gallivm: Disable LLVM 2.7 workaround on other versions.
[mesa.git] / src / gallium / auxiliary / gallivm / lp_bld_sample_soa.c
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 /**
29 * @file
30 * Texture sampling -- SoA.
31 *
32 * @author Jose Fonseca <jfonseca@vmware.com>
33 * @author Brian Paul <brianp@vmware.com>
34 */
35
36 #include "pipe/p_defines.h"
37 #include "pipe/p_state.h"
38 #include "pipe/p_shader_tokens.h"
39 #include "util/u_debug.h"
40 #include "util/u_dump.h"
41 #include "util/u_memory.h"
42 #include "util/u_math.h"
43 #include "util/u_format.h"
44 #include "util/u_cpu_detect.h"
45 #include "lp_bld_debug.h"
46 #include "lp_bld_type.h"
47 #include "lp_bld_const.h"
48 #include "lp_bld_conv.h"
49 #include "lp_bld_arit.h"
50 #include "lp_bld_bitarit.h"
51 #include "lp_bld_logic.h"
52 #include "lp_bld_printf.h"
53 #include "lp_bld_swizzle.h"
54 #include "lp_bld_flow.h"
55 #include "lp_bld_gather.h"
56 #include "lp_bld_format.h"
57 #include "lp_bld_sample.h"
58 #include "lp_bld_sample_aos.h"
59 #include "lp_bld_struct.h"
60 #include "lp_bld_quad.h"
61 #include "lp_bld_pack.h"
62
63
64 /**
65 * Generate code to fetch a texel from a texture at int coords (x, y, z).
66 * The computation depends on whether the texture is 1D, 2D or 3D.
67 * The result, texel, will be float vectors:
68 * texel[0] = red values
69 * texel[1] = green values
70 * texel[2] = blue values
71 * texel[3] = alpha values
72 */
73 static void
74 lp_build_sample_texel_soa(struct lp_build_sample_context *bld,
75 unsigned sampler_unit,
76 LLVMValueRef width,
77 LLVMValueRef height,
78 LLVMValueRef depth,
79 LLVMValueRef x,
80 LLVMValueRef y,
81 LLVMValueRef z,
82 LLVMValueRef y_stride,
83 LLVMValueRef z_stride,
84 LLVMValueRef data_ptr,
85 LLVMValueRef mipoffsets,
86 LLVMValueRef texel_out[4])
87 {
88 const struct lp_static_sampler_state *static_state = bld->static_sampler_state;
89 const unsigned dims = bld->dims;
90 struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
91 LLVMBuilderRef builder = bld->gallivm->builder;
92 LLVMValueRef offset;
93 LLVMValueRef i, j;
94 LLVMValueRef use_border = NULL;
95
96 /* use_border = x < 0 || x >= width || y < 0 || y >= height */
97 if (lp_sampler_wrap_mode_uses_border_color(static_state->wrap_s,
98 static_state->min_img_filter,
99 static_state->mag_img_filter)) {
100 LLVMValueRef b1, b2;
101 b1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, x, int_coord_bld->zero);
102 b2 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, x, width);
103 use_border = LLVMBuildOr(builder, b1, b2, "b1_or_b2");
104 }
105
106 if (dims >= 2 &&
107 lp_sampler_wrap_mode_uses_border_color(static_state->wrap_t,
108 static_state->min_img_filter,
109 static_state->mag_img_filter)) {
110 LLVMValueRef b1, b2;
111 b1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, y, int_coord_bld->zero);
112 b2 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, y, height);
113 if (use_border) {
114 use_border = LLVMBuildOr(builder, use_border, b1, "ub_or_b1");
115 use_border = LLVMBuildOr(builder, use_border, b2, "ub_or_b2");
116 }
117 else {
118 use_border = LLVMBuildOr(builder, b1, b2, "b1_or_b2");
119 }
120 }
121
122 if (dims == 3 &&
123 lp_sampler_wrap_mode_uses_border_color(static_state->wrap_r,
124 static_state->min_img_filter,
125 static_state->mag_img_filter)) {
126 LLVMValueRef b1, b2;
127 b1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, z, int_coord_bld->zero);
128 b2 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, z, depth);
129 if (use_border) {
130 use_border = LLVMBuildOr(builder, use_border, b1, "ub_or_b1");
131 use_border = LLVMBuildOr(builder, use_border, b2, "ub_or_b2");
132 }
133 else {
134 use_border = LLVMBuildOr(builder, b1, b2, "b1_or_b2");
135 }
136 }
137
138 /* convert x,y,z coords to linear offset from start of texture, in bytes */
139 lp_build_sample_offset(&bld->int_coord_bld,
140 bld->format_desc,
141 x, y, z, y_stride, z_stride,
142 &offset, &i, &j);
143 if (mipoffsets) {
144 offset = lp_build_add(&bld->int_coord_bld, offset, mipoffsets);
145 }
146
147 if (use_border) {
148 /* If we can sample the border color, it means that texcoords may
149 * lie outside the bounds of the texture image. We need to do
150 * something to prevent reading out of bounds and causing a segfault.
151 *
152 * Simply AND the texture coords with !use_border. This will cause
153 * coords which are out of bounds to become zero. Zero's guaranteed
154 * to be inside the texture image.
155 */
156 offset = lp_build_andnot(&bld->int_coord_bld, offset, use_border);
157 }
158
159 lp_build_fetch_rgba_soa(bld->gallivm,
160 bld->format_desc,
161 bld->texel_type,
162 data_ptr, offset,
163 i, j,
164 texel_out);
165
166 /*
167 * Note: if we find an app which frequently samples the texture border
168 * we might want to implement a true conditional here to avoid sampling
169 * the texture whenever possible (since that's quite a bit of code).
170 * Ex:
171 * if (use_border) {
172 * texel = border_color;
173 * }
174 * else {
175 * texel = sample_texture(coord);
176 * }
177 * As it is now, we always sample the texture, then selectively replace
178 * the texel color results with the border color.
179 */
180
181 if (use_border) {
182 /* select texel color or border color depending on use_border */
183 LLVMValueRef border_color_ptr =
184 bld->dynamic_state->border_color(bld->dynamic_state,
185 bld->gallivm, sampler_unit);
186 int chan;
187 for (chan = 0; chan < 4; chan++) {
188 LLVMValueRef border_chan =
189 lp_build_array_get(bld->gallivm, border_color_ptr,
190 lp_build_const_int32(bld->gallivm, chan));
191 LLVMValueRef border_chan_vec =
192 lp_build_broadcast_scalar(&bld->float_vec_bld, border_chan);
193
194 if (!bld->texel_type.floating) {
195 border_chan_vec = LLVMBuildBitCast(builder, border_chan_vec,
196 bld->texel_bld.vec_type, "");
197 }
198 texel_out[chan] = lp_build_select(&bld->texel_bld, use_border,
199 border_chan_vec, texel_out[chan]);
200 }
201 }
202 }
203
204
205 /**
206 * Helper to compute the mirror function for the PIPE_WRAP_MIRROR modes.
207 */
208 static LLVMValueRef
209 lp_build_coord_mirror(struct lp_build_sample_context *bld,
210 LLVMValueRef coord)
211 {
212 struct lp_build_context *coord_bld = &bld->coord_bld;
213 struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
214 LLVMValueRef fract, flr, isOdd;
215
216 lp_build_ifloor_fract(coord_bld, coord, &flr, &fract);
217
218 /* isOdd = flr & 1 */
219 isOdd = LLVMBuildAnd(bld->gallivm->builder, flr, int_coord_bld->one, "");
220
221 /* make coord positive or negative depending on isOdd */
222 coord = lp_build_set_sign(coord_bld, fract, isOdd);
223
224 /* convert isOdd to float */
225 isOdd = lp_build_int_to_float(coord_bld, isOdd);
226
227 /* add isOdd to coord */
228 coord = lp_build_add(coord_bld, coord, isOdd);
229
230 return coord;
231 }
232
233
234 /**
235 * Helper to compute the first coord and the weight for
236 * linear wrap repeat npot textures
237 */
238 void
239 lp_build_coord_repeat_npot_linear(struct lp_build_sample_context *bld,
240 LLVMValueRef coord_f,
241 LLVMValueRef length_i,
242 LLVMValueRef length_f,
243 LLVMValueRef *coord0_i,
244 LLVMValueRef *weight_f)
245 {
246 struct lp_build_context *coord_bld = &bld->coord_bld;
247 struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
248 LLVMValueRef half = lp_build_const_vec(bld->gallivm, coord_bld->type, 0.5);
249 LLVMValueRef length_minus_one = lp_build_sub(int_coord_bld, length_i,
250 int_coord_bld->one);
251 LLVMValueRef mask;
252 /* wrap with normalized floats is just fract */
253 coord_f = lp_build_fract(coord_bld, coord_f);
254 /* mul by size and subtract 0.5 */
255 coord_f = lp_build_mul(coord_bld, coord_f, length_f);
256 coord_f = lp_build_sub(coord_bld, coord_f, half);
257 /*
258 * we avoided the 0.5/length division before the repeat wrap,
259 * now need to fix up edge cases with selects
260 */
261 /* convert to int, compute lerp weight */
262 lp_build_ifloor_fract(coord_bld, coord_f, coord0_i, weight_f);
263 mask = lp_build_compare(int_coord_bld->gallivm, int_coord_bld->type,
264 PIPE_FUNC_LESS, *coord0_i, int_coord_bld->zero);
265 *coord0_i = lp_build_select(int_coord_bld, mask, length_minus_one, *coord0_i);
266 }
267
268
269 /**
270 * Build LLVM code for texture wrap mode for linear filtering.
271 * \param x0_out returns first integer texcoord
272 * \param x1_out returns second integer texcoord
273 * \param weight_out returns linear interpolation weight
274 */
275 static void
276 lp_build_sample_wrap_linear(struct lp_build_sample_context *bld,
277 LLVMValueRef coord,
278 LLVMValueRef length,
279 LLVMValueRef length_f,
280 LLVMValueRef offset,
281 boolean is_pot,
282 unsigned wrap_mode,
283 LLVMValueRef *x0_out,
284 LLVMValueRef *x1_out,
285 LLVMValueRef *weight_out)
286 {
287 struct lp_build_context *coord_bld = &bld->coord_bld;
288 struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
289 LLVMBuilderRef builder = bld->gallivm->builder;
290 LLVMValueRef half = lp_build_const_vec(bld->gallivm, coord_bld->type, 0.5);
291 LLVMValueRef length_minus_one = lp_build_sub(int_coord_bld, length, int_coord_bld->one);
292 LLVMValueRef coord0, coord1, weight;
293
294 switch(wrap_mode) {
295 case PIPE_TEX_WRAP_REPEAT:
296 if (is_pot) {
297 /* mul by size and subtract 0.5 */
298 coord = lp_build_mul(coord_bld, coord, length_f);
299 coord = lp_build_sub(coord_bld, coord, half);
300 if (offset) {
301 offset = lp_build_int_to_float(coord_bld, offset);
302 coord = lp_build_add(coord_bld, coord, offset);
303 }
304 /* convert to int, compute lerp weight */
305 lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
306 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
307 /* repeat wrap */
308 coord0 = LLVMBuildAnd(builder, coord0, length_minus_one, "");
309 coord1 = LLVMBuildAnd(builder, coord1, length_minus_one, "");
310 }
311 else {
312 LLVMValueRef mask;
313 if (offset) {
314 offset = lp_build_int_to_float(coord_bld, offset);
315 offset = lp_build_div(coord_bld, offset, length_f);
316 coord = lp_build_add(coord_bld, coord, offset);
317 }
318 lp_build_coord_repeat_npot_linear(bld, coord,
319 length, length_f,
320 &coord0, &weight);
321 mask = lp_build_compare(int_coord_bld->gallivm, int_coord_bld->type,
322 PIPE_FUNC_NOTEQUAL, coord0, length_minus_one);
323 coord1 = LLVMBuildAnd(builder,
324 lp_build_add(int_coord_bld, coord0, int_coord_bld->one),
325 mask, "");
326 }
327 break;
328
329 case PIPE_TEX_WRAP_CLAMP:
330 if (bld->static_sampler_state->normalized_coords) {
331 /* scale coord to length */
332 coord = lp_build_mul(coord_bld, coord, length_f);
333 }
334 if (offset) {
335 offset = lp_build_int_to_float(coord_bld, offset);
336 coord = lp_build_add(coord_bld, coord, offset);
337 }
338
339 /* clamp to [0, length] */
340 coord = lp_build_clamp(coord_bld, coord, coord_bld->zero, length_f);
341
342 coord = lp_build_sub(coord_bld, coord, half);
343
344 /* convert to int, compute lerp weight */
345 lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
346 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
347 break;
348
349 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
350 {
351 struct lp_build_context abs_coord_bld = bld->coord_bld;
352 abs_coord_bld.type.sign = FALSE;
353
354 if (bld->static_sampler_state->normalized_coords) {
355 /* mul by tex size */
356 coord = lp_build_mul(coord_bld, coord, length_f);
357 }
358 if (offset) {
359 offset = lp_build_int_to_float(coord_bld, offset);
360 coord = lp_build_add(coord_bld, coord, offset);
361 }
362
363 /* clamp to length max */
364 coord = lp_build_min(coord_bld, coord, length_f);
365 /* subtract 0.5 */
366 coord = lp_build_sub(coord_bld, coord, half);
367 /* clamp to [0, length - 0.5] */
368 coord = lp_build_max(coord_bld, coord, coord_bld->zero);
369 /* convert to int, compute lerp weight */
370 lp_build_ifloor_fract(&abs_coord_bld, coord, &coord0, &weight);
371 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
372 /* coord1 = min(coord1, length-1) */
373 coord1 = lp_build_min(int_coord_bld, coord1, length_minus_one);
374 break;
375 }
376
377 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
378 if (bld->static_sampler_state->normalized_coords) {
379 /* scale coord to length */
380 coord = lp_build_mul(coord_bld, coord, length_f);
381 }
382 if (offset) {
383 offset = lp_build_int_to_float(coord_bld, offset);
384 coord = lp_build_add(coord_bld, coord, offset);
385 }
386 /* was: clamp to [-0.5, length + 0.5], then sub 0.5 */
387 /* can skip clamp (though might not work for very large coord values */
388 coord = lp_build_sub(coord_bld, coord, half);
389 /* convert to int, compute lerp weight */
390 lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
391 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
392 break;
393
394 case PIPE_TEX_WRAP_MIRROR_REPEAT:
395 /* compute mirror function */
396 coord = lp_build_coord_mirror(bld, coord);
397
398 /* scale coord to length */
399 coord = lp_build_mul(coord_bld, coord, length_f);
400 coord = lp_build_sub(coord_bld, coord, half);
401 if (offset) {
402 offset = lp_build_int_to_float(coord_bld, offset);
403 coord = lp_build_add(coord_bld, coord, offset);
404 }
405
406 /* convert to int, compute lerp weight */
407 lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
408 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
409
410 /* coord0 = max(coord0, 0) */
411 coord0 = lp_build_max(int_coord_bld, coord0, int_coord_bld->zero);
412 /* coord1 = min(coord1, length-1) */
413 coord1 = lp_build_min(int_coord_bld, coord1, length_minus_one);
414 break;
415
416 case PIPE_TEX_WRAP_MIRROR_CLAMP:
417 if (bld->static_sampler_state->normalized_coords) {
418 /* scale coord to length */
419 coord = lp_build_mul(coord_bld, coord, length_f);
420 }
421 if (offset) {
422 offset = lp_build_int_to_float(coord_bld, offset);
423 coord = lp_build_add(coord_bld, coord, offset);
424 }
425 coord = lp_build_abs(coord_bld, coord);
426
427 /* clamp to [0, length] */
428 coord = lp_build_min(coord_bld, coord, length_f);
429
430 coord = lp_build_sub(coord_bld, coord, half);
431
432 /* convert to int, compute lerp weight */
433 lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
434 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
435 break;
436
437 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
438 {
439 LLVMValueRef min, max;
440 struct lp_build_context abs_coord_bld = bld->coord_bld;
441 abs_coord_bld.type.sign = FALSE;
442
443 if (bld->static_sampler_state->normalized_coords) {
444 /* scale coord to length */
445 coord = lp_build_mul(coord_bld, coord, length_f);
446 }
447 if (offset) {
448 offset = lp_build_int_to_float(coord_bld, offset);
449 coord = lp_build_add(coord_bld, coord, offset);
450 }
451 coord = lp_build_abs(coord_bld, coord);
452
453 /* clamp to [0.5, length - 0.5] */
454 min = half;
455 max = lp_build_sub(coord_bld, length_f, min);
456 coord = lp_build_clamp(coord_bld, coord, min, max);
457
458 coord = lp_build_sub(coord_bld, coord, half);
459
460 /* convert to int, compute lerp weight */
461 lp_build_ifloor_fract(&abs_coord_bld, coord, &coord0, &weight);
462 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
463 }
464 break;
465
466 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
467 {
468 if (bld->static_sampler_state->normalized_coords) {
469 /* scale coord to length */
470 coord = lp_build_mul(coord_bld, coord, length_f);
471 }
472 if (offset) {
473 offset = lp_build_int_to_float(coord_bld, offset);
474 coord = lp_build_add(coord_bld, coord, offset);
475 }
476 coord = lp_build_abs(coord_bld, coord);
477
478 /* was: clamp to [-0.5, length + 0.5] then sub 0.5 */
479 /* skip clamp - always positive, and other side
480 only potentially matters for very large coords */
481 coord = lp_build_sub(coord_bld, coord, half);
482
483 /* convert to int, compute lerp weight */
484 lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
485 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
486 }
487 break;
488
489 default:
490 assert(0);
491 coord0 = NULL;
492 coord1 = NULL;
493 weight = NULL;
494 }
495
496 *x0_out = coord0;
497 *x1_out = coord1;
498 *weight_out = weight;
499 }
500
501
502 /**
503 * Build LLVM code for texture wrap mode for nearest filtering.
504 * \param coord the incoming texcoord (nominally in [0,1])
505 * \param length the texture size along one dimension, as int vector
506 * \param length_f the texture size along one dimension, as float vector
507 * \param offset texel offset along one dimension (as int vector)
508 * \param is_pot if TRUE, length is a power of two
509 * \param wrap_mode one of PIPE_TEX_WRAP_x
510 */
511 static LLVMValueRef
512 lp_build_sample_wrap_nearest(struct lp_build_sample_context *bld,
513 LLVMValueRef coord,
514 LLVMValueRef length,
515 LLVMValueRef length_f,
516 LLVMValueRef offset,
517 boolean is_pot,
518 unsigned wrap_mode)
519 {
520 struct lp_build_context *coord_bld = &bld->coord_bld;
521 struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
522 LLVMBuilderRef builder = bld->gallivm->builder;
523 LLVMValueRef length_minus_one = lp_build_sub(int_coord_bld, length, int_coord_bld->one);
524 LLVMValueRef icoord;
525
526 switch(wrap_mode) {
527 case PIPE_TEX_WRAP_REPEAT:
528 if (is_pot) {
529 coord = lp_build_mul(coord_bld, coord, length_f);
530 icoord = lp_build_ifloor(coord_bld, coord);
531 if (offset) {
532 icoord = lp_build_add(int_coord_bld, icoord, offset);
533 }
534 icoord = LLVMBuildAnd(builder, icoord, length_minus_one, "");
535 }
536 else {
537 if (offset) {
538 offset = lp_build_int_to_float(coord_bld, offset);
539 offset = lp_build_div(coord_bld, offset, length_f);
540 coord = lp_build_add(coord_bld, coord, offset);
541 }
542 /* take fraction, unnormalize */
543 coord = lp_build_fract_safe(coord_bld, coord);
544 coord = lp_build_mul(coord_bld, coord, length_f);
545 icoord = lp_build_itrunc(coord_bld, coord);
546 }
547 break;
548
549 case PIPE_TEX_WRAP_CLAMP:
550 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
551 if (bld->static_sampler_state->normalized_coords) {
552 /* scale coord to length */
553 coord = lp_build_mul(coord_bld, coord, length_f);
554 }
555
556 /* floor */
557 /* use itrunc instead since we clamp to 0 anyway */
558 icoord = lp_build_itrunc(coord_bld, coord);
559 if (offset) {
560 icoord = lp_build_add(int_coord_bld, icoord, offset);
561 }
562
563 /* clamp to [0, length - 1]. */
564 icoord = lp_build_clamp(int_coord_bld, icoord, int_coord_bld->zero,
565 length_minus_one);
566 break;
567
568 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
569 if (bld->static_sampler_state->normalized_coords) {
570 /* scale coord to length */
571 coord = lp_build_mul(coord_bld, coord, length_f);
572 }
573 /* no clamp necessary, border masking will handle this */
574 icoord = lp_build_ifloor(coord_bld, coord);
575 if (offset) {
576 icoord = lp_build_add(int_coord_bld, icoord, offset);
577 }
578 break;
579
580 case PIPE_TEX_WRAP_MIRROR_REPEAT:
581 if (offset) {
582 offset = lp_build_int_to_float(coord_bld, offset);
583 offset = lp_build_div(coord_bld, offset, length_f);
584 coord = lp_build_add(coord_bld, coord, offset);
585 }
586 /* compute mirror function */
587 coord = lp_build_coord_mirror(bld, coord);
588
589 /* scale coord to length */
590 assert(bld->static_sampler_state->normalized_coords);
591 coord = lp_build_mul(coord_bld, coord, length_f);
592
593 /* itrunc == ifloor here */
594 icoord = lp_build_itrunc(coord_bld, coord);
595
596 /* clamp to [0, length - 1] */
597 icoord = lp_build_min(int_coord_bld, icoord, length_minus_one);
598 break;
599
600 case PIPE_TEX_WRAP_MIRROR_CLAMP:
601 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
602 if (bld->static_sampler_state->normalized_coords) {
603 /* scale coord to length */
604 coord = lp_build_mul(coord_bld, coord, length_f);
605 }
606 if (offset) {
607 offset = lp_build_int_to_float(coord_bld, offset);
608 coord = lp_build_add(coord_bld, coord, offset);
609 }
610 coord = lp_build_abs(coord_bld, coord);
611
612 /* itrunc == ifloor here */
613 icoord = lp_build_itrunc(coord_bld, coord);
614
615 /* clamp to [0, length - 1] */
616 icoord = lp_build_min(int_coord_bld, icoord, length_minus_one);
617 break;
618
619 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
620 if (bld->static_sampler_state->normalized_coords) {
621 /* scale coord to length */
622 coord = lp_build_mul(coord_bld, coord, length_f);
623 }
624 if (offset) {
625 offset = lp_build_int_to_float(coord_bld, offset);
626 coord = lp_build_add(coord_bld, coord, offset);
627 }
628 coord = lp_build_abs(coord_bld, coord);
629
630 /* itrunc == ifloor here */
631 icoord = lp_build_itrunc(coord_bld, coord);
632 break;
633
634 default:
635 assert(0);
636 icoord = NULL;
637 }
638
639 return icoord;
640 }
641
642
643 /**
644 * Generate code to sample a mipmap level with nearest filtering.
645 * If sampling a cube texture, r = cube face in [0,5].
646 */
647 static void
648 lp_build_sample_image_nearest(struct lp_build_sample_context *bld,
649 unsigned sampler_unit,
650 LLVMValueRef size,
651 LLVMValueRef row_stride_vec,
652 LLVMValueRef img_stride_vec,
653 LLVMValueRef data_ptr,
654 LLVMValueRef mipoffsets,
655 LLVMValueRef s,
656 LLVMValueRef t,
657 LLVMValueRef r,
658 const LLVMValueRef *offsets,
659 LLVMValueRef colors_out[4])
660 {
661 const unsigned dims = bld->dims;
662 LLVMValueRef width_vec;
663 LLVMValueRef height_vec;
664 LLVMValueRef depth_vec;
665 LLVMValueRef flt_size;
666 LLVMValueRef flt_width_vec;
667 LLVMValueRef flt_height_vec;
668 LLVMValueRef flt_depth_vec;
669 LLVMValueRef x, y = NULL, z = NULL;
670
671 lp_build_extract_image_sizes(bld,
672 &bld->int_size_bld,
673 bld->int_coord_type,
674 size,
675 &width_vec, &height_vec, &depth_vec);
676
677 flt_size = lp_build_int_to_float(&bld->float_size_bld, size);
678
679 lp_build_extract_image_sizes(bld,
680 &bld->float_size_bld,
681 bld->coord_type,
682 flt_size,
683 &flt_width_vec, &flt_height_vec, &flt_depth_vec);
684
685 /*
686 * Compute integer texcoords.
687 */
688 x = lp_build_sample_wrap_nearest(bld, s, width_vec, flt_width_vec, offsets[0],
689 bld->static_texture_state->pot_width,
690 bld->static_sampler_state->wrap_s);
691 lp_build_name(x, "tex.x.wrapped");
692
693 if (dims >= 2) {
694 y = lp_build_sample_wrap_nearest(bld, t, height_vec, flt_height_vec, offsets[1],
695 bld->static_texture_state->pot_height,
696 bld->static_sampler_state->wrap_t);
697 lp_build_name(y, "tex.y.wrapped");
698
699 if (dims == 3) {
700 z = lp_build_sample_wrap_nearest(bld, r, depth_vec, flt_depth_vec, offsets[2],
701 bld->static_texture_state->pot_depth,
702 bld->static_sampler_state->wrap_r);
703 lp_build_name(z, "tex.z.wrapped");
704 }
705 }
706 if (bld->static_texture_state->target == PIPE_TEXTURE_CUBE ||
707 bld->static_texture_state->target == PIPE_TEXTURE_1D_ARRAY ||
708 bld->static_texture_state->target == PIPE_TEXTURE_2D_ARRAY) {
709 z = r;
710 lp_build_name(z, "tex.z.layer");
711 }
712
713 /*
714 * Get texture colors.
715 */
716 lp_build_sample_texel_soa(bld, sampler_unit,
717 width_vec, height_vec, depth_vec,
718 x, y, z,
719 row_stride_vec, img_stride_vec,
720 data_ptr, mipoffsets, colors_out);
721 }
722
723
724 /**
725 * Generate code to sample a mipmap level with linear filtering.
726 * If sampling a cube texture, r = cube face in [0,5].
727 */
728 static void
729 lp_build_sample_image_linear(struct lp_build_sample_context *bld,
730 unsigned sampler_unit,
731 LLVMValueRef size,
732 LLVMValueRef row_stride_vec,
733 LLVMValueRef img_stride_vec,
734 LLVMValueRef data_ptr,
735 LLVMValueRef mipoffsets,
736 LLVMValueRef s,
737 LLVMValueRef t,
738 LLVMValueRef r,
739 const LLVMValueRef *offsets,
740 LLVMValueRef colors_out[4])
741 {
742 const unsigned dims = bld->dims;
743 LLVMValueRef width_vec;
744 LLVMValueRef height_vec;
745 LLVMValueRef depth_vec;
746 LLVMValueRef flt_size;
747 LLVMValueRef flt_width_vec;
748 LLVMValueRef flt_height_vec;
749 LLVMValueRef flt_depth_vec;
750 LLVMValueRef x0, y0 = NULL, z0 = NULL, x1, y1 = NULL, z1 = NULL;
751 LLVMValueRef s_fpart, t_fpart = NULL, r_fpart = NULL;
752 LLVMValueRef neighbors[2][2][4];
753 int chan;
754
755 lp_build_extract_image_sizes(bld,
756 &bld->int_size_bld,
757 bld->int_coord_type,
758 size,
759 &width_vec, &height_vec, &depth_vec);
760
761 flt_size = lp_build_int_to_float(&bld->float_size_bld, size);
762
763 lp_build_extract_image_sizes(bld,
764 &bld->float_size_bld,
765 bld->coord_type,
766 flt_size,
767 &flt_width_vec, &flt_height_vec, &flt_depth_vec);
768
769 /*
770 * Compute integer texcoords.
771 */
772 lp_build_sample_wrap_linear(bld, s, width_vec, flt_width_vec, offsets[0],
773 bld->static_texture_state->pot_width,
774 bld->static_sampler_state->wrap_s,
775 &x0, &x1, &s_fpart);
776 lp_build_name(x0, "tex.x0.wrapped");
777 lp_build_name(x1, "tex.x1.wrapped");
778
779 if (dims >= 2) {
780 lp_build_sample_wrap_linear(bld, t, height_vec, flt_height_vec, offsets[1],
781 bld->static_texture_state->pot_height,
782 bld->static_sampler_state->wrap_t,
783 &y0, &y1, &t_fpart);
784 lp_build_name(y0, "tex.y0.wrapped");
785 lp_build_name(y1, "tex.y1.wrapped");
786
787 if (dims == 3) {
788 lp_build_sample_wrap_linear(bld, r, depth_vec, flt_depth_vec, offsets[2],
789 bld->static_texture_state->pot_depth,
790 bld->static_sampler_state->wrap_r,
791 &z0, &z1, &r_fpart);
792 lp_build_name(z0, "tex.z0.wrapped");
793 lp_build_name(z1, "tex.z1.wrapped");
794 }
795 }
796 if (bld->static_texture_state->target == PIPE_TEXTURE_CUBE ||
797 bld->static_texture_state->target == PIPE_TEXTURE_1D_ARRAY ||
798 bld->static_texture_state->target == PIPE_TEXTURE_2D_ARRAY) {
799 z0 = z1 = r; /* cube face or array layer */
800 lp_build_name(z0, "tex.z0.layer");
801 lp_build_name(z1, "tex.z1.layer");
802 }
803
804
805 /*
806 * Get texture colors.
807 */
808 /* get x0/x1 texels */
809 lp_build_sample_texel_soa(bld, sampler_unit,
810 width_vec, height_vec, depth_vec,
811 x0, y0, z0,
812 row_stride_vec, img_stride_vec,
813 data_ptr, mipoffsets, neighbors[0][0]);
814 lp_build_sample_texel_soa(bld, sampler_unit,
815 width_vec, height_vec, depth_vec,
816 x1, y0, z0,
817 row_stride_vec, img_stride_vec,
818 data_ptr, mipoffsets, neighbors[0][1]);
819
820 if (dims == 1) {
821 /* Interpolate two samples from 1D image to produce one color */
822 for (chan = 0; chan < 4; chan++) {
823 colors_out[chan] = lp_build_lerp(&bld->texel_bld, s_fpart,
824 neighbors[0][0][chan],
825 neighbors[0][1][chan]);
826 }
827 }
828 else {
829 /* 2D/3D texture */
830 LLVMValueRef colors0[4];
831
832 /* get x0/x1 texels at y1 */
833 lp_build_sample_texel_soa(bld, sampler_unit,
834 width_vec, height_vec, depth_vec,
835 x0, y1, z0,
836 row_stride_vec, img_stride_vec,
837 data_ptr, mipoffsets, neighbors[1][0]);
838 lp_build_sample_texel_soa(bld, sampler_unit,
839 width_vec, height_vec, depth_vec,
840 x1, y1, z0,
841 row_stride_vec, img_stride_vec,
842 data_ptr, mipoffsets, neighbors[1][1]);
843
844 /* Bilinear interpolate the four samples from the 2D image / 3D slice */
845 for (chan = 0; chan < 4; chan++) {
846 colors0[chan] = lp_build_lerp_2d(&bld->texel_bld,
847 s_fpart, t_fpart,
848 neighbors[0][0][chan],
849 neighbors[0][1][chan],
850 neighbors[1][0][chan],
851 neighbors[1][1][chan]);
852 }
853
854 if (dims == 3) {
855 LLVMValueRef neighbors1[2][2][4];
856 LLVMValueRef colors1[4];
857
858 /* get x0/x1/y0/y1 texels at z1 */
859 lp_build_sample_texel_soa(bld, sampler_unit,
860 width_vec, height_vec, depth_vec,
861 x0, y0, z1,
862 row_stride_vec, img_stride_vec,
863 data_ptr, mipoffsets, neighbors1[0][0]);
864 lp_build_sample_texel_soa(bld, sampler_unit,
865 width_vec, height_vec, depth_vec,
866 x1, y0, z1,
867 row_stride_vec, img_stride_vec,
868 data_ptr, mipoffsets, neighbors1[0][1]);
869 lp_build_sample_texel_soa(bld, sampler_unit,
870 width_vec, height_vec, depth_vec,
871 x0, y1, z1,
872 row_stride_vec, img_stride_vec,
873 data_ptr, mipoffsets, neighbors1[1][0]);
874 lp_build_sample_texel_soa(bld, sampler_unit,
875 width_vec, height_vec, depth_vec,
876 x1, y1, z1,
877 row_stride_vec, img_stride_vec,
878 data_ptr, mipoffsets, neighbors1[1][1]);
879
880 /* Bilinear interpolate the four samples from the second Z slice */
881 for (chan = 0; chan < 4; chan++) {
882 colors1[chan] = lp_build_lerp_2d(&bld->texel_bld,
883 s_fpart, t_fpart,
884 neighbors1[0][0][chan],
885 neighbors1[0][1][chan],
886 neighbors1[1][0][chan],
887 neighbors1[1][1][chan]);
888 }
889
890 /* Linearly interpolate the two samples from the two 3D slices */
891 for (chan = 0; chan < 4; chan++) {
892 colors_out[chan] = lp_build_lerp(&bld->texel_bld,
893 r_fpart,
894 colors0[chan], colors1[chan]);
895 }
896 }
897 else {
898 /* 2D tex */
899 for (chan = 0; chan < 4; chan++) {
900 colors_out[chan] = colors0[chan];
901 }
902 }
903 }
904 }
905
906
907 /**
908 * Sample the texture/mipmap using given image filter and mip filter.
909 * data0_ptr and data1_ptr point to the two mipmap levels to sample
910 * from. width0/1_vec, height0/1_vec, depth0/1_vec indicate their sizes.
911 * If we're using nearest miplevel sampling the '1' values will be null/unused.
912 */
913 static void
914 lp_build_sample_mipmap(struct lp_build_sample_context *bld,
915 unsigned sampler_unit,
916 unsigned img_filter,
917 unsigned mip_filter,
918 LLVMValueRef s,
919 LLVMValueRef t,
920 LLVMValueRef r,
921 const LLVMValueRef *offsets,
922 LLVMValueRef ilevel0,
923 LLVMValueRef ilevel1,
924 LLVMValueRef lod_fpart,
925 LLVMValueRef *colors_out)
926 {
927 LLVMBuilderRef builder = bld->gallivm->builder;
928 LLVMValueRef size0 = NULL;
929 LLVMValueRef size1 = NULL;
930 LLVMValueRef row_stride0_vec = NULL;
931 LLVMValueRef row_stride1_vec = NULL;
932 LLVMValueRef img_stride0_vec = NULL;
933 LLVMValueRef img_stride1_vec = NULL;
934 LLVMValueRef data_ptr0 = NULL;
935 LLVMValueRef data_ptr1 = NULL;
936 LLVMValueRef mipoff0 = NULL;
937 LLVMValueRef mipoff1 = NULL;
938 LLVMValueRef colors0[4], colors1[4];
939 unsigned chan;
940
941 /* sample the first mipmap level */
942 lp_build_mipmap_level_sizes(bld, ilevel0,
943 &size0,
944 &row_stride0_vec, &img_stride0_vec);
945 if (bld->num_lods == 1) {
946 data_ptr0 = lp_build_get_mipmap_level(bld, ilevel0);
947 }
948 else {
949 /* This path should work for num_lods 1 too but slightly less efficient */
950 data_ptr0 = bld->base_ptr;
951 mipoff0 = lp_build_get_mip_offsets(bld, ilevel0);
952 }
953 if (img_filter == PIPE_TEX_FILTER_NEAREST) {
954 lp_build_sample_image_nearest(bld, sampler_unit,
955 size0,
956 row_stride0_vec, img_stride0_vec,
957 data_ptr0, mipoff0, s, t, r, offsets,
958 colors0);
959 }
960 else {
961 assert(img_filter == PIPE_TEX_FILTER_LINEAR);
962 lp_build_sample_image_linear(bld, sampler_unit,
963 size0,
964 row_stride0_vec, img_stride0_vec,
965 data_ptr0, mipoff0, s, t, r, offsets,
966 colors0);
967 }
968
969 /* Store the first level's colors in the output variables */
970 for (chan = 0; chan < 4; chan++) {
971 LLVMBuildStore(builder, colors0[chan], colors_out[chan]);
972 }
973
974 if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
975 struct lp_build_if_state if_ctx;
976 LLVMValueRef need_lerp;
977 unsigned num_quads = bld->coord_bld.type.length / 4;
978
979 /* need_lerp = lod_fpart > 0 */
980 if (num_quads == 1) {
981 need_lerp = LLVMBuildFCmp(builder, LLVMRealUGT,
982 lod_fpart, bld->perquadf_bld.zero,
983 "need_lerp");
984 }
985 else {
986 /*
987 * We'll do mip filtering if any of the quads need it.
988 * It might be better to split the vectors here and only fetch/filter
989 * quads which need it.
990 */
991 /*
992 * We unfortunately need to clamp lod_fpart here since we can get
993 * negative values which would screw up filtering if not all
994 * lod_fpart values have same sign.
995 */
996 lod_fpart = lp_build_max(&bld->perquadf_bld, lod_fpart,
997 bld->perquadf_bld.zero);
998 need_lerp = lp_build_compare(bld->gallivm, bld->perquadf_bld.type,
999 PIPE_FUNC_GREATER,
1000 lod_fpart, bld->perquadf_bld.zero);
1001 need_lerp = lp_build_any_true_range(&bld->perquadi_bld, num_quads, need_lerp);
1002 }
1003
1004 lp_build_if(&if_ctx, bld->gallivm, need_lerp);
1005 {
1006 /* sample the second mipmap level */
1007 lp_build_mipmap_level_sizes(bld, ilevel1,
1008 &size1,
1009 &row_stride1_vec, &img_stride1_vec);
1010 if (bld->num_lods == 1) {
1011 data_ptr1 = lp_build_get_mipmap_level(bld, ilevel1);
1012 }
1013 else {
1014 data_ptr1 = bld->base_ptr;
1015 mipoff1 = lp_build_get_mip_offsets(bld, ilevel1);
1016 }
1017 if (img_filter == PIPE_TEX_FILTER_NEAREST) {
1018 lp_build_sample_image_nearest(bld, sampler_unit,
1019 size1,
1020 row_stride1_vec, img_stride1_vec,
1021 data_ptr1, mipoff1, s, t, r, offsets,
1022 colors1);
1023 }
1024 else {
1025 lp_build_sample_image_linear(bld, sampler_unit,
1026 size1,
1027 row_stride1_vec, img_stride1_vec,
1028 data_ptr1, mipoff1, s, t, r, offsets,
1029 colors1);
1030 }
1031
1032 /* interpolate samples from the two mipmap levels */
1033
1034 lod_fpart = lp_build_unpack_broadcast_aos_scalars(bld->gallivm,
1035 bld->perquadf_bld.type,
1036 bld->texel_bld.type,
1037 lod_fpart);
1038
1039 for (chan = 0; chan < 4; chan++) {
1040 colors0[chan] = lp_build_lerp(&bld->texel_bld, lod_fpart,
1041 colors0[chan], colors1[chan]);
1042 LLVMBuildStore(builder, colors0[chan], colors_out[chan]);
1043 }
1044 }
1045 lp_build_endif(&if_ctx);
1046 }
1047 }
1048
1049
1050 /**
1051 * Clamp layer coord to valid values.
1052 */
1053 static LLVMValueRef
1054 lp_build_layer_coord(struct lp_build_sample_context *bld,
1055 unsigned texture_unit,
1056 LLVMValueRef layer)
1057 {
1058 LLVMValueRef maxlayer;
1059
1060 maxlayer = bld->dynamic_state->depth(bld->dynamic_state,
1061 bld->gallivm, texture_unit);
1062 maxlayer = lp_build_sub(&bld->int_bld, maxlayer, bld->int_bld.one);
1063 maxlayer = lp_build_broadcast_scalar(&bld->int_coord_bld, maxlayer);
1064 return lp_build_clamp(&bld->int_coord_bld, layer,
1065 bld->int_coord_bld.zero, maxlayer);
1066
1067 }
1068
1069
1070 /**
1071 * Calculate cube face, lod, mip levels.
1072 */
1073 static void
1074 lp_build_sample_common(struct lp_build_sample_context *bld,
1075 unsigned texture_index,
1076 unsigned sampler_index,
1077 LLVMValueRef *s,
1078 LLVMValueRef *t,
1079 LLVMValueRef *r,
1080 const struct lp_derivatives *derivs, /* optional */
1081 LLVMValueRef lod_bias, /* optional */
1082 LLVMValueRef explicit_lod, /* optional */
1083 LLVMValueRef *lod_ipart,
1084 LLVMValueRef *lod_fpart,
1085 LLVMValueRef *ilevel0,
1086 LLVMValueRef *ilevel1)
1087 {
1088 const unsigned mip_filter = bld->static_sampler_state->min_mip_filter;
1089 const unsigned min_filter = bld->static_sampler_state->min_img_filter;
1090 const unsigned mag_filter = bld->static_sampler_state->mag_img_filter;
1091 const unsigned target = bld->static_texture_state->target;
1092 LLVMValueRef first_level, cube_rho = NULL;
1093
1094 /*
1095 printf("%s mip %d min %d mag %d\n", __FUNCTION__,
1096 mip_filter, min_filter, mag_filter);
1097 */
1098
1099 /*
1100 * Choose cube face, recompute texcoords for the chosen face and
1101 * compute rho here too (as it requires transform of derivatives).
1102 */
1103 if (target == PIPE_TEXTURE_CUBE) {
1104 LLVMValueRef face, face_s, face_t;
1105 boolean need_derivs;
1106 need_derivs = ((min_filter != mag_filter ||
1107 mip_filter != PIPE_TEX_MIPFILTER_NONE) &&
1108 !bld->static_sampler_state->min_max_lod_equal &&
1109 !explicit_lod);
1110 lp_build_cube_lookup(bld, *s, *t, *r, derivs, &face, &face_s, &face_t,
1111 &cube_rho, need_derivs);
1112 *s = face_s; /* vec */
1113 *t = face_t; /* vec */
1114 /* use 'r' to indicate cube face */
1115 *r = face; /* vec */
1116 }
1117 else if (target == PIPE_TEXTURE_1D_ARRAY) {
1118 *r = lp_build_iround(&bld->coord_bld, *t);
1119 *r = lp_build_layer_coord(bld, texture_index, *r);
1120 }
1121 else if (target == PIPE_TEXTURE_2D_ARRAY) {
1122 *r = lp_build_iround(&bld->coord_bld, *r);
1123 *r = lp_build_layer_coord(bld, texture_index, *r);
1124 }
1125
1126 /*
1127 * Compute the level of detail (float).
1128 */
1129 if (min_filter != mag_filter ||
1130 mip_filter != PIPE_TEX_MIPFILTER_NONE) {
1131 /* Need to compute lod either to choose mipmap levels or to
1132 * distinguish between minification/magnification with one mipmap level.
1133 */
1134 lp_build_lod_selector(bld, texture_index, sampler_index,
1135 *s, *t, *r, cube_rho,
1136 derivs, lod_bias, explicit_lod,
1137 mip_filter,
1138 lod_ipart, lod_fpart);
1139 } else {
1140 *lod_ipart = bld->perquadi_bld.zero;
1141 }
1142
1143 /*
1144 * Compute integer mipmap level(s) to fetch texels from: ilevel0, ilevel1
1145 */
1146 switch (mip_filter) {
1147 default:
1148 assert(0 && "bad mip_filter value in lp_build_sample_soa()");
1149 /* fall-through */
1150 case PIPE_TEX_MIPFILTER_NONE:
1151 /* always use mip level 0 */
1152 if (HAVE_LLVM == 0x0207 && target == PIPE_TEXTURE_CUBE) {
1153 /* XXX this is a work-around for an apparent bug in LLVM 2.7.
1154 * We should be able to set ilevel0 = const(0) but that causes
1155 * bad x86 code to be emitted.
1156 */
1157 assert(*lod_ipart);
1158 lp_build_nearest_mip_level(bld, texture_index, *lod_ipart, ilevel0);
1159 }
1160 else {
1161 first_level = bld->dynamic_state->first_level(bld->dynamic_state,
1162 bld->gallivm, texture_index);
1163 first_level = lp_build_broadcast_scalar(&bld->perquadi_bld, first_level);
1164 *ilevel0 = first_level;
1165 }
1166 break;
1167 case PIPE_TEX_MIPFILTER_NEAREST:
1168 assert(*lod_ipart);
1169 lp_build_nearest_mip_level(bld, texture_index, *lod_ipart, ilevel0);
1170 break;
1171 case PIPE_TEX_MIPFILTER_LINEAR:
1172 assert(*lod_ipart);
1173 assert(*lod_fpart);
1174 lp_build_linear_mip_levels(bld, texture_index,
1175 *lod_ipart, lod_fpart,
1176 ilevel0, ilevel1);
1177 break;
1178 }
1179 }
1180
1181 /**
1182 * General texture sampling codegen.
1183 * This function handles texture sampling for all texture targets (1D,
1184 * 2D, 3D, cube) and all filtering modes.
1185 */
1186 static void
1187 lp_build_sample_general(struct lp_build_sample_context *bld,
1188 unsigned sampler_unit,
1189 LLVMValueRef s,
1190 LLVMValueRef t,
1191 LLVMValueRef r,
1192 const LLVMValueRef *offsets,
1193 LLVMValueRef lod_ipart,
1194 LLVMValueRef lod_fpart,
1195 LLVMValueRef ilevel0,
1196 LLVMValueRef ilevel1,
1197 LLVMValueRef *colors_out)
1198 {
1199 struct lp_build_context *int_bld = &bld->int_bld;
1200 LLVMBuilderRef builder = bld->gallivm->builder;
1201 const unsigned mip_filter = bld->static_sampler_state->min_mip_filter;
1202 const unsigned min_filter = bld->static_sampler_state->min_img_filter;
1203 const unsigned mag_filter = bld->static_sampler_state->mag_img_filter;
1204 LLVMValueRef texels[4];
1205 unsigned chan;
1206
1207 /*
1208 * Get/interpolate texture colors.
1209 */
1210
1211 for (chan = 0; chan < 4; ++chan) {
1212 texels[chan] = lp_build_alloca(bld->gallivm, bld->texel_bld.vec_type, "");
1213 lp_build_name(texels[chan], "sampler%u_texel_%c_var", sampler_unit, "xyzw"[chan]);
1214 }
1215
1216 if (min_filter == mag_filter) {
1217 /* no need to distinguish between minification and magnification */
1218 lp_build_sample_mipmap(bld, sampler_unit,
1219 min_filter, mip_filter,
1220 s, t, r, offsets,
1221 ilevel0, ilevel1, lod_fpart,
1222 texels);
1223 }
1224 else {
1225 /* Emit conditional to choose min image filter or mag image filter
1226 * depending on the lod being > 0 or <= 0, respectively.
1227 */
1228 struct lp_build_if_state if_ctx;
1229 LLVMValueRef minify;
1230
1231 /*
1232 * XXX this should to all lods into account, if some are min
1233 * some max probably could hack up the coords/weights in the linear
1234 * path with selects to work for nearest.
1235 * If that's just two quads sitting next to each other it seems
1236 * quite ok to do the same filtering method on both though, at
1237 * least unless we have explicit lod (and who uses different
1238 * min/mag filter with that?)
1239 */
1240 if (bld->num_lods > 1)
1241 lod_ipart = LLVMBuildExtractElement(builder, lod_ipart,
1242 lp_build_const_int32(bld->gallivm, 0), "");
1243
1244 /* minify = lod >= 0.0 */
1245 minify = LLVMBuildICmp(builder, LLVMIntSGE,
1246 lod_ipart, int_bld->zero, "");
1247
1248 lp_build_if(&if_ctx, bld->gallivm, minify);
1249 {
1250 /* Use the minification filter */
1251 lp_build_sample_mipmap(bld, sampler_unit,
1252 min_filter, mip_filter,
1253 s, t, r, offsets,
1254 ilevel0, ilevel1, lod_fpart,
1255 texels);
1256 }
1257 lp_build_else(&if_ctx);
1258 {
1259 /* Use the magnification filter */
1260 lp_build_sample_mipmap(bld, sampler_unit,
1261 mag_filter, PIPE_TEX_MIPFILTER_NONE,
1262 s, t, r, offsets,
1263 ilevel0, NULL, NULL,
1264 texels);
1265 }
1266 lp_build_endif(&if_ctx);
1267 }
1268
1269 for (chan = 0; chan < 4; ++chan) {
1270 colors_out[chan] = LLVMBuildLoad(builder, texels[chan], "");
1271 lp_build_name(colors_out[chan], "sampler%u_texel_%c", sampler_unit, "xyzw"[chan]);
1272 }
1273 }
1274
1275
1276 /**
1277 * Texel fetch function.
1278 * In contrast to general sampling there is no filtering, no coord minification,
1279 * lod (if any) is always explicit uint, coords are uints (in terms of texel units)
1280 * directly to be applied to the selected mip level (after adding texel offsets).
1281 * This function handles texel fetch for all targets where texel fetch is supported
1282 * (no cube maps, but 1d, 2d, 3d are supported, arrays and buffers should be too).
1283 */
1284 static void
1285 lp_build_fetch_texel(struct lp_build_sample_context *bld,
1286 unsigned texture_unit,
1287 const LLVMValueRef *coords,
1288 LLVMValueRef explicit_lod,
1289 const LLVMValueRef *offsets,
1290 LLVMValueRef *colors_out)
1291 {
1292 struct lp_build_context *perquadi_bld = &bld->perquadi_bld;
1293 struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
1294 unsigned dims = bld->dims, chan;
1295 unsigned target = bld->static_texture_state->target;
1296 LLVMValueRef size, ilevel;
1297 LLVMValueRef row_stride_vec = NULL, img_stride_vec = NULL;
1298 LLVMValueRef x = coords[0], y = coords[1], z = coords[2];
1299 LLVMValueRef width, height, depth, i, j;
1300 LLVMValueRef offset, out_of_bounds, out1;
1301
1302 /* XXX just like ordinary sampling, we don't handle per-pixel lod (yet). */
1303 if (explicit_lod && bld->static_texture_state->target != PIPE_BUFFER) {
1304 ilevel = lp_build_pack_aos_scalars(bld->gallivm, int_coord_bld->type,
1305 perquadi_bld->type, explicit_lod, 0);
1306 lp_build_nearest_mip_level(bld, texture_unit, ilevel, &ilevel);
1307 }
1308 else {
1309 bld->num_lods = 1;
1310 ilevel = lp_build_const_int32(bld->gallivm, 0);
1311 }
1312 lp_build_mipmap_level_sizes(bld, ilevel,
1313 &size,
1314 &row_stride_vec, &img_stride_vec);
1315 lp_build_extract_image_sizes(bld, &bld->int_size_bld, int_coord_bld->type,
1316 size, &width, &height, &depth);
1317
1318 if (target == PIPE_TEXTURE_1D_ARRAY ||
1319 target == PIPE_TEXTURE_2D_ARRAY) {
1320 if (target == PIPE_TEXTURE_1D_ARRAY) {
1321 z = lp_build_layer_coord(bld, texture_unit, y);
1322 }
1323 else {
1324 z = lp_build_layer_coord(bld, texture_unit, z);
1325 }
1326 }
1327
1328 /* This is a lot like border sampling */
1329 if (offsets[0]) {
1330 /* XXX coords are really unsigned, offsets are signed */
1331 x = lp_build_add(int_coord_bld, x, offsets[0]);
1332 }
1333 out_of_bounds = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, x, int_coord_bld->zero);
1334 out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, x, width);
1335 out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1);
1336
1337 if (dims >= 2) {
1338 if (offsets[1]) {
1339 y = lp_build_add(int_coord_bld, y, offsets[1]);
1340 }
1341 out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, y, int_coord_bld->zero);
1342 out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1);
1343 out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, y, height);
1344 out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1);
1345
1346 if (dims >= 3) {
1347 if (offsets[2]) {
1348 z = lp_build_add(int_coord_bld, z, offsets[2]);
1349 }
1350 out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, z, int_coord_bld->zero);
1351 out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1);
1352 out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, z, depth);
1353 out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1);
1354 }
1355 }
1356
1357 lp_build_sample_offset(int_coord_bld,
1358 bld->format_desc,
1359 x, y, z, row_stride_vec, img_stride_vec,
1360 &offset, &i, &j);
1361
1362 if (bld->static_texture_state->target != PIPE_BUFFER) {
1363 offset = lp_build_add(int_coord_bld, offset,
1364 lp_build_get_mip_offsets(bld, ilevel));
1365 }
1366
1367 offset = lp_build_andnot(int_coord_bld, offset, out_of_bounds);
1368
1369 lp_build_fetch_rgba_soa(bld->gallivm,
1370 bld->format_desc,
1371 bld->texel_type,
1372 bld->base_ptr, offset,
1373 i, j,
1374 colors_out);
1375
1376 if (0) {
1377 /*
1378 * Not needed except for ARB_robust_buffer_access_behavior.
1379 * Could use min/max above instead of out-of-bounds comparisons
1380 * (in fact cast to unsigned and min only is sufficient)
1381 * if we don't care about the result returned for out-of-bounds.
1382 */
1383 for (chan = 0; chan < 4; chan++) {
1384 colors_out[chan] = lp_build_select(&bld->texel_bld, out_of_bounds,
1385 bld->texel_bld.zero, colors_out[chan]);
1386 }
1387 }
1388 }
1389
1390
1391 /**
1392 * Do shadow test/comparison.
1393 * \param coords incoming texcoords
1394 * \param texel the texel to compare against (use the X channel)
1395 * Ideally this should really be done per-sample.
1396 */
1397 static void
1398 lp_build_sample_compare(struct lp_build_sample_context *bld,
1399 const LLVMValueRef *coords,
1400 LLVMValueRef texel[4])
1401 {
1402 struct lp_build_context *texel_bld = &bld->texel_bld;
1403 LLVMBuilderRef builder = bld->gallivm->builder;
1404 LLVMValueRef res, p;
1405 const unsigned chan = 0;
1406
1407 if (bld->static_sampler_state->compare_mode == PIPE_TEX_COMPARE_NONE)
1408 return;
1409
1410 if (bld->static_texture_state->target == PIPE_TEXTURE_2D_ARRAY ||
1411 bld->static_texture_state->target == PIPE_TEXTURE_CUBE) {
1412 p = coords[3];
1413 }
1414 else {
1415 p = coords[2];
1416 }
1417
1418 /* debug code */
1419 if (0) {
1420 LLVMValueRef indx = lp_build_const_int32(bld->gallivm, 0);
1421 LLVMValueRef coord = LLVMBuildExtractElement(builder, p, indx, "");
1422 LLVMValueRef tex = LLVMBuildExtractElement(builder, texel[chan], indx, "");
1423 lp_build_printf(bld->gallivm, "shadow compare coord %f to texture %f\n",
1424 coord, tex);
1425 }
1426
1427 /* Clamp p coords to [0,1] */
1428 p = lp_build_clamp(&bld->coord_bld, p,
1429 bld->coord_bld.zero,
1430 bld->coord_bld.one);
1431
1432 /* result = (p FUNC texel) ? 1 : 0 */
1433 res = lp_build_cmp(texel_bld, bld->static_sampler_state->compare_func,
1434 p, texel[chan]);
1435 res = lp_build_select(texel_bld, res, texel_bld->one, texel_bld->zero);
1436
1437 /* XXX returning result for default GL_DEPTH_TEXTURE_MODE = GL_LUMINANCE */
1438 texel[0] =
1439 texel[1] =
1440 texel[2] = res;
1441 texel[3] = texel_bld->one;
1442 }
1443
1444
1445 /**
1446 * Just set texels to white instead of actually sampling the texture.
1447 * For debugging.
1448 */
1449 void
1450 lp_build_sample_nop(struct gallivm_state *gallivm,
1451 struct lp_type type,
1452 const LLVMValueRef *coords,
1453 LLVMValueRef texel_out[4])
1454 {
1455 LLVMValueRef one = lp_build_one(gallivm, type);
1456 unsigned chan;
1457
1458 for (chan = 0; chan < 4; chan++) {
1459 texel_out[chan] = one;
1460 }
1461 }
1462
1463
1464 /**
1465 * Build texture sampling code.
1466 * 'texel' will return a vector of four LLVMValueRefs corresponding to
1467 * R, G, B, A.
1468 * \param type vector float type to use for coords, etc.
1469 * \param is_fetch if this is a texel fetch instruction.
1470 * \param derivs partial derivatives of (s,t,r,q) with respect to x and y
1471 */
1472 void
1473 lp_build_sample_soa(struct gallivm_state *gallivm,
1474 const struct lp_static_texture_state *static_texture_state,
1475 const struct lp_static_sampler_state *static_sampler_state,
1476 struct lp_sampler_dynamic_state *dynamic_state,
1477 struct lp_type type,
1478 boolean is_fetch,
1479 unsigned texture_index,
1480 unsigned sampler_index,
1481 const LLVMValueRef *coords,
1482 const LLVMValueRef *offsets,
1483 const struct lp_derivatives *derivs, /* optional */
1484 LLVMValueRef lod_bias, /* optional */
1485 LLVMValueRef explicit_lod, /* optional */
1486 LLVMValueRef texel_out[4])
1487 {
1488 unsigned dims = texture_dims(static_texture_state->target);
1489 unsigned num_quads = type.length / 4;
1490 unsigned mip_filter;
1491 struct lp_build_sample_context bld;
1492 struct lp_static_sampler_state derived_sampler_state = *static_sampler_state;
1493 LLVMTypeRef i32t = LLVMInt32TypeInContext(gallivm->context);
1494 LLVMBuilderRef builder = gallivm->builder;
1495 LLVMValueRef tex_width;
1496 LLVMValueRef s;
1497 LLVMValueRef t;
1498 LLVMValueRef r;
1499
1500 if (0) {
1501 enum pipe_format fmt = static_texture_state->format;
1502 debug_printf("Sample from %s\n", util_format_name(fmt));
1503 }
1504
1505 assert(type.floating);
1506
1507 /* Setup our build context */
1508 memset(&bld, 0, sizeof bld);
1509 bld.gallivm = gallivm;
1510 bld.static_sampler_state = &derived_sampler_state;
1511 bld.static_texture_state = static_texture_state;
1512 bld.dynamic_state = dynamic_state;
1513 bld.format_desc = util_format_description(static_texture_state->format);
1514 bld.dims = dims;
1515
1516 bld.vector_width = lp_type_width(type);
1517
1518 bld.float_type = lp_type_float(32);
1519 bld.int_type = lp_type_int(32);
1520 bld.coord_type = type;
1521 bld.int_coord_type = lp_int_type(type);
1522 bld.float_size_in_type = lp_type_float(32);
1523 bld.float_size_in_type.length = dims > 1 ? 4 : 1;
1524 bld.int_size_in_type = lp_int_type(bld.float_size_in_type);
1525 bld.texel_type = type;
1526 bld.perquadf_type = type;
1527 /* we want native vector size to be able to use our intrinsics */
1528 bld.perquadf_type.length = type.length > 4 ? ((type.length + 15) / 16) * 4 : 1;
1529 bld.perquadi_type = lp_int_type(bld.perquadf_type);
1530
1531 /* always using the first channel hopefully should be safe,
1532 * if not things WILL break in other places anyway.
1533 */
1534 if (bld.format_desc->colorspace == UTIL_FORMAT_COLORSPACE_RGB &&
1535 bld.format_desc->channel[0].pure_integer) {
1536 if (bld.format_desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED) {
1537 bld.texel_type = lp_type_int_vec(type.width, type.width * type.length);
1538 }
1539 else if (bld.format_desc->channel[0].type == UTIL_FORMAT_TYPE_UNSIGNED) {
1540 bld.texel_type = lp_type_uint_vec(type.width, type.width * type.length);
1541 }
1542 }
1543
1544 if (!static_texture_state->level_zero_only) {
1545 derived_sampler_state.min_mip_filter = static_sampler_state->min_mip_filter;
1546 } else {
1547 derived_sampler_state.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
1548 }
1549 mip_filter = derived_sampler_state.min_mip_filter;
1550
1551 if (0) {
1552 debug_printf(" .min_mip_filter = %u\n", derived_sampler_state.min_mip_filter);
1553 }
1554
1555 /*
1556 * There are other situations where at least the multiple int lods could be
1557 * avoided like min and max lod being equal.
1558 */
1559 if ((is_fetch && explicit_lod && bld.static_texture_state->target != PIPE_BUFFER) ||
1560 (!is_fetch && mip_filter != PIPE_TEX_MIPFILTER_NONE)) {
1561 bld.num_lods = num_quads;
1562 }
1563 else {
1564 bld.num_lods = 1;
1565 }
1566
1567 bld.float_size_type = bld.float_size_in_type;
1568 bld.float_size_type.length = bld.num_lods > 1 ? type.length :
1569 bld.float_size_in_type.length;
1570 bld.int_size_type = lp_int_type(bld.float_size_type);
1571
1572 lp_build_context_init(&bld.float_bld, gallivm, bld.float_type);
1573 lp_build_context_init(&bld.float_vec_bld, gallivm, type);
1574 lp_build_context_init(&bld.int_bld, gallivm, bld.int_type);
1575 lp_build_context_init(&bld.coord_bld, gallivm, bld.coord_type);
1576 lp_build_context_init(&bld.int_coord_bld, gallivm, bld.int_coord_type);
1577 lp_build_context_init(&bld.int_size_in_bld, gallivm, bld.int_size_in_type);
1578 lp_build_context_init(&bld.float_size_in_bld, gallivm, bld.float_size_in_type);
1579 lp_build_context_init(&bld.int_size_bld, gallivm, bld.int_size_type);
1580 lp_build_context_init(&bld.float_size_bld, gallivm, bld.float_size_type);
1581 lp_build_context_init(&bld.texel_bld, gallivm, bld.texel_type);
1582 lp_build_context_init(&bld.perquadf_bld, gallivm, bld.perquadf_type);
1583 lp_build_context_init(&bld.perquadi_bld, gallivm, bld.perquadi_type);
1584
1585 /* Get the dynamic state */
1586 tex_width = dynamic_state->width(dynamic_state, gallivm, texture_index);
1587 bld.row_stride_array = dynamic_state->row_stride(dynamic_state, gallivm, texture_index);
1588 bld.img_stride_array = dynamic_state->img_stride(dynamic_state, gallivm, texture_index);
1589 bld.base_ptr = dynamic_state->base_ptr(dynamic_state, gallivm, texture_index);
1590 bld.mip_offsets = dynamic_state->mip_offsets(dynamic_state, gallivm, texture_index);
1591 /* Note that mip_offsets is an array[level] of offsets to texture images */
1592
1593 s = coords[0];
1594 t = coords[1];
1595 r = coords[2];
1596
1597 /* width, height, depth as single int vector */
1598 if (dims <= 1) {
1599 bld.int_size = tex_width;
1600 }
1601 else {
1602 bld.int_size = LLVMBuildInsertElement(builder, bld.int_size_in_bld.undef,
1603 tex_width, LLVMConstInt(i32t, 0, 0), "");
1604 if (dims >= 2) {
1605 LLVMValueRef tex_height =
1606 dynamic_state->height(dynamic_state, gallivm, texture_index);
1607 bld.int_size = LLVMBuildInsertElement(builder, bld.int_size,
1608 tex_height, LLVMConstInt(i32t, 1, 0), "");
1609 if (dims >= 3) {
1610 LLVMValueRef tex_depth =
1611 dynamic_state->depth(dynamic_state, gallivm, texture_index);
1612 bld.int_size = LLVMBuildInsertElement(builder, bld.int_size,
1613 tex_depth, LLVMConstInt(i32t, 2, 0), "");
1614 }
1615 }
1616 }
1617
1618 if (0) {
1619 /* For debug: no-op texture sampling */
1620 lp_build_sample_nop(gallivm,
1621 bld.texel_type,
1622 coords,
1623 texel_out);
1624 }
1625
1626 else if (is_fetch) {
1627 lp_build_fetch_texel(&bld, texture_index, coords,
1628 explicit_lod, offsets,
1629 texel_out);
1630 }
1631
1632 else {
1633 LLVMValueRef lod_ipart = NULL, lod_fpart = NULL;
1634 LLVMValueRef ilevel0 = NULL, ilevel1 = NULL;
1635 boolean use_aos = util_format_fits_8unorm(bld.format_desc) &&
1636 lp_is_simple_wrap_mode(static_sampler_state->wrap_s) &&
1637 lp_is_simple_wrap_mode(static_sampler_state->wrap_t);
1638
1639 if ((gallivm_debug & GALLIVM_DEBUG_PERF) &&
1640 !use_aos && util_format_fits_8unorm(bld.format_desc)) {
1641 debug_printf("%s: using floating point linear filtering for %s\n",
1642 __FUNCTION__, bld.format_desc->short_name);
1643 debug_printf(" min_img %d mag_img %d mip %d wraps %d wrapt %d\n",
1644 static_sampler_state->min_img_filter,
1645 static_sampler_state->mag_img_filter,
1646 static_sampler_state->min_mip_filter,
1647 static_sampler_state->wrap_s,
1648 static_sampler_state->wrap_t);
1649 }
1650
1651 lp_build_sample_common(&bld, texture_index, sampler_index,
1652 &s, &t, &r,
1653 derivs, lod_bias, explicit_lod,
1654 &lod_ipart, &lod_fpart,
1655 &ilevel0, &ilevel1);
1656
1657 /*
1658 * we only try 8-wide sampling with soa as it appears to
1659 * be a loss with aos with AVX (but it should work).
1660 * (It should be faster if we'd support avx2)
1661 */
1662 if (num_quads == 1 || !use_aos) {
1663
1664 if (num_quads > 1) {
1665 if (mip_filter == PIPE_TEX_MIPFILTER_NONE) {
1666 LLVMValueRef index0 = lp_build_const_int32(gallivm, 0);
1667 /*
1668 * These parameters are the same for all quads,
1669 * could probably simplify.
1670 */
1671 lod_ipart = LLVMBuildExtractElement(builder, lod_ipart, index0, "");
1672 ilevel0 = LLVMBuildExtractElement(builder, ilevel0, index0, "");
1673 }
1674 }
1675 if (use_aos) {
1676 /* do sampling/filtering with fixed pt arithmetic */
1677 lp_build_sample_aos(&bld, sampler_index,
1678 s, t, r, offsets,
1679 lod_ipart, lod_fpart,
1680 ilevel0, ilevel1,
1681 texel_out);
1682 }
1683
1684 else {
1685 lp_build_sample_general(&bld, sampler_index,
1686 s, t, r, offsets,
1687 lod_ipart, lod_fpart,
1688 ilevel0, ilevel1,
1689 texel_out);
1690 }
1691 }
1692 else {
1693 unsigned j;
1694 struct lp_build_sample_context bld4;
1695 struct lp_type type4 = type;
1696 unsigned i;
1697 LLVMValueRef texelout4[4];
1698 LLVMValueRef texelouttmp[4][LP_MAX_VECTOR_LENGTH/16];
1699
1700 type4.length = 4;
1701
1702 /* Setup our build context */
1703 memset(&bld4, 0, sizeof bld4);
1704 bld4.gallivm = bld.gallivm;
1705 bld4.static_texture_state = bld.static_texture_state;
1706 bld4.static_sampler_state = bld.static_sampler_state;
1707 bld4.dynamic_state = bld.dynamic_state;
1708 bld4.format_desc = bld.format_desc;
1709 bld4.dims = bld.dims;
1710 bld4.row_stride_array = bld.row_stride_array;
1711 bld4.img_stride_array = bld.img_stride_array;
1712 bld4.base_ptr = bld.base_ptr;
1713 bld4.mip_offsets = bld.mip_offsets;
1714 bld4.int_size = bld.int_size;
1715
1716 bld4.vector_width = lp_type_width(type4);
1717
1718 bld4.float_type = lp_type_float(32);
1719 bld4.int_type = lp_type_int(32);
1720 bld4.coord_type = type4;
1721 bld4.int_coord_type = lp_int_type(type4);
1722 bld4.float_size_in_type = lp_type_float(32);
1723 bld4.float_size_in_type.length = dims > 1 ? 4 : 1;
1724 bld4.int_size_in_type = lp_int_type(bld4.float_size_in_type);
1725 bld4.texel_type = bld.texel_type;
1726 bld4.texel_type.length = 4;
1727 bld4.perquadf_type = type4;
1728 /* we want native vector size to be able to use our intrinsics */
1729 bld4.perquadf_type.length = 1;
1730 bld4.perquadi_type = lp_int_type(bld4.perquadf_type);
1731
1732 bld4.num_lods = 1;
1733 bld4.int_size_type = bld4.int_size_in_type;
1734 bld4.float_size_type = bld4.float_size_in_type;
1735
1736 lp_build_context_init(&bld4.float_bld, gallivm, bld4.float_type);
1737 lp_build_context_init(&bld4.float_vec_bld, gallivm, type4);
1738 lp_build_context_init(&bld4.int_bld, gallivm, bld4.int_type);
1739 lp_build_context_init(&bld4.coord_bld, gallivm, bld4.coord_type);
1740 lp_build_context_init(&bld4.int_coord_bld, gallivm, bld4.int_coord_type);
1741 lp_build_context_init(&bld4.int_size_in_bld, gallivm, bld4.int_size_in_type);
1742 lp_build_context_init(&bld4.float_size_in_bld, gallivm, bld4.float_size_in_type);
1743 lp_build_context_init(&bld4.int_size_bld, gallivm, bld4.int_size_type);
1744 lp_build_context_init(&bld4.float_size_bld, gallivm, bld4.float_size_type);
1745 lp_build_context_init(&bld4.texel_bld, gallivm, bld4.texel_type);
1746 lp_build_context_init(&bld4.perquadf_bld, gallivm, bld4.perquadf_type);
1747 lp_build_context_init(&bld4.perquadi_bld, gallivm, bld4.perquadi_type);
1748
1749 for (i = 0; i < num_quads; i++) {
1750 LLVMValueRef s4, t4, r4;
1751 LLVMValueRef lod_iparts, lod_fparts = NULL;
1752 LLVMValueRef ilevel0s, ilevel1s = NULL;
1753 LLVMValueRef indexi = lp_build_const_int32(gallivm, i);
1754 LLVMValueRef offsets4[4] = { NULL };
1755
1756 s4 = lp_build_extract_range(gallivm, s, 4*i, 4);
1757 t4 = lp_build_extract_range(gallivm, t, 4*i, 4);
1758 r4 = lp_build_extract_range(gallivm, r, 4*i, 4);
1759
1760 if (offsets[0]) {
1761 offsets4[0] = lp_build_extract_range(gallivm, offsets[0], 4*i, 4);
1762 if (dims > 1) {
1763 offsets4[1] = lp_build_extract_range(gallivm, offsets[1], 4*i, 4);
1764 if (dims > 2) {
1765 offsets4[2] = lp_build_extract_range(gallivm, offsets[2], 4*i, 4);
1766 }
1767 }
1768 }
1769 lod_iparts = LLVMBuildExtractElement(builder, lod_ipart, indexi, "");
1770 ilevel0s = LLVMBuildExtractElement(builder, ilevel0, indexi, "");
1771 if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
1772 ilevel1s = LLVMBuildExtractElement(builder, ilevel1, indexi, "");
1773 lod_fparts = LLVMBuildExtractElement(builder, lod_fpart, indexi, "");
1774 }
1775
1776 if (use_aos) {
1777 /* do sampling/filtering with fixed pt arithmetic */
1778 lp_build_sample_aos(&bld4, sampler_index,
1779 s4, t4, r4, offsets4,
1780 lod_iparts, lod_fparts,
1781 ilevel0s, ilevel1s,
1782 texelout4);
1783 }
1784
1785 else {
1786 lp_build_sample_general(&bld4, sampler_index,
1787 s4, t4, r4, offsets4,
1788 lod_iparts, lod_fparts,
1789 ilevel0s, ilevel1s,
1790 texelout4);
1791 }
1792 for (j = 0; j < 4; j++) {
1793 texelouttmp[j][i] = texelout4[j];
1794 }
1795 }
1796
1797 for (j = 0; j < 4; j++) {
1798 texel_out[j] = lp_build_concat(gallivm, texelouttmp[j], type4, num_quads);
1799 }
1800 }
1801
1802 lp_build_sample_compare(&bld, coords, texel_out);
1803 }
1804
1805 if (static_texture_state->target != PIPE_BUFFER) {
1806 apply_sampler_swizzle(&bld, texel_out);
1807 }
1808
1809 /*
1810 * texel type can be a (32bit) int/uint (for pure int formats only),
1811 * however we are expected to always return floats (storage is untyped).
1812 */
1813 if (!bld.texel_type.floating) {
1814 unsigned chan;
1815 for (chan = 0; chan < 4; chan++) {
1816 texel_out[chan] = LLVMBuildBitCast(builder, texel_out[chan],
1817 lp_build_vec_type(gallivm, type), "");
1818 }
1819 }
1820 }
1821
1822 void
1823 lp_build_size_query_soa(struct gallivm_state *gallivm,
1824 const struct lp_static_texture_state *static_state,
1825 struct lp_sampler_dynamic_state *dynamic_state,
1826 struct lp_type int_type,
1827 unsigned texture_unit,
1828 boolean need_nr_mips,
1829 LLVMValueRef explicit_lod,
1830 LLVMValueRef *sizes_out)
1831 {
1832 LLVMValueRef lod;
1833 LLVMValueRef size;
1834 LLVMValueRef first_level = NULL;
1835 int dims, i;
1836 boolean has_array;
1837 struct lp_build_context bld_int_vec;
1838
1839 dims = texture_dims(static_state->target);
1840
1841 switch (static_state->target) {
1842 case PIPE_TEXTURE_1D_ARRAY:
1843 case PIPE_TEXTURE_2D_ARRAY:
1844 has_array = TRUE;
1845 break;
1846 default:
1847 has_array = FALSE;
1848 break;
1849 }
1850
1851 assert(!int_type.floating);
1852
1853 lp_build_context_init(&bld_int_vec, gallivm, lp_type_int_vec(32, 128));
1854
1855 if (explicit_lod) {
1856 lod = LLVMBuildExtractElement(gallivm->builder, explicit_lod, lp_build_const_int32(gallivm, 0), "");
1857 first_level = dynamic_state->first_level(dynamic_state, gallivm, texture_unit);
1858 lod = lp_build_broadcast_scalar(&bld_int_vec,
1859 LLVMBuildAdd(gallivm->builder, lod, first_level, "lod"));
1860
1861 } else {
1862 lod = bld_int_vec.zero;
1863 }
1864
1865 if (need_nr_mips) {
1866 size = bld_int_vec.zero;
1867 }
1868 else {
1869 size = bld_int_vec.undef;
1870 }
1871
1872 size = LLVMBuildInsertElement(gallivm->builder, size,
1873 dynamic_state->width(dynamic_state, gallivm, texture_unit),
1874 lp_build_const_int32(gallivm, 0), "");
1875
1876 if (dims >= 2) {
1877 size = LLVMBuildInsertElement(gallivm->builder, size,
1878 dynamic_state->height(dynamic_state, gallivm, texture_unit),
1879 lp_build_const_int32(gallivm, 1), "");
1880 }
1881
1882 if (dims >= 3) {
1883 size = LLVMBuildInsertElement(gallivm->builder, size,
1884 dynamic_state->depth(dynamic_state, gallivm, texture_unit),
1885 lp_build_const_int32(gallivm, 2), "");
1886 }
1887
1888 size = lp_build_minify(&bld_int_vec, size, lod);
1889
1890 if (has_array)
1891 size = LLVMBuildInsertElement(gallivm->builder, size,
1892 dynamic_state->depth(dynamic_state, gallivm, texture_unit),
1893 lp_build_const_int32(gallivm, dims), "");
1894
1895 /*
1896 * XXX for out-of-bounds lod, should set size to zero vector here
1897 * (for dx10-style only, i.e. need_nr_mips)
1898 */
1899
1900 for (i = 0; i < dims + (has_array ? 1 : 0); i++) {
1901 sizes_out[i] = lp_build_extract_broadcast(gallivm, bld_int_vec.type, int_type,
1902 size,
1903 lp_build_const_int32(gallivm, i));
1904 }
1905
1906 /*
1907 * if there's no explicit_lod (buffers, rects) queries requiring nr of
1908 * mips would be illegal.
1909 */
1910 if (need_nr_mips && explicit_lod) {
1911 struct lp_build_context bld_int_scalar;
1912 LLVMValueRef num_levels;
1913 lp_build_context_init(&bld_int_scalar, gallivm, lp_type_int(32));
1914
1915 if (static_state->level_zero_only) {
1916 num_levels = bld_int_scalar.one;
1917 }
1918 else {
1919 LLVMValueRef last_level;
1920
1921 last_level = dynamic_state->last_level(dynamic_state, gallivm, texture_unit);
1922 num_levels = lp_build_sub(&bld_int_scalar, last_level, first_level);
1923 num_levels = lp_build_add(&bld_int_scalar, num_levels, bld_int_scalar.one);
1924 }
1925 sizes_out[3] = lp_build_broadcast(gallivm, lp_build_vec_type(gallivm, int_type),
1926 num_levels);
1927 }
1928 }