pp/main queue: Add pp_program.[ch]
[mesa.git] / src / gallium / auxiliary / postprocess / pp_run.c
1 /**************************************************************************
2 *
3 * Copyright 2011 Lauri Kasanen
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "postprocess.h"
29
30 #include "postprocess/pp_filters.h"
31 #include "util/u_blit.h"
32 #include "util/u_inlines.h"
33 #include "util/u_sampler.h"
34
35 /**
36 * Main run function of the PP queue. Called on swapbuffers/flush.
37 *
38 * Runs all requested filters in order and handles shuffling the temp
39 * buffers in between.
40 */
41 void
42 pp_run(struct pp_queue_t *ppq, struct pipe_resource *in,
43 struct pipe_resource *out, struct pipe_resource *indepth)
44 {
45
46 unsigned int i;
47
48 if (in->width0 != ppq->p->framebuffer.width ||
49 in->height0 != ppq->p->framebuffer.height) {
50 pp_debug("Resizing the temp pp buffers\n");
51 pp_free_fbos(ppq);
52 pp_init_fbos(ppq, in->width0, in->height0, indepth);
53 }
54
55 if (in == out && ppq->n_filters == 1) {
56 /* Make a copy of in to tmp[0] in this case. */
57 unsigned int w = ppq->p->framebuffer.width;
58 unsigned int h = ppq->p->framebuffer.height;
59
60 util_blit_pixels(ppq->p->blitctx, in, 0, 0, 0,
61 w, h, 0, ppq->tmps[0],
62 0, 0, w, h, 0, PIPE_TEX_MIPFILTER_NEAREST);
63
64 in = ppq->tmp[0];
65 }
66
67 switch (ppq->n_filters) {
68 case 1: /* No temp buf */
69 ppq->pp_queue[0] (ppq, in, out, 0);
70 break;
71 case 2: /* One temp buf */
72
73 ppq->pp_queue[0] (ppq, in, ppq->tmp[0], 0);
74 ppq->pp_queue[1] (ppq, ppq->tmp[0], out, 1);
75
76 break;
77 default: /* Two temp bufs */
78 ppq->pp_queue[0] (ppq, in, ppq->tmp[0], 0);
79
80 for (i = 1; i < (ppq->n_filters - 1); i++) {
81 if (i % 2 == 0)
82 ppq->pp_queue[i] (ppq, ppq->tmp[1], ppq->tmp[0], i);
83
84 else
85 ppq->pp_queue[i] (ppq, ppq->tmp[0], ppq->tmp[1], i);
86 }
87
88 if (i % 2 == 0)
89 ppq->pp_queue[i] (ppq, ppq->tmp[1], out, i);
90
91 else
92 ppq->pp_queue[i] (ppq, ppq->tmp[0], out, i);
93
94 break;
95 }
96 }
97
98
99 /* Utility functions for the filters. You're not forced to use these if */
100 /* your filter is more complicated. */
101
102 /** Setup this resource as the filter input. */
103 void
104 pp_filter_setup_in(struct program *p, struct pipe_resource *in)
105 {
106 struct pipe_sampler_view v_tmp;
107 u_sampler_view_default_template(&v_tmp, in, in->format);
108 p->view = p->pipe->create_sampler_view(p->pipe, in, &v_tmp);
109 }
110
111 /** Setup this resource as the filter output. */
112 void
113 pp_filter_setup_out(struct program *p, struct pipe_resource *out)
114 {
115 p->surf.format = out->format;
116 p->surf.usage = PIPE_BIND_RENDER_TARGET;
117
118 p->framebuffer.cbufs[0] = p->pipe->create_surface(p->pipe, out, &p->surf);
119 }
120
121 /** Clean up the input and output set with the above. */
122 void
123 pp_filter_end_pass(struct program *p)
124 {
125 pipe_surface_reference(&p->framebuffer.cbufs[0], NULL);
126 pipe_sampler_view_reference(&p->view, NULL);
127 }
128
129 /**
130 * Convert the TGSI assembly to a runnable shader.
131 *
132 * We need not care about geometry shaders. All we have is screen quads.
133 */
134 void *
135 pp_tgsi_to_state(struct pipe_context *pipe, const char *text, bool isvs,
136 const char *name)
137 {
138 struct pipe_shader_state state;
139 struct tgsi_token tokens[PP_MAX_TOKENS];
140
141 if (tgsi_text_translate(text, tokens, Elements(tokens)) == FALSE) {
142 pp_debug("Failed to translate %s\n", name);
143 return NULL;
144 }
145
146 state.tokens = tokens;
147
148 if (isvs)
149 return pipe->create_vs_state(pipe, &state);
150 else
151 return pipe->create_fs_state(pipe, &state);
152 }
153
154 /** Setup misc state for the filter. */
155 void
156 pp_filter_misc_state(struct program *p)
157 {
158 cso_set_blend(p->cso, &p->blend);
159 cso_set_depth_stencil_alpha(p->cso, &p->depthstencil);
160 cso_set_rasterizer(p->cso, &p->rasterizer);
161 cso_set_viewport(p->cso, &p->viewport);
162
163 cso_set_vertex_elements(p->cso, 2, p->velem);
164 }
165
166 /** Draw with the filter to the set output. */
167 void
168 pp_filter_draw(struct program *p)
169 {
170 util_draw_vertex_buffer(p->pipe, p->cso, p->vbuf, 0,
171 PIPE_PRIM_QUADS, 4, 2);
172 p->pipe->flush(p->pipe, NULL);
173 }
174
175 /** Set the framebuffer as active. */
176 void
177 pp_filter_set_fb(struct program *p)
178 {
179 cso_set_framebuffer(p->cso, &p->framebuffer);
180 }
181
182 /** Set the framebuffer as active and clear it. */
183 void
184 pp_filter_set_clear_fb(struct program *p)
185 {
186 cso_set_framebuffer(p->cso, &p->framebuffer);
187 p->pipe->clear(p->pipe, PIPE_CLEAR_COLOR, p->clear_color, 0, 0);
188 }