gallivm: honor explicit derivatives values for cube maps.
[mesa.git] / src / gallium / auxiliary / gallivm / lp_bld_sample_soa.c
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * @file
30 * Texture sampling -- SoA.
31 *
32 * @author Jose Fonseca <jfonseca@vmware.com>
33 * @author Brian Paul <brianp@vmware.com>
34 */
35
36 #include "pipe/p_defines.h"
37 #include "pipe/p_state.h"
38 #include "pipe/p_shader_tokens.h"
39 #include "util/u_debug.h"
40 #include "util/u_dump.h"
41 #include "util/u_memory.h"
42 #include "util/u_math.h"
43 #include "util/u_format.h"
44 #include "util/u_cpu_detect.h"
45 #include "lp_bld_debug.h"
46 #include "lp_bld_type.h"
47 #include "lp_bld_const.h"
48 #include "lp_bld_conv.h"
49 #include "lp_bld_arit.h"
50 #include "lp_bld_bitarit.h"
51 #include "lp_bld_logic.h"
52 #include "lp_bld_printf.h"
53 #include "lp_bld_swizzle.h"
54 #include "lp_bld_flow.h"
55 #include "lp_bld_gather.h"
56 #include "lp_bld_format.h"
57 #include "lp_bld_sample.h"
58 #include "lp_bld_sample_aos.h"
59 #include "lp_bld_struct.h"
60 #include "lp_bld_quad.h"
61 #include "lp_bld_pack.h"
62
63
64 /**
65 * Generate code to fetch a texel from a texture at int coords (x, y, z).
66 * The computation depends on whether the texture is 1D, 2D or 3D.
67 * The result, texel, will be float vectors:
68 * texel[0] = red values
69 * texel[1] = green values
70 * texel[2] = blue values
71 * texel[3] = alpha values
72 */
73 static void
74 lp_build_sample_texel_soa(struct lp_build_sample_context *bld,
75 unsigned sampler_unit,
76 LLVMValueRef width,
77 LLVMValueRef height,
78 LLVMValueRef depth,
79 LLVMValueRef x,
80 LLVMValueRef y,
81 LLVMValueRef z,
82 LLVMValueRef y_stride,
83 LLVMValueRef z_stride,
84 LLVMValueRef data_ptr,
85 LLVMValueRef mipoffsets,
86 LLVMValueRef texel_out[4])
87 {
88 const struct lp_static_sampler_state *static_state = bld->static_sampler_state;
89 const unsigned dims = bld->dims;
90 struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
91 LLVMBuilderRef builder = bld->gallivm->builder;
92 LLVMValueRef offset;
93 LLVMValueRef i, j;
94 LLVMValueRef use_border = NULL;
95
96 /* use_border = x < 0 || x >= width || y < 0 || y >= height */
97 if (lp_sampler_wrap_mode_uses_border_color(static_state->wrap_s,
98 static_state->min_img_filter,
99 static_state->mag_img_filter)) {
100 LLVMValueRef b1, b2;
101 b1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, x, int_coord_bld->zero);
102 b2 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, x, width);
103 use_border = LLVMBuildOr(builder, b1, b2, "b1_or_b2");
104 }
105
106 if (dims >= 2 &&
107 lp_sampler_wrap_mode_uses_border_color(static_state->wrap_t,
108 static_state->min_img_filter,
109 static_state->mag_img_filter)) {
110 LLVMValueRef b1, b2;
111 b1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, y, int_coord_bld->zero);
112 b2 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, y, height);
113 if (use_border) {
114 use_border = LLVMBuildOr(builder, use_border, b1, "ub_or_b1");
115 use_border = LLVMBuildOr(builder, use_border, b2, "ub_or_b2");
116 }
117 else {
118 use_border = LLVMBuildOr(builder, b1, b2, "b1_or_b2");
119 }
120 }
121
122 if (dims == 3 &&
123 lp_sampler_wrap_mode_uses_border_color(static_state->wrap_r,
124 static_state->min_img_filter,
125 static_state->mag_img_filter)) {
126 LLVMValueRef b1, b2;
127 b1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, z, int_coord_bld->zero);
128 b2 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, z, depth);
129 if (use_border) {
130 use_border = LLVMBuildOr(builder, use_border, b1, "ub_or_b1");
131 use_border = LLVMBuildOr(builder, use_border, b2, "ub_or_b2");
132 }
133 else {
134 use_border = LLVMBuildOr(builder, b1, b2, "b1_or_b2");
135 }
136 }
137
138 /* convert x,y,z coords to linear offset from start of texture, in bytes */
139 lp_build_sample_offset(&bld->int_coord_bld,
140 bld->format_desc,
141 x, y, z, y_stride, z_stride,
142 &offset, &i, &j);
143 if (mipoffsets) {
144 offset = lp_build_add(&bld->int_coord_bld, offset, mipoffsets);
145 }
146
147 if (use_border) {
148 /* If we can sample the border color, it means that texcoords may
149 * lie outside the bounds of the texture image. We need to do
150 * something to prevent reading out of bounds and causing a segfault.
151 *
152 * Simply AND the texture coords with !use_border. This will cause
153 * coords which are out of bounds to become zero. Zero's guaranteed
154 * to be inside the texture image.
155 */
156 offset = lp_build_andnot(&bld->int_coord_bld, offset, use_border);
157 }
158
159 lp_build_fetch_rgba_soa(bld->gallivm,
160 bld->format_desc,
161 bld->texel_type,
162 data_ptr, offset,
163 i, j,
164 texel_out);
165
166 /*
167 * Note: if we find an app which frequently samples the texture border
168 * we might want to implement a true conditional here to avoid sampling
169 * the texture whenever possible (since that's quite a bit of code).
170 * Ex:
171 * if (use_border) {
172 * texel = border_color;
173 * }
174 * else {
175 * texel = sample_texture(coord);
176 * }
177 * As it is now, we always sample the texture, then selectively replace
178 * the texel color results with the border color.
179 */
180
181 if (use_border) {
182 /* select texel color or border color depending on use_border */
183 LLVMValueRef border_color_ptr =
184 bld->dynamic_state->border_color(bld->dynamic_state,
185 bld->gallivm, sampler_unit);
186 int chan;
187 for (chan = 0; chan < 4; chan++) {
188 LLVMValueRef border_chan =
189 lp_build_array_get(bld->gallivm, border_color_ptr,
190 lp_build_const_int32(bld->gallivm, chan));
191 LLVMValueRef border_chan_vec =
192 lp_build_broadcast_scalar(&bld->float_vec_bld, border_chan);
193
194 if (!bld->texel_type.floating) {
195 border_chan_vec = LLVMBuildBitCast(builder, border_chan_vec,
196 bld->texel_bld.vec_type, "");
197 }
198 texel_out[chan] = lp_build_select(&bld->texel_bld, use_border,
199 border_chan_vec, texel_out[chan]);
200 }
201 }
202 }
203
204
205 /**
206 * Helper to compute the mirror function for the PIPE_WRAP_MIRROR modes.
207 */
208 static LLVMValueRef
209 lp_build_coord_mirror(struct lp_build_sample_context *bld,
210 LLVMValueRef coord)
211 {
212 struct lp_build_context *coord_bld = &bld->coord_bld;
213 struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
214 LLVMValueRef fract, flr, isOdd;
215
216 lp_build_ifloor_fract(coord_bld, coord, &flr, &fract);
217
218 /* isOdd = flr & 1 */
219 isOdd = LLVMBuildAnd(bld->gallivm->builder, flr, int_coord_bld->one, "");
220
221 /* make coord positive or negative depending on isOdd */
222 coord = lp_build_set_sign(coord_bld, fract, isOdd);
223
224 /* convert isOdd to float */
225 isOdd = lp_build_int_to_float(coord_bld, isOdd);
226
227 /* add isOdd to coord */
228 coord = lp_build_add(coord_bld, coord, isOdd);
229
230 return coord;
231 }
232
233
234 /**
235 * Helper to compute the first coord and the weight for
236 * linear wrap repeat npot textures
237 */
238 void
239 lp_build_coord_repeat_npot_linear(struct lp_build_sample_context *bld,
240 LLVMValueRef coord_f,
241 LLVMValueRef length_i,
242 LLVMValueRef length_f,
243 LLVMValueRef *coord0_i,
244 LLVMValueRef *weight_f)
245 {
246 struct lp_build_context *coord_bld = &bld->coord_bld;
247 struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
248 LLVMValueRef half = lp_build_const_vec(bld->gallivm, coord_bld->type, 0.5);
249 LLVMValueRef length_minus_one = lp_build_sub(int_coord_bld, length_i,
250 int_coord_bld->one);
251 LLVMValueRef mask;
252 /* wrap with normalized floats is just fract */
253 coord_f = lp_build_fract(coord_bld, coord_f);
254 /* mul by size and subtract 0.5 */
255 coord_f = lp_build_mul(coord_bld, coord_f, length_f);
256 coord_f = lp_build_sub(coord_bld, coord_f, half);
257 /*
258 * we avoided the 0.5/length division before the repeat wrap,
259 * now need to fix up edge cases with selects
260 */
261 /* convert to int, compute lerp weight */
262 lp_build_ifloor_fract(coord_bld, coord_f, coord0_i, weight_f);
263 mask = lp_build_compare(int_coord_bld->gallivm, int_coord_bld->type,
264 PIPE_FUNC_LESS, *coord0_i, int_coord_bld->zero);
265 *coord0_i = lp_build_select(int_coord_bld, mask, length_minus_one, *coord0_i);
266 }
267
268
269 /**
270 * Build LLVM code for texture wrap mode for linear filtering.
271 * \param x0_out returns first integer texcoord
272 * \param x1_out returns second integer texcoord
273 * \param weight_out returns linear interpolation weight
274 */
275 static void
276 lp_build_sample_wrap_linear(struct lp_build_sample_context *bld,
277 LLVMValueRef coord,
278 LLVMValueRef length,
279 LLVMValueRef length_f,
280 LLVMValueRef offset,
281 boolean is_pot,
282 unsigned wrap_mode,
283 LLVMValueRef *x0_out,
284 LLVMValueRef *x1_out,
285 LLVMValueRef *weight_out)
286 {
287 struct lp_build_context *coord_bld = &bld->coord_bld;
288 struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
289 LLVMBuilderRef builder = bld->gallivm->builder;
290 LLVMValueRef half = lp_build_const_vec(bld->gallivm, coord_bld->type, 0.5);
291 LLVMValueRef length_minus_one = lp_build_sub(int_coord_bld, length, int_coord_bld->one);
292 LLVMValueRef coord0, coord1, weight;
293
294 switch(wrap_mode) {
295 case PIPE_TEX_WRAP_REPEAT:
296 if (is_pot) {
297 /* mul by size and subtract 0.5 */
298 coord = lp_build_mul(coord_bld, coord, length_f);
299 coord = lp_build_sub(coord_bld, coord, half);
300 if (offset) {
301 offset = lp_build_int_to_float(coord_bld, offset);
302 coord = lp_build_add(coord_bld, coord, offset);
303 }
304 /* convert to int, compute lerp weight */
305 lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
306 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
307 /* repeat wrap */
308 coord0 = LLVMBuildAnd(builder, coord0, length_minus_one, "");
309 coord1 = LLVMBuildAnd(builder, coord1, length_minus_one, "");
310 }
311 else {
312 LLVMValueRef mask;
313 if (offset) {
314 offset = lp_build_int_to_float(coord_bld, offset);
315 offset = lp_build_div(coord_bld, offset, length_f);
316 coord = lp_build_add(coord_bld, coord, offset);
317 }
318 lp_build_coord_repeat_npot_linear(bld, coord,
319 length, length_f,
320 &coord0, &weight);
321 mask = lp_build_compare(int_coord_bld->gallivm, int_coord_bld->type,
322 PIPE_FUNC_NOTEQUAL, coord0, length_minus_one);
323 coord1 = LLVMBuildAnd(builder,
324 lp_build_add(int_coord_bld, coord0, int_coord_bld->one),
325 mask, "");
326 }
327 break;
328
329 case PIPE_TEX_WRAP_CLAMP:
330 if (bld->static_sampler_state->normalized_coords) {
331 /* scale coord to length */
332 coord = lp_build_mul(coord_bld, coord, length_f);
333 }
334 if (offset) {
335 offset = lp_build_int_to_float(coord_bld, offset);
336 coord = lp_build_add(coord_bld, coord, offset);
337 }
338
339 /* clamp to [0, length] */
340 coord = lp_build_clamp(coord_bld, coord, coord_bld->zero, length_f);
341
342 coord = lp_build_sub(coord_bld, coord, half);
343
344 /* convert to int, compute lerp weight */
345 lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
346 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
347 break;
348
349 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
350 {
351 struct lp_build_context abs_coord_bld = bld->coord_bld;
352 abs_coord_bld.type.sign = FALSE;
353
354 if (bld->static_sampler_state->normalized_coords) {
355 /* mul by tex size */
356 coord = lp_build_mul(coord_bld, coord, length_f);
357 }
358 if (offset) {
359 offset = lp_build_int_to_float(coord_bld, offset);
360 coord = lp_build_add(coord_bld, coord, offset);
361 }
362
363 /* clamp to length max */
364 coord = lp_build_min(coord_bld, coord, length_f);
365 /* subtract 0.5 */
366 coord = lp_build_sub(coord_bld, coord, half);
367 /* clamp to [0, length - 0.5] */
368 coord = lp_build_max(coord_bld, coord, coord_bld->zero);
369 /* convert to int, compute lerp weight */
370 lp_build_ifloor_fract(&abs_coord_bld, coord, &coord0, &weight);
371 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
372 /* coord1 = min(coord1, length-1) */
373 coord1 = lp_build_min(int_coord_bld, coord1, length_minus_one);
374 break;
375 }
376
377 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
378 if (bld->static_sampler_state->normalized_coords) {
379 /* scale coord to length */
380 coord = lp_build_mul(coord_bld, coord, length_f);
381 }
382 if (offset) {
383 offset = lp_build_int_to_float(coord_bld, offset);
384 coord = lp_build_add(coord_bld, coord, offset);
385 }
386 /* was: clamp to [-0.5, length + 0.5], then sub 0.5 */
387 /* can skip clamp (though might not work for very large coord values */
388 coord = lp_build_sub(coord_bld, coord, half);
389 /* convert to int, compute lerp weight */
390 lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
391 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
392 break;
393
394 case PIPE_TEX_WRAP_MIRROR_REPEAT:
395 /* compute mirror function */
396 coord = lp_build_coord_mirror(bld, coord);
397
398 /* scale coord to length */
399 coord = lp_build_mul(coord_bld, coord, length_f);
400 coord = lp_build_sub(coord_bld, coord, half);
401 if (offset) {
402 offset = lp_build_int_to_float(coord_bld, offset);
403 coord = lp_build_add(coord_bld, coord, offset);
404 }
405
406 /* convert to int, compute lerp weight */
407 lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
408 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
409
410 /* coord0 = max(coord0, 0) */
411 coord0 = lp_build_max(int_coord_bld, coord0, int_coord_bld->zero);
412 /* coord1 = min(coord1, length-1) */
413 coord1 = lp_build_min(int_coord_bld, coord1, length_minus_one);
414 break;
415
416 case PIPE_TEX_WRAP_MIRROR_CLAMP:
417 if (bld->static_sampler_state->normalized_coords) {
418 /* scale coord to length */
419 coord = lp_build_mul(coord_bld, coord, length_f);
420 }
421 if (offset) {
422 offset = lp_build_int_to_float(coord_bld, offset);
423 coord = lp_build_add(coord_bld, coord, offset);
424 }
425 coord = lp_build_abs(coord_bld, coord);
426
427 /* clamp to [0, length] */
428 coord = lp_build_min(coord_bld, coord, length_f);
429
430 coord = lp_build_sub(coord_bld, coord, half);
431
432 /* convert to int, compute lerp weight */
433 lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
434 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
435 break;
436
437 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
438 {
439 LLVMValueRef min, max;
440 struct lp_build_context abs_coord_bld = bld->coord_bld;
441 abs_coord_bld.type.sign = FALSE;
442
443 if (bld->static_sampler_state->normalized_coords) {
444 /* scale coord to length */
445 coord = lp_build_mul(coord_bld, coord, length_f);
446 }
447 if (offset) {
448 offset = lp_build_int_to_float(coord_bld, offset);
449 coord = lp_build_add(coord_bld, coord, offset);
450 }
451 coord = lp_build_abs(coord_bld, coord);
452
453 /* clamp to [0.5, length - 0.5] */
454 min = half;
455 max = lp_build_sub(coord_bld, length_f, min);
456 coord = lp_build_clamp(coord_bld, coord, min, max);
457
458 coord = lp_build_sub(coord_bld, coord, half);
459
460 /* convert to int, compute lerp weight */
461 lp_build_ifloor_fract(&abs_coord_bld, coord, &coord0, &weight);
462 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
463 }
464 break;
465
466 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
467 {
468 if (bld->static_sampler_state->normalized_coords) {
469 /* scale coord to length */
470 coord = lp_build_mul(coord_bld, coord, length_f);
471 }
472 if (offset) {
473 offset = lp_build_int_to_float(coord_bld, offset);
474 coord = lp_build_add(coord_bld, coord, offset);
475 }
476 coord = lp_build_abs(coord_bld, coord);
477
478 /* was: clamp to [-0.5, length + 0.5] then sub 0.5 */
479 /* skip clamp - always positive, and other side
480 only potentially matters for very large coords */
481 coord = lp_build_sub(coord_bld, coord, half);
482
483 /* convert to int, compute lerp weight */
484 lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
485 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
486 }
487 break;
488
489 default:
490 assert(0);
491 coord0 = NULL;
492 coord1 = NULL;
493 weight = NULL;
494 }
495
496 *x0_out = coord0;
497 *x1_out = coord1;
498 *weight_out = weight;
499 }
500
501
502 /**
503 * Build LLVM code for texture wrap mode for nearest filtering.
504 * \param coord the incoming texcoord (nominally in [0,1])
505 * \param length the texture size along one dimension, as int vector
506 * \param length_f the texture size along one dimension, as float vector
507 * \param offset texel offset along one dimension (as int vector)
508 * \param is_pot if TRUE, length is a power of two
509 * \param wrap_mode one of PIPE_TEX_WRAP_x
510 */
511 static LLVMValueRef
512 lp_build_sample_wrap_nearest(struct lp_build_sample_context *bld,
513 LLVMValueRef coord,
514 LLVMValueRef length,
515 LLVMValueRef length_f,
516 LLVMValueRef offset,
517 boolean is_pot,
518 unsigned wrap_mode)
519 {
520 struct lp_build_context *coord_bld = &bld->coord_bld;
521 struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
522 LLVMBuilderRef builder = bld->gallivm->builder;
523 LLVMValueRef length_minus_one = lp_build_sub(int_coord_bld, length, int_coord_bld->one);
524 LLVMValueRef icoord;
525
526 switch(wrap_mode) {
527 case PIPE_TEX_WRAP_REPEAT:
528 if (is_pot) {
529 coord = lp_build_mul(coord_bld, coord, length_f);
530 icoord = lp_build_ifloor(coord_bld, coord);
531 if (offset) {
532 icoord = lp_build_add(int_coord_bld, icoord, offset);
533 }
534 icoord = LLVMBuildAnd(builder, icoord, length_minus_one, "");
535 }
536 else {
537 if (offset) {
538 offset = lp_build_int_to_float(coord_bld, offset);
539 offset = lp_build_div(coord_bld, offset, length_f);
540 coord = lp_build_add(coord_bld, coord, offset);
541 }
542 /* take fraction, unnormalize */
543 coord = lp_build_fract_safe(coord_bld, coord);
544 coord = lp_build_mul(coord_bld, coord, length_f);
545 icoord = lp_build_itrunc(coord_bld, coord);
546 }
547 break;
548
549 case PIPE_TEX_WRAP_CLAMP:
550 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
551 if (bld->static_sampler_state->normalized_coords) {
552 /* scale coord to length */
553 coord = lp_build_mul(coord_bld, coord, length_f);
554 }
555
556 /* floor */
557 /* use itrunc instead since we clamp to 0 anyway */
558 icoord = lp_build_itrunc(coord_bld, coord);
559 if (offset) {
560 icoord = lp_build_add(int_coord_bld, icoord, offset);
561 }
562
563 /* clamp to [0, length - 1]. */
564 icoord = lp_build_clamp(int_coord_bld, icoord, int_coord_bld->zero,
565 length_minus_one);
566 break;
567
568 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
569 if (bld->static_sampler_state->normalized_coords) {
570 /* scale coord to length */
571 coord = lp_build_mul(coord_bld, coord, length_f);
572 }
573 /* no clamp necessary, border masking will handle this */
574 icoord = lp_build_ifloor(coord_bld, coord);
575 if (offset) {
576 icoord = lp_build_add(int_coord_bld, icoord, offset);
577 }
578 break;
579
580 case PIPE_TEX_WRAP_MIRROR_REPEAT:
581 if (offset) {
582 offset = lp_build_int_to_float(coord_bld, offset);
583 offset = lp_build_div(coord_bld, offset, length_f);
584 coord = lp_build_add(coord_bld, coord, offset);
585 }
586 /* compute mirror function */
587 coord = lp_build_coord_mirror(bld, coord);
588
589 /* scale coord to length */
590 assert(bld->static_sampler_state->normalized_coords);
591 coord = lp_build_mul(coord_bld, coord, length_f);
592
593 /* itrunc == ifloor here */
594 icoord = lp_build_itrunc(coord_bld, coord);
595
596 /* clamp to [0, length - 1] */
597 icoord = lp_build_min(int_coord_bld, icoord, length_minus_one);
598 break;
599
600 case PIPE_TEX_WRAP_MIRROR_CLAMP:
601 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
602 if (bld->static_sampler_state->normalized_coords) {
603 /* scale coord to length */
604 coord = lp_build_mul(coord_bld, coord, length_f);
605 }
606 if (offset) {
607 offset = lp_build_int_to_float(coord_bld, offset);
608 coord = lp_build_add(coord_bld, coord, offset);
609 }
610 coord = lp_build_abs(coord_bld, coord);
611
612 /* itrunc == ifloor here */
613 icoord = lp_build_itrunc(coord_bld, coord);
614
615 /* clamp to [0, length - 1] */
616 icoord = lp_build_min(int_coord_bld, icoord, length_minus_one);
617 break;
618
619 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
620 if (bld->static_sampler_state->normalized_coords) {
621 /* scale coord to length */
622 coord = lp_build_mul(coord_bld, coord, length_f);
623 }
624 if (offset) {
625 offset = lp_build_int_to_float(coord_bld, offset);
626 coord = lp_build_add(coord_bld, coord, offset);
627 }
628 coord = lp_build_abs(coord_bld, coord);
629
630 /* itrunc == ifloor here */
631 icoord = lp_build_itrunc(coord_bld, coord);
632 break;
633
634 default:
635 assert(0);
636 icoord = NULL;
637 }
638
639 return icoord;
640 }
641
642
643 /**
644 * Generate code to sample a mipmap level with nearest filtering.
645 * If sampling a cube texture, r = cube face in [0,5].
646 */
647 static void
648 lp_build_sample_image_nearest(struct lp_build_sample_context *bld,
649 unsigned sampler_unit,
650 LLVMValueRef size,
651 LLVMValueRef row_stride_vec,
652 LLVMValueRef img_stride_vec,
653 LLVMValueRef data_ptr,
654 LLVMValueRef mipoffsets,
655 LLVMValueRef s,
656 LLVMValueRef t,
657 LLVMValueRef r,
658 const LLVMValueRef *offsets,
659 LLVMValueRef colors_out[4])
660 {
661 const unsigned dims = bld->dims;
662 LLVMValueRef width_vec;
663 LLVMValueRef height_vec;
664 LLVMValueRef depth_vec;
665 LLVMValueRef flt_size;
666 LLVMValueRef flt_width_vec;
667 LLVMValueRef flt_height_vec;
668 LLVMValueRef flt_depth_vec;
669 LLVMValueRef x, y = NULL, z = NULL;
670
671 lp_build_extract_image_sizes(bld,
672 &bld->int_size_bld,
673 bld->int_coord_type,
674 size,
675 &width_vec, &height_vec, &depth_vec);
676
677 flt_size = lp_build_int_to_float(&bld->float_size_bld, size);
678
679 lp_build_extract_image_sizes(bld,
680 &bld->float_size_bld,
681 bld->coord_type,
682 flt_size,
683 &flt_width_vec, &flt_height_vec, &flt_depth_vec);
684
685 /*
686 * Compute integer texcoords.
687 */
688 x = lp_build_sample_wrap_nearest(bld, s, width_vec, flt_width_vec, offsets[0],
689 bld->static_texture_state->pot_width,
690 bld->static_sampler_state->wrap_s);
691 lp_build_name(x, "tex.x.wrapped");
692
693 if (dims >= 2) {
694 y = lp_build_sample_wrap_nearest(bld, t, height_vec, flt_height_vec, offsets[1],
695 bld->static_texture_state->pot_height,
696 bld->static_sampler_state->wrap_t);
697 lp_build_name(y, "tex.y.wrapped");
698
699 if (dims == 3) {
700 z = lp_build_sample_wrap_nearest(bld, r, depth_vec, flt_depth_vec, offsets[2],
701 bld->static_texture_state->pot_depth,
702 bld->static_sampler_state->wrap_r);
703 lp_build_name(z, "tex.z.wrapped");
704 }
705 }
706 if (bld->static_texture_state->target == PIPE_TEXTURE_CUBE ||
707 bld->static_texture_state->target == PIPE_TEXTURE_1D_ARRAY ||
708 bld->static_texture_state->target == PIPE_TEXTURE_2D_ARRAY) {
709 z = r;
710 lp_build_name(z, "tex.z.layer");
711 }
712
713 /*
714 * Get texture colors.
715 */
716 lp_build_sample_texel_soa(bld, sampler_unit,
717 width_vec, height_vec, depth_vec,
718 x, y, z,
719 row_stride_vec, img_stride_vec,
720 data_ptr, mipoffsets, colors_out);
721 }
722
723
724 /**
725 * Generate code to sample a mipmap level with linear filtering.
726 * If sampling a cube texture, r = cube face in [0,5].
727 */
728 static void
729 lp_build_sample_image_linear(struct lp_build_sample_context *bld,
730 unsigned sampler_unit,
731 LLVMValueRef size,
732 LLVMValueRef row_stride_vec,
733 LLVMValueRef img_stride_vec,
734 LLVMValueRef data_ptr,
735 LLVMValueRef mipoffsets,
736 LLVMValueRef s,
737 LLVMValueRef t,
738 LLVMValueRef r,
739 const LLVMValueRef *offsets,
740 LLVMValueRef colors_out[4])
741 {
742 const unsigned dims = bld->dims;
743 LLVMValueRef width_vec;
744 LLVMValueRef height_vec;
745 LLVMValueRef depth_vec;
746 LLVMValueRef flt_size;
747 LLVMValueRef flt_width_vec;
748 LLVMValueRef flt_height_vec;
749 LLVMValueRef flt_depth_vec;
750 LLVMValueRef x0, y0 = NULL, z0 = NULL, x1, y1 = NULL, z1 = NULL;
751 LLVMValueRef s_fpart, t_fpart = NULL, r_fpart = NULL;
752 LLVMValueRef neighbors[2][2][4];
753 int chan;
754
755 lp_build_extract_image_sizes(bld,
756 &bld->int_size_bld,
757 bld->int_coord_type,
758 size,
759 &width_vec, &height_vec, &depth_vec);
760
761 flt_size = lp_build_int_to_float(&bld->float_size_bld, size);
762
763 lp_build_extract_image_sizes(bld,
764 &bld->float_size_bld,
765 bld->coord_type,
766 flt_size,
767 &flt_width_vec, &flt_height_vec, &flt_depth_vec);
768
769 /*
770 * Compute integer texcoords.
771 */
772 lp_build_sample_wrap_linear(bld, s, width_vec, flt_width_vec, offsets[0],
773 bld->static_texture_state->pot_width,
774 bld->static_sampler_state->wrap_s,
775 &x0, &x1, &s_fpart);
776 lp_build_name(x0, "tex.x0.wrapped");
777 lp_build_name(x1, "tex.x1.wrapped");
778
779 if (dims >= 2) {
780 lp_build_sample_wrap_linear(bld, t, height_vec, flt_height_vec, offsets[1],
781 bld->static_texture_state->pot_height,
782 bld->static_sampler_state->wrap_t,
783 &y0, &y1, &t_fpart);
784 lp_build_name(y0, "tex.y0.wrapped");
785 lp_build_name(y1, "tex.y1.wrapped");
786
787 if (dims == 3) {
788 lp_build_sample_wrap_linear(bld, r, depth_vec, flt_depth_vec, offsets[2],
789 bld->static_texture_state->pot_depth,
790 bld->static_sampler_state->wrap_r,
791 &z0, &z1, &r_fpart);
792 lp_build_name(z0, "tex.z0.wrapped");
793 lp_build_name(z1, "tex.z1.wrapped");
794 }
795 }
796 if (bld->static_texture_state->target == PIPE_TEXTURE_CUBE ||
797 bld->static_texture_state->target == PIPE_TEXTURE_1D_ARRAY ||
798 bld->static_texture_state->target == PIPE_TEXTURE_2D_ARRAY) {
799 z0 = z1 = r; /* cube face or array layer */
800 lp_build_name(z0, "tex.z0.layer");
801 lp_build_name(z1, "tex.z1.layer");
802 }
803
804
805 /*
806 * Get texture colors.
807 */
808 /* get x0/x1 texels */
809 lp_build_sample_texel_soa(bld, sampler_unit,
810 width_vec, height_vec, depth_vec,
811 x0, y0, z0,
812 row_stride_vec, img_stride_vec,
813 data_ptr, mipoffsets, neighbors[0][0]);
814 lp_build_sample_texel_soa(bld, sampler_unit,
815 width_vec, height_vec, depth_vec,
816 x1, y0, z0,
817 row_stride_vec, img_stride_vec,
818 data_ptr, mipoffsets, neighbors[0][1]);
819
820 if (dims == 1) {
821 /* Interpolate two samples from 1D image to produce one color */
822 for (chan = 0; chan < 4; chan++) {
823 colors_out[chan] = lp_build_lerp(&bld->texel_bld, s_fpart,
824 neighbors[0][0][chan],
825 neighbors[0][1][chan]);
826 }
827 }
828 else {
829 /* 2D/3D texture */
830 LLVMValueRef colors0[4];
831
832 /* get x0/x1 texels at y1 */
833 lp_build_sample_texel_soa(bld, sampler_unit,
834 width_vec, height_vec, depth_vec,
835 x0, y1, z0,
836 row_stride_vec, img_stride_vec,
837 data_ptr, mipoffsets, neighbors[1][0]);
838 lp_build_sample_texel_soa(bld, sampler_unit,
839 width_vec, height_vec, depth_vec,
840 x1, y1, z0,
841 row_stride_vec, img_stride_vec,
842 data_ptr, mipoffsets, neighbors[1][1]);
843
844 /* Bilinear interpolate the four samples from the 2D image / 3D slice */
845 for (chan = 0; chan < 4; chan++) {
846 colors0[chan] = lp_build_lerp_2d(&bld->texel_bld,
847 s_fpart, t_fpart,
848 neighbors[0][0][chan],
849 neighbors[0][1][chan],
850 neighbors[1][0][chan],
851 neighbors[1][1][chan]);
852 }
853
854 if (dims == 3) {
855 LLVMValueRef neighbors1[2][2][4];
856 LLVMValueRef colors1[4];
857
858 /* get x0/x1/y0/y1 texels at z1 */
859 lp_build_sample_texel_soa(bld, sampler_unit,
860 width_vec, height_vec, depth_vec,
861 x0, y0, z1,
862 row_stride_vec, img_stride_vec,
863 data_ptr, mipoffsets, neighbors1[0][0]);
864 lp_build_sample_texel_soa(bld, sampler_unit,
865 width_vec, height_vec, depth_vec,
866 x1, y0, z1,
867 row_stride_vec, img_stride_vec,
868 data_ptr, mipoffsets, neighbors1[0][1]);
869 lp_build_sample_texel_soa(bld, sampler_unit,
870 width_vec, height_vec, depth_vec,
871 x0, y1, z1,
872 row_stride_vec, img_stride_vec,
873 data_ptr, mipoffsets, neighbors1[1][0]);
874 lp_build_sample_texel_soa(bld, sampler_unit,
875 width_vec, height_vec, depth_vec,
876 x1, y1, z1,
877 row_stride_vec, img_stride_vec,
878 data_ptr, mipoffsets, neighbors1[1][1]);
879
880 /* Bilinear interpolate the four samples from the second Z slice */
881 for (chan = 0; chan < 4; chan++) {
882 colors1[chan] = lp_build_lerp_2d(&bld->texel_bld,
883 s_fpart, t_fpart,
884 neighbors1[0][0][chan],
885 neighbors1[0][1][chan],
886 neighbors1[1][0][chan],
887 neighbors1[1][1][chan]);
888 }
889
890 /* Linearly interpolate the two samples from the two 3D slices */
891 for (chan = 0; chan < 4; chan++) {
892 colors_out[chan] = lp_build_lerp(&bld->texel_bld,
893 r_fpart,
894 colors0[chan], colors1[chan]);
895 }
896 }
897 else {
898 /* 2D tex */
899 for (chan = 0; chan < 4; chan++) {
900 colors_out[chan] = colors0[chan];
901 }
902 }
903 }
904 }
905
906
907 /**
908 * Sample the texture/mipmap using given image filter and mip filter.
909 * data0_ptr and data1_ptr point to the two mipmap levels to sample
910 * from. width0/1_vec, height0/1_vec, depth0/1_vec indicate their sizes.
911 * If we're using nearest miplevel sampling the '1' values will be null/unused.
912 */
913 static void
914 lp_build_sample_mipmap(struct lp_build_sample_context *bld,
915 unsigned sampler_unit,
916 unsigned img_filter,
917 unsigned mip_filter,
918 LLVMValueRef s,
919 LLVMValueRef t,
920 LLVMValueRef r,
921 const LLVMValueRef *offsets,
922 LLVMValueRef ilevel0,
923 LLVMValueRef ilevel1,
924 LLVMValueRef lod_fpart,
925 LLVMValueRef *colors_out)
926 {
927 LLVMBuilderRef builder = bld->gallivm->builder;
928 LLVMValueRef size0 = NULL;
929 LLVMValueRef size1 = NULL;
930 LLVMValueRef row_stride0_vec = NULL;
931 LLVMValueRef row_stride1_vec = NULL;
932 LLVMValueRef img_stride0_vec = NULL;
933 LLVMValueRef img_stride1_vec = NULL;
934 LLVMValueRef data_ptr0 = NULL;
935 LLVMValueRef data_ptr1 = NULL;
936 LLVMValueRef mipoff0 = NULL;
937 LLVMValueRef mipoff1 = NULL;
938 LLVMValueRef colors0[4], colors1[4];
939 unsigned chan;
940
941 /* sample the first mipmap level */
942 lp_build_mipmap_level_sizes(bld, ilevel0,
943 &size0,
944 &row_stride0_vec, &img_stride0_vec);
945 if (bld->num_lods == 1) {
946 data_ptr0 = lp_build_get_mipmap_level(bld, ilevel0);
947 }
948 else {
949 /* This path should work for num_lods 1 too but slightly less efficient */
950 data_ptr0 = bld->base_ptr;
951 mipoff0 = lp_build_get_mip_offsets(bld, ilevel0);
952 }
953 if (img_filter == PIPE_TEX_FILTER_NEAREST) {
954 lp_build_sample_image_nearest(bld, sampler_unit,
955 size0,
956 row_stride0_vec, img_stride0_vec,
957 data_ptr0, mipoff0, s, t, r, offsets,
958 colors0);
959 }
960 else {
961 assert(img_filter == PIPE_TEX_FILTER_LINEAR);
962 lp_build_sample_image_linear(bld, sampler_unit,
963 size0,
964 row_stride0_vec, img_stride0_vec,
965 data_ptr0, mipoff0, s, t, r, offsets,
966 colors0);
967 }
968
969 /* Store the first level's colors in the output variables */
970 for (chan = 0; chan < 4; chan++) {
971 LLVMBuildStore(builder, colors0[chan], colors_out[chan]);
972 }
973
974 if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
975 struct lp_build_if_state if_ctx;
976 LLVMValueRef need_lerp;
977 unsigned num_quads = bld->coord_bld.type.length / 4;
978
979 /* need_lerp = lod_fpart > 0 */
980 if (num_quads == 1) {
981 need_lerp = LLVMBuildFCmp(builder, LLVMRealUGT,
982 lod_fpart, bld->perquadf_bld.zero,
983 "need_lerp");
984 }
985 else {
986 /*
987 * We'll do mip filtering if any of the quads need it.
988 * It might be better to split the vectors here and only fetch/filter
989 * quads which need it.
990 */
991 /*
992 * We unfortunately need to clamp lod_fpart here since we can get
993 * negative values which would screw up filtering if not all
994 * lod_fpart values have same sign.
995 */
996 lod_fpart = lp_build_max(&bld->perquadf_bld, lod_fpart,
997 bld->perquadf_bld.zero);
998 need_lerp = lp_build_compare(bld->gallivm, bld->perquadf_bld.type,
999 PIPE_FUNC_GREATER,
1000 lod_fpart, bld->perquadf_bld.zero);
1001 need_lerp = lp_build_any_true_range(&bld->perquadi_bld, num_quads, need_lerp);
1002 }
1003
1004 lp_build_if(&if_ctx, bld->gallivm, need_lerp);
1005 {
1006 /* sample the second mipmap level */
1007 lp_build_mipmap_level_sizes(bld, ilevel1,
1008 &size1,
1009 &row_stride1_vec, &img_stride1_vec);
1010 if (bld->num_lods == 1) {
1011 data_ptr1 = lp_build_get_mipmap_level(bld, ilevel1);
1012 }
1013 else {
1014 data_ptr1 = bld->base_ptr;
1015 mipoff1 = lp_build_get_mip_offsets(bld, ilevel1);
1016 }
1017 if (img_filter == PIPE_TEX_FILTER_NEAREST) {
1018 lp_build_sample_image_nearest(bld, sampler_unit,
1019 size1,
1020 row_stride1_vec, img_stride1_vec,
1021 data_ptr1, mipoff1, s, t, r, offsets,
1022 colors1);
1023 }
1024 else {
1025 lp_build_sample_image_linear(bld, sampler_unit,
1026 size1,
1027 row_stride1_vec, img_stride1_vec,
1028 data_ptr1, mipoff1, s, t, r, offsets,
1029 colors1);
1030 }
1031
1032 /* interpolate samples from the two mipmap levels */
1033
1034 lod_fpart = lp_build_unpack_broadcast_aos_scalars(bld->gallivm,
1035 bld->perquadf_bld.type,
1036 bld->texel_bld.type,
1037 lod_fpart);
1038
1039 for (chan = 0; chan < 4; chan++) {
1040 colors0[chan] = lp_build_lerp(&bld->texel_bld, lod_fpart,
1041 colors0[chan], colors1[chan]);
1042 LLVMBuildStore(builder, colors0[chan], colors_out[chan]);
1043 }
1044 }
1045 lp_build_endif(&if_ctx);
1046 }
1047 }
1048
1049
1050 /**
1051 * Clamp layer coord to valid values.
1052 */
1053 static LLVMValueRef
1054 lp_build_layer_coord(struct lp_build_sample_context *bld,
1055 unsigned texture_unit,
1056 LLVMValueRef layer)
1057 {
1058 LLVMValueRef maxlayer;
1059
1060 maxlayer = bld->dynamic_state->depth(bld->dynamic_state,
1061 bld->gallivm, texture_unit);
1062 maxlayer = lp_build_sub(&bld->int_bld, maxlayer, bld->int_bld.one);
1063 maxlayer = lp_build_broadcast_scalar(&bld->int_coord_bld, maxlayer);
1064 return lp_build_clamp(&bld->int_coord_bld, layer,
1065 bld->int_coord_bld.zero, maxlayer);
1066
1067 }
1068
1069
1070 /**
1071 * Calculate cube face, lod, mip levels.
1072 */
1073 static void
1074 lp_build_sample_common(struct lp_build_sample_context *bld,
1075 unsigned texture_index,
1076 unsigned sampler_index,
1077 LLVMValueRef *s,
1078 LLVMValueRef *t,
1079 LLVMValueRef *r,
1080 const struct lp_derivatives *derivs, /* optional */
1081 LLVMValueRef lod_bias, /* optional */
1082 LLVMValueRef explicit_lod, /* optional */
1083 LLVMValueRef *lod_ipart,
1084 LLVMValueRef *lod_fpart,
1085 LLVMValueRef *ilevel0,
1086 LLVMValueRef *ilevel1)
1087 {
1088 const unsigned mip_filter = bld->static_sampler_state->min_mip_filter;
1089 const unsigned min_filter = bld->static_sampler_state->min_img_filter;
1090 const unsigned mag_filter = bld->static_sampler_state->mag_img_filter;
1091 const unsigned target = bld->static_texture_state->target;
1092 LLVMValueRef first_level, cube_rho = NULL;
1093
1094 /*
1095 printf("%s mip %d min %d mag %d\n", __FUNCTION__,
1096 mip_filter, min_filter, mag_filter);
1097 */
1098
1099 /*
1100 * Choose cube face, recompute texcoords for the chosen face and
1101 * compute rho here too (as it requires transform of derivatives).
1102 */
1103 if (target == PIPE_TEXTURE_CUBE) {
1104 LLVMValueRef face, face_s, face_t;
1105 lp_build_cube_lookup(bld, *s, *t, *r, derivs, &face, &face_s, &face_t, &cube_rho);
1106 *s = face_s; /* vec */
1107 *t = face_t; /* vec */
1108 /* use 'r' to indicate cube face */
1109 *r = face; /* vec */
1110 }
1111 else if (target == PIPE_TEXTURE_1D_ARRAY) {
1112 *r = lp_build_iround(&bld->coord_bld, *t);
1113 *r = lp_build_layer_coord(bld, texture_index, *r);
1114 }
1115 else if (target == PIPE_TEXTURE_2D_ARRAY) {
1116 *r = lp_build_iround(&bld->coord_bld, *r);
1117 *r = lp_build_layer_coord(bld, texture_index, *r);
1118 }
1119
1120 /*
1121 * Compute the level of detail (float).
1122 */
1123 if (min_filter != mag_filter ||
1124 mip_filter != PIPE_TEX_MIPFILTER_NONE) {
1125 /* Need to compute lod either to choose mipmap levels or to
1126 * distinguish between minification/magnification with one mipmap level.
1127 */
1128 lp_build_lod_selector(bld, texture_index, sampler_index,
1129 *s, *t, *r, cube_rho,
1130 derivs, lod_bias, explicit_lod,
1131 mip_filter,
1132 lod_ipart, lod_fpart);
1133 } else {
1134 *lod_ipart = bld->perquadi_bld.zero;
1135 }
1136
1137 /*
1138 * Compute integer mipmap level(s) to fetch texels from: ilevel0, ilevel1
1139 */
1140 switch (mip_filter) {
1141 default:
1142 assert(0 && "bad mip_filter value in lp_build_sample_soa()");
1143 /* fall-through */
1144 case PIPE_TEX_MIPFILTER_NONE:
1145 /* always use mip level 0 */
1146 if (target == PIPE_TEXTURE_CUBE) {
1147 /* XXX this is a work-around for an apparent bug in LLVM 2.7.
1148 * We should be able to set ilevel0 = const(0) but that causes
1149 * bad x86 code to be emitted.
1150 * XXX should probably disable that on other llvm versions.
1151 */
1152 assert(*lod_ipart);
1153 lp_build_nearest_mip_level(bld, texture_index, *lod_ipart, ilevel0);
1154 }
1155 else {
1156 first_level = bld->dynamic_state->first_level(bld->dynamic_state,
1157 bld->gallivm, texture_index);
1158 first_level = lp_build_broadcast_scalar(&bld->perquadi_bld, first_level);
1159 *ilevel0 = first_level;
1160 }
1161 break;
1162 case PIPE_TEX_MIPFILTER_NEAREST:
1163 assert(*lod_ipart);
1164 lp_build_nearest_mip_level(bld, texture_index, *lod_ipart, ilevel0);
1165 break;
1166 case PIPE_TEX_MIPFILTER_LINEAR:
1167 assert(*lod_ipart);
1168 assert(*lod_fpart);
1169 lp_build_linear_mip_levels(bld, texture_index,
1170 *lod_ipart, lod_fpart,
1171 ilevel0, ilevel1);
1172 break;
1173 }
1174 }
1175
1176 /**
1177 * General texture sampling codegen.
1178 * This function handles texture sampling for all texture targets (1D,
1179 * 2D, 3D, cube) and all filtering modes.
1180 */
1181 static void
1182 lp_build_sample_general(struct lp_build_sample_context *bld,
1183 unsigned sampler_unit,
1184 LLVMValueRef s,
1185 LLVMValueRef t,
1186 LLVMValueRef r,
1187 const LLVMValueRef *offsets,
1188 LLVMValueRef lod_ipart,
1189 LLVMValueRef lod_fpart,
1190 LLVMValueRef ilevel0,
1191 LLVMValueRef ilevel1,
1192 LLVMValueRef *colors_out)
1193 {
1194 struct lp_build_context *int_bld = &bld->int_bld;
1195 LLVMBuilderRef builder = bld->gallivm->builder;
1196 const unsigned mip_filter = bld->static_sampler_state->min_mip_filter;
1197 const unsigned min_filter = bld->static_sampler_state->min_img_filter;
1198 const unsigned mag_filter = bld->static_sampler_state->mag_img_filter;
1199 LLVMValueRef texels[4];
1200 unsigned chan;
1201
1202 /*
1203 * Get/interpolate texture colors.
1204 */
1205
1206 for (chan = 0; chan < 4; ++chan) {
1207 texels[chan] = lp_build_alloca(bld->gallivm, bld->texel_bld.vec_type, "");
1208 lp_build_name(texels[chan], "sampler%u_texel_%c_var", sampler_unit, "xyzw"[chan]);
1209 }
1210
1211 if (min_filter == mag_filter) {
1212 /* no need to distinguish between minification and magnification */
1213 lp_build_sample_mipmap(bld, sampler_unit,
1214 min_filter, mip_filter,
1215 s, t, r, offsets,
1216 ilevel0, ilevel1, lod_fpart,
1217 texels);
1218 }
1219 else {
1220 /* Emit conditional to choose min image filter or mag image filter
1221 * depending on the lod being > 0 or <= 0, respectively.
1222 */
1223 struct lp_build_if_state if_ctx;
1224 LLVMValueRef minify;
1225
1226 /*
1227 * XXX this should to all lods into account, if some are min
1228 * some max probably could hack up the coords/weights in the linear
1229 * path with selects to work for nearest.
1230 * If that's just two quads sitting next to each other it seems
1231 * quite ok to do the same filtering method on both though, at
1232 * least unless we have explicit lod (and who uses different
1233 * min/mag filter with that?)
1234 */
1235 if (bld->num_lods > 1)
1236 lod_ipart = LLVMBuildExtractElement(builder, lod_ipart,
1237 lp_build_const_int32(bld->gallivm, 0), "");
1238
1239 /* minify = lod >= 0.0 */
1240 minify = LLVMBuildICmp(builder, LLVMIntSGE,
1241 lod_ipart, int_bld->zero, "");
1242
1243 lp_build_if(&if_ctx, bld->gallivm, minify);
1244 {
1245 /* Use the minification filter */
1246 lp_build_sample_mipmap(bld, sampler_unit,
1247 min_filter, mip_filter,
1248 s, t, r, offsets,
1249 ilevel0, ilevel1, lod_fpart,
1250 texels);
1251 }
1252 lp_build_else(&if_ctx);
1253 {
1254 /* Use the magnification filter */
1255 lp_build_sample_mipmap(bld, sampler_unit,
1256 mag_filter, PIPE_TEX_MIPFILTER_NONE,
1257 s, t, r, offsets,
1258 ilevel0, NULL, NULL,
1259 texels);
1260 }
1261 lp_build_endif(&if_ctx);
1262 }
1263
1264 for (chan = 0; chan < 4; ++chan) {
1265 colors_out[chan] = LLVMBuildLoad(builder, texels[chan], "");
1266 lp_build_name(colors_out[chan], "sampler%u_texel_%c", sampler_unit, "xyzw"[chan]);
1267 }
1268 }
1269
1270
1271 /**
1272 * Texel fetch function.
1273 * In contrast to general sampling there is no filtering, no coord minification,
1274 * lod (if any) is always explicit uint, coords are uints (in terms of texel units)
1275 * directly to be applied to the selected mip level (after adding texel offsets).
1276 * This function handles texel fetch for all targets where texel fetch is supported
1277 * (no cube maps, but 1d, 2d, 3d are supported, arrays and buffers should be too).
1278 */
1279 static void
1280 lp_build_fetch_texel(struct lp_build_sample_context *bld,
1281 unsigned texture_unit,
1282 const LLVMValueRef *coords,
1283 LLVMValueRef explicit_lod,
1284 const LLVMValueRef *offsets,
1285 LLVMValueRef *colors_out)
1286 {
1287 struct lp_build_context *perquadi_bld = &bld->perquadi_bld;
1288 struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
1289 unsigned dims = bld->dims, chan;
1290 unsigned target = bld->static_texture_state->target;
1291 LLVMValueRef size, ilevel;
1292 LLVMValueRef row_stride_vec = NULL, img_stride_vec = NULL;
1293 LLVMValueRef x = coords[0], y = coords[1], z = coords[2];
1294 LLVMValueRef width, height, depth, i, j;
1295 LLVMValueRef offset, out_of_bounds, out1;
1296
1297 /* XXX just like ordinary sampling, we don't handle per-pixel lod (yet). */
1298 if (explicit_lod && bld->static_texture_state->target != PIPE_BUFFER) {
1299 ilevel = lp_build_pack_aos_scalars(bld->gallivm, int_coord_bld->type,
1300 perquadi_bld->type, explicit_lod, 0);
1301 lp_build_nearest_mip_level(bld, texture_unit, ilevel, &ilevel);
1302 }
1303 else {
1304 bld->num_lods = 1;
1305 ilevel = lp_build_const_int32(bld->gallivm, 0);
1306 }
1307 lp_build_mipmap_level_sizes(bld, ilevel,
1308 &size,
1309 &row_stride_vec, &img_stride_vec);
1310 lp_build_extract_image_sizes(bld, &bld->int_size_bld, int_coord_bld->type,
1311 size, &width, &height, &depth);
1312
1313 if (target == PIPE_TEXTURE_1D_ARRAY ||
1314 target == PIPE_TEXTURE_2D_ARRAY) {
1315 if (target == PIPE_TEXTURE_1D_ARRAY) {
1316 z = lp_build_layer_coord(bld, texture_unit, y);
1317 }
1318 else {
1319 z = lp_build_layer_coord(bld, texture_unit, z);
1320 }
1321 }
1322
1323 /* This is a lot like border sampling */
1324 if (offsets[0]) {
1325 /* XXX coords are really unsigned, offsets are signed */
1326 x = lp_build_add(int_coord_bld, x, offsets[0]);
1327 }
1328 out_of_bounds = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, x, int_coord_bld->zero);
1329 out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, x, width);
1330 out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1);
1331
1332 if (dims >= 2) {
1333 if (offsets[1]) {
1334 y = lp_build_add(int_coord_bld, y, offsets[1]);
1335 }
1336 out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, y, int_coord_bld->zero);
1337 out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1);
1338 out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, y, height);
1339 out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1);
1340
1341 if (dims >= 3) {
1342 if (offsets[2]) {
1343 z = lp_build_add(int_coord_bld, z, offsets[2]);
1344 }
1345 out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, z, int_coord_bld->zero);
1346 out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1);
1347 out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, z, depth);
1348 out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1);
1349 }
1350 }
1351
1352 lp_build_sample_offset(int_coord_bld,
1353 bld->format_desc,
1354 x, y, z, row_stride_vec, img_stride_vec,
1355 &offset, &i, &j);
1356
1357 if (bld->static_texture_state->target != PIPE_BUFFER) {
1358 offset = lp_build_add(int_coord_bld, offset,
1359 lp_build_get_mip_offsets(bld, ilevel));
1360 }
1361
1362 offset = lp_build_andnot(int_coord_bld, offset, out_of_bounds);
1363
1364 lp_build_fetch_rgba_soa(bld->gallivm,
1365 bld->format_desc,
1366 bld->texel_type,
1367 bld->base_ptr, offset,
1368 i, j,
1369 colors_out);
1370
1371 if (0) {
1372 /*
1373 * Not needed except for ARB_robust_buffer_access_behavior.
1374 * Could use min/max above instead of out-of-bounds comparisons
1375 * (in fact cast to unsigned and min only is sufficient)
1376 * if we don't care about the result returned for out-of-bounds.
1377 */
1378 for (chan = 0; chan < 4; chan++) {
1379 colors_out[chan] = lp_build_select(&bld->texel_bld, out_of_bounds,
1380 bld->texel_bld.zero, colors_out[chan]);
1381 }
1382 }
1383 }
1384
1385
1386 /**
1387 * Do shadow test/comparison.
1388 * \param coords incoming texcoords
1389 * \param texel the texel to compare against (use the X channel)
1390 * Ideally this should really be done per-sample.
1391 */
1392 static void
1393 lp_build_sample_compare(struct lp_build_sample_context *bld,
1394 const LLVMValueRef *coords,
1395 LLVMValueRef texel[4])
1396 {
1397 struct lp_build_context *texel_bld = &bld->texel_bld;
1398 LLVMBuilderRef builder = bld->gallivm->builder;
1399 LLVMValueRef res, p;
1400 const unsigned chan = 0;
1401
1402 if (bld->static_sampler_state->compare_mode == PIPE_TEX_COMPARE_NONE)
1403 return;
1404
1405 if (bld->static_texture_state->target == PIPE_TEXTURE_2D_ARRAY ||
1406 bld->static_texture_state->target == PIPE_TEXTURE_CUBE) {
1407 p = coords[3];
1408 }
1409 else {
1410 p = coords[2];
1411 }
1412
1413 /* debug code */
1414 if (0) {
1415 LLVMValueRef indx = lp_build_const_int32(bld->gallivm, 0);
1416 LLVMValueRef coord = LLVMBuildExtractElement(builder, p, indx, "");
1417 LLVMValueRef tex = LLVMBuildExtractElement(builder, texel[chan], indx, "");
1418 lp_build_printf(bld->gallivm, "shadow compare coord %f to texture %f\n",
1419 coord, tex);
1420 }
1421
1422 /* Clamp p coords to [0,1] */
1423 p = lp_build_clamp(&bld->coord_bld, p,
1424 bld->coord_bld.zero,
1425 bld->coord_bld.one);
1426
1427 /* result = (p FUNC texel) ? 1 : 0 */
1428 res = lp_build_cmp(texel_bld, bld->static_sampler_state->compare_func,
1429 p, texel[chan]);
1430 res = lp_build_select(texel_bld, res, texel_bld->one, texel_bld->zero);
1431
1432 /* XXX returning result for default GL_DEPTH_TEXTURE_MODE = GL_LUMINANCE */
1433 texel[0] =
1434 texel[1] =
1435 texel[2] = res;
1436 texel[3] = texel_bld->one;
1437 }
1438
1439
1440 /**
1441 * Just set texels to white instead of actually sampling the texture.
1442 * For debugging.
1443 */
1444 void
1445 lp_build_sample_nop(struct gallivm_state *gallivm,
1446 struct lp_type type,
1447 const LLVMValueRef *coords,
1448 LLVMValueRef texel_out[4])
1449 {
1450 LLVMValueRef one = lp_build_one(gallivm, type);
1451 unsigned chan;
1452
1453 for (chan = 0; chan < 4; chan++) {
1454 texel_out[chan] = one;
1455 }
1456 }
1457
1458
1459 /**
1460 * Build texture sampling code.
1461 * 'texel' will return a vector of four LLVMValueRefs corresponding to
1462 * R, G, B, A.
1463 * \param type vector float type to use for coords, etc.
1464 * \param is_fetch if this is a texel fetch instruction.
1465 * \param derivs partial derivatives of (s,t,r,q) with respect to x and y
1466 */
1467 void
1468 lp_build_sample_soa(struct gallivm_state *gallivm,
1469 const struct lp_static_texture_state *static_texture_state,
1470 const struct lp_static_sampler_state *static_sampler_state,
1471 struct lp_sampler_dynamic_state *dynamic_state,
1472 struct lp_type type,
1473 boolean is_fetch,
1474 unsigned texture_index,
1475 unsigned sampler_index,
1476 const LLVMValueRef *coords,
1477 const LLVMValueRef *offsets,
1478 const struct lp_derivatives *derivs, /* optional */
1479 LLVMValueRef lod_bias, /* optional */
1480 LLVMValueRef explicit_lod, /* optional */
1481 LLVMValueRef texel_out[4])
1482 {
1483 unsigned dims = texture_dims(static_texture_state->target);
1484 unsigned num_quads = type.length / 4;
1485 unsigned mip_filter;
1486 struct lp_build_sample_context bld;
1487 struct lp_static_sampler_state derived_sampler_state = *static_sampler_state;
1488 LLVMTypeRef i32t = LLVMInt32TypeInContext(gallivm->context);
1489 LLVMBuilderRef builder = gallivm->builder;
1490 LLVMValueRef tex_width;
1491 LLVMValueRef s;
1492 LLVMValueRef t;
1493 LLVMValueRef r;
1494
1495 if (0) {
1496 enum pipe_format fmt = static_texture_state->format;
1497 debug_printf("Sample from %s\n", util_format_name(fmt));
1498 }
1499
1500 assert(type.floating);
1501
1502 /* Setup our build context */
1503 memset(&bld, 0, sizeof bld);
1504 bld.gallivm = gallivm;
1505 bld.static_sampler_state = &derived_sampler_state;
1506 bld.static_texture_state = static_texture_state;
1507 bld.dynamic_state = dynamic_state;
1508 bld.format_desc = util_format_description(static_texture_state->format);
1509 bld.dims = dims;
1510
1511 bld.vector_width = lp_type_width(type);
1512
1513 bld.float_type = lp_type_float(32);
1514 bld.int_type = lp_type_int(32);
1515 bld.coord_type = type;
1516 bld.int_coord_type = lp_int_type(type);
1517 bld.float_size_in_type = lp_type_float(32);
1518 bld.float_size_in_type.length = dims > 1 ? 4 : 1;
1519 bld.int_size_in_type = lp_int_type(bld.float_size_in_type);
1520 bld.texel_type = type;
1521 bld.perquadf_type = type;
1522 /* we want native vector size to be able to use our intrinsics */
1523 bld.perquadf_type.length = type.length > 4 ? ((type.length + 15) / 16) * 4 : 1;
1524 bld.perquadi_type = lp_int_type(bld.perquadf_type);
1525
1526 /* always using the first channel hopefully should be safe,
1527 * if not things WILL break in other places anyway.
1528 */
1529 if (bld.format_desc->colorspace == UTIL_FORMAT_COLORSPACE_RGB &&
1530 bld.format_desc->channel[0].pure_integer) {
1531 if (bld.format_desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED) {
1532 bld.texel_type = lp_type_int_vec(type.width, type.width * type.length);
1533 }
1534 else if (bld.format_desc->channel[0].type == UTIL_FORMAT_TYPE_UNSIGNED) {
1535 bld.texel_type = lp_type_uint_vec(type.width, type.width * type.length);
1536 }
1537 }
1538
1539 if (!static_texture_state->level_zero_only) {
1540 derived_sampler_state.min_mip_filter = static_sampler_state->min_mip_filter;
1541 } else {
1542 derived_sampler_state.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
1543 }
1544 mip_filter = derived_sampler_state.min_mip_filter;
1545
1546 if (0) {
1547 debug_printf(" .min_mip_filter = %u\n", derived_sampler_state.min_mip_filter);
1548 }
1549
1550 /*
1551 * There are other situations where at least the multiple int lods could be
1552 * avoided like min and max lod being equal.
1553 */
1554 if ((is_fetch && explicit_lod && bld.static_texture_state->target != PIPE_BUFFER) ||
1555 (!is_fetch && mip_filter != PIPE_TEX_MIPFILTER_NONE)) {
1556 bld.num_lods = num_quads;
1557 }
1558 else {
1559 bld.num_lods = 1;
1560 }
1561
1562 bld.float_size_type = bld.float_size_in_type;
1563 bld.float_size_type.length = bld.num_lods > 1 ? type.length :
1564 bld.float_size_in_type.length;
1565 bld.int_size_type = lp_int_type(bld.float_size_type);
1566
1567 lp_build_context_init(&bld.float_bld, gallivm, bld.float_type);
1568 lp_build_context_init(&bld.float_vec_bld, gallivm, type);
1569 lp_build_context_init(&bld.int_bld, gallivm, bld.int_type);
1570 lp_build_context_init(&bld.coord_bld, gallivm, bld.coord_type);
1571 lp_build_context_init(&bld.int_coord_bld, gallivm, bld.int_coord_type);
1572 lp_build_context_init(&bld.int_size_in_bld, gallivm, bld.int_size_in_type);
1573 lp_build_context_init(&bld.float_size_in_bld, gallivm, bld.float_size_in_type);
1574 lp_build_context_init(&bld.int_size_bld, gallivm, bld.int_size_type);
1575 lp_build_context_init(&bld.float_size_bld, gallivm, bld.float_size_type);
1576 lp_build_context_init(&bld.texel_bld, gallivm, bld.texel_type);
1577 lp_build_context_init(&bld.perquadf_bld, gallivm, bld.perquadf_type);
1578 lp_build_context_init(&bld.perquadi_bld, gallivm, bld.perquadi_type);
1579
1580 /* Get the dynamic state */
1581 tex_width = dynamic_state->width(dynamic_state, gallivm, texture_index);
1582 bld.row_stride_array = dynamic_state->row_stride(dynamic_state, gallivm, texture_index);
1583 bld.img_stride_array = dynamic_state->img_stride(dynamic_state, gallivm, texture_index);
1584 bld.base_ptr = dynamic_state->base_ptr(dynamic_state, gallivm, texture_index);
1585 bld.mip_offsets = dynamic_state->mip_offsets(dynamic_state, gallivm, texture_index);
1586 /* Note that mip_offsets is an array[level] of offsets to texture images */
1587
1588 s = coords[0];
1589 t = coords[1];
1590 r = coords[2];
1591
1592 /* width, height, depth as single int vector */
1593 if (dims <= 1) {
1594 bld.int_size = tex_width;
1595 }
1596 else {
1597 bld.int_size = LLVMBuildInsertElement(builder, bld.int_size_in_bld.undef,
1598 tex_width, LLVMConstInt(i32t, 0, 0), "");
1599 if (dims >= 2) {
1600 LLVMValueRef tex_height =
1601 dynamic_state->height(dynamic_state, gallivm, texture_index);
1602 bld.int_size = LLVMBuildInsertElement(builder, bld.int_size,
1603 tex_height, LLVMConstInt(i32t, 1, 0), "");
1604 if (dims >= 3) {
1605 LLVMValueRef tex_depth =
1606 dynamic_state->depth(dynamic_state, gallivm, texture_index);
1607 bld.int_size = LLVMBuildInsertElement(builder, bld.int_size,
1608 tex_depth, LLVMConstInt(i32t, 2, 0), "");
1609 }
1610 }
1611 }
1612
1613 if (0) {
1614 /* For debug: no-op texture sampling */
1615 lp_build_sample_nop(gallivm,
1616 bld.texel_type,
1617 coords,
1618 texel_out);
1619 }
1620
1621 else if (is_fetch) {
1622 lp_build_fetch_texel(&bld, texture_index, coords,
1623 explicit_lod, offsets,
1624 texel_out);
1625 }
1626
1627 else {
1628 LLVMValueRef lod_ipart = NULL, lod_fpart = NULL;
1629 LLVMValueRef ilevel0 = NULL, ilevel1 = NULL;
1630 boolean use_aos = util_format_fits_8unorm(bld.format_desc) &&
1631 lp_is_simple_wrap_mode(static_sampler_state->wrap_s) &&
1632 lp_is_simple_wrap_mode(static_sampler_state->wrap_t);
1633
1634 if ((gallivm_debug & GALLIVM_DEBUG_PERF) &&
1635 !use_aos && util_format_fits_8unorm(bld.format_desc)) {
1636 debug_printf("%s: using floating point linear filtering for %s\n",
1637 __FUNCTION__, bld.format_desc->short_name);
1638 debug_printf(" min_img %d mag_img %d mip %d wraps %d wrapt %d\n",
1639 static_sampler_state->min_img_filter,
1640 static_sampler_state->mag_img_filter,
1641 static_sampler_state->min_mip_filter,
1642 static_sampler_state->wrap_s,
1643 static_sampler_state->wrap_t);
1644 }
1645
1646 lp_build_sample_common(&bld, texture_index, sampler_index,
1647 &s, &t, &r,
1648 derivs, lod_bias, explicit_lod,
1649 &lod_ipart, &lod_fpart,
1650 &ilevel0, &ilevel1);
1651
1652 /*
1653 * we only try 8-wide sampling with soa as it appears to
1654 * be a loss with aos with AVX (but it should work).
1655 * (It should be faster if we'd support avx2)
1656 */
1657 if (num_quads == 1 || !use_aos) {
1658
1659 if (num_quads > 1) {
1660 if (mip_filter == PIPE_TEX_MIPFILTER_NONE) {
1661 LLVMValueRef index0 = lp_build_const_int32(gallivm, 0);
1662 /*
1663 * These parameters are the same for all quads,
1664 * could probably simplify.
1665 */
1666 lod_ipart = LLVMBuildExtractElement(builder, lod_ipart, index0, "");
1667 ilevel0 = LLVMBuildExtractElement(builder, ilevel0, index0, "");
1668 }
1669 }
1670 if (use_aos) {
1671 /* do sampling/filtering with fixed pt arithmetic */
1672 lp_build_sample_aos(&bld, sampler_index,
1673 s, t, r, offsets,
1674 lod_ipart, lod_fpart,
1675 ilevel0, ilevel1,
1676 texel_out);
1677 }
1678
1679 else {
1680 lp_build_sample_general(&bld, sampler_index,
1681 s, t, r, offsets,
1682 lod_ipart, lod_fpart,
1683 ilevel0, ilevel1,
1684 texel_out);
1685 }
1686 }
1687 else {
1688 unsigned j;
1689 struct lp_build_sample_context bld4;
1690 struct lp_type type4 = type;
1691 unsigned i;
1692 LLVMValueRef texelout4[4];
1693 LLVMValueRef texelouttmp[4][LP_MAX_VECTOR_LENGTH/16];
1694
1695 type4.length = 4;
1696
1697 /* Setup our build context */
1698 memset(&bld4, 0, sizeof bld4);
1699 bld4.gallivm = bld.gallivm;
1700 bld4.static_texture_state = bld.static_texture_state;
1701 bld4.static_sampler_state = bld.static_sampler_state;
1702 bld4.dynamic_state = bld.dynamic_state;
1703 bld4.format_desc = bld.format_desc;
1704 bld4.dims = bld.dims;
1705 bld4.row_stride_array = bld.row_stride_array;
1706 bld4.img_stride_array = bld.img_stride_array;
1707 bld4.base_ptr = bld.base_ptr;
1708 bld4.mip_offsets = bld.mip_offsets;
1709 bld4.int_size = bld.int_size;
1710
1711 bld4.vector_width = lp_type_width(type4);
1712
1713 bld4.float_type = lp_type_float(32);
1714 bld4.int_type = lp_type_int(32);
1715 bld4.coord_type = type4;
1716 bld4.int_coord_type = lp_int_type(type4);
1717 bld4.float_size_in_type = lp_type_float(32);
1718 bld4.float_size_in_type.length = dims > 1 ? 4 : 1;
1719 bld4.int_size_in_type = lp_int_type(bld4.float_size_in_type);
1720 bld4.texel_type = bld.texel_type;
1721 bld4.texel_type.length = 4;
1722 bld4.perquadf_type = type4;
1723 /* we want native vector size to be able to use our intrinsics */
1724 bld4.perquadf_type.length = 1;
1725 bld4.perquadi_type = lp_int_type(bld4.perquadf_type);
1726
1727 bld4.num_lods = 1;
1728 bld4.int_size_type = bld4.int_size_in_type;
1729 bld4.float_size_type = bld4.float_size_in_type;
1730
1731 lp_build_context_init(&bld4.float_bld, gallivm, bld4.float_type);
1732 lp_build_context_init(&bld4.float_vec_bld, gallivm, type4);
1733 lp_build_context_init(&bld4.int_bld, gallivm, bld4.int_type);
1734 lp_build_context_init(&bld4.coord_bld, gallivm, bld4.coord_type);
1735 lp_build_context_init(&bld4.int_coord_bld, gallivm, bld4.int_coord_type);
1736 lp_build_context_init(&bld4.int_size_in_bld, gallivm, bld4.int_size_in_type);
1737 lp_build_context_init(&bld4.float_size_in_bld, gallivm, bld4.float_size_in_type);
1738 lp_build_context_init(&bld4.int_size_bld, gallivm, bld4.int_size_type);
1739 lp_build_context_init(&bld4.float_size_bld, gallivm, bld4.float_size_type);
1740 lp_build_context_init(&bld4.texel_bld, gallivm, bld4.texel_type);
1741 lp_build_context_init(&bld4.perquadf_bld, gallivm, bld4.perquadf_type);
1742 lp_build_context_init(&bld4.perquadi_bld, gallivm, bld4.perquadi_type);
1743
1744 for (i = 0; i < num_quads; i++) {
1745 LLVMValueRef s4, t4, r4;
1746 LLVMValueRef lod_iparts, lod_fparts = NULL;
1747 LLVMValueRef ilevel0s, ilevel1s = NULL;
1748 LLVMValueRef indexi = lp_build_const_int32(gallivm, i);
1749 LLVMValueRef offsets4[4] = { NULL };
1750
1751 s4 = lp_build_extract_range(gallivm, s, 4*i, 4);
1752 t4 = lp_build_extract_range(gallivm, t, 4*i, 4);
1753 r4 = lp_build_extract_range(gallivm, r, 4*i, 4);
1754
1755 if (offsets[0]) {
1756 offsets4[0] = lp_build_extract_range(gallivm, offsets[0], 4*i, 4);
1757 if (dims > 1) {
1758 offsets4[1] = lp_build_extract_range(gallivm, offsets[1], 4*i, 4);
1759 if (dims > 2) {
1760 offsets4[2] = lp_build_extract_range(gallivm, offsets[2], 4*i, 4);
1761 }
1762 }
1763 }
1764 lod_iparts = LLVMBuildExtractElement(builder, lod_ipart, indexi, "");
1765 ilevel0s = LLVMBuildExtractElement(builder, ilevel0, indexi, "");
1766 if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
1767 ilevel1s = LLVMBuildExtractElement(builder, ilevel1, indexi, "");
1768 lod_fparts = LLVMBuildExtractElement(builder, lod_fpart, indexi, "");
1769 }
1770
1771 if (use_aos) {
1772 /* do sampling/filtering with fixed pt arithmetic */
1773 lp_build_sample_aos(&bld4, sampler_index,
1774 s4, t4, r4, offsets4,
1775 lod_iparts, lod_fparts,
1776 ilevel0s, ilevel1s,
1777 texelout4);
1778 }
1779
1780 else {
1781 lp_build_sample_general(&bld4, sampler_index,
1782 s4, t4, r4, offsets4,
1783 lod_iparts, lod_fparts,
1784 ilevel0s, ilevel1s,
1785 texelout4);
1786 }
1787 for (j = 0; j < 4; j++) {
1788 texelouttmp[j][i] = texelout4[j];
1789 }
1790 }
1791
1792 for (j = 0; j < 4; j++) {
1793 texel_out[j] = lp_build_concat(gallivm, texelouttmp[j], type4, num_quads);
1794 }
1795 }
1796
1797 lp_build_sample_compare(&bld, coords, texel_out);
1798 }
1799
1800 if (static_texture_state->target != PIPE_BUFFER) {
1801 apply_sampler_swizzle(&bld, texel_out);
1802 }
1803
1804 /*
1805 * texel type can be a (32bit) int/uint (for pure int formats only),
1806 * however we are expected to always return floats (storage is untyped).
1807 */
1808 if (!bld.texel_type.floating) {
1809 unsigned chan;
1810 for (chan = 0; chan < 4; chan++) {
1811 texel_out[chan] = LLVMBuildBitCast(builder, texel_out[chan],
1812 lp_build_vec_type(gallivm, type), "");
1813 }
1814 }
1815 }
1816
1817 void
1818 lp_build_size_query_soa(struct gallivm_state *gallivm,
1819 const struct lp_static_texture_state *static_state,
1820 struct lp_sampler_dynamic_state *dynamic_state,
1821 struct lp_type int_type,
1822 unsigned texture_unit,
1823 boolean need_nr_mips,
1824 LLVMValueRef explicit_lod,
1825 LLVMValueRef *sizes_out)
1826 {
1827 LLVMValueRef lod;
1828 LLVMValueRef size;
1829 LLVMValueRef first_level = NULL;
1830 int dims, i;
1831 boolean has_array;
1832 struct lp_build_context bld_int_vec;
1833
1834 dims = texture_dims(static_state->target);
1835
1836 switch (static_state->target) {
1837 case PIPE_TEXTURE_1D_ARRAY:
1838 case PIPE_TEXTURE_2D_ARRAY:
1839 has_array = TRUE;
1840 break;
1841 default:
1842 has_array = FALSE;
1843 break;
1844 }
1845
1846 assert(!int_type.floating);
1847
1848 lp_build_context_init(&bld_int_vec, gallivm, lp_type_int_vec(32, 128));
1849
1850 if (explicit_lod) {
1851 lod = LLVMBuildExtractElement(gallivm->builder, explicit_lod, lp_build_const_int32(gallivm, 0), "");
1852 first_level = dynamic_state->first_level(dynamic_state, gallivm, texture_unit);
1853 lod = lp_build_broadcast_scalar(&bld_int_vec,
1854 LLVMBuildAdd(gallivm->builder, lod, first_level, "lod"));
1855
1856 } else {
1857 lod = bld_int_vec.zero;
1858 }
1859
1860 if (need_nr_mips) {
1861 size = bld_int_vec.zero;
1862 }
1863 else {
1864 size = bld_int_vec.undef;
1865 }
1866
1867 size = LLVMBuildInsertElement(gallivm->builder, size,
1868 dynamic_state->width(dynamic_state, gallivm, texture_unit),
1869 lp_build_const_int32(gallivm, 0), "");
1870
1871 if (dims >= 2) {
1872 size = LLVMBuildInsertElement(gallivm->builder, size,
1873 dynamic_state->height(dynamic_state, gallivm, texture_unit),
1874 lp_build_const_int32(gallivm, 1), "");
1875 }
1876
1877 if (dims >= 3) {
1878 size = LLVMBuildInsertElement(gallivm->builder, size,
1879 dynamic_state->depth(dynamic_state, gallivm, texture_unit),
1880 lp_build_const_int32(gallivm, 2), "");
1881 }
1882
1883 size = lp_build_minify(&bld_int_vec, size, lod);
1884
1885 if (has_array)
1886 size = LLVMBuildInsertElement(gallivm->builder, size,
1887 dynamic_state->depth(dynamic_state, gallivm, texture_unit),
1888 lp_build_const_int32(gallivm, dims), "");
1889
1890 /*
1891 * XXX for out-of-bounds lod, should set size to zero vector here
1892 * (for dx10-style only, i.e. need_nr_mips)
1893 */
1894
1895 for (i = 0; i < dims + (has_array ? 1 : 0); i++) {
1896 sizes_out[i] = lp_build_extract_broadcast(gallivm, bld_int_vec.type, int_type,
1897 size,
1898 lp_build_const_int32(gallivm, i));
1899 }
1900
1901 /*
1902 * if there's no explicit_lod (buffers, rects) queries requiring nr of
1903 * mips would be illegal.
1904 */
1905 if (need_nr_mips && explicit_lod) {
1906 struct lp_build_context bld_int_scalar;
1907 LLVMValueRef num_levels;
1908 lp_build_context_init(&bld_int_scalar, gallivm, lp_type_int(32));
1909
1910 if (static_state->level_zero_only) {
1911 num_levels = bld_int_scalar.one;
1912 }
1913 else {
1914 LLVMValueRef last_level;
1915
1916 last_level = dynamic_state->last_level(dynamic_state, gallivm, texture_unit);
1917 num_levels = lp_build_sub(&bld_int_scalar, last_level, first_level);
1918 num_levels = lp_build_add(&bld_int_scalar, num_levels, bld_int_scalar.one);
1919 }
1920 sizes_out[3] = lp_build_broadcast(gallivm, lp_build_vec_type(gallivm, int_type),
1921 num_levels);
1922 }
1923 }