1 /**************************************************************************
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Copy/blit pixel rect between surfaces
36 #include "pipe/p_context.h"
37 #include "util/u_debug.h"
38 #include "pipe/p_defines.h"
39 #include "pipe/p_inlines.h"
40 #include "pipe/p_shader_tokens.h"
41 #include "pipe/p_state.h"
43 #include "util/u_blit.h"
44 #include "util/u_draw_quad.h"
45 #include "util/u_math.h"
46 #include "util/u_memory.h"
47 #include "util/u_simple_shaders.h"
49 #include "cso_cache/cso_context.h"
54 struct pipe_context
*pipe
;
55 struct cso_context
*cso
;
57 struct pipe_blend_state blend
;
58 struct pipe_depth_stencil_alpha_state depthstencil
;
59 struct pipe_rasterizer_state rasterizer
;
60 struct pipe_sampler_state sampler
;
61 struct pipe_viewport_state viewport
;
66 struct pipe_buffer
*vbuf
; /**< quad vertices */
69 float vertices
[4][2][4]; /**< vertex/texcoords for quad */
74 * Create state object for blit.
75 * Intended to be created once and re-used for many blit() calls.
78 util_create_blit(struct pipe_context
*pipe
, struct cso_context
*cso
)
80 struct blit_state
*ctx
;
83 ctx
= CALLOC_STRUCT(blit_state
);
90 /* disabled blending/masking */
91 memset(&ctx
->blend
, 0, sizeof(ctx
->blend
));
92 ctx
->blend
.colormask
= PIPE_MASK_RGBA
;
94 /* no-op depth/stencil/alpha */
95 memset(&ctx
->depthstencil
, 0, sizeof(ctx
->depthstencil
));
98 memset(&ctx
->rasterizer
, 0, sizeof(ctx
->rasterizer
));
99 ctx
->rasterizer
.front_winding
= PIPE_WINDING_CW
;
100 ctx
->rasterizer
.cull_mode
= PIPE_WINDING_NONE
;
101 ctx
->rasterizer
.bypass_vs_clip_and_viewport
= 1;
102 ctx
->rasterizer
.gl_rasterization_rules
= 1;
105 memset(&ctx
->sampler
, 0, sizeof(ctx
->sampler
));
106 ctx
->sampler
.wrap_s
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
107 ctx
->sampler
.wrap_t
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
108 ctx
->sampler
.wrap_r
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
109 ctx
->sampler
.min_mip_filter
= PIPE_TEX_MIPFILTER_NONE
;
110 ctx
->sampler
.min_img_filter
= 0; /* set later */
111 ctx
->sampler
.mag_img_filter
= 0; /* set later */
112 ctx
->sampler
.normalized_coords
= 1;
115 /* vertex shader - still required to provide the linkage between
116 * fragment shader input semantics and vertex_element/buffers.
119 const uint semantic_names
[] = { TGSI_SEMANTIC_POSITION
,
120 TGSI_SEMANTIC_GENERIC
};
121 const uint semantic_indexes
[] = { 0, 0 };
122 ctx
->vs
= util_make_vertex_passthrough_shader(pipe
, 2, semantic_names
,
126 /* fragment shader */
127 ctx
->fs
= util_make_fragment_tex_shader(pipe
);
130 /* init vertex data that doesn't change */
131 for (i
= 0; i
< 4; i
++) {
132 ctx
->vertices
[i
][0][3] = 1.0f
; /* w */
133 ctx
->vertices
[i
][1][2] = 0.0f
; /* r */
134 ctx
->vertices
[i
][1][3] = 1.0f
; /* q */
142 * Destroy a blit context
145 util_destroy_blit(struct blit_state
*ctx
)
147 struct pipe_context
*pipe
= ctx
->pipe
;
149 pipe
->delete_vs_state(pipe
, ctx
->vs
);
150 pipe
->delete_fs_state(pipe
, ctx
->fs
);
152 pipe_buffer_reference(&ctx
->vbuf
, NULL
);
158 static unsigned get_next_slot( struct blit_state
*ctx
)
160 const unsigned max_slots
= 4096 / sizeof ctx
->vertices
;
162 if (ctx
->vbuf_slot
>= max_slots
)
163 util_blit_flush( ctx
);
166 ctx
->vbuf
= pipe_buffer_create(ctx
->pipe
->screen
,
168 PIPE_BUFFER_USAGE_VERTEX
,
169 max_slots
* sizeof ctx
->vertices
);
172 return ctx
->vbuf_slot
++ * sizeof ctx
->vertices
;
178 * Setup vertex data for the textured quad we'll draw.
182 setup_vertex_data(struct blit_state
*ctx
,
183 float x0
, float y0
, float x1
, float y1
, float z
)
187 ctx
->vertices
[0][0][0] = x0
;
188 ctx
->vertices
[0][0][1] = y0
;
189 ctx
->vertices
[0][0][2] = z
;
190 ctx
->vertices
[0][1][0] = 0.0f
; /*s*/
191 ctx
->vertices
[0][1][1] = 0.0f
; /*t*/
193 ctx
->vertices
[1][0][0] = x1
;
194 ctx
->vertices
[1][0][1] = y0
;
195 ctx
->vertices
[1][0][2] = z
;
196 ctx
->vertices
[1][1][0] = 1.0f
; /*s*/
197 ctx
->vertices
[1][1][1] = 0.0f
; /*t*/
199 ctx
->vertices
[2][0][0] = x1
;
200 ctx
->vertices
[2][0][1] = y1
;
201 ctx
->vertices
[2][0][2] = z
;
202 ctx
->vertices
[2][1][0] = 1.0f
;
203 ctx
->vertices
[2][1][1] = 1.0f
;
205 ctx
->vertices
[3][0][0] = x0
;
206 ctx
->vertices
[3][0][1] = y1
;
207 ctx
->vertices
[3][0][2] = z
;
208 ctx
->vertices
[3][1][0] = 0.0f
;
209 ctx
->vertices
[3][1][1] = 1.0f
;
211 offset
= get_next_slot( ctx
);
213 pipe_buffer_write(ctx
->pipe
->screen
, ctx
->vbuf
,
214 offset
, sizeof(ctx
->vertices
), ctx
->vertices
);
221 * Setup vertex data for the textured quad we'll draw.
225 setup_vertex_data_tex(struct blit_state
*ctx
,
226 float x0
, float y0
, float x1
, float y1
,
227 float s0
, float t0
, float s1
, float t1
,
232 ctx
->vertices
[0][0][0] = x0
;
233 ctx
->vertices
[0][0][1] = y0
;
234 ctx
->vertices
[0][0][2] = z
;
235 ctx
->vertices
[0][1][0] = s0
; /*s*/
236 ctx
->vertices
[0][1][1] = t0
; /*t*/
238 ctx
->vertices
[1][0][0] = x1
;
239 ctx
->vertices
[1][0][1] = y0
;
240 ctx
->vertices
[1][0][2] = z
;
241 ctx
->vertices
[1][1][0] = s1
; /*s*/
242 ctx
->vertices
[1][1][1] = t0
; /*t*/
244 ctx
->vertices
[2][0][0] = x1
;
245 ctx
->vertices
[2][0][1] = y1
;
246 ctx
->vertices
[2][0][2] = z
;
247 ctx
->vertices
[2][1][0] = s1
;
248 ctx
->vertices
[2][1][1] = t1
;
250 ctx
->vertices
[3][0][0] = x0
;
251 ctx
->vertices
[3][0][1] = y1
;
252 ctx
->vertices
[3][0][2] = z
;
253 ctx
->vertices
[3][1][0] = s0
;
254 ctx
->vertices
[3][1][1] = t1
;
256 offset
= get_next_slot( ctx
);
258 pipe_buffer_write(ctx
->pipe
->screen
, ctx
->vbuf
,
259 offset
, sizeof(ctx
->vertices
), ctx
->vertices
);
264 * Copy pixel block from src surface to dst surface.
265 * Overlapping regions are acceptable.
266 * XXX need some control over blitting Z and/or stencil.
269 util_blit_pixels(struct blit_state
*ctx
,
270 struct pipe_surface
*src
,
271 int srcX0
, int srcY0
,
272 int srcX1
, int srcY1
,
273 struct pipe_surface
*dst
,
274 int dstX0
, int dstY0
,
275 int dstX1
, int dstY1
,
276 float z
, uint filter
)
278 struct pipe_context
*pipe
= ctx
->pipe
;
279 struct pipe_screen
*screen
= pipe
->screen
;
280 struct pipe_texture texTemp
, *tex
;
281 struct pipe_surface
*texSurf
;
282 struct pipe_framebuffer_state fb
;
283 const int srcW
= abs(srcX1
- srcX0
);
284 const int srcH
= abs(srcY1
- srcY0
);
285 const int srcLeft
= MIN2(srcX0
, srcX1
);
286 const int srcTop
= MIN2(srcY0
, srcY1
);
289 assert(filter
== PIPE_TEX_MIPFILTER_NEAREST
||
290 filter
== PIPE_TEX_MIPFILTER_LINEAR
);
292 if (srcLeft
!= srcX0
) {
293 /* left-right flip */
299 if (srcTop
!= srcY0
) {
306 assert(screen
->is_format_supported(screen
, src
->format
, PIPE_TEXTURE_2D
,
307 PIPE_TEXTURE_USAGE_SAMPLER
, 0));
308 assert(screen
->is_format_supported(screen
, dst
->format
, PIPE_TEXTURE_2D
,
309 PIPE_TEXTURE_USAGE_SAMPLER
, 0));
311 if(dst
->format
== src
->format
&& (dstX1
- dstX0
) == srcW
&& (dstY1
- dstY0
) == srcH
) {
312 /* FIXME: this will most surely fail for overlapping rectangles */
313 pipe
->surface_copy(pipe
,
314 dst
, dstX0
, dstY0
, /* dest */
315 src
, srcX0
, srcY0
, /* src */
316 srcW
, srcH
); /* size */
320 assert(screen
->is_format_supported(screen
, dst
->format
, PIPE_TEXTURE_2D
,
321 PIPE_TEXTURE_USAGE_RENDER_TARGET
, 0));
324 * XXX for now we're always creating a temporary texture.
325 * Strictly speaking that's not always needed.
328 /* create temp texture */
329 memset(&texTemp
, 0, sizeof(texTemp
));
330 texTemp
.target
= PIPE_TEXTURE_2D
;
331 texTemp
.format
= src
->format
;
332 texTemp
.last_level
= 0;
333 texTemp
.width
[0] = srcW
;
334 texTemp
.height
[0] = srcH
;
335 texTemp
.depth
[0] = 1;
336 pf_get_block(src
->format
, &texTemp
.block
);
338 tex
= screen
->texture_create(screen
, &texTemp
);
342 texSurf
= screen
->get_tex_surface(screen
, tex
, 0, 0, 0,
343 PIPE_BUFFER_USAGE_GPU_WRITE
);
345 /* load temp texture */
346 pipe
->surface_copy(pipe
,
347 texSurf
, 0, 0, /* dest */
348 src
, srcLeft
, srcTop
, /* src */
349 srcW
, srcH
); /* size */
351 /* free the surface, update the texture if necessary.
353 pipe_surface_reference(&texSurf
, NULL
);
355 /* save state (restored below) */
356 cso_save_blend(ctx
->cso
);
357 cso_save_depth_stencil_alpha(ctx
->cso
);
358 cso_save_rasterizer(ctx
->cso
);
359 cso_save_samplers(ctx
->cso
);
360 cso_save_sampler_textures(ctx
->cso
);
361 cso_save_framebuffer(ctx
->cso
);
362 cso_save_fragment_shader(ctx
->cso
);
363 cso_save_vertex_shader(ctx
->cso
);
365 /* set misc state we care about */
366 cso_set_blend(ctx
->cso
, &ctx
->blend
);
367 cso_set_depth_stencil_alpha(ctx
->cso
, &ctx
->depthstencil
);
368 cso_set_rasterizer(ctx
->cso
, &ctx
->rasterizer
);
371 ctx
->sampler
.min_img_filter
= filter
;
372 ctx
->sampler
.mag_img_filter
= filter
;
373 cso_single_sampler(ctx
->cso
, 0, &ctx
->sampler
);
374 cso_single_sampler_done(ctx
->cso
);
377 cso_set_sampler_textures(ctx
->cso
, 1, &tex
);
380 cso_set_fragment_shader_handle(ctx
->cso
, ctx
->fs
);
381 cso_set_vertex_shader_handle(ctx
->cso
, ctx
->vs
);
384 memset(&fb
, 0, sizeof(fb
));
385 fb
.width
= dst
->width
;
386 fb
.height
= dst
->height
;
389 cso_set_framebuffer(ctx
->cso
, &fb
);
392 offset
= setup_vertex_data(ctx
,
393 (float) dstX0
, (float) dstY0
,
394 (float) dstX1
, (float) dstY1
, z
);
396 util_draw_vertex_buffer(ctx
->pipe
, ctx
->vbuf
, offset
,
397 PIPE_PRIM_TRIANGLE_FAN
,
399 2); /* attribs/vert */
401 /* restore state we changed */
402 cso_restore_blend(ctx
->cso
);
403 cso_restore_depth_stencil_alpha(ctx
->cso
);
404 cso_restore_rasterizer(ctx
->cso
);
405 cso_restore_samplers(ctx
->cso
);
406 cso_restore_sampler_textures(ctx
->cso
);
407 cso_restore_framebuffer(ctx
->cso
);
408 cso_restore_fragment_shader(ctx
->cso
);
409 cso_restore_vertex_shader(ctx
->cso
);
411 pipe_texture_reference(&tex
, NULL
);
415 /* Release vertex buffer at end of frame to avoid synchronous
418 void util_blit_flush( struct blit_state
*ctx
)
420 pipe_buffer_reference(&ctx
->vbuf
, NULL
);
427 * Copy pixel block from src texture to dst surface.
428 * Overlapping regions are acceptable.
430 * XXX Should support selection of level.
431 * XXX need some control over blitting Z and/or stencil.
434 util_blit_pixels_tex(struct blit_state
*ctx
,
435 struct pipe_texture
*tex
,
436 int srcX0
, int srcY0
,
437 int srcX1
, int srcY1
,
438 struct pipe_surface
*dst
,
439 int dstX0
, int dstY0
,
440 int dstX1
, int dstY1
,
441 float z
, uint filter
)
443 struct pipe_framebuffer_state fb
;
444 float s0
, t0
, s1
, t1
;
447 assert(filter
== PIPE_TEX_MIPFILTER_NEAREST
||
448 filter
== PIPE_TEX_MIPFILTER_LINEAR
);
450 assert(tex
->width
[0] != 0);
451 assert(tex
->height
[0] != 0);
453 s0
= srcX0
/ (float)tex
->width
[0];
454 s1
= srcX1
/ (float)tex
->width
[0];
455 t0
= srcY0
/ (float)tex
->height
[0];
456 t1
= srcY1
/ (float)tex
->height
[0];
458 assert(ctx
->pipe
->screen
->is_format_supported(ctx
->pipe
->screen
, dst
->format
,
460 PIPE_TEXTURE_USAGE_RENDER_TARGET
,
463 /* save state (restored below) */
464 cso_save_blend(ctx
->cso
);
465 cso_save_depth_stencil_alpha(ctx
->cso
);
466 cso_save_rasterizer(ctx
->cso
);
467 cso_save_samplers(ctx
->cso
);
468 cso_save_sampler_textures(ctx
->cso
);
469 cso_save_framebuffer(ctx
->cso
);
470 cso_save_fragment_shader(ctx
->cso
);
471 cso_save_vertex_shader(ctx
->cso
);
473 /* set misc state we care about */
474 cso_set_blend(ctx
->cso
, &ctx
->blend
);
475 cso_set_depth_stencil_alpha(ctx
->cso
, &ctx
->depthstencil
);
476 cso_set_rasterizer(ctx
->cso
, &ctx
->rasterizer
);
479 ctx
->sampler
.min_img_filter
= filter
;
480 ctx
->sampler
.mag_img_filter
= filter
;
481 cso_single_sampler(ctx
->cso
, 0, &ctx
->sampler
);
482 cso_single_sampler_done(ctx
->cso
);
485 cso_set_sampler_textures(ctx
->cso
, 1, &tex
);
488 cso_set_fragment_shader_handle(ctx
->cso
, ctx
->fs
);
489 cso_set_vertex_shader_handle(ctx
->cso
, ctx
->vs
);
492 memset(&fb
, 0, sizeof(fb
));
493 fb
.width
= dst
->width
;
494 fb
.height
= dst
->height
;
497 cso_set_framebuffer(ctx
->cso
, &fb
);
500 offset
= setup_vertex_data_tex(ctx
,
501 (float) dstX0
, (float) dstY0
,
502 (float) dstX1
, (float) dstY1
,
506 util_draw_vertex_buffer(ctx
->pipe
,
508 PIPE_PRIM_TRIANGLE_FAN
,
510 2); /* attribs/vert */
512 /* restore state we changed */
513 cso_restore_blend(ctx
->cso
);
514 cso_restore_depth_stencil_alpha(ctx
->cso
);
515 cso_restore_rasterizer(ctx
->cso
);
516 cso_restore_samplers(ctx
->cso
);
517 cso_restore_sampler_textures(ctx
->cso
);
518 cso_restore_framebuffer(ctx
->cso
);
519 cso_restore_fragment_shader(ctx
->cso
);
520 cso_restore_vertex_shader(ctx
->cso
);