_coord_bld
, coord1
, length_minus_one
);
573 case PIPE_TEX_WRAP_CLAMP_TO_BORDER
:
575 LLVMValueRef min
, max
;
576 if (bld
->static_state
->normalized_coords
) {
577 /* min = -1.0 / (2 * length) = -0.5 / length */
578 min
= lp_build_mul(coord_bld
,
579 lp_build_const_vec(coord_bld
->type
, -0.5F
),
580 lp_build_rcp(coord_bld
, length_f
));
581 /* max = 1.0 - min */
582 max
= lp_build_sub(coord_bld
, coord_bld
->one
, min
);
583 /* coord = clamp(coord, min, max) */
584 coord
= lp_build_clamp(coord_bld
, coord
, min
, max
);
585 /* scale coord to length (and sub 0.5?) */
586 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
587 coord
= lp_build_sub(coord_bld
, coord
, half
);
590 /* clamp to [-0.5, length + 0.5] */
591 min
= lp_build_const_vec(coord_bld
->type
, -0.5F
);
592 max
= lp_build_sub(coord_bld
, length_f
, min
);
593 coord
= lp_build_clamp(coord_bld
, coord
, min
, max
);
594 coord
= lp_build_sub(coord_bld
, coord
, half
);
596 /* compute lerp weight */
597 weight
= lp_build_fract(coord_bld
, coord
);
599 coord0
= lp_build_ifloor(coord_bld
, coord
);
600 coord1
= lp_build_add(int_coord_bld
, coord0
, int_coord_bld
->one
);
604 case PIPE_TEX_WRAP_MIRROR_REPEAT
:
605 /* compute mirror function */
606 coord
= lp_build_coord_mirror(bld
, coord
);
608 /* scale coord to length */
609 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
610 coord
= lp_build_sub(coord_bld
, coord
, half
);
612 /* compute lerp weight */
613 weight
= lp_build_fract(coord_bld
, coord
);
615 /* convert to int coords */
616 coord0
= lp_build_ifloor(coord_bld
, coord
);
617 coord1
= lp_build_add(int_coord_bld
, coord0
, int_coord_bld
->one
);
619 /* coord0 = max(coord0, 0) */
620 coord0
= lp_build_max(int_coord_bld
, coord0
, int_coord_bld
->zero
);
621 /* coord1 = min(coord1, length-1) */
622 coord1
= lp_build_min(int_coord_bld
, coord1
, length_minus_one
);
625 case PIPE_TEX_WRAP_MIRROR_CLAMP
:
627 LLVMValueRef min
, max
;
628 /* min = 1.0 / (2 * length) */
629 min
= lp_build_rcp(coord_bld
, lp_build_mul(coord_bld
, two
, length_f
));
630 /* max = 1.0 - min */
631 max
= lp_build_sub(coord_bld
, coord_bld
->one
, min
);
633 coord
= lp_build_abs(coord_bld
, coord
);
634 coord
= lp_build_clamp(coord_bld
, coord
, min
, max
);
635 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
636 if(0)coord
= lp_build_sub(coord_bld
, coord
, half
);
637 weight
= lp_build_fract(coord_bld
, coord
);
638 coord0
= lp_build_ifloor(coord_bld
, coord
);
639 coord1
= lp_build_add(int_coord_bld
, coord0
, int_coord_bld
->one
);
643 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE
:
645 LLVMValueRef min
, max
;
646 /* min = 1.0 / (2 * length) */
647 min
= lp_build_rcp(coord_bld
, lp_build_mul(coord_bld
, two
, length_f
));
648 /* max = 1.0 - min */
649 max
= lp_build_sub(coord_bld
, coord_bld
->one
, min
);
651 coord
= lp_build_abs(coord_bld
, coord
);
652 coord
= lp_build_clamp(coord_bld
, coord
, min
, max
);
653 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
654 coord
= lp_build_sub(coord_bld
, coord
, half
);
655 weight
= lp_build_fract(coord_bld
, coord
);
656 coord0
= lp_build_ifloor(coord_bld
, coord
);
657 coord1
= lp_build_add(int_coord_bld
, coord0
, int_coord_bld
->one
);
661 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER
:
663 LLVMValueRef min
, max
;
664 /* min = -1.0 / (2 * length) = -0.5 / length */
665 min
= lp_build_mul(coord_bld
,
666 lp_build_const_vec(coord_bld
->type
, -0.5F
),
667 lp_build_rcp(coord_bld
, length_f
));
668 /* max = 1.0 - min */
669 max
= lp_build_sub(coord_bld
, coord_bld
->one
, min
);
671 coord
= lp_build_abs(coord_bld
, coord
);
672 coord
= lp_build_clamp(coord_bld
, coord
, min
, max
);
673 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
674 coord
= lp_build_sub(coord_bld
, coord
, half
);
675 weight
= lp_build_fract(coord_bld
, coord
);
676 coord0
= lp_build_ifloor(coord_bld
, coord
);
677 coord1
= lp_build_add(int_coord_bld
, coord0
, int_coord_bld
->one
);
690 *weight_out
= weight
;
695 * Build LLVM code for texture wrap mode for nearest filtering.
696 * \param coord the incoming texcoord (nominally in [0,1])
697 * \param length the texture size along one dimension, as int
698 * \param is_pot if TRUE, length is a power of two
699 * \param wrap_mode one of PIPE_TEX_WRAP_x
702 lp_build_sample_wrap_nearest(struct lp_build_sample_context
*bld
,
708 struct lp_build_context
*coord_bld
= &bld
->coord_bld
;
709 struct lp_build_context
*int_coord_bld
= &bld
->int_coord_bld
;
710 struct lp_build_context
*uint_coord_bld
= &bld
->uint_coord_bld
;
711 LLVMValueRef two
= lp_build_const_vec(coord_bld
->type
, 2.0);
712 LLVMValueRef length_f
= lp_build_int_to_float(coord_bld
, length
);
713 LLVMValueRef length_minus_one
= lp_build_sub(uint_coord_bld
, length
, uint_coord_bld
->one
);
714 LLVMValueRef length_f_minus_one
= lp_build_sub(coord_bld
, length_f
, coord_bld
->one
);
718 case PIPE_TEX_WRAP_REPEAT
:
719 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
720 icoord
= lp_build_ifloor(coord_bld
, coord
);
722 icoord
= LLVMBuildAnd(bld
->builder
, icoord
, length_minus_one
, "");
724 /* Signed remainder won't give the right results for negative
725 * dividends but unsigned remainder does.*/
726 icoord
= LLVMBuildURem(bld
->builder
, icoord
, length
, "");
729 case PIPE_TEX_WRAP_CLAMP
:
731 if (bld
->static_state
->normalized_coords
) {
732 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
735 icoord
= lp_build_ifloor(coord_bld
, coord
);
736 /* clamp to [0, size-1]. Note: int coord builder type */
737 icoord
= lp_build_clamp(int_coord_bld
, icoord
, int_coord_bld
->zero
,
741 case PIPE_TEX_WRAP_CLAMP_TO_EDGE
:
743 LLVMValueRef min
, max
;
744 if (bld
->static_state
->normalized_coords
) {
745 /* min = 1.0 / (2 * length) */
746 min
= lp_build_rcp(coord_bld
, lp_build_mul(coord_bld
, two
, length_f
));
747 /* max = length - min */
748 max
= lp_build_sub(coord_bld
, length_f
, min
);
749 /* scale coord to length */
750 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
753 /* clamp to [0.5, length - 0.5] */
754 min
= lp_build_const_vec(coord_bld
->type
, 0.5F
);
755 max
= lp_build_sub(coord_bld
, length_f
, min
);
757 /* coord = clamp(coord, min, max) */
758 coord
= lp_build_clamp(coord_bld
, coord
, min
, max
);
759 icoord
= lp_build_ifloor(coord_bld
, coord
);
763 case PIPE_TEX_WRAP_CLAMP_TO_BORDER
:
764 /* Note: this is the same as CLAMP_TO_EDGE, except min = -min */
766 LLVMValueRef min
, max
;
767 if (bld
->static_state
->normalized_coords
) {
768 /* min = -1.0 / (2 * length) = -0.5 / length */
769 min
= lp_build_mul(coord_bld
,
770 lp_build_const_vec(coord_bld
->type
, -0.5F
),
771 lp_build_rcp(coord_bld
, length_f
));
772 /* max = length - min */
773 max
= lp_build_sub(coord_bld
, length_f
, min
);
774 /* scale coord to length */
775 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
778 /* clamp to [-0.5, length + 0.5] */
779 min
= lp_build_const_vec(coord_bld
->type
, -0.5F
);
780 max
= lp_build_sub(coord_bld
, length_f
, min
);
782 /* coord = clamp(coord, min, max) */
783 coord
= lp_build_clamp(coord_bld
, coord
, min
, max
);
784 icoord
= lp_build_ifloor(coord_bld
, coord
);
788 case PIPE_TEX_WRAP_MIRROR_REPEAT
:
790 LLVMValueRef min
, max
;
791 /* min = 1.0 / (2 * length) */
792 min
= lp_build_rcp(coord_bld
, lp_build_mul(coord_bld
, two
, length_f
));
793 /* max = length - min */
794 max
= lp_build_sub(coord_bld
, length_f
, min
);
796 /* compute mirror function */
797 coord
= lp_build_coord_mirror(bld
, coord
);
799 /* scale coord to length */
800 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
802 /* coord = clamp(coord, min, max) */
803 coord
= lp_build_clamp(coord_bld
, coord
, min
, max
);
804 icoord
= lp_build_ifloor(coord_bld
, coord
);
808 case PIPE_TEX_WRAP_MIRROR_CLAMP
:
809 coord
= lp_build_abs(coord_bld
, coord
);
810 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
811 coord
= lp_build_clamp(coord_bld
, coord
, coord_bld
->zero
, length_f_minus_one
);
812 icoord
= lp_build_ifloor(coord_bld
, coord
);
815 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE
:
817 LLVMValueRef min
, max
;
818 /* min = 1.0 / (2 * length) */
819 min
= lp_build_rcp(coord_bld
, lp_build_mul(coord_bld
, two
, length_f
));
820 /* max = length - min */
821 max
= lp_build_sub(coord_bld
, length_f
, min
);
823 coord
= lp_build_abs(coord_bld
, coord
);
824 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
825 coord
= lp_build_clamp(coord_bld
, coord
, min
, max
);
826 icoord
= lp_build_ifloor(coord_bld
, coord
);
830 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER
:
832 LLVMValueRef min
, max
;
833 /* min = 1.0 / (2 * length) */
834 min
= lp_build_rcp(coord_bld
, lp_build_mul(coord_bld
, two
, length_f
));
835 min
= lp_build_negate(coord_bld
, min
);
836 /* max = length - min */
837 max
= lp_build_sub(coord_bld
, length_f
, min
);
839 coord
= lp_build_abs(coord_bld
, coord
);
840 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
841 coord
= lp_build_clamp(coord_bld
, coord
, min
, max
);
842 icoord
= lp_build_ifloor(coord_bld
, coord
);
856 * Codegen equivalent for u_minify().
857 * Return max(1, base_size >> level);
860 lp_build_minify(struct lp_build_sample_context
*bld
,
861 LLVMValueRef base_size
,
864 LLVMValueRef size
= LLVMBuildAShr(bld
->builder
, base_size
, level
, "minify");
865 size
= lp_build_max(&bld
->int_coord_bld
, size
, bld
->int_coord_bld
.one
);
871 * Generate code to compute texture level of detail (lambda).
872 * \param s vector of texcoord s values
873 * \param t vector of texcoord t values
874 * \param r vector of texcoord r values
875 * \param lod_bias optional float vector with the shader lod bias
876 * \param explicit_lod optional float vector with the explicit lod
877 * \param width scalar int texture width
878 * \param height scalar int texture height
879 * \param depth scalar int texture depth
881 * XXX: The resulting lod is scalar, so ignore all but the first element of
882 * derivatives, lod_bias, etc that are passed by the shader.
885 lp_build_lod_selector(struct lp_build_sample_context
*bld
,
889 const LLVMValueRef
*ddx
,
890 const LLVMValueRef
*ddy
,
891 LLVMValueRef lod_bias
, /* optional */
892 LLVMValueRef explicit_lod
, /* optional */
898 if (bld
->static_state
->min_lod
== bld
->static_state
->max_lod
) {
899 /* User is forcing sampling from a particular mipmap level.
900 * This is hit during mipmap generation.
902 return LLVMConstReal(LLVMFloatType(), bld
->static_state
->min_lod
);
905 struct lp_build_context
*float_bld
= &bld
->float_bld
;
906 LLVMValueRef sampler_lod_bias
= LLVMConstReal(LLVMFloatType(),
907 bld
->static_state
->lod_bias
);
908 LLVMValueRef min_lod
= LLVMConstReal(LLVMFloatType(),
909 bld
->static_state
->min_lod
);
910 LLVMValueRef max_lod
= LLVMConstReal(LLVMFloatType(),
911 bld
->static_state
->max_lod
);
912 LLVMValueRef index0
= LLVMConstInt(LLVMInt32Type(), 0, 0);
916 lod
= LLVMBuildExtractElement(bld
->builder
, explicit_lod
,
920 const int dims
= texture_dims(bld
->static_state
->target
);
921 LLVMValueRef dsdx
, dsdy
;
922 LLVMValueRef dtdx
= NULL
, dtdy
= NULL
, drdx
= NULL
, drdy
= NULL
;
926 * dsdx = abs(s[1] - s[0]);
927 * dsdy = abs(s[2] - s[0]);
928 * dtdx = abs(t[1] - t[0]);
929 * dtdy = abs(t[2] - t[0]);
930 * drdx = abs(r[1] - r[0]);
931 * drdy = abs(r[2] - r[0]);
933 dsdx
= LLVMBuildExtractElement(bld
->builder
, ddx
[0], index0
, "dsdx");
934 dsdx
= lp_build_abs(float_bld
, dsdx
);
935 dsdy
= LLVMBuildExtractElement(bld
->builder
, ddy
[0], index0
, "dsdy");
936 dsdy
= lp_build_abs(float_bld
, dsdy
);
938 dtdx
= LLVMBuildExtractElement(bld
->builder
, ddx
[1], index0
, "dtdx");
939 dtdx
= lp_build_abs(float_bld
, dtdx
);
940 dtdy
= LLVMBuildExtractElement(bld
->builder
, ddy
[1], index0
, "dtdy");
941 dtdy
= lp_build_abs(float_bld
, dtdy
);
943 drdx
= LLVMBuildExtractElement(bld
->builder
, ddx
[2], index0
, "drdx");
944 drdx
= lp_build_abs(float_bld
, drdx
);
945 drdy
= LLVMBuildExtractElement(bld
->builder
, ddy
[2], index0
, "drdy");
946 drdy
= lp_build_abs(float_bld
, drdy
);
950 /* Compute rho = max of all partial derivatives scaled by texture size.
951 * XXX this could be vectorized somewhat
953 rho
= LLVMBuildMul(bld
->builder
,
954 lp_build_max(float_bld
, dsdx
, dsdy
),
955 lp_build_int_to_float(float_bld
, width
), "");
958 max
= LLVMBuildMul(bld
->builder
,
959 lp_build_max(float_bld
, dtdx
, dtdy
),
960 lp_build_int_to_float(float_bld
, height
), "");
961 rho
= lp_build_max(float_bld
, rho
, max
);
963 max
= LLVMBuildMul(bld
->builder
,
964 lp_build_max(float_bld
, drdx
, drdy
),
965 lp_build_int_to_float(float_bld
, depth
), "");
966 rho
= lp_build_max(float_bld
, rho
, max
);
970 /* compute lod = log2(rho) */
971 lod
= lp_build_log2(float_bld
, rho
);
973 /* add shader lod bias */
975 lod_bias
= LLVMBuildExtractElement(bld
->builder
, lod_bias
,
977 lod
= LLVMBuildAdd(bld
->builder
, lod
, lod_bias
, "shader_lod_bias");
981 /* add sampler lod bias */
982 lod
= LLVMBuildAdd(bld
->builder
, lod
, sampler_lod_bias
, "sampler_lod_bias");
985 lod
= lp_build_clamp(float_bld
, lod
, min_lod
, max_lod
);
993 * For PIPE_TEX_MIPFILTER_NEAREST, convert float LOD to integer
994 * mipmap level index.
995 * Note: this is all scalar code.
996 * \param lod scalar float texture level of detail
997 * \param level_out returns integer
1000 lp_build_nearest_mip_level(struct lp_build_sample_context
*bld
,
1003 LLVMValueRef
*level_out
)
1005 struct lp_build_context
*float_bld
= &bld
->float_bld
;
1006 struct lp_build_context
*int_bld
= &bld
->int_bld
;
1007 LLVMValueRef last_level
, level
;
1009 LLVMValueRef zero
= LLVMConstInt(LLVMInt32Type(), 0, 0);
1011 last_level
= bld
->dynamic_state
->last_level(bld
->dynamic_state
,
1012 bld
->builder
, unit
);
1014 /* convert float lod to integer */
1015 level
= lp_build_iround(float_bld
, lod
);
1017 /* clamp level to legal range of levels */
1018 *level_out
= lp_build_clamp(int_bld
, level
, zero
, last_level
);
1023 * For PIPE_TEX_MIPFILTER_LINEAR, convert float LOD to integer to
1024 * two (adjacent) mipmap level indexes. Later, we'll sample from those
1025 * two mipmap levels and interpolate between them.
1028 lp_build_linear_mip_levels(struct lp_build_sample_context
*bld
,
1031 LLVMValueRef
*level0_out
,
1032 LLVMValueRef
*level1_out
,
1033 LLVMValueRef
*weight_out
)
1035 struct lp_build_context
*float_bld
= &bld
->float_bld
;
1036 struct lp_build_context
*int_bld
= &bld
->int_bld
;
1037 LLVMValueRef last_level
, level
;
1039 last_level
= bld
->dynamic_state
->last_level(bld
->dynamic_state
,
1040 bld
->builder
, unit
);
1042 /* convert float lod to integer */
1043 level
= lp_build_ifloor(float_bld
, lod
);
1045 /* compute level 0 and clamp to legal range of levels */
1046 *level0_out
= lp_build_clamp(int_bld
, level
,
1049 /* compute level 1 and clamp to legal range of levels */
1050 level
= lp_build_add(int_bld
, level
, int_bld
->one
);
1051 *level1_out
= lp_build_clamp(int_bld
, level
,
1055 *weight_out
= lp_build_fract(float_bld
, lod
);
1060 * Generate code to sample a mipmap level with nearest filtering.
1061 * If sampling a cube texture, r = cube face in [0,5].
1064 lp_build_sample_image_nearest(struct lp_build_sample_context
*bld
,
1065 LLVMValueRef width_vec
,
1066 LLVMValueRef height_vec
,
1067 LLVMValueRef depth_vec
,
1068 LLVMValueRef row_stride_vec
,
1069 LLVMValueRef img_stride_vec
,
1070 LLVMValueRef data_ptr
,
1074 LLVMValueRef colors_out
[4])
1076 const int dims
= texture_dims(bld
->static_state
->target
);
1077 LLVMValueRef x
, y
, z
;
1080 * Compute integer texcoords.
1082 x
= lp_build_sample_wrap_nearest(bld
, s
, width_vec
,
1083 bld
->static_state
->pot_width
,
1084 bld
->static_state
->wrap_s
);
1085 lp_build_name(x
, "tex.x.wrapped");
1088 y
= lp_build_sample_wrap_nearest(bld
, t
, height_vec
,
1089 bld
->static_state
->pot_height
,
1090 bld
->static_state
->wrap_t
);
1091 lp_build_name(y
, "tex.y.wrapped");
1094 z
= lp_build_sample_wrap_nearest(bld
, r
, depth_vec
,
1095 bld
->static_state
->pot_height
,
1096 bld
->static_state
->wrap_r
);
1097 lp_build_name(z
, "tex.z.wrapped");
1099 else if (bld
->static_state
->target
== PIPE_TEXTURE_CUBE
) {
1111 * Get texture colors.
1113 lp_build_sample_texel_soa(bld
, width_vec
, height_vec
, depth_vec
,
1115 row_stride_vec
, img_stride_vec
,
1116 data_ptr
, colors_out
);
1121 * Generate code to sample a mipmap level with linear filtering.
1122 * If sampling a cube texture, r = cube face in [0,5].
1125 lp_build_sample_image_linear(struct lp_build_sample_context
*bld
,
1126 LLVMValueRef width_vec
,
1127 LLVMValueRef height_vec
,
1128 LLVMValueRef depth_vec
,
1129 LLVMValueRef row_stride_vec
,
1130 LLVMValueRef img_stride_vec
,
1131 LLVMValueRef data_ptr
,
1135 LLVMValueRef colors_out
[4])
1137 const int dims
= texture_dims(bld
->static_state
->target
);
1138 LLVMValueRef x0
, y0
, z0
, x1
, y1
, z1
;
1139 LLVMValueRef s_fpart
, t_fpart
, r_fpart
;
1140 LLVMValueRef neighbors
[2][2][4];
1144 * Compute integer texcoords.
1146 lp_build_sample_wrap_linear(bld
, s
, width_vec
,
1147 bld
->static_state
->pot_width
,
1148 bld
->static_state
->wrap_s
,
1149 &x0
, &x1
, &s_fpart
);
1150 lp_build_name(x0
, "tex.x0.wrapped");
1151 lp_build_name(x1
, "tex.x1.wrapped");
1154 lp_build_sample_wrap_linear(bld
, t
, height_vec
,
1155 bld
->static_state
->pot_height
,
1156 bld
->static_state
->wrap_t
,
1157 &y0
, &y1
, &t_fpart
);
1158 lp_build_name(y0
, "tex.y0.wrapped");
1159 lp_build_name(y1
, "tex.y1.wrapped");
1162 lp_build_sample_wrap_linear(bld
, r
, depth_vec
,
1163 bld
->static_state
->pot_depth
,
1164 bld
->static_state
->wrap_r
,
1165 &z0
, &z1
, &r_fpart
);
1166 lp_build_name(z0
, "tex.z0.wrapped");
1167 lp_build_name(z1
, "tex.z1.wrapped");
1169 else if (bld
->static_state
->target
== PIPE_TEXTURE_CUBE
) {
1170 z0
= z1
= r
; /* cube face */
1179 y0
= y1
= t_fpart
= NULL
;
1180 z0
= z1
= r_fpart
= NULL
;
1184 * Get texture colors.
1186 /* get x0/x1 texels */
1187 lp_build_sample_texel_soa(bld
, width_vec
, height_vec
, depth_vec
,
1189 row_stride_vec
, img_stride_vec
,
1190 data_ptr
, neighbors
[0][0]);
1191 lp_build_sample_texel_soa(bld
, width_vec
, height_vec
, depth_vec
,
1193 row_stride_vec
, img_stride_vec
,
1194 data_ptr
, neighbors
[0][1]);
1197 /* Interpolate two samples from 1D image to produce one color */
1198 for (chan
= 0; chan
< 4; chan
++) {
1199 colors_out
[chan
] = lp_build_lerp(&bld
->texel_bld
, s_fpart
,
1200 neighbors
[0][0][chan
],
1201 neighbors
[0][1][chan
]);
1206 LLVMValueRef colors0
[4];
1208 /* get x0/x1 texels at y1 */
1209 lp_build_sample_texel_soa(bld
, width_vec
, height_vec
, depth_vec
,
1211 row_stride_vec
, img_stride_vec
,
1212 data_ptr
, neighbors
[1][0]);
1213 lp_build_sample_texel_soa(bld
, width_vec
, height_vec
, depth_vec
,
1215 row_stride_vec
, img_stride_vec
,
1216 data_ptr
, neighbors
[1][1]);
1218 /* Bilinear interpolate the four samples from the 2D image / 3D slice */
1219 for (chan
= 0; chan
< 4; chan
++) {
1220 colors0
[chan
] = lp_build_lerp_2d(&bld
->texel_bld
,
1222 neighbors
[0][0][chan
],
1223 neighbors
[0][1][chan
],
1224 neighbors
[1][0][chan
],
1225 neighbors
[1][1][chan
]);
1229 LLVMValueRef neighbors1
[2][2][4];
1230 LLVMValueRef colors1
[4];
1232 /* get x0/x1/y0/y1 texels at z1 */
1233 lp_build_sample_texel_soa(bld
, width_vec
, height_vec
, depth_vec
,
1235 row_stride_vec
, img_stride_vec
,
1236 data_ptr
, neighbors1
[0][0]);
1237 lp_build_sample_texel_soa(bld
, width_vec
, height_vec
, depth_vec
,
1239 row_stride_vec
, img_stride_vec
,
1240 data_ptr
, neighbors1
[0][1]);
1241 lp_build_sample_texel_soa(bld
, width_vec
, height_vec
, depth_vec
,
1243 row_stride_vec
, img_stride_vec
,
1244 data_ptr
, neighbors1
[1][0]);
1245 lp_build_sample_texel_soa(bld
, width_vec
, height_vec
, depth_vec
,
1247 row_stride_vec
, img_stride_vec
,
1248 data_ptr
, neighbors1
[1][1]);
1250 /* Bilinear interpolate the four samples from the second Z slice */
1251 for (chan
= 0; chan
< 4; chan
++) {
1252 colors1
[chan
] = lp_build_lerp_2d(&bld
->texel_bld
,
1254 neighbors1
[0][0][chan
],
1255 neighbors1
[0][1][chan
],
1256 neighbors1
[1][0][chan
],
1257 neighbors1
[1][1][chan
]);
1260 /* Linearly interpolate the two samples from the two 3D slices */
1261 for (chan
= 0; chan
< 4; chan
++) {
1262 colors_out
[chan
] = lp_build_lerp(&bld
->texel_bld
,
1264 colors0
[chan
], colors1
[chan
]);
1269 for (chan
= 0; chan
< 4; chan
++) {
1270 colors_out
[chan
] = colors0
[chan
];
1277 /** Helper used by lp_build_cube_lookup() */
1279 lp_build_cube_ima(struct lp_build_context
*coord_bld
, LLVMValueRef coord
)
1281 /* ima = -0.5 / abs(coord); */
1282 LLVMValueRef negHalf
= lp_build_const_vec(coord_bld
->type
, -0.5);
1283 LLVMValueRef absCoord
= lp_build_abs(coord_bld
, coord
);
1284 LLVMValueRef ima
= lp_build_mul(coord_bld
, negHalf
,
1285 lp_build_rcp(coord_bld
, absCoord
));
1291 * Helper used by lp_build_cube_lookup()
1292 * \param sign scalar +1 or -1
1293 * \param coord float vector
1294 * \param ima float vector
1297 lp_build_cube_coord(struct lp_build_context
*coord_bld
,
1298 LLVMValueRef sign
, int negate_coord
,
1299 LLVMValueRef coord
, LLVMValueRef ima
)
1301 /* return negate(coord) * ima * sign + 0.5; */
1302 LLVMValueRef half
= lp_build_const_vec(coord_bld
->type
, 0.5);
1305 assert(negate_coord
== +1 || negate_coord
== -1);
1307 if (negate_coord
== -1) {
1308 coord
= lp_build_negate(coord_bld
, coord
);
1311 res
= lp_build_mul(coord_bld
, coord
, ima
);
1313 sign
= lp_build_broadcast_scalar(coord_bld
, sign
);
1314 res
= lp_build_mul(coord_bld
, res
, sign
);
1316 res
= lp_build_add(coord_bld
, res
, half
);
1322 /** Helper used by lp_build_cube_lookup()
1323 * Return (major_coord >= 0) ? pos_face : neg_face;
1326 lp_build_cube_face(struct lp_build_sample_context
*bld
,
1327 LLVMValueRef major_coord
,
1328 unsigned pos_face
, unsigned neg_face
)
1330 LLVMValueRef cmp
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
,
1332 bld
->float_bld
.zero
, "");
1333 LLVMValueRef pos
= LLVMConstInt(LLVMInt32Type(), pos_face
, 0);
1334 LLVMValueRef neg
= LLVMConstInt(LLVMInt32Type(), neg_face
, 0);
1335 LLVMValueRef res
= LLVMBuildSelect(bld
->builder
, cmp
, pos
, neg
, "");
1342 * Generate code to do cube face selection and per-face texcoords.
1345 lp_build_cube_lookup(struct lp_build_sample_context
*bld
,
1350 LLVMValueRef
*face_s
,
1351 LLVMValueRef
*face_t
)
1353 struct lp_build_context
*float_bld
= &bld
->float_bld
;
1354 struct lp_build_context
*coord_bld
= &bld
->coord_bld
;
1355 LLVMValueRef rx
, ry
, rz
;
1356 LLVMValueRef arx
, ary
, arz
;
1357 LLVMValueRef c25
= LLVMConstReal(LLVMFloatType(), 0.25);
1358 LLVMValueRef arx_ge_ary
, arx_ge_arz
;
1359 LLVMValueRef ary_ge_arx
, ary_ge_arz
;
1360 LLVMValueRef arx_ge_ary_arz
, ary_ge_arx_arz
;
1361 LLVMValueRef rx_pos
, ry_pos
, rz_pos
;
1363 assert(bld
->coord_bld
.type
.length
== 4);
1366 * Use the average of the four pixel's texcoords to choose the face.
1368 rx
= lp_build_mul(float_bld
, c25
,
1369 lp_build_sum_vector(&bld
->coord_bld
, s
));
1370 ry
= lp_build_mul(float_bld
, c25
,
1371 lp_build_sum_vector(&bld
->coord_bld
, t
));
1372 rz
= lp_build_mul(float_bld
, c25
,
1373 lp_build_sum_vector(&bld
->coord_bld
, r
));
1375 arx
= lp_build_abs(float_bld
, rx
);
1376 ary
= lp_build_abs(float_bld
, ry
);
1377 arz
= lp_build_abs(float_bld
, rz
);
1380 * Compare sign/magnitude of rx,ry,rz to determine face
1382 arx_ge_ary
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
, arx
, ary
, "");
1383 arx_ge_arz
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
, arx
, arz
, "");
1384 ary_ge_arx
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
, ary
, arx
, "");
1385 ary_ge_arz
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
, ary
, arz
, "");
1387 arx_ge_ary_arz
= LLVMBuildAnd(bld
->builder
, arx_ge_ary
, arx_ge_arz
, "");
1388 ary_ge_arx_arz
= LLVMBuildAnd(bld
->builder
, ary_ge_arx
, ary_ge_arz
, "");
1390 rx_pos
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
, rx
, float_bld
->zero
, "");
1391 ry_pos
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
, ry
, float_bld
->zero
, "");
1392 rz_pos
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
, rz
, float_bld
->zero
, "");
1395 struct lp_build_flow_context
*flow_ctx
;
1396 struct lp_build_if_state if_ctx
;
1398 flow_ctx
= lp_build_flow_create(bld
->builder
);
1399 lp_build_flow_scope_begin(flow_ctx
);
1401 *face_s
= bld
->coord_bld
.undef
;
1402 *face_t
= bld
->coord_bld
.undef
;
1403 *face
= bld
->int_bld
.undef
;
1405 lp_build_name(*face_s
, "face_s");
1406 lp_build_name(*face_t
, "face_t");
1407 lp_build_name(*face
, "face");
1409 lp_build_flow_scope_declare(flow_ctx
, face_s
);
1410 lp_build_flow_scope_declare(flow_ctx
, face_t
);
1411 lp_build_flow_scope_declare(flow_ctx
, face
);
1413 lp_build_if(&if_ctx
, flow_ctx
, bld
->builder
, arx_ge_ary_arz
);
1416 LLVMValueRef sign
= lp_build_sgn(float_bld
, rx
);
1417 LLVMValueRef ima
= lp_build_cube_ima(coord_bld
, s
);
1418 *face_s
= lp_build_cube_coord(coord_bld
, sign
, +1, r
, ima
);
1419 *face_t
= lp_build_cube_coord(coord_bld
, NULL
, +1, t
, ima
);
1420 *face
= lp_build_cube_face(bld
, rx
,
1421 PIPE_TEX_FACE_POS_X
,
1422 PIPE_TEX_FACE_NEG_X
);
1424 lp_build_else(&if_ctx
);
1426 struct lp_build_flow_context
*flow_ctx2
;
1427 struct lp_build_if_state if_ctx2
;
1429 LLVMValueRef face_s2
= bld
->coord_bld
.undef
;
1430 LLVMValueRef face_t2
= bld
->coord_bld
.undef
;
1431 LLVMValueRef face2
= bld
->int_bld
.undef
;
1433 flow_ctx2
= lp_build_flow_create(bld
->builder
);
1434 lp_build_flow_scope_begin(flow_ctx2
);
1435 lp_build_flow_scope_declare(flow_ctx2
, &face_s2
);
1436 lp_build_flow_scope_declare(flow_ctx2
, &face_t2
);
1437 lp_build_flow_scope_declare(flow_ctx2
, &face2
);
1439 ary_ge_arx_arz
= LLVMBuildAnd(bld
->builder
, ary_ge_arx
, ary_ge_arz
, "");
1441 lp_build_if(&if_ctx2
, flow_ctx2
, bld
->builder
, ary_ge_arx_arz
);
1444 LLVMValueRef sign
= lp_build_sgn(float_bld
, ry
);
1445 LLVMValueRef ima
= lp_build_cube_ima(coord_bld
, t
);
1446 face_s2
= lp_build_cube_coord(coord_bld
, NULL
, -1, s
, ima
);
1447 face_t2
= lp_build_cube_coord(coord_bld
, sign
, -1, r
, ima
);
1448 face2
= lp_build_cube_face(bld
, ry
,
1449 PIPE_TEX_FACE_POS_Y
,
1450 PIPE_TEX_FACE_NEG_Y
);
1452 lp_build_else(&if_ctx2
);
1455 LLVMValueRef sign
= lp_build_sgn(float_bld
, rz
);
1456 LLVMValueRef ima
= lp_build_cube_ima(coord_bld
, r
);
1457 face_s2
= lp_build_cube_coord(coord_bld
, sign
, -1, s
, ima
);
1458 face_t2
= lp_build_cube_coord(coord_bld
, NULL
, +1, t
, ima
);
1459 face2
= lp_build_cube_face(bld
, rz
,
1460 PIPE_TEX_FACE_POS_Z
,
1461 PIPE_TEX_FACE_NEG_Z
);
1463 lp_build_endif(&if_ctx2
);
1464 lp_build_flow_scope_end(flow_ctx2
);
1465 lp_build_flow_destroy(flow_ctx2
);
1472 lp_build_endif(&if_ctx
);
1473 lp_build_flow_scope_end(flow_ctx
);
1474 lp_build_flow_destroy(flow_ctx
);
1481 * Sample the texture/mipmap using given image filter and mip filter.
1482 * data0_ptr and data1_ptr point to the two mipmap levels to sample
1483 * from. width0/1_vec, height0/1_vec, depth0/1_vec indicate their sizes.
1484 * If we're using nearest miplevel sampling the '1' values will be null/unused.
1487 lp_build_sample_mipmap(struct lp_build_sample_context
*bld
,
1488 unsigned img_filter
,
1489 unsigned mip_filter
,
1493 LLVMValueRef lod_fpart
,
1494 LLVMValueRef width0_vec
,
1495 LLVMValueRef width1_vec
,
1496 LLVMValueRef height0_vec
,
1497 LLVMValueRef height1_vec
,
1498 LLVMValueRef depth0_vec
,
1499 LLVMValueRef depth1_vec
,
1500 LLVMValueRef row_stride0_vec
,
1501 LLVMValueRef row_stride1_vec
,
1502 LLVMValueRef img_stride0_vec
,
1503 LLVMValueRef img_stride1_vec
,
1504 LLVMValueRef data_ptr0
,
1505 LLVMValueRef data_ptr1
,
1506 LLVMValueRef
*colors_out
)
1508 LLVMValueRef colors0
[4], colors1
[4];
1511 if (img_filter
== PIPE_TEX_FILTER_NEAREST
) {
1512 lp_build_sample_image_nearest(bld
,
1513 width0_vec
, height0_vec
, depth0_vec
,
1514 row_stride0_vec
, img_stride0_vec
,
1515 data_ptr0
, s
, t
, r
, colors0
);
1517 if (mip_filter
== PIPE_TEX_MIPFILTER_LINEAR
) {
1518 /* sample the second mipmap level, and interp */
1519 lp_build_sample_image_nearest(bld
,
1520 width1_vec
, height1_vec
, depth1_vec
,
1521 row_stride1_vec
, img_stride1_vec
,
1522 data_ptr1
, s
, t
, r
, colors1
);
1526 assert(img_filter
== PIPE_TEX_FILTER_LINEAR
);
1528 lp_build_sample_image_linear(bld
,
1529 width0_vec
, height0_vec
, depth0_vec
,
1530 row_stride0_vec
, img_stride0_vec
,
1531 data_ptr0
, s
, t
, r
, colors0
);
1533 if (mip_filter
== PIPE_TEX_MIPFILTER_LINEAR
) {
1534 /* sample the second mipmap level, and interp */
1535 lp_build_sample_image_linear(bld
,
1536 width1_vec
, height1_vec
, depth1_vec
,
1537 row_stride1_vec
, img_stride1_vec
,
1538 data_ptr1
, s
, t
, r
, colors1
);
1542 if (mip_filter
== PIPE_TEX_MIPFILTER_LINEAR
) {
1543 /* interpolate samples from the two mipmap levels */
1544 for (chan
= 0; chan
< 4; chan
++) {
1545 colors_out
[chan
] = lp_build_lerp(&bld
->texel_bld
, lod_fpart
,
1546 colors0
[chan
], colors1
[chan
]);
1550 /* use first/only level's colors */
1551 for (chan
= 0; chan
< 4; chan
++) {
1552 colors_out
[chan
] = colors0
[chan
];
1560 * General texture sampling codegen.
1561 * This function handles texture sampling for all texture targets (1D,
1562 * 2D, 3D, cube) and all filtering modes.
1565 lp_build_sample_general(struct lp_build_sample_context
*bld
,
1570 const LLVMValueRef
*ddx
,
1571 const LLVMValueRef
*ddy
,
1572 LLVMValueRef lod_bias
, /* optional */
1573 LLVMValueRef explicit_lod
, /* optional */
1575 LLVMValueRef height
,
1577 LLVMValueRef width_vec
,
1578 LLVMValueRef height_vec
,
1579 LLVMValueRef depth_vec
,
1580 LLVMValueRef row_stride_array
,
1581 LLVMValueRef img_stride_array
,
1582 LLVMValueRef data_array
,
1583 LLVMValueRef
*colors_out
)
1585 struct lp_build_context
*float_bld
= &bld
->float_bld
;
1586 const unsigned mip_filter
= bld
->static_state
->min_mip_filter
;
1587 const unsigned min_filter
= bld
->static_state
->min_img_filter
;
1588 const unsigned mag_filter
= bld
->static_state
->mag_img_filter
;
1589 const int dims
= texture_dims(bld
->static_state
->target
);
1590 LLVMValueRef lod
= NULL
, lod_fpart
= NULL
;
1591 LLVMValueRef ilevel0
, ilevel1
= NULL
, ilevel0_vec
, ilevel1_vec
= NULL
;
1592 LLVMValueRef width0_vec
= NULL
, height0_vec
= NULL
, depth0_vec
= NULL
;
1593 LLVMValueRef width1_vec
= NULL
, height1_vec
= NULL
, depth1_vec
= NULL
;
1594 LLVMValueRef row_stride0_vec
= NULL
, row_stride1_vec
= NULL
;
1595 LLVMValueRef img_stride0_vec
= NULL
, img_stride1_vec
= NULL
;
1596 LLVMValueRef data_ptr0
, data_ptr1
= NULL
;
1599 printf("%s mip %d min %d mag %d\n", __FUNCTION__,
1600 mip_filter, min_filter, mag_filter);
1604 * Compute the level of detail (float).
1606 if (min_filter
!= mag_filter
||
1607 mip_filter
!= PIPE_TEX_MIPFILTER_NONE
) {
1608 /* Need to compute lod either to choose mipmap levels or to
1609 * distinguish between minification/magnification with one mipmap level.
1611 lod
= lp_build_lod_selector(bld
, s
, t
, r
, ddx
, ddy
,
1612 lod_bias
, explicit_lod
,
1613 width
, height
, depth
);
1617 * Compute integer mipmap level(s) to fetch texels from.
1619 if (mip_filter
== PIPE_TEX_MIPFILTER_NONE
) {
1620 /* always use mip level 0 */
1621 ilevel0
= LLVMConstInt(LLVMInt32Type(), 0, 0);
1624 if (mip_filter
== PIPE_TEX_MIPFILTER_NEAREST
) {
1625 lp_build_nearest_mip_level(bld
, unit
, lod
, &ilevel0
);
1628 assert(mip_filter
== PIPE_TEX_MIPFILTER_LINEAR
);
1629 lp_build_linear_mip_levels(bld
, unit
, lod
, &ilevel0
, &ilevel1
,
1631 lod_fpart
= lp_build_broadcast_scalar(&bld
->coord_bld
, lod_fpart
);
1636 * Convert scalar integer mipmap levels into vectors.
1638 ilevel0_vec
= lp_build_broadcast_scalar(&bld
->int_coord_bld
, ilevel0
);
1639 if (mip_filter
== PIPE_TEX_MIPFILTER_LINEAR
)
1640 ilevel1_vec
= lp_build_broadcast_scalar(&bld
->int_coord_bld
, ilevel1
);
1643 * Compute width, height at mipmap level 'ilevel0'
1645 width0_vec
= lp_build_minify(bld
, width_vec
, ilevel0_vec
);
1647 height0_vec
= lp_build_minify(bld
, height_vec
, ilevel0_vec
);
1648 row_stride0_vec
= lp_build_get_level_stride_vec(bld
, row_stride_array
,
1650 if (dims
== 3 || bld
->static_state
->target
== PIPE_TEXTURE_CUBE
) {
1651 img_stride0_vec
= lp_build_get_level_stride_vec(bld
,
1655 depth0_vec
= lp_build_minify(bld
, depth_vec
, ilevel0_vec
);
1659 if (mip_filter
== PIPE_TEX_MIPFILTER_LINEAR
) {
1660 /* compute width, height, depth for second mipmap level at 'ilevel1' */
1661 width1_vec
= lp_build_minify(bld
, width_vec
, ilevel1_vec
);
1663 height1_vec
= lp_build_minify(bld
, height_vec
, ilevel1_vec
);
1664 row_stride1_vec
= lp_build_get_level_stride_vec(bld
, row_stride_array
,
1666 if (dims
== 3 || bld
->static_state
->target
== PIPE_TEXTURE_CUBE
) {
1667 img_stride1_vec
= lp_build_get_level_stride_vec(bld
,
1671 depth1_vec
= lp_build_minify(bld
, depth_vec
, ilevel1_vec
);
1678 * Choose cube face, recompute per-face texcoords.
1680 if (bld
->static_state
->target
== PIPE_TEXTURE_CUBE
) {
1681 LLVMValueRef face
, face_s
, face_t
;
1682 lp_build_cube_lookup(bld
, s
, t
, r
, &face
, &face_s
, &face_t
);
1683 s
= face_s
; /* vec */
1684 t
= face_t
; /* vec */
1685 /* use 'r' to indicate cube face */
1686 r
= lp_build_broadcast_scalar(&bld
->int_coord_bld
, face
); /* vec */
1690 * Get pointer(s) to image data for mipmap level(s).
1692 data_ptr0
= lp_build_get_mipmap_level(bld
, data_array
, ilevel0
);
1693 if (mip_filter
== PIPE_TEX_MIPFILTER_LINEAR
) {
1694 data_ptr1
= lp_build_get_mipmap_level(bld
, data_array
, ilevel1
);
1698 * Get/interpolate texture colors.
1700 if (min_filter
== mag_filter
) {
1701 /* no need to distinquish between minification and magnification */
1702 lp_build_sample_mipmap(bld
, min_filter
, mip_filter
, s
, t
, r
, lod_fpart
,
1703 width0_vec
, width1_vec
,
1704 height0_vec
, height1_vec
,
1705 depth0_vec
, depth1_vec
,
1706 row_stride0_vec
, row_stride1_vec
,
1707 img_stride0_vec
, img_stride1_vec
,
1708 data_ptr0
, data_ptr1
,
1712 /* Emit conditional to choose min image filter or mag image filter
1713 * depending on the lod being >0 or <= 0, respectively.
1715 struct lp_build_flow_context
*flow_ctx
;
1716 struct lp_build_if_state if_ctx
;
1717 LLVMValueRef minify
;
1719 flow_ctx
= lp_build_flow_create(bld
->builder
);
1720 lp_build_flow_scope_begin(flow_ctx
);
1722 lp_build_flow_scope_declare(flow_ctx
, &colors_out
[0]);
1723 lp_build_flow_scope_declare(flow_ctx
, &colors_out
[1]);
1724 lp_build_flow_scope_declare(flow_ctx
, &colors_out
[2]);
1725 lp_build_flow_scope_declare(flow_ctx
, &colors_out
[3]);
1727 /* minify = lod > 0.0 */
1728 minify
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
,
1729 lod
, float_bld
->zero
, "");
1731 lp_build_if(&if_ctx
, flow_ctx
, bld
->builder
, minify
);
1733 /* Use the minification filter */
1734 lp_build_sample_mipmap(bld
, min_filter
, mip_filter
,
1736 width0_vec
, width1_vec
,
1737 height0_vec
, height1_vec
,
1738 depth0_vec
, depth1_vec
,
1739 row_stride0_vec
, row_stride1_vec
,
1740 img_stride0_vec
, img_stride1_vec
,
1741 data_ptr0
, data_ptr1
,
1744 lp_build_else(&if_ctx
);
1746 /* Use the magnification filter */
1747 lp_build_sample_mipmap(bld
, mag_filter
, mip_filter
,
1749 width0_vec
, width1_vec
,
1750 height0_vec
, height1_vec
,
1751 depth0_vec
, depth1_vec
,
1752 row_stride0_vec
, row_stride1_vec
,
1753 img_stride0_vec
, img_stride1_vec
,
1754 data_ptr0
, data_ptr1
,
1757 lp_build_endif(&if_ctx
);
1759 lp_build_flow_scope_end(flow_ctx
);
1760 lp_build_flow_destroy(flow_ctx
);
1767 lp_build_rgba8_to_f32_soa(LLVMBuilderRef builder
,
1768 struct lp_type dst_type
,
1769 LLVMValueRef packed
,
1772 LLVMValueRef mask
= lp_build_const_int_vec(dst_type
, 0xff);
1775 /* Decode the input vector components */
1776 for (chan
= 0; chan
< 4; ++chan
) {
1777 unsigned start
= chan
*8;
1778 unsigned stop
= start
+ 8;
1784 input
= LLVMBuildLShr(builder
, input
, lp_build_const_int_vec(dst_type
, start
), "");
1787 input
= LLVMBuildAnd(builder
, input
, mask
, "");
1789 input
= lp_build_unsigned_norm_to_float(builder
, 8, dst_type
, input
);
1797 lp_build_sample_2d_linear_aos(struct lp_build_sample_context
*bld
,
1801 LLVMValueRef height
,
1802 LLVMValueRef stride_array
,
1803 LLVMValueRef data_array
,
1804 LLVMValueRef texel_out
[4])
1806 LLVMBuilderRef builder
= bld
->builder
;
1807 struct lp_build_context i32
, h16
, u8n
;
1808 LLVMTypeRef i32_vec_type
, h16_vec_type
, u8n_vec_type
;
1809 LLVMValueRef i32_c8
, i32_c128
, i32_c255
;
1810 LLVMValueRef s_ipart
, s_fpart
, s_fpart_lo
, s_fpart_hi
;
1811 LLVMValueRef t_ipart
, t_fpart
, t_fpart_lo
, t_fpart_hi
;
1812 LLVMValueRef x0
, x1
;
1813 LLVMValueRef y0
, y1
;
1814 LLVMValueRef neighbors
[2][2];
1815 LLVMValueRef neighbors_lo
[2][2];
1816 LLVMValueRef neighbors_hi
[2][2];
1817 LLVMValueRef packed
, packed_lo
, packed_hi
;
1818 LLVMValueRef unswizzled
[4];
1819 LLVMValueRef stride
;
1821 assert(bld
->static_state
->target
== PIPE_TEXTURE_2D
);
1822 assert(bld
->static_state
->min_img_filter
== PIPE_TEX_FILTER_LINEAR
);
1823 assert(bld
->static_state
->mag_img_filter
== PIPE_TEX_FILTER_LINEAR
);
1824 assert(bld
->static_state
->min_mip_filter
== PIPE_TEX_MIPFILTER_NONE
);
1826 lp_build_context_init(&i32
, builder
, lp_type_int_vec(32));
1827 lp_build_context_init(&h16
, builder
, lp_type_ufixed(16));
1828 lp_build_context_init(&u8n
, builder
, lp_type_unorm(8));
1830 i32_vec_type
= lp_build_vec_type(i32
.type
);
1831 h16_vec_type
= lp_build_vec_type(h16
.type
);
1832 u8n_vec_type
= lp_build_vec_type(u8n
.type
);
1834 if (bld
->static_state
->normalized_coords
) {
1835 LLVMTypeRef coord_vec_type
= lp_build_vec_type(bld
->coord_type
);
1836 LLVMValueRef fp_width
= LLVMBuildSIToFP(bld
->builder
, width
, coord_vec_type
, "");
1837 LLVMValueRef fp_height
= LLVMBuildSIToFP(bld
->builder
, height
, coord_vec_type
, "");
1838 s
= lp_build_mul(&bld
->coord_bld
, s
, fp_width
);
1839 t
= lp_build_mul(&bld
->coord_bld
, t
, fp_height
);
1842 /* scale coords by 256 (8 fractional bits) */
1843 s
= lp_build_mul_imm(&bld
->coord_bld
, s
, 256);
1844 t
= lp_build_mul_imm(&bld
->coord_bld
, t
, 256);
1846 /* convert float to int */
1847 s
= LLVMBuildFPToSI(builder
, s
, i32_vec_type
, "");
1848 t
= LLVMBuildFPToSI(builder
, t
, i32_vec_type
, "");
1850 /* subtract 0.5 (add -128) */
1851 i32_c128
= lp_build_const_int_vec(i32
.type
, -128);
1852 s
= LLVMBuildAdd(builder
, s
, i32_c128
, "");
1853 t
= LLVMBuildAdd(builder
, t
, i32_c128
, "");
1855 /* compute floor (shift right 8) */
1856 i32_c8
= lp_build_const_int_vec(i32
.type
, 8);
1857 s_ipart
= LLVMBuildAShr(builder
, s
, i32_c8
, "");
1858 t_ipart
= LLVMBuildAShr(builder
, t
, i32_c8
, "");
1860 /* compute fractional part (AND with 0xff) */
1861 i32_c255
= lp_build_const_int_vec(i32
.type
, 255);
1862 s_fpart
= LLVMBuildAnd(builder
, s
, i32_c255
, "");
1863 t_fpart
= LLVMBuildAnd(builder
, t
, i32_c255
, "");
1868 x1
= lp_build_add(&bld
->int_coord_bld
, x0
, bld
->int_coord_bld
.one
);
1869 y1
= lp_build_add(&bld
->int_coord_bld
, y0
, bld
->int_coord_bld
.one
);
1871 x0
= lp_build_sample_wrap_int(bld
, x0
, width
, bld
->static_state
->pot_width
,
1872 bld
->static_state
->wrap_s
);
1873 y0
= lp_build_sample_wrap_int(bld
, y0
, height
, bld
->static_state
->pot_height
,
1874 bld
->static_state
->wrap_t
);
1876 x1
= lp_build_sample_wrap_int(bld
, x1
, width
, bld
->static_state
->pot_width
,
1877 bld
->static_state
->wrap_s
);
1878 y1
= lp_build_sample_wrap_int(bld
, y1
, height
, bld
->static_state
->pot_height
,
1879 bld
->static_state
->wrap_t
);
1882 * Transform 4 x i32 in
1884 * s_fpart = {s0, s1, s2, s3}
1888 * s_fpart = {00, s0, 00, s1, 00, s2, 00, s3}
1892 * s_fpart_lo = {s0, s0, s0, s0, s1, s1, s1, s1}
1893 * s_fpart_hi = {s2, s2, s2, s2, s3, s3, s3, s3}
1895 * and likewise for t_fpart. There is no risk of loosing precision here
1896 * since the fractional parts only use the lower 8bits.
1899 s_fpart
= LLVMBuildBitCast(builder
, s_fpart
, h16_vec_type
, "");
1900 t_fpart
= LLVMBuildBitCast(builder
, t_fpart
, h16_vec_type
, "");
1903 LLVMTypeRef elem_type
= LLVMInt32Type();
1904 LLVMValueRef shuffles_lo
[LP_MAX_VECTOR_LENGTH
];
1905 LLVMValueRef shuffles_hi
[LP_MAX_VECTOR_LENGTH
];
1906 LLVMValueRef shuffle_lo
;
1907 LLVMValueRef shuffle_hi
;
1910 for(j
= 0; j
< h16
.type
.length
; j
+= 4) {
1911 unsigned subindex
= util_cpu_caps
.little_endian
? 0 : 1;
1914 index
= LLVMConstInt(elem_type
, j
/2 + subindex
, 0);
1915 for(i
= 0; i
< 4; ++i
)
1916 shuffles_lo
[j
+ i
] = index
;
1918 index
= LLVMConstInt(elem_type
, h16
.type
.length
/2 + j
/2 + subindex
, 0);
1919 for(i
= 0; i
< 4; ++i
)
1920 shuffles_hi
[j
+ i
] = index
;
1923 shuffle_lo
= LLVMConstVector(shuffles_lo
, h16
.type
.length
);
1924 shuffle_hi
= LLVMConstVector(shuffles_hi
, h16
.type
.length
);
1926 s_fpart_lo
= LLVMBuildShuffleVector(builder
, s_fpart
, h16
.undef
, shuffle_lo
, "");
1927 t_fpart_lo
= LLVMBuildShuffleVector(builder
, t_fpart
, h16
.undef
, shuffle_lo
, "");
1928 s_fpart_hi
= LLVMBuildShuffleVector(builder
, s_fpart
, h16
.undef
, shuffle_hi
, "");
1929 t_fpart_hi
= LLVMBuildShuffleVector(builder
, t_fpart
, h16
.undef
, shuffle_hi
, "");
1932 stride
= lp_build_get_const_level_stride_vec(bld
, stride_array
, 0);
1935 * Fetch the pixels as 4 x 32bit (rgba order might differ):
1937 * rgba0 rgba1 rgba2 rgba3
1939 * bit cast them into 16 x u8
1941 * r0 g0 b0 a0 r1 g1 b1 a1 r2 g2 b2 a2 r3 g3 b3 a3
1943 * unpack them into two 8 x i16:
1945 * r0 g0 b0 a0 r1 g1 b1 a1
1946 * r2 g2 b2 a2 r3 g3 b3 a3
1948 * The higher 8 bits of the resulting elements will be zero.
1951 neighbors
[0][0] = lp_build_sample_packed(bld
, x0
, y0
, stride
, data_array
);
1952 neighbors
[0][1] = lp_build_sample_packed(bld
, x1
, y0
, stride
, data_array
);
1953 neighbors
[1][0] = lp_build_sample_packed(bld
, x0
, y1
, stride
, data_array
);
1954 neighbors
[1][1] = lp_build_sample_packed(bld
, x1
, y1
, stride
, data_array
);
1956 neighbors
[0][0] = LLVMBuildBitCast(builder
, neighbors
[0][0], u8n_vec_type
, "");
1957 neighbors
[0][1] = LLVMBuildBitCast(builder
, neighbors
[0][1], u8n_vec_type
, "");
1958 neighbors
[1][0] = LLVMBuildBitCast(builder
, neighbors
[1][0], u8n_vec_type
, "");
1959 neighbors
[1][1] = LLVMBuildBitCast(builder
, neighbors
[1][1], u8n_vec_type
, "");
1961 lp_build_unpack2(builder
, u8n
.type
, h16
.type
, neighbors
[0][0], &neighbors_lo
[0][0], &neighbors_hi
[0][0]);
1962 lp_build_unpack2(builder
, u8n
.type
, h16
.type
, neighbors
[0][1], &neighbors_lo
[0][1], &neighbors_hi
[0][1]);
1963 lp_build_unpack2(builder
, u8n
.type
, h16
.type
, neighbors
[1][0], &neighbors_lo
[1][0], &neighbors_hi
[1][0]);
1964 lp_build_unpack2(builder
, u8n
.type
, h16
.type
, neighbors
[1][1], &neighbors_lo
[1][1], &neighbors_hi
[1][1]);
1967 * Linear interpolate with 8.8 fixed point.
1970 packed_lo
= lp_build_lerp_2d(&h16
,
1971 s_fpart_lo
, t_fpart_lo
,
1975 neighbors_lo
[1][1]);
1977 packed_hi
= lp_build_lerp_2d(&h16
,
1978 s_fpart_hi
, t_fpart_hi
,
1982 neighbors_hi
[1][1]);
1984 packed
= lp_build_pack2(builder
, h16
.type
, u8n
.type
, packed_lo
, packed_hi
);
1987 * Convert to SoA and swizzle.
1990 packed
= LLVMBuildBitCast(builder
, packed
, i32_vec_type
, "");
1992 lp_build_rgba8_to_f32_soa(bld
->builder
,
1994 packed
, unswizzled
);
1996 lp_build_format_swizzle_soa(bld
->format_desc
,
1998 unswizzled
, texel_out
);
2000 apply_sampler_swizzle(bld
, texel_out
);
2005 lp_build_sample_compare(struct lp_build_sample_context
*bld
,
2007 LLVMValueRef texel
[4])
2009 struct lp_build_context
*texel_bld
= &bld
->texel_bld
;
2013 if(bld
->static_state
->compare_mode
== PIPE_TEX_COMPARE_NONE
)
2016 /* TODO: Compare before swizzling, to avoid redundant computations */
2018 for(chan
= 0; chan
< 4; ++chan
) {
2020 cmp
= lp_build_cmp(texel_bld
, bld
->static_state
->compare_func
, p
, texel
[chan
]);
2021 cmp
= lp_build_select(texel_bld
, cmp
, texel_bld
->one
, texel_bld
->zero
);
2024 res
= lp_build_add(texel_bld
, res
, cmp
);
2030 res
= lp_build_mul(texel_bld
, res
, lp_build_const_vec(texel_bld
->type
, 0.25));
2032 /* XXX returning result for default GL_DEPTH_TEXTURE_MODE = GL_LUMINANCE */
2033 for(chan
= 0; chan
< 3; ++chan
)
2035 texel
[3] = texel_bld
->one
;
2040 * Just set texels to white instead of actually sampling the texture.
2044 lp_build_sample_nop(struct lp_build_sample_context
*bld
,
2045 LLVMValueRef texel_out
[4])
2047 struct lp_build_context
*texel_bld
= &bld
->texel_bld
;
2050 for (chan
= 0; chan
< 4; chan
++) {
2051 /*lp_bld_mov(texel_bld, texel, texel_bld->one);*/
2052 texel_out
[chan
] = texel_bld
->one
;
2058 * Build texture sampling code.
2059 * 'texel' will return a vector of four LLVMValueRefs corresponding to
2061 * \param type vector float type to use for coords, etc.
2064 lp_build_sample_soa(LLVMBuilderRef builder
,
2065 const struct lp_sampler_static_state
*static_state
,
2066 struct lp_sampler_dynamic_state
*dynamic_state
,
2067 struct lp_type type
,
2069 unsigned num_coords
,
2070 const LLVMValueRef
*coords
,
2071 const LLVMValueRef
*ddx
,
2072 const LLVMValueRef
*ddy
,
2073 LLVMValueRef lod_bias
, /* optional */
2074 LLVMValueRef explicit_lod
, /* optional */
2075 LLVMValueRef texel_out
[4])
2077 struct lp_build_sample_context bld
;
2078 LLVMValueRef width
, width_vec
;
2079 LLVMValueRef height
, height_vec
;
2080 LLVMValueRef depth
, depth_vec
;
2081 LLVMValueRef row_stride_array
, img_stride_array
;
2082 LLVMValueRef data_array
;
2088 enum pipe_format fmt
= static_state
->format
;
2089 debug_printf("Sample from %s\n", util_format_name(fmt
));
2092 /* Setup our build context */
2093 memset(&bld
, 0, sizeof bld
);
2094 bld
.builder
= builder
;
2095 bld
.static_state
= static_state
;
2096 bld
.dynamic_state
= dynamic_state
;
2097 bld
.format_desc
= util_format_description(static_state
->format
);
2099 bld
.float_type
= lp_type_float(32);
2100 bld
.int_type
= lp_type_int(32);
2101 bld
.coord_type
= type
;
2102 bld
.uint_coord_type
= lp_uint_type(type
);
2103 bld
.int_coord_type
= lp_int_type(type
);
2104 bld
.texel_type
= type
;
2106 lp_build_context_init(&bld
.float_bld
, builder
, bld
.float_type
);
2107 lp_build_context_init(&bld
.int_bld
, builder
, bld
.int_type
);
2108 lp_build_context_init(&bld
.coord_bld
, builder
, bld
.coord_type
);
2109 lp_build_context_init(&bld
.uint_coord_bld
, builder
, bld
.uint_coord_type
);
2110 lp_build_context_init(&bld
.int_coord_bld
, builder
, bld
.int_coord_type
);
2111 lp_build_context_init(&bld
.texel_bld
, builder
, bld
.texel_type
);
2113 /* Get the dynamic state */
2114 width
= dynamic_state
->width(dynamic_state
, builder
, unit
);
2115 height
= dynamic_state
->height(dynamic_state
, builder
, unit
);
2116 depth
= dynamic_state
->depth(dynamic_state
, builder
, unit
);
2117 row_stride_array
= dynamic_state
->row_stride(dynamic_state
, builder
, unit
);
2118 img_stride_array
= dynamic_state
->img_stride(dynamic_state
, builder
, unit
);
2119 data_array
= dynamic_state
->data_ptr(dynamic_state
, builder
, unit
);
2120 /* Note that data_array is an array[level] of pointers to texture images */
2126 width_vec
= lp_build_broadcast_scalar(&bld
.uint_coord_bld
, width
);
2127 height_vec
= lp_build_broadcast_scalar(&bld
.uint_coord_bld
, height
);
2128 depth_vec
= lp_build_broadcast_scalar(&bld
.uint_coord_bld
, depth
);
2131 /* For debug: no-op texture sampling */
2132 lp_build_sample_nop(&bld
, texel_out
);
2134 else if (util_format_is_rgba8_variant(bld
.format_desc
) &&
2135 static_state
->target
== PIPE_TEXTURE_2D
&&
2136 static_state
->min_img_filter
== PIPE_TEX_FILTER_LINEAR
&&
2137 static_state
->mag_img_filter
== PIPE_TEX_FILTER_LINEAR
&&
2138 static_state
->min_mip_filter
== PIPE_TEX_MIPFILTER_NONE
&&
2139 is_simple_wrap_mode(static_state
->wrap_s
) &&
2140 is_simple_wrap_mode(static_state
->wrap_t
)) {
2142 lp_build_sample_2d_linear_aos(&bld
, s
, t
, width_vec
, height_vec
,
2143 row_stride_array
, data_array
, texel_out
);
2146 lp_build_sample_general(&bld
, unit
, s
, t
, r
, ddx
, ddy
,
2147 lod_bias
, explicit_lod
,
2148 width
, height
, depth
,
2149 width_vec
, height_vec
, depth_vec
,
2150 row_stride_array
, img_stride_array
,
2155 lp_build_sample_compare(&bld
, r
, texel_out
);