tgsi: add info about MSAA samplers to tgsi_shader_info
[mesa.git] / src / gallium / auxiliary / tgsi / tgsi_scan.h
1 /**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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27
28 #ifndef TGSI_SCAN_H
29 #define TGSI_SCAN_H
30
31
32 #include "pipe/p_compiler.h"
33 #include "pipe/p_state.h"
34 #include "pipe/p_shader_tokens.h"
35
36 /**
37 * Shader summary info
38 */
39 struct tgsi_shader_info
40 {
41 uint num_tokens;
42
43 ubyte num_inputs;
44 ubyte num_outputs;
45 ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; /**< TGSI_SEMANTIC_x */
46 ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
47 ubyte input_interpolate[PIPE_MAX_SHADER_INPUTS];
48 ubyte input_centroid[PIPE_MAX_SHADER_INPUTS];
49 ubyte input_usage_mask[PIPE_MAX_SHADER_INPUTS];
50 ubyte input_cylindrical_wrap[PIPE_MAX_SHADER_INPUTS];
51 ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; /**< TGSI_SEMANTIC_x */
52 ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
53
54 ubyte num_system_values;
55 ubyte system_value_semantic_name[PIPE_MAX_SHADER_INPUTS];
56
57 ubyte processor;
58
59 uint file_mask[TGSI_FILE_COUNT]; /**< bitmask of declared registers */
60 uint file_count[TGSI_FILE_COUNT]; /**< number of declared registers */
61 int file_max[TGSI_FILE_COUNT]; /**< highest index of declared registers */
62
63 uint immediate_count; /**< number of immediates declared */
64 uint num_instructions;
65
66 uint opcode_count[TGSI_OPCODE_LAST]; /**< opcode histogram */
67
68 boolean reads_position; /**< does fragment shader read position? */
69 boolean reads_z; /**< does fragment shader read depth? */
70 boolean writes_z; /**< does fragment shader write Z value? */
71 boolean writes_stencil; /**< does fragment shader write stencil value? */
72 boolean writes_edgeflag; /**< vertex shader outputs edgeflag */
73 boolean uses_kill; /**< KILL or KILL_IF instruction used? */
74 boolean uses_instanceid;
75 boolean uses_vertexid;
76 boolean uses_primid;
77 boolean uses_frontface;
78 boolean origin_lower_left;
79 boolean pixel_center_integer;
80 boolean color0_writes_all_cbufs;
81 boolean writes_viewport_index;
82 boolean writes_layer;
83 boolean is_msaa_sampler[PIPE_MAX_SAMPLERS];
84
85 unsigned num_written_culldistance;
86 unsigned num_written_clipdistance;
87 /**
88 * Bitmask indicating which register files are accessed with
89 * indirect addressing. The bits are (1 << TGSI_FILE_x), etc.
90 */
91 unsigned indirect_files;
92
93 struct {
94 unsigned name;
95 unsigned data[8];
96 } properties[TGSI_PROPERTY_COUNT];
97 uint num_properties;
98 };
99
100 extern void
101 tgsi_scan_shader(const struct tgsi_token *tokens,
102 struct tgsi_shader_info *info);
103
104
105 extern boolean
106 tgsi_is_passthrough_shader(const struct tgsi_token *tokens);
107
108
109 #endif /* TGSI_SCAN_H */