Merge branch 'gallium-msaa'
[mesa.git] / src / gallium / auxiliary / gallivm / lp_bld_sample_soa.c
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * @file
30 * Texture sampling -- SoA.
31 *
32 * @author Jose Fonseca <jfonseca@vmware.com>
33 * @author Brian Paul <brianp@vmware.com>
34 */
35
36 #include "pipe/p_defines.h"
37 #include "pipe/p_state.h"
38 #include "util/u_debug.h"
39 #include "util/u_dump.h"
40 #include "util/u_memory.h"
41 #include "util/u_math.h"
42 #include "util/u_format.h"
43 #include "util/u_cpu_detect.h"
44 #include "lp_bld_debug.h"
45 #include "lp_bld_type.h"
46 #include "lp_bld_const.h"
47 #include "lp_bld_conv.h"
48 #include "lp_bld_arit.h"
49 #include "lp_bld_logic.h"
50 #include "lp_bld_swizzle.h"
51 #include "lp_bld_pack.h"
52 #include "lp_bld_flow.h"
53 #include "lp_bld_format.h"
54 #include "lp_bld_sample.h"
55
56
57 /**
58 * Keep all information for sampling code generation in a single place.
59 */
60 struct lp_build_sample_context
61 {
62 LLVMBuilderRef builder;
63
64 const struct lp_sampler_static_state *static_state;
65
66 struct lp_sampler_dynamic_state *dynamic_state;
67
68 const struct util_format_description *format_desc;
69
70 /** regular scalar float type */
71 struct lp_type float_type;
72 struct lp_build_context float_bld;
73
74 /** regular scalar float type */
75 struct lp_type int_type;
76 struct lp_build_context int_bld;
77
78 /** Incoming coordinates type and build context */
79 struct lp_type coord_type;
80 struct lp_build_context coord_bld;
81
82 /** Unsigned integer coordinates */
83 struct lp_type uint_coord_type;
84 struct lp_build_context uint_coord_bld;
85
86 /** Signed integer coordinates */
87 struct lp_type int_coord_type;
88 struct lp_build_context int_coord_bld;
89
90 /** Output texels type and build context */
91 struct lp_type texel_type;
92 struct lp_build_context texel_bld;
93 };
94
95
96 /**
97 * Does the given texture wrap mode allow sampling the texture border color?
98 * XXX maybe move this into gallium util code.
99 */
100 static boolean
101 wrap_mode_uses_border_color(unsigned mode)
102 {
103 switch (mode) {
104 case PIPE_TEX_WRAP_REPEAT:
105 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
106 case PIPE_TEX_WRAP_MIRROR_REPEAT:
107 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
108 return FALSE;
109 case PIPE_TEX_WRAP_CLAMP:
110 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
111 case PIPE_TEX_WRAP_MIRROR_CLAMP:
112 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
113 return TRUE;
114 default:
115 assert(0 && "unexpected wrap mode");
116 return FALSE;
117 }
118 }
119
120
121 static LLVMValueRef
122 lp_build_get_mipmap_level(struct lp_build_sample_context *bld,
123 LLVMValueRef data_array, LLVMValueRef level)
124 {
125 LLVMValueRef indexes[2], data_ptr;
126 indexes[0] = LLVMConstInt(LLVMInt32Type(), 0, 0);
127 indexes[1] = level;
128 data_ptr = LLVMBuildGEP(bld->builder, data_array, indexes, 2, "");
129 data_ptr = LLVMBuildLoad(bld->builder, data_ptr, "");
130 return data_ptr;
131 }
132
133
134 static LLVMValueRef
135 lp_build_get_const_mipmap_level(struct lp_build_sample_context *bld,
136 LLVMValueRef data_array, int level)
137 {
138 LLVMValueRef lvl = LLVMConstInt(LLVMInt32Type(), level, 0);
139 return lp_build_get_mipmap_level(bld, data_array, lvl);
140 }
141
142
143 /**
144 * Dereference stride_array[mipmap_level] array to get a stride.
145 * Return stride as a vector.
146 */
147 static LLVMValueRef
148 lp_build_get_level_stride_vec(struct lp_build_sample_context *bld,
149 LLVMValueRef stride_array, LLVMValueRef level)
150 {
151 LLVMValueRef indexes[2], stride;
152 indexes[0] = LLVMConstInt(LLVMInt32Type(), 0, 0);
153 indexes[1] = level;
154 stride = LLVMBuildGEP(bld->builder, stride_array, indexes, 2, "");
155 stride = LLVMBuildLoad(bld->builder, stride, "");
156 stride = lp_build_broadcast_scalar(&bld->int_coord_bld, stride);
157 return stride;
158 }
159
160
161 /** Dereference stride_array[0] array to get a stride (as vector). */
162 static LLVMValueRef
163 lp_build_get_const_level_stride_vec(struct lp_build_sample_context *bld,
164 LLVMValueRef stride_array, int level)
165 {
166 LLVMValueRef lvl = LLVMConstInt(LLVMInt32Type(), level, 0);
167 return lp_build_get_level_stride_vec(bld, stride_array, lvl);
168 }
169
170
171 static int
172 texture_dims(enum pipe_texture_target tex)
173 {
174 switch (tex) {
175 case PIPE_TEXTURE_1D:
176 return 1;
177 case PIPE_TEXTURE_2D:
178 case PIPE_TEXTURE_CUBE:
179 return 2;
180 case PIPE_TEXTURE_3D:
181 return 3;
182 default:
183 assert(0 && "bad texture target in texture_dims()");
184 return 2;
185 }
186 }
187
188
189 static void
190 apply_sampler_swizzle(struct lp_build_sample_context *bld,
191 LLVMValueRef *texel)
192 {
193 unsigned char swizzles[4];
194
195 swizzles[0] = bld->static_state->swizzle_r;
196 swizzles[1] = bld->static_state->swizzle_g;
197 swizzles[2] = bld->static_state->swizzle_b;
198 swizzles[3] = bld->static_state->swizzle_a;
199
200 lp_build_swizzle_soa_inplace(&bld->texel_bld, texel, swizzles);
201 }
202
203
204
205 /**
206 * Generate code to fetch a texel from a texture at int coords (x, y, z).
207 * The computation depends on whether the texture is 1D, 2D or 3D.
208 * The result, texel, will be:
209 * texel[0] = red values
210 * texel[1] = green values
211 * texel[2] = blue values
212 * texel[3] = alpha values
213 */
214 static void
215 lp_build_sample_texel_soa(struct lp_build_sample_context *bld,
216 LLVMValueRef width,
217 LLVMValueRef height,
218 LLVMValueRef depth,
219 LLVMValueRef x,
220 LLVMValueRef y,
221 LLVMValueRef z,
222 LLVMValueRef y_stride,
223 LLVMValueRef z_stride,
224 LLVMValueRef data_ptr,
225 LLVMValueRef texel_out[4])
226 {
227 const int dims = texture_dims(bld->static_state->target);
228 struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
229 LLVMValueRef offset;
230 LLVMValueRef i, j;
231 LLVMValueRef use_border = NULL;
232
233 /* use_border = x < 0 || x >= width || y < 0 || y >= height */
234 if (wrap_mode_uses_border_color(bld->static_state->wrap_s)) {
235 LLVMValueRef b1, b2;
236 b1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, x, int_coord_bld->zero);
237 b2 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, x, width);
238 use_border = LLVMBuildOr(bld->builder, b1, b2, "b1_or_b2");
239 }
240
241 if (dims >= 2 && wrap_mode_uses_border_color(bld->static_state->wrap_t)) {
242 LLVMValueRef b1, b2;
243 b1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, y, int_coord_bld->zero);
244 b2 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, y, height);
245 if (use_border) {
246 use_border = LLVMBuildOr(bld->builder, use_border, b1, "ub_or_b1");
247 use_border = LLVMBuildOr(bld->builder, use_border, b2, "ub_or_b2");
248 }
249 else {
250 use_border = LLVMBuildOr(bld->builder, b1, b2, "b1_or_b2");
251 }
252 }
253
254 if (dims == 3 && wrap_mode_uses_border_color(bld->static_state->wrap_r)) {
255 LLVMValueRef b1, b2;
256 b1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, z, int_coord_bld->zero);
257 b2 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, z, depth);
258 if (use_border) {
259 use_border = LLVMBuildOr(bld->builder, use_border, b1, "ub_or_b1");
260 use_border = LLVMBuildOr(bld->builder, use_border, b2, "ub_or_b2");
261 }
262 else {
263 use_border = LLVMBuildOr(bld->builder, b1, b2, "b1_or_b2");
264 }
265 }
266
267 /*
268 * Describe the coordinates in terms of pixel blocks.
269 *
270 * TODO: pixel blocks are power of two. LLVM should convert rem/div to
271 * bit arithmetic. Verify this.
272 */
273
274 if (bld->format_desc->block.width == 1) {
275 i = bld->uint_coord_bld.zero;
276 }
277 else {
278 LLVMValueRef block_width = lp_build_const_int_vec(bld->uint_coord_bld.type, bld->format_desc->block.width);
279 i = LLVMBuildURem(bld->builder, x, block_width, "");
280 x = LLVMBuildUDiv(bld->builder, x, block_width, "");
281 }
282
283 if (bld->format_desc->block.height == 1) {
284 j = bld->uint_coord_bld.zero;
285 }
286 else {
287 LLVMValueRef block_height = lp_build_const_int_vec(bld->uint_coord_bld.type, bld->format_desc->block.height);
288 j = LLVMBuildURem(bld->builder, y, block_height, "");
289 y = LLVMBuildUDiv(bld->builder, y, block_height, "");
290 }
291
292 /* convert x,y,z coords to linear offset from start of texture, in bytes */
293 offset = lp_build_sample_offset(&bld->uint_coord_bld,
294 bld->format_desc,
295 x, y, z, y_stride, z_stride);
296
297 if (use_border) {
298 /* If we can sample the border color, it means that texcoords may
299 * lie outside the bounds of the texture image. We need to do
300 * something to prevent reading out of bounds and causing a segfault.
301 *
302 * Simply AND the texture coords with !use_border. This will cause
303 * coords which are out of bounds to become zero. Zero's guaranteed
304 * to be inside the texture image.
305 */
306 offset = lp_build_andc(&bld->uint_coord_bld, offset, use_border);
307 }
308
309 lp_build_fetch_rgba_soa(bld->builder,
310 bld->format_desc,
311 bld->texel_type,
312 data_ptr, offset,
313 i, j,
314 texel_out);
315
316 apply_sampler_swizzle(bld, texel_out);
317
318 /*
319 * Note: if we find an app which frequently samples the texture border
320 * we might want to implement a true conditional here to avoid sampling
321 * the texture whenever possible (since that's quite a bit of code).
322 * Ex:
323 * if (use_border) {
324 * texel = border_color;
325 * }
326 * else {
327 * texel = sample_texture(coord);
328 * }
329 * As it is now, we always sample the texture, then selectively replace
330 * the texel color results with the border color.
331 */
332
333 if (use_border) {
334 /* select texel color or border color depending on use_border */
335 int chan;
336 for (chan = 0; chan < 4; chan++) {
337 LLVMValueRef border_chan =
338 lp_build_const_vec(bld->texel_type,
339 bld->static_state->border_color[chan]);
340 texel_out[chan] = lp_build_select(&bld->texel_bld, use_border,
341 border_chan, texel_out[chan]);
342 }
343 }
344 }
345
346
347 static LLVMValueRef
348 lp_build_sample_packed(struct lp_build_sample_context *bld,
349 LLVMValueRef x,
350 LLVMValueRef y,
351 LLVMValueRef y_stride,
352 LLVMValueRef data_array)
353 {
354 LLVMValueRef offset;
355 LLVMValueRef data_ptr;
356
357 offset = lp_build_sample_offset(&bld->uint_coord_bld,
358 bld->format_desc,
359 x, y, NULL, y_stride, NULL);
360
361 assert(bld->format_desc->block.width == 1);
362 assert(bld->format_desc->block.height == 1);
363 assert(bld->format_desc->block.bits <= bld->texel_type.width);
364
365 /* get pointer to mipmap level 0 data */
366 data_ptr = lp_build_get_const_mipmap_level(bld, data_array, 0);
367
368 return lp_build_gather(bld->builder,
369 bld->texel_type.length,
370 bld->format_desc->block.bits,
371 bld->texel_type.width,
372 data_ptr, offset);
373 }
374
375
376 /**
377 * Helper to compute the mirror function for the PIPE_WRAP_MIRROR modes.
378 */
379 static LLVMValueRef
380 lp_build_coord_mirror(struct lp_build_sample_context *bld,
381 LLVMValueRef coord)
382 {
383 struct lp_build_context *coord_bld = &bld->coord_bld;
384 struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
385 LLVMValueRef fract, flr, isOdd;
386
387 /* fract = coord - floor(coord) */
388 fract = lp_build_sub(coord_bld, coord, lp_build_floor(coord_bld, coord));
389
390 /* flr = ifloor(coord); */
391 flr = lp_build_ifloor(coord_bld, coord);
392
393 /* isOdd = flr & 1 */
394 isOdd = LLVMBuildAnd(bld->builder, flr, int_coord_bld->one, "");
395
396 /* make coord positive or negative depending on isOdd */
397 coord = lp_build_set_sign(coord_bld, fract, isOdd);
398
399 /* convert isOdd to float */
400 isOdd = lp_build_int_to_float(coord_bld, isOdd);
401
402 /* add isOdd to coord */
403 coord = lp_build_add(coord_bld, coord, isOdd);
404
405 return coord;
406 }
407
408
409 /**
410 * We only support a few wrap modes in lp_build_sample_wrap_int() at this time.
411 * Return whether the given mode is supported by that function.
412 */
413 static boolean
414 is_simple_wrap_mode(unsigned mode)
415 {
416 switch (mode) {
417 case PIPE_TEX_WRAP_REPEAT:
418 case PIPE_TEX_WRAP_CLAMP:
419 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
420 return TRUE;
421 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
422 default:
423 return FALSE;
424 }
425 }
426
427
428 /**
429 * Build LLVM code for texture wrap mode, for scaled integer texcoords.
430 * \param coord the incoming texcoord (s,t,r or q) scaled to the texture size
431 * \param length the texture size along one dimension
432 * \param is_pot if TRUE, length is a power of two
433 * \param wrap_mode one of PIPE_TEX_WRAP_x
434 */
435 static LLVMValueRef
436 lp_build_sample_wrap_int(struct lp_build_sample_context *bld,
437 LLVMValueRef coord,
438 LLVMValueRef length,
439 boolean is_pot,
440 unsigned wrap_mode)
441 {
442 struct lp_build_context *uint_coord_bld = &bld->uint_coord_bld;
443 struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
444 LLVMValueRef length_minus_one;
445
446 length_minus_one = lp_build_sub(uint_coord_bld, length, uint_coord_bld->one);
447
448 switch(wrap_mode) {
449 case PIPE_TEX_WRAP_REPEAT:
450 if(is_pot)
451 coord = LLVMBuildAnd(bld->builder, coord, length_minus_one, "");
452 else
453 /* Signed remainder won't give the right results for negative
454 * dividends but unsigned remainder does.*/
455 coord = LLVMBuildURem(bld->builder, coord, length, "");
456 break;
457
458 case PIPE_TEX_WRAP_CLAMP:
459 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
460 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
461 coord = lp_build_max(int_coord_bld, coord, int_coord_bld->zero);
462 coord = lp_build_min(int_coord_bld, coord, length_minus_one);
463 break;
464
465 case PIPE_TEX_WRAP_MIRROR_REPEAT:
466 case PIPE_TEX_WRAP_MIRROR_CLAMP:
467 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
468 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
469 /* FIXME */
470 _debug_printf("llvmpipe: failed to translate texture wrap mode %s\n",
471 util_dump_tex_wrap(wrap_mode, TRUE));
472 coord = lp_build_max(uint_coord_bld, coord, uint_coord_bld->zero);
473 coord = lp_build_min(uint_coord_bld, coord, length_minus_one);
474 break;
475
476 default:
477 assert(0);
478 }
479
480 return coord;
481 }
482
483
484 /**
485 * Build LLVM code for texture wrap mode for linear filtering.
486 * \param x0_out returns first integer texcoord
487 * \param x1_out returns second integer texcoord
488 * \param weight_out returns linear interpolation weight
489 */
490 static void
491 lp_build_sample_wrap_linear(struct lp_build_sample_context *bld,
492 LLVMValueRef coord,
493 LLVMValueRef length,
494 boolean is_pot,
495 unsigned wrap_mode,
496 LLVMValueRef *x0_out,
497 LLVMValueRef *x1_out,
498 LLVMValueRef *weight_out)
499 {
500 struct lp_build_context *coord_bld = &bld->coord_bld;
501 struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
502 struct lp_build_context *uint_coord_bld = &bld->uint_coord_bld;
503 LLVMValueRef two = lp_build_const_vec(coord_bld->type, 2.0);
504 LLVMValueRef half = lp_build_const_vec(coord_bld->type, 0.5);
505 LLVMValueRef length_f = lp_build_int_to_float(coord_bld, length);
506 LLVMValueRef length_minus_one = lp_build_sub(uint_coord_bld, length, uint_coord_bld->one);
507 LLVMValueRef length_f_minus_one = lp_build_sub(coord_bld, length_f, coord_bld->one);
508 LLVMValueRef coord0, coord1, weight;
509
510 switch(wrap_mode) {
511 case PIPE_TEX_WRAP_REPEAT:
512 /* mul by size and subtract 0.5 */
513 coord = lp_build_mul(coord_bld, coord, length_f);
514 coord = lp_build_sub(coord_bld, coord, half);
515 /* convert to int */
516 coord0 = lp_build_ifloor(coord_bld, coord);
517 coord1 = lp_build_add(uint_coord_bld, coord0, uint_coord_bld->one);
518 /* compute lerp weight */
519 weight = lp_build_fract(coord_bld, coord);
520 /* repeat wrap */
521 if (is_pot) {
522 coord0 = LLVMBuildAnd(bld->builder, coord0, length_minus_one, "");
523 coord1 = LLVMBuildAnd(bld->builder, coord1, length_minus_one, "");
524 }
525 else {
526 /* Signed remainder won't give the right results for negative
527 * dividends but unsigned remainder does.*/
528 coord0 = LLVMBuildURem(bld->builder, coord0, length, "");
529 coord1 = LLVMBuildURem(bld->builder, coord1, length, "");
530 }
531 break;
532
533 case PIPE_TEX_WRAP_CLAMP:
534 if (bld->static_state->normalized_coords) {
535 coord = lp_build_mul(coord_bld, coord, length_f);
536 }
537 weight = lp_build_fract(coord_bld, coord);
538 coord0 = lp_build_clamp(coord_bld, coord, coord_bld->zero,
539 length_f_minus_one);
540 coord1 = lp_build_add(coord_bld, coord, coord_bld->one);
541 coord1 = lp_build_clamp(coord_bld, coord1, coord_bld->zero,
542 length_f_minus_one);
543 coord0 = lp_build_ifloor(coord_bld, coord0);
544 coord1 = lp_build_ifloor(coord_bld, coord1);
545 break;
546
547 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
548 if (bld->static_state->normalized_coords) {
549 /* clamp to [0,1] */
550 coord = lp_build_clamp(coord_bld, coord, coord_bld->zero, coord_bld->one);
551 /* mul by tex size and subtract 0.5 */
552 coord = lp_build_mul(coord_bld, coord, length_f);
553 coord = lp_build_sub(coord_bld, coord, half);
554 }
555 else {
556 LLVMValueRef min, max;
557 /* clamp to [0.5, length - 0.5] */
558 min = lp_build_const_vec(coord_bld->type, 0.5F);
559 max = lp_build_sub(coord_bld, length_f, min);
560 coord = lp_build_clamp(coord_bld, coord, min, max);
561 }
562 /* compute lerp weight */
563 weight = lp_build_fract(coord_bld, coord);
564 /* coord0 = floor(coord); */
565 coord0 = lp_build_ifloor(coord_bld, coord);
566 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
567 /* coord0 = max(coord0, 0) */
568 coord0 = lp_build_max(int_coord_bld, coord0, int_coord_bld->zero);
569 /* coord1 = min(coord1, length-1) */
570 coord1 = lp_build_min(int_coord_bld, coord1, length_minus_one);
571 break;
572
573 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
574 {
575 LLVMValueRef min, max;
576 if (bld->static_state->normalized_coords) {
577 /* min = -1.0 / (2 * length) = -0.5 / length */
578 min = lp_build_mul(coord_bld,
579 lp_build_const_vec(coord_bld->type, -0.5F),
580 lp_build_rcp(coord_bld, length_f));
581 /* max = 1.0 - min */
582 max = lp_build_sub(coord_bld, coord_bld->one, min);
583 /* coord = clamp(coord, min, max) */
584 coord = lp_build_clamp(coord_bld, coord, min, max);
585 /* scale coord to length (and sub 0.5?) */
586 coord = lp_build_mul(coord_bld, coord, length_f);
587 coord = lp_build_sub(coord_bld, coord, half);
588 }
589 else {
590 /* clamp to [-0.5, length + 0.5] */
591 min = lp_build_const_vec(coord_bld->type, -0.5F);
592 max = lp_build_sub(coord_bld, length_f, min);
593 coord = lp_build_clamp(coord_bld, coord, min, max);
594 coord = lp_build_sub(coord_bld, coord, half);
595 }
596 /* compute lerp weight */
597 weight = lp_build_fract(coord_bld, coord);
598 /* convert to int */
599 coord0 = lp_build_ifloor(coord_bld, coord);
600 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
601 }
602 break;
603
604 case PIPE_TEX_WRAP_MIRROR_REPEAT:
605 /* compute mirror function */
606 coord = lp_build_coord_mirror(bld, coord);
607
608 /* scale coord to length */
609 coord = lp_build_mul(coord_bld, coord, length_f);
610 coord = lp_build_sub(coord_bld, coord, half);
611
612 /* compute lerp weight */
613 weight = lp_build_fract(coord_bld, coord);
614
615 /* convert to int coords */
616 coord0 = lp_build_ifloor(coord_bld, coord);
617 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
618
619 /* coord0 = max(coord0, 0) */
620 coord0 = lp_build_max(int_coord_bld, coord0, int_coord_bld->zero);
621 /* coord1 = min(coord1, length-1) */
622 coord1 = lp_build_min(int_coord_bld, coord1, length_minus_one);
623 break;
624
625 case PIPE_TEX_WRAP_MIRROR_CLAMP:
626 {
627 LLVMValueRef min, max;
628 /* min = 1.0 / (2 * length) */
629 min = lp_build_rcp(coord_bld, lp_build_mul(coord_bld, two, length_f));
630 /* max = 1.0 - min */
631 max = lp_build_sub(coord_bld, coord_bld->one, min);
632
633 coord = lp_build_abs(coord_bld, coord);
634 coord = lp_build_clamp(coord_bld, coord, min, max);
635 coord = lp_build_mul(coord_bld, coord, length_f);
636 if(0)coord = lp_build_sub(coord_bld, coord, half);
637 weight = lp_build_fract(coord_bld, coord);
638 coord0 = lp_build_ifloor(coord_bld, coord);
639 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
640 }
641 break;
642
643 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
644 {
645 LLVMValueRef min, max;
646 /* min = 1.0 / (2 * length) */
647 min = lp_build_rcp(coord_bld, lp_build_mul(coord_bld, two, length_f));
648 /* max = 1.0 - min */
649 max = lp_build_sub(coord_bld, coord_bld->one, min);
650
651 coord = lp_build_abs(coord_bld, coord);
652 coord = lp_build_clamp(coord_bld, coord, min, max);
653 coord = lp_build_mul(coord_bld, coord, length_f);
654 coord = lp_build_sub(coord_bld, coord, half);
655 weight = lp_build_fract(coord_bld, coord);
656 coord0 = lp_build_ifloor(coord_bld, coord);
657 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
658 }
659 break;
660
661 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
662 {
663 LLVMValueRef min, max;
664 /* min = -1.0 / (2 * length) = -0.5 / length */
665 min = lp_build_mul(coord_bld,
666 lp_build_const_vec(coord_bld->type, -0.5F),
667 lp_build_rcp(coord_bld, length_f));
668 /* max = 1.0 - min */
669 max = lp_build_sub(coord_bld, coord_bld->one, min);
670
671 coord = lp_build_abs(coord_bld, coord);
672 coord = lp_build_clamp(coord_bld, coord, min, max);
673 coord = lp_build_mul(coord_bld, coord, length_f);
674 coord = lp_build_sub(coord_bld, coord, half);
675 weight = lp_build_fract(coord_bld, coord);
676 coord0 = lp_build_ifloor(coord_bld, coord);
677 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
678 }
679 break;
680
681 default:
682 assert(0);
683 coord0 = NULL;
684 coord1 = NULL;
685 weight = NULL;
686 }
687
688 *x0_out = coord0;
689 *x1_out = coord1;
690 *weight_out = weight;
691 }
692
693
694 /**
695 * Build LLVM code for texture wrap mode for nearest filtering.
696 * \param coord the incoming texcoord (nominally in [0,1])
697 * \param length the texture size along one dimension, as int
698 * \param is_pot if TRUE, length is a power of two
699 * \param wrap_mode one of PIPE_TEX_WRAP_x
700 */
701 static LLVMValueRef
702 lp_build_sample_wrap_nearest(struct lp_build_sample_context *bld,
703 LLVMValueRef coord,
704 LLVMValueRef length,
705 boolean is_pot,
706 unsigned wrap_mode)
707 {
708 struct lp_build_context *coord_bld = &bld->coord_bld;
709 struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
710 struct lp_build_context *uint_coord_bld = &bld->uint_coord_bld;
711 LLVMValueRef two = lp_build_const_vec(coord_bld->type, 2.0);
712 LLVMValueRef length_f = lp_build_int_to_float(coord_bld, length);
713 LLVMValueRef length_minus_one = lp_build_sub(uint_coord_bld, length, uint_coord_bld->one);
714 LLVMValueRef length_f_minus_one = lp_build_sub(coord_bld, length_f, coord_bld->one);
715 LLVMValueRef icoord;
716
717 switch(wrap_mode) {
718 case PIPE_TEX_WRAP_REPEAT:
719 coord = lp_build_mul(coord_bld, coord, length_f);
720 icoord = lp_build_ifloor(coord_bld, coord);
721 if (is_pot)
722 icoord = LLVMBuildAnd(bld->builder, icoord, length_minus_one, "");
723 else
724 /* Signed remainder won't give the right results for negative
725 * dividends but unsigned remainder does.*/
726 icoord = LLVMBuildURem(bld->builder, icoord, length, "");
727 break;
728
729 case PIPE_TEX_WRAP_CLAMP:
730 /* mul by size */
731 if (bld->static_state->normalized_coords) {
732 coord = lp_build_mul(coord_bld, coord, length_f);
733 }
734 /* floor */
735 icoord = lp_build_ifloor(coord_bld, coord);
736 /* clamp to [0, size-1]. Note: int coord builder type */
737 icoord = lp_build_clamp(int_coord_bld, icoord, int_coord_bld->zero,
738 length_minus_one);
739 break;
740
741 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
742 {
743 LLVMValueRef min, max;
744 if (bld->static_state->normalized_coords) {
745 /* min = 1.0 / (2 * length) */
746 min = lp_build_rcp(coord_bld, lp_build_mul(coord_bld, two, length_f));
747 /* max = length - min */
748 max = lp_build_sub(coord_bld, length_f, min);
749 /* scale coord to length */
750 coord = lp_build_mul(coord_bld, coord, length_f);
751 }
752 else {
753 /* clamp to [0.5, length - 0.5] */
754 min = lp_build_const_vec(coord_bld->type, 0.5F);
755 max = lp_build_sub(coord_bld, length_f, min);
756 }
757 /* coord = clamp(coord, min, max) */
758 coord = lp_build_clamp(coord_bld, coord, min, max);
759 icoord = lp_build_ifloor(coord_bld, coord);
760 }
761 break;
762
763 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
764 /* Note: this is the same as CLAMP_TO_EDGE, except min = -min */
765 {
766 LLVMValueRef min, max;
767 if (bld->static_state->normalized_coords) {
768 /* min = -1.0 / (2 * length) = -0.5 / length */
769 min = lp_build_mul(coord_bld,
770 lp_build_const_vec(coord_bld->type, -0.5F),
771 lp_build_rcp(coord_bld, length_f));
772 /* max = length - min */
773 max = lp_build_sub(coord_bld, length_f, min);
774 /* scale coord to length */
775 coord = lp_build_mul(coord_bld, coord, length_f);
776 }
777 else {
778 /* clamp to [-0.5, length + 0.5] */
779 min = lp_build_const_vec(coord_bld->type, -0.5F);
780 max = lp_build_sub(coord_bld, length_f, min);
781 }
782 /* coord = clamp(coord, min, max) */
783 coord = lp_build_clamp(coord_bld, coord, min, max);
784 icoord = lp_build_ifloor(coord_bld, coord);
785 }
786 break;
787
788 case PIPE_TEX_WRAP_MIRROR_REPEAT:
789 {
790 LLVMValueRef min, max;
791 /* min = 1.0 / (2 * length) */
792 min = lp_build_rcp(coord_bld, lp_build_mul(coord_bld, two, length_f));
793 /* max = length - min */
794 max = lp_build_sub(coord_bld, length_f, min);
795
796 /* compute mirror function */
797 coord = lp_build_coord_mirror(bld, coord);
798
799 /* scale coord to length */
800 coord = lp_build_mul(coord_bld, coord, length_f);
801
802 /* coord = clamp(coord, min, max) */
803 coord = lp_build_clamp(coord_bld, coord, min, max);
804 icoord = lp_build_ifloor(coord_bld, coord);
805 }
806 break;
807
808 case PIPE_TEX_WRAP_MIRROR_CLAMP:
809 coord = lp_build_abs(coord_bld, coord);
810 coord = lp_build_mul(coord_bld, coord, length_f);
811 coord = lp_build_clamp(coord_bld, coord, coord_bld->zero, length_f_minus_one);
812 icoord = lp_build_ifloor(coord_bld, coord);
813 break;
814
815 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
816 {
817 LLVMValueRef min, max;
818 /* min = 1.0 / (2 * length) */
819 min = lp_build_rcp(coord_bld, lp_build_mul(coord_bld, two, length_f));
820 /* max = length - min */
821 max = lp_build_sub(coord_bld, length_f, min);
822
823 coord = lp_build_abs(coord_bld, coord);
824 coord = lp_build_mul(coord_bld, coord, length_f);
825 coord = lp_build_clamp(coord_bld, coord, min, max);
826 icoord = lp_build_ifloor(coord_bld, coord);
827 }
828 break;
829
830 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
831 {
832 LLVMValueRef min, max;
833 /* min = 1.0 / (2 * length) */
834 min = lp_build_rcp(coord_bld, lp_build_mul(coord_bld, two, length_f));
835 min = lp_build_negate(coord_bld, min);
836 /* max = length - min */
837 max = lp_build_sub(coord_bld, length_f, min);
838
839 coord = lp_build_abs(coord_bld, coord);
840 coord = lp_build_mul(coord_bld, coord, length_f);
841 coord = lp_build_clamp(coord_bld, coord, min, max);
842 icoord = lp_build_ifloor(coord_bld, coord);
843 }
844 break;
845
846 default:
847 assert(0);
848 icoord = NULL;
849 }
850
851 return icoord;
852 }
853
854
855 /**
856 * Codegen equivalent for u_minify().
857 * Return max(1, base_size >> level);
858 */
859 static LLVMValueRef
860 lp_build_minify(struct lp_build_sample_context *bld,
861 LLVMValueRef base_size,
862 LLVMValueRef level)
863 {
864 LLVMValueRef size = LLVMBuildAShr(bld->builder, base_size, level, "minify");
865 size = lp_build_max(&bld->int_coord_bld, size, bld->int_coord_bld.one);
866 return size;
867 }
868
869
870 /**
871 * Generate code to compute texture level of detail (lambda).
872 * \param s vector of texcoord s values
873 * \param t vector of texcoord t values
874 * \param r vector of texcoord r values
875 * \param lod_bias optional float vector with the shader lod bias
876 * \param explicit_lod optional float vector with the explicit lod
877 * \param width scalar int texture width
878 * \param height scalar int texture height
879 * \param depth scalar int texture depth
880 *
881 * XXX: The resulting lod is scalar, so ignore all but the first element of
882 * derivatives, lod_bias, etc that are passed by the shader.
883 */
884 static LLVMValueRef
885 lp_build_lod_selector(struct lp_build_sample_context *bld,
886 LLVMValueRef s,
887 LLVMValueRef t,
888 LLVMValueRef r,
889 const LLVMValueRef *ddx,
890 const LLVMValueRef *ddy,
891 LLVMValueRef lod_bias, /* optional */
892 LLVMValueRef explicit_lod, /* optional */
893 LLVMValueRef width,
894 LLVMValueRef height,
895 LLVMValueRef depth)
896
897 {
898 if (bld->static_state->min_lod == bld->static_state->max_lod) {
899 /* User is forcing sampling from a particular mipmap level.
900 * This is hit during mipmap generation.
901 */
902 return LLVMConstReal(LLVMFloatType(), bld->static_state->min_lod);
903 }
904 else {
905 struct lp_build_context *float_bld = &bld->float_bld;
906 LLVMValueRef sampler_lod_bias = LLVMConstReal(LLVMFloatType(),
907 bld->static_state->lod_bias);
908 LLVMValueRef min_lod = LLVMConstReal(LLVMFloatType(),
909 bld->static_state->min_lod);
910 LLVMValueRef max_lod = LLVMConstReal(LLVMFloatType(),
911 bld->static_state->max_lod);
912 LLVMValueRef index0 = LLVMConstInt(LLVMInt32Type(), 0, 0);
913 LLVMValueRef lod;
914
915 if (explicit_lod) {
916 lod = LLVMBuildExtractElement(bld->builder, explicit_lod,
917 index0, "");
918 }
919 else {
920 const int dims = texture_dims(bld->static_state->target);
921 LLVMValueRef dsdx, dsdy;
922 LLVMValueRef dtdx = NULL, dtdy = NULL, drdx = NULL, drdy = NULL;
923 LLVMValueRef rho;
924
925 /*
926 * dsdx = abs(s[1] - s[0]);
927 * dsdy = abs(s[2] - s[0]);
928 * dtdx = abs(t[1] - t[0]);
929 * dtdy = abs(t[2] - t[0]);
930 * drdx = abs(r[1] - r[0]);
931 * drdy = abs(r[2] - r[0]);
932 */
933 dsdx = LLVMBuildExtractElement(bld->builder, ddx[0], index0, "dsdx");
934 dsdx = lp_build_abs(float_bld, dsdx);
935 dsdy = LLVMBuildExtractElement(bld->builder, ddy[0], index0, "dsdy");
936 dsdy = lp_build_abs(float_bld, dsdy);
937 if (dims > 1) {
938 dtdx = LLVMBuildExtractElement(bld->builder, ddx[1], index0, "dtdx");
939 dtdx = lp_build_abs(float_bld, dtdx);
940 dtdy = LLVMBuildExtractElement(bld->builder, ddy[1], index0, "dtdy");
941 dtdy = lp_build_abs(float_bld, dtdy);
942 if (dims > 2) {
943 drdx = LLVMBuildExtractElement(bld->builder, ddx[2], index0, "drdx");
944 drdx = lp_build_abs(float_bld, drdx);
945 drdy = LLVMBuildExtractElement(bld->builder, ddy[2], index0, "drdy");
946 drdy = lp_build_abs(float_bld, drdy);
947 }
948 }
949
950 /* Compute rho = max of all partial derivatives scaled by texture size.
951 * XXX this could be vectorized somewhat
952 */
953 rho = LLVMBuildMul(bld->builder,
954 lp_build_max(float_bld, dsdx, dsdy),
955 lp_build_int_to_float(float_bld, width), "");
956 if (dims > 1) {
957 LLVMValueRef max;
958 max = LLVMBuildMul(bld->builder,
959 lp_build_max(float_bld, dtdx, dtdy),
960 lp_build_int_to_float(float_bld, height), "");
961 rho = lp_build_max(float_bld, rho, max);
962 if (dims > 2) {
963 max = LLVMBuildMul(bld->builder,
964 lp_build_max(float_bld, drdx, drdy),
965 lp_build_int_to_float(float_bld, depth), "");
966 rho = lp_build_max(float_bld, rho, max);
967 }
968 }
969
970 /* compute lod = log2(rho) */
971 lod = lp_build_log2(float_bld, rho);
972
973 /* add shader lod bias */
974 if (lod_bias) {
975 lod_bias = LLVMBuildExtractElement(bld->builder, lod_bias,
976 index0, "");
977 lod = LLVMBuildAdd(bld->builder, lod, lod_bias, "shader_lod_bias");
978 }
979 }
980
981 /* add sampler lod bias */
982 lod = LLVMBuildAdd(bld->builder, lod, sampler_lod_bias, "sampler_lod_bias");
983
984 /* clamp lod */
985 lod = lp_build_clamp(float_bld, lod, min_lod, max_lod);
986
987 return lod;
988 }
989 }
990
991
992 /**
993 * For PIPE_TEX_MIPFILTER_NEAREST, convert float LOD to integer
994 * mipmap level index.
995 * Note: this is all scalar code.
996 * \param lod scalar float texture level of detail
997 * \param level_out returns integer
998 */
999 static void
1000 lp_build_nearest_mip_level(struct lp_build_sample_context *bld,
1001 unsigned unit,
1002 LLVMValueRef lod,
1003 LLVMValueRef *level_out)
1004 {
1005 struct lp_build_context *float_bld = &bld->float_bld;
1006 struct lp_build_context *int_bld = &bld->int_bld;
1007 LLVMValueRef last_level, level;
1008
1009 LLVMValueRef zero = LLVMConstInt(LLVMInt32Type(), 0, 0);
1010
1011 last_level = bld->dynamic_state->last_level(bld->dynamic_state,
1012 bld->builder, unit);
1013
1014 /* convert float lod to integer */
1015 level = lp_build_iround(float_bld, lod);
1016
1017 /* clamp level to legal range of levels */
1018 *level_out = lp_build_clamp(int_bld, level, zero, last_level);
1019 }
1020
1021
1022 /**
1023 * For PIPE_TEX_MIPFILTER_LINEAR, convert float LOD to integer to
1024 * two (adjacent) mipmap level indexes. Later, we'll sample from those
1025 * two mipmap levels and interpolate between them.
1026 */
1027 static void
1028 lp_build_linear_mip_levels(struct lp_build_sample_context *bld,
1029 unsigned unit,
1030 LLVMValueRef lod,
1031 LLVMValueRef *level0_out,
1032 LLVMValueRef *level1_out,
1033 LLVMValueRef *weight_out)
1034 {
1035 struct lp_build_context *float_bld = &bld->float_bld;
1036 struct lp_build_context *int_bld = &bld->int_bld;
1037 LLVMValueRef last_level, level;
1038
1039 last_level = bld->dynamic_state->last_level(bld->dynamic_state,
1040 bld->builder, unit);
1041
1042 /* convert float lod to integer */
1043 level = lp_build_ifloor(float_bld, lod);
1044
1045 /* compute level 0 and clamp to legal range of levels */
1046 *level0_out = lp_build_clamp(int_bld, level,
1047 int_bld->zero,
1048 last_level);
1049 /* compute level 1 and clamp to legal range of levels */
1050 level = lp_build_add(int_bld, level, int_bld->one);
1051 *level1_out = lp_build_clamp(int_bld, level,
1052 int_bld->zero,
1053 last_level);
1054
1055 *weight_out = lp_build_fract(float_bld, lod);
1056 }
1057
1058
1059 /**
1060 * Generate code to sample a mipmap level with nearest filtering.
1061 * If sampling a cube texture, r = cube face in [0,5].
1062 */
1063 static void
1064 lp_build_sample_image_nearest(struct lp_build_sample_context *bld,
1065 LLVMValueRef width_vec,
1066 LLVMValueRef height_vec,
1067 LLVMValueRef depth_vec,
1068 LLVMValueRef row_stride_vec,
1069 LLVMValueRef img_stride_vec,
1070 LLVMValueRef data_ptr,
1071 LLVMValueRef s,
1072 LLVMValueRef t,
1073 LLVMValueRef r,
1074 LLVMValueRef colors_out[4])
1075 {
1076 const int dims = texture_dims(bld->static_state->target);
1077 LLVMValueRef x, y, z;
1078
1079 /*
1080 * Compute integer texcoords.
1081 */
1082 x = lp_build_sample_wrap_nearest(bld, s, width_vec,
1083 bld->static_state->pot_width,
1084 bld->static_state->wrap_s);
1085 lp_build_name(x, "tex.x.wrapped");
1086
1087 if (dims >= 2) {
1088 y = lp_build_sample_wrap_nearest(bld, t, height_vec,
1089 bld->static_state->pot_height,
1090 bld->static_state->wrap_t);
1091 lp_build_name(y, "tex.y.wrapped");
1092
1093 if (dims == 3) {
1094 z = lp_build_sample_wrap_nearest(bld, r, depth_vec,
1095 bld->static_state->pot_height,
1096 bld->static_state->wrap_r);
1097 lp_build_name(z, "tex.z.wrapped");
1098 }
1099 else if (bld->static_state->target == PIPE_TEXTURE_CUBE) {
1100 z = r;
1101 }
1102 else {
1103 z = NULL;
1104 }
1105 }
1106 else {
1107 y = z = NULL;
1108 }
1109
1110 /*
1111 * Get texture colors.
1112 */
1113 lp_build_sample_texel_soa(bld, width_vec, height_vec, depth_vec,
1114 x, y, z,
1115 row_stride_vec, img_stride_vec,
1116 data_ptr, colors_out);
1117 }
1118
1119
1120 /**
1121 * Generate code to sample a mipmap level with linear filtering.
1122 * If sampling a cube texture, r = cube face in [0,5].
1123 */
1124 static void
1125 lp_build_sample_image_linear(struct lp_build_sample_context *bld,
1126 LLVMValueRef width_vec,
1127 LLVMValueRef height_vec,
1128 LLVMValueRef depth_vec,
1129 LLVMValueRef row_stride_vec,
1130 LLVMValueRef img_stride_vec,
1131 LLVMValueRef data_ptr,
1132 LLVMValueRef s,
1133 LLVMValueRef t,
1134 LLVMValueRef r,
1135 LLVMValueRef colors_out[4])
1136 {
1137 const int dims = texture_dims(bld->static_state->target);
1138 LLVMValueRef x0, y0, z0, x1, y1, z1;
1139 LLVMValueRef s_fpart, t_fpart, r_fpart;
1140 LLVMValueRef neighbors[2][2][4];
1141 int chan;
1142
1143 /*
1144 * Compute integer texcoords.
1145 */
1146 lp_build_sample_wrap_linear(bld, s, width_vec,
1147 bld->static_state->pot_width,
1148 bld->static_state->wrap_s,
1149 &x0, &x1, &s_fpart);
1150 lp_build_name(x0, "tex.x0.wrapped");
1151 lp_build_name(x1, "tex.x1.wrapped");
1152
1153 if (dims >= 2) {
1154 lp_build_sample_wrap_linear(bld, t, height_vec,
1155 bld->static_state->pot_height,
1156 bld->static_state->wrap_t,
1157 &y0, &y1, &t_fpart);
1158 lp_build_name(y0, "tex.y0.wrapped");
1159 lp_build_name(y1, "tex.y1.wrapped");
1160
1161 if (dims == 3) {
1162 lp_build_sample_wrap_linear(bld, r, depth_vec,
1163 bld->static_state->pot_depth,
1164 bld->static_state->wrap_r,
1165 &z0, &z1, &r_fpart);
1166 lp_build_name(z0, "tex.z0.wrapped");
1167 lp_build_name(z1, "tex.z1.wrapped");
1168 }
1169 else if (bld->static_state->target == PIPE_TEXTURE_CUBE) {
1170 z0 = z1 = r; /* cube face */
1171 r_fpart = NULL;
1172 }
1173 else {
1174 z0 = z1 = NULL;
1175 r_fpart = NULL;
1176 }
1177 }
1178 else {
1179 y0 = y1 = t_fpart = NULL;
1180 z0 = z1 = r_fpart = NULL;
1181 }
1182
1183 /*
1184 * Get texture colors.
1185 */
1186 /* get x0/x1 texels */
1187 lp_build_sample_texel_soa(bld, width_vec, height_vec, depth_vec,
1188 x0, y0, z0,
1189 row_stride_vec, img_stride_vec,
1190 data_ptr, neighbors[0][0]);
1191 lp_build_sample_texel_soa(bld, width_vec, height_vec, depth_vec,
1192 x1, y0, z0,
1193 row_stride_vec, img_stride_vec,
1194 data_ptr, neighbors[0][1]);
1195
1196 if (dims == 1) {
1197 /* Interpolate two samples from 1D image to produce one color */
1198 for (chan = 0; chan < 4; chan++) {
1199 colors_out[chan] = lp_build_lerp(&bld->texel_bld, s_fpart,
1200 neighbors[0][0][chan],
1201 neighbors[0][1][chan]);
1202 }
1203 }
1204 else {
1205 /* 2D/3D texture */
1206 LLVMValueRef colors0[4];
1207
1208 /* get x0/x1 texels at y1 */
1209 lp_build_sample_texel_soa(bld, width_vec, height_vec, depth_vec,
1210 x0, y1, z0,
1211 row_stride_vec, img_stride_vec,
1212 data_ptr, neighbors[1][0]);
1213 lp_build_sample_texel_soa(bld, width_vec, height_vec, depth_vec,
1214 x1, y1, z0,
1215 row_stride_vec, img_stride_vec,
1216 data_ptr, neighbors[1][1]);
1217
1218 /* Bilinear interpolate the four samples from the 2D image / 3D slice */
1219 for (chan = 0; chan < 4; chan++) {
1220 colors0[chan] = lp_build_lerp_2d(&bld->texel_bld,
1221 s_fpart, t_fpart,
1222 neighbors[0][0][chan],
1223 neighbors[0][1][chan],
1224 neighbors[1][0][chan],
1225 neighbors[1][1][chan]);
1226 }
1227
1228 if (dims == 3) {
1229 LLVMValueRef neighbors1[2][2][4];
1230 LLVMValueRef colors1[4];
1231
1232 /* get x0/x1/y0/y1 texels at z1 */
1233 lp_build_sample_texel_soa(bld, width_vec, height_vec, depth_vec,
1234 x0, y0, z1,
1235 row_stride_vec, img_stride_vec,
1236 data_ptr, neighbors1[0][0]);
1237 lp_build_sample_texel_soa(bld, width_vec, height_vec, depth_vec,
1238 x1, y0, z1,
1239 row_stride_vec, img_stride_vec,
1240 data_ptr, neighbors1[0][1]);
1241 lp_build_sample_texel_soa(bld, width_vec, height_vec, depth_vec,
1242 x0, y1, z1,
1243 row_stride_vec, img_stride_vec,
1244 data_ptr, neighbors1[1][0]);
1245 lp_build_sample_texel_soa(bld, width_vec, height_vec, depth_vec,
1246 x1, y1, z1,
1247 row_stride_vec, img_stride_vec,
1248 data_ptr, neighbors1[1][1]);
1249
1250 /* Bilinear interpolate the four samples from the second Z slice */
1251 for (chan = 0; chan < 4; chan++) {
1252 colors1[chan] = lp_build_lerp_2d(&bld->texel_bld,
1253 s_fpart, t_fpart,
1254 neighbors1[0][0][chan],
1255 neighbors1[0][1][chan],
1256 neighbors1[1][0][chan],
1257 neighbors1[1][1][chan]);
1258 }
1259
1260 /* Linearly interpolate the two samples from the two 3D slices */
1261 for (chan = 0; chan < 4; chan++) {
1262 colors_out[chan] = lp_build_lerp(&bld->texel_bld,
1263 r_fpart,
1264 colors0[chan], colors1[chan]);
1265 }
1266 }
1267 else {
1268 /* 2D tex */
1269 for (chan = 0; chan < 4; chan++) {
1270 colors_out[chan] = colors0[chan];
1271 }
1272 }
1273 }
1274 }
1275
1276
1277 /** Helper used by lp_build_cube_lookup() */
1278 static LLVMValueRef
1279 lp_build_cube_ima(struct lp_build_context *coord_bld, LLVMValueRef coord)
1280 {
1281 /* ima = -0.5 / abs(coord); */
1282 LLVMValueRef negHalf = lp_build_const_vec(coord_bld->type, -0.5);
1283 LLVMValueRef absCoord = lp_build_abs(coord_bld, coord);
1284 LLVMValueRef ima = lp_build_mul(coord_bld, negHalf,
1285 lp_build_rcp(coord_bld, absCoord));
1286 return ima;
1287 }
1288
1289
1290 /**
1291 * Helper used by lp_build_cube_lookup()
1292 * \param sign scalar +1 or -1
1293 * \param coord float vector
1294 * \param ima float vector
1295 */
1296 static LLVMValueRef
1297 lp_build_cube_coord(struct lp_build_context *coord_bld,
1298 LLVMValueRef sign, int negate_coord,
1299 LLVMValueRef coord, LLVMValueRef ima)
1300 {
1301 /* return negate(coord) * ima * sign + 0.5; */
1302 LLVMValueRef half = lp_build_const_vec(coord_bld->type, 0.5);
1303 LLVMValueRef res;
1304
1305 assert(negate_coord == +1 || negate_coord == -1);
1306
1307 if (negate_coord == -1) {
1308 coord = lp_build_negate(coord_bld, coord);
1309 }
1310
1311 res = lp_build_mul(coord_bld, coord, ima);
1312 if (sign) {
1313 sign = lp_build_broadcast_scalar(coord_bld, sign);
1314 res = lp_build_mul(coord_bld, res, sign);
1315 }
1316 res = lp_build_add(coord_bld, res, half);
1317
1318 return res;
1319 }
1320
1321
1322 /** Helper used by lp_build_cube_lookup()
1323 * Return (major_coord >= 0) ? pos_face : neg_face;
1324 */
1325 static LLVMValueRef
1326 lp_build_cube_face(struct lp_build_sample_context *bld,
1327 LLVMValueRef major_coord,
1328 unsigned pos_face, unsigned neg_face)
1329 {
1330 LLVMValueRef cmp = LLVMBuildFCmp(bld->builder, LLVMRealUGE,
1331 major_coord,
1332 bld->float_bld.zero, "");
1333 LLVMValueRef pos = LLVMConstInt(LLVMInt32Type(), pos_face, 0);
1334 LLVMValueRef neg = LLVMConstInt(LLVMInt32Type(), neg_face, 0);
1335 LLVMValueRef res = LLVMBuildSelect(bld->builder, cmp, pos, neg, "");
1336 return res;
1337 }
1338
1339
1340
1341 /**
1342 * Generate code to do cube face selection and per-face texcoords.
1343 */
1344 static void
1345 lp_build_cube_lookup(struct lp_build_sample_context *bld,
1346 LLVMValueRef s,
1347 LLVMValueRef t,
1348 LLVMValueRef r,
1349 LLVMValueRef *face,
1350 LLVMValueRef *face_s,
1351 LLVMValueRef *face_t)
1352 {
1353 struct lp_build_context *float_bld = &bld->float_bld;
1354 struct lp_build_context *coord_bld = &bld->coord_bld;
1355 LLVMValueRef rx, ry, rz;
1356 LLVMValueRef arx, ary, arz;
1357 LLVMValueRef c25 = LLVMConstReal(LLVMFloatType(), 0.25);
1358 LLVMValueRef arx_ge_ary, arx_ge_arz;
1359 LLVMValueRef ary_ge_arx, ary_ge_arz;
1360 LLVMValueRef arx_ge_ary_arz, ary_ge_arx_arz;
1361 LLVMValueRef rx_pos, ry_pos, rz_pos;
1362
1363 assert(bld->coord_bld.type.length == 4);
1364
1365 /*
1366 * Use the average of the four pixel's texcoords to choose the face.
1367 */
1368 rx = lp_build_mul(float_bld, c25,
1369 lp_build_sum_vector(&bld->coord_bld, s));
1370 ry = lp_build_mul(float_bld, c25,
1371 lp_build_sum_vector(&bld->coord_bld, t));
1372 rz = lp_build_mul(float_bld, c25,
1373 lp_build_sum_vector(&bld->coord_bld, r));
1374
1375 arx = lp_build_abs(float_bld, rx);
1376 ary = lp_build_abs(float_bld, ry);
1377 arz = lp_build_abs(float_bld, rz);
1378
1379 /*
1380 * Compare sign/magnitude of rx,ry,rz to determine face
1381 */
1382 arx_ge_ary = LLVMBuildFCmp(bld->builder, LLVMRealUGE, arx, ary, "");
1383 arx_ge_arz = LLVMBuildFCmp(bld->builder, LLVMRealUGE, arx, arz, "");
1384 ary_ge_arx = LLVMBuildFCmp(bld->builder, LLVMRealUGE, ary, arx, "");
1385 ary_ge_arz = LLVMBuildFCmp(bld->builder, LLVMRealUGE, ary, arz, "");
1386
1387 arx_ge_ary_arz = LLVMBuildAnd(bld->builder, arx_ge_ary, arx_ge_arz, "");
1388 ary_ge_arx_arz = LLVMBuildAnd(bld->builder, ary_ge_arx, ary_ge_arz, "");
1389
1390 rx_pos = LLVMBuildFCmp(bld->builder, LLVMRealUGE, rx, float_bld->zero, "");
1391 ry_pos = LLVMBuildFCmp(bld->builder, LLVMRealUGE, ry, float_bld->zero, "");
1392 rz_pos = LLVMBuildFCmp(bld->builder, LLVMRealUGE, rz, float_bld->zero, "");
1393
1394 {
1395 struct lp_build_flow_context *flow_ctx;
1396 struct lp_build_if_state if_ctx;
1397
1398 flow_ctx = lp_build_flow_create(bld->builder);
1399 lp_build_flow_scope_begin(flow_ctx);
1400
1401 *face_s = bld->coord_bld.undef;
1402 *face_t = bld->coord_bld.undef;
1403 *face = bld->int_bld.undef;
1404
1405 lp_build_name(*face_s, "face_s");
1406 lp_build_name(*face_t, "face_t");
1407 lp_build_name(*face, "face");
1408
1409 lp_build_flow_scope_declare(flow_ctx, face_s);
1410 lp_build_flow_scope_declare(flow_ctx, face_t);
1411 lp_build_flow_scope_declare(flow_ctx, face);
1412
1413 lp_build_if(&if_ctx, flow_ctx, bld->builder, arx_ge_ary_arz);
1414 {
1415 /* +/- X face */
1416 LLVMValueRef sign = lp_build_sgn(float_bld, rx);
1417 LLVMValueRef ima = lp_build_cube_ima(coord_bld, s);
1418 *face_s = lp_build_cube_coord(coord_bld, sign, +1, r, ima);
1419 *face_t = lp_build_cube_coord(coord_bld, NULL, +1, t, ima);
1420 *face = lp_build_cube_face(bld, rx,
1421 PIPE_TEX_FACE_POS_X,
1422 PIPE_TEX_FACE_NEG_X);
1423 }
1424 lp_build_else(&if_ctx);
1425 {
1426 struct lp_build_flow_context *flow_ctx2;
1427 struct lp_build_if_state if_ctx2;
1428
1429 LLVMValueRef face_s2 = bld->coord_bld.undef;
1430 LLVMValueRef face_t2 = bld->coord_bld.undef;
1431 LLVMValueRef face2 = bld->int_bld.undef;
1432
1433 flow_ctx2 = lp_build_flow_create(bld->builder);
1434 lp_build_flow_scope_begin(flow_ctx2);
1435 lp_build_flow_scope_declare(flow_ctx2, &face_s2);
1436 lp_build_flow_scope_declare(flow_ctx2, &face_t2);
1437 lp_build_flow_scope_declare(flow_ctx2, &face2);
1438
1439 ary_ge_arx_arz = LLVMBuildAnd(bld->builder, ary_ge_arx, ary_ge_arz, "");
1440
1441 lp_build_if(&if_ctx2, flow_ctx2, bld->builder, ary_ge_arx_arz);
1442 {
1443 /* +/- Y face */
1444 LLVMValueRef sign = lp_build_sgn(float_bld, ry);
1445 LLVMValueRef ima = lp_build_cube_ima(coord_bld, t);
1446 face_s2 = lp_build_cube_coord(coord_bld, NULL, -1, s, ima);
1447 face_t2 = lp_build_cube_coord(coord_bld, sign, -1, r, ima);
1448 face2 = lp_build_cube_face(bld, ry,
1449 PIPE_TEX_FACE_POS_Y,
1450 PIPE_TEX_FACE_NEG_Y);
1451 }
1452 lp_build_else(&if_ctx2);
1453 {
1454 /* +/- Z face */
1455 LLVMValueRef sign = lp_build_sgn(float_bld, rz);
1456 LLVMValueRef ima = lp_build_cube_ima(coord_bld, r);
1457 face_s2 = lp_build_cube_coord(coord_bld, sign, -1, s, ima);
1458 face_t2 = lp_build_cube_coord(coord_bld, NULL, +1, t, ima);
1459 face2 = lp_build_cube_face(bld, rz,
1460 PIPE_TEX_FACE_POS_Z,
1461 PIPE_TEX_FACE_NEG_Z);
1462 }
1463 lp_build_endif(&if_ctx2);
1464 lp_build_flow_scope_end(flow_ctx2);
1465 lp_build_flow_destroy(flow_ctx2);
1466
1467 *face_s = face_s2;
1468 *face_t = face_t2;
1469 *face = face2;
1470 }
1471
1472 lp_build_endif(&if_ctx);
1473 lp_build_flow_scope_end(flow_ctx);
1474 lp_build_flow_destroy(flow_ctx);
1475 }
1476 }
1477
1478
1479
1480 /**
1481 * Sample the texture/mipmap using given image filter and mip filter.
1482 * data0_ptr and data1_ptr point to the two mipmap levels to sample
1483 * from. width0/1_vec, height0/1_vec, depth0/1_vec indicate their sizes.
1484 * If we're using nearest miplevel sampling the '1' values will be null/unused.
1485 */
1486 static void
1487 lp_build_sample_mipmap(struct lp_build_sample_context *bld,
1488 unsigned img_filter,
1489 unsigned mip_filter,
1490 LLVMValueRef s,
1491 LLVMValueRef t,
1492 LLVMValueRef r,
1493 LLVMValueRef lod_fpart,
1494 LLVMValueRef width0_vec,
1495 LLVMValueRef width1_vec,
1496 LLVMValueRef height0_vec,
1497 LLVMValueRef height1_vec,
1498 LLVMValueRef depth0_vec,
1499 LLVMValueRef depth1_vec,
1500 LLVMValueRef row_stride0_vec,
1501 LLVMValueRef row_stride1_vec,
1502 LLVMValueRef img_stride0_vec,
1503 LLVMValueRef img_stride1_vec,
1504 LLVMValueRef data_ptr0,
1505 LLVMValueRef data_ptr1,
1506 LLVMValueRef *colors_out)
1507 {
1508 LLVMValueRef colors0[4], colors1[4];
1509 int chan;
1510
1511 if (img_filter == PIPE_TEX_FILTER_NEAREST) {
1512 lp_build_sample_image_nearest(bld,
1513 width0_vec, height0_vec, depth0_vec,
1514 row_stride0_vec, img_stride0_vec,
1515 data_ptr0, s, t, r, colors0);
1516
1517 if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
1518 /* sample the second mipmap level, and interp */
1519 lp_build_sample_image_nearest(bld,
1520 width1_vec, height1_vec, depth1_vec,
1521 row_stride1_vec, img_stride1_vec,
1522 data_ptr1, s, t, r, colors1);
1523 }
1524 }
1525 else {
1526 assert(img_filter == PIPE_TEX_FILTER_LINEAR);
1527
1528 lp_build_sample_image_linear(bld,
1529 width0_vec, height0_vec, depth0_vec,
1530 row_stride0_vec, img_stride0_vec,
1531 data_ptr0, s, t, r, colors0);
1532
1533 if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
1534 /* sample the second mipmap level, and interp */
1535 lp_build_sample_image_linear(bld,
1536 width1_vec, height1_vec, depth1_vec,
1537 row_stride1_vec, img_stride1_vec,
1538 data_ptr1, s, t, r, colors1);
1539 }
1540 }
1541
1542 if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
1543 /* interpolate samples from the two mipmap levels */
1544 for (chan = 0; chan < 4; chan++) {
1545 colors_out[chan] = lp_build_lerp(&bld->texel_bld, lod_fpart,
1546 colors0[chan], colors1[chan]);
1547 }
1548 }
1549 else {
1550 /* use first/only level's colors */
1551 for (chan = 0; chan < 4; chan++) {
1552 colors_out[chan] = colors0[chan];
1553 }
1554 }
1555 }
1556
1557
1558
1559 /**
1560 * General texture sampling codegen.
1561 * This function handles texture sampling for all texture targets (1D,
1562 * 2D, 3D, cube) and all filtering modes.
1563 */
1564 static void
1565 lp_build_sample_general(struct lp_build_sample_context *bld,
1566 unsigned unit,
1567 LLVMValueRef s,
1568 LLVMValueRef t,
1569 LLVMValueRef r,
1570 const LLVMValueRef *ddx,
1571 const LLVMValueRef *ddy,
1572 LLVMValueRef lod_bias, /* optional */
1573 LLVMValueRef explicit_lod, /* optional */
1574 LLVMValueRef width,
1575 LLVMValueRef height,
1576 LLVMValueRef depth,
1577 LLVMValueRef width_vec,
1578 LLVMValueRef height_vec,
1579 LLVMValueRef depth_vec,
1580 LLVMValueRef row_stride_array,
1581 LLVMValueRef img_stride_array,
1582 LLVMValueRef data_array,
1583 LLVMValueRef *colors_out)
1584 {
1585 struct lp_build_context *float_bld = &bld->float_bld;
1586 const unsigned mip_filter = bld->static_state->min_mip_filter;
1587 const unsigned min_filter = bld->static_state->min_img_filter;
1588 const unsigned mag_filter = bld->static_state->mag_img_filter;
1589 const int dims = texture_dims(bld->static_state->target);
1590 LLVMValueRef lod = NULL, lod_fpart = NULL;
1591 LLVMValueRef ilevel0, ilevel1 = NULL, ilevel0_vec, ilevel1_vec = NULL;
1592 LLVMValueRef width0_vec = NULL, height0_vec = NULL, depth0_vec = NULL;
1593 LLVMValueRef width1_vec = NULL, height1_vec = NULL, depth1_vec = NULL;
1594 LLVMValueRef row_stride0_vec = NULL, row_stride1_vec = NULL;
1595 LLVMValueRef img_stride0_vec = NULL, img_stride1_vec = NULL;
1596 LLVMValueRef data_ptr0, data_ptr1 = NULL;
1597
1598 /*
1599 printf("%s mip %d min %d mag %d\n", __FUNCTION__,
1600 mip_filter, min_filter, mag_filter);
1601 */
1602
1603 /*
1604 * Compute the level of detail (float).
1605 */
1606 if (min_filter != mag_filter ||
1607 mip_filter != PIPE_TEX_MIPFILTER_NONE) {
1608 /* Need to compute lod either to choose mipmap levels or to
1609 * distinguish between minification/magnification with one mipmap level.
1610 */
1611 lod = lp_build_lod_selector(bld, s, t, r, ddx, ddy,
1612 lod_bias, explicit_lod,
1613 width, height, depth);
1614 }
1615
1616 /*
1617 * Compute integer mipmap level(s) to fetch texels from.
1618 */
1619 if (mip_filter == PIPE_TEX_MIPFILTER_NONE) {
1620 /* always use mip level 0 */
1621 ilevel0 = LLVMConstInt(LLVMInt32Type(), 0, 0);
1622 }
1623 else {
1624 if (mip_filter == PIPE_TEX_MIPFILTER_NEAREST) {
1625 lp_build_nearest_mip_level(bld, unit, lod, &ilevel0);
1626 }
1627 else {
1628 assert(mip_filter == PIPE_TEX_MIPFILTER_LINEAR);
1629 lp_build_linear_mip_levels(bld, unit, lod, &ilevel0, &ilevel1,
1630 &lod_fpart);
1631 lod_fpart = lp_build_broadcast_scalar(&bld->coord_bld, lod_fpart);
1632 }
1633 }
1634
1635 /*
1636 * Convert scalar integer mipmap levels into vectors.
1637 */
1638 ilevel0_vec = lp_build_broadcast_scalar(&bld->int_coord_bld, ilevel0);
1639 if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR)
1640 ilevel1_vec = lp_build_broadcast_scalar(&bld->int_coord_bld, ilevel1);
1641
1642 /*
1643 * Compute width, height at mipmap level 'ilevel0'
1644 */
1645 width0_vec = lp_build_minify(bld, width_vec, ilevel0_vec);
1646 if (dims >= 2) {
1647 height0_vec = lp_build_minify(bld, height_vec, ilevel0_vec);
1648 row_stride0_vec = lp_build_get_level_stride_vec(bld, row_stride_array,
1649 ilevel0);
1650 if (dims == 3 || bld->static_state->target == PIPE_TEXTURE_CUBE) {
1651 img_stride0_vec = lp_build_get_level_stride_vec(bld,
1652 img_stride_array,
1653 ilevel0);
1654 if (dims == 3) {
1655 depth0_vec = lp_build_minify(bld, depth_vec, ilevel0_vec);
1656 }
1657 }
1658 }
1659 if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
1660 /* compute width, height, depth for second mipmap level at 'ilevel1' */
1661 width1_vec = lp_build_minify(bld, width_vec, ilevel1_vec);
1662 if (dims >= 2) {
1663 height1_vec = lp_build_minify(bld, height_vec, ilevel1_vec);
1664 row_stride1_vec = lp_build_get_level_stride_vec(bld, row_stride_array,
1665 ilevel1);
1666 if (dims == 3 || bld->static_state->target == PIPE_TEXTURE_CUBE) {
1667 img_stride1_vec = lp_build_get_level_stride_vec(bld,
1668 img_stride_array,
1669 ilevel1);
1670 if (dims ==3) {
1671 depth1_vec = lp_build_minify(bld, depth_vec, ilevel1_vec);
1672 }
1673 }
1674 }
1675 }
1676
1677 /*
1678 * Choose cube face, recompute per-face texcoords.
1679 */
1680 if (bld->static_state->target == PIPE_TEXTURE_CUBE) {
1681 LLVMValueRef face, face_s, face_t;
1682 lp_build_cube_lookup(bld, s, t, r, &face, &face_s, &face_t);
1683 s = face_s; /* vec */
1684 t = face_t; /* vec */
1685 /* use 'r' to indicate cube face */
1686 r = lp_build_broadcast_scalar(&bld->int_coord_bld, face); /* vec */
1687 }
1688
1689 /*
1690 * Get pointer(s) to image data for mipmap level(s).
1691 */
1692 data_ptr0 = lp_build_get_mipmap_level(bld, data_array, ilevel0);
1693 if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
1694 data_ptr1 = lp_build_get_mipmap_level(bld, data_array, ilevel1);
1695 }
1696
1697 /*
1698 * Get/interpolate texture colors.
1699 */
1700 if (min_filter == mag_filter) {
1701 /* no need to distinquish between minification and magnification */
1702 lp_build_sample_mipmap(bld, min_filter, mip_filter, s, t, r, lod_fpart,
1703 width0_vec, width1_vec,
1704 height0_vec, height1_vec,
1705 depth0_vec, depth1_vec,
1706 row_stride0_vec, row_stride1_vec,
1707 img_stride0_vec, img_stride1_vec,
1708 data_ptr0, data_ptr1,
1709 colors_out);
1710 }
1711 else {
1712 /* Emit conditional to choose min image filter or mag image filter
1713 * depending on the lod being >0 or <= 0, respectively.
1714 */
1715 struct lp_build_flow_context *flow_ctx;
1716 struct lp_build_if_state if_ctx;
1717 LLVMValueRef minify;
1718
1719 flow_ctx = lp_build_flow_create(bld->builder);
1720 lp_build_flow_scope_begin(flow_ctx);
1721
1722 lp_build_flow_scope_declare(flow_ctx, &colors_out[0]);
1723 lp_build_flow_scope_declare(flow_ctx, &colors_out[1]);
1724 lp_build_flow_scope_declare(flow_ctx, &colors_out[2]);
1725 lp_build_flow_scope_declare(flow_ctx, &colors_out[3]);
1726
1727 /* minify = lod > 0.0 */
1728 minify = LLVMBuildFCmp(bld->builder, LLVMRealUGE,
1729 lod, float_bld->zero, "");
1730
1731 lp_build_if(&if_ctx, flow_ctx, bld->builder, minify);
1732 {
1733 /* Use the minification filter */
1734 lp_build_sample_mipmap(bld, min_filter, mip_filter,
1735 s, t, r, lod_fpart,
1736 width0_vec, width1_vec,
1737 height0_vec, height1_vec,
1738 depth0_vec, depth1_vec,
1739 row_stride0_vec, row_stride1_vec,
1740 img_stride0_vec, img_stride1_vec,
1741 data_ptr0, data_ptr1,
1742 colors_out);
1743 }
1744 lp_build_else(&if_ctx);
1745 {
1746 /* Use the magnification filter */
1747 lp_build_sample_mipmap(bld, mag_filter, mip_filter,
1748 s, t, r, lod_fpart,
1749 width0_vec, width1_vec,
1750 height0_vec, height1_vec,
1751 depth0_vec, depth1_vec,
1752 row_stride0_vec, row_stride1_vec,
1753 img_stride0_vec, img_stride1_vec,
1754 data_ptr0, data_ptr1,
1755 colors_out);
1756 }
1757 lp_build_endif(&if_ctx);
1758
1759 lp_build_flow_scope_end(flow_ctx);
1760 lp_build_flow_destroy(flow_ctx);
1761 }
1762 }
1763
1764
1765
1766 static void
1767 lp_build_rgba8_to_f32_soa(LLVMBuilderRef builder,
1768 struct lp_type dst_type,
1769 LLVMValueRef packed,
1770 LLVMValueRef *rgba)
1771 {
1772 LLVMValueRef mask = lp_build_const_int_vec(dst_type, 0xff);
1773 unsigned chan;
1774
1775 /* Decode the input vector components */
1776 for (chan = 0; chan < 4; ++chan) {
1777 unsigned start = chan*8;
1778 unsigned stop = start + 8;
1779 LLVMValueRef input;
1780
1781 input = packed;
1782
1783 if(start)
1784 input = LLVMBuildLShr(builder, input, lp_build_const_int_vec(dst_type, start), "");
1785
1786 if(stop < 32)
1787 input = LLVMBuildAnd(builder, input, mask, "");
1788
1789 input = lp_build_unsigned_norm_to_float(builder, 8, dst_type, input);
1790
1791 rgba[chan] = input;
1792 }
1793 }
1794
1795
1796 static void
1797 lp_build_sample_2d_linear_aos(struct lp_build_sample_context *bld,
1798 LLVMValueRef s,
1799 LLVMValueRef t,
1800 LLVMValueRef width,
1801 LLVMValueRef height,
1802 LLVMValueRef stride_array,
1803 LLVMValueRef data_array,
1804 LLVMValueRef texel_out[4])
1805 {
1806 LLVMBuilderRef builder = bld->builder;
1807 struct lp_build_context i32, h16, u8n;
1808 LLVMTypeRef i32_vec_type, h16_vec_type, u8n_vec_type;
1809 LLVMValueRef i32_c8, i32_c128, i32_c255;
1810 LLVMValueRef s_ipart, s_fpart, s_fpart_lo, s_fpart_hi;
1811 LLVMValueRef t_ipart, t_fpart, t_fpart_lo, t_fpart_hi;
1812 LLVMValueRef x0, x1;
1813 LLVMValueRef y0, y1;
1814 LLVMValueRef neighbors[2][2];
1815 LLVMValueRef neighbors_lo[2][2];
1816 LLVMValueRef neighbors_hi[2][2];
1817 LLVMValueRef packed, packed_lo, packed_hi;
1818 LLVMValueRef unswizzled[4];
1819 LLVMValueRef stride;
1820
1821 assert(bld->static_state->target == PIPE_TEXTURE_2D);
1822 assert(bld->static_state->min_img_filter == PIPE_TEX_FILTER_LINEAR);
1823 assert(bld->static_state->mag_img_filter == PIPE_TEX_FILTER_LINEAR);
1824 assert(bld->static_state->min_mip_filter == PIPE_TEX_MIPFILTER_NONE);
1825
1826 lp_build_context_init(&i32, builder, lp_type_int_vec(32));
1827 lp_build_context_init(&h16, builder, lp_type_ufixed(16));
1828 lp_build_context_init(&u8n, builder, lp_type_unorm(8));
1829
1830 i32_vec_type = lp_build_vec_type(i32.type);
1831 h16_vec_type = lp_build_vec_type(h16.type);
1832 u8n_vec_type = lp_build_vec_type(u8n.type);
1833
1834 if (bld->static_state->normalized_coords) {
1835 LLVMTypeRef coord_vec_type = lp_build_vec_type(bld->coord_type);
1836 LLVMValueRef fp_width = LLVMBuildSIToFP(bld->builder, width, coord_vec_type, "");
1837 LLVMValueRef fp_height = LLVMBuildSIToFP(bld->builder, height, coord_vec_type, "");
1838 s = lp_build_mul(&bld->coord_bld, s, fp_width);
1839 t = lp_build_mul(&bld->coord_bld, t, fp_height);
1840 }
1841
1842 /* scale coords by 256 (8 fractional bits) */
1843 s = lp_build_mul_imm(&bld->coord_bld, s, 256);
1844 t = lp_build_mul_imm(&bld->coord_bld, t, 256);
1845
1846 /* convert float to int */
1847 s = LLVMBuildFPToSI(builder, s, i32_vec_type, "");
1848 t = LLVMBuildFPToSI(builder, t, i32_vec_type, "");
1849
1850 /* subtract 0.5 (add -128) */
1851 i32_c128 = lp_build_const_int_vec(i32.type, -128);
1852 s = LLVMBuildAdd(builder, s, i32_c128, "");
1853 t = LLVMBuildAdd(builder, t, i32_c128, "");
1854
1855 /* compute floor (shift right 8) */
1856 i32_c8 = lp_build_const_int_vec(i32.type, 8);
1857 s_ipart = LLVMBuildAShr(builder, s, i32_c8, "");
1858 t_ipart = LLVMBuildAShr(builder, t, i32_c8, "");
1859
1860 /* compute fractional part (AND with 0xff) */
1861 i32_c255 = lp_build_const_int_vec(i32.type, 255);
1862 s_fpart = LLVMBuildAnd(builder, s, i32_c255, "");
1863 t_fpart = LLVMBuildAnd(builder, t, i32_c255, "");
1864
1865 x0 = s_ipart;
1866 y0 = t_ipart;
1867
1868 x1 = lp_build_add(&bld->int_coord_bld, x0, bld->int_coord_bld.one);
1869 y1 = lp_build_add(&bld->int_coord_bld, y0, bld->int_coord_bld.one);
1870
1871 x0 = lp_build_sample_wrap_int(bld, x0, width, bld->static_state->pot_width,
1872 bld->static_state->wrap_s);
1873 y0 = lp_build_sample_wrap_int(bld, y0, height, bld->static_state->pot_height,
1874 bld->static_state->wrap_t);
1875
1876 x1 = lp_build_sample_wrap_int(bld, x1, width, bld->static_state->pot_width,
1877 bld->static_state->wrap_s);
1878 y1 = lp_build_sample_wrap_int(bld, y1, height, bld->static_state->pot_height,
1879 bld->static_state->wrap_t);
1880
1881 /*
1882 * Transform 4 x i32 in
1883 *
1884 * s_fpart = {s0, s1, s2, s3}
1885 *
1886 * into 8 x i16
1887 *
1888 * s_fpart = {00, s0, 00, s1, 00, s2, 00, s3}
1889 *
1890 * into two 8 x i16
1891 *
1892 * s_fpart_lo = {s0, s0, s0, s0, s1, s1, s1, s1}
1893 * s_fpart_hi = {s2, s2, s2, s2, s3, s3, s3, s3}
1894 *
1895 * and likewise for t_fpart. There is no risk of loosing precision here
1896 * since the fractional parts only use the lower 8bits.
1897 */
1898
1899 s_fpart = LLVMBuildBitCast(builder, s_fpart, h16_vec_type, "");
1900 t_fpart = LLVMBuildBitCast(builder, t_fpart, h16_vec_type, "");
1901
1902 {
1903 LLVMTypeRef elem_type = LLVMInt32Type();
1904 LLVMValueRef shuffles_lo[LP_MAX_VECTOR_LENGTH];
1905 LLVMValueRef shuffles_hi[LP_MAX_VECTOR_LENGTH];
1906 LLVMValueRef shuffle_lo;
1907 LLVMValueRef shuffle_hi;
1908 unsigned i, j;
1909
1910 for(j = 0; j < h16.type.length; j += 4) {
1911 unsigned subindex = util_cpu_caps.little_endian ? 0 : 1;
1912 LLVMValueRef index;
1913
1914 index = LLVMConstInt(elem_type, j/2 + subindex, 0);
1915 for(i = 0; i < 4; ++i)
1916 shuffles_lo[j + i] = index;
1917
1918 index = LLVMConstInt(elem_type, h16.type.length/2 + j/2 + subindex, 0);
1919 for(i = 0; i < 4; ++i)
1920 shuffles_hi[j + i] = index;
1921 }
1922
1923 shuffle_lo = LLVMConstVector(shuffles_lo, h16.type.length);
1924 shuffle_hi = LLVMConstVector(shuffles_hi, h16.type.length);
1925
1926 s_fpart_lo = LLVMBuildShuffleVector(builder, s_fpart, h16.undef, shuffle_lo, "");
1927 t_fpart_lo = LLVMBuildShuffleVector(builder, t_fpart, h16.undef, shuffle_lo, "");
1928 s_fpart_hi = LLVMBuildShuffleVector(builder, s_fpart, h16.undef, shuffle_hi, "");
1929 t_fpart_hi = LLVMBuildShuffleVector(builder, t_fpart, h16.undef, shuffle_hi, "");
1930 }
1931
1932 stride = lp_build_get_const_level_stride_vec(bld, stride_array, 0);
1933
1934 /*
1935 * Fetch the pixels as 4 x 32bit (rgba order might differ):
1936 *
1937 * rgba0 rgba1 rgba2 rgba3
1938 *
1939 * bit cast them into 16 x u8
1940 *
1941 * r0 g0 b0 a0 r1 g1 b1 a1 r2 g2 b2 a2 r3 g3 b3 a3
1942 *
1943 * unpack them into two 8 x i16:
1944 *
1945 * r0 g0 b0 a0 r1 g1 b1 a1
1946 * r2 g2 b2 a2 r3 g3 b3 a3
1947 *
1948 * The higher 8 bits of the resulting elements will be zero.
1949 */
1950
1951 neighbors[0][0] = lp_build_sample_packed(bld, x0, y0, stride, data_array);
1952 neighbors[0][1] = lp_build_sample_packed(bld, x1, y0, stride, data_array);
1953 neighbors[1][0] = lp_build_sample_packed(bld, x0, y1, stride, data_array);
1954 neighbors[1][1] = lp_build_sample_packed(bld, x1, y1, stride, data_array);
1955
1956 neighbors[0][0] = LLVMBuildBitCast(builder, neighbors[0][0], u8n_vec_type, "");
1957 neighbors[0][1] = LLVMBuildBitCast(builder, neighbors[0][1], u8n_vec_type, "");
1958 neighbors[1][0] = LLVMBuildBitCast(builder, neighbors[1][0], u8n_vec_type, "");
1959 neighbors[1][1] = LLVMBuildBitCast(builder, neighbors[1][1], u8n_vec_type, "");
1960
1961 lp_build_unpack2(builder, u8n.type, h16.type, neighbors[0][0], &neighbors_lo[0][0], &neighbors_hi[0][0]);
1962 lp_build_unpack2(builder, u8n.type, h16.type, neighbors[0][1], &neighbors_lo[0][1], &neighbors_hi[0][1]);
1963 lp_build_unpack2(builder, u8n.type, h16.type, neighbors[1][0], &neighbors_lo[1][0], &neighbors_hi[1][0]);
1964 lp_build_unpack2(builder, u8n.type, h16.type, neighbors[1][1], &neighbors_lo[1][1], &neighbors_hi[1][1]);
1965
1966 /*
1967 * Linear interpolate with 8.8 fixed point.
1968 */
1969
1970 packed_lo = lp_build_lerp_2d(&h16,
1971 s_fpart_lo, t_fpart_lo,
1972 neighbors_lo[0][0],
1973 neighbors_lo[0][1],
1974 neighbors_lo[1][0],
1975 neighbors_lo[1][1]);
1976
1977 packed_hi = lp_build_lerp_2d(&h16,
1978 s_fpart_hi, t_fpart_hi,
1979 neighbors_hi[0][0],
1980 neighbors_hi[0][1],
1981 neighbors_hi[1][0],
1982 neighbors_hi[1][1]);
1983
1984 packed = lp_build_pack2(builder, h16.type, u8n.type, packed_lo, packed_hi);
1985
1986 /*
1987 * Convert to SoA and swizzle.
1988 */
1989
1990 packed = LLVMBuildBitCast(builder, packed, i32_vec_type, "");
1991
1992 lp_build_rgba8_to_f32_soa(bld->builder,
1993 bld->texel_type,
1994 packed, unswizzled);
1995
1996 lp_build_format_swizzle_soa(bld->format_desc,
1997 &bld->texel_bld,
1998 unswizzled, texel_out);
1999
2000 apply_sampler_swizzle(bld, texel_out);
2001 }
2002
2003
2004 static void
2005 lp_build_sample_compare(struct lp_build_sample_context *bld,
2006 LLVMValueRef p,
2007 LLVMValueRef texel[4])
2008 {
2009 struct lp_build_context *texel_bld = &bld->texel_bld;
2010 LLVMValueRef res;
2011 unsigned chan;
2012
2013 if(bld->static_state->compare_mode == PIPE_TEX_COMPARE_NONE)
2014 return;
2015
2016 /* TODO: Compare before swizzling, to avoid redundant computations */
2017 res = NULL;
2018 for(chan = 0; chan < 4; ++chan) {
2019 LLVMValueRef cmp;
2020 cmp = lp_build_cmp(texel_bld, bld->static_state->compare_func, p, texel[chan]);
2021 cmp = lp_build_select(texel_bld, cmp, texel_bld->one, texel_bld->zero);
2022
2023 if(res)
2024 res = lp_build_add(texel_bld, res, cmp);
2025 else
2026 res = cmp;
2027 }
2028
2029 assert(res);
2030 res = lp_build_mul(texel_bld, res, lp_build_const_vec(texel_bld->type, 0.25));
2031
2032 /* XXX returning result for default GL_DEPTH_TEXTURE_MODE = GL_LUMINANCE */
2033 for(chan = 0; chan < 3; ++chan)
2034 texel[chan] = res;
2035 texel[3] = texel_bld->one;
2036 }
2037
2038
2039 /**
2040 * Just set texels to white instead of actually sampling the texture.
2041 * For debugging.
2042 */
2043 static void
2044 lp_build_sample_nop(struct lp_build_sample_context *bld,
2045 LLVMValueRef texel_out[4])
2046 {
2047 struct lp_build_context *texel_bld = &bld->texel_bld;
2048 unsigned chan;
2049
2050 for (chan = 0; chan < 4; chan++) {
2051 /*lp_bld_mov(texel_bld, texel, texel_bld->one);*/
2052 texel_out[chan] = texel_bld->one;
2053 }
2054 }
2055
2056
2057 /**
2058 * Build texture sampling code.
2059 * 'texel' will return a vector of four LLVMValueRefs corresponding to
2060 * R, G, B, A.
2061 * \param type vector float type to use for coords, etc.
2062 */
2063 void
2064 lp_build_sample_soa(LLVMBuilderRef builder,
2065 const struct lp_sampler_static_state *static_state,
2066 struct lp_sampler_dynamic_state *dynamic_state,
2067 struct lp_type type,
2068 unsigned unit,
2069 unsigned num_coords,
2070 const LLVMValueRef *coords,
2071 const LLVMValueRef *ddx,
2072 const LLVMValueRef *ddy,
2073 LLVMValueRef lod_bias, /* optional */
2074 LLVMValueRef explicit_lod, /* optional */
2075 LLVMValueRef texel_out[4])
2076 {
2077 struct lp_build_sample_context bld;
2078 LLVMValueRef width, width_vec;
2079 LLVMValueRef height, height_vec;
2080 LLVMValueRef depth, depth_vec;
2081 LLVMValueRef row_stride_array, img_stride_array;
2082 LLVMValueRef data_array;
2083 LLVMValueRef s;
2084 LLVMValueRef t;
2085 LLVMValueRef r;
2086
2087 if (0) {
2088 enum pipe_format fmt = static_state->format;
2089 debug_printf("Sample from %s\n", util_format_name(fmt));
2090 }
2091
2092 /* Setup our build context */
2093 memset(&bld, 0, sizeof bld);
2094 bld.builder = builder;
2095 bld.static_state = static_state;
2096 bld.dynamic_state = dynamic_state;
2097 bld.format_desc = util_format_description(static_state->format);
2098
2099 bld.float_type = lp_type_float(32);
2100 bld.int_type = lp_type_int(32);
2101 bld.coord_type = type;
2102 bld.uint_coord_type = lp_uint_type(type);
2103 bld.int_coord_type = lp_int_type(type);
2104 bld.texel_type = type;
2105
2106 lp_build_context_init(&bld.float_bld, builder, bld.float_type);
2107 lp_build_context_init(&bld.int_bld, builder, bld.int_type);
2108 lp_build_context_init(&bld.coord_bld, builder, bld.coord_type);
2109 lp_build_context_init(&bld.uint_coord_bld, builder, bld.uint_coord_type);
2110 lp_build_context_init(&bld.int_coord_bld, builder, bld.int_coord_type);
2111 lp_build_context_init(&bld.texel_bld, builder, bld.texel_type);
2112
2113 /* Get the dynamic state */
2114 width = dynamic_state->width(dynamic_state, builder, unit);
2115 height = dynamic_state->height(dynamic_state, builder, unit);
2116 depth = dynamic_state->depth(dynamic_state, builder, unit);
2117 row_stride_array = dynamic_state->row_stride(dynamic_state, builder, unit);
2118 img_stride_array = dynamic_state->img_stride(dynamic_state, builder, unit);
2119 data_array = dynamic_state->data_ptr(dynamic_state, builder, unit);
2120 /* Note that data_array is an array[level] of pointers to texture images */
2121
2122 s = coords[0];
2123 t = coords[1];
2124 r = coords[2];
2125
2126 width_vec = lp_build_broadcast_scalar(&bld.uint_coord_bld, width);
2127 height_vec = lp_build_broadcast_scalar(&bld.uint_coord_bld, height);
2128 depth_vec = lp_build_broadcast_scalar(&bld.uint_coord_bld, depth);
2129
2130 if (0) {
2131 /* For debug: no-op texture sampling */
2132 lp_build_sample_nop(&bld, texel_out);
2133 }
2134 else if (util_format_is_rgba8_variant(bld.format_desc) &&
2135 static_state->target == PIPE_TEXTURE_2D &&
2136 static_state->min_img_filter == PIPE_TEX_FILTER_LINEAR &&
2137 static_state->mag_img_filter == PIPE_TEX_FILTER_LINEAR &&
2138 static_state->min_mip_filter == PIPE_TEX_MIPFILTER_NONE &&
2139 is_simple_wrap_mode(static_state->wrap_s) &&
2140 is_simple_wrap_mode(static_state->wrap_t)) {
2141 /* special case */
2142 lp_build_sample_2d_linear_aos(&bld, s, t, width_vec, height_vec,
2143 row_stride_array, data_array, texel_out);
2144 }
2145 else {
2146 lp_build_sample_general(&bld, unit, s, t, r, ddx, ddy,
2147 lod_bias, explicit_lod,
2148 width, height, depth,
2149 width_vec, height_vec, depth_vec,
2150 row_stride_array, img_stride_array,
2151 data_array,
2152 texel_out);
2153 }
2154
2155 lp_build_sample_compare(&bld, r, texel_out);
2156 }