tgsi: Gather cylindrical wrap info in tgsi_shader_info struct.
[mesa.git] / src / gallium / auxiliary / tgsi / tgsi_scan.c
1 /**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 * Copyright 2008 VMware, Inc. All rights Reserved.
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16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
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27 **************************************************************************/
28
29 /**
30 * TGSI program scan utility.
31 * Used to determine which registers and instructions are used by a shader.
32 *
33 * Authors: Brian Paul
34 */
35
36
37 #include "util/u_math.h"
38 #include "tgsi/tgsi_parse.h"
39 #include "tgsi/tgsi_scan.h"
40
41
42
43
44 /**
45 * Scan the given TGSI shader to collect information such as number of
46 * registers used, special instructions used, etc.
47 * \return info the result of the scan
48 */
49 void
50 tgsi_scan_shader(const struct tgsi_token *tokens,
51 struct tgsi_shader_info *info)
52 {
53 uint procType, i;
54 struct tgsi_parse_context parse;
55
56 memset(info, 0, sizeof(*info));
57 for (i = 0; i < TGSI_FILE_COUNT; i++)
58 info->file_max[i] = -1;
59
60 /**
61 ** Setup to begin parsing input shader
62 **/
63 if (tgsi_parse_init( &parse, tokens ) != TGSI_PARSE_OK) {
64 debug_printf("tgsi_parse_init() failed in tgsi_scan_shader()!\n");
65 return;
66 }
67 procType = parse.FullHeader.Processor.Processor;
68 assert(procType == TGSI_PROCESSOR_FRAGMENT ||
69 procType == TGSI_PROCESSOR_VERTEX ||
70 procType == TGSI_PROCESSOR_GEOMETRY);
71
72
73 /**
74 ** Loop over incoming program tokens/instructions
75 */
76 while( !tgsi_parse_end_of_tokens( &parse ) ) {
77
78 info->num_tokens++;
79
80 tgsi_parse_token( &parse );
81
82 switch( parse.FullToken.Token.Type ) {
83 case TGSI_TOKEN_TYPE_INSTRUCTION:
84 {
85 const struct tgsi_full_instruction *fullinst
86 = &parse.FullToken.FullInstruction;
87
88 assert(fullinst->Instruction.Opcode < TGSI_OPCODE_LAST);
89 info->opcode_count[fullinst->Instruction.Opcode]++;
90
91 /* special case: scan fragment shaders for use of the fog
92 * input/attribute. The X component is fog, the Y component
93 * is the front/back-face flag.
94 */
95 if (procType == TGSI_PROCESSOR_FRAGMENT) {
96 uint i;
97 for (i = 0; i < fullinst->Instruction.NumSrcRegs; i++) {
98 const struct tgsi_full_src_register *src =
99 &fullinst->Src[i];
100 if (src->Register.File == TGSI_FILE_INPUT ||
101 src->Register.File == TGSI_FILE_SYSTEM_VALUE) {
102 const int ind = src->Register.Index;
103 if (info->input_semantic_name[ind] == TGSI_SEMANTIC_FOG) {
104 info->uses_fogcoord = TRUE;
105 }
106 else if (info->input_semantic_name[ind] == TGSI_SEMANTIC_FACE) {
107 info->uses_frontfacing = TRUE;
108 }
109 }
110 }
111 }
112 }
113 break;
114
115 case TGSI_TOKEN_TYPE_DECLARATION:
116 {
117 const struct tgsi_full_declaration *fulldecl
118 = &parse.FullToken.FullDeclaration;
119 const uint file = fulldecl->Declaration.File;
120 uint reg;
121 for (reg = fulldecl->Range.First;
122 reg <= fulldecl->Range.Last;
123 reg++) {
124
125 /* only first 32 regs will appear in this bitfield */
126 info->file_mask[file] |= (1 << reg);
127 info->file_count[file]++;
128 info->file_max[file] = MAX2(info->file_max[file], (int)reg);
129
130 if (file == TGSI_FILE_INPUT || file == TGSI_FILE_SYSTEM_VALUE) {
131 info->input_semantic_name[reg] = (ubyte)fulldecl->Semantic.Name;
132 info->input_semantic_index[reg] = (ubyte)fulldecl->Semantic.Index;
133 info->input_interpolate[reg] = (ubyte)fulldecl->Declaration.Interpolate;
134 info->input_cylindrical_wrap[reg] = (ubyte)fulldecl->Declaration.CylindricalWrap;
135 info->num_inputs++;
136 }
137 else if (file == TGSI_FILE_OUTPUT) {
138 info->output_semantic_name[reg] = (ubyte)fulldecl->Semantic.Name;
139 info->output_semantic_index[reg] = (ubyte)fulldecl->Semantic.Index;
140 info->num_outputs++;
141
142 /* extra info for special outputs */
143 if (procType == TGSI_PROCESSOR_FRAGMENT &&
144 fulldecl->Semantic.Name == TGSI_SEMANTIC_POSITION) {
145 info->writes_z = TRUE;
146 }
147 if (procType == TGSI_PROCESSOR_VERTEX &&
148 fulldecl->Semantic.Name == TGSI_SEMANTIC_EDGEFLAG) {
149 info->writes_edgeflag = TRUE;
150 }
151 }
152
153 }
154 }
155 break;
156
157 case TGSI_TOKEN_TYPE_IMMEDIATE:
158 {
159 uint reg = info->immediate_count++;
160 uint file = TGSI_FILE_IMMEDIATE;
161
162 info->file_mask[file] |= (1 << reg);
163 info->file_count[file]++;
164 info->file_max[file] = MAX2(info->file_max[file], (int)reg);
165 }
166 break;
167 case TGSI_TOKEN_TYPE_PROPERTY:
168 {
169 const struct tgsi_full_property *fullprop
170 = &parse.FullToken.FullProperty;
171
172 info->properties[info->num_properties].name =
173 fullprop->Property.PropertyName;
174 memcpy(info->properties[info->num_properties].data,
175 fullprop->u, 8 * sizeof(unsigned));;
176
177 ++info->num_properties;
178 }
179 break;
180
181 default:
182 assert( 0 );
183 }
184 }
185
186 info->uses_kill = (info->opcode_count[TGSI_OPCODE_KIL] ||
187 info->opcode_count[TGSI_OPCODE_KILP]);
188
189 tgsi_parse_free (&parse);
190 }
191
192
193
194 /**
195 * Check if the given shader is a "passthrough" shader consisting of only
196 * MOV instructions of the form: MOV OUT[n], IN[n]
197 *
198 */
199 boolean
200 tgsi_is_passthrough_shader(const struct tgsi_token *tokens)
201 {
202 struct tgsi_parse_context parse;
203
204 /**
205 ** Setup to begin parsing input shader
206 **/
207 if (tgsi_parse_init(&parse, tokens) != TGSI_PARSE_OK) {
208 debug_printf("tgsi_parse_init() failed in tgsi_is_passthrough_shader()!\n");
209 return FALSE;
210 }
211
212 /**
213 ** Loop over incoming program tokens/instructions
214 */
215 while (!tgsi_parse_end_of_tokens(&parse)) {
216
217 tgsi_parse_token(&parse);
218
219 switch (parse.FullToken.Token.Type) {
220 case TGSI_TOKEN_TYPE_INSTRUCTION:
221 {
222 struct tgsi_full_instruction *fullinst =
223 &parse.FullToken.FullInstruction;
224 const struct tgsi_full_src_register *src =
225 &fullinst->Src[0];
226 const struct tgsi_full_dst_register *dst =
227 &fullinst->Dst[0];
228
229 /* Do a whole bunch of checks for a simple move */
230 if (fullinst->Instruction.Opcode != TGSI_OPCODE_MOV ||
231 (src->Register.File != TGSI_FILE_INPUT &&
232 src->Register.File != TGSI_FILE_SYSTEM_VALUE) ||
233 dst->Register.File != TGSI_FILE_OUTPUT ||
234 src->Register.Index != dst->Register.Index ||
235
236 src->Register.Negate ||
237 src->Register.Absolute ||
238
239 src->Register.SwizzleX != TGSI_SWIZZLE_X ||
240 src->Register.SwizzleY != TGSI_SWIZZLE_Y ||
241 src->Register.SwizzleZ != TGSI_SWIZZLE_Z ||
242 src->Register.SwizzleW != TGSI_SWIZZLE_W ||
243
244 dst->Register.WriteMask != TGSI_WRITEMASK_XYZW)
245 {
246 tgsi_parse_free(&parse);
247 return FALSE;
248 }
249 }
250 break;
251
252 case TGSI_TOKEN_TYPE_DECLARATION:
253 /* fall-through */
254 case TGSI_TOKEN_TYPE_IMMEDIATE:
255 /* fall-through */
256 case TGSI_TOKEN_TYPE_PROPERTY:
257 /* fall-through */
258 default:
259 ; /* no-op */
260 }
261 }
262
263 tgsi_parse_free(&parse);
264
265 /* if we get here, it's a pass-through shader */
266 return TRUE;
267 }