gallium: Remove do_flip argument from surface_copy
[mesa.git] / src / gallium / auxiliary / util / u_blit.c
1 /**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * @file
30 * Copy/blit pixel rect between surfaces
31 *
32 * @author Brian Paul
33 */
34
35
36 #include "pipe/p_context.h"
37 #include "util/u_debug.h"
38 #include "pipe/p_defines.h"
39 #include "pipe/p_inlines.h"
40 #include "pipe/p_shader_tokens.h"
41 #include "pipe/p_state.h"
42
43 #include "util/u_blit.h"
44 #include "util/u_draw_quad.h"
45 #include "util/u_math.h"
46 #include "util/u_memory.h"
47 #include "util/u_simple_shaders.h"
48
49 #include "cso_cache/cso_context.h"
50
51
52 struct blit_state
53 {
54 struct pipe_context *pipe;
55 struct cso_context *cso;
56
57 struct pipe_blend_state blend;
58 struct pipe_depth_stencil_alpha_state depthstencil;
59 struct pipe_rasterizer_state rasterizer;
60 struct pipe_sampler_state sampler;
61 struct pipe_viewport_state viewport;
62
63 struct pipe_shader_state vert_shader;
64 struct pipe_shader_state frag_shader;
65 void *vs;
66 void *fs;
67
68 struct pipe_buffer *vbuf; /**< quad vertices */
69 unsigned vbuf_slot;
70
71 float vertices[4][2][4]; /**< vertex/texcoords for quad */
72 };
73
74
75 /**
76 * Create state object for blit.
77 * Intended to be created once and re-used for many blit() calls.
78 */
79 struct blit_state *
80 util_create_blit(struct pipe_context *pipe, struct cso_context *cso)
81 {
82 struct blit_state *ctx;
83 uint i;
84
85 ctx = CALLOC_STRUCT(blit_state);
86 if (!ctx)
87 return NULL;
88
89 ctx->pipe = pipe;
90 ctx->cso = cso;
91
92 /* disabled blending/masking */
93 memset(&ctx->blend, 0, sizeof(ctx->blend));
94 ctx->blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE;
95 ctx->blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE;
96 ctx->blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
97 ctx->blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
98 ctx->blend.colormask = PIPE_MASK_RGBA;
99
100 /* no-op depth/stencil/alpha */
101 memset(&ctx->depthstencil, 0, sizeof(ctx->depthstencil));
102
103 /* rasterizer */
104 memset(&ctx->rasterizer, 0, sizeof(ctx->rasterizer));
105 ctx->rasterizer.front_winding = PIPE_WINDING_CW;
106 ctx->rasterizer.cull_mode = PIPE_WINDING_NONE;
107 ctx->rasterizer.bypass_clipping = 1;
108 /*ctx->rasterizer.bypass_vs = 1;*/
109 ctx->rasterizer.gl_rasterization_rules = 1;
110
111 /* samplers */
112 memset(&ctx->sampler, 0, sizeof(ctx->sampler));
113 ctx->sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
114 ctx->sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
115 ctx->sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
116 ctx->sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
117 ctx->sampler.min_img_filter = 0; /* set later */
118 ctx->sampler.mag_img_filter = 0; /* set later */
119 ctx->sampler.normalized_coords = 1;
120
121 /* viewport (identity, we setup vertices in wincoords) */
122 ctx->viewport.scale[0] = 1.0;
123 ctx->viewport.scale[1] = 1.0;
124 ctx->viewport.scale[2] = 1.0;
125 ctx->viewport.scale[3] = 1.0;
126 ctx->viewport.translate[0] = 0.0;
127 ctx->viewport.translate[1] = 0.0;
128 ctx->viewport.translate[2] = 0.0;
129 ctx->viewport.translate[3] = 0.0;
130
131 /* vertex shader */
132 {
133 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
134 TGSI_SEMANTIC_GENERIC };
135 const uint semantic_indexes[] = { 0, 0 };
136 ctx->vs = util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
137 semantic_indexes,
138 &ctx->vert_shader);
139 }
140
141 /* fragment shader */
142 ctx->fs = util_make_fragment_tex_shader(pipe, &ctx->frag_shader);
143 ctx->vbuf = NULL;
144
145 /* init vertex data that doesn't change */
146 for (i = 0; i < 4; i++) {
147 ctx->vertices[i][0][3] = 1.0f; /* w */
148 ctx->vertices[i][1][2] = 0.0f; /* r */
149 ctx->vertices[i][1][3] = 1.0f; /* q */
150 }
151
152 return ctx;
153 }
154
155
156 /**
157 * Destroy a blit context
158 */
159 void
160 util_destroy_blit(struct blit_state *ctx)
161 {
162 struct pipe_context *pipe = ctx->pipe;
163
164 pipe->delete_vs_state(pipe, ctx->vs);
165 pipe->delete_fs_state(pipe, ctx->fs);
166
167 FREE((void*) ctx->vert_shader.tokens);
168 FREE((void*) ctx->frag_shader.tokens);
169
170 pipe_buffer_reference(&ctx->vbuf, NULL);
171
172 FREE(ctx);
173 }
174
175
176 static unsigned get_next_slot( struct blit_state *ctx )
177 {
178 const unsigned max_slots = 4096 / sizeof ctx->vertices;
179
180 if (ctx->vbuf_slot >= max_slots)
181 util_blit_flush( ctx );
182
183 if (!ctx->vbuf) {
184 ctx->vbuf = pipe_buffer_create(ctx->pipe->screen,
185 32,
186 PIPE_BUFFER_USAGE_VERTEX,
187 max_slots * sizeof ctx->vertices);
188 }
189
190 return ctx->vbuf_slot++ * sizeof ctx->vertices;
191 }
192
193
194
195 /**
196 * Setup vertex data for the textured quad we'll draw.
197 * Note: y=0=top
198 */
199 static unsigned
200 setup_vertex_data(struct blit_state *ctx,
201 float x0, float y0, float x1, float y1, float z)
202 {
203 unsigned offset;
204
205 ctx->vertices[0][0][0] = x0;
206 ctx->vertices[0][0][1] = y0;
207 ctx->vertices[0][0][2] = z;
208 ctx->vertices[0][1][0] = 0.0f; /*s*/
209 ctx->vertices[0][1][1] = 0.0f; /*t*/
210
211 ctx->vertices[1][0][0] = x1;
212 ctx->vertices[1][0][1] = y0;
213 ctx->vertices[1][0][2] = z;
214 ctx->vertices[1][1][0] = 1.0f; /*s*/
215 ctx->vertices[1][1][1] = 0.0f; /*t*/
216
217 ctx->vertices[2][0][0] = x1;
218 ctx->vertices[2][0][1] = y1;
219 ctx->vertices[2][0][2] = z;
220 ctx->vertices[2][1][0] = 1.0f;
221 ctx->vertices[2][1][1] = 1.0f;
222
223 ctx->vertices[3][0][0] = x0;
224 ctx->vertices[3][0][1] = y1;
225 ctx->vertices[3][0][2] = z;
226 ctx->vertices[3][1][0] = 0.0f;
227 ctx->vertices[3][1][1] = 1.0f;
228
229 offset = get_next_slot( ctx );
230
231 pipe_buffer_write(ctx->pipe->screen, ctx->vbuf,
232 offset, sizeof(ctx->vertices), ctx->vertices);
233
234 return offset;
235 }
236
237
238 /**
239 * Setup vertex data for the textured quad we'll draw.
240 * Note: y=0=top
241 */
242 static unsigned
243 setup_vertex_data_tex(struct blit_state *ctx,
244 float x0, float y0, float x1, float y1,
245 float s0, float t0, float s1, float t1,
246 float z)
247 {
248 unsigned offset;
249
250 ctx->vertices[0][0][0] = x0;
251 ctx->vertices[0][0][1] = y0;
252 ctx->vertices[0][0][2] = z;
253 ctx->vertices[0][1][0] = s0; /*s*/
254 ctx->vertices[0][1][1] = t0; /*t*/
255
256 ctx->vertices[1][0][0] = x1;
257 ctx->vertices[1][0][1] = y0;
258 ctx->vertices[1][0][2] = z;
259 ctx->vertices[1][1][0] = s1; /*s*/
260 ctx->vertices[1][1][1] = t0; /*t*/
261
262 ctx->vertices[2][0][0] = x1;
263 ctx->vertices[2][0][1] = y1;
264 ctx->vertices[2][0][2] = z;
265 ctx->vertices[2][1][0] = s1;
266 ctx->vertices[2][1][1] = t1;
267
268 ctx->vertices[3][0][0] = x0;
269 ctx->vertices[3][0][1] = y1;
270 ctx->vertices[3][0][2] = z;
271 ctx->vertices[3][1][0] = s0;
272 ctx->vertices[3][1][1] = t1;
273
274 offset = get_next_slot( ctx );
275
276 pipe_buffer_write(ctx->pipe->screen, ctx->vbuf,
277 offset, sizeof(ctx->vertices), ctx->vertices);
278
279 return offset;
280 }
281 /**
282 * Copy pixel block from src surface to dst surface.
283 * Overlapping regions are acceptable.
284 * XXX need some control over blitting Z and/or stencil.
285 */
286 void
287 util_blit_pixels(struct blit_state *ctx,
288 struct pipe_surface *src,
289 int srcX0, int srcY0,
290 int srcX1, int srcY1,
291 struct pipe_surface *dst,
292 int dstX0, int dstY0,
293 int dstX1, int dstY1,
294 float z, uint filter)
295 {
296 struct pipe_context *pipe = ctx->pipe;
297 struct pipe_screen *screen = pipe->screen;
298 struct pipe_texture texTemp, *tex;
299 struct pipe_surface *texSurf;
300 struct pipe_framebuffer_state fb;
301 const int srcW = abs(srcX1 - srcX0);
302 const int srcH = abs(srcY1 - srcY0);
303 const int srcLeft = MIN2(srcX0, srcX1);
304 const int srcTop = MIN2(srcY0, srcY1);
305 unsigned offset;
306
307 assert(filter == PIPE_TEX_MIPFILTER_NEAREST ||
308 filter == PIPE_TEX_MIPFILTER_LINEAR);
309
310 if (srcLeft != srcX0) {
311 /* left-right flip */
312 int tmp = dstX0;
313 dstX0 = dstX1;
314 dstX1 = tmp;
315 }
316
317 if (srcTop != srcY0) {
318 /* up-down flip */
319 int tmp = dstY0;
320 dstY0 = dstY1;
321 dstY1 = tmp;
322 }
323
324 assert(screen->is_format_supported(screen, src->format, PIPE_TEXTURE_2D,
325 PIPE_TEXTURE_USAGE_SAMPLER, 0));
326 assert(screen->is_format_supported(screen, dst->format, PIPE_TEXTURE_2D,
327 PIPE_TEXTURE_USAGE_SAMPLER, 0));
328
329 if(dst->format == src->format && (dstX1 - dstX0) == srcW && (dstY1 - dstY0) == srcH) {
330 /* FIXME: this will most surely fail for overlapping rectangles */
331 pipe->surface_copy(pipe,
332 dst, dstX0, dstY0, /* dest */
333 src, srcX0, srcY0, /* src */
334 srcW, srcH); /* size */
335 return;
336 }
337
338 assert(screen->is_format_supported(screen, dst->format, PIPE_TEXTURE_2D,
339 PIPE_TEXTURE_USAGE_RENDER_TARGET, 0));
340
341 /*
342 * XXX for now we're always creating a temporary texture.
343 * Strictly speaking that's not always needed.
344 */
345
346 /* create temp texture */
347 memset(&texTemp, 0, sizeof(texTemp));
348 texTemp.target = PIPE_TEXTURE_2D;
349 texTemp.format = src->format;
350 texTemp.last_level = 0;
351 texTemp.width[0] = srcW;
352 texTemp.height[0] = srcH;
353 texTemp.depth[0] = 1;
354 texTemp.compressed = 0;
355 pf_get_block(src->format, &texTemp.block);
356
357 tex = screen->texture_create(screen, &texTemp);
358 if (!tex)
359 return;
360
361 texSurf = screen->get_tex_surface(screen, tex, 0, 0, 0,
362 PIPE_BUFFER_USAGE_GPU_WRITE);
363
364 /* load temp texture */
365 pipe->surface_copy(pipe,
366 texSurf, 0, 0, /* dest */
367 src, srcLeft, srcTop, /* src */
368 srcW, srcH); /* size */
369
370 /* free the surface, update the texture if necessary.
371 */
372 pipe_surface_reference(&texSurf, NULL);
373
374 /* save state (restored below) */
375 cso_save_blend(ctx->cso);
376 cso_save_depth_stencil_alpha(ctx->cso);
377 cso_save_rasterizer(ctx->cso);
378 cso_save_samplers(ctx->cso);
379 cso_save_sampler_textures(ctx->cso);
380 cso_save_framebuffer(ctx->cso);
381 cso_save_fragment_shader(ctx->cso);
382 cso_save_vertex_shader(ctx->cso);
383 cso_save_viewport(ctx->cso);
384
385 /* set misc state we care about */
386 cso_set_blend(ctx->cso, &ctx->blend);
387 cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil);
388 cso_set_rasterizer(ctx->cso, &ctx->rasterizer);
389 cso_set_viewport(ctx->cso, &ctx->viewport);
390
391 /* sampler */
392 ctx->sampler.min_img_filter = filter;
393 ctx->sampler.mag_img_filter = filter;
394 cso_single_sampler(ctx->cso, 0, &ctx->sampler);
395 cso_single_sampler_done(ctx->cso);
396
397 /* texture */
398 cso_set_sampler_textures(ctx->cso, 1, &tex);
399
400 /* shaders */
401 cso_set_fragment_shader_handle(ctx->cso, ctx->fs);
402 cso_set_vertex_shader_handle(ctx->cso, ctx->vs);
403
404 /* drawing dest */
405 memset(&fb, 0, sizeof(fb));
406 fb.width = dst->width;
407 fb.height = dst->height;
408 fb.nr_cbufs = 1;
409 fb.cbufs[0] = dst;
410 cso_set_framebuffer(ctx->cso, &fb);
411
412 /* draw quad */
413 offset = setup_vertex_data(ctx,
414 (float) dstX0, (float) dstY0,
415 (float) dstX1, (float) dstY1, z);
416
417 util_draw_vertex_buffer(ctx->pipe, ctx->vbuf, offset,
418 PIPE_PRIM_TRIANGLE_FAN,
419 4, /* verts */
420 2); /* attribs/vert */
421
422 /* restore state we changed */
423 cso_restore_blend(ctx->cso);
424 cso_restore_depth_stencil_alpha(ctx->cso);
425 cso_restore_rasterizer(ctx->cso);
426 cso_restore_samplers(ctx->cso);
427 cso_restore_sampler_textures(ctx->cso);
428 cso_restore_framebuffer(ctx->cso);
429 cso_restore_fragment_shader(ctx->cso);
430 cso_restore_vertex_shader(ctx->cso);
431 cso_restore_viewport(ctx->cso);
432
433 pipe_texture_reference(&tex, NULL);
434 }
435
436
437 /* Release vertex buffer at end of frame to avoid synchronous
438 * rendering.
439 */
440 void util_blit_flush( struct blit_state *ctx )
441 {
442 pipe_buffer_reference(&ctx->vbuf, NULL);
443 ctx->vbuf_slot = 0;
444 }
445
446
447
448 /**
449 * Copy pixel block from src texture to dst surface.
450 * Overlapping regions are acceptable.
451 *
452 * XXX Should support selection of level.
453 * XXX need some control over blitting Z and/or stencil.
454 */
455 void
456 util_blit_pixels_tex(struct blit_state *ctx,
457 struct pipe_texture *tex,
458 int srcX0, int srcY0,
459 int srcX1, int srcY1,
460 struct pipe_surface *dst,
461 int dstX0, int dstY0,
462 int dstX1, int dstY1,
463 float z, uint filter)
464 {
465 struct pipe_framebuffer_state fb;
466 float s0, t0, s1, t1;
467 unsigned offset;
468
469 assert(filter == PIPE_TEX_MIPFILTER_NEAREST ||
470 filter == PIPE_TEX_MIPFILTER_LINEAR);
471
472 assert(tex->width[0] != 0);
473 assert(tex->height[0] != 0);
474
475 s0 = srcX0 / (float)tex->width[0];
476 s1 = srcX1 / (float)tex->width[0];
477 t0 = srcY0 / (float)tex->height[0];
478 t1 = srcY1 / (float)tex->height[0];
479
480 assert(ctx->pipe->screen->is_format_supported(ctx->pipe->screen, dst->format,
481 PIPE_TEXTURE_2D,
482 PIPE_TEXTURE_USAGE_RENDER_TARGET,
483 0));
484
485 /* save state (restored below) */
486 cso_save_blend(ctx->cso);
487 cso_save_depth_stencil_alpha(ctx->cso);
488 cso_save_rasterizer(ctx->cso);
489 cso_save_samplers(ctx->cso);
490 cso_save_sampler_textures(ctx->cso);
491 cso_save_framebuffer(ctx->cso);
492 cso_save_fragment_shader(ctx->cso);
493 cso_save_vertex_shader(ctx->cso);
494 cso_save_viewport(ctx->cso);
495
496 /* set misc state we care about */
497 cso_set_blend(ctx->cso, &ctx->blend);
498 cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil);
499 cso_set_rasterizer(ctx->cso, &ctx->rasterizer);
500 cso_set_viewport(ctx->cso, &ctx->viewport);
501
502 /* sampler */
503 ctx->sampler.min_img_filter = filter;
504 ctx->sampler.mag_img_filter = filter;
505 cso_single_sampler(ctx->cso, 0, &ctx->sampler);
506 cso_single_sampler_done(ctx->cso);
507
508 /* texture */
509 cso_set_sampler_textures(ctx->cso, 1, &tex);
510
511 /* shaders */
512 cso_set_fragment_shader_handle(ctx->cso, ctx->fs);
513 cso_set_vertex_shader_handle(ctx->cso, ctx->vs);
514
515 /* drawing dest */
516 memset(&fb, 0, sizeof(fb));
517 fb.width = dst->width;
518 fb.height = dst->height;
519 fb.nr_cbufs = 1;
520 fb.cbufs[0] = dst;
521 cso_set_framebuffer(ctx->cso, &fb);
522
523 /* draw quad */
524 offset = setup_vertex_data_tex(ctx,
525 (float) dstX0, (float) dstY0,
526 (float) dstX1, (float) dstY1,
527 s0, t0, s1, t1,
528 z);
529
530 util_draw_vertex_buffer(ctx->pipe,
531 ctx->vbuf, offset,
532 PIPE_PRIM_TRIANGLE_FAN,
533 4, /* verts */
534 2); /* attribs/vert */
535
536 /* restore state we changed */
537 cso_restore_blend(ctx->cso);
538 cso_restore_depth_stencil_alpha(ctx->cso);
539 cso_restore_rasterizer(ctx->cso);
540 cso_restore_samplers(ctx->cso);
541 cso_restore_sampler_textures(ctx->cso);
542 cso_restore_framebuffer(ctx->cso);
543 cso_restore_fragment_shader(ctx->cso);
544 cso_restore_vertex_shader(ctx->cso);
545 cso_restore_viewport(ctx->cso);
546 }