gallium: simplify tgsi tokens further
[mesa.git] / src / gallium / auxiliary / tgsi / tgsi_scan.c
1 /**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 * Copyright 2008 VMware, Inc. All rights Reserved.
6 *
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9 * "Software"), to deal in the Software without restriction, including
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12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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27 **************************************************************************/
28
29 /**
30 * TGSI program scan utility.
31 * Used to determine which registers and instructions are used by a shader.
32 *
33 * Authors: Brian Paul
34 */
35
36
37 #include "util/u_math.h"
38 #include "tgsi/tgsi_parse.h"
39 #include "tgsi/tgsi_scan.h"
40
41
42
43
44 /**
45 * Scan the given TGSI shader to collect information such as number of
46 * registers used, special instructions used, etc.
47 * \return info the result of the scan
48 */
49 void
50 tgsi_scan_shader(const struct tgsi_token *tokens,
51 struct tgsi_shader_info *info)
52 {
53 uint procType, i;
54 struct tgsi_parse_context parse;
55
56 memset(info, 0, sizeof(*info));
57 for (i = 0; i < TGSI_FILE_COUNT; i++)
58 info->file_max[i] = -1;
59
60 /**
61 ** Setup to begin parsing input shader
62 **/
63 if (tgsi_parse_init( &parse, tokens ) != TGSI_PARSE_OK) {
64 debug_printf("tgsi_parse_init() failed in tgsi_scan_shader()!\n");
65 return;
66 }
67 procType = parse.FullHeader.Processor.Processor;
68 assert(procType == TGSI_PROCESSOR_FRAGMENT ||
69 procType == TGSI_PROCESSOR_VERTEX ||
70 procType == TGSI_PROCESSOR_GEOMETRY);
71
72
73 /**
74 ** Loop over incoming program tokens/instructions
75 */
76 while( !tgsi_parse_end_of_tokens( &parse ) ) {
77
78 info->num_tokens++;
79
80 tgsi_parse_token( &parse );
81
82 switch( parse.FullToken.Token.Type ) {
83 case TGSI_TOKEN_TYPE_INSTRUCTION:
84 {
85 const struct tgsi_full_instruction *fullinst
86 = &parse.FullToken.FullInstruction;
87
88 assert(fullinst->Instruction.Opcode < TGSI_OPCODE_LAST);
89 info->opcode_count[fullinst->Instruction.Opcode]++;
90
91 /* special case: scan fragment shaders for use of the fog
92 * input/attribute. The X component is fog, the Y component
93 * is the front/back-face flag.
94 */
95 if (procType == TGSI_PROCESSOR_FRAGMENT) {
96 uint i;
97 for (i = 0; i < fullinst->Instruction.NumSrcRegs; i++) {
98 const struct tgsi_full_src_register *src =
99 &fullinst->FullSrcRegisters[i];
100 if (src->SrcRegister.File == TGSI_FILE_INPUT) {
101 const int ind = src->SrcRegister.Index;
102 if (info->input_semantic_name[ind] == TGSI_SEMANTIC_FOG) {
103 if (src->SrcRegister.SwizzleX == TGSI_SWIZZLE_X) {
104 info->uses_fogcoord = TRUE;
105 }
106 else if (src->SrcRegister.SwizzleX == TGSI_SWIZZLE_Y) {
107 info->uses_frontfacing = TRUE;
108 }
109 }
110 }
111 }
112 }
113 }
114 break;
115
116 case TGSI_TOKEN_TYPE_DECLARATION:
117 {
118 const struct tgsi_full_declaration *fulldecl
119 = &parse.FullToken.FullDeclaration;
120 const uint file = fulldecl->Declaration.File;
121 uint reg;
122 for (reg = fulldecl->DeclarationRange.First;
123 reg <= fulldecl->DeclarationRange.Last;
124 reg++) {
125
126 /* only first 32 regs will appear in this bitfield */
127 info->file_mask[file] |= (1 << reg);
128 info->file_count[file]++;
129 info->file_max[file] = MAX2(info->file_max[file], (int)reg);
130
131 if (file == TGSI_FILE_INPUT) {
132 info->input_semantic_name[reg] = (ubyte)fulldecl->Semantic.SemanticName;
133 info->input_semantic_index[reg] = (ubyte)fulldecl->Semantic.SemanticIndex;
134 info->input_interpolate[reg] = (ubyte)fulldecl->Declaration.Interpolate;
135 info->num_inputs++;
136 }
137 else if (file == TGSI_FILE_OUTPUT) {
138 info->output_semantic_name[reg] = (ubyte)fulldecl->Semantic.SemanticName;
139 info->output_semantic_index[reg] = (ubyte)fulldecl->Semantic.SemanticIndex;
140 info->num_outputs++;
141 }
142
143 /* special case */
144 if (procType == TGSI_PROCESSOR_FRAGMENT &&
145 file == TGSI_FILE_OUTPUT &&
146 fulldecl->Semantic.SemanticName == TGSI_SEMANTIC_POSITION) {
147 info->writes_z = TRUE;
148 }
149 }
150 }
151 break;
152
153 case TGSI_TOKEN_TYPE_IMMEDIATE:
154 {
155 uint reg = info->immediate_count++;
156 uint file = TGSI_FILE_IMMEDIATE;
157
158 info->file_mask[file] |= (1 << reg);
159 info->file_count[file]++;
160 info->file_max[file] = MAX2(info->file_max[file], (int)reg);
161 }
162 break;
163
164 default:
165 assert( 0 );
166 }
167 }
168
169 info->uses_kill = (info->opcode_count[TGSI_OPCODE_KIL] ||
170 info->opcode_count[TGSI_OPCODE_KILP]);
171
172 tgsi_parse_free (&parse);
173 }
174
175
176
177 /**
178 * Check if the given shader is a "passthrough" shader consisting of only
179 * MOV instructions of the form: MOV OUT[n], IN[n]
180 *
181 */
182 boolean
183 tgsi_is_passthrough_shader(const struct tgsi_token *tokens)
184 {
185 struct tgsi_parse_context parse;
186
187 /**
188 ** Setup to begin parsing input shader
189 **/
190 if (tgsi_parse_init(&parse, tokens) != TGSI_PARSE_OK) {
191 debug_printf("tgsi_parse_init() failed in tgsi_is_passthrough_shader()!\n");
192 return FALSE;
193 }
194
195 /**
196 ** Loop over incoming program tokens/instructions
197 */
198 while (!tgsi_parse_end_of_tokens(&parse)) {
199
200 tgsi_parse_token(&parse);
201
202 switch (parse.FullToken.Token.Type) {
203 case TGSI_TOKEN_TYPE_INSTRUCTION:
204 {
205 struct tgsi_full_instruction *fullinst =
206 &parse.FullToken.FullInstruction;
207 const struct tgsi_full_src_register *src =
208 &fullinst->FullSrcRegisters[0];
209 const struct tgsi_full_dst_register *dst =
210 &fullinst->FullDstRegisters[0];
211
212 /* Do a whole bunch of checks for a simple move */
213 if (fullinst->Instruction.Opcode != TGSI_OPCODE_MOV ||
214 src->SrcRegister.File != TGSI_FILE_INPUT ||
215 dst->DstRegister.File != TGSI_FILE_OUTPUT ||
216 src->SrcRegister.Index != dst->DstRegister.Index ||
217
218 src->SrcRegister.Negate ||
219 src->SrcRegister.Absolute ||
220
221 src->SrcRegister.SwizzleX != TGSI_SWIZZLE_X ||
222 src->SrcRegister.SwizzleY != TGSI_SWIZZLE_Y ||
223 src->SrcRegister.SwizzleZ != TGSI_SWIZZLE_Z ||
224 src->SrcRegister.SwizzleW != TGSI_SWIZZLE_W ||
225
226 dst->DstRegister.WriteMask != TGSI_WRITEMASK_XYZW)
227 {
228 tgsi_parse_free(&parse);
229 return FALSE;
230 }
231 }
232 break;
233
234 case TGSI_TOKEN_TYPE_DECLARATION:
235 /* fall-through */
236 case TGSI_TOKEN_TYPE_IMMEDIATE:
237 /* fall-through */
238 default:
239 ; /* no-op */
240 }
241 }
242
243 tgsi_parse_free(&parse);
244
245 /* if we get here, it's a pass-through shader */
246 return TRUE;
247 }