gallium: split depth_clip into depth_clip_near & depth_clip_far
[mesa.git] / src / gallium / auxiliary / util / u_blit.c
1 /**************************************************************************
2 *
3 * Copyright 2008 VMware, Inc.
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27
28 /**
29 * @file
30 * Copy/blit pixel rect between surfaces
31 *
32 * @author Brian Paul
33 */
34
35
36 #include "pipe/p_context.h"
37 #include "util/u_debug.h"
38 #include "pipe/p_defines.h"
39 #include "util/u_inlines.h"
40 #include "pipe/p_shader_tokens.h"
41 #include "pipe/p_state.h"
42
43 #include "util/u_blit.h"
44 #include "util/u_draw_quad.h"
45 #include "util/u_format.h"
46 #include "util/u_math.h"
47 #include "util/u_memory.h"
48 #include "util/u_sampler.h"
49 #include "util/u_texture.h"
50 #include "util/u_simple_shaders.h"
51
52 #include "cso_cache/cso_context.h"
53
54
55 struct blit_state
56 {
57 struct pipe_context *pipe;
58 struct cso_context *cso;
59
60 struct pipe_blend_state blend_write_color;
61 struct pipe_depth_stencil_alpha_state dsa_keep_depthstencil;
62 struct pipe_rasterizer_state rasterizer;
63 struct pipe_sampler_state sampler;
64 struct pipe_viewport_state viewport;
65 struct pipe_vertex_element velem[2];
66
67 void *vs;
68 void *fs[PIPE_MAX_TEXTURE_TYPES][4];
69
70 struct pipe_resource *vbuf; /**< quad vertices */
71 unsigned vbuf_slot;
72
73 float vertices[4][2][4]; /**< vertex/texcoords for quad */
74 };
75
76
77 /**
78 * Create state object for blit.
79 * Intended to be created once and re-used for many blit() calls.
80 */
81 struct blit_state *
82 util_create_blit(struct pipe_context *pipe, struct cso_context *cso)
83 {
84 struct blit_state *ctx;
85 uint i;
86
87 ctx = CALLOC_STRUCT(blit_state);
88 if (!ctx)
89 return NULL;
90
91 ctx->pipe = pipe;
92 ctx->cso = cso;
93
94 /* disabled blending/masking */
95 ctx->blend_write_color.rt[0].colormask = PIPE_MASK_RGBA;
96
97 /* rasterizer */
98 ctx->rasterizer.cull_face = PIPE_FACE_NONE;
99 ctx->rasterizer.half_pixel_center = 1;
100 ctx->rasterizer.bottom_edge_rule = 1;
101 ctx->rasterizer.depth_clip_near = 1;
102 ctx->rasterizer.depth_clip_far = 1;
103
104 /* samplers */
105 ctx->sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
106 ctx->sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
107 ctx->sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
108 ctx->sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
109 ctx->sampler.min_img_filter = 0; /* set later */
110 ctx->sampler.mag_img_filter = 0; /* set later */
111
112 /* vertex elements state */
113 for (i = 0; i < 2; i++) {
114 ctx->velem[i].src_offset = i * 4 * sizeof(float);
115 ctx->velem[i].instance_divisor = 0;
116 ctx->velem[i].vertex_buffer_index = 0;
117 ctx->velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
118 }
119
120 ctx->vbuf = NULL;
121
122 /* init vertex data that doesn't change */
123 for (i = 0; i < 4; i++) {
124 ctx->vertices[i][0][3] = 1.0f; /* w */
125 ctx->vertices[i][1][3] = 1.0f; /* q */
126 }
127
128 return ctx;
129 }
130
131
132 /**
133 * Destroy a blit context
134 */
135 void
136 util_destroy_blit(struct blit_state *ctx)
137 {
138 struct pipe_context *pipe = ctx->pipe;
139 unsigned i, j;
140
141 if (ctx->vs)
142 pipe->delete_vs_state(pipe, ctx->vs);
143
144 for (i = 0; i < ARRAY_SIZE(ctx->fs); i++) {
145 for (j = 0; j < ARRAY_SIZE(ctx->fs[i]); j++) {
146 if (ctx->fs[i][j])
147 pipe->delete_fs_state(pipe, ctx->fs[i][j]);
148 }
149 }
150
151 pipe_resource_reference(&ctx->vbuf, NULL);
152
153 FREE(ctx);
154 }
155
156
157 /**
158 * Helper function to set the fragment shaders.
159 */
160 static inline void
161 set_fragment_shader(struct blit_state *ctx,
162 enum pipe_format format,
163 boolean src_xrbias,
164 enum pipe_texture_target pipe_tex)
165 {
166 enum tgsi_return_type stype;
167 unsigned idx;
168
169 if (util_format_is_pure_uint(format)) {
170 stype = TGSI_RETURN_TYPE_UINT;
171 idx = 0;
172 } else if (util_format_is_pure_sint(format)) {
173 stype = TGSI_RETURN_TYPE_SINT;
174 idx = 1;
175 } else {
176 stype = TGSI_RETURN_TYPE_FLOAT;
177 idx = 2;
178 }
179
180 if (src_xrbias) {
181 assert(stype == TGSI_RETURN_TYPE_FLOAT);
182 idx = 3;
183 if (!ctx->fs[pipe_tex][idx]) {
184 enum tgsi_texture_type tgsi_tex =
185 util_pipe_tex_to_tgsi_tex(pipe_tex, 0);
186 ctx->fs[pipe_tex][idx] =
187 util_make_fragment_tex_shader_xrbias(ctx->pipe, tgsi_tex);
188 }
189 }
190 else if (!ctx->fs[pipe_tex][idx]) {
191 enum tgsi_texture_type tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0);
192
193 /* OpenGL does not allow blits from signed to unsigned integer
194 * or vice versa. */
195 ctx->fs[pipe_tex][idx] =
196 util_make_fragment_tex_shader_writemask(ctx->pipe, tgsi_tex,
197 TGSI_INTERPOLATE_LINEAR,
198 TGSI_WRITEMASK_XYZW,
199 stype, stype, false, false);
200 }
201
202 cso_set_fragment_shader_handle(ctx->cso, ctx->fs[pipe_tex][idx]);
203 }
204
205
206 /**
207 * Helper function to set the vertex shader.
208 */
209 static inline void
210 set_vertex_shader(struct blit_state *ctx)
211 {
212 /* vertex shader - still required to provide the linkage between
213 * fragment shader input semantics and vertex_element/buffers.
214 */
215 if (!ctx->vs) {
216 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
217 TGSI_SEMANTIC_GENERIC };
218 const uint semantic_indexes[] = { 0, 0 };
219 ctx->vs = util_make_vertex_passthrough_shader(ctx->pipe, 2,
220 semantic_names,
221 semantic_indexes, FALSE);
222 }
223
224 cso_set_vertex_shader_handle(ctx->cso, ctx->vs);
225 }
226
227
228 /**
229 * Get offset of next free slot in vertex buffer for quad vertices.
230 */
231 static unsigned
232 get_next_slot(struct blit_state *ctx)
233 {
234 const unsigned max_slots = 4096 / sizeof ctx->vertices;
235
236 if (ctx->vbuf_slot >= max_slots) {
237 pipe_resource_reference(&ctx->vbuf, NULL);
238 ctx->vbuf_slot = 0;
239 }
240
241 if (!ctx->vbuf) {
242 ctx->vbuf = pipe_buffer_create(ctx->pipe->screen,
243 PIPE_BIND_VERTEX_BUFFER,
244 PIPE_USAGE_STREAM,
245 max_slots * sizeof ctx->vertices);
246 }
247
248 return ctx->vbuf_slot++ * sizeof ctx->vertices;
249 }
250
251
252
253
254 /**
255 * Setup vertex data for the textured quad we'll draw.
256 * Note: y=0=top
257 *
258 * FIXME: We should call util_map_texcoords2d_onto_cubemap
259 * for cubemaps.
260 */
261 static unsigned
262 setup_vertex_data_tex(struct blit_state *ctx,
263 enum pipe_texture_target src_target,
264 unsigned src_face,
265 float x0, float y0, float x1, float y1,
266 float s0, float t0, float s1, float t1,
267 float z)
268 {
269 unsigned offset;
270
271 ctx->vertices[0][0][0] = x0;
272 ctx->vertices[0][0][1] = y0;
273 ctx->vertices[0][0][2] = z;
274 ctx->vertices[0][1][0] = s0; /*s*/
275 ctx->vertices[0][1][1] = t0; /*t*/
276 ctx->vertices[0][1][2] = 0; /*r*/
277
278 ctx->vertices[1][0][0] = x1;
279 ctx->vertices[1][0][1] = y0;
280 ctx->vertices[1][0][2] = z;
281 ctx->vertices[1][1][0] = s1; /*s*/
282 ctx->vertices[1][1][1] = t0; /*t*/
283 ctx->vertices[1][1][2] = 0; /*r*/
284
285 ctx->vertices[2][0][0] = x1;
286 ctx->vertices[2][0][1] = y1;
287 ctx->vertices[2][0][2] = z;
288 ctx->vertices[2][1][0] = s1;
289 ctx->vertices[2][1][1] = t1;
290 ctx->vertices[3][1][2] = 0;
291
292 ctx->vertices[3][0][0] = x0;
293 ctx->vertices[3][0][1] = y1;
294 ctx->vertices[3][0][2] = z;
295 ctx->vertices[3][1][0] = s0;
296 ctx->vertices[3][1][1] = t1;
297 ctx->vertices[3][1][2] = 0;
298
299 if (src_target == PIPE_TEXTURE_CUBE ||
300 src_target == PIPE_TEXTURE_CUBE_ARRAY) {
301 /* Map cubemap texture coordinates inplace. */
302 const unsigned stride =
303 sizeof ctx->vertices[0] / sizeof ctx->vertices[0][0][0];
304 util_map_texcoords2d_onto_cubemap(src_face,
305 &ctx->vertices[0][1][0], stride,
306 &ctx->vertices[0][1][0], stride,
307 TRUE);
308 }
309
310 offset = get_next_slot(ctx);
311
312 if (ctx->vbuf) {
313 pipe_buffer_write_nooverlap(ctx->pipe, ctx->vbuf,
314 offset, sizeof(ctx->vertices), ctx->vertices);
315 }
316
317 return offset;
318 }
319
320
321 /**
322 * \return TRUE if two regions overlap, FALSE otherwise
323 */
324 static boolean
325 regions_overlap(int srcX0, int srcY0,
326 int srcX1, int srcY1,
327 int dstX0, int dstY0,
328 int dstX1, int dstY1)
329 {
330 if (MAX2(srcX0, srcX1) <= MIN2(dstX0, dstX1))
331 return FALSE; /* src completely left of dst */
332
333 if (MAX2(dstX0, dstX1) <= MIN2(srcX0, srcX1))
334 return FALSE; /* dst completely left of src */
335
336 if (MAX2(srcY0, srcY1) <= MIN2(dstY0, dstY1))
337 return FALSE; /* src completely above dst */
338
339 if (MAX2(dstY0, dstY1) <= MIN2(srcY0, srcY1))
340 return FALSE; /* dst completely above src */
341
342 return TRUE; /* some overlap */
343 }
344
345
346 /**
347 * Can we blit from src format to dest format with a simple copy?
348 */
349 static boolean
350 formats_compatible(enum pipe_format src_format,
351 enum pipe_format dst_format)
352 {
353 if (src_format == dst_format) {
354 return TRUE;
355 }
356 else {
357 const struct util_format_description *src_desc =
358 util_format_description(src_format);
359 const struct util_format_description *dst_desc =
360 util_format_description(dst_format);
361 return util_is_format_compatible(src_desc, dst_desc);
362 }
363 }
364
365
366 /**
367 * Copy pixel block from src surface to dst surface.
368 * Overlapping regions are acceptable.
369 * Flipping and stretching are supported.
370 * \param filter one of PIPE_TEX_FILTER_NEAREST/LINEAR
371 * \param writemask bitmask of PIPE_MASK_[RGBAZS]. Controls which channels
372 * in the dest surface are sourced from the src surface.
373 * Disabled color channels are sourced from (0,0,0,1).
374 */
375 void
376 util_blit_pixels(struct blit_state *ctx,
377 struct pipe_resource *src_tex,
378 unsigned src_level,
379 int srcX0, int srcY0,
380 int srcX1, int srcY1,
381 int srcZ0,
382 struct pipe_surface *dst,
383 int dstX0, int dstY0,
384 int dstX1, int dstY1,
385 MAYBE_UNUSED float z,
386 enum pipe_tex_filter filter,
387 uint writemask)
388 {
389 struct pipe_context *pipe = ctx->pipe;
390 enum pipe_format src_format, dst_format;
391 const int srcW = abs(srcX1 - srcX0);
392 const int srcH = abs(srcY1 - srcY0);
393 boolean overlap;
394 boolean is_stencil, is_depth, blit_depth, blit_stencil;
395 const struct util_format_description *src_desc =
396 util_format_description(src_tex->format);
397 struct pipe_blit_info info;
398
399 assert(filter == PIPE_TEX_FILTER_NEAREST ||
400 filter == PIPE_TEX_FILTER_LINEAR);
401
402 assert(src_level <= src_tex->last_level);
403
404 /* do the regions overlap? */
405 overlap = src_tex == dst->texture &&
406 dst->u.tex.level == src_level &&
407 dst->u.tex.first_layer == srcZ0 &&
408 regions_overlap(srcX0, srcY0, srcX1, srcY1,
409 dstX0, dstY0, dstX1, dstY1);
410
411 src_format = util_format_linear(src_tex->format);
412 dst_format = util_format_linear(dst->texture->format);
413
414 /* See whether we will blit depth or stencil. */
415 is_depth = util_format_has_depth(src_desc);
416 is_stencil = util_format_has_stencil(src_desc);
417
418 blit_depth = is_depth && (writemask & PIPE_MASK_Z);
419 blit_stencil = is_stencil && (writemask & PIPE_MASK_S);
420
421 if (is_depth || is_stencil) {
422 assert((writemask & PIPE_MASK_RGBA) == 0);
423 assert(blit_depth || blit_stencil);
424 }
425 else {
426 assert((writemask & PIPE_MASK_ZS) == 0);
427 assert(!blit_depth);
428 assert(!blit_stencil);
429 }
430
431 /*
432 * XXX: z parameter is deprecated. dst->u.tex.first_layer
433 * specificies the destination layer.
434 */
435 assert(z == 0.0f);
436
437 /*
438 * Check for simple case: no format conversion, no flipping, no stretching,
439 * no overlapping, same number of samples.
440 * Filter mode should not matter since there's no stretching.
441 */
442 if (formats_compatible(src_format, dst_format) &&
443 src_tex->nr_samples == dst->texture->nr_samples &&
444 is_stencil == blit_stencil &&
445 is_depth == blit_depth &&
446 srcX0 < srcX1 &&
447 dstX0 < dstX1 &&
448 srcY0 < srcY1 &&
449 dstY0 < dstY1 &&
450 (dstX1 - dstX0) == (srcX1 - srcX0) &&
451 (dstY1 - dstY0) == (srcY1 - srcY0) &&
452 !overlap) {
453 struct pipe_box src_box;
454 src_box.x = srcX0;
455 src_box.y = srcY0;
456 src_box.z = srcZ0;
457 src_box.width = srcW;
458 src_box.height = srcH;
459 src_box.depth = 1;
460 pipe->resource_copy_region(pipe,
461 dst->texture, dst->u.tex.level,
462 dstX0, dstY0, dst->u.tex.first_layer,/* dest */
463 src_tex, src_level,
464 &src_box);
465 return;
466 }
467
468 memset(&info, 0, sizeof info);
469 info.dst.resource = dst->texture;
470 info.dst.level = dst->u.tex.level;
471 info.dst.box.x = dstX0;
472 info.dst.box.y = dstY0;
473 info.dst.box.z = dst->u.tex.first_layer;
474 info.dst.box.width = dstX1 - dstX0;
475 info.dst.box.height = dstY1 - dstY0;
476 assert(info.dst.box.width >= 0);
477 assert(info.dst.box.height >= 0);
478 info.dst.box.depth = 1;
479 info.dst.format = dst_format;
480 info.src.resource = src_tex;
481 info.src.level = src_level;
482 info.src.box.x = srcX0;
483 info.src.box.y = srcY0;
484 info.src.box.z = srcZ0;
485 info.src.box.width = srcX1 - srcX0;
486 info.src.box.height = srcY1 - srcY0;
487 info.src.box.depth = 1;
488 info.src.format = src_format;
489 info.mask = writemask;
490 info.filter = filter;
491 info.scissor_enable = 0;
492
493 pipe->blit(pipe, &info);
494 }
495
496
497 /**
498 * Copy pixel block from src sampler view to dst surface.
499 *
500 * The sampler view's first_level field indicates the source
501 * mipmap level to use.
502 *
503 * The sampler view's first_layer indicate the layer to use, but for
504 * cube maps it must point to the first face. Face is passed in src_face.
505 *
506 * The main advantage over util_blit_pixels is that it allows to specify
507 * swizzles in pipe_sampler_view::swizzle_?.
508 *
509 * But there is no control over blitting Z and/or stencil.
510 */
511 void
512 util_blit_pixels_tex(struct blit_state *ctx,
513 struct pipe_sampler_view *src_sampler_view,
514 int srcX0, int srcY0,
515 int srcX1, int srcY1,
516 unsigned src_face,
517 struct pipe_surface *dst,
518 int dstX0, int dstY0,
519 int dstX1, int dstY1,
520 float z, enum pipe_tex_filter filter,
521 boolean src_xrbias)
522 {
523 boolean normalized = src_sampler_view->texture->target != PIPE_TEXTURE_RECT;
524 struct pipe_framebuffer_state fb;
525 float s0, t0, s1, t1;
526 unsigned offset;
527 struct pipe_resource *tex = src_sampler_view->texture;
528
529 assert(filter == PIPE_TEX_FILTER_NEAREST ||
530 filter == PIPE_TEX_FILTER_LINEAR);
531
532 assert(tex);
533 assert(tex->width0 != 0);
534 assert(tex->height0 != 0);
535
536 s0 = (float) srcX0;
537 s1 = (float) srcX1;
538 t0 = (float) srcY0;
539 t1 = (float) srcY1;
540
541 if (normalized) {
542 /* normalize according to the mipmap level's size */
543 int level = src_sampler_view->u.tex.first_level;
544 float w = (float) u_minify(tex->width0, level);
545 float h = (float) u_minify(tex->height0, level);
546 s0 /= w;
547 s1 /= w;
548 t0 /= h;
549 t1 /= h;
550 }
551
552 assert(ctx->pipe->screen->is_format_supported(ctx->pipe->screen, dst->format,
553 PIPE_TEXTURE_2D,
554 dst->texture->nr_samples,
555 dst->texture->nr_storage_samples,
556 PIPE_BIND_RENDER_TARGET));
557
558 /* save state (restored below) */
559 cso_save_state(ctx->cso, (CSO_BIT_BLEND |
560 CSO_BIT_DEPTH_STENCIL_ALPHA |
561 CSO_BIT_RASTERIZER |
562 CSO_BIT_SAMPLE_MASK |
563 CSO_BIT_MIN_SAMPLES |
564 CSO_BIT_FRAGMENT_SAMPLERS |
565 CSO_BIT_FRAGMENT_SAMPLER_VIEWS |
566 CSO_BIT_STREAM_OUTPUTS |
567 CSO_BIT_VIEWPORT |
568 CSO_BIT_FRAMEBUFFER |
569 CSO_BIT_PAUSE_QUERIES |
570 CSO_BIT_FRAGMENT_SHADER |
571 CSO_BIT_VERTEX_SHADER |
572 CSO_BIT_TESSCTRL_SHADER |
573 CSO_BIT_TESSEVAL_SHADER |
574 CSO_BIT_GEOMETRY_SHADER |
575 CSO_BIT_VERTEX_ELEMENTS |
576 CSO_BIT_AUX_VERTEX_BUFFER_SLOT));
577
578 /* set misc state we care about */
579 cso_set_blend(ctx->cso, &ctx->blend_write_color);
580 cso_set_depth_stencil_alpha(ctx->cso, &ctx->dsa_keep_depthstencil);
581 cso_set_sample_mask(ctx->cso, ~0);
582 cso_set_min_samples(ctx->cso, 1);
583 cso_set_rasterizer(ctx->cso, &ctx->rasterizer);
584 cso_set_vertex_elements(ctx->cso, 2, ctx->velem);
585 cso_set_stream_outputs(ctx->cso, 0, NULL, NULL);
586
587 /* sampler */
588 ctx->sampler.normalized_coords = normalized;
589 ctx->sampler.min_img_filter = filter;
590 ctx->sampler.mag_img_filter = filter;
591 {
592 const struct pipe_sampler_state *samplers[] = {&ctx->sampler};
593 cso_set_samplers(ctx->cso, PIPE_SHADER_FRAGMENT, 1, samplers);
594 }
595
596 /* viewport */
597 ctx->viewport.scale[0] = 0.5f * dst->width;
598 ctx->viewport.scale[1] = 0.5f * dst->height;
599 ctx->viewport.scale[2] = 0.5f;
600 ctx->viewport.translate[0] = 0.5f * dst->width;
601 ctx->viewport.translate[1] = 0.5f * dst->height;
602 ctx->viewport.translate[2] = 0.5f;
603 cso_set_viewport(ctx->cso, &ctx->viewport);
604
605 /* texture */
606 cso_set_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT, 1, &src_sampler_view);
607
608 /* shaders */
609 set_fragment_shader(ctx, src_sampler_view->format,
610 src_xrbias,
611 src_sampler_view->texture->target);
612 set_vertex_shader(ctx);
613 cso_set_tessctrl_shader_handle(ctx->cso, NULL);
614 cso_set_tesseval_shader_handle(ctx->cso, NULL);
615 cso_set_geometry_shader_handle(ctx->cso, NULL);
616
617 /* drawing dest */
618 memset(&fb, 0, sizeof(fb));
619 fb.width = dst->width;
620 fb.height = dst->height;
621 fb.nr_cbufs = 1;
622 fb.cbufs[0] = dst;
623 cso_set_framebuffer(ctx->cso, &fb);
624
625 /* draw quad */
626 offset = setup_vertex_data_tex(ctx,
627 src_sampler_view->texture->target,
628 src_face,
629 (float) dstX0 / dst->width * 2.0f - 1.0f,
630 (float) dstY0 / dst->height * 2.0f - 1.0f,
631 (float) dstX1 / dst->width * 2.0f - 1.0f,
632 (float) dstY1 / dst->height * 2.0f - 1.0f,
633 s0, t0, s1, t1,
634 z);
635
636 util_draw_vertex_buffer(ctx->pipe, ctx->cso, ctx->vbuf, 0,
637 offset,
638 PIPE_PRIM_TRIANGLE_FAN,
639 4, /* verts */
640 2); /* attribs/vert */
641
642 /* restore state we changed */
643 cso_restore_state(ctx->cso);
644 }