postprocess: handle partial intialization failures.
[mesa.git] / src / gallium / auxiliary / postprocess / pp_init.c
1 /**************************************************************************
2 *
3 * Copyright 2011 Lauri Kasanen
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "pipe/p_compiler.h"
29
30 #include "postprocess/filters.h"
31
32 #include "pipe/p_screen.h"
33 #include "util/u_inlines.h"
34 #include "util/u_blit.h"
35 #include "util/u_math.h"
36 #include "util/u_debug.h"
37 #include "util/u_memory.h"
38 #include "cso_cache/cso_context.h"
39
40 /** Initialize the post-processing queue. */
41 struct pp_queue_t *
42 pp_init(struct pipe_context *pipe, const unsigned int *enabled,
43 struct cso_context *cso)
44 {
45 unsigned int num_filters = 0;
46 unsigned int curpos = 0, i, tmp_req = 0;
47 struct pp_queue_t *ppq;
48
49 pp_debug("Initializing the post-processing queue.\n");
50
51 /* How many filters were requested? */
52 for (i = 0; i < PP_FILTERS; i++) {
53 if (enabled[i])
54 num_filters++;
55 }
56 if (num_filters == 0)
57 return NULL;
58
59 ppq = CALLOC(1, sizeof(struct pp_queue_t));
60
61 if (ppq == NULL) {
62 pp_debug("Unable to allocate memory for ppq.\n");
63 goto error;
64 }
65
66 ppq->pp_queue = CALLOC(num_filters, sizeof(pp_func));
67 if (ppq->pp_queue == NULL) {
68 pp_debug("Unable to allocate memory for pp_queue.\n");
69 goto error;
70 }
71
72 ppq->shaders = CALLOC(num_filters, sizeof(void *));
73 ppq->filters = CALLOC(num_filters, sizeof(unsigned int));
74
75 if ((ppq->shaders == NULL) ||
76 (ppq->filters == NULL)) {
77 pp_debug("Unable to allocate memory for shaders and filter arrays.\n");
78 goto error;
79 }
80
81 ppq->p = pp_init_prog(ppq, pipe, cso);
82 if (ppq->p == NULL) {
83 pp_debug("pp_init_prog returned NULL.\n");
84 goto error;
85 }
86
87 /* Add the enabled filters to the queue, in order */
88 curpos = 0;
89 for (i = 0; i < PP_FILTERS; i++) {
90 if (enabled[i]) {
91 ppq->pp_queue[curpos] = pp_filters[i].main;
92 tmp_req = MAX2(tmp_req, pp_filters[i].inner_tmps);
93 ppq->filters[curpos] = i;
94
95 if (pp_filters[i].shaders) {
96 ppq->shaders[curpos] =
97 CALLOC(pp_filters[i].shaders + 1, sizeof(void *));
98 if (!ppq->shaders[curpos]) {
99 pp_debug("Unable to allocate memory for shader list.\n");
100 goto error;
101 }
102 }
103
104 /* Call the initialization function for the filter. */
105 if (!pp_filters[i].init(ppq, curpos, enabled[i])) {
106 pp_debug("Initialization for filter %u failed.\n", i);
107 goto error;
108 }
109
110 curpos++;
111 }
112 }
113
114 ppq->p->blitctx = util_create_blit(ppq->p->pipe, cso);
115
116 if (ppq->p->blitctx == NULL) {
117 pp_debug("Unable to create a blit context.\n");
118 goto error;
119 }
120
121 ppq->n_filters = curpos;
122 ppq->n_tmp = (curpos > 2 ? 2 : 1);
123 ppq->n_inner_tmp = tmp_req;
124
125 ppq->fbos_init = false;
126
127 for (i = 0; i < curpos; i++)
128 ppq->shaders[i][0] = ppq->p->passvs;
129
130 pp_debug("Queue successfully allocated. %u filter(s).\n", curpos);
131
132 return ppq;
133
134 error:
135
136 if (ppq) {
137 /* Assign curpos, since we only need to destroy initialized filters. */
138 ppq->n_filters = curpos;
139
140 /* Call the common free function which must handle partial initialization. */
141 pp_free(ppq);
142 }
143
144 return NULL;
145 }
146
147 /** Free any allocated FBOs (temp buffers). Called after resizing for example. */
148 void
149 pp_free_fbos(struct pp_queue_t *ppq)
150 {
151
152 unsigned int i;
153
154 if (!ppq->fbos_init)
155 return;
156
157 for (i = 0; i < ppq->n_tmp; i++) {
158 pipe_surface_reference(&ppq->tmps[i], NULL);
159 pipe_resource_reference(&ppq->tmp[i], NULL);
160 }
161 for (i = 0; i < ppq->n_inner_tmp; i++) {
162 pipe_surface_reference(&ppq->inner_tmps[i], NULL);
163 pipe_resource_reference(&ppq->inner_tmp[i], NULL);
164 }
165 pipe_surface_reference(&ppq->stencils, NULL);
166 pipe_resource_reference(&ppq->stencil, NULL);
167
168 ppq->fbos_init = false;
169 }
170
171 /**
172 * Free the pp queue. Called on context termination and failure in
173 * pp_init.
174 */
175 void
176 pp_free(struct pp_queue_t *ppq)
177 {
178 unsigned int i, j;
179
180 pp_free_fbos(ppq);
181
182 if (ppq && ppq->p) {
183 /* Only destroy created contexts. */
184 if (ppq->p->blitctx) {
185 util_destroy_blit(ppq->p->blitctx);
186 }
187
188 if (ppq->p->pipe && ppq->filters && ppq->shaders) {
189 for (i = 0; i < ppq->n_filters; i++) {
190 unsigned int filter = ppq->filters[i];
191
192 if (ppq->shaders[i] == NULL) {
193 continue;
194 }
195
196 /*
197 * Common shader destruction code for all postprocessing
198 * filters.
199 */
200 for (j = 0; j < pp_filters[filter].shaders; j++) {
201 if (ppq->shaders[i][j] == NULL) {
202 /* We reached the end of initialized shaders. */
203 break;
204 }
205
206 if (ppq->shaders[i][j] == ppq->p->passvs) {
207 continue;
208 }
209
210 assert(ppq);
211 assert(ppq->p);
212 assert(ppq->p->pipe);
213
214 if (j >= pp_filters[filter].verts) {
215 assert(ppq->p->pipe->delete_fs_state);
216 ppq->p->pipe->delete_fs_state(ppq->p->pipe,
217 ppq->shaders[i][j]);
218 ppq->shaders[i][j] = NULL;
219 } else {
220 assert(ppq->p->pipe->delete_vs_state);
221 ppq->p->pipe->delete_vs_state(ppq->p->pipe,
222 ppq->shaders[i][j]);
223 ppq->shaders[i][j] = NULL;
224 }
225 }
226
227 /* Finally call each filter type's free functionality. */
228 pp_filters[filter].free(ppq, i);
229 }
230 }
231
232 FREE(ppq->p);
233 }
234
235 if (ppq) {
236 /*
237 * Handle partial initialization for common resource destruction
238 * in the create path.
239 */
240 FREE(ppq->filters);
241 FREE(ppq->shaders);
242 FREE(ppq->pp_queue);
243
244 FREE(ppq);
245 }
246
247 pp_debug("Queue taken down.\n");
248 }
249
250 /** Internal debug function. Should be available to final users. */
251 void
252 pp_debug(const char *fmt, ...)
253 {
254 va_list ap;
255
256 if (!debug_get_bool_option("PP_DEBUG", FALSE))
257 return;
258
259 va_start(ap, fmt);
260 _debug_vprintf(fmt, ap);
261 va_end(ap);
262 }
263
264 /** Allocate the temp FBOs. Called on makecurrent and resize. */
265 void
266 pp_init_fbos(struct pp_queue_t *ppq, unsigned int w,
267 unsigned int h)
268 {
269
270 struct program *p = ppq->p; /* The lazy will inherit the earth */
271
272 unsigned int i;
273 struct pipe_resource tmp_res;
274
275 if (ppq->fbos_init)
276 return;
277
278 pp_debug("Initializing FBOs, size %ux%u\n", w, h);
279 pp_debug("Requesting %u temps and %u inner temps\n", ppq->n_tmp,
280 ppq->n_inner_tmp);
281
282 memset(&tmp_res, 0, sizeof(tmp_res));
283 tmp_res.target = PIPE_TEXTURE_2D;
284 tmp_res.format = p->surf.format = PIPE_FORMAT_B8G8R8A8_UNORM;
285 tmp_res.width0 = w;
286 tmp_res.height0 = h;
287 tmp_res.depth0 = 1;
288 tmp_res.array_size = 1;
289 tmp_res.last_level = 0;
290 tmp_res.bind = PIPE_BIND_RENDER_TARGET;
291
292 if (!p->screen->is_format_supported(p->screen, tmp_res.format,
293 tmp_res.target, 1, tmp_res.bind))
294 pp_debug("Temp buffers' format fail\n");
295
296 for (i = 0; i < ppq->n_tmp; i++) {
297 ppq->tmp[i] = p->screen->resource_create(p->screen, &tmp_res);
298 ppq->tmps[i] = p->pipe->create_surface(p->pipe, ppq->tmp[i], &p->surf);
299
300 if (!ppq->tmp[i] || !ppq->tmps[i])
301 goto error;
302 }
303
304 for (i = 0; i < ppq->n_inner_tmp; i++) {
305 ppq->inner_tmp[i] = p->screen->resource_create(p->screen, &tmp_res);
306 ppq->inner_tmps[i] = p->pipe->create_surface(p->pipe,
307 ppq->inner_tmp[i],
308 &p->surf);
309
310 if (!ppq->inner_tmp[i] || !ppq->inner_tmps[i])
311 goto error;
312 }
313
314 tmp_res.bind = PIPE_BIND_DEPTH_STENCIL;
315
316 tmp_res.format = p->surf.format = PIPE_FORMAT_S8_UINT_Z24_UNORM;
317
318 if (!p->screen->is_format_supported(p->screen, tmp_res.format,
319 tmp_res.target, 1, tmp_res.bind)) {
320
321 tmp_res.format = p->surf.format = PIPE_FORMAT_Z24_UNORM_S8_UINT;
322
323 if (!p->screen->is_format_supported(p->screen, tmp_res.format,
324 tmp_res.target, 1, tmp_res.bind))
325 pp_debug("Temp Sbuffer format fail\n");
326 }
327
328 ppq->stencil = p->screen->resource_create(p->screen, &tmp_res);
329 ppq->stencils = p->pipe->create_surface(p->pipe, ppq->stencil, &p->surf);
330 if (!ppq->stencil || !ppq->stencils)
331 goto error;
332
333 p->framebuffer.width = w;
334 p->framebuffer.height = h;
335
336 p->viewport.scale[0] = p->viewport.translate[0] = (float) w / 2.0f;
337 p->viewport.scale[1] = p->viewport.translate[1] = (float) h / 2.0f;
338 p->viewport.scale[3] = 1.0f;
339 p->viewport.translate[3] = 0.0f;
340
341 ppq->fbos_init = true;
342
343 return;
344
345 error:
346 pp_debug("Failed to allocate temp buffers!\n");
347 }