1 /**************************************************************************
3 * Copyright 2009 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Texture sampling -- SoA.
32 * @author Jose Fonseca <jfonseca@vmware.com>
33 * @author Brian Paul <brianp@vmware.com>
36 #include "pipe/p_defines.h"
37 #include "pipe/p_state.h"
38 #include "util/u_debug.h"
39 #include "util/u_dump.h"
40 #include "util/u_memory.h"
41 #include "util/u_math.h"
42 #include "util/u_format.h"
43 #include "util/u_cpu_detect.h"
44 #include "lp_bld_debug.h"
45 #include "lp_bld_type.h"
46 #include "lp_bld_const.h"
47 #include "lp_bld_conv.h"
48 #include "lp_bld_arit.h"
49 #include "lp_bld_logic.h"
50 #include "lp_bld_swizzle.h"
51 #include "lp_bld_pack.h"
52 #include "lp_bld_flow.h"
53 #include "lp_bld_format.h"
54 #include "lp_bld_sample.h"
58 * Keep all information for sampling code generation in a single place.
60 struct lp_build_sample_context
62 LLVMBuilderRef builder
;
64 const struct lp_sampler_static_state
*static_state
;
66 struct lp_sampler_dynamic_state
*dynamic_state
;
68 const struct util_format_description
*format_desc
;
70 /** regular scalar float type */
71 struct lp_type float_type
;
72 struct lp_build_context float_bld
;
74 /** regular scalar float type */
75 struct lp_type int_type
;
76 struct lp_build_context int_bld
;
78 /** Incoming coordinates type and build context */
79 struct lp_type coord_type
;
80 struct lp_build_context coord_bld
;
82 /** Unsigned integer coordinates */
83 struct lp_type uint_coord_type
;
84 struct lp_build_context uint_coord_bld
;
86 /** Signed integer coordinates */
87 struct lp_type int_coord_type
;
88 struct lp_build_context int_coord_bld
;
90 /** Output texels type and build context */
91 struct lp_type texel_type
;
92 struct lp_build_context texel_bld
;
97 * Does the given texture wrap mode allow sampling the texture border color?
98 * XXX maybe move this into gallium util code.
101 wrap_mode_uses_border_color(unsigned mode
)
104 case PIPE_TEX_WRAP_REPEAT
:
105 case PIPE_TEX_WRAP_CLAMP_TO_EDGE
:
106 case PIPE_TEX_WRAP_MIRROR_REPEAT
:
107 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE
:
109 case PIPE_TEX_WRAP_CLAMP
:
110 case PIPE_TEX_WRAP_CLAMP_TO_BORDER
:
111 case PIPE_TEX_WRAP_MIRROR_CLAMP
:
112 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER
:
115 assert(0 && "unexpected wrap mode");
122 lp_build_get_mipmap_level(struct lp_build_sample_context
*bld
,
123 LLVMValueRef data_array
, LLVMValueRef level
)
125 LLVMValueRef indexes
[2], data_ptr
;
126 indexes
[0] = LLVMConstInt(LLVMInt32Type(), 0, 0);
128 data_ptr
= LLVMBuildGEP(bld
->builder
, data_array
, indexes
, 2, "");
129 data_ptr
= LLVMBuildLoad(bld
->builder
, data_ptr
, "");
135 lp_build_get_const_mipmap_level(struct lp_build_sample_context
*bld
,
136 LLVMValueRef data_array
, int level
)
138 LLVMValueRef lvl
= LLVMConstInt(LLVMInt32Type(), level
, 0);
139 return lp_build_get_mipmap_level(bld
, data_array
, lvl
);
144 * Dereference stride_array[mipmap_level] array to get a stride.
145 * Return stride as a vector.
148 lp_build_get_level_stride_vec(struct lp_build_sample_context
*bld
,
149 LLVMValueRef stride_array
, LLVMValueRef level
)
151 LLVMValueRef indexes
[2], stride
;
152 indexes
[0] = LLVMConstInt(LLVMInt32Type(), 0, 0);
154 stride
= LLVMBuildGEP(bld
->builder
, stride_array
, indexes
, 2, "");
155 stride
= LLVMBuildLoad(bld
->builder
, stride
, "");
156 stride
= lp_build_broadcast_scalar(&bld
->int_coord_bld
, stride
);
161 /** Dereference stride_array[0] array to get a stride (as vector). */
163 lp_build_get_const_level_stride_vec(struct lp_build_sample_context
*bld
,
164 LLVMValueRef stride_array
, int level
)
166 LLVMValueRef lvl
= LLVMConstInt(LLVMInt32Type(), level
, 0);
167 return lp_build_get_level_stride_vec(bld
, stride_array
, lvl
);
172 texture_dims(enum pipe_texture_target tex
)
175 case PIPE_TEXTURE_1D
:
177 case PIPE_TEXTURE_2D
:
178 case PIPE_TEXTURE_CUBE
:
180 case PIPE_TEXTURE_3D
:
183 assert(0 && "bad texture target in texture_dims()");
190 apply_sampler_swizzle(struct lp_build_sample_context
*bld
,
193 unsigned char swizzles
[4];
195 swizzles
[0] = bld
->static_state
->swizzle_r
;
196 swizzles
[1] = bld
->static_state
->swizzle_g
;
197 swizzles
[2] = bld
->static_state
->swizzle_b
;
198 swizzles
[3] = bld
->static_state
->swizzle_a
;
200 lp_build_swizzle_soa_inplace(&bld
->texel_bld
, texel
, swizzles
);
206 * Generate code to fetch a texel from a texture at int coords (x, y, z).
207 * The computation depends on whether the texture is 1D, 2D or 3D.
208 * The result, texel, will be:
209 * texel[0] = red values
210 * texel[1] = green values
211 * texel[2] = blue values
212 * texel[3] = alpha values
215 lp_build_sample_texel_soa(struct lp_build_sample_context
*bld
,
222 LLVMValueRef y_stride
,
223 LLVMValueRef z_stride
,
224 LLVMValueRef data_ptr
,
225 LLVMValueRef texel_out
[4])
227 const int dims
= texture_dims(bld
->static_state
->target
);
228 struct lp_build_context
*int_coord_bld
= &bld
->int_coord_bld
;
231 LLVMValueRef use_border
= NULL
;
233 /* use_border = x < 0 || x >= width || y < 0 || y >= height */
234 if (wrap_mode_uses_border_color(bld
->static_state
->wrap_s
)) {
236 b1
= lp_build_cmp(int_coord_bld
, PIPE_FUNC_LESS
, x
, int_coord_bld
->zero
);
237 b2
= lp_build_cmp(int_coord_bld
, PIPE_FUNC_GEQUAL
, x
, width
);
238 use_border
= LLVMBuildOr(bld
->builder
, b1
, b2
, "b1_or_b2");
241 if (dims
>= 2 && wrap_mode_uses_border_color(bld
->static_state
->wrap_t
)) {
243 b1
= lp_build_cmp(int_coord_bld
, PIPE_FUNC_LESS
, y
, int_coord_bld
->zero
);
244 b2
= lp_build_cmp(int_coord_bld
, PIPE_FUNC_GEQUAL
, y
, height
);
246 use_border
= LLVMBuildOr(bld
->builder
, use_border
, b1
, "ub_or_b1");
247 use_border
= LLVMBuildOr(bld
->builder
, use_border
, b2
, "ub_or_b2");
250 use_border
= LLVMBuildOr(bld
->builder
, b1
, b2
, "b1_or_b2");
254 if (dims
== 3 && wrap_mode_uses_border_color(bld
->static_state
->wrap_r
)) {
256 b1
= lp_build_cmp(int_coord_bld
, PIPE_FUNC_LESS
, z
, int_coord_bld
->zero
);
257 b2
= lp_build_cmp(int_coord_bld
, PIPE_FUNC_GEQUAL
, z
, depth
);
259 use_border
= LLVMBuildOr(bld
->builder
, use_border
, b1
, "ub_or_b1");
260 use_border
= LLVMBuildOr(bld
->builder
, use_border
, b2
, "ub_or_b2");
263 use_border
= LLVMBuildOr(bld
->builder
, b1
, b2
, "b1_or_b2");
268 * Describe the coordinates in terms of pixel blocks.
270 * TODO: pixel blocks are power of two. LLVM should convert rem/div to
271 * bit arithmetic. Verify this.
274 if (bld
->format_desc
->block
.width
== 1) {
275 i
= bld
->uint_coord_bld
.zero
;
278 LLVMValueRef block_width
= lp_build_const_int_vec(bld
->uint_coord_bld
.type
, bld
->format_desc
->block
.width
);
279 i
= LLVMBuildURem(bld
->builder
, x
, block_width
, "");
280 x
= LLVMBuildUDiv(bld
->builder
, x
, block_width
, "");
283 if (bld
->format_desc
->block
.height
== 1) {
284 j
= bld
->uint_coord_bld
.zero
;
287 LLVMValueRef block_height
= lp_build_const_int_vec(bld
->uint_coord_bld
.type
, bld
->format_desc
->block
.height
);
288 j
= LLVMBuildURem(bld
->builder
, y
, block_height
, "");
289 y
= LLVMBuildUDiv(bld
->builder
, y
, block_height
, "");
292 /* convert x,y,z coords to linear offset from start of texture, in bytes */
293 offset
= lp_build_sample_offset(&bld
->uint_coord_bld
,
295 x
, y
, z
, y_stride
, z_stride
);
298 /* If we can sample the border color, it means that texcoords may
299 * lie outside the bounds of the texture image. We need to do
300 * something to prevent reading out of bounds and causing a segfault.
302 * Simply AND the texture coords with !use_border. This will cause
303 * coords which are out of bounds to become zero. Zero's guaranteed
304 * to be inside the texture image.
306 offset
= lp_build_andc(&bld
->uint_coord_bld
, offset
, use_border
);
309 lp_build_fetch_rgba_soa(bld
->builder
,
316 apply_sampler_swizzle(bld
, texel_out
);
319 * Note: if we find an app which frequently samples the texture border
320 * we might want to implement a true conditional here to avoid sampling
321 * the texture whenever possible (since that's quite a bit of code).
324 * texel = border_color;
327 * texel = sample_texture(coord);
329 * As it is now, we always sample the texture, then selectively replace
330 * the texel color results with the border color.
334 /* select texel color or border color depending on use_border */
336 for (chan
= 0; chan
< 4; chan
++) {
337 LLVMValueRef border_chan
=
338 lp_build_const_vec(bld
->texel_type
,
339 bld
->static_state
->border_color
[chan
]);
340 texel_out
[chan
] = lp_build_select(&bld
->texel_bld
, use_border
,
341 border_chan
, texel_out
[chan
]);
348 lp_build_sample_packed(struct lp_build_sample_context
*bld
,
351 LLVMValueRef y_stride
,
352 LLVMValueRef data_array
)
355 LLVMValueRef data_ptr
;
357 offset
= lp_build_sample_offset(&bld
->uint_coord_bld
,
359 x
, y
, NULL
, y_stride
, NULL
);
361 assert(bld
->format_desc
->block
.width
== 1);
362 assert(bld
->format_desc
->block
.height
== 1);
363 assert(bld
->format_desc
->block
.bits
<= bld
->texel_type
.width
);
365 /* get pointer to mipmap level 0 data */
366 data_ptr
= lp_build_get_const_mipmap_level(bld
, data_array
, 0);
368 return lp_build_gather(bld
->builder
,
369 bld
->texel_type
.length
,
370 bld
->format_desc
->block
.bits
,
371 bld
->texel_type
.width
,
377 * Helper to compute the mirror function for the PIPE_WRAP_MIRROR modes.
380 lp_build_coord_mirror(struct lp_build_sample_context
*bld
,
383 struct lp_build_context
*coord_bld
= &bld
->coord_bld
;
384 struct lp_build_context
*int_coord_bld
= &bld
->int_coord_bld
;
385 LLVMValueRef fract
, flr
, isOdd
;
387 /* fract = coord - floor(coord) */
388 fract
= lp_build_sub(coord_bld
, coord
, lp_build_floor(coord_bld
, coord
));
390 /* flr = ifloor(coord); */
391 flr
= lp_build_ifloor(coord_bld
, coord
);
393 /* isOdd = flr & 1 */
394 isOdd
= LLVMBuildAnd(bld
->builder
, flr
, int_coord_bld
->one
, "");
396 /* make coord positive or negative depending on isOdd */
397 coord
= lp_build_set_sign(coord_bld
, fract
, isOdd
);
399 /* convert isOdd to float */
400 isOdd
= lp_build_int_to_float(coord_bld
, isOdd
);
402 /* add isOdd to coord */
403 coord
= lp_build_add(coord_bld
, coord
, isOdd
);
410 * We only support a few wrap modes in lp_build_sample_wrap_int() at this time.
411 * Return whether the given mode is supported by that function.
414 is_simple_wrap_mode(unsigned mode
)
417 case PIPE_TEX_WRAP_REPEAT
:
418 case PIPE_TEX_WRAP_CLAMP_TO_EDGE
:
427 * Build LLVM code for texture wrap mode, for scaled integer texcoords.
428 * \param coord the incoming texcoord (s,t,r or q) scaled to the texture size
429 * \param length the texture size along one dimension
430 * \param is_pot if TRUE, length is a power of two
431 * \param wrap_mode one of PIPE_TEX_WRAP_x
434 lp_build_sample_wrap_int(struct lp_build_sample_context
*bld
,
440 struct lp_build_context
*uint_coord_bld
= &bld
->uint_coord_bld
;
441 struct lp_build_context
*int_coord_bld
= &bld
->int_coord_bld
;
442 LLVMValueRef length_minus_one
;
444 length_minus_one
= lp_build_sub(uint_coord_bld
, length
, uint_coord_bld
->one
);
447 case PIPE_TEX_WRAP_REPEAT
:
449 coord
= LLVMBuildAnd(bld
->builder
, coord
, length_minus_one
, "");
451 /* Signed remainder won't give the right results for negative
452 * dividends but unsigned remainder does.*/
453 coord
= LLVMBuildURem(bld
->builder
, coord
, length
, "");
456 case PIPE_TEX_WRAP_CLAMP_TO_EDGE
:
457 coord
= lp_build_max(int_coord_bld
, coord
, int_coord_bld
->zero
);
458 coord
= lp_build_min(int_coord_bld
, coord
, length_minus_one
);
461 case PIPE_TEX_WRAP_CLAMP
:
462 case PIPE_TEX_WRAP_CLAMP_TO_BORDER
:
463 case PIPE_TEX_WRAP_MIRROR_REPEAT
:
464 case PIPE_TEX_WRAP_MIRROR_CLAMP
:
465 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE
:
466 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER
:
476 * Build LLVM code for texture wrap mode for linear filtering.
477 * \param x0_out returns first integer texcoord
478 * \param x1_out returns second integer texcoord
479 * \param weight_out returns linear interpolation weight
482 lp_build_sample_wrap_linear(struct lp_build_sample_context
*bld
,
487 LLVMValueRef
*x0_out
,
488 LLVMValueRef
*x1_out
,
489 LLVMValueRef
*weight_out
)
491 struct lp_build_context
*coord_bld
= &bld
->coord_bld
;
492 struct lp_build_context
*int_coord_bld
= &bld
->int_coord_bld
;
493 struct lp_build_context
*uint_coord_bld
= &bld
->uint_coord_bld
;
494 LLVMValueRef half
= lp_build_const_vec(coord_bld
->type
, 0.5);
495 LLVMValueRef length_f
= lp_build_int_to_float(coord_bld
, length
);
496 LLVMValueRef length_minus_one
= lp_build_sub(uint_coord_bld
, length
, uint_coord_bld
->one
);
497 LLVMValueRef coord0
, coord1
, weight
;
500 case PIPE_TEX_WRAP_REPEAT
:
501 /* mul by size and subtract 0.5 */
502 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
503 coord
= lp_build_sub(coord_bld
, coord
, half
);
505 coord0
= lp_build_ifloor(coord_bld
, coord
);
506 coord1
= lp_build_add(uint_coord_bld
, coord0
, uint_coord_bld
->one
);
507 /* compute lerp weight */
508 weight
= lp_build_fract(coord_bld
, coord
);
511 coord0
= LLVMBuildAnd(bld
->builder
, coord0
, length_minus_one
, "");
512 coord1
= LLVMBuildAnd(bld
->builder
, coord1
, length_minus_one
, "");
515 /* Signed remainder won't give the right results for negative
516 * dividends but unsigned remainder does.*/
517 coord0
= LLVMBuildURem(bld
->builder
, coord0
, length
, "");
518 coord1
= LLVMBuildURem(bld
->builder
, coord1
, length
, "");
522 case PIPE_TEX_WRAP_CLAMP
:
523 if (bld
->static_state
->normalized_coords
) {
524 /* scale coord to length */
525 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
528 /* clamp to [0, length] */
529 coord
= lp_build_clamp(coord_bld
, coord
, coord_bld
->zero
, length_f
);
531 coord
= lp_build_sub(coord_bld
, coord
, half
);
533 weight
= lp_build_fract(coord_bld
, coord
);
534 coord0
= lp_build_ifloor(coord_bld
, coord
);
535 coord1
= lp_build_add(int_coord_bld
, coord0
, int_coord_bld
->one
);
538 case PIPE_TEX_WRAP_CLAMP_TO_EDGE
:
539 if (bld
->static_state
->normalized_coords
) {
541 coord
= lp_build_clamp(coord_bld
, coord
, coord_bld
->zero
, coord_bld
->one
);
542 /* mul by tex size and subtract 0.5 */
543 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
544 coord
= lp_build_sub(coord_bld
, coord
, half
);
547 LLVMValueRef min
, max
;
548 /* clamp to [0.5, length - 0.5] */
550 max
= lp_build_sub(coord_bld
, length_f
, min
);
551 coord
= lp_build_clamp(coord_bld
, coord
, min
, max
);
553 /* compute lerp weight */
554 weight
= lp_build_fract(coord_bld
, coord
);
555 /* coord0 = floor(coord); */
556 coord0
= lp_build_ifloor(coord_bld
, coord
);
557 coord1
= lp_build_add(int_coord_bld
, coord0
, int_coord_bld
->one
);
558 /* coord0 = max(coord0, 0) */
559 coord0
= lp_build_max(int_coord_bld
, coord0
, int_coord_bld
->zero
);
560 /* coord1 = min(coord1, length-1) */
561 coord1
= lp_build_min(int_coord_bld
, coord1
, length_minus_one
);
564 case PIPE_TEX_WRAP_CLAMP_TO_BORDER
:
566 LLVMValueRef min
, max
;
567 if (bld
->static_state
->normalized_coords
) {
568 /* scale coord to length */
569 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
571 /* clamp to [-0.5, length + 0.5] */
572 min
= lp_build_const_vec(coord_bld
->type
, -0.5F
);
573 max
= lp_build_sub(coord_bld
, length_f
, min
);
574 coord
= lp_build_clamp(coord_bld
, coord
, min
, max
);
575 coord
= lp_build_sub(coord_bld
, coord
, half
);
576 /* compute lerp weight */
577 weight
= lp_build_fract(coord_bld
, coord
);
579 coord0
= lp_build_ifloor(coord_bld
, coord
);
580 coord1
= lp_build_add(int_coord_bld
, coord0
, int_coord_bld
->one
);
584 case PIPE_TEX_WRAP_MIRROR_REPEAT
:
585 /* compute mirror function */
586 coord
= lp_build_coord_mirror(bld
, coord
);
588 /* scale coord to length */
589 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
590 coord
= lp_build_sub(coord_bld
, coord
, half
);
592 /* compute lerp weight */
593 weight
= lp_build_fract(coord_bld
, coord
);
595 /* convert to int coords */
596 coord0
= lp_build_ifloor(coord_bld
, coord
);
597 coord1
= lp_build_add(int_coord_bld
, coord0
, int_coord_bld
->one
);
599 /* coord0 = max(coord0, 0) */
600 coord0
= lp_build_max(int_coord_bld
, coord0
, int_coord_bld
->zero
);
601 /* coord1 = min(coord1, length-1) */
602 coord1
= lp_build_min(int_coord_bld
, coord1
, length_minus_one
);
605 case PIPE_TEX_WRAP_MIRROR_CLAMP
:
606 coord
= lp_build_abs(coord_bld
, coord
);
608 if (bld
->static_state
->normalized_coords
) {
609 /* scale coord to length */
610 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
613 /* clamp to [0, length] */
614 coord
= lp_build_min(coord_bld
, coord
, length_f
);
616 coord
= lp_build_sub(coord_bld
, coord
, half
);
618 weight
= lp_build_fract(coord_bld
, coord
);
619 coord0
= lp_build_ifloor(coord_bld
, coord
);
620 coord1
= lp_build_add(int_coord_bld
, coord0
, int_coord_bld
->one
);
623 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE
:
625 LLVMValueRef min
, max
;
627 coord
= lp_build_abs(coord_bld
, coord
);
629 if (bld
->static_state
->normalized_coords
) {
630 /* scale coord to length */
631 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
634 /* clamp to [0.5, length - 0.5] */
636 max
= lp_build_sub(coord_bld
, length_f
, min
);
637 coord
= lp_build_clamp(coord_bld
, coord
, min
, max
);
639 coord
= lp_build_sub(coord_bld
, coord
, half
);
641 weight
= lp_build_fract(coord_bld
, coord
);
642 coord0
= lp_build_ifloor(coord_bld
, coord
);
643 coord1
= lp_build_add(int_coord_bld
, coord0
, int_coord_bld
->one
);
647 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER
:
649 LLVMValueRef min
, max
;
651 coord
= lp_build_abs(coord_bld
, coord
);
653 if (bld
->static_state
->normalized_coords
) {
654 /* scale coord to length */
655 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
658 /* clamp to [-0.5, length + 0.5] */
659 min
= lp_build_negate(coord_bld
, half
);
660 max
= lp_build_sub(coord_bld
, length_f
, min
);
661 coord
= lp_build_clamp(coord_bld
, coord
, min
, max
);
663 coord
= lp_build_sub(coord_bld
, coord
, half
);
665 weight
= lp_build_fract(coord_bld
, coord
);
666 coord0
= lp_build_ifloor(coord_bld
, coord
);
667 coord1
= lp_build_add(int_coord_bld
, coord0
, int_coord_bld
->one
);
680 *weight_out
= weight
;
685 * Build LLVM code for texture wrap mode for nearest filtering.
686 * \param coord the incoming texcoord (nominally in [0,1])
687 * \param length the texture size along one dimension, as int
688 * \param is_pot if TRUE, length is a power of two
689 * \param wrap_mode one of PIPE_TEX_WRAP_x
692 lp_build_sample_wrap_nearest(struct lp_build_sample_context
*bld
,
698 struct lp_build_context
*coord_bld
= &bld
->coord_bld
;
699 struct lp_build_context
*int_coord_bld
= &bld
->int_coord_bld
;
700 struct lp_build_context
*uint_coord_bld
= &bld
->uint_coord_bld
;
701 LLVMValueRef length_f
= lp_build_int_to_float(coord_bld
, length
);
702 LLVMValueRef length_minus_one
= lp_build_sub(uint_coord_bld
, length
, uint_coord_bld
->one
);
706 case PIPE_TEX_WRAP_REPEAT
:
707 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
708 icoord
= lp_build_ifloor(coord_bld
, coord
);
710 icoord
= LLVMBuildAnd(bld
->builder
, icoord
, length_minus_one
, "");
712 /* Signed remainder won't give the right results for negative
713 * dividends but unsigned remainder does.*/
714 icoord
= LLVMBuildURem(bld
->builder
, icoord
, length
, "");
717 case PIPE_TEX_WRAP_CLAMP
:
718 case PIPE_TEX_WRAP_CLAMP_TO_EDGE
:
719 if (bld
->static_state
->normalized_coords
) {
720 /* scale coord to length */
721 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
725 icoord
= lp_build_ifloor(coord_bld
, coord
);
727 /* clamp to [0, length - 1]. */
728 icoord
= lp_build_clamp(int_coord_bld
, icoord
, int_coord_bld
->zero
,
732 case PIPE_TEX_WRAP_CLAMP_TO_BORDER
:
733 /* Note: this is the same as CLAMP_TO_EDGE, except min = -min */
735 LLVMValueRef min
, max
;
737 if (bld
->static_state
->normalized_coords
) {
738 /* scale coord to length */
739 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
742 icoord
= lp_build_ifloor(coord_bld
, coord
);
744 /* clamp to [-1, length] */
745 min
= lp_build_negate(int_coord_bld
, int_coord_bld
->one
);
747 icoord
= lp_build_clamp(int_coord_bld
, icoord
, min
, max
);
751 case PIPE_TEX_WRAP_MIRROR_REPEAT
:
752 /* compute mirror function */
753 coord
= lp_build_coord_mirror(bld
, coord
);
755 /* scale coord to length */
756 assert(bld
->static_state
->normalized_coords
);
757 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
759 icoord
= lp_build_ifloor(coord_bld
, coord
);
761 /* clamp to [0, length - 1] */
762 icoord
= lp_build_min(int_coord_bld
, icoord
, length_minus_one
);
765 case PIPE_TEX_WRAP_MIRROR_CLAMP
:
766 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE
:
767 coord
= lp_build_abs(coord_bld
, coord
);
769 if (bld
->static_state
->normalized_coords
) {
770 /* scale coord to length */
771 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
774 icoord
= lp_build_ifloor(coord_bld
, coord
);
776 /* clamp to [0, length - 1] */
777 icoord
= lp_build_min(int_coord_bld
, icoord
, length_minus_one
);
780 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER
:
781 coord
= lp_build_abs(coord_bld
, coord
);
783 if (bld
->static_state
->normalized_coords
) {
784 /* scale coord to length */
785 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
788 icoord
= lp_build_ifloor(coord_bld
, coord
);
790 /* clamp to [0, length] */
791 icoord
= lp_build_min(int_coord_bld
, icoord
, length
);
804 * Codegen equivalent for u_minify().
805 * Return max(1, base_size >> level);
808 lp_build_minify(struct lp_build_sample_context
*bld
,
809 LLVMValueRef base_size
,
812 LLVMValueRef size
= LLVMBuildAShr(bld
->builder
, base_size
, level
, "minify");
813 size
= lp_build_max(&bld
->int_coord_bld
, size
, bld
->int_coord_bld
.one
);
819 * Generate code to compute texture level of detail (lambda).
820 * \param s vector of texcoord s values
821 * \param t vector of texcoord t values
822 * \param r vector of texcoord r values
823 * \param lod_bias optional float vector with the shader lod bias
824 * \param explicit_lod optional float vector with the explicit lod
825 * \param width scalar int texture width
826 * \param height scalar int texture height
827 * \param depth scalar int texture depth
829 * XXX: The resulting lod is scalar, so ignore all but the first element of
830 * derivatives, lod_bias, etc that are passed by the shader.
833 lp_build_lod_selector(struct lp_build_sample_context
*bld
,
837 const LLVMValueRef
*ddx
,
838 const LLVMValueRef
*ddy
,
839 LLVMValueRef lod_bias
, /* optional */
840 LLVMValueRef explicit_lod
, /* optional */
846 if (bld
->static_state
->min_lod
== bld
->static_state
->max_lod
) {
847 /* User is forcing sampling from a particular mipmap level.
848 * This is hit during mipmap generation.
850 return LLVMConstReal(LLVMFloatType(), bld
->static_state
->min_lod
);
853 struct lp_build_context
*float_bld
= &bld
->float_bld
;
854 LLVMValueRef sampler_lod_bias
= LLVMConstReal(LLVMFloatType(),
855 bld
->static_state
->lod_bias
);
856 LLVMValueRef min_lod
= LLVMConstReal(LLVMFloatType(),
857 bld
->static_state
->min_lod
);
858 LLVMValueRef max_lod
= LLVMConstReal(LLVMFloatType(),
859 bld
->static_state
->max_lod
);
860 LLVMValueRef index0
= LLVMConstInt(LLVMInt32Type(), 0, 0);
864 lod
= LLVMBuildExtractElement(bld
->builder
, explicit_lod
,
868 const int dims
= texture_dims(bld
->static_state
->target
);
869 LLVMValueRef dsdx
, dsdy
;
870 LLVMValueRef dtdx
= NULL
, dtdy
= NULL
, drdx
= NULL
, drdy
= NULL
;
874 * dsdx = abs(s[1] - s[0]);
875 * dsdy = abs(s[2] - s[0]);
876 * dtdx = abs(t[1] - t[0]);
877 * dtdy = abs(t[2] - t[0]);
878 * drdx = abs(r[1] - r[0]);
879 * drdy = abs(r[2] - r[0]);
881 dsdx
= LLVMBuildExtractElement(bld
->builder
, ddx
[0], index0
, "dsdx");
882 dsdx
= lp_build_abs(float_bld
, dsdx
);
883 dsdy
= LLVMBuildExtractElement(bld
->builder
, ddy
[0], index0
, "dsdy");
884 dsdy
= lp_build_abs(float_bld
, dsdy
);
886 dtdx
= LLVMBuildExtractElement(bld
->builder
, ddx
[1], index0
, "dtdx");
887 dtdx
= lp_build_abs(float_bld
, dtdx
);
888 dtdy
= LLVMBuildExtractElement(bld
->builder
, ddy
[1], index0
, "dtdy");
889 dtdy
= lp_build_abs(float_bld
, dtdy
);
891 drdx
= LLVMBuildExtractElement(bld
->builder
, ddx
[2], index0
, "drdx");
892 drdx
= lp_build_abs(float_bld
, drdx
);
893 drdy
= LLVMBuildExtractElement(bld
->builder
, ddy
[2], index0
, "drdy");
894 drdy
= lp_build_abs(float_bld
, drdy
);
898 /* Compute rho = max of all partial derivatives scaled by texture size.
899 * XXX this could be vectorized somewhat
901 rho
= LLVMBuildMul(bld
->builder
,
902 lp_build_max(float_bld
, dsdx
, dsdy
),
903 lp_build_int_to_float(float_bld
, width
), "");
906 max
= LLVMBuildMul(bld
->builder
,
907 lp_build_max(float_bld
, dtdx
, dtdy
),
908 lp_build_int_to_float(float_bld
, height
), "");
909 rho
= lp_build_max(float_bld
, rho
, max
);
911 max
= LLVMBuildMul(bld
->builder
,
912 lp_build_max(float_bld
, drdx
, drdy
),
913 lp_build_int_to_float(float_bld
, depth
), "");
914 rho
= lp_build_max(float_bld
, rho
, max
);
918 /* compute lod = log2(rho) */
919 lod
= lp_build_log2(float_bld
, rho
);
921 /* add shader lod bias */
923 lod_bias
= LLVMBuildExtractElement(bld
->builder
, lod_bias
,
925 lod
= LLVMBuildAdd(bld
->builder
, lod
, lod_bias
, "shader_lod_bias");
929 /* add sampler lod bias */
930 lod
= LLVMBuildAdd(bld
->builder
, lod
, sampler_lod_bias
, "sampler_lod_bias");
933 lod
= lp_build_clamp(float_bld
, lod
, min_lod
, max_lod
);
941 * For PIPE_TEX_MIPFILTER_NEAREST, convert float LOD to integer
942 * mipmap level index.
943 * Note: this is all scalar code.
944 * \param lod scalar float texture level of detail
945 * \param level_out returns integer
948 lp_build_nearest_mip_level(struct lp_build_sample_context
*bld
,
951 LLVMValueRef
*level_out
)
953 struct lp_build_context
*float_bld
= &bld
->float_bld
;
954 struct lp_build_context
*int_bld
= &bld
->int_bld
;
955 LLVMValueRef last_level
, level
;
957 LLVMValueRef zero
= LLVMConstInt(LLVMInt32Type(), 0, 0);
959 last_level
= bld
->dynamic_state
->last_level(bld
->dynamic_state
,
962 /* convert float lod to integer */
963 level
= lp_build_iround(float_bld
, lod
);
965 /* clamp level to legal range of levels */
966 *level_out
= lp_build_clamp(int_bld
, level
, zero
, last_level
);
971 * For PIPE_TEX_MIPFILTER_LINEAR, convert float LOD to integer to
972 * two (adjacent) mipmap level indexes. Later, we'll sample from those
973 * two mipmap levels and interpolate between them.
976 lp_build_linear_mip_levels(struct lp_build_sample_context
*bld
,
979 LLVMValueRef
*level0_out
,
980 LLVMValueRef
*level1_out
,
981 LLVMValueRef
*weight_out
)
983 struct lp_build_context
*float_bld
= &bld
->float_bld
;
984 struct lp_build_context
*int_bld
= &bld
->int_bld
;
985 LLVMValueRef last_level
, level
;
987 last_level
= bld
->dynamic_state
->last_level(bld
->dynamic_state
,
990 /* convert float lod to integer */
991 level
= lp_build_ifloor(float_bld
, lod
);
993 /* compute level 0 and clamp to legal range of levels */
994 *level0_out
= lp_build_clamp(int_bld
, level
,
997 /* compute level 1 and clamp to legal range of levels */
998 level
= lp_build_add(int_bld
, level
, int_bld
->one
);
999 *level1_out
= lp_build_clamp(int_bld
, level
,
1003 *weight_out
= lp_build_fract(float_bld
, lod
);
1008 * Generate code to sample a mipmap level with nearest filtering.
1009 * If sampling a cube texture, r = cube face in [0,5].
1012 lp_build_sample_image_nearest(struct lp_build_sample_context
*bld
,
1013 LLVMValueRef width_vec
,
1014 LLVMValueRef height_vec
,
1015 LLVMValueRef depth_vec
,
1016 LLVMValueRef row_stride_vec
,
1017 LLVMValueRef img_stride_vec
,
1018 LLVMValueRef data_ptr
,
1022 LLVMValueRef colors_out
[4])
1024 const int dims
= texture_dims(bld
->static_state
->target
);
1025 LLVMValueRef x
, y
, z
;
1028 * Compute integer texcoords.
1030 x
= lp_build_sample_wrap_nearest(bld
, s
, width_vec
,
1031 bld
->static_state
->pot_width
,
1032 bld
->static_state
->wrap_s
);
1033 lp_build_name(x
, "tex.x.wrapped");
1036 y
= lp_build_sample_wrap_nearest(bld
, t
, height_vec
,
1037 bld
->static_state
->pot_height
,
1038 bld
->static_state
->wrap_t
);
1039 lp_build_name(y
, "tex.y.wrapped");
1042 z
= lp_build_sample_wrap_nearest(bld
, r
, depth_vec
,
1043 bld
->static_state
->pot_height
,
1044 bld
->static_state
->wrap_r
);
1045 lp_build_name(z
, "tex.z.wrapped");
1047 else if (bld
->static_state
->target
== PIPE_TEXTURE_CUBE
) {
1059 * Get texture colors.
1061 lp_build_sample_texel_soa(bld
, width_vec
, height_vec
, depth_vec
,
1063 row_stride_vec
, img_stride_vec
,
1064 data_ptr
, colors_out
);
1069 * Generate code to sample a mipmap level with linear filtering.
1070 * If sampling a cube texture, r = cube face in [0,5].
1073 lp_build_sample_image_linear(struct lp_build_sample_context
*bld
,
1074 LLVMValueRef width_vec
,
1075 LLVMValueRef height_vec
,
1076 LLVMValueRef depth_vec
,
1077 LLVMValueRef row_stride_vec
,
1078 LLVMValueRef img_stride_vec
,
1079 LLVMValueRef data_ptr
,
1083 LLVMValueRef colors_out
[4])
1085 const int dims
= texture_dims(bld
->static_state
->target
);
1086 LLVMValueRef x0
, y0
, z0
, x1
, y1
, z1
;
1087 LLVMValueRef s_fpart
, t_fpart
, r_fpart
;
1088 LLVMValueRef neighbors
[2][2][4];
1092 * Compute integer texcoords.
1094 lp_build_sample_wrap_linear(bld
, s
, width_vec
,
1095 bld
->static_state
->pot_width
,
1096 bld
->static_state
->wrap_s
,
1097 &x0
, &x1
, &s_fpart
);
1098 lp_build_name(x0
, "tex.x0.wrapped");
1099 lp_build_name(x1
, "tex.x1.wrapped");
1102 lp_build_sample_wrap_linear(bld
, t
, height_vec
,
1103 bld
->static_state
->pot_height
,
1104 bld
->static_state
->wrap_t
,
1105 &y0
, &y1
, &t_fpart
);
1106 lp_build_name(y0
, "tex.y0.wrapped");
1107 lp_build_name(y1
, "tex.y1.wrapped");
1110 lp_build_sample_wrap_linear(bld
, r
, depth_vec
,
1111 bld
->static_state
->pot_depth
,
1112 bld
->static_state
->wrap_r
,
1113 &z0
, &z1
, &r_fpart
);
1114 lp_build_name(z0
, "tex.z0.wrapped");
1115 lp_build_name(z1
, "tex.z1.wrapped");
1117 else if (bld
->static_state
->target
== PIPE_TEXTURE_CUBE
) {
1118 z0
= z1
= r
; /* cube face */
1127 y0
= y1
= t_fpart
= NULL
;
1128 z0
= z1
= r_fpart
= NULL
;
1132 * Get texture colors.
1134 /* get x0/x1 texels */
1135 lp_build_sample_texel_soa(bld
, width_vec
, height_vec
, depth_vec
,
1137 row_stride_vec
, img_stride_vec
,
1138 data_ptr
, neighbors
[0][0]);
1139 lp_build_sample_texel_soa(bld
, width_vec
, height_vec
, depth_vec
,
1141 row_stride_vec
, img_stride_vec
,
1142 data_ptr
, neighbors
[0][1]);
1145 /* Interpolate two samples from 1D image to produce one color */
1146 for (chan
= 0; chan
< 4; chan
++) {
1147 colors_out
[chan
] = lp_build_lerp(&bld
->texel_bld
, s_fpart
,
1148 neighbors
[0][0][chan
],
1149 neighbors
[0][1][chan
]);
1154 LLVMValueRef colors0
[4];
1156 /* get x0/x1 texels at y1 */
1157 lp_build_sample_texel_soa(bld
, width_vec
, height_vec
, depth_vec
,
1159 row_stride_vec
, img_stride_vec
,
1160 data_ptr
, neighbors
[1][0]);
1161 lp_build_sample_texel_soa(bld
, width_vec
, height_vec
, depth_vec
,
1163 row_stride_vec
, img_stride_vec
,
1164 data_ptr
, neighbors
[1][1]);
1166 /* Bilinear interpolate the four samples from the 2D image / 3D slice */
1167 for (chan
= 0; chan
< 4; chan
++) {
1168 colors0
[chan
] = lp_build_lerp_2d(&bld
->texel_bld
,
1170 neighbors
[0][0][chan
],
1171 neighbors
[0][1][chan
],
1172 neighbors
[1][0][chan
],
1173 neighbors
[1][1][chan
]);
1177 LLVMValueRef neighbors1
[2][2][4];
1178 LLVMValueRef colors1
[4];
1180 /* get x0/x1/y0/y1 texels at z1 */
1181 lp_build_sample_texel_soa(bld
, width_vec
, height_vec
, depth_vec
,
1183 row_stride_vec
, img_stride_vec
,
1184 data_ptr
, neighbors1
[0][0]);
1185 lp_build_sample_texel_soa(bld
, width_vec
, height_vec
, depth_vec
,
1187 row_stride_vec
, img_stride_vec
,
1188 data_ptr
, neighbors1
[0][1]);
1189 lp_build_sample_texel_soa(bld
, width_vec
, height_vec
, depth_vec
,
1191 row_stride_vec
, img_stride_vec
,
1192 data_ptr
, neighbors1
[1][0]);
1193 lp_build_sample_texel_soa(bld
, width_vec
, height_vec
, depth_vec
,
1195 row_stride_vec
, img_stride_vec
,
1196 data_ptr
, neighbors1
[1][1]);
1198 /* Bilinear interpolate the four samples from the second Z slice */
1199 for (chan
= 0; chan
< 4; chan
++) {
1200 colors1
[chan
] = lp_build_lerp_2d(&bld
->texel_bld
,
1202 neighbors1
[0][0][chan
],
1203 neighbors1
[0][1][chan
],
1204 neighbors1
[1][0][chan
],
1205 neighbors1
[1][1][chan
]);
1208 /* Linearly interpolate the two samples from the two 3D slices */
1209 for (chan
= 0; chan
< 4; chan
++) {
1210 colors_out
[chan
] = lp_build_lerp(&bld
->texel_bld
,
1212 colors0
[chan
], colors1
[chan
]);
1217 for (chan
= 0; chan
< 4; chan
++) {
1218 colors_out
[chan
] = colors0
[chan
];
1225 /** Helper used by lp_build_cube_lookup() */
1227 lp_build_cube_ima(struct lp_build_context
*coord_bld
, LLVMValueRef coord
)
1229 /* ima = -0.5 / abs(coord); */
1230 LLVMValueRef negHalf
= lp_build_const_vec(coord_bld
->type
, -0.5);
1231 LLVMValueRef absCoord
= lp_build_abs(coord_bld
, coord
);
1232 LLVMValueRef ima
= lp_build_mul(coord_bld
, negHalf
,
1233 lp_build_rcp(coord_bld
, absCoord
));
1239 * Helper used by lp_build_cube_lookup()
1240 * \param sign scalar +1 or -1
1241 * \param coord float vector
1242 * \param ima float vector
1245 lp_build_cube_coord(struct lp_build_context
*coord_bld
,
1246 LLVMValueRef sign
, int negate_coord
,
1247 LLVMValueRef coord
, LLVMValueRef ima
)
1249 /* return negate(coord) * ima * sign + 0.5; */
1250 LLVMValueRef half
= lp_build_const_vec(coord_bld
->type
, 0.5);
1253 assert(negate_coord
== +1 || negate_coord
== -1);
1255 if (negate_coord
== -1) {
1256 coord
= lp_build_negate(coord_bld
, coord
);
1259 res
= lp_build_mul(coord_bld
, coord
, ima
);
1261 sign
= lp_build_broadcast_scalar(coord_bld
, sign
);
1262 res
= lp_build_mul(coord_bld
, res
, sign
);
1264 res
= lp_build_add(coord_bld
, res
, half
);
1270 /** Helper used by lp_build_cube_lookup()
1271 * Return (major_coord >= 0) ? pos_face : neg_face;
1274 lp_build_cube_face(struct lp_build_sample_context
*bld
,
1275 LLVMValueRef major_coord
,
1276 unsigned pos_face
, unsigned neg_face
)
1278 LLVMValueRef cmp
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
,
1280 bld
->float_bld
.zero
, "");
1281 LLVMValueRef pos
= LLVMConstInt(LLVMInt32Type(), pos_face
, 0);
1282 LLVMValueRef neg
= LLVMConstInt(LLVMInt32Type(), neg_face
, 0);
1283 LLVMValueRef res
= LLVMBuildSelect(bld
->builder
, cmp
, pos
, neg
, "");
1290 * Generate code to do cube face selection and per-face texcoords.
1293 lp_build_cube_lookup(struct lp_build_sample_context
*bld
,
1298 LLVMValueRef
*face_s
,
1299 LLVMValueRef
*face_t
)
1301 struct lp_build_context
*float_bld
= &bld
->float_bld
;
1302 struct lp_build_context
*coord_bld
= &bld
->coord_bld
;
1303 LLVMValueRef rx
, ry
, rz
;
1304 LLVMValueRef arx
, ary
, arz
;
1305 LLVMValueRef c25
= LLVMConstReal(LLVMFloatType(), 0.25);
1306 LLVMValueRef arx_ge_ary
, arx_ge_arz
;
1307 LLVMValueRef ary_ge_arx
, ary_ge_arz
;
1308 LLVMValueRef arx_ge_ary_arz
, ary_ge_arx_arz
;
1309 LLVMValueRef rx_pos
, ry_pos
, rz_pos
;
1311 assert(bld
->coord_bld
.type
.length
== 4);
1314 * Use the average of the four pixel's texcoords to choose the face.
1316 rx
= lp_build_mul(float_bld
, c25
,
1317 lp_build_sum_vector(&bld
->coord_bld
, s
));
1318 ry
= lp_build_mul(float_bld
, c25
,
1319 lp_build_sum_vector(&bld
->coord_bld
, t
));
1320 rz
= lp_build_mul(float_bld
, c25
,
1321 lp_build_sum_vector(&bld
->coord_bld
, r
));
1323 arx
= lp_build_abs(float_bld
, rx
);
1324 ary
= lp_build_abs(float_bld
, ry
);
1325 arz
= lp_build_abs(float_bld
, rz
);
1328 * Compare sign/magnitude of rx,ry,rz to determine face
1330 arx_ge_ary
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
, arx
, ary
, "");
1331 arx_ge_arz
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
, arx
, arz
, "");
1332 ary_ge_arx
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
, ary
, arx
, "");
1333 ary_ge_arz
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
, ary
, arz
, "");
1335 arx_ge_ary_arz
= LLVMBuildAnd(bld
->builder
, arx_ge_ary
, arx_ge_arz
, "");
1336 ary_ge_arx_arz
= LLVMBuildAnd(bld
->builder
, ary_ge_arx
, ary_ge_arz
, "");
1338 rx_pos
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
, rx
, float_bld
->zero
, "");
1339 ry_pos
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
, ry
, float_bld
->zero
, "");
1340 rz_pos
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
, rz
, float_bld
->zero
, "");
1343 struct lp_build_flow_context
*flow_ctx
;
1344 struct lp_build_if_state if_ctx
;
1346 flow_ctx
= lp_build_flow_create(bld
->builder
);
1347 lp_build_flow_scope_begin(flow_ctx
);
1349 *face_s
= bld
->coord_bld
.undef
;
1350 *face_t
= bld
->coord_bld
.undef
;
1351 *face
= bld
->int_bld
.undef
;
1353 lp_build_name(*face_s
, "face_s");
1354 lp_build_name(*face_t
, "face_t");
1355 lp_build_name(*face
, "face");
1357 lp_build_flow_scope_declare(flow_ctx
, face_s
);
1358 lp_build_flow_scope_declare(flow_ctx
, face_t
);
1359 lp_build_flow_scope_declare(flow_ctx
, face
);
1361 lp_build_if(&if_ctx
, flow_ctx
, bld
->builder
, arx_ge_ary_arz
);
1364 LLVMValueRef sign
= lp_build_sgn(float_bld
, rx
);
1365 LLVMValueRef ima
= lp_build_cube_ima(coord_bld
, s
);
1366 *face_s
= lp_build_cube_coord(coord_bld
, sign
, +1, r
, ima
);
1367 *face_t
= lp_build_cube_coord(coord_bld
, NULL
, +1, t
, ima
);
1368 *face
= lp_build_cube_face(bld
, rx
,
1369 PIPE_TEX_FACE_POS_X
,
1370 PIPE_TEX_FACE_NEG_X
);
1372 lp_build_else(&if_ctx
);
1374 struct lp_build_flow_context
*flow_ctx2
;
1375 struct lp_build_if_state if_ctx2
;
1377 LLVMValueRef face_s2
= bld
->coord_bld
.undef
;
1378 LLVMValueRef face_t2
= bld
->coord_bld
.undef
;
1379 LLVMValueRef face2
= bld
->int_bld
.undef
;
1381 flow_ctx2
= lp_build_flow_create(bld
->builder
);
1382 lp_build_flow_scope_begin(flow_ctx2
);
1383 lp_build_flow_scope_declare(flow_ctx2
, &face_s2
);
1384 lp_build_flow_scope_declare(flow_ctx2
, &face_t2
);
1385 lp_build_flow_scope_declare(flow_ctx2
, &face2
);
1387 ary_ge_arx_arz
= LLVMBuildAnd(bld
->builder
, ary_ge_arx
, ary_ge_arz
, "");
1389 lp_build_if(&if_ctx2
, flow_ctx2
, bld
->builder
, ary_ge_arx_arz
);
1392 LLVMValueRef sign
= lp_build_sgn(float_bld
, ry
);
1393 LLVMValueRef ima
= lp_build_cube_ima(coord_bld
, t
);
1394 face_s2
= lp_build_cube_coord(coord_bld
, NULL
, -1, s
, ima
);
1395 face_t2
= lp_build_cube_coord(coord_bld
, sign
, -1, r
, ima
);
1396 face2
= lp_build_cube_face(bld
, ry
,
1397 PIPE_TEX_FACE_POS_Y
,
1398 PIPE_TEX_FACE_NEG_Y
);
1400 lp_build_else(&if_ctx2
);
1403 LLVMValueRef sign
= lp_build_sgn(float_bld
, rz
);
1404 LLVMValueRef ima
= lp_build_cube_ima(coord_bld
, r
);
1405 face_s2
= lp_build_cube_coord(coord_bld
, sign
, -1, s
, ima
);
1406 face_t2
= lp_build_cube_coord(coord_bld
, NULL
, +1, t
, ima
);
1407 face2
= lp_build_cube_face(bld
, rz
,
1408 PIPE_TEX_FACE_POS_Z
,
1409 PIPE_TEX_FACE_NEG_Z
);
1411 lp_build_endif(&if_ctx2
);
1412 lp_build_flow_scope_end(flow_ctx2
);
1413 lp_build_flow_destroy(flow_ctx2
);
1420 lp_build_endif(&if_ctx
);
1421 lp_build_flow_scope_end(flow_ctx
);
1422 lp_build_flow_destroy(flow_ctx
);
1429 * Sample the texture/mipmap using given image filter and mip filter.
1430 * data0_ptr and data1_ptr point to the two mipmap levels to sample
1431 * from. width0/1_vec, height0/1_vec, depth0/1_vec indicate their sizes.
1432 * If we're using nearest miplevel sampling the '1' values will be null/unused.
1435 lp_build_sample_mipmap(struct lp_build_sample_context
*bld
,
1436 unsigned img_filter
,
1437 unsigned mip_filter
,
1441 LLVMValueRef lod_fpart
,
1442 LLVMValueRef width0_vec
,
1443 LLVMValueRef width1_vec
,
1444 LLVMValueRef height0_vec
,
1445 LLVMValueRef height1_vec
,
1446 LLVMValueRef depth0_vec
,
1447 LLVMValueRef depth1_vec
,
1448 LLVMValueRef row_stride0_vec
,
1449 LLVMValueRef row_stride1_vec
,
1450 LLVMValueRef img_stride0_vec
,
1451 LLVMValueRef img_stride1_vec
,
1452 LLVMValueRef data_ptr0
,
1453 LLVMValueRef data_ptr1
,
1454 LLVMValueRef
*colors_out
)
1456 LLVMValueRef colors0
[4], colors1
[4];
1459 if (img_filter
== PIPE_TEX_FILTER_NEAREST
) {
1460 lp_build_sample_image_nearest(bld
,
1461 width0_vec
, height0_vec
, depth0_vec
,
1462 row_stride0_vec
, img_stride0_vec
,
1463 data_ptr0
, s
, t
, r
, colors0
);
1465 if (mip_filter
== PIPE_TEX_MIPFILTER_LINEAR
) {
1466 /* sample the second mipmap level, and interp */
1467 lp_build_sample_image_nearest(bld
,
1468 width1_vec
, height1_vec
, depth1_vec
,
1469 row_stride1_vec
, img_stride1_vec
,
1470 data_ptr1
, s
, t
, r
, colors1
);
1474 assert(img_filter
== PIPE_TEX_FILTER_LINEAR
);
1476 lp_build_sample_image_linear(bld
,
1477 width0_vec
, height0_vec
, depth0_vec
,
1478 row_stride0_vec
, img_stride0_vec
,
1479 data_ptr0
, s
, t
, r
, colors0
);
1481 if (mip_filter
== PIPE_TEX_MIPFILTER_LINEAR
) {
1482 /* sample the second mipmap level, and interp */
1483 lp_build_sample_image_linear(bld
,
1484 width1_vec
, height1_vec
, depth1_vec
,
1485 row_stride1_vec
, img_stride1_vec
,
1486 data_ptr1
, s
, t
, r
, colors1
);
1490 if (mip_filter
== PIPE_TEX_MIPFILTER_LINEAR
) {
1491 /* interpolate samples from the two mipmap levels */
1492 for (chan
= 0; chan
< 4; chan
++) {
1493 colors_out
[chan
] = lp_build_lerp(&bld
->texel_bld
, lod_fpart
,
1494 colors0
[chan
], colors1
[chan
]);
1498 /* use first/only level's colors */
1499 for (chan
= 0; chan
< 4; chan
++) {
1500 colors_out
[chan
] = colors0
[chan
];
1508 * General texture sampling codegen.
1509 * This function handles texture sampling for all texture targets (1D,
1510 * 2D, 3D, cube) and all filtering modes.
1513 lp_build_sample_general(struct lp_build_sample_context
*bld
,
1518 const LLVMValueRef
*ddx
,
1519 const LLVMValueRef
*ddy
,
1520 LLVMValueRef lod_bias
, /* optional */
1521 LLVMValueRef explicit_lod
, /* optional */
1523 LLVMValueRef height
,
1525 LLVMValueRef width_vec
,
1526 LLVMValueRef height_vec
,
1527 LLVMValueRef depth_vec
,
1528 LLVMValueRef row_stride_array
,
1529 LLVMValueRef img_stride_array
,
1530 LLVMValueRef data_array
,
1531 LLVMValueRef
*colors_out
)
1533 struct lp_build_context
*float_bld
= &bld
->float_bld
;
1534 const unsigned mip_filter
= bld
->static_state
->min_mip_filter
;
1535 const unsigned min_filter
= bld
->static_state
->min_img_filter
;
1536 const unsigned mag_filter
= bld
->static_state
->mag_img_filter
;
1537 const int dims
= texture_dims(bld
->static_state
->target
);
1538 LLVMValueRef lod
= NULL
, lod_fpart
= NULL
;
1539 LLVMValueRef ilevel0
, ilevel1
= NULL
, ilevel0_vec
, ilevel1_vec
= NULL
;
1540 LLVMValueRef width0_vec
= NULL
, height0_vec
= NULL
, depth0_vec
= NULL
;
1541 LLVMValueRef width1_vec
= NULL
, height1_vec
= NULL
, depth1_vec
= NULL
;
1542 LLVMValueRef row_stride0_vec
= NULL
, row_stride1_vec
= NULL
;
1543 LLVMValueRef img_stride0_vec
= NULL
, img_stride1_vec
= NULL
;
1544 LLVMValueRef data_ptr0
, data_ptr1
= NULL
;
1547 printf("%s mip %d min %d mag %d\n", __FUNCTION__,
1548 mip_filter, min_filter, mag_filter);
1552 * Compute the level of detail (float).
1554 if (min_filter
!= mag_filter
||
1555 mip_filter
!= PIPE_TEX_MIPFILTER_NONE
) {
1556 /* Need to compute lod either to choose mipmap levels or to
1557 * distinguish between minification/magnification with one mipmap level.
1559 lod
= lp_build_lod_selector(bld
, s
, t
, r
, ddx
, ddy
,
1560 lod_bias
, explicit_lod
,
1561 width
, height
, depth
);
1565 * Compute integer mipmap level(s) to fetch texels from.
1567 if (mip_filter
== PIPE_TEX_MIPFILTER_NONE
) {
1568 /* always use mip level 0 */
1569 ilevel0
= LLVMConstInt(LLVMInt32Type(), 0, 0);
1572 if (mip_filter
== PIPE_TEX_MIPFILTER_NEAREST
) {
1573 lp_build_nearest_mip_level(bld
, unit
, lod
, &ilevel0
);
1576 assert(mip_filter
== PIPE_TEX_MIPFILTER_LINEAR
);
1577 lp_build_linear_mip_levels(bld
, unit
, lod
, &ilevel0
, &ilevel1
,
1579 lod_fpart
= lp_build_broadcast_scalar(&bld
->coord_bld
, lod_fpart
);
1584 * Convert scalar integer mipmap levels into vectors.
1586 ilevel0_vec
= lp_build_broadcast_scalar(&bld
->int_coord_bld
, ilevel0
);
1587 if (mip_filter
== PIPE_TEX_MIPFILTER_LINEAR
)
1588 ilevel1_vec
= lp_build_broadcast_scalar(&bld
->int_coord_bld
, ilevel1
);
1591 * Compute width, height at mipmap level 'ilevel0'
1593 width0_vec
= lp_build_minify(bld
, width_vec
, ilevel0_vec
);
1595 height0_vec
= lp_build_minify(bld
, height_vec
, ilevel0_vec
);
1596 row_stride0_vec
= lp_build_get_level_stride_vec(bld
, row_stride_array
,
1598 if (dims
== 3 || bld
->static_state
->target
== PIPE_TEXTURE_CUBE
) {
1599 img_stride0_vec
= lp_build_get_level_stride_vec(bld
,
1603 depth0_vec
= lp_build_minify(bld
, depth_vec
, ilevel0_vec
);
1607 if (mip_filter
== PIPE_TEX_MIPFILTER_LINEAR
) {
1608 /* compute width, height, depth for second mipmap level at 'ilevel1' */
1609 width1_vec
= lp_build_minify(bld
, width_vec
, ilevel1_vec
);
1611 height1_vec
= lp_build_minify(bld
, height_vec
, ilevel1_vec
);
1612 row_stride1_vec
= lp_build_get_level_stride_vec(bld
, row_stride_array
,
1614 if (dims
== 3 || bld
->static_state
->target
== PIPE_TEXTURE_CUBE
) {
1615 img_stride1_vec
= lp_build_get_level_stride_vec(bld
,
1619 depth1_vec
= lp_build_minify(bld
, depth_vec
, ilevel1_vec
);
1626 * Choose cube face, recompute per-face texcoords.
1628 if (bld
->static_state
->target
== PIPE_TEXTURE_CUBE
) {
1629 LLVMValueRef face
, face_s
, face_t
;
1630 lp_build_cube_lookup(bld
, s
, t
, r
, &face
, &face_s
, &face_t
);
1631 s
= face_s
; /* vec */
1632 t
= face_t
; /* vec */
1633 /* use 'r' to indicate cube face */
1634 r
= lp_build_broadcast_scalar(&bld
->int_coord_bld
, face
); /* vec */
1638 * Get pointer(s) to image data for mipmap level(s).
1640 data_ptr0
= lp_build_get_mipmap_level(bld
, data_array
, ilevel0
);
1641 if (mip_filter
== PIPE_TEX_MIPFILTER_LINEAR
) {
1642 data_ptr1
= lp_build_get_mipmap_level(bld
, data_array
, ilevel1
);
1646 * Get/interpolate texture colors.
1648 if (min_filter
== mag_filter
) {
1649 /* no need to distinquish between minification and magnification */
1650 lp_build_sample_mipmap(bld
, min_filter
, mip_filter
, s
, t
, r
, lod_fpart
,
1651 width0_vec
, width1_vec
,
1652 height0_vec
, height1_vec
,
1653 depth0_vec
, depth1_vec
,
1654 row_stride0_vec
, row_stride1_vec
,
1655 img_stride0_vec
, img_stride1_vec
,
1656 data_ptr0
, data_ptr1
,
1660 /* Emit conditional to choose min image filter or mag image filter
1661 * depending on the lod being >0 or <= 0, respectively.
1663 struct lp_build_flow_context
*flow_ctx
;
1664 struct lp_build_if_state if_ctx
;
1665 LLVMValueRef minify
;
1667 flow_ctx
= lp_build_flow_create(bld
->builder
);
1668 lp_build_flow_scope_begin(flow_ctx
);
1670 lp_build_flow_scope_declare(flow_ctx
, &colors_out
[0]);
1671 lp_build_flow_scope_declare(flow_ctx
, &colors_out
[1]);
1672 lp_build_flow_scope_declare(flow_ctx
, &colors_out
[2]);
1673 lp_build_flow_scope_declare(flow_ctx
, &colors_out
[3]);
1675 /* minify = lod > 0.0 */
1676 minify
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
,
1677 lod
, float_bld
->zero
, "");
1679 lp_build_if(&if_ctx
, flow_ctx
, bld
->builder
, minify
);
1681 /* Use the minification filter */
1682 lp_build_sample_mipmap(bld
, min_filter
, mip_filter
,
1684 width0_vec
, width1_vec
,
1685 height0_vec
, height1_vec
,
1686 depth0_vec
, depth1_vec
,
1687 row_stride0_vec
, row_stride1_vec
,
1688 img_stride0_vec
, img_stride1_vec
,
1689 data_ptr0
, data_ptr1
,
1692 lp_build_else(&if_ctx
);
1694 /* Use the magnification filter */
1695 lp_build_sample_mipmap(bld
, mag_filter
, mip_filter
,
1697 width0_vec
, width1_vec
,
1698 height0_vec
, height1_vec
,
1699 depth0_vec
, depth1_vec
,
1700 row_stride0_vec
, row_stride1_vec
,
1701 img_stride0_vec
, img_stride1_vec
,
1702 data_ptr0
, data_ptr1
,
1705 lp_build_endif(&if_ctx
);
1707 lp_build_flow_scope_end(flow_ctx
);
1708 lp_build_flow_destroy(flow_ctx
);
1715 lp_build_rgba8_to_f32_soa(LLVMBuilderRef builder
,
1716 struct lp_type dst_type
,
1717 LLVMValueRef packed
,
1720 LLVMValueRef mask
= lp_build_const_int_vec(dst_type
, 0xff);
1723 /* Decode the input vector components */
1724 for (chan
= 0; chan
< 4; ++chan
) {
1725 unsigned start
= chan
*8;
1726 unsigned stop
= start
+ 8;
1732 input
= LLVMBuildLShr(builder
, input
, lp_build_const_int_vec(dst_type
, start
), "");
1735 input
= LLVMBuildAnd(builder
, input
, mask
, "");
1737 input
= lp_build_unsigned_norm_to_float(builder
, 8, dst_type
, input
);
1745 lp_build_sample_2d_linear_aos(struct lp_build_sample_context
*bld
,
1749 LLVMValueRef height
,
1750 LLVMValueRef stride_array
,
1751 LLVMValueRef data_array
,
1752 LLVMValueRef texel_out
[4])
1754 LLVMBuilderRef builder
= bld
->builder
;
1755 struct lp_build_context i32
, h16
, u8n
;
1756 LLVMTypeRef i32_vec_type
, h16_vec_type
, u8n_vec_type
;
1757 LLVMValueRef i32_c8
, i32_c128
, i32_c255
;
1758 LLVMValueRef s_ipart
, s_fpart
, s_fpart_lo
, s_fpart_hi
;
1759 LLVMValueRef t_ipart
, t_fpart
, t_fpart_lo
, t_fpart_hi
;
1760 LLVMValueRef x0
, x1
;
1761 LLVMValueRef y0
, y1
;
1762 LLVMValueRef neighbors
[2][2];
1763 LLVMValueRef neighbors_lo
[2][2];
1764 LLVMValueRef neighbors_hi
[2][2];
1765 LLVMValueRef packed
, packed_lo
, packed_hi
;
1766 LLVMValueRef unswizzled
[4];
1767 LLVMValueRef stride
;
1769 assert(bld
->static_state
->target
== PIPE_TEXTURE_2D
);
1770 assert(bld
->static_state
->min_img_filter
== PIPE_TEX_FILTER_LINEAR
);
1771 assert(bld
->static_state
->mag_img_filter
== PIPE_TEX_FILTER_LINEAR
);
1772 assert(bld
->static_state
->min_mip_filter
== PIPE_TEX_MIPFILTER_NONE
);
1774 lp_build_context_init(&i32
, builder
, lp_type_int_vec(32));
1775 lp_build_context_init(&h16
, builder
, lp_type_ufixed(16));
1776 lp_build_context_init(&u8n
, builder
, lp_type_unorm(8));
1778 i32_vec_type
= lp_build_vec_type(i32
.type
);
1779 h16_vec_type
= lp_build_vec_type(h16
.type
);
1780 u8n_vec_type
= lp_build_vec_type(u8n
.type
);
1782 if (bld
->static_state
->normalized_coords
) {
1783 LLVMTypeRef coord_vec_type
= lp_build_vec_type(bld
->coord_type
);
1784 LLVMValueRef fp_width
= LLVMBuildSIToFP(bld
->builder
, width
, coord_vec_type
, "");
1785 LLVMValueRef fp_height
= LLVMBuildSIToFP(bld
->builder
, height
, coord_vec_type
, "");
1786 s
= lp_build_mul(&bld
->coord_bld
, s
, fp_width
);
1787 t
= lp_build_mul(&bld
->coord_bld
, t
, fp_height
);
1790 /* scale coords by 256 (8 fractional bits) */
1791 s
= lp_build_mul_imm(&bld
->coord_bld
, s
, 256);
1792 t
= lp_build_mul_imm(&bld
->coord_bld
, t
, 256);
1794 /* convert float to int */
1795 s
= LLVMBuildFPToSI(builder
, s
, i32_vec_type
, "");
1796 t
= LLVMBuildFPToSI(builder
, t
, i32_vec_type
, "");
1798 /* subtract 0.5 (add -128) */
1799 i32_c128
= lp_build_const_int_vec(i32
.type
, -128);
1800 s
= LLVMBuildAdd(builder
, s
, i32_c128
, "");
1801 t
= LLVMBuildAdd(builder
, t
, i32_c128
, "");
1803 /* compute floor (shift right 8) */
1804 i32_c8
= lp_build_const_int_vec(i32
.type
, 8);
1805 s_ipart
= LLVMBuildAShr(builder
, s
, i32_c8
, "");
1806 t_ipart
= LLVMBuildAShr(builder
, t
, i32_c8
, "");
1808 /* compute fractional part (AND with 0xff) */
1809 i32_c255
= lp_build_const_int_vec(i32
.type
, 255);
1810 s_fpart
= LLVMBuildAnd(builder
, s
, i32_c255
, "");
1811 t_fpart
= LLVMBuildAnd(builder
, t
, i32_c255
, "");
1816 x1
= lp_build_add(&bld
->int_coord_bld
, x0
, bld
->int_coord_bld
.one
);
1817 y1
= lp_build_add(&bld
->int_coord_bld
, y0
, bld
->int_coord_bld
.one
);
1819 x0
= lp_build_sample_wrap_int(bld
, x0
, width
, bld
->static_state
->pot_width
,
1820 bld
->static_state
->wrap_s
);
1821 y0
= lp_build_sample_wrap_int(bld
, y0
, height
, bld
->static_state
->pot_height
,
1822 bld
->static_state
->wrap_t
);
1824 x1
= lp_build_sample_wrap_int(bld
, x1
, width
, bld
->static_state
->pot_width
,
1825 bld
->static_state
->wrap_s
);
1826 y1
= lp_build_sample_wrap_int(bld
, y1
, height
, bld
->static_state
->pot_height
,
1827 bld
->static_state
->wrap_t
);
1830 * Transform 4 x i32 in
1832 * s_fpart = {s0, s1, s2, s3}
1836 * s_fpart = {00, s0, 00, s1, 00, s2, 00, s3}
1840 * s_fpart_lo = {s0, s0, s0, s0, s1, s1, s1, s1}
1841 * s_fpart_hi = {s2, s2, s2, s2, s3, s3, s3, s3}
1843 * and likewise for t_fpart. There is no risk of loosing precision here
1844 * since the fractional parts only use the lower 8bits.
1847 s_fpart
= LLVMBuildBitCast(builder
, s_fpart
, h16_vec_type
, "");
1848 t_fpart
= LLVMBuildBitCast(builder
, t_fpart
, h16_vec_type
, "");
1851 LLVMTypeRef elem_type
= LLVMInt32Type();
1852 LLVMValueRef shuffles_lo
[LP_MAX_VECTOR_LENGTH
];
1853 LLVMValueRef shuffles_hi
[LP_MAX_VECTOR_LENGTH
];
1854 LLVMValueRef shuffle_lo
;
1855 LLVMValueRef shuffle_hi
;
1858 for(j
= 0; j
< h16
.type
.length
; j
+= 4) {
1859 unsigned subindex
= util_cpu_caps
.little_endian
? 0 : 1;
1862 index
= LLVMConstInt(elem_type
, j
/2 + subindex
, 0);
1863 for(i
= 0; i
< 4; ++i
)
1864 shuffles_lo
[j
+ i
] = index
;
1866 index
= LLVMConstInt(elem_type
, h16
.type
.length
/2 + j
/2 + subindex
, 0);
1867 for(i
= 0; i
< 4; ++i
)
1868 shuffles_hi
[j
+ i
] = index
;
1871 shuffle_lo
= LLVMConstVector(shuffles_lo
, h16
.type
.length
);
1872 shuffle_hi
= LLVMConstVector(shuffles_hi
, h16
.type
.length
);
1874 s_fpart_lo
= LLVMBuildShuffleVector(builder
, s_fpart
, h16
.undef
, shuffle_lo
, "");
1875 t_fpart_lo
= LLVMBuildShuffleVector(builder
, t_fpart
, h16
.undef
, shuffle_lo
, "");
1876 s_fpart_hi
= LLVMBuildShuffleVector(builder
, s_fpart
, h16
.undef
, shuffle_hi
, "");
1877 t_fpart_hi
= LLVMBuildShuffleVector(builder
, t_fpart
, h16
.undef
, shuffle_hi
, "");
1880 stride
= lp_build_get_const_level_stride_vec(bld
, stride_array
, 0);
1883 * Fetch the pixels as 4 x 32bit (rgba order might differ):
1885 * rgba0 rgba1 rgba2 rgba3
1887 * bit cast them into 16 x u8
1889 * r0 g0 b0 a0 r1 g1 b1 a1 r2 g2 b2 a2 r3 g3 b3 a3
1891 * unpack them into two 8 x i16:
1893 * r0 g0 b0 a0 r1 g1 b1 a1
1894 * r2 g2 b2 a2 r3 g3 b3 a3
1896 * The higher 8 bits of the resulting elements will be zero.
1899 neighbors
[0][0] = lp_build_sample_packed(bld
, x0
, y0
, stride
, data_array
);
1900 neighbors
[0][1] = lp_build_sample_packed(bld
, x1
, y0
, stride
, data_array
);
1901 neighbors
[1][0] = lp_build_sample_packed(bld
, x0
, y1
, stride
, data_array
);
1902 neighbors
[1][1] = lp_build_sample_packed(bld
, x1
, y1
, stride
, data_array
);
1904 neighbors
[0][0] = LLVMBuildBitCast(builder
, neighbors
[0][0], u8n_vec_type
, "");
1905 neighbors
[0][1] = LLVMBuildBitCast(builder
, neighbors
[0][1], u8n_vec_type
, "");
1906 neighbors
[1][0] = LLVMBuildBitCast(builder
, neighbors
[1][0], u8n_vec_type
, "");
1907 neighbors
[1][1] = LLVMBuildBitCast(builder
, neighbors
[1][1], u8n_vec_type
, "");
1909 lp_build_unpack2(builder
, u8n
.type
, h16
.type
, neighbors
[0][0], &neighbors_lo
[0][0], &neighbors_hi
[0][0]);
1910 lp_build_unpack2(builder
, u8n
.type
, h16
.type
, neighbors
[0][1], &neighbors_lo
[0][1], &neighbors_hi
[0][1]);
1911 lp_build_unpack2(builder
, u8n
.type
, h16
.type
, neighbors
[1][0], &neighbors_lo
[1][0], &neighbors_hi
[1][0]);
1912 lp_build_unpack2(builder
, u8n
.type
, h16
.type
, neighbors
[1][1], &neighbors_lo
[1][1], &neighbors_hi
[1][1]);
1915 * Linear interpolate with 8.8 fixed point.
1918 packed_lo
= lp_build_lerp_2d(&h16
,
1919 s_fpart_lo
, t_fpart_lo
,
1923 neighbors_lo
[1][1]);
1925 packed_hi
= lp_build_lerp_2d(&h16
,
1926 s_fpart_hi
, t_fpart_hi
,
1930 neighbors_hi
[1][1]);
1932 packed
= lp_build_pack2(builder
, h16
.type
, u8n
.type
, packed_lo
, packed_hi
);
1935 * Convert to SoA and swizzle.
1938 packed
= LLVMBuildBitCast(builder
, packed
, i32_vec_type
, "");
1940 lp_build_rgba8_to_f32_soa(bld
->builder
,
1942 packed
, unswizzled
);
1944 lp_build_format_swizzle_soa(bld
->format_desc
,
1946 unswizzled
, texel_out
);
1948 apply_sampler_swizzle(bld
, texel_out
);
1953 lp_build_sample_compare(struct lp_build_sample_context
*bld
,
1955 LLVMValueRef texel
[4])
1957 struct lp_build_context
*texel_bld
= &bld
->texel_bld
;
1961 if(bld
->static_state
->compare_mode
== PIPE_TEX_COMPARE_NONE
)
1964 /* TODO: Compare before swizzling, to avoid redundant computations */
1966 for(chan
= 0; chan
< 4; ++chan
) {
1968 cmp
= lp_build_cmp(texel_bld
, bld
->static_state
->compare_func
, p
, texel
[chan
]);
1969 cmp
= lp_build_select(texel_bld
, cmp
, texel_bld
->one
, texel_bld
->zero
);
1972 res
= lp_build_add(texel_bld
, res
, cmp
);
1978 res
= lp_build_mul(texel_bld
, res
, lp_build_const_vec(texel_bld
->type
, 0.25));
1980 /* XXX returning result for default GL_DEPTH_TEXTURE_MODE = GL_LUMINANCE */
1981 for(chan
= 0; chan
< 3; ++chan
)
1983 texel
[3] = texel_bld
->one
;
1988 * Just set texels to white instead of actually sampling the texture.
1992 lp_build_sample_nop(struct lp_build_sample_context
*bld
,
1993 LLVMValueRef texel_out
[4])
1995 struct lp_build_context
*texel_bld
= &bld
->texel_bld
;
1998 for (chan
= 0; chan
< 4; chan
++) {
1999 /*lp_bld_mov(texel_bld, texel, texel_bld->one);*/
2000 texel_out
[chan
] = texel_bld
->one
;
2006 * Build texture sampling code.
2007 * 'texel' will return a vector of four LLVMValueRefs corresponding to
2009 * \param type vector float type to use for coords, etc.
2012 lp_build_sample_soa(LLVMBuilderRef builder
,
2013 const struct lp_sampler_static_state
*static_state
,
2014 struct lp_sampler_dynamic_state
*dynamic_state
,
2015 struct lp_type type
,
2017 unsigned num_coords
,
2018 const LLVMValueRef
*coords
,
2019 const LLVMValueRef
*ddx
,
2020 const LLVMValueRef
*ddy
,
2021 LLVMValueRef lod_bias
, /* optional */
2022 LLVMValueRef explicit_lod
, /* optional */
2023 LLVMValueRef texel_out
[4])
2025 struct lp_build_sample_context bld
;
2026 LLVMValueRef width
, width_vec
;
2027 LLVMValueRef height
, height_vec
;
2028 LLVMValueRef depth
, depth_vec
;
2029 LLVMValueRef row_stride_array
, img_stride_array
;
2030 LLVMValueRef data_array
;
2036 enum pipe_format fmt
= static_state
->format
;
2037 debug_printf("Sample from %s\n", util_format_name(fmt
));
2040 /* Setup our build context */
2041 memset(&bld
, 0, sizeof bld
);
2042 bld
.builder
= builder
;
2043 bld
.static_state
= static_state
;
2044 bld
.dynamic_state
= dynamic_state
;
2045 bld
.format_desc
= util_format_description(static_state
->format
);
2047 bld
.float_type
= lp_type_float(32);
2048 bld
.int_type
= lp_type_int(32);
2049 bld
.coord_type
= type
;
2050 bld
.uint_coord_type
= lp_uint_type(type
);
2051 bld
.int_coord_type
= lp_int_type(type
);
2052 bld
.texel_type
= type
;
2054 lp_build_context_init(&bld
.float_bld
, builder
, bld
.float_type
);
2055 lp_build_context_init(&bld
.int_bld
, builder
, bld
.int_type
);
2056 lp_build_context_init(&bld
.coord_bld
, builder
, bld
.coord_type
);
2057 lp_build_context_init(&bld
.uint_coord_bld
, builder
, bld
.uint_coord_type
);
2058 lp_build_context_init(&bld
.int_coord_bld
, builder
, bld
.int_coord_type
);
2059 lp_build_context_init(&bld
.texel_bld
, builder
, bld
.texel_type
);
2061 /* Get the dynamic state */
2062 width
= dynamic_state
->width(dynamic_state
, builder
, unit
);
2063 height
= dynamic_state
->height(dynamic_state
, builder
, unit
);
2064 depth
= dynamic_state
->depth(dynamic_state
, builder
, unit
);
2065 row_stride_array
= dynamic_state
->row_stride(dynamic_state
, builder
, unit
);
2066 img_stride_array
= dynamic_state
->img_stride(dynamic_state
, builder
, unit
);
2067 data_array
= dynamic_state
->data_ptr(dynamic_state
, builder
, unit
);
2068 /* Note that data_array is an array[level] of pointers to texture images */
2074 width_vec
= lp_build_broadcast_scalar(&bld
.uint_coord_bld
, width
);
2075 height_vec
= lp_build_broadcast_scalar(&bld
.uint_coord_bld
, height
);
2076 depth_vec
= lp_build_broadcast_scalar(&bld
.uint_coord_bld
, depth
);
2079 /* For debug: no-op texture sampling */
2080 lp_build_sample_nop(&bld
, texel_out
);
2082 else if (util_format_is_rgba8_variant(bld
.format_desc
) &&
2083 static_state
->target
== PIPE_TEXTURE_2D
&&
2084 static_state
->min_img_filter
== PIPE_TEX_FILTER_LINEAR
&&
2085 static_state
->mag_img_filter
== PIPE_TEX_FILTER_LINEAR
&&
2086 static_state
->min_mip_filter
== PIPE_TEX_MIPFILTER_NONE
&&
2087 is_simple_wrap_mode(static_state
->wrap_s
) &&
2088 is_simple_wrap_mode(static_state
->wrap_t
)) {
2090 lp_build_sample_2d_linear_aos(&bld
, s
, t
, width_vec
, height_vec
,
2091 row_stride_array
, data_array
, texel_out
);
2094 lp_build_sample_general(&bld
, unit
, s
, t
, r
, ddx
, ddy
,
2095 lod_bias
, explicit_lod
,
2096 width
, height
, depth
,
2097 width_vec
, height_vec
, depth_vec
,
2098 row_stride_array
, img_stride_array
,
2103 lp_build_sample_compare(&bld
, r
, texel_out
);