1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Implementation of fenced buffers.
32 * \author José Fonseca <jrfonseca-at-tungstengraphics-dot-com>
33 * \author Thomas Hellström <thomas-at-tungstengraphics-dot-com>
37 #include "pipe/p_compiler.h"
38 #include "pipe/p_debug.h"
39 #include "pipe/p_winsys.h"
40 #include "pipe/p_thread.h"
41 #include "pipe/p_util.h"
42 #include "util/u_double_list.h"
44 #include "pb_buffer.h"
45 #include "pb_buffer_fenced.h"
53 * Convenience macro (type safe).
55 #define SUPER(__derived) (&(__derived)->base)
58 struct fenced_buffer_list
60 _glthread_Mutex mutex
;
62 struct pipe_winsys
*winsys
;
67 struct list_head delayed
;
72 * Wrapper around a pipe buffer which adds fencing and reference counting.
76 struct pb_buffer base
;
78 struct pb_buffer
*buffer
;
80 struct pipe_fence_handle
*fence
;
82 struct list_head head
;
83 struct fenced_buffer_list
*list
;
87 static INLINE
struct fenced_buffer
*
88 fenced_buffer(struct pb_buffer
*buf
)
91 assert(buf
->vtbl
== &fenced_buffer_vtbl
);
92 return (struct fenced_buffer
*)buf
;
99 _fenced_buffer_list_check_free(struct fenced_buffer_list
*fenced_list
,
102 struct pipe_winsys
*winsys
= fenced_list
->winsys
;
103 struct fenced_buffer
*fenced_buf
;
104 struct list_head
*list
, *prev
;
107 list
= fenced_list
->delayed
.next
;
109 if (fenced_list
->numDelayed
> 3) {
112 for (i
= 0; i
< fenced_list
->numDelayed
; i
+= 3) {
118 for (; list
!= &fenced_list
->delayed
; list
= prev
, prev
= list
->prev
) {
120 fenced_buf
= LIST_ENTRY(struct fenced_buffer
, list
, head
);
124 signaled
= winsys
->fence_finish(winsys
, fenced_buf
->fence
, 0);
127 signaled
= winsys
->fence_signalled(winsys
, fenced_buf
->fence
, 0);
132 /* XXX: we are assuming that buffers are freed in the same order they
133 * are fenced which may not always be true...
137 winsys
->fence_reference(winsys
, &fenced_buf
->fence
, NULL
);
140 fenced_list
->numDelayed
--;
142 /* Do the delayed destroy:
144 pb_reference(&fenced_buf
->buffer
, NULL
);
151 fenced_buffer_destroy(struct pb_buffer
*buf
)
153 struct fenced_buffer
*fenced_buf
= fenced_buffer(buf
);
154 struct fenced_buffer_list
*fenced_list
= fenced_buf
->list
;
156 if (fenced_buf
->fence
) {
157 LIST_ADDTAIL(&fenced_buf
->head
, &fenced_list
->delayed
);
158 fenced_list
->numDelayed
++;
161 pb_reference(&fenced_buf
->buffer
, NULL
);
165 if ((fenced_list
->numDelayed
% fenced_list
->checkDelayed
) == 0)
166 _fenced_buffer_list_check_free(fenced_list
, 0);
171 fenced_buffer_map(struct pb_buffer
*buf
,
174 struct fenced_buffer
*fenced_buf
= fenced_buffer(buf
);
175 return pb_map(fenced_buf
->buffer
, flags
);
180 fenced_buffer_unmap(struct pb_buffer
*buf
)
182 struct fenced_buffer
*fenced_buf
= fenced_buffer(buf
);
183 pb_unmap(fenced_buf
->buffer
);
188 fenced_buffer_get_base_buffer(struct pb_buffer
*buf
,
189 struct pb_buffer
**base_buf
,
192 struct fenced_buffer
*fenced_buf
= fenced_buffer(buf
);
193 pb_get_base_buffer(fenced_buf
->buffer
, base_buf
, offset
);
198 fenced_buffer_vtbl
= {
199 fenced_buffer_destroy
,
202 fenced_buffer_get_base_buffer
207 fenced_buffer_create(struct fenced_buffer_list
*fenced_list
,
208 struct pb_buffer
*buffer
)
210 struct fenced_buffer
*buf
;
215 buf
= CALLOC_STRUCT(fenced_buffer
);
219 buf
->base
.base
.refcount
= 1;
220 buf
->base
.base
.alignment
= buffer
->base
.alignment
;
221 buf
->base
.base
.usage
= buffer
->base
.usage
;
222 buf
->base
.base
.size
= buffer
->base
.size
;
224 buf
->base
.vtbl
= &fenced_buffer_vtbl
;
225 buf
->buffer
= buffer
;
226 buf
->list
= fenced_list
;
233 buffer_fence(struct pb_buffer
*buf
,
234 struct pipe_fence_handle
*fence
)
236 struct fenced_buffer
*fenced_buf
= fenced_buffer(buf
);
237 struct fenced_buffer_list
*fenced_list
= fenced_buf
->list
;
238 struct pipe_winsys
*winsys
= fenced_list
->winsys
;
240 _glthread_LOCK_MUTEX(fenced_list
->mutex
);
241 winsys
->fence_reference(winsys
, &fenced_buf
->fence
, fence
);
242 _glthread_UNLOCK_MUTEX(fenced_list
->mutex
);
246 struct fenced_buffer_list
*
247 fenced_buffer_list_create(struct pipe_winsys
*winsys
)
249 struct fenced_buffer_list
*fenced_list
;
251 fenced_list
= (struct fenced_buffer_list
*)CALLOC(1, sizeof(*fenced_list
));
255 fenced_list
->winsys
= winsys
;
257 LIST_INITHEAD(&fenced_list
->delayed
);
259 fenced_list
->numDelayed
= 0;
261 /* TODO: don't hard code this */
262 fenced_list
->checkDelayed
= 5;
264 _glthread_INIT_MUTEX(fenced_list
->mutex
);
271 fenced_buffer_list_check_free(struct fenced_buffer_list
*fenced_list
,
274 _glthread_LOCK_MUTEX(fenced_list
->mutex
);
275 _fenced_buffer_list_check_free(fenced_list
, wait
);
276 _glthread_UNLOCK_MUTEX(fenced_list
->mutex
);
281 fenced_buffer_list_destroy(struct fenced_buffer_list
*fenced_list
)
283 _glthread_LOCK_MUTEX(fenced_list
->mutex
);
285 /* Wait on outstanding fences */
286 while (fenced_list
->numDelayed
) {
287 _glthread_UNLOCK_MUTEX(fenced_list
->mutex
);
291 _fenced_buffer_list_check_free(fenced_list
, 1);
292 _glthread_LOCK_MUTEX(fenced_list
->mutex
);
295 _glthread_UNLOCK_MUTEX(fenced_list
->mutex
);