1 /**************************************************************************
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Copy/blit pixel rect between surfaces
36 #include "pipe/p_context.h"
37 #include "pipe/p_debug.h"
38 #include "pipe/p_defines.h"
39 #include "pipe/p_inlines.h"
40 #include "pipe/p_util.h"
41 #include "pipe/p_winsys.h"
42 #include "pipe/p_shader_tokens.h"
44 #include "util/u_draw_quad.h"
45 #include "util/u_blit.h"
46 #include "util/u_simple_shaders.h"
48 #include "cso_cache/cso_context.h"
53 struct pipe_context
*pipe
;
54 struct cso_context
*cso
;
56 struct pipe_blend_state blend
;
57 struct pipe_depth_stencil_alpha_state depthstencil
;
58 struct pipe_rasterizer_state rasterizer
;
59 struct pipe_sampler_state sampler
;
60 struct pipe_viewport_state viewport
;
62 struct pipe_shader_state vert_shader
;
63 struct pipe_shader_state frag_shader
;
67 struct pipe_buffer
*vbuf
; /**< quad vertices */
68 float vertices
[4][2][4]; /**< vertex/texcoords for quad */
73 * Create state object for blit.
74 * Intended to be created once and re-used for many blit() calls.
77 util_create_blit(struct pipe_context
*pipe
, struct cso_context
*cso
)
79 struct blit_state
*ctx
;
82 ctx
= CALLOC_STRUCT(blit_state
);
89 /* disabled blending/masking */
90 memset(&ctx
->blend
, 0, sizeof(ctx
->blend
));
91 ctx
->blend
.rgb_src_factor
= PIPE_BLENDFACTOR_ONE
;
92 ctx
->blend
.alpha_src_factor
= PIPE_BLENDFACTOR_ONE
;
93 ctx
->blend
.rgb_dst_factor
= PIPE_BLENDFACTOR_ZERO
;
94 ctx
->blend
.alpha_dst_factor
= PIPE_BLENDFACTOR_ZERO
;
95 ctx
->blend
.colormask
= PIPE_MASK_RGBA
;
97 /* no-op depth/stencil/alpha */
98 memset(&ctx
->depthstencil
, 0, sizeof(ctx
->depthstencil
));
101 memset(&ctx
->rasterizer
, 0, sizeof(ctx
->rasterizer
));
102 ctx
->rasterizer
.front_winding
= PIPE_WINDING_CW
;
103 ctx
->rasterizer
.cull_mode
= PIPE_WINDING_NONE
;
104 ctx
->rasterizer
.bypass_clipping
= 1;
105 /*ctx->rasterizer.bypass_vs = 1;*/
108 memset(&ctx
->sampler
, 0, sizeof(ctx
->sampler
));
109 ctx
->sampler
.wrap_s
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
110 ctx
->sampler
.wrap_t
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
111 ctx
->sampler
.wrap_r
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
112 ctx
->sampler
.min_mip_filter
= PIPE_TEX_MIPFILTER_NONE
;
113 ctx
->sampler
.min_img_filter
= 0; /* set later */
114 ctx
->sampler
.mag_img_filter
= 0; /* set later */
115 ctx
->sampler
.normalized_coords
= 1;
117 /* viewport (identity, we setup vertices in wincoords) */
118 ctx
->viewport
.scale
[0] = 1.0;
119 ctx
->viewport
.scale
[1] = 1.0;
120 ctx
->viewport
.scale
[2] = 1.0;
121 ctx
->viewport
.scale
[3] = 1.0;
122 ctx
->viewport
.translate
[0] = 0.0;
123 ctx
->viewport
.translate
[1] = 0.0;
124 ctx
->viewport
.translate
[2] = 0.0;
125 ctx
->viewport
.translate
[3] = 0.0;
129 const uint semantic_names
[] = { TGSI_SEMANTIC_POSITION
,
130 TGSI_SEMANTIC_GENERIC
};
131 const uint semantic_indexes
[] = { 0, 0 };
132 ctx
->vs
= util_make_vertex_passthrough_shader(pipe
, 2, semantic_names
,
137 /* fragment shader */
138 ctx
->fs
= util_make_fragment_tex_shader(pipe
, &ctx
->frag_shader
);
140 ctx
->vbuf
= pipe
->winsys
->buffer_create(pipe
->winsys
,
142 PIPE_BUFFER_USAGE_VERTEX
,
143 sizeof(ctx
->vertices
));
146 ctx
->pipe
->delete_fs_state(ctx
->pipe
, ctx
->fs
);
147 ctx
->pipe
->delete_vs_state(ctx
->pipe
, ctx
->vs
);
151 /* init vertex data that doesn't change */
152 for (i
= 0; i
< 4; i
++) {
153 ctx
->vertices
[i
][0][3] = 1.0f
; /* w */
154 ctx
->vertices
[i
][1][2] = 0.0f
; /* r */
155 ctx
->vertices
[i
][1][3] = 1.0f
; /* q */
163 * Destroy a blit context
166 util_destroy_blit(struct blit_state
*ctx
)
168 struct pipe_context
*pipe
= ctx
->pipe
;
170 pipe
->delete_vs_state(pipe
, ctx
->vs
);
171 pipe
->delete_fs_state(pipe
, ctx
->fs
);
173 FREE((void*) ctx
->vert_shader
.tokens
);
174 FREE((void*) ctx
->frag_shader
.tokens
);
176 pipe
->winsys
->buffer_destroy(pipe
->winsys
, ctx
->vbuf
);
183 * Setup vertex data for the textured quad we'll draw.
187 setup_vertex_data(struct blit_state
*ctx
,
188 float x0
, float y0
, float x1
, float y1
, float z
)
192 ctx
->vertices
[0][0][0] = x0
;
193 ctx
->vertices
[0][0][1] = y0
;
194 ctx
->vertices
[0][0][2] = z
;
195 ctx
->vertices
[0][1][0] = 0.0f
; /*s*/
196 ctx
->vertices
[0][1][1] = 0.0f
; /*t*/
198 ctx
->vertices
[1][0][0] = x1
;
199 ctx
->vertices
[1][0][1] = y0
;
200 ctx
->vertices
[1][0][2] = z
;
201 ctx
->vertices
[1][1][0] = 1.0f
; /*s*/
202 ctx
->vertices
[1][1][1] = 0.0f
; /*t*/
204 ctx
->vertices
[2][0][0] = x1
;
205 ctx
->vertices
[2][0][1] = y1
;
206 ctx
->vertices
[2][0][2] = z
;
207 ctx
->vertices
[2][1][0] = 1.0f
;
208 ctx
->vertices
[2][1][1] = 1.0f
;
210 ctx
->vertices
[3][0][0] = x0
;
211 ctx
->vertices
[3][0][1] = y1
;
212 ctx
->vertices
[3][0][2] = z
;
213 ctx
->vertices
[3][1][0] = 0.0f
;
214 ctx
->vertices
[3][1][1] = 1.0f
;
216 buf
= ctx
->pipe
->winsys
->buffer_map(ctx
->pipe
->winsys
, ctx
->vbuf
,
217 PIPE_BUFFER_USAGE_CPU_WRITE
);
219 memcpy(buf
, ctx
->vertices
, sizeof(ctx
->vertices
));
221 ctx
->pipe
->winsys
->buffer_unmap(ctx
->pipe
->winsys
, ctx
->vbuf
);
226 * Copy pixel block from src surface to dst surface.
227 * Overlapping regions are acceptable.
228 * XXX need some control over blitting Z and/or stencil.
231 util_blit_pixels(struct blit_state
*ctx
,
232 struct pipe_surface
*src
,
233 int srcX0
, int srcY0
,
234 int srcX1
, int srcY1
,
235 struct pipe_surface
*dst
,
236 int dstX0
, int dstY0
,
237 int dstX1
, int dstY1
,
238 float z
, uint filter
)
240 struct pipe_context
*pipe
= ctx
->pipe
;
241 struct pipe_screen
*screen
= pipe
->screen
;
242 struct pipe_texture texTemp
, *tex
;
243 struct pipe_surface
*texSurf
;
244 struct pipe_framebuffer_state fb
;
245 const int srcW
= abs(srcX1
- srcX0
);
246 const int srcH
= abs(srcY1
- srcY0
);
247 const int srcLeft
= MIN2(srcX0
, srcX1
);
248 const int srcTop
= MIN2(srcY0
, srcY1
);
250 assert(filter
== PIPE_TEX_MIPFILTER_NEAREST
||
251 filter
== PIPE_TEX_MIPFILTER_LINEAR
);
253 if (srcLeft
!= srcX0
) {
254 /* left-right flip */
260 if (srcTop
!= srcY0
) {
267 assert(screen
->is_format_supported(screen
, src
->format
, PIPE_TEXTURE
));
268 assert(screen
->is_format_supported(screen
, dst
->format
, PIPE_SURFACE
));
271 * XXX for now we're always creating a temporary texture.
272 * Strictly speaking that's not always needed.
275 /* create temp texture */
276 memset(&texTemp
, 0, sizeof(texTemp
));
277 texTemp
.target
= PIPE_TEXTURE_2D
;
278 texTemp
.format
= src
->format
;
279 texTemp
.last_level
= 0;
280 texTemp
.width
[0] = srcW
;
281 texTemp
.height
[0] = srcH
;
282 texTemp
.depth
[0] = 1;
283 texTemp
.compressed
= 0;
284 texTemp
.cpp
= pf_get_bits(src
->format
) / 8;
286 tex
= screen
->texture_create(screen
, &texTemp
);
290 texSurf
= screen
->get_tex_surface(screen
, tex
, 0, 0, 0);
292 /* load temp texture */
293 pipe
->surface_copy(pipe
, FALSE
,
294 texSurf
, 0, 0, /* dest */
295 src
, srcLeft
, srcTop
, /* src */
296 srcW
, srcH
); /* size */
298 /* save state (restored below) */
299 cso_save_blend(ctx
->cso
);
300 cso_save_depth_stencil_alpha(ctx
->cso
);
301 cso_save_rasterizer(ctx
->cso
);
302 cso_save_samplers(ctx
->cso
);
303 cso_save_sampler_textures(ctx
->cso
);
304 cso_save_framebuffer(ctx
->cso
);
305 cso_save_fragment_shader(ctx
->cso
);
306 cso_save_vertex_shader(ctx
->cso
);
307 cso_save_viewport(ctx
->cso
);
309 /* set misc state we care about */
310 cso_set_blend(ctx
->cso
, &ctx
->blend
);
311 cso_set_depth_stencil_alpha(ctx
->cso
, &ctx
->depthstencil
);
312 cso_set_rasterizer(ctx
->cso
, &ctx
->rasterizer
);
313 cso_set_viewport(ctx
->cso
, &ctx
->viewport
);
316 ctx
->sampler
.min_img_filter
= filter
;
317 ctx
->sampler
.mag_img_filter
= filter
;
318 cso_single_sampler(ctx
->cso
, 0, &ctx
->sampler
);
319 cso_single_sampler_done(ctx
->cso
);
322 cso_set_sampler_textures(ctx
->cso
, 1, &tex
);
325 cso_set_fragment_shader_handle(ctx
->cso
, ctx
->fs
);
326 cso_set_vertex_shader_handle(ctx
->cso
, ctx
->vs
);
329 memset(&fb
, 0, sizeof(fb
));
330 fb
.width
= dst
->width
;
331 fb
.height
= dst
->height
;
334 cso_set_framebuffer(ctx
->cso
, &fb
);
337 setup_vertex_data(ctx
,
338 (float) dstX0
, (float) dstY0
,
339 (float) dstX1
, (float) dstY1
, z
);
341 util_draw_vertex_buffer(ctx
->pipe
, ctx
->vbuf
,
342 PIPE_PRIM_TRIANGLE_FAN
,
344 2); /* attribs/vert */
346 /* restore state we changed */
347 cso_restore_blend(ctx
->cso
);
348 cso_restore_depth_stencil_alpha(ctx
->cso
);
349 cso_restore_rasterizer(ctx
->cso
);
350 cso_restore_samplers(ctx
->cso
);
351 cso_restore_sampler_textures(ctx
->cso
);
352 cso_restore_framebuffer(ctx
->cso
);
353 cso_restore_fragment_shader(ctx
->cso
);
354 cso_restore_vertex_shader(ctx
->cso
);
355 cso_restore_viewport(ctx
->cso
);
357 /* free the texture */
358 pipe_surface_reference(&texSurf
, NULL
);
359 screen
->texture_release(screen
, &tex
);