1 /**************************************************************************
3 * Copyright 2009 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Texture sampling -- SoA.
32 * @author Jose Fonseca <jfonseca@vmware.com>
33 * @author Brian Paul <brianp@vmware.com>
36 #include "pipe/p_defines.h"
37 #include "pipe/p_state.h"
38 #include "util/u_debug.h"
39 #include "util/u_dump.h"
40 #include "util/u_memory.h"
41 #include "util/u_math.h"
42 #include "util/u_format.h"
43 #include "lp_bld_debug.h"
44 #include "lp_bld_type.h"
45 #include "lp_bld_const.h"
46 #include "lp_bld_conv.h"
47 #include "lp_bld_arit.h"
48 #include "lp_bld_bitarit.h"
49 #include "lp_bld_logic.h"
50 #include "lp_bld_printf.h"
51 #include "lp_bld_swizzle.h"
52 #include "lp_bld_flow.h"
53 #include "lp_bld_gather.h"
54 #include "lp_bld_format.h"
55 #include "lp_bld_sample.h"
56 #include "lp_bld_sample_aos.h"
57 #include "lp_bld_struct.h"
58 #include "lp_bld_quad.h"
62 * Generate code to fetch a texel from a texture at int coords (x, y, z).
63 * The computation depends on whether the texture is 1D, 2D or 3D.
64 * The result, texel, will be float vectors:
65 * texel[0] = red values
66 * texel[1] = green values
67 * texel[2] = blue values
68 * texel[3] = alpha values
71 lp_build_sample_texel_soa(struct lp_build_sample_context
*bld
,
79 LLVMValueRef y_stride
,
80 LLVMValueRef z_stride
,
81 LLVMValueRef data_ptr
,
82 LLVMValueRef texel_out
[4])
84 const struct lp_sampler_static_state
*static_state
= bld
->static_state
;
85 const unsigned dims
= bld
->dims
;
86 struct lp_build_context
*int_coord_bld
= &bld
->int_coord_bld
;
87 LLVMBuilderRef builder
= bld
->gallivm
->builder
;
90 LLVMValueRef use_border
= NULL
;
92 /* use_border = x < 0 || x >= width || y < 0 || y >= height */
93 if (lp_sampler_wrap_mode_uses_border_color(static_state
->wrap_s
,
94 static_state
->min_img_filter
,
95 static_state
->mag_img_filter
)) {
97 b1
= lp_build_cmp(int_coord_bld
, PIPE_FUNC_LESS
, x
, int_coord_bld
->zero
);
98 b2
= lp_build_cmp(int_coord_bld
, PIPE_FUNC_GEQUAL
, x
, width
);
99 use_border
= LLVMBuildOr(builder
, b1
, b2
, "b1_or_b2");
103 lp_sampler_wrap_mode_uses_border_color(static_state
->wrap_t
,
104 static_state
->min_img_filter
,
105 static_state
->mag_img_filter
)) {
107 b1
= lp_build_cmp(int_coord_bld
, PIPE_FUNC_LESS
, y
, int_coord_bld
->zero
);
108 b2
= lp_build_cmp(int_coord_bld
, PIPE_FUNC_GEQUAL
, y
, height
);
110 use_border
= LLVMBuildOr(builder
, use_border
, b1
, "ub_or_b1");
111 use_border
= LLVMBuildOr(builder
, use_border
, b2
, "ub_or_b2");
114 use_border
= LLVMBuildOr(builder
, b1
, b2
, "b1_or_b2");
119 lp_sampler_wrap_mode_uses_border_color(static_state
->wrap_r
,
120 static_state
->min_img_filter
,
121 static_state
->mag_img_filter
)) {
123 b1
= lp_build_cmp(int_coord_bld
, PIPE_FUNC_LESS
, z
, int_coord_bld
->zero
);
124 b2
= lp_build_cmp(int_coord_bld
, PIPE_FUNC_GEQUAL
, z
, depth
);
126 use_border
= LLVMBuildOr(builder
, use_border
, b1
, "ub_or_b1");
127 use_border
= LLVMBuildOr(builder
, use_border
, b2
, "ub_or_b2");
130 use_border
= LLVMBuildOr(builder
, b1
, b2
, "b1_or_b2");
134 /* convert x,y,z coords to linear offset from start of texture, in bytes */
135 lp_build_sample_offset(&bld
->int_coord_bld
,
137 x
, y
, z
, y_stride
, z_stride
,
141 /* If we can sample the border color, it means that texcoords may
142 * lie outside the bounds of the texture image. We need to do
143 * something to prevent reading out of bounds and causing a segfault.
145 * Simply AND the texture coords with !use_border. This will cause
146 * coords which are out of bounds to become zero. Zero's guaranteed
147 * to be inside the texture image.
149 offset
= lp_build_andnot(&bld
->int_coord_bld
, offset
, use_border
);
152 lp_build_fetch_rgba_soa(bld
->gallivm
,
160 * Note: if we find an app which frequently samples the texture border
161 * we might want to implement a true conditional here to avoid sampling
162 * the texture whenever possible (since that's quite a bit of code).
165 * texel = border_color;
168 * texel = sample_texture(coord);
170 * As it is now, we always sample the texture, then selectively replace
171 * the texel color results with the border color.
175 /* select texel color or border color depending on use_border */
176 LLVMValueRef border_color_ptr
=
177 bld
->dynamic_state
->border_color(bld
->dynamic_state
,
180 for (chan
= 0; chan
< 4; chan
++) {
181 LLVMValueRef border_chan
=
182 lp_build_array_get(bld
->gallivm
, border_color_ptr
,
183 lp_build_const_int32(bld
->gallivm
, chan
));
184 LLVMValueRef border_chan_vec
=
185 lp_build_broadcast_scalar(&bld
->float_vec_bld
, border_chan
);
186 texel_out
[chan
] = lp_build_select(&bld
->texel_bld
, use_border
,
187 border_chan_vec
, texel_out
[chan
]);
191 apply_sampler_swizzle(bld
, texel_out
);
196 * Helper to compute the mirror function for the PIPE_WRAP_MIRROR modes.
199 lp_build_coord_mirror(struct lp_build_sample_context
*bld
,
202 struct lp_build_context
*coord_bld
= &bld
->coord_bld
;
203 struct lp_build_context
*int_coord_bld
= &bld
->int_coord_bld
;
204 LLVMValueRef fract
, flr
, isOdd
;
206 lp_build_ifloor_fract(coord_bld
, coord
, &flr
, &fract
);
208 /* isOdd = flr & 1 */
209 isOdd
= LLVMBuildAnd(bld
->gallivm
->builder
, flr
, int_coord_bld
->one
, "");
211 /* make coord positive or negative depending on isOdd */
212 coord
= lp_build_set_sign(coord_bld
, fract
, isOdd
);
214 /* convert isOdd to float */
215 isOdd
= lp_build_int_to_float(coord_bld
, isOdd
);
217 /* add isOdd to coord */
218 coord
= lp_build_add(coord_bld
, coord
, isOdd
);
225 * Build LLVM code for texture wrap mode for linear filtering.
226 * \param x0_out returns first integer texcoord
227 * \param x1_out returns second integer texcoord
228 * \param weight_out returns linear interpolation weight
231 lp_build_sample_wrap_linear(struct lp_build_sample_context
*bld
,
234 LLVMValueRef length_f
,
237 LLVMValueRef
*x0_out
,
238 LLVMValueRef
*x1_out
,
239 LLVMValueRef
*weight_out
)
241 struct lp_build_context
*coord_bld
= &bld
->coord_bld
;
242 struct lp_build_context
*int_coord_bld
= &bld
->int_coord_bld
;
243 LLVMBuilderRef builder
= bld
->gallivm
->builder
;
244 LLVMValueRef half
= lp_build_const_vec(bld
->gallivm
, coord_bld
->type
, 0.5);
245 LLVMValueRef length_minus_one
= lp_build_sub(int_coord_bld
, length
, int_coord_bld
->one
);
246 LLVMValueRef coord0
, coord1
, weight
;
249 case PIPE_TEX_WRAP_REPEAT
:
250 /* mul by size and subtract 0.5 */
251 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
252 coord
= lp_build_sub(coord_bld
, coord
, half
);
253 /* convert to int, compute lerp weight */
254 lp_build_ifloor_fract(coord_bld
, coord
, &coord0
, &weight
);
257 coord1
= lp_build_add(int_coord_bld
, coord0
, int_coord_bld
->one
);
258 coord0
= LLVMBuildAnd(builder
, coord0
, length_minus_one
, "");
259 coord1
= LLVMBuildAnd(builder
, coord1
, length_minus_one
, "");
262 /* Add a bias to the texcoord to handle negative coords */
263 LLVMValueRef bias
= lp_build_mul_imm(int_coord_bld
, length
, 1024);
265 coord0
= LLVMBuildAdd(builder
, coord0
, bias
, "");
266 coord0
= LLVMBuildURem(builder
, coord0
, length
, "");
267 mask
= lp_build_compare(bld
->gallivm
, int_coord_bld
->type
,
268 PIPE_FUNC_NOTEQUAL
, coord0
, length_minus_one
);
269 coord1
= LLVMBuildAnd(builder
,
270 lp_build_add(int_coord_bld
, coord0
, int_coord_bld
->one
),
275 case PIPE_TEX_WRAP_CLAMP
:
276 if (bld
->static_state
->normalized_coords
) {
277 /* scale coord to length */
278 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
281 /* clamp to [0, length] */
282 coord
= lp_build_clamp(coord_bld
, coord
, coord_bld
->zero
, length_f
);
284 coord
= lp_build_sub(coord_bld
, coord
, half
);
286 /* convert to int, compute lerp weight */
287 lp_build_ifloor_fract(coord_bld
, coord
, &coord0
, &weight
);
288 coord1
= lp_build_add(int_coord_bld
, coord0
, int_coord_bld
->one
);
291 case PIPE_TEX_WRAP_CLAMP_TO_EDGE
:
293 struct lp_build_context abs_coord_bld
= bld
->coord_bld
;
294 abs_coord_bld
.type
.sign
= FALSE
;
296 if (bld
->static_state
->normalized_coords
) {
297 /* mul by tex size */
298 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
300 /* clamp to length max */
301 coord
= lp_build_min(coord_bld
, coord
, length_f
);
303 coord
= lp_build_sub(coord_bld
, coord
, half
);
304 /* clamp to [0, length - 0.5] */
305 coord
= lp_build_max(coord_bld
, coord
, coord_bld
->zero
);
306 /* convert to int, compute lerp weight */
307 lp_build_ifloor_fract(&abs_coord_bld
, coord
, &coord0
, &weight
);
308 coord1
= lp_build_add(int_coord_bld
, coord0
, int_coord_bld
->one
);
309 /* coord1 = min(coord1, length-1) */
310 coord1
= lp_build_min(int_coord_bld
, coord1
, length_minus_one
);
314 case PIPE_TEX_WRAP_CLAMP_TO_BORDER
:
317 if (bld
->static_state
->normalized_coords
) {
318 /* scale coord to length */
319 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
321 /* was: clamp to [-0.5, length + 0.5], then sub 0.5 */
322 coord
= lp_build_sub(coord_bld
, coord
, half
);
323 min
= lp_build_const_vec(bld
->gallivm
, coord_bld
->type
, -1.0F
);
324 coord
= lp_build_clamp(coord_bld
, coord
, min
, length_f
);
325 /* convert to int, compute lerp weight */
326 lp_build_ifloor_fract(coord_bld
, coord
, &coord0
, &weight
);
327 coord1
= lp_build_add(int_coord_bld
, coord0
, int_coord_bld
->one
);
331 case PIPE_TEX_WRAP_MIRROR_REPEAT
:
332 /* compute mirror function */
333 coord
= lp_build_coord_mirror(bld
, coord
);
335 /* scale coord to length */
336 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
337 coord
= lp_build_sub(coord_bld
, coord
, half
);
339 /* convert to int, compute lerp weight */
340 lp_build_ifloor_fract(coord_bld
, coord
, &coord0
, &weight
);
341 coord1
= lp_build_add(int_coord_bld
, coord0
, int_coord_bld
->one
);
343 /* coord0 = max(coord0, 0) */
344 coord0
= lp_build_max(int_coord_bld
, coord0
, int_coord_bld
->zero
);
345 /* coord1 = min(coord1, length-1) */
346 coord1
= lp_build_min(int_coord_bld
, coord1
, length_minus_one
);
349 case PIPE_TEX_WRAP_MIRROR_CLAMP
:
350 coord
= lp_build_abs(coord_bld
, coord
);
352 if (bld
->static_state
->normalized_coords
) {
353 /* scale coord to length */
354 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
357 /* clamp to [0, length] */
358 coord
= lp_build_min(coord_bld
, coord
, length_f
);
360 coord
= lp_build_sub(coord_bld
, coord
, half
);
362 /* convert to int, compute lerp weight */
363 lp_build_ifloor_fract(coord_bld
, coord
, &coord0
, &weight
);
364 coord1
= lp_build_add(int_coord_bld
, coord0
, int_coord_bld
->one
);
367 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE
:
369 LLVMValueRef min
, max
;
370 struct lp_build_context abs_coord_bld
= bld
->coord_bld
;
371 abs_coord_bld
.type
.sign
= FALSE
;
372 coord
= lp_build_abs(coord_bld
, coord
);
374 if (bld
->static_state
->normalized_coords
) {
375 /* scale coord to length */
376 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
379 /* clamp to [0.5, length - 0.5] */
381 max
= lp_build_sub(coord_bld
, length_f
, min
);
382 coord
= lp_build_clamp(coord_bld
, coord
, min
, max
);
384 coord
= lp_build_sub(coord_bld
, coord
, half
);
386 /* convert to int, compute lerp weight */
387 lp_build_ifloor_fract(&abs_coord_bld
, coord
, &coord0
, &weight
);
388 coord1
= lp_build_add(int_coord_bld
, coord0
, int_coord_bld
->one
);
392 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER
:
394 coord
= lp_build_abs(coord_bld
, coord
);
396 if (bld
->static_state
->normalized_coords
) {
397 /* scale coord to length */
398 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
401 /* was: clamp to [-0.5, length + 0.5] then sub 0.5 */
402 /* skip -0.5 clamp (always positive), do sub first */
403 coord
= lp_build_sub(coord_bld
, coord
, half
);
404 coord
= lp_build_min(coord_bld
, coord
, length_f
);
406 /* convert to int, compute lerp weight */
407 lp_build_ifloor_fract(coord_bld
, coord
, &coord0
, &weight
);
408 coord1
= lp_build_add(int_coord_bld
, coord0
, int_coord_bld
->one
);
421 *weight_out
= weight
;
426 * Build LLVM code for texture wrap mode for nearest filtering.
427 * \param coord the incoming texcoord (nominally in [0,1])
428 * \param length the texture size along one dimension, as int vector
429 * \param is_pot if TRUE, length is a power of two
430 * \param wrap_mode one of PIPE_TEX_WRAP_x
433 lp_build_sample_wrap_nearest(struct lp_build_sample_context
*bld
,
436 LLVMValueRef length_f
,
440 struct lp_build_context
*coord_bld
= &bld
->coord_bld
;
441 struct lp_build_context
*int_coord_bld
= &bld
->int_coord_bld
;
442 LLVMBuilderRef builder
= bld
->gallivm
->builder
;
443 LLVMValueRef length_minus_one
= lp_build_sub(int_coord_bld
, length
, int_coord_bld
->one
);
447 case PIPE_TEX_WRAP_REPEAT
:
448 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
449 icoord
= lp_build_ifloor(coord_bld
, coord
);
451 icoord
= LLVMBuildAnd(builder
, icoord
, length_minus_one
, "");
453 /* Add a bias to the texcoord to handle negative coords */
454 LLVMValueRef bias
= lp_build_mul_imm(int_coord_bld
, length
, 1024);
455 icoord
= LLVMBuildAdd(builder
, icoord
, bias
, "");
456 icoord
= LLVMBuildURem(builder
, icoord
, length
, "");
460 case PIPE_TEX_WRAP_CLAMP
:
461 case PIPE_TEX_WRAP_CLAMP_TO_EDGE
:
462 if (bld
->static_state
->normalized_coords
) {
463 /* scale coord to length */
464 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
468 /* use itrunc instead since we clamp to 0 anyway */
469 icoord
= lp_build_itrunc(coord_bld
, coord
);
471 /* clamp to [0, length - 1]. */
472 icoord
= lp_build_clamp(int_coord_bld
, icoord
, int_coord_bld
->zero
,
476 case PIPE_TEX_WRAP_CLAMP_TO_BORDER
:
477 /* Note: this is the same as CLAMP_TO_EDGE, except min = -min */
479 LLVMValueRef min
, max
;
481 if (bld
->static_state
->normalized_coords
) {
482 /* scale coord to length */
483 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
486 icoord
= lp_build_ifloor(coord_bld
, coord
);
488 /* clamp to [-1, length] */
489 min
= lp_build_negate(int_coord_bld
, int_coord_bld
->one
);
491 icoord
= lp_build_clamp(int_coord_bld
, icoord
, min
, max
);
495 case PIPE_TEX_WRAP_MIRROR_REPEAT
:
496 /* compute mirror function */
497 coord
= lp_build_coord_mirror(bld
, coord
);
499 /* scale coord to length */
500 assert(bld
->static_state
->normalized_coords
);
501 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
503 /* itrunc == ifloor here */
504 icoord
= lp_build_itrunc(coord_bld
, coord
);
506 /* clamp to [0, length - 1] */
507 icoord
= lp_build_min(int_coord_bld
, icoord
, length_minus_one
);
510 case PIPE_TEX_WRAP_MIRROR_CLAMP
:
511 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE
:
512 coord
= lp_build_abs(coord_bld
, coord
);
514 if (bld
->static_state
->normalized_coords
) {
515 /* scale coord to length */
516 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
519 /* itrunc == ifloor here */
520 icoord
= lp_build_itrunc(coord_bld
, coord
);
522 /* clamp to [0, length - 1] */
523 icoord
= lp_build_min(int_coord_bld
, icoord
, length_minus_one
);
526 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER
:
527 coord
= lp_build_abs(coord_bld
, coord
);
529 if (bld
->static_state
->normalized_coords
) {
530 /* scale coord to length */
531 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
534 /* itrunc == ifloor here */
535 icoord
= lp_build_itrunc(coord_bld
, coord
);
537 /* clamp to [0, length] */
538 icoord
= lp_build_min(int_coord_bld
, icoord
, length
);
551 * Generate code to sample a mipmap level with nearest filtering.
552 * If sampling a cube texture, r = cube face in [0,5].
555 lp_build_sample_image_nearest(struct lp_build_sample_context
*bld
,
558 LLVMValueRef row_stride_vec
,
559 LLVMValueRef img_stride_vec
,
560 LLVMValueRef data_ptr
,
564 LLVMValueRef colors_out
[4])
566 const unsigned dims
= bld
->dims
;
567 LLVMValueRef width_vec
;
568 LLVMValueRef height_vec
;
569 LLVMValueRef depth_vec
;
570 LLVMValueRef flt_size
;
571 LLVMValueRef flt_width_vec
;
572 LLVMValueRef flt_height_vec
;
573 LLVMValueRef flt_depth_vec
;
574 LLVMValueRef x
, y
, z
;
576 lp_build_extract_image_sizes(bld
,
580 &width_vec
, &height_vec
, &depth_vec
);
582 flt_size
= lp_build_int_to_float(&bld
->float_size_bld
, size
);
584 lp_build_extract_image_sizes(bld
,
585 bld
->float_size_type
,
588 &flt_width_vec
, &flt_height_vec
, &flt_depth_vec
);
591 * Compute integer texcoords.
593 x
= lp_build_sample_wrap_nearest(bld
, s
, width_vec
, flt_width_vec
,
594 bld
->static_state
->pot_width
,
595 bld
->static_state
->wrap_s
);
596 lp_build_name(x
, "tex.x.wrapped");
599 y
= lp_build_sample_wrap_nearest(bld
, t
, height_vec
, flt_height_vec
,
600 bld
->static_state
->pot_height
,
601 bld
->static_state
->wrap_t
);
602 lp_build_name(y
, "tex.y.wrapped");
605 z
= lp_build_sample_wrap_nearest(bld
, r
, depth_vec
, flt_depth_vec
,
606 bld
->static_state
->pot_depth
,
607 bld
->static_state
->wrap_r
);
608 lp_build_name(z
, "tex.z.wrapped");
610 else if (bld
->static_state
->target
== PIPE_TEXTURE_CUBE
) {
622 * Get texture colors.
624 lp_build_sample_texel_soa(bld
, unit
,
625 width_vec
, height_vec
, depth_vec
,
627 row_stride_vec
, img_stride_vec
,
628 data_ptr
, colors_out
);
633 * Generate code to sample a mipmap level with linear filtering.
634 * If sampling a cube texture, r = cube face in [0,5].
637 lp_build_sample_image_linear(struct lp_build_sample_context
*bld
,
640 LLVMValueRef row_stride_vec
,
641 LLVMValueRef img_stride_vec
,
642 LLVMValueRef data_ptr
,
646 LLVMValueRef colors_out
[4])
648 const unsigned dims
= bld
->dims
;
649 LLVMValueRef width_vec
;
650 LLVMValueRef height_vec
;
651 LLVMValueRef depth_vec
;
652 LLVMValueRef flt_size
;
653 LLVMValueRef flt_width_vec
;
654 LLVMValueRef flt_height_vec
;
655 LLVMValueRef flt_depth_vec
;
656 LLVMValueRef x0
, y0
, z0
, x1
, y1
, z1
;
657 LLVMValueRef s_fpart
, t_fpart
, r_fpart
;
658 LLVMValueRef neighbors
[2][2][4];
661 lp_build_extract_image_sizes(bld
,
665 &width_vec
, &height_vec
, &depth_vec
);
667 flt_size
= lp_build_int_to_float(&bld
->float_size_bld
, size
);
669 lp_build_extract_image_sizes(bld
,
670 bld
->float_size_type
,
673 &flt_width_vec
, &flt_height_vec
, &flt_depth_vec
);
676 * Compute integer texcoords.
678 lp_build_sample_wrap_linear(bld
, s
, width_vec
, flt_width_vec
,
679 bld
->static_state
->pot_width
,
680 bld
->static_state
->wrap_s
,
682 lp_build_name(x0
, "tex.x0.wrapped");
683 lp_build_name(x1
, "tex.x1.wrapped");
686 lp_build_sample_wrap_linear(bld
, t
, height_vec
, flt_height_vec
,
687 bld
->static_state
->pot_height
,
688 bld
->static_state
->wrap_t
,
690 lp_build_name(y0
, "tex.y0.wrapped");
691 lp_build_name(y1
, "tex.y1.wrapped");
694 lp_build_sample_wrap_linear(bld
, r
, depth_vec
, flt_depth_vec
,
695 bld
->static_state
->pot_depth
,
696 bld
->static_state
->wrap_r
,
698 lp_build_name(z0
, "tex.z0.wrapped");
699 lp_build_name(z1
, "tex.z1.wrapped");
701 else if (bld
->static_state
->target
== PIPE_TEXTURE_CUBE
) {
702 z0
= z1
= r
; /* cube face */
711 y0
= y1
= t_fpart
= NULL
;
712 z0
= z1
= r_fpart
= NULL
;
716 * Get texture colors.
718 /* get x0/x1 texels */
719 lp_build_sample_texel_soa(bld
, unit
,
720 width_vec
, height_vec
, depth_vec
,
722 row_stride_vec
, img_stride_vec
,
723 data_ptr
, neighbors
[0][0]);
724 lp_build_sample_texel_soa(bld
, unit
,
725 width_vec
, height_vec
, depth_vec
,
727 row_stride_vec
, img_stride_vec
,
728 data_ptr
, neighbors
[0][1]);
731 /* Interpolate two samples from 1D image to produce one color */
732 for (chan
= 0; chan
< 4; chan
++) {
733 colors_out
[chan
] = lp_build_lerp(&bld
->texel_bld
, s_fpart
,
734 neighbors
[0][0][chan
],
735 neighbors
[0][1][chan
]);
740 LLVMValueRef colors0
[4];
742 /* get x0/x1 texels at y1 */
743 lp_build_sample_texel_soa(bld
, unit
,
744 width_vec
, height_vec
, depth_vec
,
746 row_stride_vec
, img_stride_vec
,
747 data_ptr
, neighbors
[1][0]);
748 lp_build_sample_texel_soa(bld
, unit
,
749 width_vec
, height_vec
, depth_vec
,
751 row_stride_vec
, img_stride_vec
,
752 data_ptr
, neighbors
[1][1]);
754 /* Bilinear interpolate the four samples from the 2D image / 3D slice */
755 for (chan
= 0; chan
< 4; chan
++) {
756 colors0
[chan
] = lp_build_lerp_2d(&bld
->texel_bld
,
758 neighbors
[0][0][chan
],
759 neighbors
[0][1][chan
],
760 neighbors
[1][0][chan
],
761 neighbors
[1][1][chan
]);
765 LLVMValueRef neighbors1
[2][2][4];
766 LLVMValueRef colors1
[4];
768 /* get x0/x1/y0/y1 texels at z1 */
769 lp_build_sample_texel_soa(bld
, unit
,
770 width_vec
, height_vec
, depth_vec
,
772 row_stride_vec
, img_stride_vec
,
773 data_ptr
, neighbors1
[0][0]);
774 lp_build_sample_texel_soa(bld
, unit
,
775 width_vec
, height_vec
, depth_vec
,
777 row_stride_vec
, img_stride_vec
,
778 data_ptr
, neighbors1
[0][1]);
779 lp_build_sample_texel_soa(bld
, unit
,
780 width_vec
, height_vec
, depth_vec
,
782 row_stride_vec
, img_stride_vec
,
783 data_ptr
, neighbors1
[1][0]);
784 lp_build_sample_texel_soa(bld
, unit
,
785 width_vec
, height_vec
, depth_vec
,
787 row_stride_vec
, img_stride_vec
,
788 data_ptr
, neighbors1
[1][1]);
790 /* Bilinear interpolate the four samples from the second Z slice */
791 for (chan
= 0; chan
< 4; chan
++) {
792 colors1
[chan
] = lp_build_lerp_2d(&bld
->texel_bld
,
794 neighbors1
[0][0][chan
],
795 neighbors1
[0][1][chan
],
796 neighbors1
[1][0][chan
],
797 neighbors1
[1][1][chan
]);
800 /* Linearly interpolate the two samples from the two 3D slices */
801 for (chan
= 0; chan
< 4; chan
++) {
802 colors_out
[chan
] = lp_build_lerp(&bld
->texel_bld
,
804 colors0
[chan
], colors1
[chan
]);
809 for (chan
= 0; chan
< 4; chan
++) {
810 colors_out
[chan
] = colors0
[chan
];
818 * Sample the texture/mipmap using given image filter and mip filter.
819 * data0_ptr and data1_ptr point to the two mipmap levels to sample
820 * from. width0/1_vec, height0/1_vec, depth0/1_vec indicate their sizes.
821 * If we're using nearest miplevel sampling the '1' values will be null/unused.
824 lp_build_sample_mipmap(struct lp_build_sample_context
*bld
,
831 LLVMValueRef ilevel0
,
832 LLVMValueRef ilevel1
,
833 LLVMValueRef lod_fpart
,
834 LLVMValueRef
*colors_out
)
836 LLVMBuilderRef builder
= bld
->gallivm
->builder
;
839 LLVMValueRef row_stride0_vec
;
840 LLVMValueRef row_stride1_vec
;
841 LLVMValueRef img_stride0_vec
;
842 LLVMValueRef img_stride1_vec
;
843 LLVMValueRef data_ptr0
;
844 LLVMValueRef data_ptr1
;
845 LLVMValueRef colors0
[4], colors1
[4];
848 /* sample the first mipmap level */
849 lp_build_mipmap_level_sizes(bld
, ilevel0
,
851 &row_stride0_vec
, &img_stride0_vec
);
852 data_ptr0
= lp_build_get_mipmap_level(bld
, ilevel0
);
853 if (img_filter
== PIPE_TEX_FILTER_NEAREST
) {
854 lp_build_sample_image_nearest(bld
, unit
,
856 row_stride0_vec
, img_stride0_vec
,
861 assert(img_filter
== PIPE_TEX_FILTER_LINEAR
);
862 lp_build_sample_image_linear(bld
, unit
,
864 row_stride0_vec
, img_stride0_vec
,
869 /* Store the first level's colors in the output variables */
870 for (chan
= 0; chan
< 4; chan
++) {
871 LLVMBuildStore(builder
, colors0
[chan
], colors_out
[chan
]);
874 if (mip_filter
== PIPE_TEX_MIPFILTER_LINEAR
) {
875 struct lp_build_if_state if_ctx
;
876 LLVMValueRef need_lerp
;
878 /* need_lerp = lod_fpart > 0 */
879 need_lerp
= LLVMBuildFCmp(builder
, LLVMRealUGT
,
884 lp_build_if(&if_ctx
, bld
->gallivm
, need_lerp
);
886 /* sample the second mipmap level */
887 lp_build_mipmap_level_sizes(bld
, ilevel1
,
889 &row_stride1_vec
, &img_stride1_vec
);
890 data_ptr1
= lp_build_get_mipmap_level(bld
, ilevel1
);
891 if (img_filter
== PIPE_TEX_FILTER_NEAREST
) {
892 lp_build_sample_image_nearest(bld
, unit
,
894 row_stride1_vec
, img_stride1_vec
,
899 lp_build_sample_image_linear(bld
, unit
,
901 row_stride1_vec
, img_stride1_vec
,
906 /* interpolate samples from the two mipmap levels */
908 lod_fpart
= lp_build_broadcast_scalar(&bld
->texel_bld
, lod_fpart
);
910 for (chan
= 0; chan
< 4; chan
++) {
911 colors0
[chan
] = lp_build_lerp(&bld
->texel_bld
, lod_fpart
,
912 colors0
[chan
], colors1
[chan
]);
913 LLVMBuildStore(builder
, colors0
[chan
], colors_out
[chan
]);
916 lp_build_endif(&if_ctx
);
923 * General texture sampling codegen.
924 * This function handles texture sampling for all texture targets (1D,
925 * 2D, 3D, cube) and all filtering modes.
928 lp_build_sample_general(struct lp_build_sample_context
*bld
,
933 const LLVMValueRef
*ddx
,
934 const LLVMValueRef
*ddy
,
935 LLVMValueRef lod_bias
, /* optional */
936 LLVMValueRef explicit_lod
, /* optional */
937 LLVMValueRef
*colors_out
)
939 struct lp_build_context
*int_bld
= &bld
->int_bld
;
940 LLVMBuilderRef builder
= bld
->gallivm
->builder
;
941 const unsigned mip_filter
= bld
->static_state
->min_mip_filter
;
942 const unsigned min_filter
= bld
->static_state
->min_img_filter
;
943 const unsigned mag_filter
= bld
->static_state
->mag_img_filter
;
944 LLVMValueRef lod_ipart
= NULL
, lod_fpart
= NULL
;
945 LLVMValueRef ilevel0
, ilevel1
= NULL
;
946 LLVMValueRef face_ddx
[4], face_ddy
[4];
947 LLVMValueRef texels
[4];
948 LLVMValueRef i32t_zero
= lp_build_const_int32(bld
->gallivm
, 0);
952 printf("%s mip %d min %d mag %d\n", __FUNCTION__,
953 mip_filter, min_filter, mag_filter);
957 * Choose cube face, recompute texcoords and derivatives for the chosen face.
959 if (bld
->static_state
->target
== PIPE_TEXTURE_CUBE
) {
960 LLVMValueRef face
, face_s
, face_t
;
961 lp_build_cube_lookup(bld
, s
, t
, r
, &face
, &face_s
, &face_t
);
962 s
= face_s
; /* vec */
963 t
= face_t
; /* vec */
964 /* use 'r' to indicate cube face */
965 r
= lp_build_broadcast_scalar(&bld
->int_coord_bld
, face
); /* vec */
967 /* recompute ddx, ddy using the new (s,t) face texcoords */
968 face_ddx
[0] = lp_build_scalar_ddx(&bld
->coord_bld
, s
);
969 face_ddx
[1] = lp_build_scalar_ddx(&bld
->coord_bld
, t
);
972 face_ddy
[0] = lp_build_scalar_ddy(&bld
->coord_bld
, s
);
973 face_ddy
[1] = lp_build_scalar_ddy(&bld
->coord_bld
, t
);
981 * Compute the level of detail (float).
983 if (min_filter
!= mag_filter
||
984 mip_filter
!= PIPE_TEX_MIPFILTER_NONE
) {
985 /* Need to compute lod either to choose mipmap levels or to
986 * distinguish between minification/magnification with one mipmap level.
988 lp_build_lod_selector(bld
, unit
, ddx
, ddy
,
989 lod_bias
, explicit_lod
,
991 &lod_ipart
, &lod_fpart
);
993 lod_ipart
= i32t_zero
;
997 * Compute integer mipmap level(s) to fetch texels from: ilevel0, ilevel1
999 switch (mip_filter
) {
1001 assert(0 && "bad mip_filter value in lp_build_sample_soa()");
1003 case PIPE_TEX_MIPFILTER_NONE
:
1004 /* always use mip level 0 */
1005 if (bld
->static_state
->target
== PIPE_TEXTURE_CUBE
) {
1006 /* XXX this is a work-around for an apparent bug in LLVM 2.7.
1007 * We should be able to set ilevel0 = const(0) but that causes
1008 * bad x86 code to be emitted.
1011 lp_build_nearest_mip_level(bld
, unit
, lod_ipart
, &ilevel0
);
1014 ilevel0
= i32t_zero
;
1017 case PIPE_TEX_MIPFILTER_NEAREST
:
1019 lp_build_nearest_mip_level(bld
, unit
, lod_ipart
, &ilevel0
);
1021 case PIPE_TEX_MIPFILTER_LINEAR
:
1024 lp_build_linear_mip_levels(bld
, unit
,
1025 lod_ipart
, &lod_fpart
,
1026 &ilevel0
, &ilevel1
);
1031 * Get/interpolate texture colors.
1034 for (chan
= 0; chan
< 4; ++chan
) {
1035 texels
[chan
] = lp_build_alloca(bld
->gallivm
, bld
->texel_bld
.vec_type
, "");
1036 lp_build_name(texels
[chan
], "sampler%u_texel_%c_var", unit
, "xyzw"[chan
]);
1039 if (min_filter
== mag_filter
) {
1040 /* no need to distinquish between minification and magnification */
1041 lp_build_sample_mipmap(bld
, unit
,
1042 min_filter
, mip_filter
,
1044 ilevel0
, ilevel1
, lod_fpart
,
1048 /* Emit conditional to choose min image filter or mag image filter
1049 * depending on the lod being > 0 or <= 0, respectively.
1051 struct lp_build_if_state if_ctx
;
1052 LLVMValueRef minify
;
1054 /* minify = lod >= 0.0 */
1055 minify
= LLVMBuildICmp(builder
, LLVMIntSGE
,
1056 lod_ipart
, int_bld
->zero
, "");
1058 lp_build_if(&if_ctx
, bld
->gallivm
, minify
);
1060 /* Use the minification filter */
1061 lp_build_sample_mipmap(bld
, unit
,
1062 min_filter
, mip_filter
,
1064 ilevel0
, ilevel1
, lod_fpart
,
1067 lp_build_else(&if_ctx
);
1069 /* Use the magnification filter */
1070 lp_build_sample_mipmap(bld
, unit
,
1071 mag_filter
, PIPE_TEX_MIPFILTER_NONE
,
1073 i32t_zero
, NULL
, NULL
,
1076 lp_build_endif(&if_ctx
);
1079 for (chan
= 0; chan
< 4; ++chan
) {
1080 colors_out
[chan
] = LLVMBuildLoad(builder
, texels
[chan
], "");
1081 lp_build_name(colors_out
[chan
], "sampler%u_texel_%c", unit
, "xyzw"[chan
]);
1087 * Do shadow test/comparison.
1088 * \param p the texcoord Z (aka R, aka P) component
1089 * \param texel the texel to compare against (use the X channel)
1092 lp_build_sample_compare(struct lp_build_sample_context
*bld
,
1094 LLVMValueRef texel
[4])
1096 struct lp_build_context
*texel_bld
= &bld
->texel_bld
;
1097 LLVMBuilderRef builder
= bld
->gallivm
->builder
;
1099 const unsigned chan
= 0;
1101 if (bld
->static_state
->compare_mode
== PIPE_TEX_COMPARE_NONE
)
1106 LLVMValueRef indx
= lp_build_const_int32(bld
->gallivm
, 0);
1107 LLVMValueRef coord
= LLVMBuildExtractElement(builder
, p
, indx
, "");
1108 LLVMValueRef tex
= LLVMBuildExtractElement(builder
, texel
[chan
], indx
, "");
1109 lp_build_printf(bld
->gallivm
, "shadow compare coord %f to texture %f\n",
1113 /* result = (p FUNC texel) ? 1 : 0 */
1114 res
= lp_build_cmp(texel_bld
, bld
->static_state
->compare_func
,
1116 res
= lp_build_select(texel_bld
, res
, texel_bld
->one
, texel_bld
->zero
);
1118 /* XXX returning result for default GL_DEPTH_TEXTURE_MODE = GL_LUMINANCE */
1122 texel
[3] = texel_bld
->one
;
1127 * Just set texels to white instead of actually sampling the texture.
1131 lp_build_sample_nop(struct gallivm_state
*gallivm
, struct lp_type type
,
1132 LLVMValueRef texel_out
[4])
1134 LLVMValueRef one
= lp_build_one(gallivm
, type
);
1137 for (chan
= 0; chan
< 4; chan
++) {
1138 texel_out
[chan
] = one
;
1144 * Build texture sampling code.
1145 * 'texel' will return a vector of four LLVMValueRefs corresponding to
1147 * \param type vector float type to use for coords, etc.
1148 * \param ddx partial derivatives of (s,t,r,q) with respect to x
1149 * \param ddy partial derivatives of (s,t,r,q) with respect to y
1152 lp_build_sample_soa(struct gallivm_state
*gallivm
,
1153 const struct lp_sampler_static_state
*static_state
,
1154 struct lp_sampler_dynamic_state
*dynamic_state
,
1155 struct lp_type type
,
1157 unsigned num_coords
,
1158 const LLVMValueRef
*coords
,
1159 const LLVMValueRef ddx
[4],
1160 const LLVMValueRef ddy
[4],
1161 LLVMValueRef lod_bias
, /* optional */
1162 LLVMValueRef explicit_lod
, /* optional */
1163 LLVMValueRef texel_out
[4])
1165 unsigned dims
= texture_dims(static_state
->target
);
1166 struct lp_build_sample_context bld
;
1167 LLVMTypeRef i32t
= LLVMInt32TypeInContext(gallivm
->context
);
1168 LLVMBuilderRef builder
= gallivm
->builder
;
1172 struct lp_type float_vec_type
;
1175 enum pipe_format fmt
= static_state
->format
;
1176 debug_printf("Sample from %s\n", util_format_name(fmt
));
1179 assert(type
.floating
);
1181 /* Setup our build context */
1182 memset(&bld
, 0, sizeof bld
);
1183 bld
.gallivm
= gallivm
;
1184 bld
.static_state
= static_state
;
1185 bld
.dynamic_state
= dynamic_state
;
1186 bld
.format_desc
= util_format_description(static_state
->format
);
1189 bld
.float_type
= lp_type_float(32);
1190 bld
.int_type
= lp_type_int(32);
1191 bld
.coord_type
= type
;
1192 bld
.int_coord_type
= lp_int_type(type
);
1193 bld
.float_size_type
= lp_type_float(32);
1194 bld
.float_size_type
.length
= dims
> 1 ? 4 : 1;
1195 bld
.int_size_type
= lp_int_type(bld
.float_size_type
);
1196 bld
.texel_type
= type
;
1198 float_vec_type
= lp_type_float_vec(32);
1200 lp_build_context_init(&bld
.float_bld
, gallivm
, bld
.float_type
);
1201 lp_build_context_init(&bld
.float_vec_bld
, gallivm
, float_vec_type
);
1202 lp_build_context_init(&bld
.int_bld
, gallivm
, bld
.int_type
);
1203 lp_build_context_init(&bld
.coord_bld
, gallivm
, bld
.coord_type
);
1204 lp_build_context_init(&bld
.int_coord_bld
, gallivm
, bld
.int_coord_type
);
1205 lp_build_context_init(&bld
.int_size_bld
, gallivm
, bld
.int_size_type
);
1206 lp_build_context_init(&bld
.float_size_bld
, gallivm
, bld
.float_size_type
);
1207 lp_build_context_init(&bld
.texel_bld
, gallivm
, bld
.texel_type
);
1209 /* Get the dynamic state */
1210 bld
.width
= dynamic_state
->width(dynamic_state
, gallivm
, unit
);
1211 bld
.height
= dynamic_state
->height(dynamic_state
, gallivm
, unit
);
1212 bld
.depth
= dynamic_state
->depth(dynamic_state
, gallivm
, unit
);
1213 bld
.row_stride_array
= dynamic_state
->row_stride(dynamic_state
, gallivm
, unit
);
1214 bld
.img_stride_array
= dynamic_state
->img_stride(dynamic_state
, gallivm
, unit
);
1215 bld
.data_array
= dynamic_state
->data_ptr(dynamic_state
, gallivm
, unit
);
1216 /* Note that data_array is an array[level] of pointers to texture images */
1222 /* width, height, depth as single int vector */
1224 bld
.int_size
= bld
.width
;
1227 bld
.int_size
= LLVMBuildInsertElement(builder
, bld
.int_size_bld
.undef
,
1228 bld
.width
, LLVMConstInt(i32t
, 0, 0), "");
1230 bld
.int_size
= LLVMBuildInsertElement(builder
, bld
.int_size
,
1231 bld
.height
, LLVMConstInt(i32t
, 1, 0), "");
1233 bld
.int_size
= LLVMBuildInsertElement(builder
, bld
.int_size
,
1234 bld
.depth
, LLVMConstInt(i32t
, 2, 0), "");
1240 /* For debug: no-op texture sampling */
1241 lp_build_sample_nop(gallivm
, bld
.texel_type
, texel_out
);
1243 else if (util_format_fits_8unorm(bld
.format_desc
) &&
1244 lp_is_simple_wrap_mode(static_state
->wrap_s
) &&
1245 lp_is_simple_wrap_mode(static_state
->wrap_t
)) {
1246 /* do sampling/filtering with fixed pt arithmetic */
1247 lp_build_sample_aos(&bld
, unit
, s
, t
, r
, ddx
, ddy
,
1248 lod_bias
, explicit_lod
,
1253 if ((gallivm_debug
& GALLIVM_DEBUG_PERF
) &&
1254 util_format_fits_8unorm(bld
.format_desc
)) {
1255 debug_printf("%s: using floating point linear filtering for %s\n",
1256 __FUNCTION__
, bld
.format_desc
->short_name
);
1257 debug_printf(" min_img %d mag_img %d mip %d wraps %d wrapt %d\n",
1258 static_state
->min_img_filter
,
1259 static_state
->mag_img_filter
,
1260 static_state
->min_mip_filter
,
1261 static_state
->wrap_s
,
1262 static_state
->wrap_t
);
1265 lp_build_sample_general(&bld
, unit
, s
, t
, r
, ddx
, ddy
,
1266 lod_bias
, explicit_lod
,
1270 lp_build_sample_compare(&bld
, r
, texel_out
);