gallium: add tessellation shader properties
[mesa.git] / src / gallium / auxiliary / tgsi / tgsi_strings.c
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4 * Copyright 2012 VMware, Inc.
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28
29
30 #include "pipe/p_compiler.h"
31 #include "util/u_memory.h"
32 #include "tgsi_strings.h"
33
34
35 const char *tgsi_processor_type_names[6] =
36 {
37 "FRAG",
38 "VERT",
39 "GEOM",
40 "TESS_CTRL",
41 "TESS_EVAL",
42 "COMP"
43 };
44
45 static const char *tgsi_file_names[] =
46 {
47 "NULL",
48 "CONST",
49 "IN",
50 "OUT",
51 "TEMP",
52 "SAMP",
53 "ADDR",
54 "IMM",
55 "PRED",
56 "SV",
57 "RES",
58 "SVIEW"
59 };
60
61 const char *tgsi_semantic_names[TGSI_SEMANTIC_COUNT] =
62 {
63 "POSITION",
64 "COLOR",
65 "BCOLOR",
66 "FOG",
67 "PSIZE",
68 "GENERIC",
69 "NORMAL",
70 "FACE",
71 "EDGEFLAG",
72 "PRIM_ID",
73 "INSTANCEID",
74 "VERTEXID",
75 "STENCIL",
76 "CLIPDIST",
77 "CLIPVERTEX",
78 "GRID_SIZE",
79 "BLOCK_ID",
80 "BLOCK_SIZE",
81 "THREAD_ID",
82 "TEXCOORD",
83 "PCOORD",
84 "VIEWPORT_INDEX",
85 "LAYER",
86 "CULLDIST",
87 "SAMPLEID",
88 "SAMPLEPOS",
89 "SAMPLEMASK",
90 "INVOCATIONID",
91 "VERTEXID_NOBASE",
92 "BASEVERTEX",
93 "PATCH",
94 "TESSCOORD",
95 "TESSOUTER",
96 "TESSINNER",
97 "VERTICESIN",
98 };
99
100 const char *tgsi_texture_names[TGSI_TEXTURE_COUNT] =
101 {
102 "BUFFER",
103 "1D",
104 "2D",
105 "3D",
106 "CUBE",
107 "RECT",
108 "SHADOW1D",
109 "SHADOW2D",
110 "SHADOWRECT",
111 "1D_ARRAY",
112 "2D_ARRAY",
113 "SHADOW1D_ARRAY",
114 "SHADOW2D_ARRAY",
115 "SHADOWCUBE",
116 "2D_MSAA",
117 "2D_ARRAY_MSAA",
118 "CUBEARRAY",
119 "SHADOWCUBEARRAY",
120 "UNKNOWN",
121 };
122
123 const char *tgsi_property_names[TGSI_PROPERTY_COUNT] =
124 {
125 "GS_INPUT_PRIMITIVE",
126 "GS_OUTPUT_PRIMITIVE",
127 "GS_MAX_OUTPUT_VERTICES",
128 "FS_COORD_ORIGIN",
129 "FS_COORD_PIXEL_CENTER",
130 "FS_COLOR0_WRITES_ALL_CBUFS",
131 "FS_DEPTH_LAYOUT",
132 "VS_PROHIBIT_UCPS",
133 "GS_INVOCATIONS",
134 "VS_WINDOW_SPACE_POSITION",
135 "TCS_VERTICES_OUT",
136 "TES_PRIM_MODE",
137 "TES_SPACING",
138 "TES_VERTEX_ORDER_CW",
139 "TES_POINT_MODE",
140 };
141
142 const char *tgsi_return_type_names[TGSI_RETURN_TYPE_COUNT] =
143 {
144 "UNORM",
145 "SNORM",
146 "SINT",
147 "UINT",
148 "FLOAT"
149 };
150
151 const char *tgsi_interpolate_names[TGSI_INTERPOLATE_COUNT] =
152 {
153 "CONSTANT",
154 "LINEAR",
155 "PERSPECTIVE",
156 "COLOR"
157 };
158
159 const char *tgsi_interpolate_locations[TGSI_INTERPOLATE_LOC_COUNT] =
160 {
161 "CENTER",
162 "CENTROID",
163 "SAMPLE",
164 };
165
166 const char *tgsi_primitive_names[PIPE_PRIM_MAX] =
167 {
168 "POINTS",
169 "LINES",
170 "LINE_LOOP",
171 "LINE_STRIP",
172 "TRIANGLES",
173 "TRIANGLE_STRIP",
174 "TRIANGLE_FAN",
175 "QUADS",
176 "QUAD_STRIP",
177 "POLYGON",
178 "LINES_ADJACENCY",
179 "LINE_STRIP_ADJACENCY",
180 "TRIANGLES_ADJACENCY",
181 "TRIANGLE_STRIP_ADJACENCY",
182 "PATCHES",
183 };
184
185 const char *tgsi_fs_coord_origin_names[2] =
186 {
187 "UPPER_LEFT",
188 "LOWER_LEFT"
189 };
190
191 const char *tgsi_fs_coord_pixel_center_names[2] =
192 {
193 "HALF_INTEGER",
194 "INTEGER"
195 };
196
197 const char *tgsi_immediate_type_names[4] =
198 {
199 "FLT32",
200 "UINT32",
201 "INT32",
202 "FLT64"
203 };
204
205
206 static INLINE void
207 tgsi_strings_check(void)
208 {
209 STATIC_ASSERT(Elements(tgsi_semantic_names) == TGSI_SEMANTIC_COUNT);
210 STATIC_ASSERT(Elements(tgsi_texture_names) == TGSI_TEXTURE_COUNT);
211 STATIC_ASSERT(Elements(tgsi_property_names) == TGSI_PROPERTY_COUNT);
212 STATIC_ASSERT(Elements(tgsi_primitive_names) == PIPE_PRIM_MAX);
213 STATIC_ASSERT(Elements(tgsi_interpolate_names) == TGSI_INTERPOLATE_COUNT);
214 STATIC_ASSERT(Elements(tgsi_return_type_names) == TGSI_RETURN_TYPE_COUNT);
215 (void) tgsi_processor_type_names;
216 (void) tgsi_return_type_names;
217 (void) tgsi_immediate_type_names;
218 (void) tgsi_fs_coord_origin_names;
219 (void) tgsi_fs_coord_pixel_center_names;
220 }
221
222
223 const char *
224 tgsi_file_name(unsigned file)
225 {
226 STATIC_ASSERT(Elements(tgsi_file_names) == TGSI_FILE_COUNT);
227 if (file < Elements(tgsi_file_names))
228 return tgsi_file_names[file];
229 else
230 return "invalid file";
231 }