tgsi: track max array per file
[mesa.git] / src / gallium / auxiliary / tgsi / tgsi_scan.h
1 /**************************************************************************
2 *
3 * Copyright 2008 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 #ifndef TGSI_SCAN_H
29 #define TGSI_SCAN_H
30
31
32 #include "pipe/p_compiler.h"
33 #include "pipe/p_state.h"
34 #include "pipe/p_shader_tokens.h"
35
36 /**
37 * Shader summary info
38 */
39 struct tgsi_shader_info
40 {
41 uint num_tokens;
42
43 ubyte num_inputs;
44 ubyte num_outputs;
45 ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; /**< TGSI_SEMANTIC_x */
46 ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
47 ubyte input_interpolate[PIPE_MAX_SHADER_INPUTS];
48 ubyte input_interpolate_loc[PIPE_MAX_SHADER_INPUTS];
49 ubyte input_usage_mask[PIPE_MAX_SHADER_INPUTS];
50 ubyte input_cylindrical_wrap[PIPE_MAX_SHADER_INPUTS];
51 ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; /**< TGSI_SEMANTIC_x */
52 ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
53
54 ubyte num_system_values;
55 ubyte system_value_semantic_name[PIPE_MAX_SHADER_INPUTS];
56
57 ubyte processor;
58
59 uint file_mask[TGSI_FILE_COUNT]; /**< bitmask of declared registers */
60 uint file_count[TGSI_FILE_COUNT]; /**< number of declared registers */
61 int file_max[TGSI_FILE_COUNT]; /**< highest index of declared registers */
62 int const_file_max[PIPE_MAX_CONSTANT_BUFFERS];
63
64 unsigned array_max[TGSI_FILE_COUNT]; /**< highest index array per register file */
65
66 uint immediate_count; /**< number of immediates declared */
67 uint num_instructions;
68
69 uint opcode_count[TGSI_OPCODE_LAST]; /**< opcode histogram */
70
71 boolean reads_position; /**< does fragment shader read position? */
72 boolean reads_z; /**< does fragment shader read depth? */
73 boolean writes_z; /**< does fragment shader write Z value? */
74 boolean writes_stencil; /**< does fragment shader write stencil value? */
75 boolean writes_edgeflag; /**< vertex shader outputs edgeflag */
76 boolean uses_kill; /**< KILL or KILL_IF instruction used? */
77 boolean uses_centroid;
78 boolean uses_instanceid;
79 boolean uses_vertexid;
80 boolean uses_vertexid_nobase;
81 boolean uses_basevertex;
82 boolean uses_primid;
83 boolean uses_frontface;
84 boolean writes_psize;
85 boolean writes_clipvertex;
86 boolean writes_viewport_index;
87 boolean writes_layer;
88 boolean is_msaa_sampler[PIPE_MAX_SAMPLERS];
89
90 unsigned clipdist_writemask;
91 unsigned culldist_writemask;
92 unsigned num_written_culldistance;
93 unsigned num_written_clipdistance;
94 /**
95 * Bitmask indicating which register files are accessed with
96 * indirect addressing. The bits are (1 << TGSI_FILE_x), etc.
97 */
98 unsigned indirect_files;
99 /**
100 * Bitmask indicating which register files are read / written with
101 * indirect addressing. The bits are (1 << TGSI_FILE_x).
102 */
103 unsigned indirect_files_read;
104 unsigned indirect_files_written;
105
106 unsigned properties[TGSI_PROPERTY_COUNT]; /* index with TGSI_PROPERTY_ */
107 };
108
109 extern void
110 tgsi_scan_shader(const struct tgsi_token *tokens,
111 struct tgsi_shader_info *info);
112
113
114 extern boolean
115 tgsi_is_passthrough_shader(const struct tgsi_token *tokens);
116
117
118 #endif /* TGSI_SCAN_H */