gallium/util: remove p_format.h from u_debug.h
[mesa.git] / src / gallium / auxiliary / tgsi / tgsi_aa_point.c
1 /*
2 * Copyright 2014 VMware, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * This utility transforms the fragment shader to support anti-aliasing points.
29 */
30
31 #include "util/u_debug.h"
32 #include "util/u_math.h"
33 #include "tgsi_info.h"
34 #include "tgsi_aa_point.h"
35 #include "tgsi_transform.h"
36
37 #define INVALID_INDEX 9999
38
39 struct aa_transform_context
40 {
41 struct tgsi_transform_context base;
42
43 unsigned tmp; // temp register
44 unsigned color_out; // frag color out register
45 unsigned color_tmp; // frag color temp register
46 unsigned num_tmp; // number of temp registers
47 unsigned num_imm; // number of immediates
48 unsigned num_input; // number of inputs
49 unsigned aa_point_coord_index;
50 };
51
52 static inline struct aa_transform_context *
53 aa_transform_context(struct tgsi_transform_context *ctx)
54 {
55 return (struct aa_transform_context *) ctx;
56 }
57
58 /**
59 * TGSI declaration transform callback.
60 */
61 static void
62 aa_decl(struct tgsi_transform_context *ctx,
63 struct tgsi_full_declaration *decl)
64 {
65 struct aa_transform_context *ts = aa_transform_context(ctx);
66
67 if (decl->Declaration.File == TGSI_FILE_OUTPUT &&
68 decl->Semantic.Name == TGSI_SEMANTIC_COLOR &&
69 decl->Semantic.Index == 0) {
70 ts->color_out = decl->Range.First;
71 }
72 else if (decl->Declaration.File == TGSI_FILE_INPUT) {
73 ts->num_input++;
74 }
75 else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
76 ts->num_tmp = MAX2(ts->num_tmp, (unsigned)(decl->Range.Last + 1));
77 }
78
79 ctx->emit_declaration(ctx, decl);
80 }
81
82 /**
83 * TGSI immediate declaration transform callback.
84 */
85 static void
86 aa_immediate(struct tgsi_transform_context *ctx,
87 struct tgsi_full_immediate *imm)
88 {
89 struct aa_transform_context *ts = aa_transform_context(ctx);
90
91 ctx->emit_immediate(ctx, imm);
92 ts->num_imm++;
93 }
94
95 /**
96 * TGSI transform prolog callback.
97 */
98 static void
99 aa_prolog(struct tgsi_transform_context *ctx)
100 {
101 struct aa_transform_context *ts = aa_transform_context(ctx);
102 unsigned tmp0;
103 unsigned texIn;
104 unsigned imm;
105
106 /* Declare two temporary registers, one for temporary and
107 * one for color.
108 */
109 ts->tmp = ts->num_tmp++;
110 ts->color_tmp = ts->num_tmp++;
111
112 tgsi_transform_temps_decl(ctx, ts->tmp, ts->color_tmp);
113
114 /* Declare new generic input/texcoord */
115 texIn = ts->num_input++;
116 tgsi_transform_input_decl(ctx, texIn, TGSI_SEMANTIC_GENERIC,
117 ts->aa_point_coord_index, TGSI_INTERPOLATE_LINEAR);
118
119 /* Declare extra immediates */
120 imm = ts->num_imm++;
121 tgsi_transform_immediate_decl(ctx, 0.5, 0.5, 0.45, 1.0);
122
123 /*
124 * Emit code to compute fragment coverage.
125 * The point always has radius 0.5. The threshold value will be a
126 * value less than, but close to 0.5, such as 0.45.
127 * We compute a coverage factor from the distance and threshold.
128 * If the coverage is negative, the fragment is outside the circle and
129 * it's discarded.
130 * If the coverage is >= 1, the fragment is fully inside the threshold
131 * distance. We limit/clamp the coverage to 1.
132 * Otherwise, the fragment is between the threshold value and 0.5 and we
133 * compute a coverage value in [0,1].
134 *
135 * Input reg (texIn) usage:
136 * texIn.x = x point coord in [0,1]
137 * texIn.y = y point coord in [0,1]
138 * texIn.z = "k" the smoothing threshold distance
139 * texIn.w = unused
140 *
141 * Temp reg (t0) usage:
142 * t0.x = distance of fragment from center point
143 * t0.y = boolean, is t0.x > 0.5, also misc temp usage
144 * t0.z = temporary for computing 1/(0.5-k) value
145 * t0.w = final coverage value
146 */
147
148 tmp0 = ts->tmp;
149
150 /* SUB t0.xy, texIn, (0.5, 0,5) */
151 tgsi_transform_op2_inst(ctx, TGSI_OPCODE_ADD,
152 TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_XY,
153 TGSI_FILE_INPUT, texIn,
154 TGSI_FILE_IMMEDIATE, imm, true);
155
156 /* DP2 t0.x, t0.xy, t0.xy; # t0.x = x^2 + y^2 */
157 tgsi_transform_op2_inst(ctx, TGSI_OPCODE_DP2,
158 TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_X,
159 TGSI_FILE_TEMPORARY, tmp0,
160 TGSI_FILE_TEMPORARY, tmp0, false);
161
162 /* SQRT t0.x, t0.x */
163 tgsi_transform_op1_inst(ctx, TGSI_OPCODE_SQRT,
164 TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_X,
165 TGSI_FILE_TEMPORARY, tmp0);
166
167 /* compute coverage factor = (0.5-d)/(0.5-k) */
168
169 /* SUB t0.w, 0.5, texIn.z; # t0.w = 0.5-k */
170 tgsi_transform_op2_swz_inst(ctx, TGSI_OPCODE_ADD,
171 TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_W,
172 TGSI_FILE_IMMEDIATE, imm, TGSI_SWIZZLE_X,
173 TGSI_FILE_INPUT, texIn, TGSI_SWIZZLE_Z, true);
174
175 /* SUB t0.y, 0.5, t0.x; # t0.y = 0.5-d */
176 tgsi_transform_op2_swz_inst(ctx, TGSI_OPCODE_ADD,
177 TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_Y,
178 TGSI_FILE_IMMEDIATE, imm, TGSI_SWIZZLE_X,
179 TGSI_FILE_TEMPORARY, tmp0, TGSI_SWIZZLE_X, true);
180
181 /* DIV t0.w, t0.y, t0.w; # coverage = (0.5-d)/(0.5-k) */
182 tgsi_transform_op2_swz_inst(ctx, TGSI_OPCODE_DIV,
183 TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_W,
184 TGSI_FILE_TEMPORARY, tmp0, TGSI_SWIZZLE_Y,
185 TGSI_FILE_TEMPORARY, tmp0, TGSI_SWIZZLE_W, false);
186
187 /* If the coverage value is negative, it means the fragment is outside
188 * the point's circular boundary. Kill it.
189 */
190 /* KILL_IF tmp0.w; # if tmp0.w < 0 KILL */
191 tgsi_transform_kill_inst(ctx, TGSI_FILE_TEMPORARY, tmp0,
192 TGSI_SWIZZLE_W, FALSE);
193
194 /* If the distance is less than the threshold, the coverage/alpha value
195 * will be greater than one. Clamp to one here.
196 */
197 /* MIN tmp0.w, tmp0.w, 1.0 */
198 tgsi_transform_op2_swz_inst(ctx, TGSI_OPCODE_MIN,
199 TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_W,
200 TGSI_FILE_TEMPORARY, tmp0, TGSI_SWIZZLE_W,
201 TGSI_FILE_IMMEDIATE, imm, TGSI_SWIZZLE_W, false);
202 }
203
204 /**
205 * TGSI instruction transform callback.
206 */
207 static void
208 aa_inst(struct tgsi_transform_context *ctx,
209 struct tgsi_full_instruction *inst)
210 {
211 struct aa_transform_context *ts = aa_transform_context(ctx);
212 unsigned i;
213
214 /* Look for writes to color output reg and replace it with
215 * color temp reg.
216 */
217 for (i = 0; i < inst->Instruction.NumDstRegs; i++) {
218 struct tgsi_full_dst_register *dst = &inst->Dst[i];
219 if (dst->Register.File == TGSI_FILE_OUTPUT &&
220 dst->Register.Index == (int)ts->color_out) {
221 dst->Register.File = TGSI_FILE_TEMPORARY;
222 dst->Register.Index = ts->color_tmp;
223 }
224 }
225
226 ctx->emit_instruction(ctx, inst);
227 }
228
229 /**
230 * TGSI transform epilog callback.
231 */
232 static void
233 aa_epilog(struct tgsi_transform_context *ctx)
234 {
235 struct aa_transform_context *ts = aa_transform_context(ctx);
236
237 /* add alpha modulation code at tail of program */
238 assert(ts->color_out != INVALID_INDEX);
239 assert(ts->color_tmp != INVALID_INDEX);
240
241 /* MOV output.color.xyz colorTmp */
242 tgsi_transform_op1_inst(ctx, TGSI_OPCODE_MOV,
243 TGSI_FILE_OUTPUT, ts->color_out,
244 TGSI_WRITEMASK_XYZ,
245 TGSI_FILE_TEMPORARY, ts->color_tmp);
246
247 /* MUL output.color.w colorTmp.w tmp0.w */
248 tgsi_transform_op2_inst(ctx, TGSI_OPCODE_MUL,
249 TGSI_FILE_OUTPUT, ts->color_out,
250 TGSI_WRITEMASK_W,
251 TGSI_FILE_TEMPORARY, ts->color_tmp,
252 TGSI_FILE_TEMPORARY, ts->tmp, false);
253 }
254
255 /**
256 * TGSI utility to transform a fragment shader to support antialiasing point.
257 *
258 * This utility accepts two inputs:
259 *\param tokens_in -- the original token string of the shader
260 *\param aa_point_coord_index -- the semantic index of the generic register
261 * that contains the point sprite texture coord
262 *
263 * For each fragment in the point, we compute the distance of the fragment
264 * from the point center using the point sprite texture coordinates.
265 * If the distance is greater than 0.5, we'll discard the fragment.
266 * Otherwise, we'll compute a coverage value which approximates how much
267 * of the fragment is inside the bounding circle of the point. If the distance
268 * is less than 'k', the coverage is 1. Else, the coverage is between 0 and 1.
269 * The final fragment color's alpha channel is then modulated by the coverage
270 * value.
271 */
272 struct tgsi_token *
273 tgsi_add_aa_point(const struct tgsi_token *tokens_in,
274 const int aa_point_coord_index)
275 {
276 struct aa_transform_context transform;
277 const uint num_new_tokens = 200; /* should be enough */
278 const uint new_len = tgsi_num_tokens(tokens_in) + num_new_tokens;
279 struct tgsi_token *new_tokens;
280
281 /* allocate new tokens buffer */
282 new_tokens = tgsi_alloc_tokens(new_len);
283 if (!new_tokens)
284 return NULL;
285
286 /* setup transformation context */
287 memset(&transform, 0, sizeof(transform));
288 transform.base.transform_declaration = aa_decl;
289 transform.base.transform_instruction = aa_inst;
290 transform.base.transform_immediate = aa_immediate;
291 transform.base.prolog = aa_prolog;
292 transform.base.epilog = aa_epilog;
293
294 transform.tmp = INVALID_INDEX;
295 transform.color_out = INVALID_INDEX;
296 transform.color_tmp = INVALID_INDEX;
297
298 assert(aa_point_coord_index != -1);
299 transform.aa_point_coord_index = (unsigned)aa_point_coord_index;
300
301 transform.num_tmp = 0;
302 transform.num_imm = 0;
303 transform.num_input = 0;
304
305 /* transform the shader */
306 tgsi_transform_shader(tokens_in, new_tokens, new_len, &transform.base);
307
308 return new_tokens;
309 }