1 /**************************************************************************
3 * Copyright 2009 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Texture sampling -- SoA.
32 * @author Jose Fonseca <jfonseca@vmware.com>
33 * @author Brian Paul <brianp@vmware.com>
36 #include "pipe/p_defines.h"
37 #include "pipe/p_state.h"
38 #include "util/u_debug.h"
39 #include "util/u_dump.h"
40 #include "util/u_memory.h"
41 #include "util/u_math.h"
42 #include "util/u_format.h"
43 #include "lp_bld_debug.h"
44 #include "lp_bld_type.h"
45 #include "lp_bld_const.h"
46 #include "lp_bld_conv.h"
47 #include "lp_bld_arit.h"
48 #include "lp_bld_bitarit.h"
49 #include "lp_bld_logic.h"
50 #include "lp_bld_printf.h"
51 #include "lp_bld_swizzle.h"
52 #include "lp_bld_flow.h"
53 #include "lp_bld_gather.h"
54 #include "lp_bld_format.h"
55 #include "lp_bld_sample.h"
56 #include "lp_bld_sample_aos.h"
57 #include "lp_bld_struct.h"
58 #include "lp_bld_quad.h"
62 * Generate code to fetch a texel from a texture at int coords (x, y, z).
63 * The computation depends on whether the texture is 1D, 2D or 3D.
64 * The result, texel, will be float vectors:
65 * texel[0] = red values
66 * texel[1] = green values
67 * texel[2] = blue values
68 * texel[3] = alpha values
71 lp_build_sample_texel_soa(struct lp_build_sample_context
*bld
,
79 LLVMValueRef y_stride
,
80 LLVMValueRef z_stride
,
81 LLVMValueRef data_ptr
,
82 LLVMValueRef texel_out
[4])
84 const struct lp_sampler_static_state
*static_state
= bld
->static_state
;
85 const unsigned dims
= bld
->dims
;
86 struct lp_build_context
*int_coord_bld
= &bld
->int_coord_bld
;
89 LLVMValueRef use_border
= NULL
;
91 /* use_border = x < 0 || x >= width || y < 0 || y >= height */
92 if (lp_sampler_wrap_mode_uses_border_color(static_state
->wrap_s
,
93 static_state
->min_img_filter
,
94 static_state
->mag_img_filter
)) {
96 b1
= lp_build_cmp(int_coord_bld
, PIPE_FUNC_LESS
, x
, int_coord_bld
->zero
);
97 b2
= lp_build_cmp(int_coord_bld
, PIPE_FUNC_GEQUAL
, x
, width
);
98 use_border
= LLVMBuildOr(bld
->builder
, b1
, b2
, "b1_or_b2");
102 lp_sampler_wrap_mode_uses_border_color(static_state
->wrap_t
,
103 static_state
->min_img_filter
,
104 static_state
->mag_img_filter
)) {
106 b1
= lp_build_cmp(int_coord_bld
, PIPE_FUNC_LESS
, y
, int_coord_bld
->zero
);
107 b2
= lp_build_cmp(int_coord_bld
, PIPE_FUNC_GEQUAL
, y
, height
);
109 use_border
= LLVMBuildOr(bld
->builder
, use_border
, b1
, "ub_or_b1");
110 use_border
= LLVMBuildOr(bld
->builder
, use_border
, b2
, "ub_or_b2");
113 use_border
= LLVMBuildOr(bld
->builder
, b1
, b2
, "b1_or_b2");
118 lp_sampler_wrap_mode_uses_border_color(static_state
->wrap_r
,
119 static_state
->min_img_filter
,
120 static_state
->mag_img_filter
)) {
122 b1
= lp_build_cmp(int_coord_bld
, PIPE_FUNC_LESS
, z
, int_coord_bld
->zero
);
123 b2
= lp_build_cmp(int_coord_bld
, PIPE_FUNC_GEQUAL
, z
, depth
);
125 use_border
= LLVMBuildOr(bld
->builder
, use_border
, b1
, "ub_or_b1");
126 use_border
= LLVMBuildOr(bld
->builder
, use_border
, b2
, "ub_or_b2");
129 use_border
= LLVMBuildOr(bld
->builder
, b1
, b2
, "b1_or_b2");
133 /* convert x,y,z coords to linear offset from start of texture, in bytes */
134 lp_build_sample_offset(&bld
->int_coord_bld
,
136 x
, y
, z
, y_stride
, z_stride
,
140 /* If we can sample the border color, it means that texcoords may
141 * lie outside the bounds of the texture image. We need to do
142 * something to prevent reading out of bounds and causing a segfault.
144 * Simply AND the texture coords with !use_border. This will cause
145 * coords which are out of bounds to become zero. Zero's guaranteed
146 * to be inside the texture image.
148 offset
= lp_build_andnot(&bld
->int_coord_bld
, offset
, use_border
);
151 lp_build_fetch_rgba_soa(bld
->builder
,
159 * Note: if we find an app which frequently samples the texture border
160 * we might want to implement a true conditional here to avoid sampling
161 * the texture whenever possible (since that's quite a bit of code).
164 * texel = border_color;
167 * texel = sample_texture(coord);
169 * As it is now, we always sample the texture, then selectively replace
170 * the texel color results with the border color.
174 /* select texel color or border color depending on use_border */
175 LLVMValueRef border_color_ptr
=
176 bld
->dynamic_state
->border_color(bld
->dynamic_state
,
179 for (chan
= 0; chan
< 4; chan
++) {
180 LLVMValueRef border_chan
=
181 lp_build_array_get(bld
->builder
, border_color_ptr
,
182 lp_build_const_int32(chan
));
183 LLVMValueRef border_chan_vec
=
184 lp_build_broadcast_scalar(&bld
->float_vec_bld
, border_chan
);
185 texel_out
[chan
] = lp_build_select(&bld
->texel_bld
, use_border
,
186 border_chan_vec
, texel_out
[chan
]);
190 apply_sampler_swizzle(bld
, texel_out
);
195 * Helper to compute the mirror function for the PIPE_WRAP_MIRROR modes.
198 lp_build_coord_mirror(struct lp_build_sample_context
*bld
,
201 struct lp_build_context
*coord_bld
= &bld
->coord_bld
;
202 struct lp_build_context
*int_coord_bld
= &bld
->int_coord_bld
;
203 LLVMValueRef fract
, flr
, isOdd
;
205 lp_build_ifloor_fract(coord_bld
, coord
, &flr
, &fract
);
207 /* isOdd = flr & 1 */
208 isOdd
= LLVMBuildAnd(bld
->builder
, flr
, int_coord_bld
->one
, "");
210 /* make coord positive or negative depending on isOdd */
211 coord
= lp_build_set_sign(coord_bld
, fract
, isOdd
);
213 /* convert isOdd to float */
214 isOdd
= lp_build_int_to_float(coord_bld
, isOdd
);
216 /* add isOdd to coord */
217 coord
= lp_build_add(coord_bld
, coord
, isOdd
);
224 * Build LLVM code for texture wrap mode for linear filtering.
225 * \param x0_out returns first integer texcoord
226 * \param x1_out returns second integer texcoord
227 * \param weight_out returns linear interpolation weight
230 lp_build_sample_wrap_linear(struct lp_build_sample_context
*bld
,
233 LLVMValueRef length_f
,
236 LLVMValueRef
*x0_out
,
237 LLVMValueRef
*x1_out
,
238 LLVMValueRef
*weight_out
)
240 struct lp_build_context
*coord_bld
= &bld
->coord_bld
;
241 struct lp_build_context
*int_coord_bld
= &bld
->int_coord_bld
;
242 LLVMValueRef half
= lp_build_const_vec(coord_bld
->type
, 0.5);
243 LLVMValueRef length_minus_one
= lp_build_sub(int_coord_bld
, length
, int_coord_bld
->one
);
244 LLVMValueRef coord0
, coord1
, weight
;
247 case PIPE_TEX_WRAP_REPEAT
:
248 /* mul by size and subtract 0.5 */
249 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
250 coord
= lp_build_sub(coord_bld
, coord
, half
);
251 /* convert to int, compute lerp weight */
252 lp_build_ifloor_fract(coord_bld
, coord
, &coord0
, &weight
);
255 coord1
= lp_build_add(int_coord_bld
, coord0
, int_coord_bld
->one
);
256 coord0
= LLVMBuildAnd(bld
->builder
, coord0
, length_minus_one
, "");
257 coord1
= LLVMBuildAnd(bld
->builder
, coord1
, length_minus_one
, "");
260 /* Add a bias to the texcoord to handle negative coords */
261 LLVMValueRef bias
= lp_build_mul_imm(int_coord_bld
, length
, 1024);
263 coord0
= LLVMBuildAdd(bld
->builder
, coord0
, bias
, "");
264 coord0
= LLVMBuildURem(bld
->builder
, coord0
, length
, "");
265 mask
= lp_build_compare(bld
->builder
, int_coord_bld
->type
,
266 PIPE_FUNC_NOTEQUAL
, coord0
, length_minus_one
);
267 coord1
= LLVMBuildAnd(bld
->builder
,
268 lp_build_add(int_coord_bld
, coord0
, int_coord_bld
->one
),
273 case PIPE_TEX_WRAP_CLAMP
:
274 if (bld
->static_state
->normalized_coords
) {
275 /* scale coord to length */
276 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
279 /* clamp to [0, length] */
280 coord
= lp_build_clamp(coord_bld
, coord
, coord_bld
->zero
, length_f
);
282 coord
= lp_build_sub(coord_bld
, coord
, half
);
284 /* convert to int, compute lerp weight */
285 lp_build_ifloor_fract(coord_bld
, coord
, &coord0
, &weight
);
286 coord1
= lp_build_add(int_coord_bld
, coord0
, int_coord_bld
->one
);
289 case PIPE_TEX_WRAP_CLAMP_TO_EDGE
:
291 struct lp_build_context abs_coord_bld
= bld
->coord_bld
;
292 abs_coord_bld
.type
.sign
= FALSE
;
294 if (bld
->static_state
->normalized_coords
) {
295 /* mul by tex size */
296 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
297 /* clamp to length max */
298 coord
= lp_build_min(coord_bld
, coord
, length_f
);
300 coord
= lp_build_sub(coord_bld
, coord
, half
);
301 /* clamp to [0, length - 0.5] */
302 coord
= lp_build_max(coord_bld
, coord
, coord_bld
->zero
);
304 /* XXX this is odd normalized ranges from 0 to length-0.5 after denorm
305 but non-normalized ranges from to 0.5 to length-0.5 after clamp.
306 Is this missing the sub 0.5? */
308 LLVMValueRef min
, max
;
309 /* clamp to [0.5, length - 0.5] */
311 max
= lp_build_sub(coord_bld
, length_f
, min
);
312 coord
= lp_build_clamp(coord_bld
, coord
, min
, max
);
314 /* convert to int, compute lerp weight */
315 lp_build_ifloor_fract(&abs_coord_bld
, coord
, &coord0
, &weight
);
316 coord1
= lp_build_add(int_coord_bld
, coord0
, int_coord_bld
->one
);
317 /* coord1 = min(coord1, length-1) */
318 coord1
= lp_build_min(int_coord_bld
, coord1
, length_minus_one
);
322 case PIPE_TEX_WRAP_CLAMP_TO_BORDER
:
325 if (bld
->static_state
->normalized_coords
) {
326 /* scale coord to length */
327 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
329 /* was: clamp to [-0.5, length + 0.5], then sub 0.5 */
330 coord
= lp_build_sub(coord_bld
, coord
, half
);
331 min
= lp_build_const_vec(coord_bld
->type
, -1.0F
);
332 coord
= lp_build_clamp(coord_bld
, coord
, min
, length_f
);
333 /* convert to int, compute lerp weight */
334 lp_build_ifloor_fract(coord_bld
, coord
, &coord0
, &weight
);
335 coord1
= lp_build_add(int_coord_bld
, coord0
, int_coord_bld
->one
);
339 case PIPE_TEX_WRAP_MIRROR_REPEAT
:
340 /* compute mirror function */
341 coord
= lp_build_coord_mirror(bld
, coord
);
343 /* scale coord to length */
344 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
345 coord
= lp_build_sub(coord_bld
, coord
, half
);
347 /* convert to int, compute lerp weight */
348 lp_build_ifloor_fract(coord_bld
, coord
, &coord0
, &weight
);
349 coord1
= lp_build_add(int_coord_bld
, coord0
, int_coord_bld
->one
);
351 /* coord0 = max(coord0, 0) */
352 coord0
= lp_build_max(int_coord_bld
, coord0
, int_coord_bld
->zero
);
353 /* coord1 = min(coord1, length-1) */
354 coord1
= lp_build_min(int_coord_bld
, coord1
, length_minus_one
);
357 case PIPE_TEX_WRAP_MIRROR_CLAMP
:
358 coord
= lp_build_abs(coord_bld
, coord
);
360 if (bld
->static_state
->normalized_coords
) {
361 /* scale coord to length */
362 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
365 /* clamp to [0, length] */
366 coord
= lp_build_min(coord_bld
, coord
, length_f
);
368 coord
= lp_build_sub(coord_bld
, coord
, half
);
370 /* convert to int, compute lerp weight */
371 lp_build_ifloor_fract(coord_bld
, coord
, &coord0
, &weight
);
372 coord1
= lp_build_add(int_coord_bld
, coord0
, int_coord_bld
->one
);
375 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE
:
377 LLVMValueRef min
, max
;
378 struct lp_build_context abs_coord_bld
= bld
->coord_bld
;
379 abs_coord_bld
.type
.sign
= FALSE
;
380 coord
= lp_build_abs(coord_bld
, coord
);
382 if (bld
->static_state
->normalized_coords
) {
383 /* scale coord to length */
384 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
387 /* clamp to [0.5, length - 0.5] */
389 max
= lp_build_sub(coord_bld
, length_f
, min
);
390 coord
= lp_build_clamp(coord_bld
, coord
, min
, max
);
392 coord
= lp_build_sub(coord_bld
, coord
, half
);
394 /* convert to int, compute lerp weight */
395 lp_build_ifloor_fract(&abs_coord_bld
, coord
, &coord0
, &weight
);
396 coord1
= lp_build_add(int_coord_bld
, coord0
, int_coord_bld
->one
);
400 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER
:
402 coord
= lp_build_abs(coord_bld
, coord
);
404 if (bld
->static_state
->normalized_coords
) {
405 /* scale coord to length */
406 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
409 /* was: clamp to [-0.5, length + 0.5] then sub 0.5 */
410 /* skip -0.5 clamp (always positive), do sub first */
411 coord
= lp_build_sub(coord_bld
, coord
, half
);
412 coord
= lp_build_min(coord_bld
, coord
, length_f
);
414 /* convert to int, compute lerp weight */
415 lp_build_ifloor_fract(coord_bld
, coord
, &coord0
, &weight
);
416 coord1
= lp_build_add(int_coord_bld
, coord0
, int_coord_bld
->one
);
429 *weight_out
= weight
;
434 * Build LLVM code for texture wrap mode for nearest filtering.
435 * \param coord the incoming texcoord (nominally in [0,1])
436 * \param length the texture size along one dimension, as int vector
437 * \param is_pot if TRUE, length is a power of two
438 * \param wrap_mode one of PIPE_TEX_WRAP_x
441 lp_build_sample_wrap_nearest(struct lp_build_sample_context
*bld
,
444 LLVMValueRef length_f
,
448 struct lp_build_context
*coord_bld
= &bld
->coord_bld
;
449 struct lp_build_context
*int_coord_bld
= &bld
->int_coord_bld
;
450 LLVMValueRef length_minus_one
= lp_build_sub(int_coord_bld
, length
, int_coord_bld
->one
);
454 case PIPE_TEX_WRAP_REPEAT
:
455 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
456 icoord
= lp_build_ifloor(coord_bld
, coord
);
458 icoord
= LLVMBuildAnd(bld
->builder
, icoord
, length_minus_one
, "");
460 /* Add a bias to the texcoord to handle negative coords */
461 LLVMValueRef bias
= lp_build_mul_imm(int_coord_bld
, length
, 1024);
462 icoord
= LLVMBuildAdd(bld
->builder
, icoord
, bias
, "");
463 icoord
= LLVMBuildURem(bld
->builder
, icoord
, length
, "");
467 case PIPE_TEX_WRAP_CLAMP
:
468 case PIPE_TEX_WRAP_CLAMP_TO_EDGE
:
469 if (bld
->static_state
->normalized_coords
) {
470 /* scale coord to length */
471 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
475 /* use itrunc instead since we clamp to 0 anyway */
476 icoord
= lp_build_itrunc(coord_bld
, coord
);
478 /* clamp to [0, length - 1]. */
479 icoord
= lp_build_clamp(int_coord_bld
, icoord
, int_coord_bld
->zero
,
483 case PIPE_TEX_WRAP_CLAMP_TO_BORDER
:
484 /* Note: this is the same as CLAMP_TO_EDGE, except min = -min */
486 LLVMValueRef min
, max
;
488 if (bld
->static_state
->normalized_coords
) {
489 /* scale coord to length */
490 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
493 icoord
= lp_build_ifloor(coord_bld
, coord
);
495 /* clamp to [-1, length] */
496 min
= lp_build_negate(int_coord_bld
, int_coord_bld
->one
);
498 icoord
= lp_build_clamp(int_coord_bld
, icoord
, min
, max
);
502 case PIPE_TEX_WRAP_MIRROR_REPEAT
:
503 /* compute mirror function */
504 coord
= lp_build_coord_mirror(bld
, coord
);
506 /* scale coord to length */
507 assert(bld
->static_state
->normalized_coords
);
508 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
510 /* itrunc == ifloor here */
511 icoord
= lp_build_itrunc(coord_bld
, coord
);
513 /* clamp to [0, length - 1] */
514 icoord
= lp_build_min(int_coord_bld
, icoord
, length_minus_one
);
517 case PIPE_TEX_WRAP_MIRROR_CLAMP
:
518 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE
:
519 coord
= lp_build_abs(coord_bld
, coord
);
521 if (bld
->static_state
->normalized_coords
) {
522 /* scale coord to length */
523 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
526 /* itrunc == ifloor here */
527 icoord
= lp_build_itrunc(coord_bld
, coord
);
529 /* clamp to [0, length - 1] */
530 icoord
= lp_build_min(int_coord_bld
, icoord
, length_minus_one
);
533 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER
:
534 coord
= lp_build_abs(coord_bld
, coord
);
536 if (bld
->static_state
->normalized_coords
) {
537 /* scale coord to length */
538 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
541 /* itrunc == ifloor here */
542 icoord
= lp_build_itrunc(coord_bld
, coord
);
544 /* clamp to [0, length] */
545 icoord
= lp_build_min(int_coord_bld
, icoord
, length
);
558 * Generate code to sample a mipmap level with nearest filtering.
559 * If sampling a cube texture, r = cube face in [0,5].
562 lp_build_sample_image_nearest(struct lp_build_sample_context
*bld
,
565 LLVMValueRef row_stride_vec
,
566 LLVMValueRef img_stride_vec
,
567 LLVMValueRef data_ptr
,
571 LLVMValueRef colors_out
[4])
573 const unsigned dims
= bld
->dims
;
574 LLVMValueRef width_vec
;
575 LLVMValueRef height_vec
;
576 LLVMValueRef depth_vec
;
577 LLVMValueRef flt_size
;
578 LLVMValueRef flt_width_vec
;
579 LLVMValueRef flt_height_vec
;
580 LLVMValueRef flt_depth_vec
;
581 LLVMValueRef x
, y
, z
;
583 lp_build_extract_image_sizes(bld
,
587 &width_vec
, &height_vec
, &depth_vec
);
589 flt_size
= lp_build_int_to_float(&bld
->float_size_bld
, size
);
591 lp_build_extract_image_sizes(bld
,
592 bld
->float_size_type
,
595 &flt_width_vec
, &flt_height_vec
, &flt_depth_vec
);
598 * Compute integer texcoords.
600 x
= lp_build_sample_wrap_nearest(bld
, s
, width_vec
, flt_width_vec
,
601 bld
->static_state
->pot_width
,
602 bld
->static_state
->wrap_s
);
603 lp_build_name(x
, "tex.x.wrapped");
606 y
= lp_build_sample_wrap_nearest(bld
, t
, height_vec
, flt_height_vec
,
607 bld
->static_state
->pot_height
,
608 bld
->static_state
->wrap_t
);
609 lp_build_name(y
, "tex.y.wrapped");
612 z
= lp_build_sample_wrap_nearest(bld
, r
, depth_vec
, flt_depth_vec
,
613 bld
->static_state
->pot_depth
,
614 bld
->static_state
->wrap_r
);
615 lp_build_name(z
, "tex.z.wrapped");
617 else if (bld
->static_state
->target
== PIPE_TEXTURE_CUBE
) {
629 * Get texture colors.
631 lp_build_sample_texel_soa(bld
, unit
,
632 width_vec
, height_vec
, depth_vec
,
634 row_stride_vec
, img_stride_vec
,
635 data_ptr
, colors_out
);
640 * Generate code to sample a mipmap level with linear filtering.
641 * If sampling a cube texture, r = cube face in [0,5].
644 lp_build_sample_image_linear(struct lp_build_sample_context
*bld
,
647 LLVMValueRef row_stride_vec
,
648 LLVMValueRef img_stride_vec
,
649 LLVMValueRef data_ptr
,
653 LLVMValueRef colors_out
[4])
655 const unsigned dims
= bld
->dims
;
656 LLVMValueRef width_vec
;
657 LLVMValueRef height_vec
;
658 LLVMValueRef depth_vec
;
659 LLVMValueRef flt_size
;
660 LLVMValueRef flt_width_vec
;
661 LLVMValueRef flt_height_vec
;
662 LLVMValueRef flt_depth_vec
;
663 LLVMValueRef x0
, y0
, z0
, x1
, y1
, z1
;
664 LLVMValueRef s_fpart
, t_fpart
, r_fpart
;
665 LLVMValueRef neighbors
[2][2][4];
668 lp_build_extract_image_sizes(bld
,
672 &width_vec
, &height_vec
, &depth_vec
);
674 flt_size
= lp_build_int_to_float(&bld
->float_size_bld
, size
);
676 lp_build_extract_image_sizes(bld
,
677 bld
->float_size_type
,
680 &flt_width_vec
, &flt_height_vec
, &flt_depth_vec
);
683 * Compute integer texcoords.
685 lp_build_sample_wrap_linear(bld
, s
, width_vec
, flt_width_vec
,
686 bld
->static_state
->pot_width
,
687 bld
->static_state
->wrap_s
,
689 lp_build_name(x0
, "tex.x0.wrapped");
690 lp_build_name(x1
, "tex.x1.wrapped");
693 lp_build_sample_wrap_linear(bld
, t
, height_vec
, flt_height_vec
,
694 bld
->static_state
->pot_height
,
695 bld
->static_state
->wrap_t
,
697 lp_build_name(y0
, "tex.y0.wrapped");
698 lp_build_name(y1
, "tex.y1.wrapped");
701 lp_build_sample_wrap_linear(bld
, r
, depth_vec
, flt_depth_vec
,
702 bld
->static_state
->pot_depth
,
703 bld
->static_state
->wrap_r
,
705 lp_build_name(z0
, "tex.z0.wrapped");
706 lp_build_name(z1
, "tex.z1.wrapped");
708 else if (bld
->static_state
->target
== PIPE_TEXTURE_CUBE
) {
709 z0
= z1
= r
; /* cube face */
718 y0
= y1
= t_fpart
= NULL
;
719 z0
= z1
= r_fpart
= NULL
;
723 * Get texture colors.
725 /* get x0/x1 texels */
726 lp_build_sample_texel_soa(bld
, unit
,
727 width_vec
, height_vec
, depth_vec
,
729 row_stride_vec
, img_stride_vec
,
730 data_ptr
, neighbors
[0][0]);
731 lp_build_sample_texel_soa(bld
, unit
,
732 width_vec
, height_vec
, depth_vec
,
734 row_stride_vec
, img_stride_vec
,
735 data_ptr
, neighbors
[0][1]);
738 /* Interpolate two samples from 1D image to produce one color */
739 for (chan
= 0; chan
< 4; chan
++) {
740 colors_out
[chan
] = lp_build_lerp(&bld
->texel_bld
, s_fpart
,
741 neighbors
[0][0][chan
],
742 neighbors
[0][1][chan
]);
747 LLVMValueRef colors0
[4];
749 /* get x0/x1 texels at y1 */
750 lp_build_sample_texel_soa(bld
, unit
,
751 width_vec
, height_vec
, depth_vec
,
753 row_stride_vec
, img_stride_vec
,
754 data_ptr
, neighbors
[1][0]);
755 lp_build_sample_texel_soa(bld
, unit
,
756 width_vec
, height_vec
, depth_vec
,
758 row_stride_vec
, img_stride_vec
,
759 data_ptr
, neighbors
[1][1]);
761 /* Bilinear interpolate the four samples from the 2D image / 3D slice */
762 for (chan
= 0; chan
< 4; chan
++) {
763 colors0
[chan
] = lp_build_lerp_2d(&bld
->texel_bld
,
765 neighbors
[0][0][chan
],
766 neighbors
[0][1][chan
],
767 neighbors
[1][0][chan
],
768 neighbors
[1][1][chan
]);
772 LLVMValueRef neighbors1
[2][2][4];
773 LLVMValueRef colors1
[4];
775 /* get x0/x1/y0/y1 texels at z1 */
776 lp_build_sample_texel_soa(bld
, unit
,
777 width_vec
, height_vec
, depth_vec
,
779 row_stride_vec
, img_stride_vec
,
780 data_ptr
, neighbors1
[0][0]);
781 lp_build_sample_texel_soa(bld
, unit
,
782 width_vec
, height_vec
, depth_vec
,
784 row_stride_vec
, img_stride_vec
,
785 data_ptr
, neighbors1
[0][1]);
786 lp_build_sample_texel_soa(bld
, unit
,
787 width_vec
, height_vec
, depth_vec
,
789 row_stride_vec
, img_stride_vec
,
790 data_ptr
, neighbors1
[1][0]);
791 lp_build_sample_texel_soa(bld
, unit
,
792 width_vec
, height_vec
, depth_vec
,
794 row_stride_vec
, img_stride_vec
,
795 data_ptr
, neighbors1
[1][1]);
797 /* Bilinear interpolate the four samples from the second Z slice */
798 for (chan
= 0; chan
< 4; chan
++) {
799 colors1
[chan
] = lp_build_lerp_2d(&bld
->texel_bld
,
801 neighbors1
[0][0][chan
],
802 neighbors1
[0][1][chan
],
803 neighbors1
[1][0][chan
],
804 neighbors1
[1][1][chan
]);
807 /* Linearly interpolate the two samples from the two 3D slices */
808 for (chan
= 0; chan
< 4; chan
++) {
809 colors_out
[chan
] = lp_build_lerp(&bld
->texel_bld
,
811 colors0
[chan
], colors1
[chan
]);
816 for (chan
= 0; chan
< 4; chan
++) {
817 colors_out
[chan
] = colors0
[chan
];
825 * Sample the texture/mipmap using given image filter and mip filter.
826 * data0_ptr and data1_ptr point to the two mipmap levels to sample
827 * from. width0/1_vec, height0/1_vec, depth0/1_vec indicate their sizes.
828 * If we're using nearest miplevel sampling the '1' values will be null/unused.
831 lp_build_sample_mipmap(struct lp_build_sample_context
*bld
,
838 LLVMValueRef ilevel0
,
839 LLVMValueRef ilevel1
,
840 LLVMValueRef lod_fpart
,
841 LLVMValueRef
*colors_out
)
843 LLVMBuilderRef builder
= bld
->builder
;
846 LLVMValueRef row_stride0_vec
;
847 LLVMValueRef row_stride1_vec
;
848 LLVMValueRef img_stride0_vec
;
849 LLVMValueRef img_stride1_vec
;
850 LLVMValueRef data_ptr0
;
851 LLVMValueRef data_ptr1
;
852 LLVMValueRef colors0
[4], colors1
[4];
855 /* sample the first mipmap level */
856 lp_build_mipmap_level_sizes(bld
, ilevel0
,
858 &row_stride0_vec
, &img_stride0_vec
);
859 data_ptr0
= lp_build_get_mipmap_level(bld
, ilevel0
);
860 if (img_filter
== PIPE_TEX_FILTER_NEAREST
) {
861 lp_build_sample_image_nearest(bld
, unit
,
863 row_stride0_vec
, img_stride0_vec
,
868 assert(img_filter
== PIPE_TEX_FILTER_LINEAR
);
869 lp_build_sample_image_linear(bld
, unit
,
871 row_stride0_vec
, img_stride0_vec
,
876 /* Store the first level's colors in the output variables */
877 for (chan
= 0; chan
< 4; chan
++) {
878 LLVMBuildStore(builder
, colors0
[chan
], colors_out
[chan
]);
881 if (mip_filter
== PIPE_TEX_MIPFILTER_LINEAR
) {
882 struct lp_build_if_state if_ctx
;
883 LLVMValueRef need_lerp
;
885 /* need_lerp = lod_fpart > 0 */
886 need_lerp
= LLVMBuildFCmp(builder
, LLVMRealUGT
,
891 lp_build_if(&if_ctx
, builder
, need_lerp
);
893 /* sample the second mipmap level */
894 lp_build_mipmap_level_sizes(bld
, ilevel1
,
896 &row_stride1_vec
, &img_stride1_vec
);
897 data_ptr1
= lp_build_get_mipmap_level(bld
, ilevel1
);
898 if (img_filter
== PIPE_TEX_FILTER_NEAREST
) {
899 lp_build_sample_image_nearest(bld
, unit
,
901 row_stride1_vec
, img_stride1_vec
,
906 lp_build_sample_image_linear(bld
, unit
,
908 row_stride1_vec
, img_stride1_vec
,
913 /* interpolate samples from the two mipmap levels */
915 lod_fpart
= lp_build_broadcast_scalar(&bld
->texel_bld
, lod_fpart
);
917 for (chan
= 0; chan
< 4; chan
++) {
918 colors0
[chan
] = lp_build_lerp(&bld
->texel_bld
, lod_fpart
,
919 colors0
[chan
], colors1
[chan
]);
920 LLVMBuildStore(builder
, colors0
[chan
], colors_out
[chan
]);
923 lp_build_endif(&if_ctx
);
930 * General texture sampling codegen.
931 * This function handles texture sampling for all texture targets (1D,
932 * 2D, 3D, cube) and all filtering modes.
935 lp_build_sample_general(struct lp_build_sample_context
*bld
,
940 const LLVMValueRef
*ddx
,
941 const LLVMValueRef
*ddy
,
942 LLVMValueRef lod_bias
, /* optional */
943 LLVMValueRef explicit_lod
, /* optional */
944 LLVMValueRef
*colors_out
)
946 struct lp_build_context
*int_bld
= &bld
->int_bld
;
947 LLVMBuilderRef builder
= bld
->builder
;
948 const unsigned mip_filter
= bld
->static_state
->min_mip_filter
;
949 const unsigned min_filter
= bld
->static_state
->min_img_filter
;
950 const unsigned mag_filter
= bld
->static_state
->mag_img_filter
;
951 LLVMValueRef lod_ipart
= NULL
, lod_fpart
= NULL
;
952 LLVMValueRef ilevel0
, ilevel1
= NULL
;
953 LLVMValueRef face_ddx
[4], face_ddy
[4];
954 LLVMValueRef texels
[4];
955 LLVMTypeRef i32t
= LLVMInt32Type();
956 LLVMValueRef i32t_zero
= LLVMConstInt(i32t
, 0, 0);
960 printf("%s mip %d min %d mag %d\n", __FUNCTION__,
961 mip_filter, min_filter, mag_filter);
965 * Choose cube face, recompute texcoords and derivatives for the chosen face.
967 if (bld
->static_state
->target
== PIPE_TEXTURE_CUBE
) {
968 LLVMValueRef face
, face_s
, face_t
;
969 lp_build_cube_lookup(bld
, s
, t
, r
, &face
, &face_s
, &face_t
);
970 s
= face_s
; /* vec */
971 t
= face_t
; /* vec */
972 /* use 'r' to indicate cube face */
973 r
= lp_build_broadcast_scalar(&bld
->int_coord_bld
, face
); /* vec */
975 /* recompute ddx, ddy using the new (s,t) face texcoords */
976 face_ddx
[0] = lp_build_ddx(&bld
->coord_bld
, s
);
977 face_ddx
[1] = lp_build_ddx(&bld
->coord_bld
, t
);
980 face_ddy
[0] = lp_build_ddy(&bld
->coord_bld
, s
);
981 face_ddy
[1] = lp_build_ddy(&bld
->coord_bld
, t
);
989 * Compute the level of detail (float).
991 if (min_filter
!= mag_filter
||
992 mip_filter
!= PIPE_TEX_MIPFILTER_NONE
) {
993 /* Need to compute lod either to choose mipmap levels or to
994 * distinguish between minification/magnification with one mipmap level.
996 lp_build_lod_selector(bld
, unit
, ddx
, ddy
,
997 lod_bias
, explicit_lod
,
999 &lod_ipart
, &lod_fpart
);
1001 lod_ipart
= i32t_zero
;
1005 * Compute integer mipmap level(s) to fetch texels from: ilevel0, ilevel1
1007 switch (mip_filter
) {
1009 assert(0 && "bad mip_filter value in lp_build_sample_soa()");
1011 case PIPE_TEX_MIPFILTER_NONE
:
1012 /* always use mip level 0 */
1013 if (bld
->static_state
->target
== PIPE_TEXTURE_CUBE
) {
1014 /* XXX this is a work-around for an apparent bug in LLVM 2.7.
1015 * We should be able to set ilevel0 = const(0) but that causes
1016 * bad x86 code to be emitted.
1019 lp_build_nearest_mip_level(bld
, unit
, lod_ipart
, &ilevel0
);
1022 ilevel0
= i32t_zero
;
1025 case PIPE_TEX_MIPFILTER_NEAREST
:
1027 lp_build_nearest_mip_level(bld
, unit
, lod_ipart
, &ilevel0
);
1029 case PIPE_TEX_MIPFILTER_LINEAR
:
1032 lp_build_linear_mip_levels(bld
, unit
,
1033 lod_ipart
, &lod_fpart
,
1034 &ilevel0
, &ilevel1
);
1039 * Get/interpolate texture colors.
1042 for (chan
= 0; chan
< 4; ++chan
) {
1043 texels
[chan
] = lp_build_alloca(builder
, bld
->texel_bld
.vec_type
, "");
1044 lp_build_name(texels
[chan
], "sampler%u_texel_%c_var", unit
, "xyzw"[chan
]);
1047 if (min_filter
== mag_filter
) {
1048 /* no need to distinquish between minification and magnification */
1049 lp_build_sample_mipmap(bld
, unit
,
1050 min_filter
, mip_filter
,
1052 ilevel0
, ilevel1
, lod_fpart
,
1056 /* Emit conditional to choose min image filter or mag image filter
1057 * depending on the lod being > 0 or <= 0, respectively.
1059 struct lp_build_if_state if_ctx
;
1060 LLVMValueRef minify
;
1062 /* minify = lod >= 0.0 */
1063 minify
= LLVMBuildICmp(builder
, LLVMIntSGE
,
1064 lod_ipart
, int_bld
->zero
, "");
1066 lp_build_if(&if_ctx
, builder
, minify
);
1068 /* Use the minification filter */
1069 lp_build_sample_mipmap(bld
, unit
,
1070 min_filter
, mip_filter
,
1072 ilevel0
, ilevel1
, lod_fpart
,
1075 lp_build_else(&if_ctx
);
1077 /* Use the magnification filter */
1078 lp_build_sample_mipmap(bld
, unit
,
1079 mag_filter
, PIPE_TEX_MIPFILTER_NONE
,
1081 i32t_zero
, NULL
, NULL
,
1084 lp_build_endif(&if_ctx
);
1087 for (chan
= 0; chan
< 4; ++chan
) {
1088 colors_out
[chan
] = LLVMBuildLoad(builder
, texels
[chan
], "");
1089 lp_build_name(colors_out
[chan
], "sampler%u_texel_%c", unit
, "xyzw"[chan
]);
1095 * Do shadow test/comparison.
1096 * \param p the texcoord Z (aka R, aka P) component
1097 * \param texel the texel to compare against (use the X channel)
1100 lp_build_sample_compare(struct lp_build_sample_context
*bld
,
1102 LLVMValueRef texel
[4])
1104 struct lp_build_context
*texel_bld
= &bld
->texel_bld
;
1106 const unsigned chan
= 0;
1108 if (bld
->static_state
->compare_mode
== PIPE_TEX_COMPARE_NONE
)
1113 LLVMValueRef indx
= lp_build_const_int32(0);
1114 LLVMValueRef coord
= LLVMBuildExtractElement(bld
->builder
, p
, indx
, "");
1115 LLVMValueRef tex
= LLVMBuildExtractElement(bld
->builder
,
1116 texel
[chan
], indx
, "");
1117 lp_build_printf(bld
->builder
, "shadow compare coord %f to texture %f\n",
1121 /* result = (p FUNC texel) ? 1 : 0 */
1122 res
= lp_build_cmp(texel_bld
, bld
->static_state
->compare_func
,
1124 res
= lp_build_select(texel_bld
, res
, texel_bld
->one
, texel_bld
->zero
);
1126 /* XXX returning result for default GL_DEPTH_TEXTURE_MODE = GL_LUMINANCE */
1130 texel
[3] = texel_bld
->one
;
1135 * Just set texels to white instead of actually sampling the texture.
1139 lp_build_sample_nop(struct lp_type type
,
1140 LLVMValueRef texel_out
[4])
1142 LLVMValueRef one
= lp_build_one(type
);
1145 for (chan
= 0; chan
< 4; chan
++) {
1146 texel_out
[chan
] = one
;
1152 * Build texture sampling code.
1153 * 'texel' will return a vector of four LLVMValueRefs corresponding to
1155 * \param type vector float type to use for coords, etc.
1156 * \param ddx partial derivatives of (s,t,r,q) with respect to x
1157 * \param ddy partial derivatives of (s,t,r,q) with respect to y
1160 lp_build_sample_soa(LLVMBuilderRef builder
,
1161 const struct lp_sampler_static_state
*static_state
,
1162 struct lp_sampler_dynamic_state
*dynamic_state
,
1163 struct lp_type type
,
1165 unsigned num_coords
,
1166 const LLVMValueRef
*coords
,
1167 const LLVMValueRef ddx
[4],
1168 const LLVMValueRef ddy
[4],
1169 LLVMValueRef lod_bias
, /* optional */
1170 LLVMValueRef explicit_lod
, /* optional */
1171 LLVMValueRef texel_out
[4])
1173 unsigned dims
= texture_dims(static_state
->target
);
1174 struct lp_build_sample_context bld
;
1175 LLVMTypeRef i32t
= LLVMInt32Type();
1180 struct lp_type float_vec_type
;
1183 enum pipe_format fmt
= static_state
->format
;
1184 debug_printf("Sample from %s\n", util_format_name(fmt
));
1187 assert(type
.floating
);
1189 /* Setup our build context */
1190 memset(&bld
, 0, sizeof bld
);
1191 bld
.builder
= builder
;
1192 bld
.static_state
= static_state
;
1193 bld
.dynamic_state
= dynamic_state
;
1194 bld
.format_desc
= util_format_description(static_state
->format
);
1197 bld
.float_type
= lp_type_float(32);
1198 bld
.int_type
= lp_type_int(32);
1199 bld
.coord_type
= type
;
1200 bld
.int_coord_type
= lp_int_type(type
);
1201 bld
.float_size_type
= lp_type_float(32);
1202 bld
.float_size_type
.length
= dims
> 1 ? 4 : 1;
1203 bld
.int_size_type
= lp_int_type(bld
.float_size_type
);
1204 bld
.texel_type
= type
;
1206 float_vec_type
= lp_type_float_vec(32);
1208 lp_build_context_init(&bld
.float_bld
, builder
, bld
.float_type
);
1209 lp_build_context_init(&bld
.float_vec_bld
, builder
, float_vec_type
);
1210 lp_build_context_init(&bld
.int_bld
, builder
, bld
.int_type
);
1211 lp_build_context_init(&bld
.coord_bld
, builder
, bld
.coord_type
);
1212 lp_build_context_init(&bld
.int_coord_bld
, builder
, bld
.int_coord_type
);
1213 lp_build_context_init(&bld
.int_size_bld
, builder
, bld
.int_size_type
);
1214 lp_build_context_init(&bld
.float_size_bld
, builder
, bld
.float_size_type
);
1215 lp_build_context_init(&bld
.texel_bld
, builder
, bld
.texel_type
);
1217 /* Get the dynamic state */
1218 bld
.width
= dynamic_state
->width(dynamic_state
, builder
, unit
);
1219 bld
.height
= dynamic_state
->height(dynamic_state
, builder
, unit
);
1220 bld
.depth
= dynamic_state
->depth(dynamic_state
, builder
, unit
);
1221 bld
.row_stride_array
= dynamic_state
->row_stride(dynamic_state
, builder
, unit
);
1222 bld
.img_stride_array
= dynamic_state
->img_stride(dynamic_state
, builder
, unit
);
1223 bld
.data_array
= dynamic_state
->data_ptr(dynamic_state
, builder
, unit
);
1224 /* Note that data_array is an array[level] of pointers to texture images */
1230 /* width, height, depth as single int vector */
1232 bld
.int_size
= bld
.width
;
1235 bld
.int_size
= LLVMBuildInsertElement(builder
, bld
.int_size_bld
.undef
,
1236 bld
.width
, LLVMConstInt(i32t
, 0, 0), "");
1238 bld
.int_size
= LLVMBuildInsertElement(builder
, bld
.int_size
,
1239 bld
.height
, LLVMConstInt(i32t
, 1, 0), "");
1241 bld
.int_size
= LLVMBuildInsertElement(builder
, bld
.int_size
,
1242 bld
.depth
, LLVMConstInt(i32t
, 2, 0), "");
1248 /* For debug: no-op texture sampling */
1249 lp_build_sample_nop(bld
.texel_type
, texel_out
);
1251 else if (util_format_fits_8unorm(bld
.format_desc
) &&
1252 lp_is_simple_wrap_mode(static_state
->wrap_s
) &&
1253 lp_is_simple_wrap_mode(static_state
->wrap_t
)) {
1254 /* do sampling/filtering with fixed pt arithmetic */
1255 lp_build_sample_aos(&bld
, unit
, s
, t
, r
, ddx
, ddy
,
1256 lod_bias
, explicit_lod
,
1261 if ((gallivm_debug
& GALLIVM_DEBUG_PERF
) &&
1262 util_format_fits_8unorm(bld
.format_desc
)) {
1263 debug_printf("%s: using floating point linear filtering for %s\n",
1264 __FUNCTION__
, bld
.format_desc
->short_name
);
1265 debug_printf(" min_img %d mag_img %d mip %d wraps %d wrapt %d\n",
1266 static_state
->min_img_filter
,
1267 static_state
->mag_img_filter
,
1268 static_state
->min_mip_filter
,
1269 static_state
->wrap_s
,
1270 static_state
->wrap_t
);
1273 lp_build_sample_general(&bld
, unit
, s
, t
, r
, ddx
, ddy
,
1274 lod_bias
, explicit_lod
,
1278 lp_build_sample_compare(&bld
, r
, texel_out
);